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Fallout 4 teased by ThreeDog voice actor

Wednesday, 9th January 2013 10:36 GMT By Dave Cook

Fallout 4 developer Bethesda may be gearing up for an announcement, according to the Twitter feed of ThreeDog voice actor Erik Todd Dellums.

While Dellums couldn’t clarify what he meant, he did retweet this fan response. Read into it what you will:

Thanks OXM – via VideogamesUncovered.

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35 Comments

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  1. Edo

    Yup,expecting the official announcement either at E3 or at this year’s VGAs ,either way can’t fucking wait!

    #1 2 years ago
  2. Gadzooks!

    Loved Fallout 3 and New Vegas, so Fallout 4 is a guaranteed sale for me!

    #2 2 years ago
  3. Moonwalker1982

    HELL YES!!! Oh my this would be fucking awesome. I loved Fallout 3 and if i hadn’t had countless of lock ups in New Vegas i would have loved that one just as much.

    I wonder what else this could be about. Certainly no Fallout 3 DLC and neither for New Vegas, cause Three Dog wasn’t in there. A movie then? Nah….has to be Fallout 4. OMFG i can’t wait. It’s kinda odd that he says there may be more coming…as if things are not for sure yet. I don’t give a crap about a movie, give me that game.

    #3 2 years ago
  4. Erthazus

    Fallout sequel from Bethesda that was a horrible consolized POS.

    I hope Obsidian will make a sequel like Fallout: New Vegas

    #4 2 years ago
  5. Moonwalker1982

    @4

    Not for me.Fallout 3 was brilliant, for some reason i digged the atmosphere a whole lot more than New Vegas and the countless freezes i had in New Vegas compared to only a few in Fallout 3 certainly didn’t help either. So hell no @ Obsidian and hell yes at Bethesda making it.

    #5 2 years ago
  6. Erthazus

    @5, It’s only your problem that you had freezes on your Xbox 360/PS3. I had none of them and as a game, Fallout:NV is miles ahead of Fallout 3 because Bethesda can’t do s… They failed with roleplaying system that was created by Obsidian devs before, they failed with stupid dialogs, quests, atmosphere and exploration in general.

    Can you finish Fallout 3 without killing a person? No, you can’t even do that. But in the previous title (F2 you could) and you could do that in F:NV. Besides, in F:NV you could finish all quests without killing a person or a creature. That is roleplaying.

    but hey, in F3 you could give a water to a homeless people and farm “good” reputation. That is fantastic roleplaying… LOL.

    #6 2 years ago
  7. Edo

    Don’t feed the troll guys.

    #7 2 years ago
  8. karma

    Fuck! I love Fallout. So cant wait to hear more about this if they’re talking about a sequel.

    If this does turn out to be FO4, then I hope they go the route that Obsidian went in New Vegas with the survival mechanics and factions. More hand crafted quests and characters rather than the sterile feeling, radiant stuff from Skyrim.

    #8 2 years ago
  9. Moonwalker1982

    Sorry Erthazus, i just can’t agree with that. I digged the atmosphere in Fallout 3 A LOT more than New Vegas and i honestly don’t see a world of difference between the two when it comes to the gameplay really. So even if i hadn’t had those crazy freezes in NV, i’d still place F3 above it.

    #9 2 years ago
  10. YoungZer0

    Grr, i hope they hired better writer, because the writing in Fallout 3 was atrocious.

    And ThreeDog has an insanely annoying voice.

    #10 2 years ago
  11. The_Red

    If it’s a Bethesda sequel then Thanks but no thanks. If it’s a Obsidian game though, I’ll be definitely interested.

    #11 2 years ago
  12. deathm00n

    I find the history of how new vegas survived the bombs so stupid that the whole game became a joke to me, but 3 had this feeling of real apocalypse, people suffering and everything, for me 3 is way better than NV, so yes, please bethesda be you the one to make the game.

    #12 2 years ago
  13. Clupula

    It would bother me a bit if Three Dog was back in Fallout 4. He was disrespectful of me on his show, so after I did the mission for him, I killed him, as I did every NPC who disrespected me. Him being alive in 4 would make me feel like my choices in the games meant nothing.

    #13 2 years ago
  14. Moonwalker1982

    @12

    Exactly how i feel too. I loved the beginning of Fallout 3, that really got me into the game right away.

    #14 2 years ago
  15. Eddie Rodrigues

    Fallout games from Bethesda are a true stud, half the gamers prefer 3, the other half prefers New Vegas, and honestly both are brilliant, but New Vegas had more RPG elements than 3, I say that because NV’s side quests gave me more pleasure in completing, since the end would show what happened to the factions/people/companions that I encountered along the way. 3 had more of a… should I say heroic build, or a extreme villain build if you had bad karma… Now the DLCs: in both games all but one weren’t good in my opinion, those are Brotherhood of Steel on F3 (the DLC didn’t count most of your interactions) and Dead Money on New Vegas (you could barely get every item from the DLC and mostly it wasn’t even worth the trouble)

    Fallout 4 could be in Canada, since in the Great War it made the fusion dance with USA… Or changing the title of the game (America’s Post-Apocalyptic Simulator if I’m not mistaken) maybe this time we could have a European terrain.

    #15 2 years ago
  16. Clupula

    Per the Fallout 3 DLC: Operation Anchorage was a chore to play. I was miserable every second of it. The UFO one was also pretty awful, but the Samurai was awesome. I loved both the Pitt and Point Lookout.

    #16 2 years ago
  17. Eddie Rodrigues

    @16 I felt like I was playing CoD or Battlefield in Operation Anchorage…. so pretty much I had fun but no RPG was used there… sadly

    Mothership Zeta was just for killing everyone in my opinion, all the crew was just… boring? USELESS? This was a scavenger DLC, worthy only because of the items

    Point Lookout: HMM HMM HMM! What a masterpiece it was! And the Pitt was true to the apocalyptic theme of the game, indeed it was great.

    #17 2 years ago
  18. YoungZer0

    @12: “but 3 had this feeling of real apocalypse, people suffering and everything”

    Remember how Fallout was never about that at all?

    #18 2 years ago
  19. DSB

    Murdering ThreeDog was easily the highpoint of Fallout 3 for me. I shot at him expecting the game to put up an invisible wall, since he was on the radio and all, but thank fuck his head exploded.

    Then I ate him, just to make sure.

    @18 What I love the most about the Fallouts is how everybody seems to have been driven insane by the end of the world. Fallout 3 had very little of that, and New Vegas definitely wasn’t as disturbing as the originals, but it was a lot closer.

    I remember one of the developers talking about how Bethesda wanted to tone everything down, and that’s why they ended up making Wild Wasteland for New Vegas, to make it more like the originals.

    #19 2 years ago
  20. Telepathic.Geometry

    I loved some of the missions in New Vegas, but I really hated the trophies. Fallout 3 was a joy to play from start to finish for me, much less buggy, and had a story that I actually gave a shit about. Give me Fallout 4 and forget about the movie (which has a very slim sliver of potential to be great, but would most likely just be shite: historically).

    #20 2 years ago
  21. Eddie Rodrigues

    There is something that I loved in New Vegas: challenges. It was the game’s way of telling ‘We are a RPG game with actual real time combat action, so make sure to kill things in variable ways so you get more XP and extra perks’. I play the game a lot, even with all those freezes and FPS decays (damn you Bethesda even EA knows how to work on consoles) and sadly think that F3 has nothing to offer more than Obsidian’s masterpiece

    Also, Hardcore mode, YES, BEAUTIFUL.

    #21 2 years ago
  22. Moonwalker1982

    I highly doubt it’s about a movie, i wasn’t even aware there was one coming. But yeah i agree, it will most likely fail. A new Fallout game would make a lot more sense too. How long after Oblivion did Fallout 3 came out? Either way… i hope so much Bethesda is the one making it and not Obsidian.

    #22 2 years ago
  23. YoungZer0

    @19: Yeah, i remember that. God, i miss the weirdness of the series. Even Wild Wasteland was pretty soft compared to the previous games. I want to be a porn-star again.

    What i loved the most about Fallout NV is that you had the option to kill Cesar. Fucking Cesar! The main guy behind the legion. Cleared out the whole camp and the people talked about it. He wasn’t the main bad guy, but he was a bad guy and killing him was a pleasure, extremely hard to pull off on Hardcore, but it was worth it.

    I think i had one mod too many, because at one point at least 50 legionaries attacked me. Nearly crippled my PC, because they all spawned at once.

    #23 2 years ago
  24. Erthazus

    @12, “but 3 had this feeling of real apocalypse”

    Fallout is and (never was) about the feel of the real apocalypse.

    S.T.A.L.K.E.R. is the example of apocalypse.

    #24 2 years ago
  25. saralouise378

    sss

    #25 2 years ago
  26. YoungZer0

    SSSensational!!!

    #26 2 years ago
  27. Gojira77

    Isnt Fallout 4 supposed to take place in Boston? or atleast thats the last rumor i heard about it.
    But with the whole, which is better 3 or NV, thing going on, idk which to pick really.
    Fallout 3 was better with atmosphere, and took everything a little more serious.
    New Vegas had more features, which is to be expected since it came out after.
    So basically, which is better, the atmosphere or the features. I say atmosphere, i guess.
    But just know that obviously Bethesda is gonna look into the features of New Vegas and Skyrim alike, while listening to what the fans want from the game, and theyll use this knowledge to deliver yet another great game. I for one, am excited as hell.

    could do without threedog tho, honestly lol

    #27 2 years ago
  28. Phoenixblight

    I honestly would like to see a Fallout without the desolate environments and ruined city. I would like to see more variety as if West Coast had been hit. It has everything forests,deserts, beach. THats what I hope for and with the same amount of depth NV had.

    #28 2 years ago
  29. DSB

    That’s part of the reason why I fell in love with Krater, I just wish it would’ve been a better game.

    There are a lot of ways to do a post-apocalypse, but everybody seems to crowd around the same one.

    #29 2 years ago
  30. Telepathic.Geometry

    I think that Fallout 4 would benefit a lot from a Skyrim-like graphical upgrade. As much as I love Fallout 3, it’s pretty fugly in places…

    #30 2 years ago
  31. Phoenixblight

    @30

    Not sure what you are saying but Fallout 4 would be using the Creation engine. Bathesda doesn’t invest all that money in a new engine to then only use it for one game.

    #31 2 years ago
  32. Stardog

    @31 It just isn’t a new engine. It’s their previous one with minor rendering updates.

    #32 2 years ago
  33. Phoenixblight

    @32

    Every engine uses components from their previous engine. No developer says “we are going to do things completely different because it’s new!” unless its so outdated that its inefficient.

    Bathesda put a vast amount of money time and resources into the Creation Engine.

    Its vastly different than their previous engine. It just uses the same pipelines that the previous engine used and there is absolutely nothing wrong with that.

    #33 2 years ago
  34. Stardog

    It’s not vastly different. Permanent employees don’t really count as “money” considering they will have been constantly working on the previous version of the engine, and the next one, and the next one…

    Half the tools in the public creation kit don’t even work.

    #34 2 years ago
  35. Phoenixblight

    @34

    “Half the tools in the public creation kit don’t even work.”

    So that has nothing to do with anything and usually the tools you get through mods are not what the developers actually use. They have their own in-house tools and work arounds.

    “Permanent employees don’t really count as “money” considering they will have been constantly working on the previous version of the engine, and the next one, and the next one…”

    They had to create a completely different team of programmers with vastly different abilities to make an engine while their designers and artist worked on the game. That totally counts. Bathesda didn’t have to do this. There are plenty of developers that ignore making or updating an engine. That is money and time they spent on doing that. It totally counts, programmers aren’t cheap.

    #35 2 years ago