Wed, Jan 16, 2013 | 05:06 GMT
DmC: Devil May Cry “fans” are a crying shame
Dante’s had a dye job and legions of devoted fans have sworn off his triumphant return to the forefront of action gaming. Brenna Hillier slow claps.

There’s a stereotype that gamers are all pathetic shut-in misanthropes with the social grace of pubic lice (pre-endangered species status) and adjustment disorders so pronounced they are visible from the moon.
This isn’t true. “Gamers” as a body don’t exist. The people who play games are just people who play games, and that arbitrary grouping is becoming even more diverse as gamification creeps into every aspect of our lives. (It will soon be impossible to microwave a TV dinner without scoring points, updating your Facebook, killing off a boss and unlocking an UBER EPIC 5000 armour set.)
But we all occasionally subscribe to the myth that gamers are a thing. It’s easy to do when you hang around sites like VG247. You start believing that this relatively tiny group of people who know and care about video games with an unusual level of passion are a solid, cohesive unit. You read the comments and you draw conclusions about what kind of people “gamers” are.
It’s not a very nice kind. Like all comment threads and forums everywhere, gaming websites tend to be dominated by vocal minorities keen to espouse their insanity and ignorance. According to this measure, the “gamer” kind is sexist; racist; homophobic; reactionary; unable to spell; almost exclusively male; hasn’t read a book since See Spot Run; probably dramatically under-equipped in the genital department; incapable of basic self-care like hygiene, cooking and housework; and covered in Cheeto dust.
Alright, I’m extrapolating a little here. But that’s the mental picture I come up with in-between rolling my eyes so hard my skull shakes whenever I read some embarrassing comment about how Dante’s hair colour means DmC: Devil May Cry isn’t a solid, excellent game well-worth your time.
Here’s a bridge: now get over it
Look, kids, the verdict is in: DmC is a lot of fun. As it should be; it was built in close consultation with the team of action experts at Capcom who oversaw the rest of the much-praised series. Sure, Kamiya was not on board – but Kamiya is just one man and, newsflash: games are made by dozens if not hundreds of people. When celebrity individuals depart, companies like Capcom don’t lose ground. The teams that stay behind still have all the knowledge and expertise they used to build the games they are almost never given any credit for. A single auteur makes a better headline, see.
Capcom went to Ninja Theory not because it couldn’t make a Devil May Cry game itself, but because it looked at the developer’s body of work, probably paying particular attention to the excellent Enslaved: Odyssey to the West, and decided it wanted that kind of creative force to reinvent Dante’s universe.
See, Dante’s universe was starting to wear thin. It didn’t start in a strong place. The gameplay was strong and Capcom turned the hodge-podge into a solid action game in the same way developers and publishers have salvaged projects since the industry’s earliest days: it started making shit up on the fly and tidying up afterwards.
Devil May Cry was a great game and so were its sequels, but the franchise’s fiction and canon is not among the great works our industry has produced; it’s all style and no substance. Dante wasn’t written to have substance, he was designed with style, to take advantage of the then-new PlayStation 2′s graphical capabilities. This was a video game franchise designed to sell a lot of units as quickly as possible on the expensive new platform, not to push the boundaries of the artform.
That’s not necessarily a bad thing; the question of what criteria, mechanics or intellectual property, are important when assessing a game is yet to be settled. But it is a thing, and it means there’s nothing sacred about Devil May Cry’s fiction that prevents Capcom from begging Ninja Theory to try and put together a fictional universe it can continue to make games in until people grow tired of its rock-solid action stylings – without writing itself into problems it can’t solve by having a woman smash through a window on a motorcycle and flash her tits.
Rage face
I understand how uncomfortable it is to have a character and world you love rewritten, even when you can admit to yourself that the original product was not proof against criticism, which many of you apparently can not. What I do not understand is the blithering insanity of Devil May Cry fans in the face of a reboot which does the franchise no harm and by all accounts, quite a lot of good.
The existence of DmC: Devil May Cry doesn’t stop the earlier games existing. It doesn’t betray or compromise that existing (incoherent) vision you love so much. If Microsoft threw up in a puddle and sold it under the name “Halo 5″ it wouldn’t stop Halo and its sequels being what they are. If the brand is diluted that’s not your problem – that’s the publisher’s problem when the money starts to trickle away. There was no “true” Devil May Cry game which was shelved for DmC. DmC’s existence, should you choose to ignore it, has no effect on you whatsoever.
Despite the complete absence of logic behind this ill-will, it runs so strongly that some of you have gone so far as to send death threats to Ninja Theory staff.
And yet despite the complete absence of logic behind this ill-will, it runs so strongly that some of you have gone so far as to send death threats to Ninja Theory staff, to accuse VG247 and its peers of corruption, a charge which stinks of conspiracy-theory paranoia, and to write thousands of words of rabid vitriol against Dante’s hair colour rather than react like a normal human being to a game that has absolutely no impact on your life and happiness in any meaningful way.
Devil May Cry is a video game. You are throwing a hissy fit because a character in a spin-off video game has a different backstory and hair colour to the one you’re used to. I shudder to think what will happen if you are ever required to move house, break up a relationship, change jobs or shave off your neckbeard.
You’ve lost it, “gamers”. I’m ashamed to be sharing an arbitrary demographic grouping with such raving imbeciles. Go outside. Get some fresh air. Volunteer at a soup kitchen. Grow the fuck up. And try DmC: Devil May Cry, because it’s a good video game. Remember how you used to like those?


668 comments
Older Comments
#651
Erthazus
29/01/13, 11:02 pm
@642, The only reason why it is not in 60 frames per second is because it is made on Unreal Engine 3. Hack and slash game on the engine that is not suited very well for this type of genre because of some lightning effects and so on. It’s too much for consoles in this late generation.
Previous DMC devs were much smarter and you could even destroy some stuff in the game.
Well, Ninja Theory programming is the same as writing. It’s crap, anyway.
@YoungDMCFanboy,
“He still expects that every developer sits down and frantically tries to put in DX11 into a game that simply wasn’t developed with it in mind. ”
Are you a retard? Direct X11 is just tesselation and it does not require any additional work in mind. No one asks Shadow Bokeh and other features that require some work “with development in mind”.
Even Devil May Cry 4 had Direct X10 which had small features but still it was great that developer offered a graphical choice for a PC.
I don’t want to Force my Nvidia Panel for the new shitty DMC game. Oh cool, Direct X9 in 2013. Tards.
#652
YoungZer0
29/01/13, 11:26 pm
So what are the oh-so-important DX10 features you desperately want to see in a videogame you never played but said you played?
I remember Crysis 2 having DX11 with a huge patch and even that wasn’t enough for you, you’re such a greedy whore.
#653
absolutezero
30/01/13, 12:33 am
How come Blue Castle games managed to work with MTFramework?
BAISE MOI
#654
YoungZer0
30/01/13, 12:34 am
The results speak for themselves.
#655
absolutezero
30/01/13, 12:35 am
What being bought by Capcom?
#656
YoungZer0
30/01/13, 12:50 am
The game, i mean.
#657
Ireland Michael
30/01/13, 2:17 am
@642 Good job taking my words out of context.
I know it was original intended as RE4. I simply said the Resident Evil influences were pretty clear from its design, and not it’s beat qualities either.
“The article implies that DMC was thrown together as if there was no “real” development behind it.”
No it doesn’t. Just because it was made to capitalise on the console’s power (something the developers said themselves) doesn’t mean it had no development behind it. You’re simple making up implications based on circumstantial evidence.
“Not just that it also had Shinji Mikami watching over it, the father of Resident Evil, and the creator of what became known as “survival horror”…”
The Resident Evil franchise has always been shit, frankly, even for its time. It had horrible controls, horrendous acting, and awkward, tedious gameplay. The only time it ever got good was Resident Evil 4.
“DMC 1 by todays standards is old, cliched, and didn’t age very well, but at the time, it was praised highly across the board. It was considered new, and innovative, and at the time it pushed the envelope for action games.”
True classic always remains good, no matter how old they are. DMC certainly showed that games didn’t have to be utterly monotonously dull corridors walking boredom fests, and that controls could be fun, sure, but it’s still a weak game by modern standards, while many other games only age like fine wine. Your nostalgia paints a more positive image of the game than it actually has. There was a god awful lot wrong with it, even back than. I’m not going to pretend ther wasn’t.
#658
Vice
30/01/13, 7:36 am
Ok I was one of naysayers and even though I still hate new Dante, his looks and attitude, he’s nowhere even close to truly badass and mature Dante of 4th game, but the game itself is actually pretty damn good and I’ll even go as far as to say that it’s probably second-best in the series, right behind first one. Looks quite fantastic also on PC. Can’t wait for real Dante outfit dlc.
#659
DSB
30/01/13, 3:38 pm
^^ Dude likes the game!
Are you really just gonna let that stand, tr00 DMC fans?
If you ask me, I think a verbal beatdown is in order. 43 posts worth should do the trick.
#660
Hellhound30x
30/01/13, 6:13 pm
#655 you’re still not getting it.
IT WAS NOT INFLUENCED BY RESIDENT EVIL. IT DID NOT HAVE RESIDENT EVIL INFLUENCES IN THE GAME. IT WAS A FULLY LEGITIMATE RESIDENT EVIL GAME! DMC 1 in the end was virtually unchanged, in terms of campaign and game play.
the entire game was Resident Evil at its core.
Kamiya wanted a protagonist that wasn’t fragile or frail. He wanted to empower the player, this is why he made Dante, and before they decided on Dante, “The story was based on unraveling the mystery surrounding the body of protagonist Tony,an invincible man with skills and an intellect exceeding that of normal people, with his superhuman abilities explained with biotechnology.”
“Kamiya eventually rewrote the story to be set in a world full of demons and changed the hero’s name to Dante.The cast of characters remained largely identical to that in Sugimura’s scenario,although the hero’s mother and his father, the latter an early version of Umbrella founder Lord Ozwell E. Spencer, were written out of the story. The game’s new title was revealed as Devil May Cry”
Every Development house out there always makes a jump to the next gen console. I fail to see your point? How was it made just with the purpose of “capitalizing” on the ps2′s hardware? -IT WAS THE NEXT INSTALLMENT OF RESIDENT EVIL! It wasn’t made cheaply with the only purpose to be on the ps2… That was my point.
Now concerning your “Classics” argument, thats an opinion. Nothing more. Nothing less. I think the original Prince of Persia games were “Classics” but they didn’t age well, by todays standards in gaming. Assassins Creed, (buggy as it is) trumps Prince of Persia in so many ways, but I still consider those old Prince of Persia games classics, as do I Resident Evil, and Resident Evil 2…
“The Resident Evil franchise has always been shit.”
LOL! You must not have gamed back in the day then… because Resident Evil as I recall was “ground breaking” with the use of “prerendered” backgrounds, in terms of graphics… Remember we’re only talking a 33 MHz processor, with 2 mb’s of R.A.M. Resident evil was pretty, and impressive for its time. (You write like someone who has just started gaming this gen.)
#661
Ireland Michael
30/01/13, 6:36 pm
@658 … *headdesk*
I never said it was influenced by it. I said obvious Resident Evil influences were clear in the design.
The constricted camera angles, the puzzle elements, the design of the locations. Obvious holdovers from when it was originally intended to be a Resident Evil game.
“LOL! You must not have gamed back in the day then… because Resident Evil as I recall was “ground breaking” with the use of “prerendered” backgrounds, in terms of graphics… Remember we’re only talking a 33 MHz processor, with 2 mb’s of R.A.M. Resident evil was pretty, and impressive for its time. (You write like someone who has just started gaming this gen.”
1) I have been gaming since before the Commodore 64 was even on a thing on tha shelves, “son”
2) It had pretty backgrounds. That’s great. The gameplay was still utterly terrible.
#662
Hellhound30x
30/01/13, 6:46 pm
#659 “The gameplay was still utterly terrible.”
The original RE was more about atmosphere. You do know that? It was about “tension” too…
Either way we’ve gotten to a point where now we’re just arguing opinion.
You’re not going to change my mind, and I’m not going to change your mind. (Not that I was trying.)
So I say, “lets just agree to disagree,” and leave it at that.
#663
Askio
06/02/13, 5:05 pm
I find this article insulting. Not because of your opinion of the reboot of DmC. That is your opinion, and I see pros and cons from what I have played in it. What really frustrates and insults me is your description of the fans that decided they didn’t like a reboot. It takes me back when Mass Effect 3 fans were upset and tens if not hundreds of thousands of fans told bioware they were unhappy with it. And gamers were called “entitled” and those who dissented from the large media sites reviews were “spiteful, vocal minority.” Here are some facts.
The new DmC sale projections have been dropped from 2 million to 1.2 million. Almost half. That means almost half of the marker that they thought they could get easily is unhappy with the game reboot for one reason or another. That isn’t some vocal minority. Even if technically 50.01% is the majority, if the only 49.99% of people aren’t happy with something, then odds are you’re doing something wrong. So no, it isn’t some spiteful fans. They are fans that are truly hurt or upset about the way the game has been taken, and you’re shutting down their opinions with a few opinions of game reviewers who, frankly, are just people in of themselves. You’re words and reviews are not the hand me downs of some God like figure.
Second, fans are told if they don’t like something that they should vote with their wallets. Well, this is a case of people doing just they. Again, around 800,000 of them according to the company’s own numbers. Clearly, many fans have spoken with their wallets. And while there are people that go to far, I won’t deny that, that isn’t all 800,000 of them who don’t buy the game. So, what can we do when we aren’t happy? We can’t criticize something, and now we have to buy it otherwise we are an entitled minority.
Like I said, you are entitled to your opinion as a reviewer. But it is only your opinion. And those reviews you cite are only the opinions for a few other people. Don’t assume or lump all gamers together, because that is exactly what you are doing with your article here. And as someone who plays games, and will most likely have no desire to keep the new DmC for my own reasons, this article insults me.
#664
DSB
06/02/13, 5:11 pm
Back in bidnezz!
#665
KrazyKraut
06/02/13, 5:15 pm
Please call….
#666
KrazyKraut
06/02/13, 5:16 pm
….the exorcist!
#667
YoungZer0
06/02/13, 5:19 pm
Uh, we’re past the devil’s number. O:
#668
YinStyle
10/03/13, 3:55 pm
I’m sorry but this is gullible. You’re judging players’ taste and it’s almost insulting for every DMC fan to read.
“See, Dante’s universe was starting to wear thin. It didn’t start in a strong place. The gameplay was strong and Capcom turned the hodge-podge into a solid action game in the same way developers and publishers have salvaged projects since the industry’s earliest days: it started making shit up on the fly and tidying up afterwards.”
It did have a strong base. It left many players with countless questions about Dante, Mundus, Nelo Angelo, Sparda, Eva, Trish and demons. Every single sequel/prequel after that except DMC2 left players at the edge of their seats out of pure curiosity. Gameplay aside, the storyline’s BASE was what allowed DmC to even be created. Only the storyline.
As for DmC:
Fans have a right to complain. The whole concept of conspiracy theory and rebelling towards society was just too obvious. DMC never was a politics type of thing. Mundus was 3 red orbs and not a succesful banker aiming to control the world through debt meanwhile conspiring with a president. Mundus never thought highly of anything it would only be logical that Mundus wouldn’t have a child since he was ‘the dark one’. Meaning there’s nothing he can think of higher than himself. Vergil never thought dishonorably and even in Devil Trigger(Nelo Angelo) under Mundus’ control was he still humble. In DmC he shot a demon female with her back turned while also loading a cap on her unborn child, he wanted to reënslave humanity under his own control and he didn’t think about protecting anyone or anything but himself. That’s not really the Vergil anyone recognizes from let’s say DMC3.
I’m sorry but you really sound like someone who was introduced to Devil May Cry right after DmC. Your opinion cannot be dominant towards gamers who have seen DMC’s ups(DMC1/3/4) and its downs(DMC2/DmC(questionable)). It’s like trying to teach Mihali about Zen and Flow when he was the one who introduced it to positive psychology. It’s like walking up to Sun Tzu and starting a conversation with him about why you’re more logical in terms of strategy. Let me overexaggerate: It’s like pissing in an ocean of piss. And yes, the guy who came up with the concept of DMC does have a more dominant view over it than the people who worked with him to making it. He directed games such as õkami and God Hand which turned into very good games.
Of course, I’m not saying DmC was bad. I’m saying DmC shouldn’t be called DmC because it doesn’t have much to do with DMC. Donte does have a logical build-up towards today’s Dante but there are so many things that are wrong with the overall picture that it’s almost too hard for anyone to accept this as a prequel. Especially Vergil’s Downfall where he goes from dishonest and disrespectful to revolting. If that was a build-up for Mundus then we would kindly welcome it. But, this is Vergil we’re talking about.
If you wanna make fun of the fanbase’s culture then be my guest. We all disagree on the same things. After all there are only two old men in the muppetshow. Your arrogance can make it three and still nobody would even find your insults relevant…
I FULLY AGREE WITH Askio. This article was a pun and-a-half for the typical DMC player but it sparked up some oral karate for all of us.
Older Comments