Sections

Path of Exile: taking the Diablo concept free-to-play

Tuesday, 15 January 2013 13:52 GMT By Catherine Cai

Grinding Gear’s action-RPG Path of Exile enters open beta next week, taking the impressive-looking Diablo-alike into the real world. Catherine Cai quizzes lead programmer Jonathan Rogers in LA.

“Diablo III was obviously going for a huge number of sales and they really succeeded in doing that, but we really wanted to stress character customization and sort of interesting builds and that kind of stuff. Diablo III didn’t really deliver that for me, personally. I personally prefer our game, obviously.”

Diablo III and Torchlight II both came and went in 2012. Though they were both well-polished games, they left many Diablo II fans—who have long ached for a similar dark and gritty dungeon crawling action-RPG—in the dark.

Enter indie studio Grinding Gear Games. Hailing from New Zealand, the developer’s founders came together with the hopes of putting together the next great ARPG. Now, six years later, their lovechild Path of Exile, is on the verge of open beta. With registered accounts numbering in the hundreds of thousands, Grinding Gear has already garnered a large following. The company, independent of any publisher, isn’t afraid of experimenting with a genre that’s largely been locked into the same mechanics as Diablo II, which makes Path of Exile unique from the herd of Diablo clones.

VG247 had a chance to sit down with Jonathan Rogers, the lead programmer at Grinding Gear Games, to discuss the company’s inception, Path of Exile’s funding model, what’s to come to Path of Exile post its open beta launch on January 23, and more.

VG247: First off, I’m just a little curious about how Grinding Gear Games got started.

Jonathan Rogers: We’re actually like a completely independent company. Chris and I… well, I was the one fresh out of university… we just decided one day: “Hey, there haven’t been any action RPGs that we’ve liked for a long time. I think we can do it.” And initially we thought—you know, naïveté—it was going to take about two and a half years. It’s been six so far, so you know, it took a little bit longer than we thought. But, you know, we’ve eventually sort of managed to do it. And we were just self-funded. I just had some savings and Chris had a bit of money from a previous job. We did eventually have to raise some money and that kind of stuff, but we managed to keep control of the company so we’re completely independent of any publishers or anything like that.

What did you guys think about Torchlight II and Diablo III?

I mean, thankfully for us, they decided to go in a different direction, right? Diablo III was obviously going for a huge number of sales and they really succeeded in doing that, but we really wanted to stress character customization and sort of interesting builds and that kind of stuff. Diablo III didn’t really deliver that for me, personally. I personally prefer our game, obviously.

I agree. It was kind of a “one and done” deal for me.

Right. I know what you mean. That was something that we really weren’t trying to do. So we were really sort of happy that they decided to go a different route from us, so we get to sort of target that guys that really liked the hardcore nature of Diablo II with all sorts of customization and stuff. You know, that’s worked really well for us. We get a lot of players who—they played Diablo II and they’re looking for another sort of action RPG to satisfy that kind of need. And that’s where a lot of our players come from. And that’s why we’ve got such a sort of dedicated people that, you know, guys who pay like $1000 designing a unique kind of item.

Is that why you guys chose to go with a darker art style?

I think so, yeah. It’s sort of funny, because that cartoony style’s kind of come back around to be a dominant thing at the moment. A lot of it comes from… we just really like that kind of dark art style. Our art director [Erik Olofsson], he’s from Sweden, he’s like really into that kind of stuff. You know, Cthulu and that sort of thing. So, definitely, that’s something we really love.

In terms of the financial model, you guys are currently free-to-play?

We are free-to-play, but the thing that we always stress… I almost hate the word free-to-play, because it comes with baggage. Like people think pay-to-win and all that kind of stuff. We don’t sell EXP potions. We don’t sell swords or anything like that. We only sell stuff that’s cosmetic. So we’re sort of doing the whole separation of gameplay stuff from the stuff that we sell. And like, that’s really important to us, because as soon as you have EXP potions, it becomes really tempting as a game designer to make it too long to level just so that people have to buy them. So by avoiding that, we just sort of side stepped the whole issue. So you know, we sell things like pets and like dancers and like glowing swords…

I saw the kiwis.

Yeah, the kiwis and that kind of stuff. And our players really appreciate that, because we’re appealing to a sort of hardcore audience and they really don’t like the idea that someone else can just pay to get advantage over them. Especially because we’re doing things like competitions and that kind of stuff and it doesn’t really… having like a leveling competition doesn’t really work if you can just pay to get more experience.

Do you think you run into a risk where players end up completely going the free-to-play route and they don’t pay into the game?

Well, that’s true of any free-to-play game. 95% of your players will never pay a dime, and that’s okay. The thing is, is that you get a lot more players, so that’s totally fine. And the other thing is as well, our company is like—because we’re in New Zealand and we’re small and we don’t have a big publisher—we don’t actually need as much money as like a lot of… [developers] to fund ourselves. The total development cost of the game is not nearly as high as the other huge titles.

Do you guys have a specific figure?

It’s sort of like… $3 to $4 million or something like that. It’s probably on the upper end now ’cause we’ve been going on a year now without funding. I think if we developed in America it probably would’ve cost three times as much—just ’cause people are paid higher salaries and that kind of stuff here. So yeah, because of that we don’t need as much as those companies. And that’s okay. We’re fine. You know, we’re doing well. But like having a game that we really like, you know? Having a game we sort of really respect ourselves. We probably would not have respected our own game if we had decided to go the other way. It’s a big thing for us.

You guys also have a crowdfunding thing going on for Path of Exiles, right?

Yeah, so basically, we’re doing like a sort of—like Kickstarter, but it’s not on Kickstarter—we basically have sort of different tiers. And each time you go up there’s more stuff included—we have like game DVDs. The top tier’s $1000 and you get to design a unique item. That’s actually kind of cool because the players actually get to contribute to the game design itself. It’s really fun working with them because—they’ve got really crazy ideas and you’ve got to tone them down so they’re not totally broken. It’s all fun to work with them. We might even expand that kind of stuff in the future to do other kind of things like designing skills for the tree or a monster for the game or something like that. That would be sort of interesting for us to do. And that’s great because people directly fund more content for the game, which is like, kind of a nice model. It’d be nice if you can make an entire game like that, right? Players pay directly for the things that they want to be in the game. It’s kind of an interesting concept I think.

What do you think is going to happen to the [Early Access] supporter packs when you go into open beta? Are you going to keep them?

So, what we’ll probably do is, when we go into open beta, we will have different packs. Like, we’ll sort of being moving more towards the sort of thing where you buy like, points to buy things. We still want to have, in like the upper tiers, all those things like where you get a specific title and a specific thing. And that’s because the players really like… like the people who got diamond packs, they’re like, “I’m a diamond supporter. I’ve got the forum title,” and all that stuff. So we may intend to do that kind of thing. Yeah, at the low end, it’ll be like the, you know, “buy 1000 points and spend them on spend them on individual things.”

How many people actually bought the diamond pack?

176. Yeah, there’s quite a few. We were really surprised. When we sort of did it, we were like, “Aw… how many people will do this? Maybe a few will…” but it turned out to be really popular. And the other interesting thing with those is that those players are really dedicated. They turn into people that we can kind of turn to, to kind of… to sort of understand what’s going on in the community. ‘Cause like, they kind of—they’re sort of obviously talking to them a lot—and we look to them as people who we sort of have a line of communication with. We can sort of understand what’s going on, which is quite nice.

What are your thoughts on the traditional publishing model? Where do you think it’s going to go in the future? Now, we’re seeing a lot of games that are starting to do what you’re doing.

Yeah, so the thing that free-to-play really adds that games didn’t have very much before is price differentiation, so the ability for some people to pay more than others, and it’s something that other software has all the time. But games have never really gotten into it. They kind of do it a little bit with like collector’s editions and stuff, but I mean what it really just comes down to is a lot of people—like you want to be able to charge people the amount that they’re wanting to spend on any given game, so that’s what free-to-play really unlocks. That’s what it’s all about. And you don’t necessarily have to do it in the way that all of the other free-to-play games are doing now. But I think that any model that has price differentiation now is like… is a good future. Kickstarter’s obviously another way that you can do differential pricing without just like, you know, without just selling power or whatever. We’re doing our sort of experiment where you know, there’s cosmetic stuff, but there are probably other models where people pay for content and that kind of thing. And I think there’s some other ways. So I mean the big publisher model… I think it works for some things, like there are some games that it’ll still work for and probably continue to work for, for a long time. But free-to-play is just a good… great way to fund a game if you get the sort of mix of game versus business model correct, which can be quite hard for a lot of people.

With the traditional publishing model, they’re [publishers] really hitting on marketing. What do you guys do to get the word out?

It’s really hard. We’ve kind of… we’ve been trying as hard as we can to get in contact with journalists and that kind of stuff, but it’s really hard because a lot of them are not interested in hearing about free-to-play games. It’s a bit of a poison pill in a way, with regards to that sort of marketing. It’s a shame, because we’re trying to be actually ethical with our microtransactions and that kind of stuff. I mean, that’ll hopefully change. But, you know, in terms of what we’re doing, we’re—we haven’t actually been doing a lot of PR—we’ll be doing more traditional advertising soon… not like TV or anything like that. We’re probably going to specific niche websites and that kind of thing. There are a lot of game sites for action RPGs that we’ll be specifically targeting. But all we’ve done so far has just been reasonably organic with some journalists’ help. We’ve got up to about 650,000 players registered at the moment. So it’s sort of done okay. But yeah, we’ll see what we’ll do. We’ll probably look into actual advertising and that kind of stuff. There’s something like Twitch.tv that are actually really good as well. The streaming thing has been really big, especially because we run these kind of competitions and people like to tune into those. So that’s been another nice thing.

Are you guys maybe going to support players that stream? Maybe give them something on the monetary end?

They actually do get money from Twitch for advertising already on the channel. We do a few things with giveaways and stuff like that. We’re looking into doing other things soon. The other thing is on that on our front page we do actually advertise Twitch streamers… just to give them more incentive to try and get to the front page to get more people. Yeah, it’s definitely something that we can look into more, because promoting that stuff is really nice. And like other competitions, potentially, doing more of that stuff to really get streamers involved and if we do competitions for other prizes.

In terms of gameplay, where did you guys get the idea to go with something completely passive in terms of the skill tree?

For the skill tree? I mean, that really just comes from the fact that we wanted to have the active skill system that was pulled out [into items]. We still wanted to have character development… like passives was the way to do it. But we really wanted to make sure that it still felt impactful, so we still had big keystones like that in there. So you have big changes in your character. Yeah, it just happened because we pulled out the active skill system from the skill tree where it’d normally be.

In terms of how players play Diablo II and Torchlight, they would get character builds off of websites. What would you encourage for Path of Exile players? Would you want them to go with character builds or go with experimentation?

I personally think that in your first few play throughs you should just do experimenting. The problem with builds you get off the Internet kind of suck until you get to the point with all the exact little bits lined up and they’re kind of okay. They also require a lot of items that kind of can be hard to get, especially with our game where the item system is so random… that like, actually getting all the exact items to a specific build is quite difficult. You know, the thing is like, builds always happen though, because there is obviously some things that are just slightly better than others and that’s cool. But we try to do those to keep the meta-game interesting. Like, we definitely try to keep the game kind of changing all the time, so that like, the current “thing” always changes. If like literally half your player base is doing one thing, you definitely want to try and shake people out of it. Not like just nerfing it, but changing it or making some other interesting interactions so that they want to go somewhere else, ’cause we want as much variation as possible in the community as possible. So every guy has a different or interesting thing that they’re doing, so that’s why we try to do the whole customization thing. But, builds are something that we have to understand and support them. We do actually like this “build of the week” thing—we haven’t been doing them as much recently, because [laughs] we’re so busy. But, we kind of wanted to showcase like “Here’s what the stuff the community has been coming up with.”

I think one thing that would gear people towards doing the builds is the fact that the passive skill tree is so huge.

Yeah, exactly. There are differently… So we have this thing on the website to plan a build and you can capture it in a link, and then you can link that to someone to show them. But once again, you still need to do the items and that makes them so… it’s not quite so easy, so we still have to customize a little bit. Some of these people have the right amount of DEX in their character build and it just won’t quite translate over to someone else, who has slightly different items.

Is there any possibility for you [as a player] to dig yourself into a hole if you select the “wrong” things on the tree?

That can happen. The thing is, is that we do have, like ah… individual respec points, so you can find items that can respec your character a little bit. We didn’t want to have full respecs, because it’s kind of like a thing where… I’ve often found in games that have full respecs… after you do them, your character kind of doesn’t feel like yours anymore. There’s… part of the development of your character’s the history of where you went in the tree. On the other hand, changing your character slowly into something else is okay because it’s part of the history. It doesn’t suddenly feel like “Oh suddenly my character’s not who it was before.”

Would you encourage characters to work with one character and build them up to level 100, which I heard is very, very difficult or impossible…

That’s impossible. [Laugh] We definitely would like you to have a lot of characters. We give people 24 character slots by default, because we’d thought they’d make a lot. The other thing as well, is that… you’ve got your stash, which you can put a bunch of items… We want you to always be thinking, “Oh, I just found an item and that’s… it’s not good for my character, but I’ve got this other character who can definitely use it.” So we definitely like to have this meta-strategy of lots of different characters who you’re always working for. So we try to encourage that as well by making the events interesting, because when you run one, you get left with this character that’s like around level 20 or something. So a lot of people just go, “Oh okay, I’ve got this character to level 20. I might as well sort of continue on, but now I’m going to go a couple at once.” But definitely, multiple characters… The game having so much customization is all geared towards that, right?

I heard that you guys are using currency items as opposed to a gold system.

Yeah, so we don’t have gold. It’s kind of interesting, actually. The reason why we did that is because we like removed all of the things that gold was used for in action RPGs one at a time. And then we eventually got to the point like… hang on. Why do we even need this stuff anymore? What is it good for, really? A lot of games… it [gold] just inflates to the point where there’s like no value. So we actually realized, if we make all the stuff people trade its own sink, then we don’t have to worry about the economy inflation going out of control. There’s no vendor trash and nothing that’s a part of it that you can’t use. When you find items… a lot of the time people would immediately go and use it to upgrade their things… and that’s really nice. That sort of means that the economy is always in flux. It’s kind of interesting. Trading is always like sort of interesting, because there’s always a new going rate for everything. If you want to be really good at trading… like for some people, the only thing they really want to do is trade—they’re not really interested in the game at all, all they want to do is trade—so having an economy where the prices of everything is kind of shifting around is actually very interesting for those people. It adds like a new game for those guys.

Are there any advantages/disadvantages of the currency item system?

To the gold? Yeah, it’s mainly the economy that kind of like has no inflation. A lot of games have gold as well, but they’ve got fixed prices of certain things so you get like this weird effect where the economy is inflating but yet the stuff at the bottom is really cheap. And, of course, the whole auction house thing in D3 where the gold kind of became more and more valueless. It’s hard to make enough gold sinks for all the gold out there. But when you put in items, it’s just like… a lot of those problems just go away. And another thing as well is that the players don’t seem to miss it. We kind of thought removing gold from an ARPG is like crazy… right? Everyone would just find that so alien. But yet, for some reason the players just didn’t… it just didn’t really bother them! Like a barter economy has actually worked quite well.

Have there been any problems where someone’s broken the system?

Um… not that I know of. [laughs] But we’re keeping an eye out for those things. We have like, you know, internal metrics to keep tabs on what people are doing. To make sure that we… no one’s getting too much currency or something like that… too many currency items. It seems to be going well. And the other thing is that the economy doesn’t really… like, the amount of currency in the system doesn’t really grow too much over time because people are always consuming it. It scales to the number of players more than it does the number of… the amount of time.

Have you guys had any problems yet with hacking or botting?

I suspect this will become a much bigger issue with open beta… and more people just attack the game. We’ve tried really hard to secure the game. Obviously, there were problems with games in the past, like Diablo II especially had major hacking problems. It’s something we’re trying hard against. We do actually have a guy who we’ve gotten to have sort of penetration test the game, you know… try to look at the protocol and see if there are any problems with us. So far he’s found a few problems and we’ve fixed them, but like… It’s kind of like security is very much like a layered thing. We’ve got all these different safeguards in place and that kind of stuff… but someone probably one day will find some sort of thing and that point we’ll have to go, “Okay. Now let’s just switch to damage control mode.” We try to… we got a system to track where all the items come from, so if we find out that someone’s been duping or something, then we can track all of the items to where they went and delete them all. You have to sort of assume that stuff like that can happen one day and have a solution in place to deal with it. So yeah, we do have that kind of stuff in place. It’s a very difficult problem and we’ll definitely have to work one at a time. So far, luckily, we haven’t really had any major issues.

You guys are going into open beta very, very soon…

Yeah. It’s in nine days.

You guys excited?

Oh. Very much so and scared. [Laughs] It’s like… a big deal. We’re sort of… one of the things I kind of worry about… With a retail game, you kind of know how many copies of the game that you put onto shelves, right? You kind of know how many players you have to worry about. With a free-to-play game, you can just download it. We have no idea how many players are going to try the game on day one, so we kind of have an estimate of how many people we think might turn up. But what if it’s more? Then we have to frantically buy servers and you know… it’s probably going to be pretty rough. I hope not.

So hopefully, it won’t be like the launch of Diablo III.

[Laughs] It’s a bit easier if you know how many copies you’ve sold. Um… but if you don’t know, then yeah. I guess we’ll see? We’ve designed the game to scale pretty well, I hope. And we’re ready to buy servers. We got our system administrator standing by, so hopefully, you won’t have any launch issues. As the lead programmer, that’s kind of my main concern… keeping the servers going.

After you guys have open beta, you’re also releasing Act III…

Yeah, so, Act III and open beta are coming at the same time. A lot of that is… it adds about 50% more content to the game than what was there before. That’ll hopefully bring a lot of players back. Right now it’s also the final character wipe. All the stuff before now is getting wiped away because in closed beta there’s also some broken stuff. From now on, we’re in the main economy. This is there forever. Hopefully we’ll get all the players back. There’s a ton of people… we get so many people who say, “Oh, I would play the game more, but you’re going to wipe all the items, so I’m going to come back later when you’re not doing that anymore.” A lot of those players will come back. And we’ve got about 650,000 registered accounts as I’ve said before and we’re hoping that a large percentage of them will turn up within the first week and try the game again, experience the new content and that kind of stuff.

After people have burned through Act III content, what do you guys have planned?

First of all, we’ve got what we’re calling Act III Ex [Expansion], which is like… there’s a bit of stuff at the end of Act III that we haven’t quite done. In the next few months after that we’ll be pushing that stuff out. The game will just continue to add more content: new skills and new items… all kinds of stuff. So you know, the team will probably get bigger rather than smaller after that. We want to add a new Act after. We’ll get there eventually. You know, just keep going. But also all the event stuff that we do keeps the game fresh for the players who have played a lot of stuff… that’ll keep them going. New modes are actually quite easy to add to something. So we go, “Okay, what will it be called if we did like a one day race where… oh… the ground is on fire.” Everyone has to deal with that. Something like that, right? You just come up with ideas and they’re fairly easy to kind of do. Just keeping more interesting modes and things like that coming out.

Do you guys have any other games planned maybe?

We don’t have any other games, no. We’re full steam here on this one and nothing else at the moment.

Latest

  • Middle-earth: Shadow of Mordor takes Game of the Year at GDC Awards 2015

    And the winner is: Middle-earth: Shadow of Mordor. Middle-earth: Shadow of Mordor beat out Alien: Isolation, Bayonetta 2, Destiny, and Hearthstone: Heroes of Warcraft to win Game of the Year at the Game Developer’s Choice Awards 2015. Elsewhere in the awards, Ustwo’s mobile hit Monument Valley was a stand-out favourite, with wins in the Innovation, […]

  • Alien: Isolation was prototyped in third-person – video

    Alien: Isolation is one of the most effectively scary triple-A games in years, but it didn’t start off a perfect creation of pure terror. Creative Assembly prototyped Alien: Isolation in third-person perspective before they nailed down the final approach. The developer revealed this during a GDC 2015 presentation, and it’s a good reminder that games […]

  • Madden 15 added to EA Vault

    Madden 15 is now included in EA’s all-you-can-eat subscriber service. Madden 15 is the ninth game to be added to the EA Vault, a stash of games available on demand for EA Access subscribers. It's still Madden Season for EA Access members – Madden NFL 15 is now in The Vault for all members. Go […]

  • Source Engine 2 doesn’t have hidden costs or royalties – but is Steam exclusive

    Three major engines went free at GDC 2015, and each of them is monetising in a different way. There’s been a heck of a lot of discussion about development tools and the costs associated with them during GDC 2015. First Epic announced that Unreal Engine 4 would be free, bar royalities on successful releases. Then […]

  • Final Fantasy creator hates sequels

    Final Fantasy, a byword in prolific franchises, was created by a man who hates sequel. Final Fantasy games are famous for being reinvented with each core release, and it was not until series creator Hironobu Sakaguchi began to withdraw from the franchise after Final Fantasy 9 that we started seeing regular sequels and spin-offs. Speaking […]

  • Guardian complaints led to the closure of Destiny’s Loot Cave

    Destiny players are to blame for the shuttering of the much loved Loot Cave. Early in Destiny‘s history, many players got hugely excited about the “Loot Cave”. Accessible shortly after starting the game for the first time, this high-volume spawn point allowed players to stand in one place, taking out waves and waves of low-level […]

  • Xbox and PC games boss Phil Harrison to leave Microsoft – rumour

    Microsoft Interactive Entertainment Business VP and EMEA head of games Phil Harrison is rumoured to have thrown in the towel. Microsoft has not issued a statement on Harrison’s alleged departure, despite repeated questioning by press at GDC 2015. Instead, word comes via multiple sources speaking to GamesIndustry at the show. According to the rumours, Harrison […]

  • Metal Gear Online commentated trailer explains stuffed dog – but not invisibility

    Metal Gear Online developer Kojima Productions has provided significantly more insight into how the multiplayer side of The Phantom Pain works. Metal Gear Online is the online multiplayer component of Metal Gear Solid 5: The Phantom Pain. Konami hasn’t shared a great deal about it yet, but we did see a very cool Metal Gear […]

  • Elite: Dangerous Xbox One trailer shows off space MMO

    If Elite: Dangerous looks this good on Xbox One we have nothing to complain about. Microsoft revealed Elite: Dangerous is coming to Xbox One this year during its GDC presentations today. We don’t know very much about the port, but I suppose we ought to have expected it; Frontier Developments has a very close relationship […]

  • Battletoads to appear in Shovel Knight Xbox One

    A Battletoads remake must be on the horizon. Right? Right?? The Battletoads will appear in the upcoming Xbox One version of Shovel Knight, Yacht Club Games revealed today. The Battletoads drop in for a fight! Shovel Knight is headed to Xbox One and meets up with @RareLtd brawling trio! pic.twitter.com/OCQIuWbH3W — Yacht Club Games (@YachtClubGames) […]

  • The Division pre-alpha footage leaks, Ubisoft says it’s well out of date

    The Division fans finally got a look at Ubisoft’s MMO this week, but the publisher has said the footage is not in any way representative. Pre-alpha footage of the The Division was leaked this week, but has since been thoroughly smacked down by takedown notices. All that remains are a few screenshots and a GIF: […]

  • Microsoft HoloLens designer killed in hit and run accident

    Very sad news out of Redmond this week, as Mike Ey was killed in a tragic accident. Ey, 30, was one of the key project designers on Microsoft’s HoloLens AR headset. He was killed on Saturday morning in a rear-end collision. The driver of the second vehicle fled the scene but was tracked down by […]

  • AMD throws support behind VR with new low-latency anti-nausea tech

    GPU manufacturer AMD has released a new SDK compatible with “a broad set of VR devices”. Called LiquidVR, the tech is designed to “bring better content, comfort, and compatibility to VR applications” including games, simulation, entertainment, education, social media, travel, medicine, real estate and ecommerce, apparently. AMD said maintaining comfort and realism in VR environments […]

  • Danganronpa 3 in the works, but a long way off yet

    A new Danganronpa is happening. Danganronpa 3 is in the very, very early production stages, writer Kodaka Kazutaka has confirmed. Nothing about the project is “set in stone”, Kazutaka told Polygon, so there are no details to share yet; the characters and story may change several times before being finalised. The writer said he’s weighing […]

  • Call of Duty: Advanced Warfare MLG Pro League 2015 schedule announced

    Major League Gaming has announced the full schedule for the 2015 Call of Duty: Advanced Warfare MLG Pro League. The eSpots firm revealed two more seasons of Pro League, a live Relegation tournament for Season Three, and a season ending World Championship with $250,000 up for grabs You can watch all the action on MLG.tv […]

  • Happy Birthday PlayStation 2, you are almost old enough to drive

    Amidst all the GDC 2015 hoopla today, we forgot to wish PlayStation 2 a Happy Birthday. The system turned 15 years old today, going by its March 4, 2000 launch date in Japan. It was released in the west that autumn, and had shipped 100 million units in less than six years post launch. PS2 […]

  • Here’s what the final version of Valve’s Steam Controller looks like

    A look at the updated Steam Controller has surfaced via a hands-on post from Polygon. Valve said what you see in the images below is the final version of the controller. The controller has gone through numerous revisions since it was first revealed, but it seems Valve has decided on two touch pads which work […]

  • The Sims, SimCity developer closed down

    The Sims 4 developer Maxis has been shuttered, EA has confirmed. The Sims, SimCity and the rest of the Sim franchise has traditionally been helmed by Maxis, which had its flagship studio in Emeryville, California. Now EA has confirmed with Kotaku that this studio is being closed. “Today we are consolidating Maxis IP development to […]

  • Gigantic MOBA coming to Windows 10 and Xbox One with cross-play

    Today during GDC 2015, Microsoft announced that the new IP from Motiga called Gigantic will be cross-play enabled. Slated for Windows 10 and Xbox One, the five-on-five third-person battle arena game allows the player to select from an array of heroes with distinctive powers and play styles. Players will then make their way through areas […]

  • Here’s a look at Unreal Tournament DirectX 12 gameplay

    Epic Games is creating Unreal Tournament using Unreal Engine 4 running on DirectX 12, which Microsoft says “sets a new bar for visual fidelity.” DirectX 12 is a single API developers can access across Windows devices, which can result in a 20% improvement in performance over DX11 running on the same machine. The Unreal Tournament […]

  • Wireless adapter for Xbox One controllers out later this year

    Microsoft announced at GDC 2015 today it will that all wireless Xbox gaming accessories will be designed for and supported on both Xbox One consoles and Windows 10 PCs moving forward. Later this year, a wireless adapter will be released, allowing current Xbox controllers and future devices to be used wirelessly on PCs. This will […]

  • Microsoft offers up more details on Spencer’s GDC 2015 talk

    Microsoft has provided more details on Cross-Buy functionality between Windows 10 and Xbox One as well as the Xbox Live SKU and other announcements made during Phil Spencer’s talk today. During the session, the head of Xbox shared “the next step” in the company’s plans for a unified platform across all Windows 10 devices which […]

  • Wasteland 2 is coming to PlayStation 4 this summer

    Wasteland 2 is coming to PlayStation 4 as a Game of the Year Edition. inXile Entertainment announced the news on the PS Blog, noting the edition contains enhancements and improvements. The game has been ported to Unity 5, which was announced over the weekend, providing upgraded visual effects, “improved character models, upgraded environments, and Unity […]

  • Cross-Buy detailed for Windows 10 and Xbox One; Elite: Dangerous coming to Xbox One

    During Xbox boss Phil Spencer’s session at GDC 2015 today, it was announced Elite: Dangerous would release on Xbox One. Spencer also outlined cross-buy functionality across Windows 10 and Xbox One. Spencer’s talk started off with Frontier Developments announcing Elite: Dangerous for release this summer as a console exclusive to Xbox One, suggesting the Elite: […]

  • Longbeards Culture Pack available now for Total War: Attila

    The Longbeards Culture Pack is now available for Total War: Attila and it comes with three new playable factions. The Langobards, the Burgundians and the Alamans can be played in both single and multiplayer campaign modes as well as custom and multiplayer battles. A new feature called The Lay of Ybor is also included. It […]

  • Nvidia unveils Titan X as world’s “most advanced GPU” – video

    Nvidia revealed Titan X as “the world’s most advanced GPU” during Epic founder Tim Sweeney’s State of Unreal session a t GDC 2015 today. Nvidia CEO Jen-Hsun Huang took the stage during the panel stating it contains “8 billion transistors,” and has 12GB of RAM. Pricing wasn’t announced, but it was rumored back in January […]

  • Steam sale discounts titles announced for SteamOS

    With many of the year’s most popular games heading to SteamOS, Valve has decided to host sale in celebration. Here’s a short list of titles on sale. The full list of PC, Linux, Mac and SteamOS discounts can be found through the link. The Banner Saga Borderlands: The Pre-Sequel Middle-earth: Shadow of Mordor Batman: Arkham […]

  • PayDay 2 announced for SteamOS, celebrating with franchise sale

    PayDay 2 is coming to SteamOS, Overkill has announced. Still under development, a release date will be announced at a later date. “Making sure PAYDAY 2 is available on SteamOS felt like a no-brainer,” said Bo Andersson Klint, CEO of Starbreeze in the press release. “With PAYDAY 2: Crimewave Edition coming to the next generation […]

  • Magicka 2 has a release date and a crazy new trailer

    Magicka 2 has a release date for PC and the PlayStation 4, and Paradox Interactive has released a trailer featuring “Vlad’s latest lyrical triumph,” which is his rendition of the Game of Thrones theme. Magicka arrived on PC and PS4 May 26 and the game can be pre-ordered on PC beginning today, with PS4 pre-orders […]

  • Nintendo eShop schedule: Don’t Starve: Giant Edition, Never Alone, others

    Nintendo has sent over a list of titles heading to the eShop in 2015. The schedule contains titles such as Affordable Space Adventures, Runbow, Swords & Soldiers 2, Don’t Starve: Giant Edition, Never Alone and Mario vs. Donkey Kong: Tipping Stars. Below a preliminary list of games scheduled to launch in the Nintendo eShop on […]

12 Comments

  1. OlderGamer

    Fantastic article, Catherine.

    Looking forward to giving this game a go.

    #1 2 years ago
  2. sh4dow

    Can’t wait. Been in the closed beta for quite some time and have been waiting for everything to become final, so I can actually play through the whole thing without having to worry about character wipes and whatnot.

    #2 2 years ago
  3. Erthazus

    I think this game will shit on Diablo III which was a failure.

    #3 2 years ago
  4. freedoms_stain

    Played one of the previous open beta periods, saw a lot of potential there, looking forward to seeing how the game has progressed.

    #4 2 years ago
  5. OlderGamer

    I thought Torchlight II did a good job of that too Erth.

    #5 2 years ago
  6. DSB

    Outdoing Diablo III isn’t very hard though, I’d like to see someone who can actually take the genre a step further.

    After all those generic ARPGs that have failed to do anything about that, I’m kinda pessimistic about the genre at the moment.

    #6 2 years ago
  7. Dave Oshry

    Damn fine interview, Cat. I’ve been in the PoE closed beta for a bit and find it refreshingly old school. I only stopped playing because of the upcoming server wipe but I’ll likely jump back in when the open beta starts.

    #7 2 years ago
  8. cgibbard

    Just so that everyone is aware, the trailer videos here are upwards of 2 years old, so aren’t totally representative of the current appearance of the game.

    #8 2 years ago
  9. OlderGamer

    Yeah lol saw the date at the end Cgi, no worries.

    #9 2 years ago
  10. jennifermichael1

    just as Kimberly responded I am in shock that anybody able to get paid $5425 in one month on the computer. have you seen this web page..Projects 2013

    #10 2 years ago
  11. tatsujin

    Yea? Where the fuck is the new trailer? I want gameplay or GTFO. The game’s animation is just as bad. I have a lot of beef to spill out on this game.

    But … I’ll just say this – Not interested.

    Moving forward.

    #11 2 years ago
  12. cgibbard

    The new trailer is here: http://www.gametrailers.com/videos/eehtnb/path-of-exile-exclusive-open-beta-trailer

    #12 2 years ago

Comments are now closed on this article.

  • Wolfenstein: The Old Blood announced as standalone prequel to Wolfenstein: The New Order

    Wolfenstein: The Old Blood, a standalone prequel to The New Order, will release May 5 on PC, PS4 and Xbox One. The game takes pace in 1946, and and players take on the role of B.J. Blazkowicz as he embarks on a two-part mission in Bavaria. Part one, Rudi Jäger and the Den of Wolves, […]

  • Observer Mode coming soon to Evolve as a free update

    Observer Mode will be released for Evolve as a free update for all platforms, 2K and Turtle Rock have announced. The community feature was designed to give Evolve players the ability to observe and add commentary as well as livestream, allowing a sixth user to “passively enter a custom game” with the ability to switch […]

  • Dragon Quest Heroes and PS4 top Media Create charts in Japan

    The PlayStation 3 and PS4 skus for Dragon Quest Heroes were the top sellers on the Media Create charts in Japan, moving a combined 594,749 units. Elsewhere on the chart, The Legend of Zelda: Majora’s Mask 3D was in third place with 39,751 units moved, and last week’s top seller, God Eater 2: Rage Burst, […]

  • Watch Hideo Kojima answer lots of your burning Phantom Pain questions

    What’s better than learning the official release date of MGS5: The Phantom pain? Hideo Kojima talking more about it, of course! Hideo Kojima has decided to answer a few fan questions about Metal Gear Solid 5: The Phantom Pain, to help boost everyone’s hype to insane levels. He talks about the game’s story, his relief […]

  • MGS5: The Phantom Pain Day 1 and Collector’s Edition revealed

    Konami has officially revealed the release date of Metal Gear Solid 5: The Phantom Pain alongside the game’s Day 1 and Collector’s Edition. Metal Gear Solid 5: The Phantom Pain will release September 1, worldwide, as previously leaked. It will be available on PlayStation 3, PlayStation 4, Xbox 360, and Xbox One. The PC Steam […]

  • EU Club Nintendo: Legend of Zelda: A Link Between Worlds soundtrack back in stock

    Club Nintendo members in Europe can once again pick up The Legend of Zelda: A Link Between Worlds soundtrack. For 3000 Stars, members of the program will receive the double-CD soundtrack which features 89 tracks with liner notes from Ryo Nagamatsu and 12 sheet music excerpts. It also comes with 16 Milk Bar Musician pieces. […]

  • HTC apologises over “confusing” Half-Life VR comments

    HTC has misspoke when it talked about Half-Life coming to VR headset Vive. HTC chairwoman Cher Wang has apologised over the comments she made yesterday about the possibility of Half-Life coming to Vive, the VR headset it’s manufacturing with the help of Valve. Sources close to Valve, have indicated to the BBC that the developer […]

  • What do Heists and Daily Objectives tell us about the future of GTA Online?

    Daily Objectives could be more important to GTA Online than Heists. These theories and more, from a giddy Matt Martin. Yesterday Rockstar dropped a bombshell. Not only is it releasing Heists next week – the mythical 4-player missions for GTA Online – but it’s also going to be introducing daily challenges and more modes to […]

  • Breaking down Hardline Premium, is it worth it?

    Having been announced just a few days ago, the Premium service for Battlefield Hardline has been a topic of constant debate among the Battlefield community. Many look at Hardline as a Battlefield off-shoot that will just tide everyone over until Battlefront comes out in the fall. EA has other plans however, announcing a $50 Premium […]

  • Watch Dogs sold more than GTA 5 and FIFA 15 in Australia in 2014

    Watch Dogs outsold GTA 5, and FIFA 15, at retail in Australia last year. According to data obtained by the Interactive Games & Entertainment Association (IGEA) from the NPD Group Australia, last year’s year retail sales charts look a bit different in Australia. The top-selling game was Call of Duty: Advanced Warfare, followed by Watch […]

  • Watch PC footage of The Witcher 3: Wild Hunt from GDC 2015

    The Witcher 3: Wild Hunt has a new gameplay video available that shows a bit of action from the PC version. The video below was captured from Nvidia’s GDC conference live-stream. Developer CD Projekt RED was on hand to show off The Witcher 3: Wild Hunt‘s graphical prowess running on a PC. Thanks, GamesHQMedia.

  • Dying Light: Hard Mode and Ultimate Survivor Bundle out March 10

    Dying Light’s second DLC drop, the Ultimate Survivor Bundle, and the free Hard Mode, have been given a solid release date alongside a new trailer. Dying Light developer Techland has confirmed that the Ultimate Survivor Bundle, the game’s second DLC drop, will release March 10. The DLC is part of the season pass, but will […]

  • Exploration puzzler Ether One is coming to PlayStation 4

    Ether One, the first-person exploration game that puts you in the minds of other people to help change events of their past is coming to PlayStation 4 this year. Ether One is coming to PlayStation 4 this year, developer White Paper Games announced at GDC 2015. A retail version will also be available alongside the […]

  • Larian “murdered” Divinity: Dragon Commander to focus on Original Sin

    Divinity: Original Sin developer Larian talked very candidly about the business side of development and the many unfortunate events that took place for the game to come out as it did. Larian Studios founder Swen Vincke gave a post-mortem on the troubled development of Divinity: Original Sin, and how it managed to overcome all of […]

  • Firewatch probably has the most natural dialogue of any game to date

    Firewatch developer Campo Santo has revealed the first ever gameplay footage of the upcoming exploration game. Firewatch is the first game from super indie studio Campo Santo. The game is set in the Wyoming forests where the player will be exploring the environment and act as a fire lookout. The game features extensive voice-acting as […]

  • White Night launch trailer is a noir thriller trip

    White Night is here, not long after it was revealed and with a mysterious launch trailer. White Night, the black-and-white survival horror set in 1930s Boston, has revealed its launch trailer. White Night is mix of old-school horror, exploration and puzzling solving in an eerie, noir setting. The game’s main mechanic is light. any object […]

  • Free-to-play is “a significant part” of PlayStation’s digital future

    Free-to-play games on PlayStation 4 have seen enough growth that Sony is now considering the model a major part of its future digital business. Sarah Thompson, senior account executive for PlayStation’s free-to-play business said at a GDC panel that Sony has witnessed impressive growth in the free-to-play sector. “We’re really looking at this as a […]

  • Double Fine Adventure Kickstarter documentary releasing free on YouTube

    Broken Age making of documentary Double Fine Adventure will be made available to all. When Double Fine turned to crowdfunding, changing the industry forever, it promised to give an unprecedented look behind the scenes with a professional documentary of the whole development process of Broken Age. That documentary was initially restricted to Kickstarter backers, but […]

  • Gone Home console ports cancelled following Midnight City difficulties

    Gone Home won’t be made available to the console masses after all. Indie hit Gone Home was announced for console release almost exactly one year ago, and we’ve heard absolutely nothing since then. Turns out, that’s because it’s not happening: developer the Fullbright Company confirmed to Eurogamer that the ports have been cancelled. “Our publishing […]

  • Microsoft rang Mojang the day Notch joked about selling

    Minecraft developer Mojang was sold because founder Markus “Notch” Persson made a joke on Twitter. Ever wondered how Minecraft came to be a Microsoft property? It’s actually a pretty great story. Remember when Notch tweeted this? Anyone want to buy my share of Mojang so I can move on with my life? Getting hate for […]

  • Halo: The Master Chief Collection matchmaking update rolling out

    Halo: The Master Chief Collection has been updated to help fix its tragic matchmaking. Again. Now almost four months old, Halo: The Master Chief Collection was still pretty broken as of this morning, with rubbish matchmaking and plenty of other issues to go around. 343 Industries is still trying to fix it, and has today […]

  • Nvidia unveils Shield, an Android 4K Smart TV set top box

    Nvidia has named yet another product “Shield” in an attempt to render us all hopelessly confused. The heart of Nvidia’s GDC 2015 press conference was the Shield, a $200 Android set top box launching in May. Apparently the “world’s first 4K Android TV”, the Shield supports 4K content encoded with h.265. The box runs on […]

  • Star Wars Battlefront footage shown behind closed doors

    Star Wars Battlefront is being shown to retailers. Now we want EA to show it to us. Star Wars Battlefront is expected sometime this year, so it’s about time EA gave us a look at DICE’s latest. It turns out that while press and gamers have had to twiddle their thumbs, EA is showing it […]

  • Dragon Age lead creative moves onto mysterious new BioWare project

    Dragon Age creator David Gaider is leaving his baby behind. Dragon Age is a team effort, but Gaider was one of the key creatives behind the franchise, creating the setting of Thedas (which, I was recently amused to learn, is an acronym: “THE Dragon Age Setting”). He was lead writer on all three games and […]

  • Unity 5 available for free with “no fucking around”

    Unity 5 looks amazing, and you can download and faff about with it for free right now. “We’re not nickel-and-diming people. When we say it’s free, it’s free. We’re not charging a royalty, which I think is akin to looking for whales.” Unity Technologies announced the release of the fifth version of its popular, simple, […]

  • Five Nights at Freddy’s 3 may be the end of the series

    Five Nights at Freddy’s 3 released yesterday, and many fans theorise that it marks the end of the series. Five Nights at Freddy’s developer Scott Cawthon has released a new teaser image on his website, but rather than pointing to a new game, many fans believe the teaser signals the end of the series. The […]

  • Source 2 announced, will also be free

    Valve has formally unveiled Source Engine 2, the third major engine to go free to developers at GDC 2015. Source 2 is the successor to the engine Valve has been using since Counter-Strike: Source and Half-Life 2. Valve didn’t have much to say about the technicalities of this long-awaited release. It is apparently focused on […]

  • SteamVR: Valve’s Lighthouse tech allows you to walk around while playing

    SteamVR’s key differentiator is a piece of tech allowing headsets to connect with other devices for extra accurate, room-scale tracking. Valve has announced a new bit of technology called Lighthouse, which it is making freely available to any hardware manufacturer. Like the extra tracking LEDs on Sony’s updated Project Morpheus, Lighthouse improves the headset’s accuracy, […]

  • Steam Machines, Controller, streaming box to launch in November

    Steam Machines will finally become a reality before the end of the year. Valve’s living room PC systems will release in November, the company announced today. Well, I say Valve’s – the idea behind Steam Machines is that a number of manufacturers will offer variously priced systems. Alienware and Falcon Northwest are among the dozen […]

  • Telltale veterans form new team, announce teen thriller Oxenfree

    Oxenfree is a supernatural teen thriller from some of the team behind Telltale Games’ award-winning adventures. New indie Night School Studios unveiled Oxenfree at GDC 2015. It tells the story of a group of friends who accidentally open a “ghostly rift” at an overnight party on the coast. Night School, which is made up of […]

  • PS4 global sales now stand at over 20.2 million

    The PS4 has sold 20.2 million units worldwide. Sony announced the new PS4 sales milestone at GDC 2015 today. It’s a hell of an achievement and salt in the wounds for Microsoft, which hasn’t updated us on Xbox One sales since it shipped “almost” 10 million back in November last year, and has fallen back […]

  • PS4 VR headset Morpheus out in 2016, capable of 120 FPS – video

    Sony’s VR headset Project Morpheus has some impressive grunt. Virtual reality and Morpheus were the heart of Sony’s GDC 2015 presentation today, ahead of its newly announced first-half 2016 comemrcial launch. SCE Worldwide Studios boss Shuhei Yoshida detailed the headset’s impressive capabilities, notably the fact that it can handle 120 FPS VR games. The PS4 […]

  • Papo & Yo developer making a VR game about dinosaurs

    Some days you write a headline and it makes you so happy that that you have to do a little chair dance, you know what I mean? Papo & Yo developer Minority Media, whom I would personally go to the wall for after they cut out my heart and stomped on it via the medium […]

  • Wasteland 2, Shovel Knight and more in big ole bunch of indies coming to Xbox One

    Xbox One owners are about to receive a pile of great new indie games. At GDC 2015, Microsoft revealed a list of new indie games headed to Xbox One. Some of these titles have already released on other platforms, so it looks like Microsoft has really relaxed the parity clause of ID@Xbox – or perhaps […]

  • Here’s an indie VR game made with Unreal Engine 4

    GDC 2015 is blowing up with indie games, VR and Unreal Engine 4, so here’s a video combining all three. Loading Human is a virtual reality adventure from indie developer Untold Games. It’s in the works for Mac and PC, and Sony has given an early green light for Project Morpheus, too, so expect it […]

  • GTA Online: Daily Objectives and Adversary Mode coming next week

    Heists aren’t the only thing coming to GTA Online next week: players can also expect Adversary Modes, new Daily Objectives and other Freemode activities. GTA Online’s Adversary Modes are new PvP modes which feature a range of competitive challenges and will unlock as players progress through Heists. Here’s a rundown straight from Rockstar: Come Out […]

  • Syndicate is the latest free game download on Origin

    The latest free title to be added to EA’s Origin service is 1993′s Syndicate. For a limited time, you can download the game for free and keep it, much like previous titles such as Theme Hospital. The isometric, real-time, tactical-action game was developed by Bullfrog Productions and released in June 1993. It is a favorite […]

  • Ancient Labyrinth DLC for Lords of the Fallen now available

    The Ancient Labyrinth DLC for Lords of the Fallen is now available for PC, PlayStation 4, and Xbox One. It will run you $7.99 and builds upon the existing lore, characters, and storyline. Have a look at some new screenshots in the gallery below.

  • Shadowrun Online gets a name change and release date

    Shadowrun Online developer Cliffhanger Productions has announced the game’s name has been changed to Shadowrun Chronicles: Boston Lockdown and a release date for April has been set. The new title was formed via the developer and its Kickstarter backers, with the goal being to let those unfamiliar with the game know by the title alone […]

  • Amazon hosting Rockstar and 2K Games sale

    Amazon is hosting a Rockstar Games and 2K Games sale with discounts Max Payne titles, Bully and more. Here’s just some of the offerings listed: Manhunt 2 PC Download $3.00 Max Payne 3 PC Download $4.00 Bully: Scholarship Edition PC Download $3.00 LA Noire Xbox 360 $2.95 L.A. Noire: The Complete Edition PC Download $6.00 […]

  • Destiny weekly reset video shows off Inferno Crucible gameplay

    We have a gameplay video featuring Inferno Crucible gameplay featured in the Destiny weekly reset for you. In it, Arekkz Gaming gives you a look at Inferno Crucible and goes over the various intricacies. You can read up on the weekly reset through the links.

  • Resident Evil: Revelations 2 Episode 2 available from today

    Episode 2 for Resident Evil: Revelations 2 is now available. If you’ve purchased the Complete Season, you’ll be able to download Episode 2 on PS3, PS4 and Xbox One. Steam players should see the episode go live around 9-10pm PST, and Xbox 360 owners should be able to download very early tomorrow morning, per Capcom […]

  • Here’s a sneak peek video for Warhammer: End Times – Vermintide

    Fatshark Games has released a sneak peek video for its upcoming Games Workshop title, Warhammer: End Times – Vermintide. Vermintide is a FPS, co-op action title coming to PC, PlayStation 4 and Xbox One, and its set during the End Times of the Warhammer universe in the city of Ubersreik. Warhammer: End Times – Vermintide […]

  • Call of Duty: Advanced Warfare video shows Ascendance DLC early access weapon

    As you know, Xbox Season Pass holders now have early access to the Ascendance DLC Pack bonus weapons for Call of Duty: Advanced Warfare. Now you can watch a trailer for the weapon. The OHM directed energy hybrid weapon can switch between an LMG and Shotgun “on the fly,” and it also includes the OHM-Werewolf […]

  • March PS Plus games include OlliOlli 2, Oddworld: New ‘n’ Tasty, more

    March PlayStation Plus titles have popped up on the PS Plus page. Noticed by NeoGAF user skynidas, the titles include: OlliOlli2 (PS4/VITA) Valiant Hearts: The Great War (PS4) Oddworld: New ‘n’ Tasty (PS4) Counterspy (PS4/PS3) Papo & Yo (PS3) Sherlock Holmes: Crimes and Punishment (PS3) A notice has also been posted on the EU PS […]

  • Sci-fi horror game Caffeine will release on Xbox One, PS4 alongside PC – new trailer

    Caffeine creator Dylan Browne has announced the Unreal Engine 4 game will be released on Xbox One. The game will be published through Microsoft’s Indie Program. As previously announced, it is also coming to PC and and now PlayStation 4. Caffeine is a sci-fi horror game which stars a young boy who has been abandoned […]

  • Xbox 360 Preview program invites going out this month

    Much like the Xbox One Preview program, starting early this month, invites for the Xbox 360 Preview program will start rolling out. Select invitees will be able to join program directly from their Xbox 360. A special Xbox Live message will be sent, directing users to head over to their Settings page. Further instructions are […]

  • Tron: Legacy director in negotiations for Gran Turismo film

    Tron: Legacy director Joseph Kosinski is said to be in early negotiations to direct the Gran Turismo film. This is according to the Hollywood Reporter, which states Michael De Luca is still slated as one of the producers alongside Matt Milam, Dana Brunetti, Josh Bratman, DeVon Franklin and Elizabeth Cantillon. Plot details are still unknown […]

  • Fifth add-on pack for Alien: Isolation is available for download

    The Trigger, which is is the fifth add-on pack for Alien: Isolation, is available to download from today. In it, players will “compete against the clock” across three new maps in Survivor Mode. Set before the events of the main game, players step into the shoes of Sevastopol Station’s Ricardo who will do what he […]

  • HBO Go app now available on PlayStation 4

    Sony has announced the HBO Go app will be made available for download later today for PlayStation 4. The app works just like the PS version. Now you can watch True Detective, Game of Thrones, Veep and more through your console. Information on installation is available through the PS Blog.

  • Skyrim mods no longer restricted to 100MB in size

    Bethesda has announced a beta for Creation Kit update 1.9.33, lifts the 100MB size restriction for Skyrim mod makers. The beta is for both Skyrim’s PC launcher and the Creation Kit which will allow for unlimited file sizes. Here are the notes: Creation Kit 1.9.33 Update Creation Kit now supports unlimited file sizes for mods […]

  • Mad Max release date set for September, PS3 and Xbox 360 versions canned

    Mad Max from Just Cause developer Avalanche Studios has been given a September release date, along with the new of a last-gen cancellation. The axing of the PlayStation 3 and Xbox 360 versions were announced via Game Informer. Mad Max is the magazine’s featured game for the April issue. Avalanche, according GI, nixed development on […]

  • MGS 5: The Phantom Pain out in September, Kojima “closing the loop” on saga

    Metal Gear Solid 5: The Phantom Pain will be released in September, according to an IGN Italy video, which also features Hideo Kojima discussing “With Metal Gear Solid 5, I’m finally “closing the loop” on the Metal Gear saga. The video has since been removed, but an image cap of the date is posted above. […]

  • Forza Horizon 2 Rockstar Energy Car Pack now available

    The Rockstar Energy Car Pack for Forza Horizon 2 for Xbox One is available now, alongside the free car for March. The free car is the Acura Integra Type-R, and the Rockstar pack included the following vehicles: 2014 Volkswagen Beetle GRC 2015 Subaru WRX STI 1996 BMW 850CSi 2015 Jaguar XFR-S 1970 Volkswagen #1107 Desert […]

  • 3DS firmware update kills web browser exploit

    Nintendo has issued a 3DS firmware update which fixes a web browser exploit that was being used to run pirated Game Boy Color ROMs since January as well as inject code within downloadable games. Another piece of code, per Eurogamer, changed the setting on the handheld to make it region-free. The exploit was only available […]

  • Unreal Tournament video shows updated textures on Outpost 23

    The latest footage from Epic’s new Unreal Tournament has surfaced, and it shows off the game’s first high-textured map which is called Outpost 23. As you can see from Zaccubus’ video, its the same are which Epic showed in the flythrough video from last year, only with updated textures and some new areas outside. The […]

  • Final add-on for Sunset Overdrive arrives in April

    The final add-on for Sunset Overdrive, Dawn of the Rise of the Fallen Machines, will be released in April. On April 1 to be exact. No, that’s not an April Fool’s joke from Insomniac Games either. Below, you can watch a fist-look at the new story, area, and traversal mechanic.

  • Heroes of the Storm playable at EGX Rezzed

    Heroes of the Storm will be playable at EGX Rezzed. This will be the first UK public hands-on with the online team brawler. Blizzard will also host giveaways and friendly tournaments at its stand. Tickets for all three days of Rezzed are still available, and you can purchase a pass through the official website. EGX […]

  • PES 2015 Data Pack 4 coming next week with Winter Transfers, new faces

    Data Pack 4 for Pro Evolution Soccer 2015 has been dated, and it updates the game with Winter Transfers, new player faces, and additional stadiums. The latest free update contains real-time player transfers made within the January window, and player ratings have also been updated. Additionally, a number of improved likenesses to key players will […]

  • Here’s the changelog for Dragon Age: Inquisition Patch 5

    Notes for upcoming Patch 5 for Dragon Age: Inquisition have been posted, noting improvements to gameplay and stability, and the new features outlined back in early February. Along with the new party storage system added to the Undercroft at Skyhold, players also have the ability to adjust the size of subtitles. Below you will find […]