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Guild Wars 2 has sold over 3 million copies since August, 2013 content plans outlined

Tuesday, 15 January 2013 14:47 GMT By Stephany Nunneley

Guild Wars 2 has sold over3 million copies since its August, according to an update on the MMO’s website from director Colin Johanson, who also outlined the team’s 2013 plans for the title starting with expanding and leveraging the achievement system.

This year, ArenNet also plans to continue “building up community and events,” and Johanson said the team has many “ideas on how to take this to the next level,” by building a world with “truly unique storylines and event experiences that play out over extended periods of time.”

“We attempted to do this with varying degrees of success with our Halloween, Lost Shores, and Wintersday events,” he wrote. “We’ve learned an incredible amount about how to ensure big events like this are successful moving forward.

“To complement this concept of regular world events with strong stories and themes, we also need to build on and strengthen our existing open world and its persistent content. [But] before we expand our world more, we need to make sure our existing world is as strong as possible, and gives reasons for people at all levels to go back and play and explore in the entire game we have built.”

One of the ways the teams plans to go about this is by “expanding and leveraging” the achievement system, which will allow players to earn new rewards for achievements, add tokens for for said achievements to turn in for rewards. New rewards examples provided were ascended gear and infusions. Support for daily achievements will be different each day of the week, and later on, a system allowing players to complete a “subgroup of achievements” to fulfill dailies will be added.

“As we look at developing new types of rewards further into 2013, we want to develop systems that are uniquely Guild Wars 2,” Johanson continued. “Our reward systems need to be exciting, and include things you want to earn over time, but we don’t want to force our players on endless gear treadmills for new tiers of gear we add every 6 months.

“You won’t see another tier between ascended and legendary in 2013 for example. Later in 2013, we’ll begin to introduce more of these systems once we’ve finished rolling out the remaining ascended gear and infusions.”

ArenaNet is also working on adding new types of content to the game in early 2013 which will allow guilds to go on missions together, some of which may be “designed specifically” for the guild to accomplish within certain constraints or time requirements. The teams plans to expand this system along with guild rewards over time.

Other specific features such as World vs World are in the plan, as well as some polishing, the addition of paid server transfers, improvements to culling, other new features, the introduction of prestige system and advancement specifically designed for WvW.

PvP will be growing “by leaps and bounds” over the course of the year.

There’s plenty more in Johanson’s post, so read the entire update through the link.

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16 Comments

  1. viralshag

    I have no idea what this game would need to do or change to get me interested again. It’s not even a bad game by a long shot but since I stopped playing, which was before the end of the first month, I’ve literally had no interest in going back to it.

    I logged in after I re-installed it on my machine after a W8 upgrade, jumped around a bit and then logged. The game was just a little on the boring side for me and felt very OCDish in the way you finished a map and moved on.

    #1 2 years ago
  2. DSB

    Too much grind for a WoW successor in my case. I saw a purpose for the grind in WoW because I enjoyed the endgame a lot, but the grind is so much longer in GW2, and it seems to me like it just ends in even more grind.

    It’s good, but it’s not the game that rekindles the MMO for me.

    #2 2 years ago
  3. OlderGamer

    I feel the same way fellas. It is a great game, but doesn’t compell me to keep playing very long. The last redesign/xpac killed wow for me. At this point, if I think about MMOrpgs, I would play Rift.

    But in general I have a hard time wanting to return to the nature of MMOrpgs.

    #3 2 years ago
  4. roadkill

    Nice! Guild Wars 2 is beyond awesome! And they keep improving it. Honestly I don’t know how can it get better than this. I have an average of 8 hours/day and I love it even more than I did when I started playing it. Thank you Anet! <3 :)

    P.S. I've realized the only people who hate it are people who don't like playing games. Cry babies. Ha! Go figure. :)

    #4 2 years ago
  5. Ireland Michael

    The problem with Guild Wars 2, and the problem with every single MMO that has ever tried to content with World of Warcraft, is an incredibly simplistic one – the lack of proper, progressive end game content.

    #5 2 years ago
  6. viralshag

    @DSB, Agreed.

    @OG, I know we spoke about it briefly but Rift is playing great these days. I’m not gong to lie, they’ve nicked a few good ideas from GW2 such as crafting using items in your bank as opposed to always needing them in your bag.

    And it seems like they’re not afriad to change the game to suit the population as you can have cross-faction guilds, “Mercenary” PVP where you will play either side and cross-faction raids. It might not be as busy as other MMOs but that doesn’t stop you from enjoying the content.

    @IM, Agreed.

    #6 2 years ago
  7. Se_7_eN

    @ Ireland Michael – COMPLETELY AGREE… I find no reason to keep playing when I get nothing for it. The lack of tiered dungeons / raids really sucks.

    #7 2 years ago
  8. GrimRita

    @5 nail on head. The MMO genre is so stale with large publishers offering nothing new, then left scratching their heads wondering where it went wrong(SWTOR).

    GW2 is an impressive game but the zerg fests for WvW, the crappy combat in pvp drove me away.

    #8 2 years ago
  9. Ireland Michael

    @7, 8 , I just don’t understand why they keep getting it wrong,

    #9 2 years ago
  10. viralshag

    @9, the question is though, I guess, is a lot of end game what people really want? I think some of the MMOs released have good content, maybe just not enough. But what IS there, doesn’t seem to keep people anyway.

    I’m sure most of these MMOs populations drop rapidly before most people even get through all the content that is there. I think there is more to the problem if I’m honest but I just don’t know what it is.

    GW2 did mix it up a bit and I’m sure they’re doing well, it’s just personally I don’t know anyone still playing and so far, looking at these comments at least, not many here seem to be either. I’m just not sure there is a “right way” to do an MMO these days, everyone wants something different.

    #10 2 years ago
  11. DSB

    I think it’s a fair question. Why haven’t we seen a bosskilling MMO? One that keeps the grind to a minimum of learning what you need to raid, and then throwing you into it?

    Even WoW is a compromise there, because you have to go through 80-or-however-many levels to get to where you really want to be. I never really got how it managed to attract so many social players, with so few features really catering to them.

    Although I guess catering to them is what helped to destroy raiding in the end, at least for me.

    I guess you might suspect that making highly scripted content for 20-40 players is the expensive bit, whereas making a lot of grinding is really easy, and keeps people entertained for long enough to charge them a few subs.

    Actually, that’s probably it, no? Making a bosskilling MMO that’s all thriller and no filler would be too expensive and too short?

    #11 2 years ago
  12. viralshag

    @11, I always found WoW to be the most socially inviting and fun MMO to play and those 80 levels, for a lot of people, is what I think the casuals like. It’s essentially something to do while you chat with mates and your guild while you do. Raiding is simply getting down to business.

    Not to mention a large stable population for a long time with really not a lot to compare the game to over the years. It makes most other MMOs start at a disadvantage as a good majority will be WoW players always looking at the comparison.

    #12 2 years ago
  13. DSB

    @12 Yeah, good point.

    But then WoW did have competition from the very beginning. Anarchy Online may have been visibly and technically older, but it was a quite decent grind, and I’ve only heard good things about Dark Age of Camelot.

    I guess it may just have been the right MMO at the right time, but it did take a few years to get so big it felt like the only show in town. Maybe the Warcraft artstyle was just more appealing?

    #13 2 years ago
  14. Ireland Michael

    When was the last time you played WoW, DSB?

    #14 2 years ago
  15. DSB

    @14 I think I quit in January or February after Cataclysm? I pretty much quit the “hardcore” stuff during the Naxxramas grind in Lich King. That just about killed the game for me.

    Then I came back for Cataclysm, and tried to build a pally tank, but the expansion pretty much halved the need for tanks, so I was well and truly stuck.

    #15 2 years ago
  16. TheWulf

    I think the problem a lot of people are having comes down to levels and grind. See, Ultima Online managed to retain a lot of people despite a lack of content. This is because whether you’d win or lose a fight wasn’t determined by numbers, so even UO newbies would have something to contribute if they joined in on a dungeon raid.

    It’s also the ultimate truth that Ultima VII presents us with. I know that’s not an MMO itself, but it shares a lot in common with UO. There are absolutely no levels in Ultima VII, but it didn’t suffer as a game vs. the likes of Baldur’s Gate. to the contrary, I’d actually say it was better. The problem with levels is that levels dictate whether you can do X thing or fight Y thing. Why is that important? It’s important because it also dictates when you should do X thing or fight Y thing.

    The ‘when’ is a problem because it makes content redundant. This is an issue GW2 has, this is an issue WAR had, this is an issue that WoW and LOTRO had. This isn’t an issue relegated to any particular MMO. Basically, whereas the WoW players would end up stuck in the 60 raids at launch, grinding them over and over, GW2 players are stuck in the fractals.

    This is because the fractals are their ‘when.’ The fractals are the content relegated to that level. But what happens if you remove the level and you get the same rewards from fighting the Shatterer as you do from doing fractals? That means that a completely new player to the game could try the fractals, but an old veteran could be wandering the world and doing other content.

    But people are so completely obsessed with levels, they fetishise them so much, that they don’t realise how much of a curse they are. There’s a reason that Ultima Online was so popular and so fun for so long with such a tiny amount of content available. And that was due to the lack of levels. To be completely honest, I’d even say that Free Realms, with its ability to teleport anywhere for free, and its system of jobs, has a lot to teach the grown-up MMOs about how to do things.

    I still like Guild Wars 2, but I can definitely see how levels are a hindrance. And to be honest, that’s what I’m seeing here as well. And the end result is that people think they need more endgame content because they’re fed up of the level-when part they’re stuck at now. So they think they need new content so they can be somewhere else. If there was no level-when, then they wouldn’t be stuck in place.

    #16 2 years ago

Comments are now closed on this article.

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  • F1 2015 will arrive on PC, PS4 and Xbox One in June, includes Mexico circuit

    Codemasters has announced its F1 franchise will make its series debut on PlayStation 4 and Xbox One this June with the release of F1 2015. The game was developed using a new engine and contains improved handling and physics for all vehicles and parts attached. This includes: engine, transmission, aerodynamics, fuel tank, force feedback, suspension […]

  • Mortal Kombat X video confirms Liu Kang as playable character

    Liu Kang has been confirmed as a playable character in Mortal Kombat X in the latest video. You’ll also notice Bo’ Rai Cho in there as well. In the Shaolin trailer above you also get a look at Kung Lao and Kung Jin who is new to the series. Apparently, Raiden’s past champions of the […]

  • Short teaser for Star Wars: Battlefront shows the Battle of Hoth

    A short teaser for Star Wars: Battlefront has been posted by EA on Twitter. Well, that speeder isn't going anywhere. Can someone give us a lift to @SW_Celebration http://t.co/srEVrAA0zl #SWCA https://t.co/4W4LG8myke — EAStarWars (@EAStarWars) March 25, 2015 The teaser shows vehicles which we could be using in the game, but it mainly shows the snowy landscape […]

  • Pillars of Eternity releases today – get all the review scores here

    Pillars of Eternity, which still stands as the second most-funded video game on Kickstarter, finally releases today. It’s also getting some rather positive reviews scores, which we’ve rounded up for you. The isometric, party-based RPG from Obsidian Entertainment was one of the first video game projects to take to Kickstarter, and hit its $1.1 million […]

  • Take an in-depth look at Evolve’s Behemoth monster and four new hunters

    Evolve’s fourth monster, the Behemoth, as well as the four new hunters are shown off in new gameplay video. Evolve’s latest gameplay trailer gives everyone a good look at each of the four new hunters and the massive Behemoth monster. The hunters can be bought either separately or though the hunting pass, while the monster […]

  • PS4 firmware update 2.50 causing issues with Killzone: Shadow Fall

    The suspend/resume feature in PlayStation 4′s 2.50 firmware update is causing some issues with Killzone: Shadow Fall. Killzone: Shadow Fall developer Guerrilla has said that the game is experiencing some issues in some instance where the suspend/resume feature is used. The timing of when players put the game in suspend mode does have an effect, […]

  • Bungie on Destiny matchmaking: “We believe there’s no substitute for a pre-made team”

    Crazy though this may seem, it’s possible that Destiny shipped according to plan. History points to community as a crucial component, far from the contingency that many now suspect. Paul Davies spoke to Bungie for clarity. “The community always engineers the best solutions for bringing players together. While Matchmaking is a great resource for introducing […]

  • Bloodborne works with suspend/resume, but only offline

    PlayStation 4′s newly-added suspend/resume feature works with Bloodborne as you’d expect, but only while offline. PlayStation 4 received the long-awaited suspend/resume feature today as part of firmware 2.50, and people are starting to test it out with various games. Bloodborne does work with the feature, but only if you play offline. Playing online is arguably […]

  • This is what Crossy Road looks like in first-person

    Crossy Road is fun and addictive. But in first-person, it’s mostly frightening. YouTube user Andy Front Films likes Crossy Road so much he decided to show off what it would look like in first-person. If crossing roads quickly and watching around for cars and trains, all of this as the camera chases you felt intense […]

  • Take a small behind-the-scenes peek at Mass Effect 4

    BioWare cinematic director Ken Thain has given us a very slim look behind the scenes at some motion capture work from the upcoming Mass Effect game. The upcoming Mass Effect game, whether it ends up being called Mass Effect 4 or not, will most definitely incorporate some form of motion capture work. How do we […]

  • Borderlands: The Handsome Collection – 8GB day one patch on PS4, 16GB on Xbox One

    Day one patches for Borderlands: The Handsome Collection are pretty hefty. Both the PlayStation 4 and Xbox One versions of Borderlands: The Handsome Collection require players to download lots of gigabytes to make the experience as smooth as possible. The PlayStation 4 version has an 8.31GB day one patch. The Xbox One version however has […]

  • Get a PlayStation 4 with Bloodborne and The Last of Us for $435

    If you’ve been waiting for the perfect game to get to buy a PlayStation 4, there’s no better time than the present. Amazon is offering a good PlayStation 4 bundle at the moment. For $434.99, you get a PlayStation 4 console, The Last of Us, and Bloodborne. The Last of Us is of course the […]

  • Upcoming Battlefield Hardline patch to nerf the K10, buff battle rifles

    Battlefield Hardline’s first patch will focus on weapon balance and a few changes have been proposed. Battlefield Hardline lead multiplayer designer Thaddeus Sasser posted a few of the balance changes that the team is considering for the next patch. K10: reduce bullet damage to 33 Saiga and PTR: reduce recoil to bring more in line […]

  • Call of Duty: Black Ops 3 and a new Resident Evil game coming this year, according to research firm

    According to digital games analyst SuperData, a new Resident Evil game is due this fall and that this year’s Call of Duty is Black Ops 3. In its latest report on digital console games, research and analytics firm SuperData revealed that a new Resident Evil is coming this fall. “We anticipate this month’s downturn to […]

  • Bloodborne: you can add gestures to your messages

    As players get deeper into Bloodborne, they keep uncovering so many of its little new additions, including this one. Bloodborne, like all of the Souls games before it, allows players to leave messages for other players. These messages could be used to point players towards impending doom, treasure, or just be sarcastic and witty. What […]

  • PlayStation 4 firmware update 2.50 is now live

    PlayStation 4 firmware update version 2.50 has started rolling out. Reports are coming in saying that Yukimura, PlayStation 4′s firmware 2.50 has been made available to download. The update is clocking in at just 245mb, so get downloading. 2.50 brings with it many new additions, including the suspend/resume feature, backup and restore, accessibility options and […]

  • Harley Quinn DLC for Batman: Arkham Knight is a prequel

    Batman: Arkham Knight’s Harley Quinn pre-order DLC is set before the events of the main game, according to Amazon’s description. Today we learned a few details about the pre-order DLC for Batman: Arkham Knight, namely the Harley Quinn one. According to the description on Amazon, the DLC takes place in the lead-up to the events […]

  • Bloodborne Vicar Amelia summon mystery solved

    Bloodborne players unable to summon near Vicar Amelia: here’s your solution. Bloodborne’s secrets are unfolding by the hour as clever players piece together From Software’s cunning design. Yesterday we reported problems summoning in the Cathedral Ward, before the Vicar Amelia boss fight. It turns out this isn’t a bug – or if it is, it’s […]

  • Steven Spielberg will direct film adaption of Ready Player One

    Steven Spielberg will direct the film adaption of the sci-fi, virtual world, video game themed novel Ready Player One by Ernest Cline. Warner Bros. bought the rights to the film in June 2010 and hired screenwriter Zak Penn to rewrite the previous draft written by Eric Eason, according to Deadline. The book takes place in […]

  • Bloodborne players with PS4 headsets shouldn’t forget about the custom audio

    Here’s a friendly reminder for Bloodborne players with PS4 headsets: be sure to download the Headset Companion App from the PlayStation store if you haven’t already. As previously reported, the game supports a custom Bloodborne audio mode which can be uploaded. It contains custom audio created by developers specifically tuned to enhance the audio. This […]

  • EA explains why FIFA Ultimate Team transfer prices are now platform specific

    EA has posted a blog entry explaining its FIFA Ultimate Team transfer market price ranges which now include platform-specific pricing in order to best the coin sellers. EA said it has implemented the changes to FUT over the last several weeks because it should be “fair and fun for every player,” ultimately coming to the […]

  • Game of Thrones: Episode 3 – The Sword in the Darkness now available

    In case you forgot, Game of Thrones: Episode 3 – The Sword in the Darkness was released today. It is available on Mac, PC, PlayStation 3, PS4, Xbox 360 and Xbox One. The third episode releases on iOS devices and Android tomorrow, March 26. The Sword in the Darkness finds Asher Forrester heading to Mereen […]

  • Bloodborne players are already documenting their crazy antics

    Bloodborne has been available for almost two days now in North America, and already players are posting interesting clips and character customization choices for the game. Below are interesting takes on creating a character and videos of a frustrating death and another full of blood coming from a very painful place – monster or not. […]

  • FIFA Ultimate Team celebrates sixth year in existence with giveaways

    FIFA Ultimate Team is celebrating its sixth year in existence with special events running from today until March 29. According to EA, every FUT fan will be handed one free pack every day, and those who play at least one match in the FUT Birthday Cup will have a chance to win rare “tradable In-Forms” […]

  • Halo Online is a F2P PC game in development exclusively for Russia – video

    Halo Online is a free-to-play game which will launch this spring in Russia, and is in development with Saber Interactive. According the reveal event attended by IGN Russia, the game was designed to run well on lower-end PCs and runs on a modified Halo 3 engine. The game is set on a secret UNSC space […]

  • SteamWorld Dig Xbox One release expected in late May

    SteamWorld Dig is coming to Xbox One, developer Image & Form has announced. A firm release date hasn’t been announced, but the studio expects the title to arrive on the system in late May. “We’re preparing quite an elaborate Easter egg for the Xbox One version – a gaming thing that we really wanted to […]

  • SMITE celebrating first anniversary with a sale on skins, Ultimate God Pack

    Hi-Rez Studios is celebrating the first anniversary of SMITE with a sale. From today through Friday, March 27, the Ultimate God Pack, which includes all current and future Gods, will run you $19.99. Alll individual pre-launch skins are 50% off, and all Gem Packs will award bonus gems. In addition, from March 27-29, all SMITE […]

  • Borderlands 2 has sold around 12 million copies, says Gearbox

    Speaking with Microsoft’s Major Nelson in his podcast, Gearbox Software boss Randy Pitchford stated Borderlands 2 has sold somewhere around the 12 million mark. As of August 2014, it was announced by Take-Two in its financial report the 2012 game had sold-in 10 million units. Pitchford noted in the podcast he learned of the figures […]

  • Broken Age releasing on PS4 and Vita same day as Act 2 on PC

    Double Fine Productions has announced it will release Broken Age on the PlayStation Store next month. Act 2 will also be released on PC. The full Broken Age adventure will release on PlayStation 4 and Vita on April 28 in North America and April 29 in Europe. It features cross-buy and cross-save. Broken Age Act […]

  • Star Citizen earned another $1 million within two weeks – total hits $76 million

    Star Citizen continues its funding streak with backers pumping another $1 million into the game’s development in the last two weeks. The total earned for the space sim has now reached $76 million ($76,015,532 to be exact) with 851,395 backers contributing to the staggering figure. Star Citizen’s latest update was version 1.1 which included two […]

  • Final Fantasy Type-0 HD, Resident Evil Revelations 2 and Battlefield: Hardline top Media Create charts

    Final Fantasy Type-0 HD, Resident Evil Revelations 2 and Battlefield: Hardline were the big ticket debuts during the March 16-2 period in Japan, with each game claiming the top three slots on the Media Create charts, respectively. Final Fantasy Type-0 HD moved 92,094 on PlayStation 4, while Resident Evil Revelations 2 moved 73,373 units on […]

  • You can now learn English or Spanish on Xbox One with the Rosetta App

    Want to learn English or Spanish? Rosetta Stone has an App for that on Xbox One. According to the language teaching firm, Rosetta Stone’s Discover Languages, the new application teaches English and Spanish by way of immersive simulation. Users will virtually travel to learn vocabulary and grammar “necessary for real-world interactions.” Here’s how it works: […]

  • PayDay 2 and PayDay: The Heist have sold over 9 million units combined

    The PayDay franchise is a lucrative IP for Starbreeze and Overkill, as both games combined have sold over 9 million copies as of November 2014. The company has also sold over 8 million paid DLC packages since PayDay 2 was released in 2013 (via NeoGAF). In its Q2 half year report issued in February, net […]

  • Nintendo wants to “surprise” customers with NX, not expand upon existing hardware

    Nintendo president Satoru Iwata has firm wants to “surprise” players with its new NX system. Speaking in an interview with Nikkei, translated by Kotaku, Iwata wouldn’t go into details on the new system, but stated expanding on a current gaming system would be “dull.” “In the past few years, the idea of what [encompasses] a […]

  • Kojima Station show suspended

    In another episode in the the ongoing kerfuffle between Hideo Kojima and Konami, the publisher has suspended the Kojima Station web show. Recent tweets from the newly created Japanese Metal Gear Solid account confirm that Kojima Station will not be broadcast tomorrow, but would not provide a date for the next episode. The Tweets were […]