Sections

Path of Exile: taking the Diablo concept free-to-play

Tuesday, 15 January 2013 13:52 GMT By Catherine Cai

Grinding Gear’s action-RPG Path of Exile enters open beta next week, taking the impressive-looking Diablo-alike into the real world. Catherine Cai quizzes lead programmer Jonathan Rogers in LA.

“Diablo III was obviously going for a huge number of sales and they really succeeded in doing that, but we really wanted to stress character customization and sort of interesting builds and that kind of stuff. Diablo III didn’t really deliver that for me, personally. I personally prefer our game, obviously.”

Diablo III and Torchlight II both came and went in 2012. Though they were both well-polished games, they left many Diablo II fans—who have long ached for a similar dark and gritty dungeon crawling action-RPG—in the dark.

Enter indie studio Grinding Gear Games. Hailing from New Zealand, the developer’s founders came together with the hopes of putting together the next great ARPG. Now, six years later, their lovechild Path of Exile, is on the verge of open beta. With registered accounts numbering in the hundreds of thousands, Grinding Gear has already garnered a large following. The company, independent of any publisher, isn’t afraid of experimenting with a genre that’s largely been locked into the same mechanics as Diablo II, which makes Path of Exile unique from the herd of Diablo clones.

VG247 had a chance to sit down with Jonathan Rogers, the lead programmer at Grinding Gear Games, to discuss the company’s inception, Path of Exile’s funding model, what’s to come to Path of Exile post its open beta launch on January 23, and more.

VG247: First off, I’m just a little curious about how Grinding Gear Games got started.

Jonathan Rogers: We’re actually like a completely independent company. Chris and I… well, I was the one fresh out of university… we just decided one day: “Hey, there haven’t been any action RPGs that we’ve liked for a long time. I think we can do it.” And initially we thought—you know, naïveté—it was going to take about two and a half years. It’s been six so far, so you know, it took a little bit longer than we thought. But, you know, we’ve eventually sort of managed to do it. And we were just self-funded. I just had some savings and Chris had a bit of money from a previous job. We did eventually have to raise some money and that kind of stuff, but we managed to keep control of the company so we’re completely independent of any publishers or anything like that.

What did you guys think about Torchlight II and Diablo III?

I mean, thankfully for us, they decided to go in a different direction, right? Diablo III was obviously going for a huge number of sales and they really succeeded in doing that, but we really wanted to stress character customization and sort of interesting builds and that kind of stuff. Diablo III didn’t really deliver that for me, personally. I personally prefer our game, obviously.

I agree. It was kind of a “one and done” deal for me.

Right. I know what you mean. That was something that we really weren’t trying to do. So we were really sort of happy that they decided to go a different route from us, so we get to sort of target that guys that really liked the hardcore nature of Diablo II with all sorts of customization and stuff. You know, that’s worked really well for us. We get a lot of players who—they played Diablo II and they’re looking for another sort of action RPG to satisfy that kind of need. And that’s where a lot of our players come from. And that’s why we’ve got such a sort of dedicated people that, you know, guys who pay like $1000 designing a unique kind of item.

Is that why you guys chose to go with a darker art style?

I think so, yeah. It’s sort of funny, because that cartoony style’s kind of come back around to be a dominant thing at the moment. A lot of it comes from… we just really like that kind of dark art style. Our art director [Erik Olofsson], he’s from Sweden, he’s like really into that kind of stuff. You know, Cthulu and that sort of thing. So, definitely, that’s something we really love.

In terms of the financial model, you guys are currently free-to-play?

We are free-to-play, but the thing that we always stress… I almost hate the word free-to-play, because it comes with baggage. Like people think pay-to-win and all that kind of stuff. We don’t sell EXP potions. We don’t sell swords or anything like that. We only sell stuff that’s cosmetic. So we’re sort of doing the whole separation of gameplay stuff from the stuff that we sell. And like, that’s really important to us, because as soon as you have EXP potions, it becomes really tempting as a game designer to make it too long to level just so that people have to buy them. So by avoiding that, we just sort of side stepped the whole issue. So you know, we sell things like pets and like dancers and like glowing swords…

I saw the kiwis.

Yeah, the kiwis and that kind of stuff. And our players really appreciate that, because we’re appealing to a sort of hardcore audience and they really don’t like the idea that someone else can just pay to get advantage over them. Especially because we’re doing things like competitions and that kind of stuff and it doesn’t really… having like a leveling competition doesn’t really work if you can just pay to get more experience.

Do you think you run into a risk where players end up completely going the free-to-play route and they don’t pay into the game?

Well, that’s true of any free-to-play game. 95% of your players will never pay a dime, and that’s okay. The thing is, is that you get a lot more players, so that’s totally fine. And the other thing is as well, our company is like—because we’re in New Zealand and we’re small and we don’t have a big publisher—we don’t actually need as much money as like a lot of… [developers] to fund ourselves. The total development cost of the game is not nearly as high as the other huge titles.

Do you guys have a specific figure?

It’s sort of like… $3 to $4 million or something like that. It’s probably on the upper end now ’cause we’ve been going on a year now without funding. I think if we developed in America it probably would’ve cost three times as much—just ’cause people are paid higher salaries and that kind of stuff here. So yeah, because of that we don’t need as much as those companies. And that’s okay. We’re fine. You know, we’re doing well. But like having a game that we really like, you know? Having a game we sort of really respect ourselves. We probably would not have respected our own game if we had decided to go the other way. It’s a big thing for us.

You guys also have a crowdfunding thing going on for Path of Exiles, right?

Yeah, so basically, we’re doing like a sort of—like Kickstarter, but it’s not on Kickstarter—we basically have sort of different tiers. And each time you go up there’s more stuff included—we have like game DVDs. The top tier’s $1000 and you get to design a unique item. That’s actually kind of cool because the players actually get to contribute to the game design itself. It’s really fun working with them because—they’ve got really crazy ideas and you’ve got to tone them down so they’re not totally broken. It’s all fun to work with them. We might even expand that kind of stuff in the future to do other kind of things like designing skills for the tree or a monster for the game or something like that. That would be sort of interesting for us to do. And that’s great because people directly fund more content for the game, which is like, kind of a nice model. It’d be nice if you can make an entire game like that, right? Players pay directly for the things that they want to be in the game. It’s kind of an interesting concept I think.

What do you think is going to happen to the [Early Access] supporter packs when you go into open beta? Are you going to keep them?

So, what we’ll probably do is, when we go into open beta, we will have different packs. Like, we’ll sort of being moving more towards the sort of thing where you buy like, points to buy things. We still want to have, in like the upper tiers, all those things like where you get a specific title and a specific thing. And that’s because the players really like… like the people who got diamond packs, they’re like, “I’m a diamond supporter. I’ve got the forum title,” and all that stuff. So we may intend to do that kind of thing. Yeah, at the low end, it’ll be like the, you know, “buy 1000 points and spend them on spend them on individual things.”

How many people actually bought the diamond pack?

176. Yeah, there’s quite a few. We were really surprised. When we sort of did it, we were like, “Aw… how many people will do this? Maybe a few will…” but it turned out to be really popular. And the other interesting thing with those is that those players are really dedicated. They turn into people that we can kind of turn to, to kind of… to sort of understand what’s going on in the community. ‘Cause like, they kind of—they’re sort of obviously talking to them a lot—and we look to them as people who we sort of have a line of communication with. We can sort of understand what’s going on, which is quite nice.

What are your thoughts on the traditional publishing model? Where do you think it’s going to go in the future? Now, we’re seeing a lot of games that are starting to do what you’re doing.

Yeah, so the thing that free-to-play really adds that games didn’t have very much before is price differentiation, so the ability for some people to pay more than others, and it’s something that other software has all the time. But games have never really gotten into it. They kind of do it a little bit with like collector’s editions and stuff, but I mean what it really just comes down to is a lot of people—like you want to be able to charge people the amount that they’re wanting to spend on any given game, so that’s what free-to-play really unlocks. That’s what it’s all about. And you don’t necessarily have to do it in the way that all of the other free-to-play games are doing now. But I think that any model that has price differentiation now is like… is a good future. Kickstarter’s obviously another way that you can do differential pricing without just like, you know, without just selling power or whatever. We’re doing our sort of experiment where you know, there’s cosmetic stuff, but there are probably other models where people pay for content and that kind of thing. And I think there’s some other ways. So I mean the big publisher model… I think it works for some things, like there are some games that it’ll still work for and probably continue to work for, for a long time. But free-to-play is just a good… great way to fund a game if you get the sort of mix of game versus business model correct, which can be quite hard for a lot of people.

With the traditional publishing model, they’re [publishers] really hitting on marketing. What do you guys do to get the word out?

It’s really hard. We’ve kind of… we’ve been trying as hard as we can to get in contact with journalists and that kind of stuff, but it’s really hard because a lot of them are not interested in hearing about free-to-play games. It’s a bit of a poison pill in a way, with regards to that sort of marketing. It’s a shame, because we’re trying to be actually ethical with our microtransactions and that kind of stuff. I mean, that’ll hopefully change. But, you know, in terms of what we’re doing, we’re—we haven’t actually been doing a lot of PR—we’ll be doing more traditional advertising soon… not like TV or anything like that. We’re probably going to specific niche websites and that kind of thing. There are a lot of game sites for action RPGs that we’ll be specifically targeting. But all we’ve done so far has just been reasonably organic with some journalists’ help. We’ve got up to about 650,000 players registered at the moment. So it’s sort of done okay. But yeah, we’ll see what we’ll do. We’ll probably look into actual advertising and that kind of stuff. There’s something like Twitch.tv that are actually really good as well. The streaming thing has been really big, especially because we run these kind of competitions and people like to tune into those. So that’s been another nice thing.

Are you guys maybe going to support players that stream? Maybe give them something on the monetary end?

They actually do get money from Twitch for advertising already on the channel. We do a few things with giveaways and stuff like that. We’re looking into doing other things soon. The other thing is on that on our front page we do actually advertise Twitch streamers… just to give them more incentive to try and get to the front page to get more people. Yeah, it’s definitely something that we can look into more, because promoting that stuff is really nice. And like other competitions, potentially, doing more of that stuff to really get streamers involved and if we do competitions for other prizes.

In terms of gameplay, where did you guys get the idea to go with something completely passive in terms of the skill tree?

For the skill tree? I mean, that really just comes from the fact that we wanted to have the active skill system that was pulled out [into items]. We still wanted to have character development… like passives was the way to do it. But we really wanted to make sure that it still felt impactful, so we still had big keystones like that in there. So you have big changes in your character. Yeah, it just happened because we pulled out the active skill system from the skill tree where it’d normally be.

In terms of how players play Diablo II and Torchlight, they would get character builds off of websites. What would you encourage for Path of Exile players? Would you want them to go with character builds or go with experimentation?

I personally think that in your first few play throughs you should just do experimenting. The problem with builds you get off the Internet kind of suck until you get to the point with all the exact little bits lined up and they’re kind of okay. They also require a lot of items that kind of can be hard to get, especially with our game where the item system is so random… that like, actually getting all the exact items to a specific build is quite difficult. You know, the thing is like, builds always happen though, because there is obviously some things that are just slightly better than others and that’s cool. But we try to do those to keep the meta-game interesting. Like, we definitely try to keep the game kind of changing all the time, so that like, the current “thing” always changes. If like literally half your player base is doing one thing, you definitely want to try and shake people out of it. Not like just nerfing it, but changing it or making some other interesting interactions so that they want to go somewhere else, ’cause we want as much variation as possible in the community as possible. So every guy has a different or interesting thing that they’re doing, so that’s why we try to do the whole customization thing. But, builds are something that we have to understand and support them. We do actually like this “build of the week” thing—we haven’t been doing them as much recently, because [laughs] we’re so busy. But, we kind of wanted to showcase like “Here’s what the stuff the community has been coming up with.”

I think one thing that would gear people towards doing the builds is the fact that the passive skill tree is so huge.

Yeah, exactly. There are differently… So we have this thing on the website to plan a build and you can capture it in a link, and then you can link that to someone to show them. But once again, you still need to do the items and that makes them so… it’s not quite so easy, so we still have to customize a little bit. Some of these people have the right amount of DEX in their character build and it just won’t quite translate over to someone else, who has slightly different items.

Is there any possibility for you [as a player] to dig yourself into a hole if you select the “wrong” things on the tree?

That can happen. The thing is, is that we do have, like ah… individual respec points, so you can find items that can respec your character a little bit. We didn’t want to have full respecs, because it’s kind of like a thing where… I’ve often found in games that have full respecs… after you do them, your character kind of doesn’t feel like yours anymore. There’s… part of the development of your character’s the history of where you went in the tree. On the other hand, changing your character slowly into something else is okay because it’s part of the history. It doesn’t suddenly feel like “Oh suddenly my character’s not who it was before.”

Would you encourage characters to work with one character and build them up to level 100, which I heard is very, very difficult or impossible…

That’s impossible. [Laugh] We definitely would like you to have a lot of characters. We give people 24 character slots by default, because we’d thought they’d make a lot. The other thing as well, is that… you’ve got your stash, which you can put a bunch of items… We want you to always be thinking, “Oh, I just found an item and that’s… it’s not good for my character, but I’ve got this other character who can definitely use it.” So we definitely like to have this meta-strategy of lots of different characters who you’re always working for. So we try to encourage that as well by making the events interesting, because when you run one, you get left with this character that’s like around level 20 or something. So a lot of people just go, “Oh okay, I’ve got this character to level 20. I might as well sort of continue on, but now I’m going to go a couple at once.” But definitely, multiple characters… The game having so much customization is all geared towards that, right?

I heard that you guys are using currency items as opposed to a gold system.

Yeah, so we don’t have gold. It’s kind of interesting, actually. The reason why we did that is because we like removed all of the things that gold was used for in action RPGs one at a time. And then we eventually got to the point like… hang on. Why do we even need this stuff anymore? What is it good for, really? A lot of games… it [gold] just inflates to the point where there’s like no value. So we actually realized, if we make all the stuff people trade its own sink, then we don’t have to worry about the economy inflation going out of control. There’s no vendor trash and nothing that’s a part of it that you can’t use. When you find items… a lot of the time people would immediately go and use it to upgrade their things… and that’s really nice. That sort of means that the economy is always in flux. It’s kind of interesting. Trading is always like sort of interesting, because there’s always a new going rate for everything. If you want to be really good at trading… like for some people, the only thing they really want to do is trade—they’re not really interested in the game at all, all they want to do is trade—so having an economy where the prices of everything is kind of shifting around is actually very interesting for those people. It adds like a new game for those guys.

Are there any advantages/disadvantages of the currency item system?

To the gold? Yeah, it’s mainly the economy that kind of like has no inflation. A lot of games have gold as well, but they’ve got fixed prices of certain things so you get like this weird effect where the economy is inflating but yet the stuff at the bottom is really cheap. And, of course, the whole auction house thing in D3 where the gold kind of became more and more valueless. It’s hard to make enough gold sinks for all the gold out there. But when you put in items, it’s just like… a lot of those problems just go away. And another thing as well is that the players don’t seem to miss it. We kind of thought removing gold from an ARPG is like crazy… right? Everyone would just find that so alien. But yet, for some reason the players just didn’t… it just didn’t really bother them! Like a barter economy has actually worked quite well.

Have there been any problems where someone’s broken the system?

Um… not that I know of. [laughs] But we’re keeping an eye out for those things. We have like, you know, internal metrics to keep tabs on what people are doing. To make sure that we… no one’s getting too much currency or something like that… too many currency items. It seems to be going well. And the other thing is that the economy doesn’t really… like, the amount of currency in the system doesn’t really grow too much over time because people are always consuming it. It scales to the number of players more than it does the number of… the amount of time.

Have you guys had any problems yet with hacking or botting?

I suspect this will become a much bigger issue with open beta… and more people just attack the game. We’ve tried really hard to secure the game. Obviously, there were problems with games in the past, like Diablo II especially had major hacking problems. It’s something we’re trying hard against. We do actually have a guy who we’ve gotten to have sort of penetration test the game, you know… try to look at the protocol and see if there are any problems with us. So far he’s found a few problems and we’ve fixed them, but like… It’s kind of like security is very much like a layered thing. We’ve got all these different safeguards in place and that kind of stuff… but someone probably one day will find some sort of thing and that point we’ll have to go, “Okay. Now let’s just switch to damage control mode.” We try to… we got a system to track where all the items come from, so if we find out that someone’s been duping or something, then we can track all of the items to where they went and delete them all. You have to sort of assume that stuff like that can happen one day and have a solution in place to deal with it. So yeah, we do have that kind of stuff in place. It’s a very difficult problem and we’ll definitely have to work one at a time. So far, luckily, we haven’t really had any major issues.

You guys are going into open beta very, very soon…

Yeah. It’s in nine days.

You guys excited?

Oh. Very much so and scared. [Laughs] It’s like… a big deal. We’re sort of… one of the things I kind of worry about… With a retail game, you kind of know how many copies of the game that you put onto shelves, right? You kind of know how many players you have to worry about. With a free-to-play game, you can just download it. We have no idea how many players are going to try the game on day one, so we kind of have an estimate of how many people we think might turn up. But what if it’s more? Then we have to frantically buy servers and you know… it’s probably going to be pretty rough. I hope not.

So hopefully, it won’t be like the launch of Diablo III.

[Laughs] It’s a bit easier if you know how many copies you’ve sold. Um… but if you don’t know, then yeah. I guess we’ll see? We’ve designed the game to scale pretty well, I hope. And we’re ready to buy servers. We got our system administrator standing by, so hopefully, you won’t have any launch issues. As the lead programmer, that’s kind of my main concern… keeping the servers going.

After you guys have open beta, you’re also releasing Act III…

Yeah, so, Act III and open beta are coming at the same time. A lot of that is… it adds about 50% more content to the game than what was there before. That’ll hopefully bring a lot of players back. Right now it’s also the final character wipe. All the stuff before now is getting wiped away because in closed beta there’s also some broken stuff. From now on, we’re in the main economy. This is there forever. Hopefully we’ll get all the players back. There’s a ton of people… we get so many people who say, “Oh, I would play the game more, but you’re going to wipe all the items, so I’m going to come back later when you’re not doing that anymore.” A lot of those players will come back. And we’ve got about 650,000 registered accounts as I’ve said before and we’re hoping that a large percentage of them will turn up within the first week and try the game again, experience the new content and that kind of stuff.

After people have burned through Act III content, what do you guys have planned?

First of all, we’ve got what we’re calling Act III Ex [Expansion], which is like… there’s a bit of stuff at the end of Act III that we haven’t quite done. In the next few months after that we’ll be pushing that stuff out. The game will just continue to add more content: new skills and new items… all kinds of stuff. So you know, the team will probably get bigger rather than smaller after that. We want to add a new Act after. We’ll get there eventually. You know, just keep going. But also all the event stuff that we do keeps the game fresh for the players who have played a lot of stuff… that’ll keep them going. New modes are actually quite easy to add to something. So we go, “Okay, what will it be called if we did like a one day race where… oh… the ground is on fire.” Everyone has to deal with that. Something like that, right? You just come up with ideas and they’re fairly easy to kind of do. Just keeping more interesting modes and things like that coming out.

Do you guys have any other games planned maybe?

We don’t have any other games, no. We’re full steam here on this one and nothing else at the moment.

Latest

  • Myst TV series now with Hulu – rumour

    Myst is still in line to spawn a TV drama. A Myst TV series was announced in October, but there was no talk of a network picking it up. Now whisperers have it that Hulu has signed the Legendary Television project. The rumour comes via Deadspin, which does not name its sources, but describes a […]

  • Silent Hills demo P.T. erased so thoroughly you can’t even re-download it now

    Why do you make it so hard to love you, Konami? P.T., the thoroughly excellent, genuinely terrifying, magnificently layered playable teaser for the cancelled Silent Hills, has now been removed from the PlayStation Store. According to both Kotaku and Polygon, the demo has been so thoroughly erased, in fact, that even if you downloaded it […]

  • Killzone 1080p false advertising lawsuit dismissed

    The Killzone: Shadow Fall Resolutiongate lawsuit has ended with a whimper rather than a bang. Last year, a class action lawsuit was brought against Sony over Killzone: Shadow Fall. The suit alleged Sony was guilty of negligent misrepresentation, false advertisement, unfair competition and fraud in the inducement for claiming that Shadow Fall had 1080p graphics, […]

  • Don’t trust marketing – trust this unscripted Magicka 2 gameplay capture

    The latest Magicka 2 trailer pokes gentle fun at gameplay trailers that present as unscripted capture of players who definitely aren’t paid voice actors. The trailer below advertises Magicka 2′s features ahead of its May 26 PC and PS4 launch (although the Challenge Mode is available right now with pre-orders). Behold: If you’re not familiar […]

  • Pedestrians turn dangerous in this GTA 5 mod

    GTA 5 mods just keep giving. GTA 5 doesn’t have the suite of cheats progenitor GTA: San Andreas did, but you can recreate at least one of them using a new mod by Trumple. The mod, which can be toggled in-game with F5 once installed, gives pedestrians weapons and makes them hyper aggressive. The streets […]

  • Mega Man Legends prequel rated for re-release

    Mega Man Legends still isn’t available on console networks, but it looks like its prequel is on the way. The Misadventures of Tron Bonne is a 1999 PSone title which served as a prequel to Mega Man Legends. The ESRB has rated it for PlayStation 3, PSP and Vita, suggesting it’s soon to be re-released […]

  • Tales of Zestiria PS4 rumours to be cleared up soon

    Tales of Zestiria will exit rumour limbo quite soon. Tales of Zestiria is rumoured for PS4 release, but Bandai Namco has so far refused to comment on the matter. In a Facebook post inaccessible in many territories but screengrabbed by Gematsu, the publisher’s Asian branch said it would be able to comment on rumours related […]

  • Sega is skipping E3 for the first time ever

    Sega won’t even have a booth at E3 2015. The end times approach, hey. Sega games will be on show at partner’s booths, but the publisher itself is missing from the attendees list. Ars Technica reports Sega hasn’t missed an E3 since the show launched in 1995, but will break tradition this year. Sega doesn’t […]

  • GTA 5 car gun mod is ridiculous, awesome

    Today, the Internet is in love with a particularly ridiculous GTA 5 mod. GTA 5 has a lot of cool weapons and mods have added even more. Topping yesterday’s excellent gravity gun is the vehicle cannon, which fires cars instead of bullets. Cars. Instead of bullets. Here’s a video of the mod in action courtesy […]

  • Mortal Kombat X PC patch pulled after erasing save files

    Mortal Kombat X was updated on PC overnight, but it wasn’t exactly what fans were hoping for. The PC version of Mortal Kombat X has come under criticism for a number of reasons, but NetherRealm said recently that a major patch would make it just as good as the console version. It’s not clear whether […]

  • PS4 and Xbox One to hit 50 million sales within a year – EA

    EA is absolutely positive on the future of the current generation of consoles, as well as the the digital sphere. During a conference call following a financial release earlier today, EA executives made several interesting comments and predictions on the state of the industry. The publisher expects an install base of close to 50 million […]

  • EA making “incubation efforts” in virtual reality space

    EA isn’t ready to make a massive commitment to virtual reality, but when the time comes it intends to be a market leader. During a post-earnings release conference call today, one caller asked if EA had any plans for VR. CEO Andrew Wilson said EA intends to “lead from the front” when VR comes into […]

  • Star Wars: Battlefront expected to shift 9-10 million units in FY 2016

    Star Wars: Battlefront will sell strongly, but not make a lot of money for EA this financial year, the publisher has warned. Star Wars: Battlefront isn’t just a license to print money, EA emphasised in a post-earnings release conference call this morning. Judging by the series’s historical sales, and by sales of Battlefield 4, EA […]

  • Don’t expect Titanfall 2 for at least nine months

    Titanfall 2 is still quite a long way out. Titanfall 2 wasn’t listed in EA’s upcoming release slate in its financials release this morning. Answering a query in a conference call following the release, EA said we can safely assume the Respawn sequel won’t release in fiscal 2016. “You assumption should be 17,” an executive […]

  • Mirror’s Edge 2, new Need for Speed due early 2016

    EA has indicated general release windows for a number of anticipated new titles. Mirror’s Edge 2 has an early 2016 release date. EA confirmed the release plan in today’s financials release, also noting that a new Need for Speed and a new Plants vs Zombies are coming in the same window. Mirror’s Edge 2 is […]

  • EA financials highlight millions of hours played in Battlefield Hardline, Dragon Age: Inquisition

    Electronic Arts reported its Q4 and year end FY15 financial results today, highlighting the amount of hours played in Battlefield Hardline and Dragon Age: Inquisition. Selected Operating Highlights and Metrics: For fiscal year 2015 EA was the #1 publisher on PlayStation4 and Xbox One consoles in the world, driven by the success of Battlefield Hardline, […]

  • Black Mesa can now be acquired through Steam Early Access

    Black Mesa, the re-imagining of Half-Life 1 from Crowbar Collective, has entered Steam Early Access. At present, 85% of the campaign is complete with around 10 hours worth of gameplay. Early Access users will be helping test the multiplayer deatmatch and team deathmatch modes via six maps as well as the single-player portion. As will […]

  • Three Easter Eggs spotted in Wolfenstein: The Old Blood – video

    Wolfenstein: The Old Blood has been released in North America, as you know, and it contains some fun Easter Eggs which you can take a look at in the video below. Don’t watch or read any further if you don’t want to be spoiled. Eurogamer’s Ian Higton spotted three Easter Eggs so far, and there […]

  • Destiny: Prison of Elders – here’s what to expect from tomorrow’s livestream

    Bungie today released its Destiny teaser for tomorrow’s livestream, which focuses on Prison of Elders. Below is a breakdown of the teaser and what to expect tomorrow. Arekkz Gaming gives you the lowdown above. You can watch the full stream tomorrow here on the site. House of Wolves is out on May 19.

  • The 3D Realms Anthology is now available on Steam for PC and Mac

    The 3D Realms Anthology, announced back in October, is now available on Steam for PC and Mac for a limited-time price of $29.99. After the introductory period has ended, it will run you $39.99. The collection contains 32 games, which if purchased individually would you run more than $120. Here’s the list in case you […]

  • A Portal-themed pinball table is coming to Zen Pinball later this month

    Valve and Zen Studios have announced a Portal-themed pinball table is coming to Zen Pinball. The table will be made available on all pinball platforms, including Zen Pinball 2 and Pinball FX2, from May 25. Called the “Aperture Science Heuristic Portal Pinball Device”, it contains the characters Chell, Wheatley and of course GLaDOS. Portal Pinball […]

  • Star Wars characters coming with release of Disney Infinity 3.0: Play Without Limits

    Star Wars characters are coming to Disney Infinity 3.0: Play Without Limits. Disney says it will contain “many favorite characters and include more gameplay content and variety than ever before.” There will be three Star Wars Play sets: Twilight of the Republic set in the Episodes 1-3 timeline, Rise Against the Empire set during the […]

  • Hearthstone has been played by 30 million people

    Blizzard’s strategy game Hearthstone has 30 million players, the developer announced on Twitter. The figure doesn’t breakdown players numbers by platform, but Activision will release its recent financial report tomorrow, so maybe more information will be forthcoming. Hearthstone was releases on PC March 14, 2014 followed by Mac, phones, and tablets. Blackrock Mountain, the latest […]

  • Tomorrow’s Destiny livestream focuses on Prison of Elders – here’s a teaser

    Another Destiny: House of Wolves livestream takes place tomorrow, and it will focus on Prison of the Elders. The Prison of Elders is a prison facility in The Reef which is watched over by Variks and is part of the new Arena game mode which is limited to three players. The livestream will be hosted […]

  • Tony Hawk Pro Skater 5 has been announced for current and last-gen

    Tony Hawk Pro Skater 5 has been announced by Activision, which isn’t shocking in the slightest. Correction: My stupid brain has EA on it due to the financials release later today. The game is being published by Activision. Not EA and I previously stated. I apologize, and have reprimanded myself in a most sever manner. […]

  • Metal Gear Solid 5: The Phantom Pain Collector’s Edition is sold out in the UK

    Hopefully, you pre-ordered the Metal Gear Solid 5: The Phantom Pain Collector’s Edition in the UK already. If not, you are likely out of luck. According to GAME, the pack which contains the Half Scale Replica of Snake’s Bionic Arm has sold out in the UK. The retailer confirmed the news to Videogamer this morning. […]

  • Far Cry 4 Complete Edition coming June 19 for PC, PS4 to the UK

    A Far Cry 4 Complete Edition has been announced and it includes the full game as well as the Season Pass. This is the sku which popped up on Amazon Germany earlier in the week. The Season Pass provides access to five separate pieces of DLC. Here’s a refresher on the DLC content: The Syringe: […]

  • The Witcher 3: live Q&A stream with CDP, new monster dev diary inside

    The Witcher 3: Wild Hunt is out in just two weeks, and if you want to know more about Geralt’s latest adventure, CD Projekt is hosting a live Q&A now on Twitch. There’s also a new developer diary below which focuses on monster in the game. The Witcher 3 is out on May 19. Huzzah! […]

  • Forza Horizon 2′s Alpinestars Car Pack has five cars and is ready for download

    The Alpinestars Car Pack for Forza Horizon 2 is out now on Xbox One and its the only way you will ever be able to afford a 1992 Bugatti EB110 Super Sport. Unless, of course, you win the lottery or are left in some rich person’s will. In that case, I’ll take the ’53 Corvette, […]

  • Shadow of Mordor – Game of the Year Edition is now available in North America

    Middle-earth: Shadow of Mordor – Game of the Year Edition has been released in North America. It will be made available in the Europe on May 7 and in the UK May 8 for £49.99 on consoles and £34.99 on PC. As previously announced, this edition contains all previously released DLC content as well as […]

12 Comments

  1. OlderGamer

    Fantastic article, Catherine.

    Looking forward to giving this game a go.

    #1 2 years ago
  2. sh4dow

    Can’t wait. Been in the closed beta for quite some time and have been waiting for everything to become final, so I can actually play through the whole thing without having to worry about character wipes and whatnot.

    #2 2 years ago
  3. Erthazus

    I think this game will shit on Diablo III which was a failure.

    #3 2 years ago
  4. freedoms_stain

    Played one of the previous open beta periods, saw a lot of potential there, looking forward to seeing how the game has progressed.

    #4 2 years ago
  5. OlderGamer

    I thought Torchlight II did a good job of that too Erth.

    #5 2 years ago
  6. DSB

    Outdoing Diablo III isn’t very hard though, I’d like to see someone who can actually take the genre a step further.

    After all those generic ARPGs that have failed to do anything about that, I’m kinda pessimistic about the genre at the moment.

    #6 2 years ago
  7. Dave Oshry

    Damn fine interview, Cat. I’ve been in the PoE closed beta for a bit and find it refreshingly old school. I only stopped playing because of the upcoming server wipe but I’ll likely jump back in when the open beta starts.

    #7 2 years ago
  8. cgibbard

    Just so that everyone is aware, the trailer videos here are upwards of 2 years old, so aren’t totally representative of the current appearance of the game.

    #8 2 years ago
  9. OlderGamer

    Yeah lol saw the date at the end Cgi, no worries.

    #9 2 years ago
  10. jennifermichael1

    just as Kimberly responded I am in shock that anybody able to get paid $5425 in one month on the computer. have you seen this web page..Projects 2013

    #10 2 years ago
  11. tatsujin

    Yea? Where the fuck is the new trailer? I want gameplay or GTFO. The game’s animation is just as bad. I have a lot of beef to spill out on this game.

    But … I’ll just say this – Not interested.

    Moving forward.

    #11 2 years ago
  12. cgibbard

    The new trailer is here: http://www.gametrailers.com/videos/eehtnb/path-of-exile-exclusive-open-beta-trailer

    #12 2 years ago

Comments are now closed on this article.

  • No, Far Cry 4 is not currently free on PSN

    You may have seen a few Tweets from people saying that the PS4 version of Far Cry 4 is available to download from PSN for free. This is not true. A few readers have tipped us off to what looked like a glitch on PSN that allowed players to download the full version of Far […]

  • What is Metal Gear Solid: The 1984 Collection?

    Konami is teasing a Metal Gear Solid thing called “The 1984 Collection.” The Metal Gear Solid Facebook page posted this image about an hour ago: The caption reads, “Step back into the 80′s with our new MGS collection coming very soon! Stay tuned!” This is supposedly in reference to the clothing line that was announced […]

  • Portal, The Simpsons, Jurassic World & Scooby Doo packs listed for Lego Dimensions

    Lego Dimensions is likely getting a few unannounced content packs. One of which is themed around Valve’s Portal. A set of unannounced content packs for the upcoming Lego Dimensions have been revealed by US retailer Walmart. The listings include packs for The Simpsons, Scooby Doo and Jurassic World, and most interestingly, Portal. The listings have […]

  • This is the most authentic recreation of GTA 2 in real life ever

    Affordable drones have many uses. Most of them are not nearly as exciting as recreating GTA 2 in real life. I am surprised it took us this long, but someone has finally captured footage using a drone that resembles the protagonist’s experience in the classic GTA 2. These aren’t just shots of cars from a […]

  • PlayStation 4 sales reach 2m in the UK

    Sony has sold 2 million PlayStation 4 consoles in the UK, faster than it did with the PlayStation 2 – the company’s best-selling machine in the country. MCVUK is reporting that as of last weekend, 2 million PlayStation 4s have been sold in the UK. The data is based on GfK Chart-Track estimates. This makes […]

  • H1Z1 gets female characters, skin colour options planned

    In an effort to improve diversity in the game, H1Z1 developer has added female characters. Female survivors can now be found throughout the world of H1Z1. Developer Daybreak added the new feature in a patch released last Friday. You will be able to choose a female avatar in the main game and in Battle Royale. […]

  • Possible teaser site for Castlevania creator Koji “IGA” Igarashi’s new game opens

    Either Castlevania creator Koji “IGA” Igarashi is working on a soon-to-be-launched Kickstarter for his new game, or someone is pulling an elaborate prank. At PAX Prime last year, during Keiji Inafune’s Mighty No. 9 panel, a flyer was handed out to attendees that showed what appeared to be a 2D game of some sort with […]

  • Destiny weekly reset for May 5: Heroic and Nightfall strikes detailed

    Tuesday is here and Destiny’s weekly reset is also here. Bungie announced that your weekly Destiny grind has now begun. The Nightfall and Heroic strikes are now live too. This week’s strike is Winter’s Run. Rainbow burn is back for the Nightfall, which means you do more damage with all elemental weapons, but also receive […]

  • PC version of Project Cars delayed in Australia due to severe weather

    Recent weather conditions in Sydney, Australia are responsible for a slight delay of the PC version of Project Cars in the country. Sydney recently suffered from storms that caused flooding in some areas. One of those is the place where publisher Namco Bandai was storing PC copies of Project Cars. The stock was “severely damaged,” […]

  • Twitch’s new process makes it easier for streamers to appeal flagged content

    Twitch has updated its appeals process concerning videos that have been flagged by the audio ID system. Towards the end of last year, Twitch introduced a new audio recognition system that scans archived streams and automatically mutes the audio whenever copyright music is identified. The system has been in-use ever since and Twitch has today […]

  • The Witcher 3: Wild Hunt has a day one patch, but it’s not a major one

    The Witcher 3: Wild Hunt will indeed have a day one patch, to make the first-time experience as smooth as possible. Like many modern games, The Witcher 3: Wild Hunt will have its day one patch. According to the developer however, it wasn’t born out of necessity. Miles Tost, level designer at developer CD Projekt […]

  • CoD: Advanced Warfare owners get free pistol today

    Advanced Warfare developer Sledgehammer Games is adding a new pistol to the game, free to all players. The M1 Irons is a new pistol that comes to Advanced Warfare starting today. The weapon is offered as a thank you gift from the developer. Sledgehammer says the Irons is good at range and packs a punch. […]

  • Fall down the Skullgirls Big Band music video rabbit hole with me

    Skullgirls is a pretty amazing fighting game, but did you know it’s also a passable music creation suite? Earlier today I was idly perusing an episode of PlayStation Underground showing off Skullgirls 2nd Encore, a re-release of the indie fighter packing in loads of new features and coming to PS4 – with full cross-play! – […]

  • The many uses of Wolfenstein: The Old Blood’s pipe weapon

    Wolfenstein: The Old Blood adds a sick new weapon to BJ’s arsenal: a pipe. In Wolfenstein: The Old Blood, a pipe is not just a pipe. Not only can you bash nazis with it, you can use it to climb walls, reach hatches, and even break through some walls. Plus? You can dual wield it. […]

  • Mortal Kombat X teaser gives first look at Predator

    Mortal Kombat X’s next celebrity guest was teased during the latest Kast. Today’s Mortal Kombat X Kast was mostly about all about Jason, but also included a very brief nod to Predator. You can watch the full livestream to see the tease in situ if you’re really keen, but IGN shared this convenient edit: There’s […]

  • Rock Band 4 has count-ins, drum fills and vocal harmonies

    Rock Band 4 will more closely emulate the feeling of being a real musician with some neat personalisation touches. For Rock Band 4, Harmonix elected to double down on player ownership of their experience rather than technical precision. To this end, it has implemented a number of cool new features. I am wildly envious of […]

  • Yaiba: Ninja Gaiden Z, Lost Planet 3 developer shuttered

    Spark Unlimited has gone down with all hands. The Yaiba: Ninja Gaiden Z and Lost Planet 3 developer has been shuttered and all staff laid off. Chief technical officer John Butrovich confirmed the news in a statement issued to IGN. “Spark Unlimited is closing as a video game developer. The ongoing opportunities for smaller mobile […]

  • PS Now subscription available on PlayStation 3 this month, Vita coming soon

    PlayStation Now’s all you can eat service has finally been dated for PS3. Subscriptions to PS Now, Sony’s cloud-based gaming service, will be available on PS3 from May 12 in the US. The all you can eat package will also be made available on select Bravia TVs and Sony Blu-ray players on the same date. […]

  • GTA 5 is even better with a gravity gun

    GTA 5 modders have made a dream come true, adding a gravity gun to your arsenal of mayhem-causing weaponry. GTA 5 isn’t ready for this. It looks like a heck of a lot of fun, but the poor old Los Santos po po can’t deal with the resulting carnage at all. If Rockstar were ever […]

  • “Mod makers should be able to make money from their creations,” says DOOM creator

    DOOM co-creator John Romero has weighed in on the paid mods debate. Paid mods are a hot issue right now. For years, Valve has been enabling content creators to make money from their work on Counter-strike: Global offensive, Dota 2 and Team Fortress 2, but when it partnered with Bethesda to offer the same for […]

  • Watch WRC driver Kevin Abbring smash through a DIRT Rally challenge

    WRC driver Kevin Abbring has been participating in Dirt Rally’s daily events – and kicking ass. Dirt Rally seems to have ticked one of the most difficult to attain boxes of racing development – creating something professional drivers like to play, and which rewards their years of experience. Codemasters published the video below showing Hyundai […]

  • Mortal Kombat X patch to bring PC version up to console standard

    Mortal Kombat X PC will be fixed tomorrow, NetherRealm has promised. The PC version of Mortal Kombat X has come under fire for poor performance, including stuttering frame rate and bugs as plenty. About 45 minutes into a recent Twitch stream, NetherRealm boss Ed Boon said an update will drop tomorrow to address many of […]

  • Destiny House of Wolves: all new Crucible maps detailed

    Destiny’s House of Wolves DLC will add four new maps to the Crucible, the game’s competitive multiplayer mode. Let’s take a look at all of them. Alex brings you new footage showing all of the four maps that will drop with House of Wolves. He goes over the layout, landmarks, gameplay styles, and other important […]

  • Custom Xbox One Star Wars controllers look very tempting

    Microsoft is celebrating May 4 by showing off concept designs for Star Wars-themed Xbox One controllers. May 4 is of course Star Wars Day and the controller concepts you’re about to see are just that, concepts. Or at least that’s what they said they are. There are four designs and they don’t look very practical. […]

  • Project Cars launch trailer is an anthology of race cars, set to the beats of Deadmau5

    Project Cars comes out this week and there’s just enough time for one last trailer. Project Cars, Slightly Mad Studios’ ambitious racer that has been in development for ages, is finally coming out this week. The racer received plenty of changes throughout its development based on community feedback and the final product will be in […]

  • Star Wars Battlefront dev reveals planet Sullust

    Sullust, a planet that has not been previously shown, will be featured in one of Star Wars Battlefront’s maps. Star Wars Battlefront developer DICE revealed today that planet Sullust will be one of the game’s locations. The planet was mentioned in the films and other Star Wars works, but was only shown today. DICE posted […]

  • Destiny House of Wolves: Tower vendor changes

    House of Wolves will change the inventory of some of Destiny’s vendors and add new roles to others. Here’s everything that has been announced so far. You know that House of Wolves will bring a new social space to the game in the form of The Reef. But did you also know that the good […]

  • Nintendo apologises for Amiibo shortages, will reissue some out-of-stock figures

    Nintendo released a statement today to apologise for fan’s frustrations in finding some Amiibo figures and promised to handle distribution better going forward. Nintendo has been criticised recently for its lack of communication when it comes to new Amiibo figures. Something which has lead fans to not know if certain figures are limited to some […]

  • Halo: MCC “a black eye for us,” Halo 5 won’t suffer the same fate, says franchise director

    The development of Halo: The Master Chief Collection was of an “outrageous complexity,” which was one of the reasons it suffered a horrible launch. None of that will happen with Halo 5: Guardians, according to Frank O’Connor. Frank O’Connor, Halo franchise development director opened up to Xbox Achievements about the difficult task of developing The […]

  • Destiny House of Wolves: weapon Reforging explained

    When House of Wolves drops in a couple of weeks, you’ll be able to change the stats of some in-game weapons. This process is called ‘Reforging’. Alex goes over all the details Bungie revealed about the new Reforging system. This covers the materials you need, the weapons that can be reforged and much more. Make […]

  • GTA 5 PC: control the in-game phone with your iPhone using this mod

    GTA 5′s latest mod lets you control the in-game phone with your real-life iPhone. Reddit user Planetleak wanted to see if he would succeed in getting his iPhone to control the phone in GTA 5. He did it and has a video to prove it. It’s not a mod per-se, but it emulates mouse and […]

  • SoulCalibur dev wants to know fans’ favourite characters for “something huge”

    SoulCalibur developers are probably working on a new game, because they’re asking fans to vote on their favourite characters. Project Soul, the longtime developer of the SoulCalibur series is soliciting feedback on fans’ favourite characters. The developer said as much in a post on its Facebook page. “Calling all SoulCalibur Fans! Project Soul would like […]

  • Jason Voorhees doesn’t look out of place in new Mortal Kombat X trailer

    Jason Voorhees comes to Mortal Kombat X starting tomorrow and it’s time to celebrate his arrival. Jason Voorhees, the first DLC character for Mortal Kombat X has been given the trailer treatment. Jason is part of the game’s Kombat Pack, owners of which can start using him tomorrow, May 5. Being an iconic horror character, […]

  • Dragon Age: Inquisition – Dragonslayer DLC announced, free to all this week

    Dragon Age: Inquisition is getting a multiplayer expansion this week. BioWare has announced that all owners of Dragon Age: Inquisition will receive a new multiplayer expansion, for free. The expansion is called Dragonslayer and it’s centred around fighting dragons, hence the name. Three new playable characters will join the roster as you explore an all-new […]

  • Sonder is still happening, and this is the best news of the week

    Sonder is a really interesting-looking new indie adventure, which I am quite excited to remember exists. We first heard about Sonder in late 2013, when its debut trailer introduced us to a Kamai Media’s ambitious vision. In the intervening months Kamai has been hard at work on its space station management sim slash non-linear narrative […]

  • Twitter axes playable Internet Archive embeds

    The dream has died: Twitter has disabled Internet Archive game embeds. Remember how for a few days you could tweet a link to an a game on the Internet Archive and it was playable direct from that tweet? Well, Twitter has cancelled that. All those tweets now just show links. GamesIndustry suspects it has something […]

  • Lords of the Fallen, Divinity: Original Sin developers will reveal new games at E3 2015

    Lords of the Fallen developer Deck13 and Divinity: Original Sin developer Larian Studios have new projects in the works which will be revealed at E3 2015. Publisher Focus Home Interactive is behind both new games. In a French press release [PDF] spotted by RPG Codex, Focus said it will show off the two unrevealed titles […]

  • Rare game announce expected at E3 2015

    Rare’s new game will be shown off at E3 2015, apparently. Rare hasn’t announced a reveal, and neither has Microsoft, but it looks like the news has slipped out anyway. IGN cites a tweet from Rare creative director Simon Woodroffe in which he says that a new project from Rare designer Gregg Mayles will be […]

  • Batgirl expansion included in $40 Batman: Arkham Knight season pass

    Here’s what you get in the $40 Batman: Arkham Knight season pass. Batman: Arkham Knight’s season pass was announced last week, but apart from the news that it would cost a whopping $40/£33, we didn’t get many details of what it would include. Thankfully, Warner Bros. has since acknowledged the clamour this caused, as players […]

  • Star Wars Day Xbox sale discounts Force Unleashed, Lego games

    Star Wars Day is upon us, and here’s an Xbox sale to mark it. Microsoft is offering discounts on Xbox 360 games to celebrate May 4. From my desk here in Australia the sale is a bit light on content – two Lego games, plus The Force Unleashed and its DLC packs. Your mileage may […]

  • Here’s hoping this tease means we see Mass Effect at E3 2015

    Mass Effect boss Mike Gamble has shared a teaser image, which we’re more than happy to draw speculative conclusions from. The new Mass Effect game in the works at BioWare Edmonton is a mysterious beast. Judging by how long it’s been in development, it feels like we’re about due for a proper reveal, to clear […]

  • Watch almost a whole hour of Wolfenstein: The Old Blood

    Wolfenstein: The Old Blood is almost here. Are you ready for old-school shooter action? Wolfenstein: The Old Blood publisher Bethesda livestreamed almost an hour of the Machine Games shooter recently, and has now uploaded the archive to YouTube. Check it out below: Wolfenstein: The Old Blood launches digitally on PC, PS4 and Xbox One on […]

  • Splatoon lacks voice chat to promote a positive online experience

    Nintendo’s multiplayer game Splatoon will not contain a voice chat option in order to “focus on the positive aspects” of online gaming. Speaking in the latest issue of Edge magazine (thanks, GamesRadar), Splatoon co-director Yusuke Amano said personal experience with negativity in online voice chat was one of the main reasons for excluding the feature. […]

  • D4 on PC: differences from Xbox One version, system specs announced

    D4: Dark Dreams Don’t Die – Season 1 is coming to PC, and Access Games has provided a list of features different from the Xbox One version. We’ve pulled most of the changes off the game’s website and posted them below, along with the PC specs. D4 on PC Kinect gesture input controls replaced with […]

  • The Megalodon returns to Battlefield 4 with the latest CTE patch

    The Megalodon Easter Egg in Battlefield 4 may have been removed earlier this year from Naval Strike, but it has since resurfaced on the CTE with the latest patch. I’d make a Jaws reference, but it’s been done to death. The shark is shown in the video on the Paracel Storm map which was where […]

  • Survival horror game Kodoku has a new work-in-progress trailer

    Kodoku, the survival horror title from Carnivore Studio, has a new work-in-progress video available, showing you how the game is coming along. Announced for PlayStation 4 and Vita back in 2013, the game is slated for release sometime this year, and tasks the player with avoiding mythical Japanese ghosts using only magic and stealth. Thanks, […]

  • Current HoloLens prototype has noticeably “tighter” FoV compared to January build

    Microsoft’s augmented reality headset HoloLens is still very much in the prototype stage, according to various reports out of the Build Conference. Microsoft hasn’t discussed technical specs with the press yet as nothing is set in stone, but during a hands-on at Build, Ars Technica noticed the prototypes had a “x86 processor, 2GB RAM, 802.11ac […]

  • Silent Hills petition asking Konami to continue development has over 50,000 signatures

    A petition to save the Silent Hills game has been formed by fans in the hopes Konami will change its mind and bring the collaboration with Guillermo del Toro back from the dead. Konami confirmed on Monday the Silent Hill remake from film director Del Toro and Metal Gear’s Hideo Kojima had been cancelled, but […]

  • Attack on Titan has a US release date, title changed in EU over copyright claim

    Attack on Titan: Humanity in Chains will be released under a different title in Europe, according to the publisher, and while a release date has been set for North America, the same cannot be said for fans across the pond. According to Atlus, a copyright claim in Europe has forced the company to publish the […]

  • Yooka-Laylee meets final Kickstarter Stretch Goal in less than 24 hours

    The Kickstarter for Playtonic’s Yooka-Laylee sailed beyond its final £1 million ($1.5 million) Stretch Goal overnight, which will allow for a simultaneous release on all announced platforms. Once funded, Yooka-Laylee was slated for release on Linux, Mac, PC, PlayStation 4, Wii U, and Xbox One; however, a simultaneous release on all platforms wasn’t guaranteed unless […]

  • Not a Hero will miss its May 7 release date, but not by much

    Not a Hero will miss its May 7 release date, according to an announcement from Roll7. Not to worry though, it’s only by a week. According to the developer, the delay is due to “having undergone super-secret upgrades to crank shit up to 60fps.” The extra week will provide the additional time needed for tweaking […]

  • Assassin’s Creed, The Crew, Far Cry 4, other Ubisoft titles on sale through the Humble Store

    Ubisoft has put a number of its games on sale through the Humble Store. Franchises Assassin’s Creed and Far Cry are on discount as are single release titles. The list of games on sale are below. For pricing in your region, head over to the Humble Store. Anno 2070 Complete Edition Assassin’s Creed 3 Assassin’s […]

  • Payday 2: Repeater rifle, Peacemaker pistol introduced with The Butcher’s Western Pack

    Overkill Software released the 21st DLC pack for Payday 2 yesterday, titled The Butcher’s Western Pack. The pack will run you $4.99/€4.99 and other digital distribution channels. “For our 21st DLC we go back in time to visit the Wild West and the arsenal it was known for,” said the developers. “With it we’re introducing […]

  • The Yooka-Laylee Kickstarter just launched and has already met its funding goal

    Playtonic Games launched the Kickstarter campaign for Yooka-Laylee at 5pm UK, and in just over 30 minutes it already hit its $270,000 funding goal. You can watch the funding counter continue to roll over through the link. Yooka-Laylee is a 3D platformer where the characters use special moves such as Yooka’s tongue grapple and Laylee’s […]

  • Batch of hi-res Persona 5 screenshots released by PlayStation Japan

    A set of screenshots have been released for Persona 5, and while you’ve seen these before in magazines and on the official website, these are high-res versions. Some will even look familiar to those who watched the first gameplay trailer back in February. The shots were posted over on the PlayStation Japan Persona 5 game […]

  • Is Alien: Isolation getting HTC Vive support?

    Placeholder images for SteamVR icons have been found and it looks like there may be support for Alien: Isolation, so if you enjoy soiling yourself, get psyched! NeoGAF members found a thread on Reddit, where a little rooting around in a Steam directory unearthed the images. The list includes both games and apps, and as […]

  • Xbox Live multiplayer is free this weekend on Xbox 360

    Xbox 360 players in all Xbox Live regions can play multiplayer online for free this weekend. If you are a Silver member, this means you are Golden from May 1-3 and can play multiple games online with your buddies. All you have to do is log-in to Xbox Live.

  • Assassin’s Creed actor Michael Fassbender confirms film production starts September

    The Assassin’s Creed movie will start production this fall, actor Michael Fassbender (Prometheus, 300, X-Men:First Class) as confirmed. Speaking with ComingSoon.net, Fassbender said filming will start in September, which is inline with Ubisoft’s announcement in February. The actor will star in the film alongside Oscar-winning actress Marion Cotillard, both reuniting with their MacBeth director Justin […]

  • Eve Online boss states VR won’t be as big as we think next year

    I don’t think I’m the only one who wants VR to hurry up and manifest into a Sword Art Online-esque reality. Unfortunately, the chief executive officer at the studio behind Eve Online doesn’t think that will be happening any time soon. Talking to Venture Beat, Hilmar Veigar Pétursson touched on his excitement at the prospects […]

  • The Last of Us: Left Behind goes standalone in May on PS3, PS4

    Naughty Dog has announced that The Last of US DLC Left Behind will be released as a standalone experience next month. It can be purchased for both PlayStation 3 and PS4 through the PS Store and a two-hour demo of the Factions multiplayer will also be made available. “The Left Behind standalone game will have […]