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DmC – expectation can be a double-edged sword

Tuesday, 8 January 2013 09:17 GMT By Stace Harman

With DmC’s first reviews now live, Stace Harman plays the first ten levels and finds that while sticks and stones might break his bones, Dante’s still a smart-arse.

Here is a title that rewards investment; Ninja Theory’s tacit acknowledgement is that when it comes to Dante, once is never enough.

Playing on medium difficulty, I reached the tenth of DmC’s 20-level campaign before dying for the first time.

Now, perhaps you believe that the implications of this admission encapsulate your expectations for Ninja Theory’s reboot. However, consider two things: the first is that a game over screen is seldom a prerequisite for an enjoyable experience. The second is that you’re not the only one with preconceived ideas concerning Dante’s return. Based on the first ten levels of DmC, it appears the Cambridge-based team responsible for this reboot has a few expectations of its own.

Ninja Theory’s first and most fundamental expectation is that it won’t only be veteran Devil May Cry players that play DmC. The Devil May Cry fan club is not an exclusive clique and you do not need to have played the previous games in the series in order to get a great deal from Dante’s fifth outing.

For first timers and those whose muscle-memory may have atrophied, DmC should be attempted on either Human or Devil Hunter difficulty levels. This will provide a comfortable challenge and allow you to master a handful of multi-hit combos and enjoy DmC’s modern-day narrative.

It’s fair to say that the series’s narrative history under Capcom has been filled with cheesy one-liners and pantomime performances. However, Ninja Theory excels at producing tightly-directed and well-acted stories and it set a high standard for performance capture in Enslaved: Odyssey to the West.

Granted, there’s still a generous handful of gorgonzola smothering DmC’s script, but while character development does not match that of Enslaved, it does produce a number of scenes that feature excellent performances from its cast.

The subtleties of facial expressions and body language enliven its cut-scenes, while the emphatic delivery of even some of its most outrageous lines can provoke a laugh. It’s an interesting story of revenge, betrayal and the insidious demon presence that has permeated every level of society.

Do not disturb

What’s more, some of its most disturbing scenes are sufficiently graphic to elicit a wince or exclamation of disgust; post-DmC, you’ll be less excited by the prospect of a “secret ingredient” in your favourite tasty junk food.

Ninja Theory might have developed DmC to be accessible by everyone, but the developer’s expectation of how seasoned players will approach it looks to be all together more hardcore. It appears to be taken as read that series veterans are going to want to replay both individual levels and the entire game multiple times.

This is evinced in level design that rewards those who revisit earlier stages armed with new weapons and techniques. Areas that were previously inaccessible can be plundered for hidden secrets, items and bonus stages. Meanwhile, the assumption that you’ll want to play through multiple times is most clearly demonstrated by the game’s seven modes and difficulty levels.

I wouldn’t usually spend time listing difficulty levels, but for an important sub-section of DmC’s players this is going to be a key feature, so: Human, Devil Hunter and Nephilim are available from the off and represent the traditional notion of Easy, Normal and Hard. However, with this being a Devil May Cry title, difficulty is more subjective than usual. Nephilim’s description reads: “Enemies are stronger and more challenging. Select this difficulty if you’ve played DmC before and want the full DmC experience.” In other words, veteran players should start here.

Complete the game on any of these three levels to unlock Son of Sparda, which introduces stronger enemies and remixed enemy waves. Complete Son of Sparda and you unlock both Dante Must Die and Heaven or Hell modes. Dante Must Die features the strongest and most extreme waves of enemies, while Heaven or Hell features the added twist of one-hit kills all round. Finally, complete the game on Heaven or Hell mode to gain access to the purist/sadist’s ultimate challenge: Heaven and Hell, in which Dante dies from any one hit, while enemies have full health.

Irrespective of whether you’re an old or new player and what difficulty level you select, Ninja Theory looks to have one final expectation of all of its players: that when it comes to a measure of progress, the positive reinforcement of a multi-faceted score system is universally preferred to the punitive punishment of death.

Points are awarded for style, which takes into account combo variety and is boosted by parrying enemy attacks, last minute evades and killing streaks. Taking damage drops the combat grade significantly and, as winners don’t do drugs, you’re also penalised for using healing items. End of level multipliers are added for the level completion percentage and the length of time taken and a rank from D to SSS is attributed. You might not die too often, but will you be satisfied until you’ve achieved at least an S rank on every level?

Dante has some neat new traversal moves (combining grapple and glide techniques that make me wonder what Ninja Theory could achieve with a Spider-Man licence) but as has long been the case with the series, the combat is the star of the show. His initial weapon-set consists of his sword, Rebellion, and quick firing twin pistols Ebony and Ivory. In the first half of the game, this load-out is bolstered by a handful of additional weapons that bring with them additional abilities, open up new areas and increase the potential for diverse combos.

The pre-defined combos are impressive, but skilled players will delight in creating their own based on each weapon’s unlockable and upgradeable move-set. The potential for seamlessly brutal self-expression is aided by telltale visual cues that can be used to link multiple moves from Dante’s entire arsenal, both on the ground and in the air.

Franchise fans have been vocal about their hopes and fears concerning this reboot, but it seems that the DmC developer also has expectations of its own. For the novice player, Ninja Theory has created an experience that rewards the gradual comprehension and increasingly competent execution of the game’s core mechanics.

However, it’s the game elements that require multiple play-throughs that should serve as a declaration of intent to the experienced anarchist. Here is a title that rewards investment; Ninja Theory’s tacit acknowledgement is that when it comes to Dante, once is never enough.

DmC: Devil May Cry releases on January 15 in the US and Europe.

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61 Comments

  1. Greek God

    ehh the game releases in Germany on 15.January aswell not 18
    http://www.amazon.de/Capcom-DmC-Devil-May-Cry/dp/B0090ERZUK/ref=pd_ecc_rvi_cart_1

    #1 2 years ago
  2. mobiugearskin

    I’m so pumped for this game and I’m so tired of reading all the shit thrown at the game and Ninja Theory from so called “fans” of the series.

    TWO FREAKIN’ YEARS this has been going on. Every comments section descending into a shit-storm.

    When DmC was announced in 2010, my reaction was the same as most. The character design was so far removed from the classic look that I didn’t know what to make of it at all. At the time, Ninja Theory had put out “Heavenly Sword”, which wasn’t great, and “Enslaved” hadn’t been released yet. “Enslaved” was very good, but the combat side of things… Weak. Simple. Definitely not what you’d expect from a “Devil May Cry” game.

    So I was concerned that Ninja Theory was going to drop the ball.

    Then the previews arrived. Then the screenshots and videos. The first actual footage of combat was released in December 2011, and it looked slick. It looked WAY more in-depth than anything Ninja Theory had put out before.

    Previews from respected publications like GamesTM and EDGE made a point of explaining the Angel/Demon controls and gave positive impression. Everything was building toward a positive buzz and all the concerns I had melted away.

    “Noisia” and “Combichrist” were announced to be providing the soundtrack. I got hands on with the game at the Eurogamer Expo.

    Impressed, I was!

    Public demo was released on Xbox Live. I must’ve played this thing 50 times already.

    SOLD!

    I’ve played all the “Devil May Cry” games, I own the originals, I own the HD collection. I own the anime series on DVD. I recently almost spunked a silly amount of money on the Revoltech Dante figure.

    At this point, “Devil May Cry 4″ is my favourite hack n’ slash of this gen.

    And, based on all the above, I cannot wait for next week. It’s so clear to me right now that Ninja Theory has delivered. And I just do not understand where the INSANE hatred comes from.

    #2 2 years ago
  3. Clupula

    2 dodges, no lock-on, enemies that force you to fight them with one particular weapon only, and dialogue that basically sounds like it was written by someone trying to impress grade schoolers. That’s where the hatred comes from. Sure, the look is awful and DINO’s voice actor sounds like he was just woken up to do his voice acting, but if the gameplay had been solid, I would have accepted it. The gameplay is very much lacking. I actually got bored in the middle of the level in the demo. The boss battle was a bit fun and I liked the design of the boss, but the dialogue during it ruined that experience beyond repair.

    Fuck Ninja Theory and fuck this game. I can’t wait for it to come out so it can underperform (I never said it will flop. Sadly, it’ll probably sell at least 500-600,000 worldwide, which is below Capcom’s expectations, but certainly what a lot of companies wish their games would sell), and then we can never hear about it again. If it has to be the end of the Devil May Cry series, then so be it.

    #3 2 years ago
  4. YoungZer0

    I loved the demo and i can not wait to finally get my hands on the finished product. It drives me crazy. No other game this year has my attention as much as DmC: Devil May Cry. Maaaaybe i even get the Special Edition, i don’t know. If the DRM is not annoying, i’ll probably get it on PC too.

    Yes, i love everything about the game.

    #4 2 years ago
  5. mobiugearskin

    @2

    That didnt take long, did it.

    #5 2 years ago
  6. absolutezero

    So you can juggle enemies all the way to the sky-box.

    Thats pretty cool right?

    I’m being positive!

    #6 2 years ago
  7. Dave Cook

    @6 not only that but you can invert the juggle and pull people up from the air. By that I mean…

    1) You use a launcher to throw an enemy up in the air
    2) You jump and start unleashing air combos
    3) Enemies start pooling beneath you to wait for you to come back down
    4) But you can hook enemies up from the ground into the air to batter them too.
    5) Chain that with your lift move to grapple between flying enemies and you can stay in the air for a very long time. It’s nuts :D

    #7 2 years ago
  8. Clupula

    @7 – if I’m reading that correctly, you could do that in Bayonetta and in DMC4 (if you were Nero), as well, so it’s not exactly innovative.

    #8 2 years ago
  9. absolutezero

    I think what Dave means is that its now possible for anyone to do it. Which is cool.

    What I meant was more that its possible to use the same move over and over again and keep going up and up and up until you reach the ceiling of the World. Its hilarious.

    #9 2 years ago
  10. Dave Cook

    @9 Yeah.

    And I wasn’t saying it was innovative Clupula, you decided I was saying that.

    #10 2 years ago
  11. Clupula

    @5 – Nope. It didn’t. Your post inspired me to express my hatred of the game.

    Your post almost inspired me to express my hatred of Combichrist after a show we played with them in back in 2006, but I’ll refrain from bringing up that story again. But they’re fucking spoiled bitches.

    #11 2 years ago
  12. Dave Cook

    @11 jesus, are they proper divas then? I want to know :)

    Also, what’s your band? Still going?

    #12 2 years ago
  13. Clupula

    @10 – Well, the way you were describing it, step-by-step, was as if no one had ever experienced it before. Otherwise, I figure you would have said something like, “You know how you can air juggle multiple enemies with the grab in Bayonetta and DMC4? You can do that here too. And it’s easier than ever” or something to that effect.

    #13 2 years ago
  14. Clupula

    @12 – It was my old band. My current band is basically what happens when a bunch of people into punk decide to tune down to B and play black metal. I’m the singer, since I’m usually the most outspoken, obnoxious person I know.

    We were supposed to open for Combichrist and the Genitorturers one night at what used to called Lamours in Brooklyn. Famous club. It’s where Carnivore/Type O Negative and Biohazard and all those sort of bands came from. They had changed it to Brooklyn Music Terminal or something like that, but we all still called it Lamours.

    Anyway, it’s 8. The door were supposed to open, but the Genitorturers were having problems with their guitar sound. So they told the club to keep the doors shut for another half hour so they could finish up and then Combichrist could do whatever they needed to do.

    Well, in the middle of the guitar problems, one of the guys just walks up to the front of the stage and says that they have to get their soundcheck now or they’re going to leave. We and the other opening bands thought they were kidding. They get told to wait a few minutes. The guy says, “No soundcheck, no play,” and they just up and leave.

    The next day, they made a whole big thing online about how the club should have refunded all their fans, even though they were the ones who chose to skip out. And that the club was being disrespectful to them because the club only cared about metal bands. They made it this huge industrial vs. metal bullshit and even brought up the fact that the only other industrial band of the evening, one of the other openers, got taken off the bill.

    What they didn’t mention is that we all had to sell tickets for the show and that band sold 8 of them, which was far below the minimum every band had to sell. Any one of us could have been taken off the bill if we didn’t get enough people to come.

    I just didn’t like that they basically screwed the people who came to see them play and then made it out like it was the club’s fault and got all the industrial fans to do shit like hack the club’s website.

    I mean, for me, it was a great show. The Genitorturers were nice enough to let us use their lighting, I introduced my lesbian then-guitarist to her first groupie experience, I was invited to be part of the Gentorturers stage show (which was both a good and a bad experience, since it was during my favorite song, so I didn’t get to hear it much) and we got a good response, but it really rubbed me the wrong way that they’d just say, “Fuck the show” because they didn’t want to wait a couple minutes to get their soundcheck.

    #14 2 years ago
  15. YoungZer0

    So that’s where the hate for the game comes from.

    #15 2 years ago
  16. Clupula

    No, this wouldn’t be the first game to have a band I don’t like as part of the soundtrack. Usually there’s volume controls in most games, so that’s not usually a factor. The whole first half of Brutal Legend had a lot of really shitty hardrock bands as part of the soundtrack that usually require a lot of alcohol for me to not hate (Def Leppard’s “Rock of Ages” is one of my least favorite songs ever), but I just turned those songs off in favor of the songs I did like.

    My hate for the game comes from the things I said in…#2.

    Believe it or not, I was actually a bit more positive about the game when it was supposed to be a prequel to the series proper, until I started seeing how much of the canon they were getting wrong.

    #16 2 years ago
  17. YoungZer0

    I don’t remember them ever saying that it’s going to be a prequel. And fuck the canon, seriously. I don’t understand why people act like it’s something holy, Capcom sure as hell does not. Look at the canon of Resident Evil for example.

    #17 2 years ago
  18. Dave Cook

    @14 bloody hell that’s rough dude. Definitely sound like a bunch of divas. Got a link to your band dude? I’ll swap you, here’s mine – http://open.spotify.com/track/4aIA5e3czyZd75R8L35eR9 – I’m on vox too.

    #18 2 years ago
  19. Clupula

    @17 – There’s an old interview they did on the Playstation blog, back when it was first announced, that said it was going to be a prequel. They were asked if they were going to reboot any other characters besides Dante and they said they weren’t because it had to fit into the continuity and the game would show how Dante became the Dante we saw in DMC3.

    Then after getting enough things wrong, the fan outcry got louder, and they finally changed it around to the parallel universe it supposedly is now.

    #19 2 years ago
  20. Johnny Cullen

    Next Monday morning will make for good internet reading. *grabs popcorn*

    #20 2 years ago
  21. Clupula

    @18 – Thanks. I’ll check you all out. We have almost all of our stuff available for free download at the moment (one of our songs was too big to fit on the site, but we have it up on Youtube for people to hear), but I’m working on the artwork for the physical version which we’re looking to release in like March or something, right now.

    http://www.reverbnation.com/nemesisimperium

    #21 2 years ago
  22. YoungZer0

    @19: Never heard from it. Remember it was a reboot from the get-go.

    #22 2 years ago
  23. Dave Cook

    @21 thanks dude :)

    #23 2 years ago
  24. friendlydave

    I’m looking forward to this game. Won’t be a day 1 purchase but I’ll pick it up at some point for sure. Never cared for the cannon of DMC just enjoy the gameplay.

    @22 *edit* just realised the link I posted is the sarcastic afterwards post.

    #24 2 years ago
  25. Ireland Michael

    To reiterate and expand on a post I made yesterday…

    I enjoyed the demo. I think the game is flashy, enjoyable and funny. I think the combat looks amazing in action, with a lot of scope for personal experimentation.

    But…

    I do know for a fact that some mechanics in the game as they currently stand are completely broken – jump cancelling is especially bad. If you can infinitely spamjumpslash an enemy into submission, there’s an inherent problem with the design.

    There are niggles with the system that *really* have to be fixed. Pretending they don’t exist is just naive, no matter how great everything else about the game is.

    #25 2 years ago
  26. Dave Cook

    @Clupula liking it man, sounds dark as all hell :D

    Didn’t realise that was a reverb link. We’re on there too – http://www.reverbnation.com/deadbydawnuk/song/13345818-false-spectacle

    #26 2 years ago
  27. Clupula

    @22 – It was in 2010 and websites had been reporting it as a reboot, but in that interview, I remember he said something along the lines of, “It’s not a total departure. The story will gel with most of what you already know.”

    But it was a whole bunch of things they got wrong that made people get pissed off. Like the hair being black because it hadn’t turned white yet and hadn’t embraced his demon side. That directly contradicts what DMC1 established, since there was a picture of both Dante and Virgil as kids in his locket, both with white hair. If he had simply been dying his hair black, that would have been acceptable, because kids do that. Hell, I dyed my hair black for about ten years. And then the whole thing with his mother really being an angel and it eventually became clear that they didn’t know the franchise enough or were retconning too much, so it became the alternate universe story it is now.

    #27 2 years ago
  28. Ireland Michael

    The jump cancelling problem: http://youtu.be/9rTlYaKGS0E

    It is also possible to SSS the boss in the demo using just one weapon, spamming the same attack over and over. This shows an inherent problem with the game’s mechanics. Can’t find the video right now though, but I’ll add it if I find the link later.

    Let’s not forgot that I’m a huge defender of this game and have been a supporter of it since day one. I’m not going to ignore issues with it that are staring me right in the face though.

    #28 2 years ago
  29. YoungZer0

    @27: First of all: Who is he?

    Second: “It’s not a total departure. The story will gel with most of what you already know.” Doesn’t sound ‘he’ is confirming that it’s a prequel. At. All.

    I like the angel / demon thing, because it actually affects the gameplay.

    @28: We’ll have to see. It’s a demo after all. If they are not aware of it yet, we will probably patch it later.

    #29 2 years ago
  30. FoureyesZero

    As always people miss the main problem with the new game the
    combat is average running at 30 fps.
    We are reaching the end of this console generation.
    Games should be running and playing at their best right now.
    DMC 4 60 fps.
    DMC 3 60 fps.
    DMC reboot 30 fps.
    That is whats wrong.
    The game may be amazing but if the heart and soul of a DMC game the combat isn’t as good as the old games the game has failed as a DMC game.
    That has always been what people were upset about.
    When a new studio make a new game in a franchise it should
    always make sure to get the basic gameplay right.
    Look at halo 4 343 industries using a different engine from the old games got the combat right.
    If they didn’t people would be all over them.
    If the mp of the next cod game ran 30 fps reviewers
    would criticize them for it and people would be very upset.
    Because it would not play as well as the other games in the series.
    That is the main problem with the new game it does not play as well as the other game in the franchise.

    #30 2 years ago
  31. Ireland Michael

    @29 Tameen has said the demo is the same as the final product.

    I seriously hope they patch it. It’s completely gamebreaking. Dave, surely even you can’t ignore that evidence.

    #31 2 years ago
  32. YoungZer0

    @30: Then play the fucking PC Version, for Spaghetti-Monsters sake!

    So 60 FPS is the heart and soul of the series. Could’ve fooled me, i remember DMC 1 having terrible PAL Version and running slowier than the NTSC Version. Didn’t bother me back then. Guess i never was a DMC Fan to begin with.

    #32 2 years ago
  33. Dave Cook

    @30 it doesn’t play like it’s 30 FPS to me. Not at all in fact. It runs fine.

    #33 2 years ago
  34. noherczeg

    #30 You’ve just proven how much you guys don’t even know about hardware. I’m not pointing this at you in specific, but the masses:

    People, please,

    the frame rates don’t belong to any special category, or what not, it’s not 30, or 60…

    It can be 12, 47, 96, etc..

    If you’re upset about a game’s performance (which is even multi platform, and not optimized for a single piece of hardware!), don’t always bash the developer from the get go. Look around you, and notice, that there is hardware out there that can handle games way better.

    We’ve had Halo ODST back in the days with a resolution lower then 640×480, and that was like when, 2009? Your current hardware wasn’t even closely enough even back then not to mention “the now”.

    #34 2 years ago
  35. YoungZer0

    And this is what i mean when i say that DMC “Fans” are never satisfied.

    “Dante doesn’t smoke! You got it all wrong, Dante not smoking was the heart and soul of the series!”
    “He only smoked in the teaser.”
    “What do i care, i only watched the teaser, also Dante has white hair and doesn’t look like that at all, he looks an emo-fag, that’s the heart and soul of the series.”
    “His hair turns white when you use devil mode. Also Capcom said they wanted a different Dante and liked our version a lot.”
    “Well fuck that, why can’t i have white hair all the time? Also Dante uses more than one weapon, that’s the heart and soul of the series.”
    “We have more than one weapon.”
    “Yeah, well, still not enough, also you changed his character, his character was the heart and soul of the series.”
    “No, we didn’t, he just swears more.”
    “Well, fuck swearing, that’s childish also the combat is not deep enough. Combat was the heart and soul of the series!”
    “We made it deeper. I hope that’s enough.”
    “No it isn’t. Also it’s not 60 FSP … it is FSP, isn’t it? I don’t know what that means, but the previous game had that and that was the heart and soul of the series!”
    “We can’t change that, we’ve gotten used to working the with Unreal Engine, starting from scratch for a few more FPS would be insane, so we made it look like it runs smoother than it actually does, but if you’re bothered by that, you can still play the PC Version.”
    “Well, no. I want to have 60 F-Stuff on consoles, also where is the gothic architecture, that was the heart and soul of the game!”
    “It’s gone, we made it more modern european, i also hope you like Limbo.”
    “I don’t care, the previous games didn’t have that, what’s the point of this new stuff anyway? Playing the same thing over and over again was the heart and soul of the series. Also what’s up with the music, Dubstep? Are you retarded? The music in the previous games was the heart and soul of the series.”
    “Yeah, we hired two bands for the music, one for Rock/Metal and one for Dubstep.”
    “Don’t like that, it’s different. Also you fucked up the holy canon of DMC, that’s the heart and soul of the series.”
    “Yeah, we thought it would be better to start from scratch with the story, i mean what’s the point of a reboot if you’re doing the same thing again?”
    “… Yeah, well, i don’t like that at all, also Dante doesn’t smoke!”

    -_-”

    #35 2 years ago
  36. Da Man

    #34

    Omg wtf lolwut man?

    #36 2 years ago
  37. Ireland Michael

    @33 Can you comment on the flaws I mentioned, Dave?

    #37 2 years ago
  38. Dave Cook

    @37 which ones man, sorry I missed them. Can you post again here?

    #38 2 years ago
  39. mobiugearskin

    There appears to be an inherent misunderstanding when it comes to framerate.

    30fps doesnt mean DmC plays at half speed. Its very simple.

    I cant be bothered to explain it though, as its akin to smashing one’s own head against a brick wall.

    This game will walk away with a metacritic score of 85+. This will be based on well reasoned, well written reviews from people employed to critique the products objectively. Which is why reading well produced copy will always be more important than the user score.

    Remember that whole Feminine Frequency thing, and how the “gamer” audience got dragged through the mud? That is the level we are at. Its that level of stupid.

    “Gamers” really are a lame bunch, it would seem. Possibly the loudest, vocal minority that exists on the internet. Its a shame, really. Its a shame that constructive criticism has given way to ill informed to rabble.

    #39 2 years ago
  40. Ireland Michael

    @38 Post number 28.

    Would love to hear Stace’s thoughts too.

    #40 2 years ago
  41. Dave Cook

    @40 trying it now.

    #41 2 years ago
  42. Cobra951

    “the frame rates don’t belong to any special category, or what not, it’s not 30, or 60…

    It can be 12, 47, 96, etc..”

    @34, the actual frame rate on a 60Hz screen is always a factor of 60 (60, 30, 20, 15, etc). Anything else will tear up, or get skipped altogether (at very high software fps), while the actual display rate remains a factor of 60.

    #42 2 years ago
  43. Dave Cook

    @40 I can’t get it to work. You can only double jump once as far as I can see. Don’t take that to mean that it can’t be done however. Maybe my timing is off.

    #43 2 years ago
  44. Gadzooks!

    #34

    You don’t have even the slightest clue about framerates or resolution do you?

    No need to reply, we know the answer.

    #44 2 years ago
  45. mobiugearskin

    @40

    So… does this mean that when DmC is made public, we will be seeing extreme combo videos where the player earns a few points at a time, jump cancelling for 45 minutes to achieve a middling score on the leaderboards?

    Because that doesn’t sound exciting. This on the other hand…

    http://www.youtube.com/watch?v=B2hycur2ZAY

    Is a JOY to watch.

    #45 2 years ago
  46. Dave Cook

    @45 yeah but it’s like quick-scoping isn’t it? If you want cheap, souless insta-head shots then that’s fine, why would you ruin your own experience by exploiting a glitch? That’s like pissing all over yourself isn’t it?

    I couldn’t get it to work, so it’s maybe been patched out. That demo build was old bear in mind, like a year old – regardless of Tameem saying it was the final code. I can’t get it to work, so I guess we’ll have to wait and see.

    #46 2 years ago
  47. mobiugearskin

    @46 Even so, the amount of points being earned by exploiting that particular technique, isn’t honestly worth anyone’s time.

    Even things like the SSS Arbiter/Demon Dodge “exploit” is entirely contextual. I’ve been able to do it, but only when the enemies stack in the right order. Kinda like this, in DMC 4…

    http://www.youtube.com/watch?v=NGBstzmj6MQ

    SSS within 10 seconds.

    #47 2 years ago
  48. Dave Cook

    @47 I do have a sneaking suspicion that the jump thing has been nuked as I couldn’t do it, but again I can’t say for sure until more people try it. Crap response I know but it didn’t work for me.

    The black cloud below Dante in the video is his double jump animation. You can only double jump once before falling back to the ground from what I’ve played. That applies everywhere as far as I know.

    #48 2 years ago
  49. mobiugearskin

    @48 I think the cloud is from “enemy step”, basically jumping off the enemy that’s infront/below you.

    But maybe they’ve tweaked that too?

    Heck, this stuff could change post launch also. With patches.

    I still think the “broken mechanics” that people try to blast the game over are far from exciting. When this game hits, I fully expect to see MENTAL videos hitting YouTube, with all kinds of elaborate combo mix-ups. Much like what we had with previous DMC titles, and Capcom’s own fighting games.

    The stuff people produce in Street Fighter IV, Marvel Vs Capcom 3 and Street Fighter X Tekken… Amazing.

    #49 2 years ago
  50. Dave Cook

    @49 I think people need to be careful in calling mechanics ‘broken’ – in DmC and in all games – as there’s a difference here. People say quick-scoping is a broken element of the game. It’s not, it’s an exploit.

    Now, exploits to me should still be ironed out as they unbalance a game. But said mechanics aren’t broken, they’e simply being used in ways unintended by the developer. That jump thing isn’t broken, someone’s found an exploit.

    But yes, patches can remove it, if it persists.

    Agree with you there btw, Capcom do fighting games so well. Big Street Fighter fan (hate to say I’m a Ken player though…or Elena if she’s in the game)

    #50 2 years ago
  51. Ireland Michael

    Please understand that I’m not blasting the game. I simply think its a genuine issue that affects an otherwise brilliant experience. If its fixed in the final release, that’s great news. Thanks Dave.

    #51 2 years ago
  52. Dave Cook

    @51 no worries there chap, I knew you weren’t :)

    #52 2 years ago
  53. mobiugearskin

    @50 You probably can’t confirm (EMBARGO!) but does this DmC feature a Bloody Palace mode? It has a mission based story mode, all the difficulty options fans would expect and specific challenges.

    But the only mention I can find of Bloody Palace is from an interview in Japan, where the guy said “We’d like to have it in”.

    #53 2 years ago
  54. YoungZer0

    @53: He can’t talk about that. :/

    #54 2 years ago
  55. mobiugearskin

    @54 That must mean “yes” :D

    Or… DLC :P

    #55 2 years ago
  56. Stace Harman

    Just want to quickly jump in to thank Dave for fielding so many questions on DmC. I look forward to his write-up of the full game next week.

    I’m also pleased to hear that he’s a fellow SF Ken player, which is the kind of admission that can get you lynched in certain circles!

    #56 2 years ago
  57. Dave Cook

    @54 what Young said. Sorry Mobius.

    #57 2 years ago
  58. mobiugearskin

    Seems like this might be the only DmC comments section on the internet (today!) that didn’t turn into a shitstorm lol

    #58 2 years ago
  59. Dave Cook

    @58 That’s definitely comforting to know, I mean that sincerely :) Did you just sign up today? Sorry if I’m totally wrong, we get so many visitors here. If so, then welcome :D

    #59 2 years ago
  60. mobiugearskin

    Nah, I think I signed up a couple of months ago, but this is the most active I’ve been.

    It’s good on here; decent news and decent articles.

    I feel like, as gaming becomes more mainstream, a lot of the content is becoming more and more inflammatory. Sites like IGN, Eurogamer and MCV seem like they are baiting for clicks these days.

    Doesn’t feel like that on here though. I’ve pulled up a chair :)

    #60 2 years ago
  61. Dave Cook

    @60 Nice, well keep the comments going bud, more people talking is always good :)

    #61 2 years ago

Comments are now closed on this article.

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    A live-action video for Call of Duty: Advanced Warfare – Havoc has been released by Activision. Subtitled: Randall Higgins: KillCameraman gives you a look at the action from a different perspective. In the video, Higgins is played by comedic actor and writer Rob Huebel (Children’s Hospital, Parks and Rec, The Mindy Project). The first DLC […]

  • Xbox App features included with Windows 10 January build outlined

    The January build of the Windows 10 Technical Preview includes a basic version of the Xbox App announced earlier this week. With the initial preview release, the team at Microsoft wanted to only include the basics such as high resolution monitor support along with keyboard and mouse input. Additional functionality will be released with each […]

  • Standalone version of DayZ has sold 3 million units

    The standalone version of DayZ sold 3 million units, Bohemia Interactive has announced. Release Just over a year ago on Steam Early Access, the milestone was hit yesterday. The standalone version was created by Dean Hall as a Arma 2 modification which has been updated 24 times since its initial release. In 2014, the development […]

  • The Witcher 3: Wild Hunt video shows gameplay clips, global hands-on events

    CD Projekt has released a video for The Witcher 3: Wild Hunt, giving a glimpse of gameplay and noting that hands-on impressions of the game will be bombarding the Internet next week. We’ll have extensive coverage of The Witcher 3 on Monday Jan 26 at 3pm GMT. The Witcher 3: Wild Hunt is coming to […]

  • Microsoft looking into possible HoloLens support for PC, Xbox One

    Microsoft’s HoloLens may be a dedicated device, but the company is obviously looking into how it could be used with PC and Xbox One. Speaking with Polygon, Xbox boss Phil Spencer said should the stand-alone product become a success, “specific scenarios” on how it could be used with Xbox One are already being brainstormed. “We […]

  • Final Fantasy Type-0 HD video compares PSP graphics to PS4, Xbox One

    A video for Final Fantasy Type-0 comparing the upcoming console version of the game to the original PSP version has been released by Square Enix. While comparing PSP graphics to those of PlayStation 4 and Xbox One seems rather unfair, it’s worth a watch anyway. Final Fantasy Type-0 HD releases March 17 in North America […]

  • Payday 2′s The Bomb Heists and Dragan Character Pack released

    In case you forgot, The Bomb Heists and Dragan Character content packs for Payday 2 were released yesterday. The new heist pack is available for $6.99/€6.99/£4.99 and the Dragan character will run you $4.99/€4.99/£3.99 through Steam and other digital distribution sites. Here’s the details: The Bomb Heists A new contact, called the Butcher, brought to […]

  • Rockstar offers tips on scaling GTA Online creations to support 30 players

    Rockstar has posted a tutorial of sorts on how to edit your GTA Online’s creations to support up to 30 players. According to the developer, when selecting Load Creation, users will be able to access any previously published Jobs and edit them in any way they wish. Users can also increase the Maximum Players races […]

  • Video for Life is Strange shows you how to rewind time

    If you could rewind time, would you change the events of your day or leave things be? In Life is Strange, you will make this choice. In the developer diary below, Dontnot Entertainment touches upon the main character’s ability to rewind time. How Max’s ability works and originated is also discussed. The first episode of […]

  • Take a look at one of the historical battles in Total War: Attila

    The Creative Assembly has revealed historical battles for Total War: Attila and shown off one of them. In the latest episode of Rally Point, developer Creative Assembly takes a look at one of the nine historical battles that will be included in Total War: Attila when it launches next month. But before you see the […]

  • ARMA 3 video lists 33 of its features, teases upcoming expansion

    ARMA 3 is an impressive military simulator, but that’s not the only thing impressive about it. In fact, this video lists 33 of the game’s most notable features. ARMA 3′s latest video gives you a tour of many of its strengths. It goes over the number of vehicles, weapons and playable area. But that’s not […]

  • No Man’s Sky dev explains what you actually do in the game

    No Man’s Sky is simultaneously the most intriguing mystery and the most scary. Developer Hello Games is asked some questions and gives some solid answers. Eurogamer asked Hello Games’ Sean Murray a number of questions that are on everyone’s mind when they think about No Man’s Sky. The biggest one being, what do you actually […]

  • Dying Light physical release set for February 27, Be The Zombie mode goes free

    The release date for the physical version of Dying Light has been confirmed for Europe, along with the release dates for all regions. Dying Light developer Techland has confirmed that the PC version of the game will release digitally, worldwide, on January 27. The physical version and the digital PS4 and Xbox One versions will […]

  • Guild Wars 2 is $10 this weekend

    ArenaNet is offering Guild Wars 2 for $10 this weekend only, and hosting a double XP event during the same period. The regular and Digital Deluxe editions of Guild Wars 2 are both offered at 75% off this weekend. The regular edition can be yours for just $10 while the Deluxe is $15. The offer […]

  • Cyberpunk 2077 development still going, but the focus is on The Witcher 3, says dev

    If you’re dying to hear anything about CD Projekt Red’s Cyberpunk 2077, you’ll be waiting a while still. The focus is on The Witcher 3 right now. Ever since Cyberpunk 2077′s announcement all the way back in 2012 developer CD Projekt Red has been really quiet about the sci-fi RPG. We’ve not seen any gameplay […]

  • Digital pet Animin gamecards get May release

    With AR being all the go, it might be worth checking out virtual pet Animin for iOS and Android. Game-cards for Animin, the virtual pet for iOS and Android, are set to appear at UK retail this May, the developers have announced. Animin sits on your touch device and does cute stuff. The little dude […]

  • You won’t need a new GPU for DirectX 12, except for some features

    Microsoft has clarified that while you’ll need a new GPU to get the full potential of DirectX 12, existing hardware will support it just fine. Microsoft’s Mike Ybarra said in a press meeting following the Windows 10 event that you will need a new graphics card to get “the full benefits” of DirectX 12. “There […]

  • Assassin’s Creed Victory: fans speculate over characters and locations

    Ubisoft has not yet started talking about Assassin’s Creed: Victory, so some eager fans are speculating about everything they can just from those leaked screens. A very popular thread right now on the Ubisoft forums attempts to gather fans’ specualtion about characters, events and story of Assassin’s Creed: Victory. What followed was quite a lot […]

  • This is what co-op looks like in Dying Light

    Dying Light’s cop-op mode has been given a short demo by developer Techland. Dying Light supports drop-in/ drop-out co-op for up to four players. The entire campaign is playable in co-op, and there are special co-op challenges. Watch as four members of developer Techland take on the game’s zombie apocalypse. Dying Light is out January […]

  • Get Saints Row 2, Saints Row: The Third and all DLC for $5

    Bundle Stars’ latest bundle packs Saints Row 2 and the complete Saints Row: The Third for $5. The Saints Row bundle is priced $5. It is live now and for another 14 days. It comes with Saints Row 2, Saints Row: The Third – The Full Package, which is basically the game plus all the […]

  • Destiny: Xur location and inventory for January 23, 24

    Xur: Agent of the Nine has made the trek to Destiny’s Tower for another week of business. Destiny’s Exotics vendor, Xur: Agent of the Nine has arrived at the Tower as per the weekly schedule. Xur will sell you Exotic weapons and armour pieces if you have the Strange Coins to afford it. He also […]