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“Sequels kill creativity”, says Heavy Rain creator

Friday, 11 January 2013 01:35 GMT By Brenna Hillier

Quantic Dream boss David Cage has blamed sequels for what he sees as a dearth of creativity in the industry, and put the responsibility back on the gamers who pony up again and again.

“If you’re interested in innovation and believe that games could be more than shooters, then you realise that sequels kill creativity and innovation,” Cage told OPM UK.

“Many people want the same and if that’s what you offer them, they will gladly buy it. The result is very simple. Gamers invest money in publishers having no interest in innovation.”

That’s right: it’s your fault, apparently. Cage said gamers “encourage” publishers to “keep making the same game every Christmas, and everybody’s happy”.

Except the Indigo Prophecy, Heavy Rain, Beyond: Two Souls developer, obviously.

“We don’t give people what they expect. We want to give them something they want without knowing they want it”.

Cage and Quantic Dream’s latest, Beyond: Two Souls, will preumsably be ?chock a block with creativity and innovation since it most certainly isn’t a sequel, and is due exclusively on PlayStation 3 sometime in 2013, possibly around May.

Thanks, Gamespot.

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16 Comments

  1. roadkill

    Yes because the Mass Effects 2 and 3, Witcher 3, Guild Wars 2, Battlefield 3 and probably even others simply suck. Ha! What an idiotic remark!

    #1 2 years ago
  2. apollyonbob

    Says the guy whose awesome demo of Heavy Rain about a woman crying was followed by the awesome demo of whatever about a woman crying.

    I don’t know if it’s just the way this guy is written up or what, but he always comes off as hugely pretentious.

    And honestly, Heavy Rain was okay. It was not the best game of that year by any stretch. Red Dead Redemption was not only more emotionally engaging, it was more enjoyable to play.

    Riding into Mexico with ‘Far Away’ playing was way more emotional, to me, than being forced to watch the world’s most annoying and survival-instinct-lacking child being hit by a car – an outcome that you know is coming and is utterly fixed because you’re not playing a game, you’re playing some French guy’s “vision” and his “vision” declares that now is the time for you to feel sad so KID HIT BY CAR or WOMAN CRYING or SAD RAIN IS SAD.

    Hell, Heavy Rain didn’t even beat Mass Effect 2 in my book, speaking of sequels.

    Seriously, this dude rates himself way too highly. If his next game actually has real gameplay in it I’ll be shocked.

    #2 2 years ago
  3. Clupula

    Why are you comparing two games that have absolutely zero to do with each other? That’s like saying that you think Far Cry 3 is better than L. A. Noire.

    Hell, the two Quantic Dream demos don’t even have anything in common with each other other than who made them. It’s like you’ve got diarrhea of the mouth and constipation of the brain.

    #3 2 years ago
  4. Clupula

    @1 – Witcher 3 isn’t even a game yet and Mass Effect 3 is pretty much the weakest of the trilogy, even if you’re not rating it based on its ending.

    #4 2 years ago
  5. Dave Cook

    Assassins Creed 3 was one of the least enjoyable games I played in 2012. It’s the perfect showcase for the idea that sequels cause diminishing returns. Truly terrible.

    #5 2 years ago
  6. Telepathic.Geometry

    I think there are two kinds of sequels.

    There are sequels like Bioshock 2, and Rachet and Clank: A Crack in Time where they almost literally just give you more of what you got the last time, with little, or at least too little, innovation and fresh ideas.

    Then there are sequels like Pikmin 2, Borderlands 2 and PixelJunk Shooter 2 where they are able to mix it up enough with new ideas and content as to make it “feel” like an entirely new game.

    I feel like Cage is especially talking about the former type, but I think he might be right even in the case of the latter type. Maybe it’s a little too safe. Maybe it would have been safer for Arkane to make a sequel rather than make Dishonored.

    #6 2 years ago
  7. apollyonbob

    @3 So I explicitly called out that Heavy Rain was by far not the best game to come out that year. Some of the other games that came out that year were Red Dead Redemption, and Mass Effect 2.

    I understand that this may be difficult for you to accept, or understand, but you can actually compare games in different genres. And to be honest, Heavy Rain and Red Dead Redemption may be radically different in style, but they share some similarities in what they are attempting to do.

    More important than similarities in the story or themes though is that both games were very strongly attempting to make an emotional impact. By contrasting how one game makes an impact, and another game fails to make an impact, you can showcase one game’s shortcomings.

    Again, the games do not have to be the exact same genre to do this.

    “Hell, the two Quantic Dream demos don’t have anything in common other than who made them”

    Thanks, Ted, that was the point.

    This guy is talking about how sequels kill creativity, but I don’t see tons of creativity coming from his studio. I see the same hammer, used repeatedly, ad nauseum. Hence comparing the fact that when they want to produce a demo, it apparently features the same overwrought emotional chords.

    To me, I don’t see a ton of gameplay improvements coming from his studio. Heavy Rain, to me, was very reminiscent of the adventure games of yore. Only with QTEs. Regardless of how you feel about those style of games, I don’t get a sense of crazy creative innovation.

    This was then followed by being cudgeled with their idea of “emotional depth”, which, to me, was anything but.

    I compared it to RDR specifically because to me, RDR achieved what Heavy Rain set out to do. Only better.

    Also, point of information – Far Cry 3 is better than LA Noire.


    I guess I could compare Heavy Rain to Zork, if that makes you feel better.

    Beats Zork on graphics.
    Loses on sense of humor.

    #7 2 years ago
  8. Gadzooks!

    Cage doesn’t make games, he makes semi-interactive, badly acted, poorly scripted digital storybooks. There is no gameplay in anything that movie director wannabe does, so he is spectacularly unqualified to comnent on games and gameplay mechanics.

    #6

    Which R&C game had the player duplication/time shift mechanic before Crack in Time? IMO, CiT was the ONLY R&C to innovate past the basic format laid down in the original.

    Also, Borderlands 2 is almost exactly the same game as B1. I love ‘em both to bits, but there was no innovation or progression from one game to the next at all.

    #8 2 years ago
  9. Maximum Payne

    @6 Agree.
    There are sequels that were made from developers desire to improve and sequels that were made for money…

    #9 2 years ago
  10. viralshag

    What’s wrong with refining a good game into a great game? Some stories deserve more than one game just like some stories need more than one book or one film.

    #10 2 years ago
  11. orakaa

    @ apollyonbob:
    Red Dead Redemption emotionally moving ? You’re serious ? The game was good on its gameplay, mechanics, visuals and atmosphere, but if there’s ONE thing where it utterly failed, it’s on emotions and its story (just like GTA IV). It’s like a 4 hours concept artificially and poorly stretched to make it a 20+ hours game.

    You play a guy who does ANYTHING he’s been told, especially when people openly insult him and try to kill him in his back. The whole Mexican part killed me and made me wish for the main character to die… Come on the guy gets screwed by almost every character in the game and has absolutely no balls whatsoever… I still remember doing like 3 or 5 missions for the Mexican general who try to kill you several times and every time he’s like “oups, sorry, won’t do it again, HAHAHA, now go do what I tell you, you as*hole!”. Poor, poor writing…

    Story-wise, the ONLY good idea in RDR was the ending (but you have to bear dozens of hours and shitty dialogs to get that).

    #11 2 years ago
  12. silkvg247

    I don’t think it’s as black and white as he is making it. Certain sequels do harm the industry and I do wish people would just stop buying them. i.e. your FIFA type games which literally get rebranded with a new number, couple of features and that’ll be 40 quid thanks. I mean EA are just literally sat there laughing with that one I can tell ya.

    I think the COD franchise is also milked too heavily, but nobody notices because they’re happy to pay full price or what is effectively a single player campaign and some new multiplayer maps.

    But then other sequels I’d argue are pretty much essential because they continue a story that could have never realistically been finished in just one game. Or they’re needed simply because we loved the first one so much we *want* more e.g. Borderlands 2.

    True sequels don’t kill creativity, but rehashes and cash cows do.

    #12 2 years ago
  13. freedoms_stain

    I don’t think he’s talking in blanket terms “there should be no sequels” Sometimes it makes sense, other times it’s planned, and that’s ok.

    But when Bioware are asking “Next Mass Effect, prequel or sequel?” I’m thinking “Bioware, if you and your creative team don’t already know that, maybe it’s time to put Mass Effect away until you do.”

    Shoving out sequels every 2 years because “THIS FRANCHISE MUST HAVE SEQUELS” is bad for creativity within the industry.

    #13 2 years ago
  14. viralshag

    @12, I think I disagree. Yearly franchises like FIFA are needed and really don’t do much harm to the industry. Pricing is one thing but if people are willing to pay the money, EA are obviously doing something, or enough right.

    I continually buy FIFA this gen because almost every year has been an improvement on the last. And it’s not like every game designer has to do a stint working on FIFA or some other yearly sports game where they will lose their buzz of creativity. So I don’t see how some fans passion for some games impact the creativity of others.

    #14 2 years ago
  15. Da Man

    Not only David Cage has yet to make a videogame, but their latest one was pretty much a sequel to the previous nonsensical button mashing sex mini game demo.

    #15 2 years ago
  16. OlderGamer

    Everything is worth only what the purchaser will pay for it.

    I hate the oversaturation of long running yearly sequels. Alot of us do. However, if gamers are willing to spend their money on said franchises year in and year out…isn’t that their choice?

    This industry follows money. If gamers don’t want something, they don’t buy it. If they stop buying something, pubs stop putting it out. I am just as guilty as the next fella, I buy NCAA Football almost every year. And I have been doing scince it started coming out on PSx. I would like some competition in that particuler market space(I used to buy 2K NFL over Madden, for example, when I had the option).

    But the reality is that I want my Football. Just like GHZ wants his CoD. So the pubs are happy to provide. I don’t think yearly releases alone kill inovation. I think lack of competition in the market space does. In the case of Madden, w/o 2K sports making a NFL game, EA did pretty much rest on their laurels and release the same product year after year. 2K was a better, more robust and cheaper(20usd/year) game then what EA offered. So EA bought out the NFL liscence out from under 2K.

    That completly sucked.

    But in todays world of high end big budget games, you have to expect franchising. That is the goal. Any game that sells decent gets a sequel with the ide of being the next CoD/FIFA/GH/Forza/NFS/etc etc etc

    No one is interested in inovating their games. Only getting you and me to buy them. If we stop buying them, they will inovate in order to get us buying them again. But invoate for the sake of making a better game? Why bother if the same old formula will sell?

    #16 2 years ago

Comments are now closed on this article.

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    A remastered version of the Journey Collector’s Edition is coming to PlayStation 4 from ThatGameCompany. According to Gamespot, the trilogy will contain PS3 titles flOw, Flower and Journey on one disc, and it will run in 1080p at 60fps. A standalone version of Journey will arrive close to the trilogy’s release on PS4 through the […]

  • Here’s a few screenshots of PS4-exclusive Alienation from Housemarque

    Screenshots for Alienation, Housemarque’s four-player co-op PlayStation 4 exclusive, have been released and you can have a look at them in the gallery we’ve posted. Announced at gamescom 2014, the game features three main character classes, weapon customization, and various team set-ups. The game has players shooting at things with twin-stick gameplay with a top […]

  • Star Wars: Battlefront website notes November 17 release, teaser video and first image hit

    The first Star Wars: Battlefront image has been posted, and apparently it appeared on the official website at some point this morning. The game will also be released on November 17, according to the official website’s source code. The release date is noted in the code located in the image below. Props to Gematsu for […]

  • Mortal Kombat X is the fastest selling entry in the series to date

    Mortal Kombat X has sold faster than any other game in the series to date, making it the “biggest launch” in Mortal Kombat history, according to creator Ed Boon. Speaking in a series of tweets, Boon said both the mobile and console versions have “literally millions of players getting online” resulting in the servers being […]

  • Shadow of the Beast reboot resurfaces with some new screenshots

    The Shadow of the Beast reboot, which was announced in 2013, has show its face once more with early screenshots. Screenshots of the Amiga classic remake show off the Karamoon’s desert and the main character, Aarbron. According Matt Birch, CEO and founder of Heavy Spectrum, the team is currently hard at work on the “core […]

  • Halo: Spartan Strike arrives on Windows 8, iOS and Steam today

    Halo: Spartan Strike is now available on Windows 8, Steam, iOS devices and Windows 8 phones. The mobile top-down shooter will run you $5.99. Halo: Spartan Strike tells a new story in the Halo universe set during the events of Halo 2 on New Mombasa in 2552. Those playing on Windows 8 devices can compete […]

  • Final Fantasy 15 video shows highlights from the Episdoe Duscae demo

    Square Enix has released a Final Fantasy 15 video which shows highlights from the Episode Duscae demo included with launch editions of Final Fantasy Type-0 HD. FFT0 has shipped over one million copies worldwide, and a player feedback survey is available for the Duscae demo until May 19. Final Fantasy Type-0 HD is available on PlayStation […]

  • Bloodborne has sold over 155,000 digital units since release – SuperData

    PlayStation 4 exclusive Bloodborne has sold over 155,000 digital units since it was released on March 24, according to SuperData’s latest report. The figure produced by SuperData is worldwide and comes on the heels of the one million units sold announcement earlier this week. “After the release of the beautiful but terribly short game The […]

  • Nintendo US eShop update: Mega May returns, Super Smash Bros. update, Mii Fighter costumes

    Nintendo has updated the North American end of the eShop with a Super Smash Bros. update and the StreetPass Mii Plaza games Battleground Z and Ultimate Angler. The update is rather detailed, and a bit larger than normal, and you may wish to pay special attention to the activities listed. Here’s the full update: StreetPass […]

  • Here’s your first look at Sony boss Shuhei Yoshida in Super Time Force Ultra

    Sony Worldwide boss Shuhei Yoshida is a playable character in Super Time Force Ultra, and today, Capy Games has provided a couple images of the man himself in the game. Yoshida was announced as a playable character in the game during Sony’s PlayStation Experience event back in December 2014. The PS4 and Vita version will […]

  • The wait is almost over – The Witcher 3: Wild Hunt has gone gold

    CD Projekt RED has announced the news we’ve all been waiting to hear: The Witcher 3 has gone gold. This means Geralt’s latest, and possibly last, adventure has been sent to the factory to be pressed into lovely gaming discs. “We worked so damn hard over the past three years to bring you this game,” […]

  • Everybody’s Gone to the Rapture is a “couple weeks out from beta,” new trailer

    Everybody’s Gone to the Rapture is just a “couple of weeks out from beta,” according to development studio The Chinese Room, and a release date will be announced “shortly.” To give you an idea of how development has been coming along since it was announced at gamescom 2013, the team has released a new trailer […]

  • GTA 5 on PC looks incredible, but I can’t recommend it to console players

    As much as Matt Martin loves GTA 5, he can’t recommend upgrading from console to PC just for a slick editing suite and even prettier graphics. “This is the third time in as many years that I’ve bought GTA 5.” I have a Grand Theft Auto 5 obsession, as I’m sure you know if you’ve […]

  • The Forest engine updated to Unity 5, major graphical and gameplay improvements made

    The Forest’s latest patch added substantial improvements to the game. The Forest version 0.16 is now live on Steam with plenty of new additions. The game has been ported over to Unity engine version 5. The plant and skin shaders have been replaced or rewritten. Many other visual tweaks have been made, such as model […]

  • Star Wars: Battlefront banner leaks from Star Wars Convention

    EA has been setting up the Battlefront booth at Star Wars Celebration, and one leaked picture shows what could be the game’s main art. Someone on Reddit posted a picture of the game banner at EA’s booth. Here it is: Lots of things happening here. There’s a Star Destroyer in the distance, TIE Fighters and […]

  • Get GTA 5 working with Oculus Rift using this tool

    There’s a way you can play GTA 5 in VR if you own an Oculus Rift Dev Kit and have a bit of cash to spare. VorpX, the go-to program for adding VR support to games has received an update recently to support GTA 5. This is far from perfect, as it only translates the […]

  • FIFA Ultimate Team: week of April 15 team revealed

    This week’s Team of the Week is now available for anyone to challenge in FIFA Ultimate Team. The team members get selected each week based on their performance during the weekend matches. You can fire up FIFA Ultimate Team on any platform and challenge this squad. You’ll also find some Team of the Week items […]

  • Deus Ex: Mankind Divided will let you stealth all encounters, including bosses

    Deus Ex: Mankind Divided will bring back one of the original game’s major features. Deus Ex: Human Revolution is considered by many to be a great game and worthy of bearing the franchise name. One of its grating issues though was its boss fights. You only had one way to fight them: be confrontational. The […]

  • Project Cars PC specs and supported wheels announced

    The release date of Project Cars is inching ever closer and more details have been revealed to answer all your burning questions. Project Cars developer Slightly Mad Studios has revealed the full list of supported steering wheels on all platforms, as well as the minimum and recommended PC specs. Minimum specs CPU – 2.66 GHz […]

  • GTA 5 gets custom FOV mod on PC

    Those not satisfied with GTA 5′s built-in field of view slider can use a new mod to push the number even further. The PC versions of GTA 5 – just like its PS4 and Xbox One counterparts – lets you switch between third and first-person view in shooting and driving. The game has an FOV […]

  • Win! GTA 5 on PC!

    Want to win a Steam key for Grand Theft Auto 5 on PC? Just enter here. GTA 5 released on PC this week and is going down a storm. We like it a lot, which is why we’re giving away a Steam code for Rockstar’s latest. All you need to do is enter your email […]

  • GTA 5 topples Skyrim’s record for highest concurrent players on Steam

    Not factoring in Valve games, GTA 5 is the new king of concurrent player numbers on Steam. GTA 5 is very popular on PC, even more popular than games like Skyrim in its heyday. The number of concurrent players for GTA 5 has peaked today at 301,246. This makes it the only non-Valve game to […]

  • Mortal Kombat X: what does a modern fighting game look like?

    Mortal Kombat continues to evolve as NetherRealm adds RPG systems and daily challenges to a solid fighting game, says Sherif Saed. “Mortal Kombat X takes many cues from games like Destiny, Call of Duty, and GTA Online with hourly, daily and weekly events.” For as many of its familiar facets, Mortal Kombat X has enough […]

  • J-Stars Victory VS+ coming west in June – new trailer

    J-Stars Victory VS+ will make the jump (see what I did there) to the west after all. J-Stars Victory VS+ is the western title for the fighting game which stars characters from a variety of Shonen Jump-published manga. Bandai Namco has announced the fighter will release in Europe on June 26 and in the Americas […]

  • Codemasters F1 license good through 2016

    Codemasters has at least one more F1 game in it. F1 2015 isn’t out yet, so Codemasters is naturally not talking about what it might get up to in the future. We do know what it can get up to, though; Codemasters’ Steven Embling told Videogamer has the option to continue the series. “We have […]

  • Project Cars has pretty deep graphics options on consoles

    Project Cars offers players a wide variety of ways to customise their graphic settings on PS4 and Xbox One. Project Cars is a graphics showcase and all early indications suggest it’s going to be one of the best-looking games out there. Slightly Mad’s commitment to graphics seems to go deeper than making things pretty, though: […]

  • Super Smash Bros. patch nerfs Diddy Kong – report

    Super Smash Bros. 3DS and Wii U is great but Diddy Kong is a beast and must be stopped. The latest Super Smash Bros. 3Ds and Wii U patch seems to have nerfed Diddy Kong, a character so over-powered that serious tournament players generate controversy by choosing to use him. Nintendo doesn’t publish patch notes, […]

  • Borderlands: The Pre-Sequel developer shuttered

    Borderlands: The Pre-Sequel developer 2K Australia has been closed down. Kotaku broke the news, and also had word from an anonymous source, who said that all staff have been let go. 2K responded to our request for comment with the following statement: We can confirm we have taken steps to begin the studio closure process […]

  • Samorost 3 trailer shows Amanita still in fine form

    Samorost 3 looks as delicately beautiful as its siblings. Samarost 3 developer Amanita Design has a reputation for gorgeous, slightly surreal world building. This new trailer for its latest adventure looks just as if not more lovely than the previous Samarost games and Botanicula. Samarost 3 is coming to Mac and PC later this year, […]

  • Amnesia dev’s new project SOMA now in beta

    SOMA is nearly here and I am torn between excitement and horrified dread. SOMA is the latest horror project from Frictional, the team behind Amnesia: The Dark Descent. We’re pretty excited to see what Frictional comes up with next, and we won’t have too long to wait, apparently; the developer has announced that SOMA is […]

  • Steam Guard mobile authenticator now in beta testing

    Steam is now testing its latest security measure. Steam helps you protect your account by offering two-factor authentication, a solution so beautifully elegant and effective that it’s astounding every gaming network doesn’t do the same (looking at you, Sony). Valve’s version is called Steam Guard, and it works via email. This isn’t always super convenient, […]

  • Godzilla battles Mothra in new trailer

    Godzilla lets you stomp around cities and battle classic kaiju. I’m in. Godzilla is coming to PlayStation 3 and PS4 in early July, but we haven’t seen a great deal of it since its December reveal. The new trailer below gives you an idea of just what Natsume has done with one of the biggest […]

  • Tales of Zestiria to launch this year – new trailer

    Tales of Zestiria continues Bandai Namco’s delightful new habit of bringing the popular JRPG series to the west before the shine wears off. Tales of Zestiria is coming west in northern autumn, the publisher has announced. That’s not a bad turnaround, given it first hit Japan in January, and localisation of text-heavy titles is expensive […]

  • Project Cars release date locked down, new trailer released

    Project Cars finally has a release date. Project Cars will release on May 8, Bandai Namco UK has announced. We haven’t yet had an update from Namco Bandai’s other regional offices, but its probably safe to bet the racer will release around the same time in the Americas, Europe and ANZ region. We can now […]

  • Attack on Titan: Humanity in Chains trailer shows combat, online multiplayer

    Attack on Titan: Humanity in Chains has plenty to offer fans of the anime. Previously known as Attack on Titan: The Last Wings of Mankind, the Spike Chunsoft action game is coming west thanks to Atlus. Gematsu reports it’s due in both Europe and North America in May, via the 3DS eShop. The trailer below […]

  • Bloodborne stamina recovery rate affected by equip weight

    Bloodborne players have unearthed an important gameplay detail not mentioned in the game’s menus or manual. In Bloodborne, players need to manage their stamina carefully for best results. A far more aggressively-tuned affair than past Souls games, Bloodborne does away with equip weight limits, and items have no listed weight details. As far as players […]

  • Street Fighter’s Ryu, Fire Emblem’s Roy spotted in Super Smash Bros. patch – rumour

    Street Fighter’s Ryu is rumoured for future Super Smash bros DLC following datamining of the latest patch. Super Smash Bros. 3DS and Wii U were updated recently, and hacker shinyquagsire23 claims to have found some interesting files while poking around in the 3DS patch data. As detailed on Reddit, the audio files included a new […]

  • Suikoden 3 PEGI rating suggests PS2 Classic re-release

    Suikoden. Suikoden 2. And now: Suikoden 3. Suikoden 3 has been rated by PEGI for PlayStation 3, presumably ahead of an upcoming re-release. Gematsu turned up the rating, and although we have no further information at this time, it’s not much a leap to assume the RPG will turn up as a PS2 Classic on […]