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Torment game set in Numenera universe to be developed by inXile

Wednesday, 9 January 2013 17:00 GMT By Stephany Nunneley

inXile’s Brian Fargo has announced a new Torment game is in the works with Planescape Torment designer Monte Cook and other members of the original team.

Set in Cook’s Numenera universe, which was anothersuccessfully funded on Kickstarter last year, Fargo has elaborated on what the game will entail.

“We won’t have faeries or devils, but we’ll have diabolical creatures from far dimensions with schemes beyond human imagination,” Fargo told RPS. “We won’t have gods, but we’ll have creatures who have lived for millennia with the powers of creation and destruction at their fingertips, with abilities honed over countless lifetimes.

“We won’t have other planes per se, but we’ll have pathways to hostile worlds and bizarre landscapes and ancient machines that catapult the players into places where the ordinary laws of nature no longer apply.”

Fargo said the idea for a Torment game has been mulled around the studio for quite some time, and the more the team explored the Numenera setting, the “clearer it became that it’s a natural fit for a Torment game.”

“And it isn’t too surprising that Numenera’s aesthetics work well for Torment given that Monte was a key designer for the Planescape setting,” he said. “Numenera is very exotic and rich, but is a flexible universe that empowers and support GMs.

“As Torment desires certain locations or features, we’ll be able to do what we need to while fully respecting the setting. This goes beyond a typical licensing arrangement as Monte will be giving us direct input and even provide writing for some of the game areas. I’m really pleased to have Monte be part of the team.”

Fargo said the title is currently in pre-production at the moment with the “story outline, design sketches of the major characters, and thematic concepts defined.”

Details on combat are still up in the air, but at present, the team is looking at “real-time with pause,” to provide a better experience for the game, especially after criticisms arose regarding Planescape Torment’s combat.

Fargo said the team is also considering taking the project to Kickstarter for funding, after the success of Wasteland 2.

“There are advantages to Kickstarter for both developers and backers,” he said. “We get our games funded without dealing with a crazy publisher and the backer gets a game for much less than what the finished product would cost non-backers.

“The benefit of crowd funding is that it provides feedback and accountability to the people who are actually going to play the game. It validates the concept and helps us prioritize the sensibilities of the project. We are not forced to compromise for the thought of how the mass market might react. It’s a wonderfully pure process and one that hinges on trust.”

A follow-up to the critically-acclaimed Planescape: Torment was hinted at in December by one of its original designers, Colin McComb, and given a blessing by Chris Avellone, who unfortunately is not involved this time.

You can read the full interview through here.

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5 Comments

  1. The_Red

    Glad to see some members of the original team but one of its best features of Chris Avallone’s writing and without him, I’m not entirely on board with this one.

    #1 2 years ago
  2. Sini

    Considering he said in one of the interviews Torment had too much dialog I’m glad he is not in on this one.

    #2 2 years ago
  3. YoungZer0

    I’d love to see the game being produced on some proper engine for once. As much as i loved the original, a lot of the art and the world itself is definitely hindered by the forced perspective and small pixels.

    Frostbyte Engine.

    #3 2 years ago
  4. Tormenter

    Sini… you’re the only person I’ve ever seen who has actually raised this point, part from myself, and I completely agree with you… Chris stay the F away from Torment. For that a$$hole to have said that, and it was only a few years ago, knowing full well how popular and highly regarded it was, he was basically giving his finger to the fans .. trying to make out that were we strange because because we liked thoughtful, wordy gaming experiences.

    As far as I’m concerned PS:T (THE best rpg ever made) was a total, planets converging, fluke, and I don’t believe ANYONE involved could make anything even nearly as good.. especially going by the level of professionalism, or lack thereof, they’ve all shown to have. Avelone and crew have NEVER produced a game that was finishable, even playable, out of the box, their level of quality standards has always been in the shitter. Nice ideas, piss poor execution, and don’t blame the publishers, dev companies are responsible for THEIR OWN reputation and continuously producing games for publisher who don’t care about the product being created is JUST AS BAD as not caring about the product themselves because they know fine well the release of the product will be sub-standard and they obviously don’t care enough about their customers and players to assure that that doesn’t happen. We KNOW publishers are greedy con men, but the devs still play the game the publishers way regardless of the effect on the customer. All they want is the wage, they don’t care.. or at least not that their ‘caring’ amounts to anything, about the final experience of their fans, and that oes for ALL devs who do this, although Avelones companies are particularly guilty of this.

    As for Fargo making another torment-ish game… lol.. It wasn’t just TNO and company that made the game, the setting was as responsible as the characters and plot for giving the experience we so enjoyed and if you take it to a different setting then REGARDLESS what you want to call it… it’s NOT a fugging Torment game.

    All these idiots are doing is selling our nostalgia back to us.. so screw that. both these guys can whistle for my cash.

    #4 2 years ago
  5. TheWulf

    Frankly? I’m glad Avellone isn’t dragging this one down.

    There are many writers I love at Obsidian (Fenstermaker and Stout being personal favourites) but I just feel that Avellone is given too much creative power, and the problem is is that whilst the man is intellectual, he has absolutely no imagination whatsoever. If you’re not convinced, then look into who wrote what in regards to Fallout: New Vegas.

    Boone and Cassidy were well written, to be sure, but they were also tremendously flat and wooden; they were characters that I often wished would just stop talking. And as an empath, Boone (stereotypical badass that he was) is one of the few characters I just couldn’t empathise with at all, regardless of his emotional pain. I was convinced that his wife had run off on him, because he’s the most uninspired NPC in the game.

    And Cassidy is just a drunk with little to no self-respect, and not even really redeemable either. Give me Raul or Lily any day of the week.

    Avellone is seriously overrated and over time I’ve come to realise this. There’s a difference between having an imagination and a poetic sole, and having an intellect and technical writing skill. The best writers have both, interesting writers have the former, the writers that’ll bore you to tears have solely the latter. He’s not a bad writer, he’s just unable to handle romance or wonder, at all. Flat. Flat. Flat.

    The problem is is that Obsidian has been giving him far too much power, lately. Putting him in creative lead roles, which means that the settings and stories tend to be completely predictable. Having a little bit of predictability in there is fun, especially if it comes from clues. But with Avellone you just go by the numbers, from scene to scene, never once daring to step outside the box.

    Another thing that bothered me about him is that he removed a choice in Fallout 2. One thing you never do in an RPG is remove a choice from the player. Not ever. That is a cardinal sin. You leave it up to the player to decide upon their storyline, any good GM will tell you this; and that’s what a great RPG is – a tale spun by a good GM, leaving a lot of power in the hands of the players.

    Avellone wanted to make a cheap & nasty joke about genocide and prove how evil the enclave were (as if that wasn’t painfully obvious already, considering how one-dimensionally evil he’d painted them to be throughout the entire story). Originally there was an option to save the intelligent deathclaws of vault 13; and they had a pretty sweet ending where they worked out a peaceful plan of expansion and co-existence.

    But nope. Xenophobic route! Wahey! That choice was cut so he could have his nasty little joke.

    This is the kind of man that Avellone is. He’s fucking tedious. Tedious to the point where he’ll take choices away from the player if he feels that they impact upon HIS GLORIOUS VISION. And he hasn’t really learned from that mistake since then, he doesn’t even consider it a mistake. You don’t pull the MY GLORIOUS VISION shit in an RPG, that’s not what a good RPG is about.

    This is why I ditched Cassidy and Boone by the roadside, I knew exactly what to expect from them.

    There are other writers at Obsidian though who’d definitely make this game a better one. But Avellone? Avellone is not one of them. Please stop hyping him. Avellone would kill any imagination this game might otherwise show utterly dead; which, admittedly, far too many people seem to like. But damn it, I like games being imaginative occasionally.

    When did imagination become a crime?

    #5 2 years ago

Comments are now closed on this article.

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    Just a friendly reminder to those planning on purchasing GTA 5 for PC: you have until March 31 to pre-order if you want all the bonuses on offer. Those who pre-order will be handed $1 million in-game cash plus a bonus $300,000. It is split between GTA 5 and GTA Online: $500,000 for Grand Theft […]

  • Games with Gold offers doubled for April – six games instead of three

    Microsoft’s April Games with Gold collection is being doubled. For the month Xbox Live Gold members will receive six instead of three games free. Here’s what’s on offer: Pool Nation FX: Available all month on Xbox One Child of Light: Available all month on Xbox One Gears of War: Judgment: Available from April 1-15 on […]

  • Pokemon players can grab a code for Shiny Charizard at GAME in April

    Pokemon Omega Ruby and Alpha Sapphire players along with Pokemon X and Y owners can grab a free, rare Shiny Charizard from April 3 at one of GAME’s 320 stores in the UK. The redeemable codes for the character will be made available upon request and no purchase is necessary. Those who pop into one […]

  • F1 2015 will arrive on PC, PS4 and Xbox One in June, includes Mexico circuit

    Codemasters has announced its F1 franchise will make its series debut on PlayStation 4 and Xbox One this June with the release of F1 2015. The game was developed using a new engine and contains improved handling and physics for all vehicles and parts attached. This includes: engine, transmission, aerodynamics, fuel tank, force feedback, suspension […]

  • Mortal Kombat X video confirms Liu Kang as playable character

    Liu Kang has been confirmed as a playable character in Mortal Kombat X in the latest video. You’ll also notice Bo’ Rai Cho in there as well. In the Shaolin trailer above you also get a look at Kung Lao and Kung Jin who is new to the series. Apparently, Raiden’s past champions of the […]

  • Short teaser for Star Wars: Battlefront shows the Battle of Hoth

    A short teaser for Star Wars: Battlefront has been posted by EA on Twitter. Well, that speeder isn't going anywhere. Can someone give us a lift to @SW_Celebration http://t.co/srEVrAA0zl #SWCA https://t.co/4W4LG8myke — EAStarWars (@EAStarWars) March 25, 2015 The teaser shows vehicles which we could be using in the game, but it mainly shows the snowy landscape […]

  • Pillars of Eternity releases today – get all the review scores here

    Pillars of Eternity, which still stands as the second most-funded video game on Kickstarter, finally releases today. It’s also getting some rather positive reviews scores, which we’ve rounded up for you. The isometric, party-based RPG from Obsidian Entertainment was one of the first video game projects to take to Kickstarter, and hit its $1.1 million […]

  • Take an in-depth look at Evolve’s Behemoth monster and four new hunters

    Evolve’s fourth monster, the Behemoth, as well as the four new hunters are shown off in new gameplay video. Evolve’s latest gameplay trailer gives everyone a good look at each of the four new hunters and the massive Behemoth monster. The hunters can be bought either separately or though the hunting pass, while the monster […]

  • PS4 firmware update 2.50 causing issues with Killzone: Shadow Fall

    The suspend/resume feature in PlayStation 4′s 2.50 firmware update is causing some issues with Killzone: Shadow Fall. Killzone: Shadow Fall developer Guerrilla has said that the game is experiencing some issues in some instance where the suspend/resume feature is used. The timing of when players put the game in suspend mode does have an effect, […]

  • Bungie on Destiny matchmaking: “We believe there’s no substitute for a pre-made team”

    Crazy though this may seem, it’s possible that Destiny shipped according to plan. History points to community as a crucial component, far from the contingency that many now suspect. Paul Davies spoke to Bungie for clarity. “The community always engineers the best solutions for bringing players together. While Matchmaking is a great resource for introducing […]

  • Bloodborne works with suspend/resume, but only offline

    PlayStation 4′s newly-added suspend/resume feature works with Bloodborne as you’d expect, but only while offline. PlayStation 4 received the long-awaited suspend/resume feature today as part of firmware 2.50, and people are starting to test it out with various games. Bloodborne does work with the feature, but only if you play offline. Playing online is arguably […]

  • This is what Crossy Road looks like in first-person

    Crossy Road is fun and addictive. But in first-person, it’s mostly frightening. YouTube user Andy Front Films likes Crossy Road so much he decided to show off what it would look like in first-person. If crossing roads quickly and watching around for cars and trains, all of this as the camera chases you felt intense […]

  • Take a small behind-the-scenes peek at Mass Effect 4

    BioWare cinematic director Ken Thain has given us a very slim look behind the scenes at some motion capture work from the upcoming Mass Effect game. The upcoming Mass Effect game, whether it ends up being called Mass Effect 4 or not, will most definitely incorporate some form of motion capture work. How do we […]

  • Borderlands: The Handsome Collection – 8GB day one patch on PS4, 16GB on Xbox One

    Day one patches for Borderlands: The Handsome Collection are pretty hefty. Both the PlayStation 4 and Xbox One versions of Borderlands: The Handsome Collection require players to download lots of gigabytes to make the experience as smooth as possible. The PlayStation 4 version has an 8.31GB day one patch. The Xbox One version however has […]

  • Get a PlayStation 4 with Bloodborne and The Last of Us for $435

    If you’ve been waiting for the perfect game to get to buy a PlayStation 4, there’s no better time than the present. Amazon is offering a good PlayStation 4 bundle at the moment. For $434.99, you get a PlayStation 4 console, The Last of Us, and Bloodborne. The Last of Us is of course the […]

  • Upcoming Battlefield Hardline patch to nerf the K10, buff battle rifles

    Battlefield Hardline’s first patch will focus on weapon balance and a few changes have been proposed. Battlefield Hardline lead multiplayer designer Thaddeus Sasser posted a few of the balance changes that the team is considering for the next patch. K10: reduce bullet damage to 33 Saiga and PTR: reduce recoil to bring more in line […]

  • Call of Duty: Black Ops 3 and a new Resident Evil game coming this year, according to research firm

    According to digital games analyst SuperData, a new Resident Evil game is due this fall and that this year’s Call of Duty is Black Ops 3. In its latest report on digital console games, research and analytics firm SuperData revealed that a new Resident Evil is coming this fall. “We anticipate this month’s downturn to […]

  • Bloodborne: you can add gestures to your messages

    As players get deeper into Bloodborne, they keep uncovering so many of its little new additions, including this one. Bloodborne, like all of the Souls games before it, allows players to leave messages for other players. These messages could be used to point players towards impending doom, treasure, or just be sarcastic and witty. What […]

  • PlayStation 4 firmware update 2.50 is now live

    PlayStation 4 firmware update version 2.50 has started rolling out. Reports are coming in saying that Yukimura, PlayStation 4′s firmware 2.50 has been made available to download. The update is clocking in at just 245mb, so get downloading. 2.50 brings with it many new additions, including the suspend/resume feature, backup and restore, accessibility options and […]

  • Harley Quinn DLC for Batman: Arkham Knight is a prequel

    Batman: Arkham Knight’s Harley Quinn pre-order DLC is set before the events of the main game, according to Amazon’s description. Today we learned a few details about the pre-order DLC for Batman: Arkham Knight, namely the Harley Quinn one. According to the description on Amazon, the DLC takes place in the lead-up to the events […]

  • Bloodborne Vicar Amelia summon mystery solved

    Bloodborne players unable to summon near Vicar Amelia: here’s your solution. Bloodborne’s secrets are unfolding by the hour as clever players piece together From Software’s cunning design. Yesterday we reported problems summoning in the Cathedral Ward, before the Vicar Amelia boss fight. It turns out this isn’t a bug – or if it is, it’s […]

  • Steven Spielberg will direct film adaption of Ready Player One

    Steven Spielberg will direct the film adaption of the sci-fi, virtual world, video game themed novel Ready Player One by Ernest Cline. Warner Bros. bought the rights to the film in June 2010 and hired screenwriter Zak Penn to rewrite the previous draft written by Eric Eason, according to Deadline. The book takes place in […]

  • Bloodborne players with PS4 headsets shouldn’t forget about the custom audio

    Here’s a friendly reminder for Bloodborne players with PS4 headsets: be sure to download the Headset Companion App from the PlayStation store if you haven’t already. As previously reported, the game supports a custom Bloodborne audio mode which can be uploaded. It contains custom audio created by developers specifically tuned to enhance the audio. This […]

  • EA explains why FIFA Ultimate Team transfer prices are now platform specific

    EA has posted a blog entry explaining its FIFA Ultimate Team transfer market price ranges which now include platform-specific pricing in order to best the coin sellers. EA said it has implemented the changes to FUT over the last several weeks because it should be “fair and fun for every player,” ultimately coming to the […]

  • Game of Thrones: Episode 3 – The Sword in the Darkness now available

    In case you forgot, Game of Thrones: Episode 3 – The Sword in the Darkness was released today. It is available on Mac, PC, PlayStation 3, PS4, Xbox 360 and Xbox One. The third episode releases on iOS devices and Android tomorrow, March 26. The Sword in the Darkness finds Asher Forrester heading to Mereen […]

  • Bloodborne players are already documenting their crazy antics

    Bloodborne has been available for almost two days now in North America, and already players are posting interesting clips and character customization choices for the game. Below are interesting takes on creating a character and videos of a frustrating death and another full of blood coming from a very painful place – monster or not. […]

  • FIFA Ultimate Team celebrates sixth year in existence with giveaways

    FIFA Ultimate Team is celebrating its sixth year in existence with special events running from today until March 29. According to EA, every FUT fan will be handed one free pack every day, and those who play at least one match in the FUT Birthday Cup will have a chance to win rare “tradable In-Forms” […]

  • Halo Online is a F2P PC game in development exclusively for Russia – video

    Halo Online is a free-to-play game which will launch this spring in Russia, and is in development with Saber Interactive. According the reveal event attended by IGN Russia, the game was designed to run well on lower-end PCs and runs on a modified Halo 3 engine. The game is set on a secret UNSC space […]