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Neon dreams: Streets of Rage 4′s painful legacy

Monday, 21 January 2013 08:09 GMT By Dave Cook

Streets of Rage 4 has been subject to many false starts over the years. VG247′s resident series fanboy Dave Cook discusses Sega’s failed attempts, and argues the cases for and against a Streets of Rage revival.

Streets of Rage

The series launched in 1991 on Sega’s Mega Drive/Genesis console. The first game saw cops Axel Stone, Adam Hunter and Blaze Fielding take to the streets to bring down ruthless Kingpin Mr. X. His mullet is as fearsome as his name,

Streets of Rage 2 is notable as one of the best-received scrolling beat-em-ups of its day, while the third game received a mixed reaction due to butchered Western ports.

Sega has been toying around with bringing the series back for years. First on Dreamcast, then on modern consoles.

Just last month footage of a canned Streets of Rage remake by Crackdown developer Ruffian Games surfaced. Check it out here.

Sega was in trouble back in 2001. PlayStation 2 was giving the company’s Dreamcast a kicking at retail, third-party developers had jumped ship in droves and the gaming business was turning into an increasingly savage domain. In January that year, the company announced that it was halting production of the console, and with it, Sega was withdrawing from the hardware production sector.

It was a sad day for followers of the company who had weaned themselves on the delights of Alex Kidd in Miracle World – built into Sega’s Master System II hardware – or those who marvelled at the Mega Drive’s so-called ‘blast processing’ that gave Sonic his trademark speed. It was always an edgy company, calling out its competitors and beating its chest with brazen ad campaigns and sleek console units. But now it had lost its teeth.

Since the demise of Dreamcast, Sega has lived on as a software developer and publisher, and often revisits its glory days through some superb examples of fan service. Most recently, Sonic and All-Stars Racing Transformed, featured cameos from classic characters like Ristar and boasts an entire circuit based around the stellar Shinobi III, complete with a remixed arrangement of Yuzo Koshiro’s original 16-bit soundtrack.

Sega and its partners know fan service like the back of their hand, but where it stumbles is in franchise revival. 2008′s Golden-Axe sequel, the critically-mauled ‘Beast Rider’ proved that trying to panel-beat an old formula into a modern paradigm is trickier than it looks. The same goes for NiGHTS follow-up ‘Journey of Dreams’ and the PS2 reboot of Altered Beast.

These revivals need care and attention to detail, not just the hope that they will sell on name alone, and it seems that Sega’s top brass are trying to get heir collective heads around how to bring the iconic Streets of Rage franchise kicking and screaming into the modern age.

Streets of Rage 2 is my all-time favourite game, and lord knows I go on about it enough on these pages. Although born in the ’80s I place the apex of my childhood firmly in the mid to late ’90s because back then gaming was hotting up, the fabled PlayStation we heard so much about in the pages of Mega and Sega Power would be no match for Sega’s Mega-CD – they told us – and we looked forward both formats having a massive duel.

Sony kicked the shit out of Sega in the CD stakes of course, but man, what a time it was to be a gamer. The one title that sums up the spirit of the time better than any I can think of was Streets of Rage by Yuzo Koshiro’s team Ancient. It even sounded like the ’90s:


Above: A decade in condensed audio format.

First released across North America in 1992, Streets of Rage 2 was a technical marvel on Sega’s console. although the Mega Drive controller only featured three buttons, the move-set was surprisingly complex at the time. You could double up buttons to do different attacks, hold down the punch button for a new move and even land on your feet after being thrown by holding up and jump in mid-flight.

The dance and techno soundtrack, incredibly slick pixel-art animation and a riotous two-player co-op mode would see it go on to be a cultural phenomenon. It even spawned a six-issue story arc in Fleetway’s ‘Sonic the Comic’ series. Even now you can buy all three Streets of Rage titles on almost every format out there today, and the series is heavily supported by the Streets of Rage Online fan community, and a prominent homebrew scene.

Through OpenBoR – an incredibly versatile Streets of Rage engine used to create scrolling beat-em-ups in the homebrew community, gamers who have grown tired of waiting for Sega to revive the series have made their own sequels in an attempt to realise their own vision of how the franchise should live on. At the end of last year the Streets of Rage Online community even sent a whopping petition to Sega lobbying them for a fourth game that followed the spirit of the original titles, for fear of a 3D hack job.

Many people want more Streets of Rage games, but they’re cautious of how Sega will handle it. The company itself considered making a Dreamast sequel, but it never saw the light of day. All that remains is this infamous tech demo reel:

It looks awful, so it’s no surprise that the project was quietly canned. The critically-panned PSone game Fighting Force, which was developed by Tomb Raider studio Core, is said to have been Streets of Rage 4 at some point in its development cycle, but again, the project never came to pass as originally intended.

Most recently we reported that Crackdown 2 studio Ruffian Games was developing a Streets of Rage remake for Sega. We posted some leaked prototype gameplay footage here. While it’s certainly the best official attempt at trying to bring back the series, the 3D perspective still sends alarm bells ringing. Even Bionic Commando reboot developer Grin had a stab at the franchise before it was closed.

The best attempt at creating a series sequel was the indie project Streets of Rage Remake by Spanish indie developer Bomber Link. Sega quickly halted distribution of the game after the final build was issued, but you can still download it from the underbelly of the internet if you look hard enough. Do it. It’s seriously, absolutely brilliant.

I’m torn on this issue because the Streets of Rage fanboy in me really wants a new game in the series, while the cautious game critic in me is sure that Sega would fuck it up big style. We’ve seen it happen in the past to so many franchises, but yet hope lives on that the publisher will make the right decision.

That’s the problem with rose-tinted specs though isn’t it? near the end of last year I wrote a piece about why nostalgia is brilliant, because it can make us stop being so cynical and enjoy less than spectacular experiences. I mean, I want to spit on my TV every time Super Meat Boy grinds me down to tears, but oh, look at all the retro references.

If Sega is to bring back Streets of Rage and avoid pissing on our memories it needs to keep the 2D Perspective, retain the pixel art approach, smother it in dance music – NOT DUBSTEP – and actually set it in the ’90s. Surely in a digital distribution market so forgiving it allows games like Retro City Rampage and Fez to both exist and succeed, such a game could be made reality with relative ease?

Whatever Sega is struggling over, I just hope they take all of the above into consideration, because it’s a sentiment I’ve seen fellow Streets of Rage fans share online before. Please Sega, do this one right.

(Or just get Platinum Games to do it and they’ll show you how it should be done, whichever’s easier for you.)

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32 Comments

  1. bitsnark

    Fucking brilliant article Dave; looking at that early footage for an SOR game on the Dremacast makes me chew my fist when I think how they could have diverted the production budget from the risible Spikeout into something a lot more worthy.

    Not to mention the fact that when I’m playing the Yakuza games, I squint a little bit during the fighting portions of it and pretend I’m playing a new SOR title.

    There! I confessed! :)

    #1 2 years ago
  2. Dave Cook

    @1 thanks :)

    SoR is a series I hold close to my heart, and I’m so cautious of Sega messing it up, but at the same time I want to see more from it. Part of me thinks they should have hired Bomberlink – the SoR Remake guy – and got him to make SoR 4. He understood what was needed to make a new SoR game great, as it captures the spirit of the old games and adds many new ideas without sacrificing the old game’s DNA.

    So to anyone reading this, seek out SoR Remake – you can still torrent it if you look hard enough – and play it, seriously.

    #2 2 years ago
  3. bitsnark

    @2

    I’ve had a look at the remake in screenshots only and it appears to look exactly the same as the recent XBLA conversions.

    Or do the differences run deeper than just aesthetics?

    I’m really just curious, in what way does it consider itself to be a remake?

    #3 2 years ago
  4. YoungZer0

    Oh fuck yeah! Just imagine how awesome it would be to finally have a new Streets of Rage set in the 90′s (The many possibilities of a 90′s inspired art-direction), featuring a soundtrack Composed by Yuzo Koshiro? I’d love it! Especially with a pixel art-style.

    At this point we can actually ask ourselves “What’s there to lose?”.

    The could save a lot of money releasing it on Steam/PSN/Xbox Live only.

    Games like Scott Pilgrim vs the World: The Game and Double Dragon Neon show that the genre is still popular! And games like Urban Reign, Yakuza and Altered Beast show that 3D doesn’t suit the Beat ‘em Up genre.

    If you go 3D, you have to be as good as Bully or The Warriors. A lot of three roaming elements would definitely be nice.

    Anyway, i still think the Soundtrack from the first one is much better. Never liked the remixes from the second one.

    http://youtu.be/SwrVafAwAjE

    Love this song.

    Oh and btw. great article, really. Thanks for bringing back some really nice nostalgic memories.

    #4 2 years ago
  5. Dave Cook

    @3 oh man it’s so different;

    -Mode 7 effects
    -Handguns
    -Bike Chase level
    -Remixed Soundtrack by the OverClocked Remix community
    -World map with many multiple routes
    -Multiple endings
    -New enemies and bosses
    -All new plot set after SoR 3
    -A Revenge of Shinobi-style train top level
    -The return of police super-attacks
    -Entirely new stages, plus some old ones
    -Remastered visuals
    -A Tekken Ball mode
    -In-Game shop where you spend your loot on new fighters
    -SoRR Maker: an in-built editor. Think LBP for SoR
    -Tons more.

    Seriously, get it :)

    #5 2 years ago
  6. Dave Cook

    @4 “Oh and btw. great article, really. Thanks for bringing back some really nice nostalgic memories.”

    No, thank you :)

    #6 2 years ago
  7. YoungZer0

    @6: btw. Dave, have you played the Warriors? Or any game you’d classify as a worthy contender as 3D beat ‘em up done right?

    #7 2 years ago
  8. bitsnark

    @5

    New content you say?

    FUCK, SOLD.

    @4

    “And games like Urban Reign, Yakuza and Altered Beast show that 3D doesn’t suit the Beat ‘em Up genre.”

    Aw, I thought the scrapping was pretty good in the Yakuza games :(

    Not ‘The Warriors’ good, but still pretty decent all the same.

    #8 2 years ago
  9. bitsnark

    @7

    That’s a point actually – why the heck isn’t didn’t that game make it to Games on Demand or something like that? I would still play it.

    #9 2 years ago
  10. manamana

    Yeah Dave, the article is great and the fond memories are deep. I thought that the first time I combat in Batman AA, was when I had that SOR vibe. Maybe Sega can do it.

    #10 2 years ago
  11. Dave Cook

    @7 yeah absolutely man, Warriors was fun enough but I think God Hand is the best example of that kind of experience in 3D. That said if Platinuk took a Bayonetta approach to SoR I’d be happy as well :)

    @8 Yakuza games remind me of the fighting in Die Hard: Arcade and Dynamite Cop 2, which is no bad thing of course. Feels like a scrappy bar room brawl than elegant fighting. Chunky.

    #11 2 years ago
  12. Dave Cook

    @10 thanks :)

    Yeah I think you’re right: 3D fighting in games has improved a lot over the years. Sega could look to the games that do it right – it published Bayonetta – and use that to either enlist a good developer or do it right. I hope that they treat it with proper respect.

    #12 2 years ago
  13. GwynbleiddiuM

    Dave It’s extremely cool of you to write these stuff, I love it. /hug

    I too wish that SoR make it back to gaming scene, keeping everything that was cool about the series, 2D aspect, music and fashion of the 90′s. It’ll be brilliant. If titles like Mark of the Ninja, Hotline Miami and others can be successful, can’t see a reason that a SoR game couldn’t.

    #13 2 years ago
  14. YoungZer0

    @11: Count me out, God Hand was way too difficult for me. WAAAAY too difficult.

    #14 2 years ago
  15. friendlydave

    Brilliant article, was looking forward to this and it didn’t disappoint.

    I would like to see a remake of the original, Not to sure if I would like a new game. Beat ‘em ups don’t seem to translate well on modern consoles.

    Fighting force was critically panned? :( Never realised. Mind you I never did play the PlayStation version. I only thought that game was out in Arcades. Had so much fun playing it as a kid.

    #15 2 years ago
  16. Dave Cook

    @13 thanks :) it’s a subject I hold close to my heart. You’re right, there’s no good reason this game couldn’t exists and work well today. They just need to be smart about it.

    @15 yeah it was mauled dude, and I may be wrong on this but I’m sure Fighting Force never release in arcades. I may be wrong though :) glad you liked the article man. Cheers for reading.

    #16 2 years ago
  17. bitsnark

    @16

    Yeah, I’m pretty sure Fighting Force was a home-grown product. It was developed by the original Tomb Raider dev CORE at the time IIRC.

    #17 2 years ago
  18. friendlydave

    @16 Definitely was Fighting Force, got a photo of me and my brother by the sea playing it, it had an attached seat so you sit down while playing with 2 sets of joysticks and 4 buttons. This was 90′s Swanage seaside arcade so it was most probably a PC emulation.

    #18 2 years ago
  19. Dave Cook

    @18 sounds like it was an emulation job, but a decent one at that with the joysticks and such. To be fair as well it smacks of an arcade game too :)

    #19 2 years ago
  20. richiefrank

    Two things: 1) proofread your work please, lots of careless typos . 2) Hurry up with making your point, 80% of this is retro look back and that’s not what I expected from the headline and opening.

    As for the point you are trying to make, I guess I understand about wanting it as much like the originals as possible, but I think there’s more merit in modernising the game rather than keeping it old school. It doesn’t need to have dubstep but as long as care and devotion goes into it then a good game will be made. The problem with the examples you gave was that they were all awful games, but more and more devs are rebooting franchises with success as they learn what is important about a particular franchise. The problem is, that is so different for so many people.

    #20 2 years ago
  21. Dave Cook

    @20 1) I’m on holiday, someone else should have proof-read for me 2) what do you mean hurry up and make my point? The piece is about the game’s legacy, as in a look back at it’s history and where it might be going next.

    Appreciate feedback but felt this was a tad harsh IMO.

    #21 2 years ago
  22. Clupula

    Honestly, I wouldn’t want it to stay 2D nor animated. I’d want it to get the God Hand approach, just with online four player co-op.

    The problem with Beast Rider was that if you took away the Golden Axe connections, it’d still be an awful game. If they would actually have made a great game, we’d probably be on the third Golden Axe spin-off by now.

    Make something in the spirit that continues the story, but don’t be beholden to the old games too much.

    Actually, besides Platinum, I’d love it if they had the same team that did Yakuza handle it. Such an amazing series. I am so afraid we’re not going to get Yakuza 5 in the West.

    #22 2 years ago
  23. Clupula

    I’m surprised no one suggested letting Ninja Theory reboot it, since it seems to be the thing to pretend they’re competent these days.

    At the very least, in a game dealing with street gangs, a conversation that consists of “Fuck you” fifty times would actually be appropriate.

    #23 2 years ago
  24. bitsnark

    @22

    It seems like I’m not the only one with Yakuza anxieties in this regard.

    I’m also hoping that the Yakuza HD double pack comes out over here too.

    #24 2 years ago
  25. Clupula

    @24 – Me too. Both of those would be day one purchases for me. The Yakuza series is one of the best things Sega has ever done.

    #25 2 years ago
  26. Mus42

    I remember seeing Bare Knuckle at the local independent import store when I was at college – seeing that game that made me buy an import cartridge just so I could play it :)

    #26 2 years ago
  27. dizzygear

    I remember when a dutch mag aimed at Sega consoles wrote in their SoR2 review: “forget about a Sonic 2. SoR 2 is the best Megadrive game ever.” Good times…

    I always wondered why Sega never made a SoR game with the Die Hard Arcade engine back on the Saturn. That game was pretty good except for the annoying QTE’s always fucked up for some reason.

    #27 2 years ago
  28. Gheritt White

    6 Reasons “Streets of Rage 2″ is The Best Game of All Time: http://www.funnyordie.com/lists/eeee501534/6-reasons-streets-of-rage-2-is-the-best-game-of-all-time

    #28 2 years ago
  29. Dave Cook

    @27 ah dude, SoR with the Dynamite Deke engine would have been ace. I think an XBLA release of Die Hard Arcade is in order, but the license issues will likely make that an impossibility.

    #29 2 years ago
  30. SameeR_Fisher

    Great read Dave, and great work.

    I hope to see more of this from you, more coverage to games gamer have been asking for, like Onimusha, Dino Crisis, Legacy of Kain, …………..etc

    Keep the hard work.

    #30 2 years ago
  31. Dave Cook

    @31 thanks man :)

    #31 2 years ago
  32. Zutnunzor

    I remember Sega pulling a cease and desist on the completely free Streets of Rage Remake Project as it version 5.0. It featured multiple paths, around 10 playable characters, huge soundtrack, HD and Controller support.

    Game was actually friggin’ fantastic, but nobody got to play it! Sega SHOULD take a note from their fans on this one and if they really wanna do the next Streets of Rage right, maybe get the developers of the original as well as the people that made the fan-based remake together and make a true next-gen Streets of Rage.

    One can dream, right?

    #32 1 year ago

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    Come on now, you didn’t expect anything less from the Souls community, did you? Bloodborne has been vanquished with a Guitar Hero controller, just a few weeks after its release. Kotaku reports Bearzly took nine hours to finish the game, which is probably less than many players using a Dual Shock. You can watch a […]

  • Vendors? New social space? Your House of Wolves questions will be answered

    Destiny players learned more about House of Wolves in this week’s Bungie update than you might realise at first glance. Resident Destiny expert Arekkz cast his eagle eye over this week’s Bungie Weekly Update, which announced next week’s Reef tour livestream. I personally am most excited to learn about gear upgrade paths, but Arekkz points […]

  • GTA 5 playable with Virtuix Omni VR treadmill

    You’ve seen GTA 5 with Oculus Rift, Now see GTA 5 with the Virtuix Omni. GTA 5 PC has unlocked a number of exciting possibilities. Modders and hackers are still working on making the game’s files accessible to third-party creation tools, but several cool things have been produced even with this barrier still in place. […]

  • Mortal Kombat X: play as Rain and other locked characters on PC

    Mortal Kombat X players comfortable with tinkering with the game’s files can unlock unplayable characters. Mortal Kombat X includes a number of familiar fighters available only as opponents, not playable characters. if you’re super keen to try out Rain, Baraka and co, you can – with a bit of fiddling. Redditor XVermillion figured out that […]

  • Madden 16 release date set for August, of course

    Madden NFL 16 has a deeply unsurprising release date. Madden’s release date always falls at the end of US summer, and Madden 16 is no exception. EA Sports has announced that the NFL sim will release on PlayStation 3, PS4, Xbox 360 and Xbox One on August 26. We have absolutely no further information at […]

  • Star Wars Battlefront won’t have Battlelog support

    Star Wars Battlefront is not just Battlefield in a Hallowe’en costume, so don’t expect the same suite of features. Star Wars Battlefront is the subject of intense anticipation and curiosity, so it’s not surprising a bunch of rumours have turned up. One of these rumours suggests that Battlefront will have its own version of Battlelog, […]

  • Battlefield Hardline beats Bloodborne to top March NPD chart

    PS4 had a good month but it was EA’s multi-platform Battlefield Hardline that was the best-selling game. March 2015 NPD at a glance Total spend down 6% YoY. Hardware and software both down. Console hardware blamed for significant hardware dip. Accessories up. Battlefield Hardline tops software chart. PS4 outsells other consoles. Wii U, 3DS and […]

  • Destiny: House of Wolves gear upgrade paths will be revealed next week

    Destiny developer Bungie will reveal new equipment upgrade paths during a livestream next week. Destiny: House of Wolves will release on May 19, the developer announced last week, promising a full schedule of reveals over the next few weeks. It also gave a broad outline of some of the things it will be discussing in […]

  • Don’t forget: the Elder Scrolls Online Welcome Back Weekend kicks off tomorrow

    Just a quick heads up to remind you that The Elder Scrolls Online Welcome Back Weekend kicks off tomorrow, April 17 at 10am EDT. The free weekend is an incentive to bring back beta players which tried the game, but decided not to pursue a purchase. You can play the MMO until 10am EDT on […]

  • Tale of Tales announces May release for Kickstarter success Sunset

    Those attending Kill Screen’s Two5six Festival next month will be able to play Tale of Tales upcoming title Sunset before it’s released. Along with the news provided to us by BeefJack, Tale of Tales have also released new set of lovely screenshots which we have posted below. Sunset will be released on Linux, Mac and […]

  • Take 50% off select racing titles through the Codemasters online store

    Codemasters has launched an online store and is celebrating by giving you 50% off the titles listed. Here’s what’s on sale: F1 2013 Classic Edition F1 2014 – F1 RACE STARS BUNDLE F1 2013 GRID 2 GRID 2 Reloaded GRID Autosport DIRT 3 Complete Edition DIRT Showdown Toybox Turbos F1 RACE STARS Hit up the […]

  • Spy_Watch coming to Apple Watch from Surgeon Simulator devs

    Surgeon Simulator developers Bossa Studios have announced its working on an Apple Watch game called Spy_Watch. Spy_Watch, according to the developer, has players heading up a spy agency which isn’t faring too well. Players will need to train a spy and then send him out on various missions to “reclaim the agency’s former glory.” Real-time […]

  • Trine 3: The Artifacts of Power hits Steam Early Access next week

    Frozenbyte has announced Trine 3: The Artifacts of Power will launch on Steam Early Access next week. The early access title will run you $19.99/€19.99/£14.99 and you can purchase it come April 21. If the short video above isn’t enough to tempt you, a video showing nine minutes of gameplay was released last week.

  • Journey, Flower, flOw trilogy to be released this summer on PS4 in 1080p at 60fps

    A remastered version of the Journey Collector’s Edition is coming to PlayStation 4 from ThatGameCompany. According to Gamespot, the trilogy will contain PS3 titles flOw, Flower and Journey on one disc, and it will run in 1080p at 60fps. A standalone version of Journey will arrive close to the trilogy’s release on PS4 through the […]

  • Here’s a few screenshots of PS4-exclusive Alienation from Housemarque

    Screenshots for Alienation, Housemarque’s four-player co-op PlayStation 4 exclusive, have been released and you can have a look at them in the gallery we’ve posted. Announced at gamescom 2014, the game features three main character classes, weapon customization, and various team set-ups. The game has players shooting at things with twin-stick gameplay with a top […]

  • Star Wars: Battlefront website notes November 17 release, teaser video and first image hit

    The first Star Wars: Battlefront image has been posted, and apparently it appeared on the official website at some point this morning. The game will also be released on November 17, according to the official website’s source code. The release date is noted in the code located in the image below. Props to Gematsu for […]

  • Mortal Kombat X is the fastest selling entry in the series to date

    Mortal Kombat X has sold faster than any other game in the series to date, making it the “biggest launch” in Mortal Kombat history, according to creator Ed Boon. Speaking in a series of tweets, Boon said both the mobile and console versions have “literally millions of players getting online” resulting in the servers being […]

  • Shadow of the Beast reboot resurfaces with some new screenshots

    The Shadow of the Beast reboot, which was announced in 2013, has show its face once more with early screenshots. Screenshots of the Amiga classic remake show off the Karamoon’s desert and the main character, Aarbron. According Matt Birch, CEO and founder of Heavy Spectrum, the team is currently hard at work on the “core […]

  • Halo: Spartan Strike arrives on Windows 8, iOS and Steam today

    Halo: Spartan Strike is now available on Windows 8, Steam, iOS devices and Windows 8 phones. The mobile top-down shooter will run you $5.99. Halo: Spartan Strike tells a new story in the Halo universe set during the events of Halo 2 on New Mombasa in 2552. Those playing on Windows 8 devices can compete […]

  • Final Fantasy 15 video shows highlights from the Episdoe Duscae demo

    Square Enix has released a Final Fantasy 15 video which shows highlights from the Episode Duscae demo included with launch editions of Final Fantasy Type-0 HD. FFT0 has shipped over one million copies worldwide, and a player feedback survey is available for the Duscae demo until May 19. Final Fantasy Type-0 HD is available on PlayStation […]

  • Bloodborne has sold over 155,000 digital units since release – SuperData

    PlayStation 4 exclusive Bloodborne has sold over 155,000 digital units since it was released on March 24, according to SuperData’s latest report. The figure produced by SuperData is worldwide and comes on the heels of the one million units sold announcement earlier this week. “After the release of the beautiful but terribly short game The […]

  • Nintendo US eShop update: Mega May returns, Super Smash Bros. update, Mii Fighter costumes

    Nintendo has updated the North American end of the eShop with a Super Smash Bros. update and the StreetPass Mii Plaza games Battleground Z and Ultimate Angler. The update is rather detailed, and a bit larger than normal, and you may wish to pay special attention to the activities listed. Here’s the full update: StreetPass […]

  • Here’s your first look at Sony boss Shuhei Yoshida in Super Time Force Ultra

    Sony Worldwide boss Shuhei Yoshida is a playable character in Super Time Force Ultra, and today, Capy Games has provided a couple images of the man himself in the game. Yoshida was announced as a playable character in the game during Sony’s PlayStation Experience event back in December 2014. The PS4 and Vita version will […]

  • The wait is almost over – The Witcher 3: Wild Hunt has gone gold

    CD Projekt RED has announced the news we’ve all been waiting to hear: The Witcher 3 has gone gold. This means Geralt’s latest, and possibly last, adventure has been sent to the factory to be pressed into lovely gaming discs. “We worked so damn hard over the past three years to bring you this game,” […]

  • Everybody’s Gone to the Rapture is a “couple weeks out from beta,” new trailer

    Everybody’s Gone to the Rapture is just a “couple of weeks out from beta,” according to development studio The Chinese Room, and a release date will be announced “shortly.” To give you an idea of how development has been coming along since it was announced at gamescom 2013, the team has released a new trailer […]

  • GTA 5 on PC looks incredible, but I can’t recommend it to console players

    As much as Matt Martin loves GTA 5, he can’t recommend upgrading from console to PC just for a slick editing suite and even prettier graphics. “This is the third time in as many years that I’ve bought GTA 5.” I have a Grand Theft Auto 5 obsession, as I’m sure you know if you’ve […]

  • The Forest engine updated to Unity 5, major graphical and gameplay improvements made

    The Forest’s latest patch added substantial improvements to the game. The Forest version 0.16 is now live on Steam with plenty of new additions. The game has been ported over to Unity engine version 5. The plant and skin shaders have been replaced or rewritten. Many other visual tweaks have been made, such as model […]

  • Star Wars: Battlefront banner leaks from Star Wars Convention

    EA has been setting up the Battlefront booth at Star Wars Celebration, and one leaked picture shows what could be the game’s main art. Someone on Reddit posted a picture of the game banner at EA’s booth. Here it is: Lots of things happening here. There’s a Star Destroyer in the distance, TIE Fighters and […]

  • Get GTA 5 working with Oculus Rift using this tool

    There’s a way you can play GTA 5 in VR if you own an Oculus Rift Dev Kit and have a bit of cash to spare. VorpX, the go-to program for adding VR support to games has received an update recently to support GTA 5. This is far from perfect, as it only translates the […]

  • FIFA Ultimate Team: week of April 15 team revealed

    This week’s Team of the Week is now available for anyone to challenge in FIFA Ultimate Team. The team members get selected each week based on their performance during the weekend matches. You can fire up FIFA Ultimate Team on any platform and challenge this squad. You’ll also find some Team of the Week items […]

  • Deus Ex: Mankind Divided will let you stealth all encounters, including bosses

    Deus Ex: Mankind Divided will bring back one of the original game’s major features. Deus Ex: Human Revolution is considered by many to be a great game and worthy of bearing the franchise name. One of its grating issues though was its boss fights. You only had one way to fight them: be confrontational. The […]

  • Project Cars PC specs and supported wheels announced

    The release date of Project Cars is inching ever closer and more details have been revealed to answer all your burning questions. Project Cars developer Slightly Mad Studios has revealed the full list of supported steering wheels on all platforms, as well as the minimum and recommended PC specs. Minimum specs CPU – 2.66 GHz […]

  • GTA 5 gets custom FOV mod on PC

    Those not satisfied with GTA 5′s built-in field of view slider can use a new mod to push the number even further. The PC versions of GTA 5 – just like its PS4 and Xbox One counterparts – lets you switch between third and first-person view in shooting and driving. The game has an FOV […]

  • Win! GTA 5 on PC!

    Want to win a Steam key for Grand Theft Auto 5 on PC? Just enter here. GTA 5 released on PC this week and is going down a storm. We like it a lot, which is why we’re giving away a Steam code for Rockstar’s latest. All you need to do is enter your email […]

  • GTA 5 topples Skyrim’s record for highest concurrent players on Steam

    Not factoring in Valve games, GTA 5 is the new king of concurrent player numbers on Steam. GTA 5 is very popular on PC, even more popular than games like Skyrim in its heyday. The number of concurrent players for GTA 5 has peaked today at 301,246. This makes it the only non-Valve game to […]

  • Mortal Kombat X: what does a modern fighting game look like?

    Mortal Kombat continues to evolve as NetherRealm adds RPG systems and daily challenges to a solid fighting game, says Sherif Saed. “Mortal Kombat X takes many cues from games like Destiny, Call of Duty, and GTA Online with hourly, daily and weekly events.” For as many of its familiar facets, Mortal Kombat X has enough […]

  • J-Stars Victory VS+ coming west in June – new trailer

    J-Stars Victory VS+ will make the jump (see what I did there) to the west after all. J-Stars Victory VS+ is the western title for the fighting game which stars characters from a variety of Shonen Jump-published manga. Bandai Namco has announced the fighter will release in Europe on June 26 and in the Americas […]

  • Codemasters F1 license good through 2016

    Codemasters has at least one more F1 game in it. F1 2015 isn’t out yet, so Codemasters is naturally not talking about what it might get up to in the future. We do know what it can get up to, though; Codemasters’ Steven Embling told Videogamer has the option to continue the series. “We have […]

  • Project Cars has pretty deep graphics options on consoles

    Project Cars offers players a wide variety of ways to customise their graphic settings on PS4 and Xbox One. Project Cars is a graphics showcase and all early indications suggest it’s going to be one of the best-looking games out there. Slightly Mad’s commitment to graphics seems to go deeper than making things pretty, though: […]

  • Super Smash Bros. patch nerfs Diddy Kong – report

    Super Smash Bros. 3DS and Wii U is great but Diddy Kong is a beast and must be stopped. The latest Super Smash Bros. 3Ds and Wii U patch seems to have nerfed Diddy Kong, a character so over-powered that serious tournament players generate controversy by choosing to use him. Nintendo doesn’t publish patch notes, […]

  • Borderlands: The Pre-Sequel developer shuttered

    Borderlands: The Pre-Sequel developer 2K Australia has been closed down. Kotaku broke the news, and also had word from an anonymous source, who said that all staff have been let go. 2K responded to our request for comment with the following statement: We can confirm we have taken steps to begin the studio closure process […]

  • Samorost 3 trailer shows Amanita still in fine form

    Samorost 3 looks as delicately beautiful as its siblings. Samarost 3 developer Amanita Design has a reputation for gorgeous, slightly surreal world building. This new trailer for its latest adventure looks just as if not more lovely than the previous Samarost games and Botanicula. Samarost 3 is coming to Mac and PC later this year, […]

  • Amnesia dev’s new project SOMA now in beta

    SOMA is nearly here and I am torn between excitement and horrified dread. SOMA is the latest horror project from Frictional, the team behind Amnesia: The Dark Descent. We’re pretty excited to see what Frictional comes up with next, and we won’t have too long to wait, apparently; the developer has announced that SOMA is […]

  • Steam Guard mobile authenticator now in beta testing

    Steam is now testing its latest security measure. Steam helps you protect your account by offering two-factor authentication, a solution so beautifully elegant and effective that it’s astounding every gaming network doesn’t do the same (looking at you, Sony). Valve’s version is called Steam Guard, and it works via email. This isn’t always super convenient, […]

  • Godzilla battles Mothra in new trailer

    Godzilla lets you stomp around cities and battle classic kaiju. I’m in. Godzilla is coming to PlayStation 3 and PS4 in early July, but we haven’t seen a great deal of it since its December reveal. The new trailer below gives you an idea of just what Natsume has done with one of the biggest […]

  • Tales of Zestiria to launch this year – new trailer

    Tales of Zestiria continues Bandai Namco’s delightful new habit of bringing the popular JRPG series to the west before the shine wears off. Tales of Zestiria is coming west in northern autumn, the publisher has announced. That’s not a bad turnaround, given it first hit Japan in January, and localisation of text-heavy titles is expensive […]

  • Project Cars release date locked down, new trailer released

    Project Cars finally has a release date. Project Cars will release on May 8, Bandai Namco UK has announced. We haven’t yet had an update from Namco Bandai’s other regional offices, but its probably safe to bet the racer will release around the same time in the Americas, Europe and ANZ region. We can now […]

  • Attack on Titan: Humanity in Chains trailer shows combat, online multiplayer

    Attack on Titan: Humanity in Chains has plenty to offer fans of the anime. Previously known as Attack on Titan: The Last Wings of Mankind, the Spike Chunsoft action game is coming west thanks to Atlus. Gematsu reports it’s due in both Europe and North America in May, via the 3DS eShop. The trailer below […]

  • Bloodborne stamina recovery rate affected by equip weight

    Bloodborne players have unearthed an important gameplay detail not mentioned in the game’s menus or manual. In Bloodborne, players need to manage their stamina carefully for best results. A far more aggressively-tuned affair than past Souls games, Bloodborne does away with equip weight limits, and items have no listed weight details. As far as players […]

  • Street Fighter’s Ryu, Fire Emblem’s Roy spotted in Super Smash Bros. patch – rumour

    Street Fighter’s Ryu is rumoured for future Super Smash bros DLC following datamining of the latest patch. Super Smash Bros. 3DS and Wii U were updated recently, and hacker shinyquagsire23 claims to have found some interesting files while poking around in the 3DS patch data. As detailed on Reddit, the audio files included a new […]

  • Suikoden 3 PEGI rating suggests PS2 Classic re-release

    Suikoden. Suikoden 2. And now: Suikoden 3. Suikoden 3 has been rated by PEGI for PlayStation 3, presumably ahead of an upcoming re-release. Gematsu turned up the rating, and although we have no further information at this time, it’s not much a leap to assume the RPG will turn up as a PS2 Classic on […]

  • Star Wars Battlefront gameplay reveal to be streamed live, new Instagram tease

    The Star Wars Battlefront gameplay reveal will be live-streamed during a panel hosted by EA as part of the Star Wars Celebration festivities this Friday. This is according to an announcement from Verizon and Disney courtesy of MP1ST. The main stream for the event kicks off at 10am PDT/1pm EDT on Thursday, April 16. It […]

  • GameStop to launch retro game and console trade-in experiment

    GameStop wants to get into the retro game and console business, providing it’s a worthwhile endeavor. To test the possibility, it will soon allow customers in Birmingham, Alabama and New York City to trade-in classic consoles and games in-store. Speaking with IGN, a spokesperson for the company said the initiative will kick off on April […]

  • Battlefield Hardline’s first patch addresses five priority issues requested by the community

    Battlefield Hardline’s first patch is in the works, and today, Visceral Games has added Punkbuster and Nvidia DirectX driver fixes to the list of issues to be addressed. Miscellaneous fixes for “the most frequent crashes” will be included in the patch, as well as the following “top five priority” issues voiced by the community. Punkbuster […]

  • GTA 5 user videos: Franklin’s exploits, a traffic jam tickle our funny bone

    Since GTA 5 was released on PC this week, the amount of videos being created with the new editing tools are releasing at a quick rate. Below, are three in particular I found amusing. The first one is from James McVinnie, originally posted on Reddit, showing what occurs after he happens upon vehicles in a […]

  • Invisible Inc. is coming to PS4 and has left Steam Early Access

    Invisible Inc., from Don’t Starve developers Klei Entertainment, has been announced for PlayStation 4 and the game has also a release date on PC. The game has now left Steam Early Access and will arrive on PC May 12. Per a post from studio founder Jamie Cheng on the PS Blog, the game will contain […]

  • Call of Duty: Advanced Warfare Ascendance DLC dated for PC and PlayStation

    The Ascendance DLC pack for Call of Duty: Advanced Warfare now has a release date for PC, PlayStation 3 and PS4. It contains four new maps, the OHM 2-in-1 directed energy light machine gun, the OHM Werewolf custom variant, and the new Exo Grapple ability and playlist. The Infection episode of the exo Zombies saga […]

  • Killing Floor 2 PC specs and Digital Deluxe Edition contents announced by Tripwire

    A Digital Deluxe Edition for Killing Floor 2 along with PC specs for the title have been announced, along with the new of a Steam Early Access launch later this month. According to Tripwire Interactive, the Digital Deluxe Edition will run you $39.99/£26.99/€36.99 starting on April 21 on Steam. This edition contains the following additions […]