BioShock: Infinite contains religious themes, and while Ken Levine won’t make cuts to avoid offending people, he has made some changes in response to feedback.
“I had some very valuable conversations. One of the characters in the game was highly altered based upon some very interesting conversations I had with people on the team who came from a very religious background, and I was able to understand they were kind of upset about something,” Levine told OPM.
But although Levine took the feedback on board, he didn’t censor himself.
“What I said to them was, ‘I’m not going to change anything to get your approval, but I think I understand what you’re saying and I think I can do something that’s going to make the story better, based on what you said,’” he explained.
“So I did that, and I’m grateful for them bringing in their perspective. The last thing I wanted to do was change something because it offends somebody, but the thing they pointed out was making it a lesser story.”
Despite recent talk of the game’s religious themes, Levine said that’s not necessarily the core of the plot.
“I think people first saw it and thought it was a game about the tea party in America, then they saw it as a game about the labourer movement. Now people are going to think it’s a game about religion,” he said.
“It’s about patriotism, it’s about all those things but I think we keep larger meanings a little closer to our vest.”
BioShock: Infinite is due on PC, PlayStation 3 and Xbox 360 in late March.