Sections

DmC – expectation can be a double-edged sword

Tuesday, 8 January 2013 09:17 GMT By Stace Harman

With DmC’s first reviews now live, Stace Harman plays the first ten levels and finds that while sticks and stones might break his bones, Dante’s still a smart-arse.

Here is a title that rewards investment; Ninja Theory’s tacit acknowledgement is that when it comes to Dante, once is never enough.

Playing on medium difficulty, I reached the tenth of DmC’s 20-level campaign before dying for the first time.

Now, perhaps you believe that the implications of this admission encapsulate your expectations for Ninja Theory’s reboot. However, consider two things: the first is that a game over screen is seldom a prerequisite for an enjoyable experience. The second is that you’re not the only one with preconceived ideas concerning Dante’s return. Based on the first ten levels of DmC, it appears the Cambridge-based team responsible for this reboot has a few expectations of its own.

Ninja Theory’s first and most fundamental expectation is that it won’t only be veteran Devil May Cry players that play DmC. The Devil May Cry fan club is not an exclusive clique and you do not need to have played the previous games in the series in order to get a great deal from Dante’s fifth outing.

For first timers and those whose muscle-memory may have atrophied, DmC should be attempted on either Human or Devil Hunter difficulty levels. This will provide a comfortable challenge and allow you to master a handful of multi-hit combos and enjoy DmC’s modern-day narrative.

It’s fair to say that the series’s narrative history under Capcom has been filled with cheesy one-liners and pantomime performances. However, Ninja Theory excels at producing tightly-directed and well-acted stories and it set a high standard for performance capture in Enslaved: Odyssey to the West.

Granted, there’s still a generous handful of gorgonzola smothering DmC’s script, but while character development does not match that of Enslaved, it does produce a number of scenes that feature excellent performances from its cast.

The subtleties of facial expressions and body language enliven its cut-scenes, while the emphatic delivery of even some of its most outrageous lines can provoke a laugh. It’s an interesting story of revenge, betrayal and the insidious demon presence that has permeated every level of society.

Do not disturb

What’s more, some of its most disturbing scenes are sufficiently graphic to elicit a wince or exclamation of disgust; post-DmC, you’ll be less excited by the prospect of a “secret ingredient” in your favourite tasty junk food.

Ninja Theory might have developed DmC to be accessible by everyone, but the developer’s expectation of how seasoned players will approach it looks to be all together more hardcore. It appears to be taken as read that series veterans are going to want to replay both individual levels and the entire game multiple times.

This is evinced in level design that rewards those who revisit earlier stages armed with new weapons and techniques. Areas that were previously inaccessible can be plundered for hidden secrets, items and bonus stages. Meanwhile, the assumption that you’ll want to play through multiple times is most clearly demonstrated by the game’s seven modes and difficulty levels.

I wouldn’t usually spend time listing difficulty levels, but for an important sub-section of DmC’s players this is going to be a key feature, so: Human, Devil Hunter and Nephilim are available from the off and represent the traditional notion of Easy, Normal and Hard. However, with this being a Devil May Cry title, difficulty is more subjective than usual. Nephilim’s description reads: “Enemies are stronger and more challenging. Select this difficulty if you’ve played DmC before and want the full DmC experience.” In other words, veteran players should start here.

Complete the game on any of these three levels to unlock Son of Sparda, which introduces stronger enemies and remixed enemy waves. Complete Son of Sparda and you unlock both Dante Must Die and Heaven or Hell modes. Dante Must Die features the strongest and most extreme waves of enemies, while Heaven or Hell features the added twist of one-hit kills all round. Finally, complete the game on Heaven or Hell mode to gain access to the purist/sadist’s ultimate challenge: Heaven and Hell, in which Dante dies from any one hit, while enemies have full health.

Irrespective of whether you’re an old or new player and what difficulty level you select, Ninja Theory looks to have one final expectation of all of its players: that when it comes to a measure of progress, the positive reinforcement of a multi-faceted score system is universally preferred to the punitive punishment of death.

Points are awarded for style, which takes into account combo variety and is boosted by parrying enemy attacks, last minute evades and killing streaks. Taking damage drops the combat grade significantly and, as winners don’t do drugs, you’re also penalised for using healing items. End of level multipliers are added for the level completion percentage and the length of time taken and a rank from D to SSS is attributed. You might not die too often, but will you be satisfied until you’ve achieved at least an S rank on every level?

Dante has some neat new traversal moves (combining grapple and glide techniques that make me wonder what Ninja Theory could achieve with a Spider-Man licence) but as has long been the case with the series, the combat is the star of the show. His initial weapon-set consists of his sword, Rebellion, and quick firing twin pistols Ebony and Ivory. In the first half of the game, this load-out is bolstered by a handful of additional weapons that bring with them additional abilities, open up new areas and increase the potential for diverse combos.

The pre-defined combos are impressive, but skilled players will delight in creating their own based on each weapon’s unlockable and upgradeable move-set. The potential for seamlessly brutal self-expression is aided by telltale visual cues that can be used to link multiple moves from Dante’s entire arsenal, both on the ground and in the air.

Franchise fans have been vocal about their hopes and fears concerning this reboot, but it seems that the DmC developer also has expectations of its own. For the novice player, Ninja Theory has created an experience that rewards the gradual comprehension and increasingly competent execution of the game’s core mechanics.

However, it’s the game elements that require multiple play-throughs that should serve as a declaration of intent to the experienced anarchist. Here is a title that rewards investment; Ninja Theory’s tacit acknowledgement is that when it comes to Dante, once is never enough.

DmC: Devil May Cry releases on January 15 in the US and Europe.

Latest

  • Splatoon lacks voice chat to promote a positive online experience

    Nintendo’s multiplayer game Splatoon will not contain a voice chat option in order to “focus on the positive aspects” of online gaming. Speaking in the latest issue of Edge magazine (thanks, GamesRadar), Splatoon co-director Yusuke Amano said personal experience with negativity in online voice chat was one of the main reasons for excluding the feature. […]

  • D4 on PC: differences from Xbox One version, system specs announced

    D4: Dark Dreams Don’t Die – Season 1 is coming to PC, and Access Games has provided a list of features different from the Xbox One version. We’ve pulled most of the changes off the game’s website and posted them below, along with the PC specs. D4 on PC Kinect gesture input controls replaced with […]

  • The Megalodon returns to Battlefield 4 with the latest CTE patch

    The Megalodon Easter Egg in Battlefield 4 may have been removed earlier this year from Naval Strike, but it has since resurfaced on the CTE with the latest patch. I’d make a Jaws reference, but it’s been done to death. The shark is shown in the video on the Paracel Storm map which was where […]

  • Survival horror game Kodoku has a new work-in-progress trailer

    Kodoku, the survival horror title from Carnivore Studio, has a new work-in-progress video available, showing you how the game is coming along. Announced for PlayStation 4 and Vita back in 2013, the game is slated for release sometime this year, and tasks the player with avoiding mythical Japanese ghosts using only magic and stealth. Thanks, […]

  • Current HoloLens prototype has noticeably “tighter” FoV compared to January build

    Microsoft’s augmented reality headset HoloLens is still very much in the prototype stage, according to various reports out of the Build Conference. Microsoft hasn’t discussed technical specs with the press yet as nothing is set in stone, but during a hands-on at Build, Ars Technica noticed the prototypes had a “x86 processor, 2GB RAM, 802.11ac […]

  • Silent Hills petition asking Konami to continue development has over 50,000 signatures

    A petition to save the Silent Hills game has been formed by fans in the hopes Konami will change its mind and bring the collaboration with Guillermo del Toro back from the dead. Konami confirmed on Monday the Silent Hill remake from film director Del Toro and Metal Gear’s Hideo Kojima had been cancelled, but […]

  • Attack on Titan has a US release date, title changed in EU over copyright claim

    Attack on Titan: Humanity in Chains will be released under a different title in Europe, according to the publisher, and while a release date has been set for North America, the same cannot be said for fans across the pond. According to Atlus, a copyright claim in Europe has forced the company to publish the […]

  • Yooka-Laylee meets final Kickstarter Stretch Goal in less than 24 hours

    The Kickstarter for Playtonic’s Yooka-Laylee sailed beyond its final £1 million ($1.5 million) Stretch Goal overnight, which will allow for a simultaneous release on all announced platforms. Once funded, Yooka-Laylee was slated for release on Linux, Mac, PC, PlayStation 4, Wii U, and Xbox One; however, a simultaneous release on all platforms wasn’t guaranteed unless […]

  • Not a Hero will miss its May 7 release date, but not by much

    Not a Hero will miss its May 7 release date, according to an announcement from Roll7. Not to worry though, it’s only by a week. According to the developer, the delay is due to “having undergone super-secret upgrades to crank shit up to 60fps.” The extra week will provide the additional time needed for tweaking […]

  • Assassin’s Creed, The Crew, Far Cry 4, other Ubisoft titles on sale through the Humble Store

    Ubisoft has put a number of its games on sale through the Humble Store. Franchises Assassin’s Creed and Far Cry are on discount as are single release titles. The list of games on sale are below. For pricing in your region, head over to the Humble Store. Anno 2070 Complete Edition Assassin’s Creed 3 Assassin’s […]

  • Payday 2: Repeater rifle, Peacemaker pistol introduced with The Butcher’s Western Pack

    Overkill Software released the 21st DLC pack for Payday 2 yesterday, titled The Butcher’s Western Pack. The pack will run you $4.99/€4.99 and other digital distribution channels. “For our 21st DLC we go back in time to visit the Wild West and the arsenal it was known for,” said the developers. “With it we’re introducing […]

  • The Yooka-Laylee Kickstarter just launched and has already met its funding goal

    Playtonic Games launched the Kickstarter campaign for Yooka-Laylee at 5pm UK, and in just over 30 minutes it already hit its $270,000 funding goal. You can watch the funding counter continue to roll over through the link. Yooka-Laylee is a 3D platformer where the characters use special moves such as Yooka’s tongue grapple and Laylee’s […]

  • Batch of hi-res Persona 5 screenshots released by PlayStation Japan

    A set of screenshots have been released for Persona 5, and while you’ve seen these before in magazines and on the official website, these are high-res versions. Some will even look familiar to those who watched the first gameplay trailer back in February. The shots were posted over on the PlayStation Japan Persona 5 game […]

  • Is Alien: Isolation getting HTC Vive support?

    Placeholder images for SteamVR icons have been found and it looks like there may be support for Alien: Isolation, so if you enjoy soiling yourself, get psyched! NeoGAF members found a thread on Reddit, where a little rooting around in a Steam directory unearthed the images. The list includes both games and apps, and as […]

  • Xbox Live multiplayer is free this weekend on Xbox 360

    Xbox 360 players in all Xbox Live regions can play multiplayer online for free this weekend. If you are a Silver member, this means you are Golden from May 1-3 and can play multiple games online with your buddies. All you have to do is log-in to Xbox Live.

  • Assassin’s Creed actor Michael Fassbender confirms film production starts September

    The Assassin’s Creed movie will start production this fall, actor Michael Fassbender (Prometheus, 300, X-Men:First Class) as confirmed. Speaking with ComingSoon.net, Fassbender said filming will start in September, which is inline with Ubisoft’s announcement in February. The actor will star in the film alongside Oscar-winning actress Marion Cotillard, both reuniting with their MacBeth director Justin […]

  • Eve Online boss states VR won’t be as big as we think next year

    I don’t think I’m the only one who wants VR to hurry up and manifest into a Sword Art Online-esque reality. Unfortunately, the chief executive officer at the studio behind Eve Online doesn’t think that will be happening any time soon. Talking to Venture Beat, Hilmar Veigar Pétursson touched on his excitement at the prospects […]

  • The Last of Us: Left Behind goes standalone in May on PS3, PS4

    Naughty Dog has announced that The Last of US DLC Left Behind will be released as a standalone experience next month. It can be purchased for both PlayStation 3 and PS4 through the PS Store and a two-hour demo of the Factions multiplayer will also be made available. “The Left Behind standalone game will have […]

  • EA’s annual E3 press conference takes place on June 15

    Electronic Arts has announced its annual E3 2015 press conference will take place the day before the show kicks off on June 15. EA, Microsoft, Sony and Ubisoft always hold press events the day before E3 officially starts, so this isn’t any surprise, really. The presser, dubbed “Live to Play”, will last one hour and […]

  • Steam exchange rate mix-up closes down community market

    The Steam community market was buggered up big time today after a mix-up with currency conversion had items selling from practically nothing, to millions of dollars. PC Gamer picked up on the news after a thread on Reddit appeared with screenshots depicting just how silly things were getting over there. The currency exchange rate data […]

  • Britney Spears signs five-year deal with Glu for new mobile game

    Pop star Britney Spears has signed a five-year deal with Glu mobile for a new, untitled game. The mobile game will feature her “voice, likeness, and creative influence,” and is due for release sometime next year. Glu also signed a deal with Katy Perry in February, so expect a game revolving around her to hit […]

  • Large Activision publisher sale on Steam discounts Call of Duty, Prototype, more

    Activision has put the majority of its library on sale through Steam this weekend, and if other titles weren’t included, it could be referred to as a Call of Duty sale. Below are a few standouts. Call of Duty: Advanced Warfare – Gold Edition 25% off Call of Duty: Ghosts 67% off Call of Duty: […]

  • The Dota 2 International Compendium is out, second Stretch Goal almost complete

    The International Compendium has been released for Dota 2 with the prize pool sitting at a lovely $1,917,155 as of press time. Valve said over the weekend to expect the International Compendium to drop sometime this week. As with previous years, those who purchase the Compendium can earn rewards by completing challenges, making predictions and by […]

  • If permadeath RTS games are up your alley, check out indie project XO

    The Square Enix Collective showcases projects for a limited time to help drum up community support and potential backers, and RTS title XO from Jumpdrive Studios is worth taking a look at. The teaser trailer is fairly brief, but if you visit the page for XO over at the Square Enix Collective, it’s understandable – […]

  • GTA 5 PC patch disables mods. Here’s how to get them working again

    A new patch for the PC version of GTA 5 was released yesterday and, as it turns out, has wiped the ability to use mods with the game. The wasn’t great news for some players, but YouTuber taltigolt has already figured out how to play the PC version with mods after installing the patch. Matt […]

  • Xbox One ad stealth launches a mysterious Halo 5 competition

    A new Xbox One advert released today isn’t as straightforward as it appears. The trailer has a couple of pretty conspicuous ‘glitches’ throughout, and members of NeoGAF wasted no time in breaking it down. The first item of interest is the screen from the hunt the signal site, which displays an error message when accessed […]

  • Battlefield 4 Jungle map improved with latest update

    DICE LA has updated the Battlefield 4 Jungle map, adding more foliage and a new route. As demonstrated by Westie in the video above, the map now has the kind of foliage you’d expect in the jungle, helping to conceal infantry players. The update also tweaks positions of objective points and has added a concealed […]

  • Monster Hunter 4 Ultimate free DLC pack for May includes Metroid and Mega Man armour

    The May DLC pack for Monster Hunter 4 Ultimate boasts some big ticket items, including Metroid, Street Fighter, and Mega Man gear. This big fat chunk of free DLC, detailed on the capcom unity blog, includes Hunter equipment: Metroid’s Varia Suit Metroid’s Zero Suit Metroid’s Arm Cannon Taiko Drum Master Hunting Horn USJ’s Star Rook […]

  • Destiny: Xur location and inventory for May 1, 2 – Hard Light edition

    Here he comes with his weird face, dealing goods and gear for Guardians. It’s Friday. Xur: Agent of the Nine is back in the Tower. Of Course he is. Got your Strange Coins? Here’s what’s in his bag this week: Ruin Wings [Exotic Titan gauntlets] – 13SC Don’t Touch Me [Exotic Hunter gauntlets] – 13SC […]

  • Dragon Age: Inquisition Jaws of Hakkon DLC drops for PS4 on May 26

    Dragon Age: Inquisition DLC has now been announced for May 26 for PS3, PS4 and Xbox 360. The announcement was made on Twitter via the official Dragon Age account. Mark your calendars! #DAIJawsOfHakkon pic.twitter.com/mU1WfkSrQV — Dragon Age (@dragonage) May 1, 2015 The DLC was released for PC and Xbox One back in March thanks to […]

61 Comments

  1. Greek God

    ehh the game releases in Germany on 15.January aswell not 18
    http://www.amazon.de/Capcom-DmC-Devil-May-Cry/dp/B0090ERZUK/ref=pd_ecc_rvi_cart_1

    #1 2 years ago
  2. mobiugearskin

    I’m so pumped for this game and I’m so tired of reading all the shit thrown at the game and Ninja Theory from so called “fans” of the series.

    TWO FREAKIN’ YEARS this has been going on. Every comments section descending into a shit-storm.

    When DmC was announced in 2010, my reaction was the same as most. The character design was so far removed from the classic look that I didn’t know what to make of it at all. At the time, Ninja Theory had put out “Heavenly Sword”, which wasn’t great, and “Enslaved” hadn’t been released yet. “Enslaved” was very good, but the combat side of things… Weak. Simple. Definitely not what you’d expect from a “Devil May Cry” game.

    So I was concerned that Ninja Theory was going to drop the ball.

    Then the previews arrived. Then the screenshots and videos. The first actual footage of combat was released in December 2011, and it looked slick. It looked WAY more in-depth than anything Ninja Theory had put out before.

    Previews from respected publications like GamesTM and EDGE made a point of explaining the Angel/Demon controls and gave positive impression. Everything was building toward a positive buzz and all the concerns I had melted away.

    “Noisia” and “Combichrist” were announced to be providing the soundtrack. I got hands on with the game at the Eurogamer Expo.

    Impressed, I was!

    Public demo was released on Xbox Live. I must’ve played this thing 50 times already.

    SOLD!

    I’ve played all the “Devil May Cry” games, I own the originals, I own the HD collection. I own the anime series on DVD. I recently almost spunked a silly amount of money on the Revoltech Dante figure.

    At this point, “Devil May Cry 4″ is my favourite hack n’ slash of this gen.

    And, based on all the above, I cannot wait for next week. It’s so clear to me right now that Ninja Theory has delivered. And I just do not understand where the INSANE hatred comes from.

    #2 2 years ago
  3. Clupula

    2 dodges, no lock-on, enemies that force you to fight them with one particular weapon only, and dialogue that basically sounds like it was written by someone trying to impress grade schoolers. That’s where the hatred comes from. Sure, the look is awful and DINO’s voice actor sounds like he was just woken up to do his voice acting, but if the gameplay had been solid, I would have accepted it. The gameplay is very much lacking. I actually got bored in the middle of the level in the demo. The boss battle was a bit fun and I liked the design of the boss, but the dialogue during it ruined that experience beyond repair.

    Fuck Ninja Theory and fuck this game. I can’t wait for it to come out so it can underperform (I never said it will flop. Sadly, it’ll probably sell at least 500-600,000 worldwide, which is below Capcom’s expectations, but certainly what a lot of companies wish their games would sell), and then we can never hear about it again. If it has to be the end of the Devil May Cry series, then so be it.

    #3 2 years ago
  4. YoungZer0

    I loved the demo and i can not wait to finally get my hands on the finished product. It drives me crazy. No other game this year has my attention as much as DmC: Devil May Cry. Maaaaybe i even get the Special Edition, i don’t know. If the DRM is not annoying, i’ll probably get it on PC too.

    Yes, i love everything about the game.

    #4 2 years ago
  5. mobiugearskin

    @2

    That didnt take long, did it.

    #5 2 years ago
  6. absolutezero

    So you can juggle enemies all the way to the sky-box.

    Thats pretty cool right?

    I’m being positive!

    #6 2 years ago
  7. Dave Cook

    @6 not only that but you can invert the juggle and pull people up from the air. By that I mean…

    1) You use a launcher to throw an enemy up in the air
    2) You jump and start unleashing air combos
    3) Enemies start pooling beneath you to wait for you to come back down
    4) But you can hook enemies up from the ground into the air to batter them too.
    5) Chain that with your lift move to grapple between flying enemies and you can stay in the air for a very long time. It’s nuts :D

    #7 2 years ago
  8. Clupula

    @7 – if I’m reading that correctly, you could do that in Bayonetta and in DMC4 (if you were Nero), as well, so it’s not exactly innovative.

    #8 2 years ago
  9. absolutezero

    I think what Dave means is that its now possible for anyone to do it. Which is cool.

    What I meant was more that its possible to use the same move over and over again and keep going up and up and up until you reach the ceiling of the World. Its hilarious.

    #9 2 years ago
  10. Dave Cook

    @9 Yeah.

    And I wasn’t saying it was innovative Clupula, you decided I was saying that.

    #10 2 years ago
  11. Clupula

    @5 – Nope. It didn’t. Your post inspired me to express my hatred of the game.

    Your post almost inspired me to express my hatred of Combichrist after a show we played with them in back in 2006, but I’ll refrain from bringing up that story again. But they’re fucking spoiled bitches.

    #11 2 years ago
  12. Dave Cook

    @11 jesus, are they proper divas then? I want to know :)

    Also, what’s your band? Still going?

    #12 2 years ago
  13. Clupula

    @10 – Well, the way you were describing it, step-by-step, was as if no one had ever experienced it before. Otherwise, I figure you would have said something like, “You know how you can air juggle multiple enemies with the grab in Bayonetta and DMC4? You can do that here too. And it’s easier than ever” or something to that effect.

    #13 2 years ago
  14. Clupula

    @12 – It was my old band. My current band is basically what happens when a bunch of people into punk decide to tune down to B and play black metal. I’m the singer, since I’m usually the most outspoken, obnoxious person I know.

    We were supposed to open for Combichrist and the Genitorturers one night at what used to called Lamours in Brooklyn. Famous club. It’s where Carnivore/Type O Negative and Biohazard and all those sort of bands came from. They had changed it to Brooklyn Music Terminal or something like that, but we all still called it Lamours.

    Anyway, it’s 8. The door were supposed to open, but the Genitorturers were having problems with their guitar sound. So they told the club to keep the doors shut for another half hour so they could finish up and then Combichrist could do whatever they needed to do.

    Well, in the middle of the guitar problems, one of the guys just walks up to the front of the stage and says that they have to get their soundcheck now or they’re going to leave. We and the other opening bands thought they were kidding. They get told to wait a few minutes. The guy says, “No soundcheck, no play,” and they just up and leave.

    The next day, they made a whole big thing online about how the club should have refunded all their fans, even though they were the ones who chose to skip out. And that the club was being disrespectful to them because the club only cared about metal bands. They made it this huge industrial vs. metal bullshit and even brought up the fact that the only other industrial band of the evening, one of the other openers, got taken off the bill.

    What they didn’t mention is that we all had to sell tickets for the show and that band sold 8 of them, which was far below the minimum every band had to sell. Any one of us could have been taken off the bill if we didn’t get enough people to come.

    I just didn’t like that they basically screwed the people who came to see them play and then made it out like it was the club’s fault and got all the industrial fans to do shit like hack the club’s website.

    I mean, for me, it was a great show. The Genitorturers were nice enough to let us use their lighting, I introduced my lesbian then-guitarist to her first groupie experience, I was invited to be part of the Gentorturers stage show (which was both a good and a bad experience, since it was during my favorite song, so I didn’t get to hear it much) and we got a good response, but it really rubbed me the wrong way that they’d just say, “Fuck the show” because they didn’t want to wait a couple minutes to get their soundcheck.

    #14 2 years ago
  15. YoungZer0

    So that’s where the hate for the game comes from.

    #15 2 years ago
  16. Clupula

    No, this wouldn’t be the first game to have a band I don’t like as part of the soundtrack. Usually there’s volume controls in most games, so that’s not usually a factor. The whole first half of Brutal Legend had a lot of really shitty hardrock bands as part of the soundtrack that usually require a lot of alcohol for me to not hate (Def Leppard’s “Rock of Ages” is one of my least favorite songs ever), but I just turned those songs off in favor of the songs I did like.

    My hate for the game comes from the things I said in…#2.

    Believe it or not, I was actually a bit more positive about the game when it was supposed to be a prequel to the series proper, until I started seeing how much of the canon they were getting wrong.

    #16 2 years ago
  17. YoungZer0

    I don’t remember them ever saying that it’s going to be a prequel. And fuck the canon, seriously. I don’t understand why people act like it’s something holy, Capcom sure as hell does not. Look at the canon of Resident Evil for example.

    #17 2 years ago
  18. Dave Cook

    @14 bloody hell that’s rough dude. Definitely sound like a bunch of divas. Got a link to your band dude? I’ll swap you, here’s mine – http://open.spotify.com/track/4aIA5e3czyZd75R8L35eR9 – I’m on vox too.

    #18 2 years ago
  19. Clupula

    @17 – There’s an old interview they did on the Playstation blog, back when it was first announced, that said it was going to be a prequel. They were asked if they were going to reboot any other characters besides Dante and they said they weren’t because it had to fit into the continuity and the game would show how Dante became the Dante we saw in DMC3.

    Then after getting enough things wrong, the fan outcry got louder, and they finally changed it around to the parallel universe it supposedly is now.

    #19 2 years ago
  20. Johnny Cullen

    Next Monday morning will make for good internet reading. *grabs popcorn*

    #20 2 years ago
  21. Clupula

    @18 – Thanks. I’ll check you all out. We have almost all of our stuff available for free download at the moment (one of our songs was too big to fit on the site, but we have it up on Youtube for people to hear), but I’m working on the artwork for the physical version which we’re looking to release in like March or something, right now.

    http://www.reverbnation.com/nemesisimperium

    #21 2 years ago
  22. YoungZer0

    @19: Never heard from it. Remember it was a reboot from the get-go.

    #22 2 years ago
  23. Dave Cook

    @21 thanks dude :)

    #23 2 years ago
  24. friendlydave

    I’m looking forward to this game. Won’t be a day 1 purchase but I’ll pick it up at some point for sure. Never cared for the cannon of DMC just enjoy the gameplay.

    @22 *edit* just realised the link I posted is the sarcastic afterwards post.

    #24 2 years ago
  25. Ireland Michael

    To reiterate and expand on a post I made yesterday…

    I enjoyed the demo. I think the game is flashy, enjoyable and funny. I think the combat looks amazing in action, with a lot of scope for personal experimentation.

    But…

    I do know for a fact that some mechanics in the game as they currently stand are completely broken – jump cancelling is especially bad. If you can infinitely spamjumpslash an enemy into submission, there’s an inherent problem with the design.

    There are niggles with the system that *really* have to be fixed. Pretending they don’t exist is just naive, no matter how great everything else about the game is.

    #25 2 years ago
  26. Dave Cook

    @Clupula liking it man, sounds dark as all hell :D

    Didn’t realise that was a reverb link. We’re on there too – http://www.reverbnation.com/deadbydawnuk/song/13345818-false-spectacle

    #26 2 years ago
  27. Clupula

    @22 – It was in 2010 and websites had been reporting it as a reboot, but in that interview, I remember he said something along the lines of, “It’s not a total departure. The story will gel with most of what you already know.”

    But it was a whole bunch of things they got wrong that made people get pissed off. Like the hair being black because it hadn’t turned white yet and hadn’t embraced his demon side. That directly contradicts what DMC1 established, since there was a picture of both Dante and Virgil as kids in his locket, both with white hair. If he had simply been dying his hair black, that would have been acceptable, because kids do that. Hell, I dyed my hair black for about ten years. And then the whole thing with his mother really being an angel and it eventually became clear that they didn’t know the franchise enough or were retconning too much, so it became the alternate universe story it is now.

    #27 2 years ago
  28. Ireland Michael

    The jump cancelling problem: http://youtu.be/9rTlYaKGS0E

    It is also possible to SSS the boss in the demo using just one weapon, spamming the same attack over and over. This shows an inherent problem with the game’s mechanics. Can’t find the video right now though, but I’ll add it if I find the link later.

    Let’s not forgot that I’m a huge defender of this game and have been a supporter of it since day one. I’m not going to ignore issues with it that are staring me right in the face though.

    #28 2 years ago
  29. YoungZer0

    @27: First of all: Who is he?

    Second: “It’s not a total departure. The story will gel with most of what you already know.” Doesn’t sound ‘he’ is confirming that it’s a prequel. At. All.

    I like the angel / demon thing, because it actually affects the gameplay.

    @28: We’ll have to see. It’s a demo after all. If they are not aware of it yet, we will probably patch it later.

    #29 2 years ago
  30. FoureyesZero

    As always people miss the main problem with the new game the
    combat is average running at 30 fps.
    We are reaching the end of this console generation.
    Games should be running and playing at their best right now.
    DMC 4 60 fps.
    DMC 3 60 fps.
    DMC reboot 30 fps.
    That is whats wrong.
    The game may be amazing but if the heart and soul of a DMC game the combat isn’t as good as the old games the game has failed as a DMC game.
    That has always been what people were upset about.
    When a new studio make a new game in a franchise it should
    always make sure to get the basic gameplay right.
    Look at halo 4 343 industries using a different engine from the old games got the combat right.
    If they didn’t people would be all over them.
    If the mp of the next cod game ran 30 fps reviewers
    would criticize them for it and people would be very upset.
    Because it would not play as well as the other games in the series.
    That is the main problem with the new game it does not play as well as the other game in the franchise.

    #30 2 years ago
  31. Ireland Michael

    @29 Tameen has said the demo is the same as the final product.

    I seriously hope they patch it. It’s completely gamebreaking. Dave, surely even you can’t ignore that evidence.

    #31 2 years ago
  32. YoungZer0

    @30: Then play the fucking PC Version, for Spaghetti-Monsters sake!

    So 60 FPS is the heart and soul of the series. Could’ve fooled me, i remember DMC 1 having terrible PAL Version and running slowier than the NTSC Version. Didn’t bother me back then. Guess i never was a DMC Fan to begin with.

    #32 2 years ago
  33. Dave Cook

    @30 it doesn’t play like it’s 30 FPS to me. Not at all in fact. It runs fine.

    #33 2 years ago
  34. noherczeg

    #30 You’ve just proven how much you guys don’t even know about hardware. I’m not pointing this at you in specific, but the masses:

    People, please,

    the frame rates don’t belong to any special category, or what not, it’s not 30, or 60…

    It can be 12, 47, 96, etc..

    If you’re upset about a game’s performance (which is even multi platform, and not optimized for a single piece of hardware!), don’t always bash the developer from the get go. Look around you, and notice, that there is hardware out there that can handle games way better.

    We’ve had Halo ODST back in the days with a resolution lower then 640×480, and that was like when, 2009? Your current hardware wasn’t even closely enough even back then not to mention “the now”.

    #34 2 years ago
  35. YoungZer0

    And this is what i mean when i say that DMC “Fans” are never satisfied.

    “Dante doesn’t smoke! You got it all wrong, Dante not smoking was the heart and soul of the series!”
    “He only smoked in the teaser.”
    “What do i care, i only watched the teaser, also Dante has white hair and doesn’t look like that at all, he looks an emo-fag, that’s the heart and soul of the series.”
    “His hair turns white when you use devil mode. Also Capcom said they wanted a different Dante and liked our version a lot.”
    “Well fuck that, why can’t i have white hair all the time? Also Dante uses more than one weapon, that’s the heart and soul of the series.”
    “We have more than one weapon.”
    “Yeah, well, still not enough, also you changed his character, his character was the heart and soul of the series.”
    “No, we didn’t, he just swears more.”
    “Well, fuck swearing, that’s childish also the combat is not deep enough. Combat was the heart and soul of the series!”
    “We made it deeper. I hope that’s enough.”
    “No it isn’t. Also it’s not 60 FSP … it is FSP, isn’t it? I don’t know what that means, but the previous game had that and that was the heart and soul of the series!”
    “We can’t change that, we’ve gotten used to working the with Unreal Engine, starting from scratch for a few more FPS would be insane, so we made it look like it runs smoother than it actually does, but if you’re bothered by that, you can still play the PC Version.”
    “Well, no. I want to have 60 F-Stuff on consoles, also where is the gothic architecture, that was the heart and soul of the game!”
    “It’s gone, we made it more modern european, i also hope you like Limbo.”
    “I don’t care, the previous games didn’t have that, what’s the point of this new stuff anyway? Playing the same thing over and over again was the heart and soul of the series. Also what’s up with the music, Dubstep? Are you retarded? The music in the previous games was the heart and soul of the series.”
    “Yeah, we hired two bands for the music, one for Rock/Metal and one for Dubstep.”
    “Don’t like that, it’s different. Also you fucked up the holy canon of DMC, that’s the heart and soul of the series.”
    “Yeah, we thought it would be better to start from scratch with the story, i mean what’s the point of a reboot if you’re doing the same thing again?”
    “… Yeah, well, i don’t like that at all, also Dante doesn’t smoke!”

    -_-”

    #35 2 years ago
  36. Da Man

    #34

    Omg wtf lolwut man?

    #36 2 years ago
  37. Ireland Michael

    @33 Can you comment on the flaws I mentioned, Dave?

    #37 2 years ago
  38. Dave Cook

    @37 which ones man, sorry I missed them. Can you post again here?

    #38 2 years ago
  39. mobiugearskin

    There appears to be an inherent misunderstanding when it comes to framerate.

    30fps doesnt mean DmC plays at half speed. Its very simple.

    I cant be bothered to explain it though, as its akin to smashing one’s own head against a brick wall.

    This game will walk away with a metacritic score of 85+. This will be based on well reasoned, well written reviews from people employed to critique the products objectively. Which is why reading well produced copy will always be more important than the user score.

    Remember that whole Feminine Frequency thing, and how the “gamer” audience got dragged through the mud? That is the level we are at. Its that level of stupid.

    “Gamers” really are a lame bunch, it would seem. Possibly the loudest, vocal minority that exists on the internet. Its a shame, really. Its a shame that constructive criticism has given way to ill informed to rabble.

    #39 2 years ago
  40. Ireland Michael

    @38 Post number 28.

    Would love to hear Stace’s thoughts too.

    #40 2 years ago
  41. Dave Cook

    @40 trying it now.

    #41 2 years ago
  42. Cobra951

    “the frame rates don’t belong to any special category, or what not, it’s not 30, or 60…

    It can be 12, 47, 96, etc..”

    @34, the actual frame rate on a 60Hz screen is always a factor of 60 (60, 30, 20, 15, etc). Anything else will tear up, or get skipped altogether (at very high software fps), while the actual display rate remains a factor of 60.

    #42 2 years ago
  43. Dave Cook

    @40 I can’t get it to work. You can only double jump once as far as I can see. Don’t take that to mean that it can’t be done however. Maybe my timing is off.

    #43 2 years ago
  44. Gadzooks!

    #34

    You don’t have even the slightest clue about framerates or resolution do you?

    No need to reply, we know the answer.

    #44 2 years ago
  45. mobiugearskin

    @40

    So… does this mean that when DmC is made public, we will be seeing extreme combo videos where the player earns a few points at a time, jump cancelling for 45 minutes to achieve a middling score on the leaderboards?

    Because that doesn’t sound exciting. This on the other hand…

    http://www.youtube.com/watch?v=B2hycur2ZAY

    Is a JOY to watch.

    #45 2 years ago
  46. Dave Cook

    @45 yeah but it’s like quick-scoping isn’t it? If you want cheap, souless insta-head shots then that’s fine, why would you ruin your own experience by exploiting a glitch? That’s like pissing all over yourself isn’t it?

    I couldn’t get it to work, so it’s maybe been patched out. That demo build was old bear in mind, like a year old – regardless of Tameem saying it was the final code. I can’t get it to work, so I guess we’ll have to wait and see.

    #46 2 years ago
  47. mobiugearskin

    @46 Even so, the amount of points being earned by exploiting that particular technique, isn’t honestly worth anyone’s time.

    Even things like the SSS Arbiter/Demon Dodge “exploit” is entirely contextual. I’ve been able to do it, but only when the enemies stack in the right order. Kinda like this, in DMC 4…

    http://www.youtube.com/watch?v=NGBstzmj6MQ

    SSS within 10 seconds.

    #47 2 years ago
  48. Dave Cook

    @47 I do have a sneaking suspicion that the jump thing has been nuked as I couldn’t do it, but again I can’t say for sure until more people try it. Crap response I know but it didn’t work for me.

    The black cloud below Dante in the video is his double jump animation. You can only double jump once before falling back to the ground from what I’ve played. That applies everywhere as far as I know.

    #48 2 years ago
  49. mobiugearskin

    @48 I think the cloud is from “enemy step”, basically jumping off the enemy that’s infront/below you.

    But maybe they’ve tweaked that too?

    Heck, this stuff could change post launch also. With patches.

    I still think the “broken mechanics” that people try to blast the game over are far from exciting. When this game hits, I fully expect to see MENTAL videos hitting YouTube, with all kinds of elaborate combo mix-ups. Much like what we had with previous DMC titles, and Capcom’s own fighting games.

    The stuff people produce in Street Fighter IV, Marvel Vs Capcom 3 and Street Fighter X Tekken… Amazing.

    #49 2 years ago
  50. Dave Cook

    @49 I think people need to be careful in calling mechanics ‘broken’ – in DmC and in all games – as there’s a difference here. People say quick-scoping is a broken element of the game. It’s not, it’s an exploit.

    Now, exploits to me should still be ironed out as they unbalance a game. But said mechanics aren’t broken, they’e simply being used in ways unintended by the developer. That jump thing isn’t broken, someone’s found an exploit.

    But yes, patches can remove it, if it persists.

    Agree with you there btw, Capcom do fighting games so well. Big Street Fighter fan (hate to say I’m a Ken player though…or Elena if she’s in the game)

    #50 2 years ago
  51. Ireland Michael

    Please understand that I’m not blasting the game. I simply think its a genuine issue that affects an otherwise brilliant experience. If its fixed in the final release, that’s great news. Thanks Dave.

    #51 2 years ago
  52. Dave Cook

    @51 no worries there chap, I knew you weren’t :)

    #52 2 years ago
  53. mobiugearskin

    @50 You probably can’t confirm (EMBARGO!) but does this DmC feature a Bloody Palace mode? It has a mission based story mode, all the difficulty options fans would expect and specific challenges.

    But the only mention I can find of Bloody Palace is from an interview in Japan, where the guy said “We’d like to have it in”.

    #53 2 years ago
  54. YoungZer0

    @53: He can’t talk about that. :/

    #54 2 years ago
  55. mobiugearskin

    @54 That must mean “yes” :D

    Or… DLC :P

    #55 2 years ago
  56. Stace Harman

    Just want to quickly jump in to thank Dave for fielding so many questions on DmC. I look forward to his write-up of the full game next week.

    I’m also pleased to hear that he’s a fellow SF Ken player, which is the kind of admission that can get you lynched in certain circles!

    #56 2 years ago
  57. Dave Cook

    @54 what Young said. Sorry Mobius.

    #57 2 years ago
  58. mobiugearskin

    Seems like this might be the only DmC comments section on the internet (today!) that didn’t turn into a shitstorm lol

    #58 2 years ago
  59. Dave Cook

    @58 That’s definitely comforting to know, I mean that sincerely :) Did you just sign up today? Sorry if I’m totally wrong, we get so many visitors here. If so, then welcome :D

    #59 2 years ago
  60. mobiugearskin

    Nah, I think I signed up a couple of months ago, but this is the most active I’ve been.

    It’s good on here; decent news and decent articles.

    I feel like, as gaming becomes more mainstream, a lot of the content is becoming more and more inflammatory. Sites like IGN, Eurogamer and MCV seem like they are baiting for clicks these days.

    Doesn’t feel like that on here though. I’ve pulled up a chair :)

    #60 2 years ago
  61. Dave Cook

    @60 Nice, well keep the comments going bud, more people talking is always good :)

    #61 2 years ago

Comments are now closed on this article.

  • Half-life episode from Junction Point would have featured a magnet gun

    Half-life seems to be on near permanent hold, but at least we can glean some insight into what might once have been. Junction Point’s cancelled Half-life game came up in Warren Spector’s Reddit AMA overnight. Commenting that he isn’t sure whether he’ll get into legal trouble for discussing the project, Spector gave a few comments […]

  • Destiny: exclusive shader, emblem on offer with Nepal benefit shirt

    Destiny developer Bungie has asked Guardians to offer their aid, and they’ve already responded in troves. A new Destiny shirt added to the Bungie Store is the object of a fundraising drive to provide aid in Nepal following a devastating earthquake this week. Bungie popped the pretty stylish shirt on sale earlier today, offering an […]

  • What does the creator of Deus Ex think of Human Revolution and Mankind Divided?

    Deus Ex creator Warren Spector seems pretty positive about the direction the sci-fi series has followed under Square Enix’s hand. Deus Ex was created by Spector and his team at Ion Storm, and remained with Eidos after the developer shuttered. When Square Enix purchased the British publisher, it put new studio Eidos Montreal to work […]

  • Protest Goat secures future for Elite Dangerous destruction derbies

    One of the stranger and more beautiful stories to manifest in the gaming world this week, I think. Elite: Dangerous has given birth to an unintended, emergent style of gameplay; a destruction derby like affair where players gather in no combat areas to both race and gleefully smash into each other until a victor limps […]

  • Destiny’s stunning landscapes captured in panoramas

    Destiny has some beautiful environments, which screenshots don’t necessarily do justice to. Walking around Destiny exclaiming over the lighting effects and the tiny animated details is the best way to experience Bungie’s tremendous achievements, but these panorama images stitched together from in-game screenshots are a good second. Click to see them fullsize. Redditor CenturyEagle made […]

  • Star Wars Disney Infinity re-release on the cards – rumour

    Star Wars is a no-brainer for Disney Infinity, and at long last it looks like it’s happening. A Star Wars re-release called Disney Infinity 3.0 has reportedly leaked from German retailers. We have to lable this one a rumour as we haven’t seen the original source, but the story was originally reported by DisKingdom, which […]

  • Award-winning mobile indie Monument Valley out now on Windows Phone

    Windows Phone’s game selection can be a bit restrictive, but has expanded delightfully today: Monument Valley is now available. Monument Valley is one of those gorgeous, mind-bending puzzlers the indie scene produces on the regular, winning awards and consuming everyone’s lives for weeks on end. Developed by Ustwo Games, with beautiful, understated art from Ken […]

  • Old-school EverQuest servers safe from legal troubles thanks to Daybreak agreement

    EverQuest rights holder Daybreak Game Company given its blessing to the wonderful Project 1999. EverQuest: Project 1999 is one of those lovely ideas that it are all too often crushed by the realities of the games industry. An entirely fan-managed affair, it provides an emulated version of the classic EverQuest experience, which is no longer […]

  • Free Dragon Age short stories fill us in on Corypheus’s followers

    Dragon Age: Inquisition developer BioWare invites you to learn more about the lore and characters that make up its beautiful role-playing setting. Dragon Age is set in Thedas, a world still only partially revealed by the three core games to date. BioWare puts a heck of a lot of work into its worldbuilding, employing a […]

  • Remember that gorgeous Luminous Engine tech demo? It now utilizes DirectX 12

    Remember the gorgeous Luminous Engine tech demo Square Enix showed off three years ago? The firm showed it again at Microsoft’s Build Conference, this time utilizing DirectX 12. The Witch Chapter 0 [cry] real-time tech demo was created from research Square conducted using real-time CG technology and DX12 in collaboration with Microsoft and Nvidia. The […]

  • Stealth Inc 2: A Game of Clones sneaks onto GOG and Steam services

    Stealth Inc 2: A Game of Clones can now be purchased through GOG and Steam. On both services it will run you £12.99/€14.99/$14.99. Links here and here. The game features: Fully explorable ‘Metroidvania’ style overworld, laying siege to a diabolical cloning facility with varied and detailed environments. A variety of special equipment to unlock new […]

  • Call of Duty: Advanced Warfare DLC Ascendance has arrived on PC, PlayStation consoles

    Call of Duty: Advanced Warfare players on PC and PlayStation consoles can now download the Ascendance DLC. The second content pack contains the OHM weapon, the OHM Werewolf custom variant, and the second entry in the Exo Zombies saga, Infection. Four new maps are also included: Perplex, Site 244, Climate, and Chop Shop. Ascendance was […]

  • Latest Xbox 360 system update is live, now supports 2TB hard drives

    Xbox 360 now supports 2TB hard drives via the latest system update for the console. Support for the drives was announced earlier this month and has been available for preview members. “In addition we will also no longer reserve space in advance on your hard drive,” said the firm. “If you are using 16GB of […]

  • Kickstarter for Banjo-Kazooie spiritual successor Yooka-Laylee launches tomorrow

    Playtonic Games has announced the Kickstarter campaign for its spiritual successor to the Banjo Kazooie series, Yooka-Laylee, will launch tomorrow. The title of the game was announced today along with the Kickstarter date. Formerly known as Project Ukulele, the 3D platformer is said to be “between the size of Banjo-Kazooie and Banjo-Tooie,” and stars Yooka […]

  • Console version of Mistwalker’s Terra Battle is in development

    Now that Mistwalker’s Terra Battle has surpassed 2 million downloads on mobile, the developer is now working on a console version of the tactical RPG. As part of the original Download Starter campaign, the 2 million milestone means the company will begin development on Terra Battle’s console version with details to be announced at a […]

  • Prison break game The Escapists is heading to PlayStation 4 from May 29

    The Escapists, Mouldy Toof’s prison break game originally released as a timed console exclusive Xbox One, has a release date for PlayStation 4. For those unfamiliar with the title, which is also a PC release, it tasks players’ time management skills as they do a bit of digging and crafting, and other prison-type stuff as […]

  • Dead Island 2 delayed into 2016 to ensure series is “taken to the next level”

    Dead Island 2 has been delayed into 2016 by Yager in order to ensure the sequel “takes Dead Island to the next level.” According to a tweet from the developer, it set “big goal” for the game, and in order to deliver what fans expect, the team needs more time to reach development goals. “We […]

  • Project Cars: here’s a list of all available cars at launch

    Project Cars will contain many, many cars and if we are counting correctly, there will be 74 total at launch. The standard edition contains 65 total, and when factoring the free car as well as the Modified and Limited Edition cars packs, you can add an additional nine cars to the mix. Comb through the […]

  • Competitive matchmaking support is coming to Team Fortress 2

    Team Fortress 2 will soon feature support for competitive matchmaking, which Valve says is a “high priority” project for it at the moment. According to a report from TeamFortress.tv, which visited Valve headquarters recently, Valve is looking into the possibility of 6v6 or 9v9 matches 9v9, a possible quick play option and it is also […]

  • GTA 5 PC patch fixes garage, Job crashes – full notes here

    Rockstar has pushed out a 353 MB patch for GTA 5 on PC The patch fixes a number of annoying bugs related to vehicles and garages, some deathmatch issues and purchase errors. It should also fix various freezing and crashing bugs, as well as a little issue with Steam. Time will tell if the patch […]

  • Fire Emblem If will come in White Kingdom and Black Kingdom versions with amiibo support

    We’ve finally got some juicy details on the next Fire Emblem game, but the most interesting aspect is that there will be two versions of the game. According to Siliconera, who translated an interview between Intelligent Systems and 4Gamer, there will a White Kingdom and a Black Kingdom version that offer different aspects of the […]

  • Deception 4: The Nightmare Princess heads west with “Golden Toilet” pre-order bonus

    Deception 4: The Nightmare Princess will debut on western PlayStation 4 systems this summer, Koei Tecmo has announced. It is also coming to PS3 and Vita. The game was produced by Keisuke Kikuchi of Fatal Frame fame and takes up where Deception 4: Blood Ties left off allowing players to relive Laegrinna’s pursuit to free […]

  • Nintendo US eShop update: Puzzle & Dragons Super Mario demo, Paper Mario, more

    Nintendo has updated the North American end of the eShop with a demo of Puzzle & Dragons Super Mario Bros. Edition, Paper Mario on Virtual Console, and amiibo Tap. The full update is below. eShop update amiibo Tap – free – Wii U Star Wars Pinball DLC – Wii U Paper Mario – Wii U […]

  • Deus Ex: Mankind Divided PC port handed off to Nixxes

    The PC port of the new Deus Ex has been handed over to Netherlands based studio, Nixxes software. After the initial reveal trailer at the beginning of April, we’ve only had a few morsels in the way of additional news. The most intriguing tidbit to date has got to be the fact that you’ll be […]

  • First-ever PC Gaming Show to take place at E3 2015 in June

    PC gaming will finally have its very own E3 press conference this year, thanks to PC Gamer and AMD. The PC Gaming Show will take place on June 16 at the Belasco Theater in Los Angeles and it will be livestreamed on Twitch. PC Gamer said speakers at the presentation will include representatives from Blizzard, […]

  • Majora’s Mask light available now on Club Nintendo for 6000 stars

    Club Nintendo shuts up shop on September 30 and members are being encouraged to spend accumulated stars before then. And what better to spend them on, than this adorable Majora’s Mask light? If you’re a member based in Europe you can nab it for 6000 stars. If you’re in Australia or New Zealand, it’ll only […]

  • Unity support announced for HoloLens, will work with Windows universal apps

    Microsoft is partnering with game engine developers Unity in order to make HoloLens compatible with apps and games which use the cross-platform engine. The partnership was announced yesterday during its Build Developer Conference. Universal apps for Windows 10 systems will also be available on Xbox One later this year, suggesting possible HoloLens functionality with the […]

  • Splatoon Nintendo Direct airs Thursday, May 7

    A Nintendo Direct focused on Splatoon, the Wii U multiplayer title, on May 7. It will kick off at 7am PDT/10am EDT/3pm UK and it can be watched via the Nintendo Direct website. You can also have a look at the game through Nintendo’s Twitch channel. The last game-specific presentation took place last week and […]

  • GTA 5 PC: clean up the streets as a member of the San Andreas PD with this new mod

    Remember the awesome mods for GTA 4 and San Andreas that let you run amok online as a member of the po-po? Well, dust off your taser and load up your gun, because it’s coming to GTA 5. The new mod for GTA 5 is currently in alpha and can be downloaded at palmbeachgames.com. You […]

  • Indie shoot ‘em up Project Root comes to Xbox One, PS4 and PSVita

    Project Root is a self-proclaimed rejig of the shoot ‘em up genre that was released on PC last year, and it’s finally coming to consoles. Combining free-roaming elements with the usual business of shooting things, Project Root was released this week for Xbox One, PS4 and the PSVita.

  • You can now bet on eSports online, starting with League of Legends

    If you’re getting bored with sticking a pony on the races, you can expand your gambling horizons at Unikrn where you can watch esports streams and get a little action on the side. The new platform was set up by Rahul Sood – previously the general manager of Microsoft Ventures. At the moment, customers are […]

  • Has Watch Dogs 2 been leaked?

    Ubisoft employee, Julien Risse, may have inadvertently confirmed Watch Dogs 2, thanks to his online CV over at LinkedIn. Videogamer.com spotted the slip up, in which Risse lists Watch Dogs, the DLC Bad Blood, and Watch Dogs 2 on his profile. Creative Director Jonathan Morin has already talked about his ideas for improvements for the […]

  • GTA 5′s Trevor makes his Jackass debut, complete with leopard-print knickers

    YouTuber Abstract Mode has shared his vision of what Trevor Philips’ life might have been like, had he not been completely batshit crazy. Watch Trevor get mauled, run over, and hit by a train, before taking a majestic swan-dive into someone else’s pool at the climax. Thanks, Kotaku.

  • Call of Duty: Black Ops 3 season pass will cost you £35

    Call of Duty: Black Ops 3 isn’t released until November 6, but you can already hand over your cash for the Season Pass. The Season Pass is available for pre-purchase on Steam for £34.99, and will cover four DLC packs – although the details we have on the content are limited to ‘exciting’ at this […]

  • GTA Online’s cheating assholes are no match for this player’s vengeance

    Think you’re smart for using invisibility and infinite ammo glitches? You need to be taught a lesson, sucker. You can have all the hacks you want but if your GTA Online game is weak, you’ll still get your ass handed to you. As this fool discovered when attempting to hassle another player. There’s a fair […]

  • PS4 sales help Sony’s games division swing to profit

    Sony’s PlayStation business has made an operating profit of 48.1 billion yen ($404m / £261.5m) in the past 12 months. That’s thanks to stellar sales of the PlayStation 4 and PS Plus, even as sales of the PS3 have stalled and the company wrote off costs for the PSTV and PS Vita. The profit puts […]

  • New patch for Dirt Rally gives co-driver’s attitude a tune-up

    Dirt Rally gets a new patch three days after release on Steam. On Monday, we reported that the newest Dirt game has popped up on Steam’s Early Access and is available to pick up for £24.99, as well as giving you an eyeful of tasty screenshots. The patch – released yesterday – fixes some issues […]

  • New The Witcher 3 screenshots show combat, exploration and general carousing

    New screenshots released on the official facebook page for The Witcher 3 show Geralt annihilating a winged beast, out and about in the world exploring, and living the life of Reily amidst a bustling feast. We were already treated to some glorious screenshots a few days ago, but these new ones are in-game and give […]

  • Destiny: 14 things you might have missed during House of Wolves intel drops

    Destiny: House of Wolves does a great deal more than just slap some new content on the existing game structure. House of Wolves changes Destiny in a lot of interesting and very welcome ways. Bungie showed off many of these changes in its livestream, and let both me and Arekkz come and have a look […]

  • Scratch that cyberpunk itch with Technobabylon on May 21 – new trailer

    Technobabylon more like Wrecked-yo-babbling with my smooth flow about how good Wadjet Eye games are. I don’t know y’all, it’s clock off time and everything feels like a reach. Wadjet Eye makes pretty good adventure games – award winning, in fact. The latest project to spring forth from the benevolent, sheltering hand of the label […]

  • Skullgirls 2nd Encore brings exclusive new features to PS4, Vita in northern summer

    Skullgirls, the little indie fighter that could, is getting another crack at it. Skullgirls 2nd Encore is the second re-release of the one-time troubled 2D versus fighter from lab Zero Games. Having survived the shut down of its developer and collapse of its publishing contrast, Skullgirls re-emerged as Skullgirls: Encore, adding in a ton of […]

  • Danganronpa series generates “impressive” sales for Vita exclusive

    Danganronpa is selling quite nicely, thank you, says NIS America. Danganronpa is a series of murder mystery visual novel puzzlers in a similar vein to games like 999. Two of these have been released for Vita in the west – Trigger Happy Havoc and Goodbye Despair. Speaking to MCV, NIS America CEO and president Takuro […]

  • I have no idea what is going on in J-Stars Victory VS+ but I kind of like it

    In this J-Stars Victory VS+ trailer, we see – uhh. Well. We certainly see some things. Look y’all, I was a massive weaboo in high school, but that was back in the dark ages when we had to take out Manga Entertainment VHS tapes from dingy little specialist rental joints that were literally underground, and […]

  • Please just watch this terrific trailer for Toren

    Toren is the kind of game I dream about when I drift off to sleep at night. This indie puzzle adventure strikes a spark in my little soul in the same way as Ico and Tequila Works’ Rime do. Mysterious, almost ethereal fantasy setting – check. Chance to actually walk around in that setting – […]

  • Play classic MS-DOS games on your own tweets

    In today’s episode of “what will they think of next”, someone’s figured out how to post playable versions of classic games in tweets. For some time now, Twitter has allowed you to embed various forms of media in tweets, most noticeably YouTube videos, simply by pasting a URL into the compose field. Turns out this […]

  • VR: Unreal Engine to add HTC Vive support

    The biggest digital PC game distributor and the most popular game development engine have both backed VR. It’s going to happen. An upcoming Unreal Engine 4 update will expand the development suite’s support to the HTC Vive, Valve’s VR headset. In this glorious new future where work on one of the most important engines in […]

  • WWE 2K15 PC supports modding

    WWE 2K15 may be the series’ PC debut, but it’s already getting into the spirit of the platform. WWE 2K15 does indeed support mods on PC, 2K’s Marcus Stephenson has confirmed. @ElementGamesTV you can. Now buy. — Marcus Stephenson (@stephensonmc) April 28, 2015 As Destructoid points out, this opens the door to all sorts of […]

  • Overkill’s The Walking Dead coming to PC, PS4 and Xbox One in 2016

    Overkill’s The Walking Dead is one step closer to your grasping little paws. Overkill’s The Walking Dead will be published by 505 Games, Overkill parent Starbreeze has announced. 505 also published Payday 2, Overkill’s previous title, so the two companies have established a working relationship. In a press release, the publisher said the co-op title […]

  • Call of Duty: Black Ops 3 pre-orders net Advanced Warfare DLC

    Buy Call of Duty: Black Ops 3 for later, enjoy bonus Advanced Warfare content now. Blacks Ops 3 is being supported by a rather cunning pre-order incentive even more likely to get you to lay your cash down sooner than you might otherwise. Gamespot reports a Black Ops 3 pre-order will receive a couple of […]

  • Steam Game Ban system lets developers determine who to block

    Steam users can now be blocked from individual games by their developers. Steam has always supported multiplayer bans for disruptive users, but a newly-implemented system allows developers to ban users from individual games using their own anti-cheat systems. Game Bans are enforced by Valve, but are enacted at the developer’s request and discretion. This change […]

  • Far Cry 4 devs matching Red Cross donations up to $100K to aid Nepal earthquake victims

    Far Cry 4 developer Ubisoft Montreal will match any pledges made to The Red Cross up to $100,000 to aid Nepal after the 7.8 earthquake struck the area in and around Kathmandu in Nepal. According to Ubisoft: “Having spent the last few years working on Far Cry 4, a game heavily inspired by Nepal and […]

  • Tales of Zestiria retail listing notes September release date, PS4 version

    Tales of Zestiria is coming west in northern autumn, and while it’s confirmed as a PlayStation 3 release, a Dutch retailer has it listed as coming to PS4 as well. Of course, listing it for PS4 could also be a typo, not that I would personally know about that sort of thing, really. However, according […]

  • Official mod tools for Total War: Attila are now available

    Official mod tools for Total War: Attila are now available and you can grab the new Assembly Kit as a beta through the tools menu via your Steam library. The Creative Assembly said the tools will be “immediately familiar” to modders of Rome 2 and Shogun 2, but the new version is the most “extensive” […]

  • How to get level 34 Ascended Raid gear in Destiny: House of Wolves

    Watch: two videos showing you how to get level 34 raid gear and a shopping list of what you need. One of the big changes that House of Wolves is bringing to Destiny is the chance to upgrade your weapons and gear to level 34. In these videos Arekkz Gaming shows you how to use […]

  • Destiny: House of Wolves puts PvP back in the spotlight

    Destiny PvP players, your time has come to shine. New Crucible maps. New Crucible rewards. And the glorious wonder of Elimination mode. Destiny: House of Wolves puts PvP front and centre. When Destiny was first detailed, one of the things Bungie stressed was that there’d be something for everyone. If you wanted to play solo […]

  • Destiny: Trials of Osiris – everything you need to know in one video

    The Destiny: House of Wolves embargo has lifted, and with so much information floating around pertaining to Trials of Osiris, it can be overwhelming. Thankfully, Arekkz Gaming tells you everything you need to know in one video. In the video above you will be informed of how the 3v3 Team Deathmatch event works, how you […]

  • Destiny: House of Wolves – watch a Trials of Osiris match from start to finish

    With the release of Destiny: House of Wolves looming, players will soon be able to participate in the new 3v3 Team Deathmatch event in The Crucible, Trials of Osiris. Below is a video featuring an uncut, complete match from start to finish. In the video, Arekkz Gaming gives you a breakdown of the mode and […]

  • Wolfenstein: The Old Blood – here’s what your PC needs in order to run it

    Wolfenstein: The Old Blood is out next week, and Bethesda has today released the PC specs for the standalone title. MachineGames has made some tweaks to the system requirements and have included both minimum and recommended specifications. Minimum OS: 64-bit Windows 7/Windows 8 Processor: Intel Core i5-2500 @ 3.3 GHz / AMD FX-8320 @ 3.5 […]

  • Destiny: Trials of Osiris – watch the livestream reveal right here

    Bungie will be showing off Destiny’s new 3v3 Team Deatmatch Trials of Osiris today, and you can watch the Twitch stream right here if you like. It kicks off at 11am PDT/2pm EDT and will feature community manager Deej and design leads Lars Bakken and Derek Carroll. More will be revealed on House of Wolves […]

  • May Xbox Games with Gold: Mafia 2, CastleStorm: Definitive Edition, F1 2013

    Microsoft has announced the free games Gold members will be able to pick up through Xbox Live. On Xbox One, Gold users can download CastleStorm: Definitive Edition for the month,and Pool Nation FX is being offered for an additional month. Starting May 1, Xbox 360 Gold members can download Mafia 2 through May 15, and […]