Sections

Ninja Gaiden 3 Razor’s Edge: Nintendo grows up

Wednesday, 2 January 2013 09:17 GMT By Dave Cook

Ninja Gaiden 3: Razor’s Edge isn’t a simple port; It’s proof that Nintendo wants in on on the mature market. VG247′s Dave Cook takes the final code for a spin and gets his hands dirty.

Around about Autumn 2007 I became confused by a rather vocal minority of gamers. It was the same group who found it necessary to lash out at Nintendo for daring to sew up the family and pre-teen market with Wii. It was as if – to defend their elite status in gaming – they had to publicly savage the company online. For what? Being a smart business and making a lot of money in difficult times? Nintendo, clearly, were fools.

I didn’t understand it. After all, here was this rich, largely-untapped audience that Nintendo had identified and chose to – rather wisely – pursue. PS3 and Xbox 360 certainly weren’t speaking to families the way they are today, but you can bet that they all want a little slice of Nintendo’s money pie now. See: Kinect, Move and Wonderbook.

“The idea that ‘real’ gamers only play mature games is outmoded because after all, we were all children once, we’ve all played colourful kid’s games before. Or do you only become a ‘real’ gamer once you become old enough to play mature games?”

So what if Nintendo was going after a new, captive audience? Wii still had Mario, Zelda and all its classic franchises, and besides Nintendo was never a bastion of violence or mature content to begin with – see the severely watered-down edition of the original Mortal Kombat on SNES for one (thanks to clubberbboy for the clip). The knee-jerk reaction had me absolutely stumped at the time.

Then came the Wii U announcement at E3 2011, and with it all of the usual family-bashing and people asking about its multi-format potential. Except this time, the console’s launch window was brimming with mature titles, games like Assassin’s Creed 3, Mass Effect 3, Call of Duty: Black Ops 2 and Ninja Gaiden 3: Razor’s Edge.

Suddenly, claims that Nintendo’s remit has been to purely chase the elderly, family or child-friendly markets became largely base-less, spun out as a form of derogatory criticism from armchair pundits who view violence as a form of validation for their hobby.

The idea that ‘real’ gamers only play mature games is outmoded because after all, we were all children once, we’ve all played colourful kid’s games before. Or do you only become a ‘real’ gamer once you become old enough to play mature games? What are the rules? I’m still massively confused here.

None of us are exempt from what Nintendo is trying to achieve, because after all, we may all have kids of our own one day, and we may also want to introduce them to the gaming hobby via suitable titles. Well, you’re not seriously going to let them play Mortal Kombat or Battlefield 3 under-age are you? Jesus I sincerely hope not.

Walking on the razor’s edge.

I recently had three hours of game time with the finished code of Ninja Gaiden 3: Razor’s Edge on Wii U. It’s violent, massively violent. In fact, it’s more violent that the PS3 and Xbox 360 editions, with tons of extra executions, the addition of dismemberments, multiple weapons and the removal of poorly-received features.

It’s not just a port either, as Team Ninja has changed some areas, tweaked attacked patterns, re-tooled bosses and added in new survival rounds, not to mention adding two stages featuring Dead or Alive’s Ayane, and free Kasumi DLC coming after launch. Overall, it’s a good effort at improving on the original game, even if that core game still falls behind genre-mates DmC: Devil May Cry, Metal Gear Rising: Revengeance or Bayonetta.

But what is surprising is that – during any given encounter – areas can become littered with body parts and blood in a matter of seconds, with arms flailing through the air, heads popping like ripe melons and chest cavities bursting open faster than you can blink.

And the game’s being published and marketed by Nintendo.

Yeah, as it happens Nintendo wants this game on Wii U 100%, and is giving Team Ninja its full support in bringing it to the masses. What does that say about the company now? Well, now that is has conquered the ‘casual’ market – for want of a better term – Nintendo can now focus on converting the ‘real’ gamers – for want of a better term – to its cause.

Will the move work? Who knows? But make no mistake, this is a seriously violent game on a format often laughed at for pandering to babies. So I thought I’d give my initial impressions on the first three hours that I played, and to discuss the new changes and violent content at hand.

Push it to the limit.

One of the most significant changes between Razor’s Edge and its predecessor is the return of multiple weapons. Call me crazy, but I thought the idea to only give Ryu variations on his sword – rather than a full set of diverse weapons – was a real step back following the multi-weapon combat of Ninja Gaiden 2.

But Team Ninja has fully restored all of Ninja Gaiden 2′s weapons in this release, letting you tear through enemies with dual katanas, a giant scythe, long-ranged spear and a set of claws that attach to Ryu’s ankles and wrists. The variety is welcome, although you can’t change between weapons on the fly like you can in DmC or Bayonetta.

You have to either tap the Wii U GamePad menu to select a different weapon, or use the Pro Controller’s d-pad – both of which pauses the game while you do so. This means the potential for improvised, multi-weapon combos isn’t there, and leaves the attack combos feeling shallow by comparison.

“The accentuated, wanton slaughter of faceless enemies, while looking rather badass in the process speaks to a lot of people. It’s empowerment at a raw level, and it comes with a shiny 18+ PEGI rating to boot.”

It’s still fun though, playing more like a 3D riff on classic games like Final Fight or Streets of Rage. It favours simple commands, instead of focusing on the deep combo trees of other hack-n-slash titles, and although that may not speak to veterans of the genre, the game is still very difficult in parts.

I say ‘in parts’ because one or two boss encounters I attempted on normal mode were rather simple. One battle against a giant T-Rex boiled down to simply dodging left and right using the left trigger until it bopped its head on a wall and fell over, leaving it open to attack. It felt far easier than previous Ninja Gaiden titles, but still, challenging spikes do occur.

Another change between Ninja Gaiden 2 and its successor were dismemberments. In the second game Ryu could lop off his enemy’s limbs, leaving them hopping or crawling around in a vain attempt at a final, health-sapping suicide attack. But Ninja Gaiden 3 saw that mechanic removed entirely.

It has also been restored in Razor’s Edge and while it looks daft and plays into the tongue -in-cheek style of the Team Ninja’s world, the threat of suicide attacks makes you consider your approach more often. Getting too close to a desperate, half-dead foe can result in death if they manage to get hold of you.

Plus, this is the kind of violent stuff ‘real’ gamers go for isn’t it? The accentuated, wanton slaughter of faceless enemies, while looking rather badass in the process speaks to a lot of people. It’s empowerment at a raw level, and it comes with a shiny 18+ PEGI rating to boot. In picking up the Ninja Gaiden license, it suggests Nintendo are listening to the concerns of its critics.

Like a bat out of hell.

The game’s opening level takes place in London, and it sees Ryu Hayabusa tooling around the cobbled streets battering thugs with his sharp instruments, unleashing charged attacks and occasionally dishing out Ninpo attacks to deal splash damage and regain health for every hit landed.

While fighting, the Wii U GamePad displays Ryu’s attack command list. It’s a neat touch, but don’t go expecting any highly technical moves here, as Team Ninja has delivered a streamlined combat system indeed. Ranged kunai and explosive arrow attacks can be also be used to create space, but do little to broaden combat.

Another neat difference between the games orignal release and Razor’s Edge are the removal of annoying ‘Gears of War’ moments, in which Ryu would be locked into a slow walk, while listening to comm chatter in his ear. They’ve been completely removed.

“If you yearn for blistering combos and incredible feats of skills across multiple button presses then you will find fault with Razor’s Edge at many junctures. It’s just not as deep or as slick, which is funny considering the original Ninja Gaiden reboot on Xbox was – at one point – deemed a leader in its field.”

Transitions between scenes now take the form of combat arenas that Ryu is sucked into whenever his cursed arm takes hold of him. These areas are simple survival games that end either when Ryu is defeated, or when the scene times out, hurling a barrage of foes at you.

These hubs can be used to hone skills and earn extra combat points to be spent in the upgrade store, which is where players can learn new techniques or expand Ryu’s weapon set. Conscious attempts have been made to really flesh out the Ninja Gaiden 3 template, and while welcome, still result in a game that feels behind the rest of the genre.

But again, I have to keep stressing that its still fun – in the same relatively mindless way as corridor beat-em-ups of old. Personally, the Streets of Rage series is my all-time favourite – because I’m weird like that – so if you liked those kind of simplistic beat-em-ups, then there’s much to enjoy here.

If you yearn for blistering combos and incredible feats of skills across multiple button presses then you will find fault with Razor’s Edge at many junctures. It’s just not as deep or as slick, which is funny considering the original Ninja Gaiden reboot on Xbox was – at one point – deemed a leader in its field.

So it’s shallow, and some people will enjoy that, but what Razor’s Edge really succeeds at is showing that Wii U can still play home to violent titles, and that Nintendo is all for it. Whether or not the trend will continue remains to be seen, but don’t forget that Bayonetta 2 – a game that neither Sony or Microsoft wanted on their respective formats – is coming exclusively to Wii U. That’s an exciting prospect if you’re a fan of this genre like me.

So, there are the many pros and many cons of Ninja Gaiden 3: Razor’s Edge. It’s a mixed bag for sure, but it is most certainly a significant improvement over the original in almost every regard – from control and frame rate, to visuals and aesthetics.

But enough from me, let us know what you make of Nintendo’s approach of publishing the game, and the ‘casual/hardcore’ divide that hangs over Nintendo these days.

Ninja Gaiden 3: Razor’s Edge hits Wii U across Europe from January 11th.

Disclosure:
In writing this article, Nintendo loaned Dave a locked debug Wii U console with Ninja Gaiden 3 installed to play the game, and he returned it straight after his session. No merch or advertising was offered or accepted alongside this coverage.

Latest

  • Skyworld VR strategy game looks kind of like playing with toys

    Skyworld is a new turn based strategy designed for use with VR headsets. Skyworld comes to us from Vertigo Games, and will be compatible with Valve’s Vive headset. IGN reports Vertigo has worked in close collaboration with the SteamVR project, so Skyworld will support both seated VR and full-room features. Think about that while you […]

  • Link and Ganon battle in new Legend of Zelda fan film

    The Legend of Zelda fans are clearly a very clever bunch. The production values on this Legend of Zelda fan film are through the roof. This is only the teaser, with the full movie from PlayerPiano to follow, and we’re pretty excited. By the way, Netflix is said to be working up a Live action […]

  • Underworld Ascendent backers unlock Lizardmen, more stretch goals available in final hours

    Underworld Ascendent’s Kickstarter has just 15 hours left on the clock, but backers have already unlocked some great stretch goals. One of the latest Underworld Ascendent stretch goal milestones was $750,000. By passing this post, backers have ensured the inclusion of Lizardmen in the final game. Developer Otherside will now add the Dire Grove environment […]

  • Early Access version of MX vs. ATV Supercross Encore lands on Steam

    MX vs. ATV Supercross Encore has landed on Steam Early Access. The game popped up on Amazon last month for PlayStation 4 before Nordic Games had the chance to announce it was reviving the former-THQ property for current-gen. It still hasn’t by the way, to our knowledge. According to information sent over today, the initial […]

  • Avalanche is making sure Mad Max stays “true to the collective body of work”

    Mad Max developer’s Avalanche Studios sat down with Game Informer, as part of its month-long exclusive coverage, to discuss the game’s development and physics-based car combat. In the video below, director Frank Rooke and senior producer John Fuller explain the process of designing the open-world game; how the narrative was fully integrated into the gameplay […]

  • Destiny will get another update before House of Wolves drops

    Destiny got a major update with patch 1.1.1 last week, but Bungie isn’t done. The next major Destiny update will arrive before the House of Wolves expansion. In this week’s Bungie Weekly Update, the developer said it wasn’t ready to share details yet. However, more information will be shared in the coming weeks. The update […]

  • A beta version of Guild Wars 2′s streaming client releasing soon

    ArenaNet has announced a beat version of its streaming client for Guild Wars 2 will be released alongside its upcoming update. How it works is explained in the latest blog post, but in short, it gets players into the game faster, much the same way the streaming client works in World of Warcraft. “Our goal […]

  • Steam storefront updated with Steam Machines, other product pages

    Valve has updated the Steam storefront with a list of various Steam Machines on offer, which range from $460 to $5,000. There is also a store page for the Steam Controller and Steam Link, both of which are out in November for $49.99 each. Steam Machines listed on the service feature a link to the […]

  • Finally, we get a look at Necropolis in action – video

    No longer content with releasing only gifs of Necropolis, Harebrained Schemes has decided to provide a short video. The upcoming third-person action rogue-like with procedurally generated levels is headed to Linux, Mac and PC sometime next year, with a possible console release as well. If you made to PAX East despite the weather, don’t forget […]

  • Super Dungeon Bros will be one of the first cross-play titles for Xbox One, Windows 10

    Another cross-device multiplayer game for Windows 10 and Xbox One has been announced, and it’s Super Dungeon Bros – a “rock-themed, co-op dungeon brawler” from React Games. Super Dungeon Bros tasks four “bros” with raiding underground crypts built by the gods through an ever-changing layout. There, they will be up against “dangerous foes, deadly obstacles, […]

  • Pre-ordering State of Decay: Year-One Survival Edition in US nets an in-game knife

    Those who pre-order the State of Decay: Year-One Survival Edition will net a bonus, according to Undead Labs. Select retailers in the US will offer the following knives as in-game pre-order bonus content: GameStop -  The Avalonian :  A true work of art, taken off the body of a fantasy enthusiast whose excitement at having […]

  • Rollercoaster Tycoon World gameplay teaser video released

    Today, Atari has provided a look at gameplay for Rollercoaster Tycoon World. Set for release during the first part of this year, the game allows players to build their own rides and which can be shared with other players. It will also feature four-player co-op.

  • One Heist challenge in GTA Online pays out $10 million in cash

    GTA Online’s new Heists content was previewed by various outlets at GDC 2015 this week, and according to hands-on with the free upcoming content, there’s over 20 hours worth of things to do and quite a bit of money to gain. Oh, and a VTOL Hydra jet too. According to a really informative piece from […]

  • Activision Blizzard makes Fortune’s 100 Best Companies to Work For list

    For the first time, Activision Blizzard has been named to Fortune’s 100 Best Companies to Work For list for 2015. The survey conducted by Fortune found the company “ranked highly with its employees” which felt the atmosphere was friendly and place in which they could “be themselves.” “We have always considered Activision Blizzard to be […]

  • Evolve Hunt for Gold Weekend nets players special monster skin

    A Evolve community event is taking place this weekend, and participants will receive a special skin for Goliath, Kraken, and Wraith. Dubbed the Evolve Hunt for Gold Weekend, it’s the first in a series of upcoming online community challenges and events taking place over the coming months. Those who log-in starting today at 9pm PST […]

  • This video teases contents of Resident Evil: Revelations 2 – Episode 3

    A teaser video and images for Resident Evil: Revelations 2 – Episode 3 have been posted by Capcom. The assets can be considered potential spoilers, so just be aware of that before having a look. The game’s Season Pass costs $20, and the disc version releases March 17 in North America and on March 20 […]

  • GTA Online Heists teaser video is extremely short

    With Heists coming to GTA Online next week, Rockstar has released one of the shortest teaser videos we’ve seen in ages. Hopefully you didn’t blink. Heists, along with Daily Objectives and Adversary Mode, arrive next week on March 10. The PC version of Heists will arrive on April 14 when the PC version of the […]

  • The Division rumors claim Dark Zones support up to 100 players – video

    With the recent leak of older, pre-alpha footage of the The Division, rumors over the game’s contents have been swirling, and today we have a video for you discussing said rumors. Once of the rumors pertain to the game is that it contains 50-100 Player Dark Zones, which are PvP areas. Supposedly, these areas also […]

  • Here’s a look at MGS5: The Phantom Pain emblem creation, limited edition bionic arm

    A look at how to create your own emblems in Metal Gear Solid 5: The Phantom Pain was demonstrated in the latest Kojima Station broadcast, along with a look at the bionic arm replica included in the limited edition. A Venom Snake emblem will come with the limited edition version of the game, parts of […]

  • Elite: Dangerous coming to PS4 once Xbox One exclusivity period ends

    Elite: Dangerous was announced for Xbox One at GDC 2015 yesterday, and those disappointed over the lack of a PlayStation 4 announcement will be pleased to know it’s in the cards. According to Frontier boss David Braben the space-sim will head to PS4 at some point, once the console exclusivity deal with Microsoft has expired. […]

  • Here’s two new The Witcher 3: Wild Hunt screenshots to salivate over

    Two new screenshots from The Witcher 3: Wild Hunt have been released, and they are gorgeous as always. The screenshots follow the two released over the weekend. You can look at the new images in full HD glory over on Only Single Player. CD Projekt Red is at PAX East this weekend showing off the latest […]

  • Microsoft looking into streaming PC games to Xbox One

    With Windows 10, Xbox One users will soon be able to stream their games to PC. Microsoft is also looking into streaming PC games to Xbox One, according to news out of GDC. Speaking with Polygon at GDC 2015, Xbox program director Mike Ybarra said the company is also looking into the ability to stream […]

  • Free! Vindictus Lann Revamp codes worth €25

    We have 400 Lann Revamp codes worth €25 to giveaway for free to VG247 readers. All you need to do is enter your details in the box below and you’ll be given a code to redeem in game. The codes are for warrior character Lann and offer a 7 day unlimited Inner Armour pass, battle […]

  • US eShop update: Mario vs. Donkey Kong: Tipping Stars, OlliOlli, more

    Nintendo has updated the North American end of the eShop with Mario vs. Donkey Kong: Tipping Stars, OlliOlli and a demo version of Azure Striker GUNVOL. Your full update is below. eShop Mario vs. Donkey Kong: Tipping Stars – Wii U, 3DS – Cross Buy OlliOlli – Wii U, 3DS – Cross-Buy Proun+ – Proun+ […]

  • Rock Band 4 confirmed for Xbox One and PS4: supports old instruments and 2,168 songs

    Harmonix has lifted the lid on the long-rumoured Rock Band 4, stating it will support 2,168 previously released tracks and last-gen instruments on PS4 and Xbox One. The game will be out this year. Harmonix has yet to reveal specific features for the game, but it has been built with a completely new engine. As […]

  • First run of Rodea the Sky Soldier copies on Wii U come with Wii version

    The first print run of Rodea the Sky Soldier on Wii U will come with the Wii version packed in, NIS America has confirmed. The publisher confirmed today in a press release that anyone who buys the first run of the retail version of Rodea the Sky Soldier on Wii U will find the Wii […]

  • Unreal Tournament 4 lets modders sell cosmetic items to players

    Unreal Tournament 4 is a game built with the help of the modding community. So it’s only natural that it will feature a marketplace where all cosmetic items can be sold. Epic Games has confirmed that it will allow modders from the community to sell the cosmetics items they’ve created on the game’s marketplace. The […]

  • D4: Dark Dreams Don’t Die is coming to PC – rumour

    SWERY 65 has shown off D4: Dark Dreams Don’t Die running on PC at GDC this week, teasing that a possible port may be on the way. D4: Dark Dreams Don’t Die is SWERY 65′s latest project. An episodic detective affair, D4 came out on Xbox One last September and utilised Kinect as its main […]

  • Valve’s Lighthouse, VR controllers and more explained

    Valve’s less-talked about prototype VR controllers and its Lighthouse technology have been shown in more detail. When HTC announced Vive, the VR headset it’s working on with Valve, it mentioned “base stations” and ergonomic controllers. Now we know what they meant by that. The controllers are still in prototype phase, and will look better when […]

  • Listen to two professional Counter-Strike players explain why Dust2 is so popular

    Hear what makes iconic Counter-Strike map Dust2 one of the most popular maps in shooter history from two former eSports players. Sal “Volcano” Garozzo and Shawn “FMPONE” Snelling are both retired professional Counter-Strike players who are currently working as designers. At GDC this year, the pair hosted a panel titled “Community Level Design for Competitive […]

28 Comments

  1. Francis O

    I’ve been playing the full game on Hard my first Playthough and I will tell you this Dave, there is a big F*cking difference between normal and hard in this game. I’m talking like 35-50% more damage done, more waves of enemies ect. But the game is fantastic. I love it so much. All the additions make it much better than the original NG3. I love the upgrades, the Level 3 Staff is just outright nasty! Plus online co-op and Ninja Trails were added. I know the Wii U is not doing the best in Europe right now, but for those who have the system, please do yourself a favor and pick this one up.

    #1 2 years ago
  2. Dave Cook

    @1 Hey Francis, thanks for the insight man, I only had three hours with it unfortunately, but really wanted to play more. It’s good to hear that hard mode difficulty ramps things up, as I like my hack n’ slash games to be tough :)

    Definitely getting this when it releases here.

    #2 2 years ago
  3. Francis O

    Yeah, It was good you played it on normal so you can get a feel for the game with the time you had. I’m glad your going to be picking it up. It really is a great game. BTW GREAT ARTICLE man! I agree with everything you said.

    #3 2 years ago
  4. Karooo

    Nice article, Dave. I will pick this one up soon.

    #4 2 years ago
  5. Dave Cook

    @3 thanks bud, really appreciate the feedback :)

    @4 same to you Karooo, glad you liked it. It’s fun, if not a touch simple at points. But I’m a fan of that 100%. Let me just fight people in the most stylish way possible and I’m happy.

    #5 2 years ago
  6. ps3fanboy

    oh… nintendo want in now after they ditched the hardcore users last gen, to catch all the casual gamers.. that did leave as quickly the wii-mote fad was over. sorry to say it but it is to late nintendo, you will be outta the game next year when the ‘real’ nextgen consoles arrive.

    #6 2 years ago
  7. Dave Cook

    @6 But they’re making so much money. How can chasing casual gamers be seen as a bad thing in that regard? I’m not following.

    #7 2 years ago
  8. Ireland Michael

    @7 It’s because he doesn’t actually have a point.

    Nintendo never ditched the “hardcore”. The hardcore was just spoilt and upset because it couldn’t get its fixed from them on a weekly basis. Nintendo released plenty high quality games on the Wii, and there are some great third party titles on the format as well.

    #8 2 years ago
  9. ps3fanboy

    @8

    i have a point feeding the casual is a quick and easy but never last… the hardcore is there and support the system… you piss on your hardcore follower, as nintendo did with the wii. they go and never come back, its that simple. this wii-u is gonna be nintendos downfall when the ‘real’ nextgen arrive, mark my words.

    #9 2 years ago
  10. polygem

    great article and interesting thoughts. i think i´ll pick it up as well when it releases in europe. never was a huge ninja gaiden fan and there are indeed better games in that genre, at least imo but i really enjoy playing on the wiiu atm.

    the wii had indeed awesome games and i do not get that hardcore bullshit. here´s a list of great wii games. i just found it in my purse today;) i bought many wii games late because i was one of those in doubt when the wii launched. i was wrong and i am glad that i worked on that list! check out this “incomplete” list of awesome, exclusive games and then tell me something about harcore gaming…it´s one of the most idiotic terms anyway, mostly used by platform fascists.

    -sonic colours
    -sin and punishment
    -a boy and his blob
    -mario kart wii
    -no more heroes 1 and 2
    -smash bros brawl
    -house of the dead overkill
    -tatsunuko (?) vs capcom
    -muramasa
    -madworld
    -super paper mario
    -donkey kong country returns
    -metroid prime triology
    -zelda skyward sword
    -mario galaxy 1 and 2
    -kirby epic yarn
    -kirby return to dreamland
    and many many more…

    #10 2 years ago
  11. Dave Cook

    @10 cheers :) yeah your list is awesome. The Wii had so many great games. I;d add Wario Land: Shake Dimension to that list too. Ever try it?

    #11 2 years ago
  12. polygem

    i played some wario games but not that one. i think it was on another list too though but never made it in my collection:) thanks for the hint, will look into that now.
    my one complaint about the wiiu is that you cannot play wii games on the gamepad alone. for some games it could work well, like DKCR, the kirby games, mario kart and many more. it would be awesome…

    #12 2 years ago
  13. landrik

    @9 somebody doesn’t understand the term “core gamer.” As it stands, every grown up I know who grew up on Nintendo remains at Nintendo’s core. And if rated M is what makes a game mature or hardcore, then you don’t understand video games at all.

    #13 2 years ago
  14. Clupula

    I feel as though this was written to purposely get a ton of replies through the usual NDF vs. reality fights that so many articles on here constantly devolved into.

    For what it’s worth, Nintendo themselves have pretty much said that the Wii U was their attempt at luring in the hardcore crowd and putting this on the system is a definite step in the right direction, but with all the other things they did wrong with the Wii U, it’s not enough to bring in those who weren’t already drinking the Miyamoto Kool-Aid.

    On the other hand, it’s not like the Wii didn’t try to appeal to the hardcore crowd with Madworld, No More Heroes, House of the Dead: Overkill, Dead Space: Extraction, and whatever that sword game was…I think it was called Red Steel, as well. It’s just those titles didn’t sell very well, especially compared to the family fun fare that are Nintendo first party titles, so they stopped coming out.

    Everybody knew these titles would be coming to Nintendo’s new system. Whether or not they continue to do so will depend on the sales.

    #14 2 years ago
  15. dreamcastnews

    Really, really good article Dave! I really wasn’t keen on the Wii U when I got one, the internet update was a joke both trying to connect it to WiFi and the patch pausing downloading every ten minutes. I played Tekken and Nintendo Land and although both games are good – they just weren’t lighting my fire like Wii Sports did back in 2006.

    This all changed a few days ago when I downloaded Trine 2 and Rayman Legends, these two have changed my opinion on the Wii U and are true system sellers – it occurred to me that even if the Wii U doesn’t do as well this generation; it’ll still give some kick ass games and hopefully a return of 2D platformers and couch-based multiplayer.

    Sure the other two ‘next gen’ machines can do their thing – no doubt they’ll be keeping an eye on Nintendo since Ninty have always marched to their own drum.

    #15 2 years ago
  16. Gregard

    @10 Hey! Don’t forget Xenoblade Chronicles, Last Story and Pandora’s Tower! :)

    I also loved Monster Hunter Tri (online!)

    #16 2 years ago
  17. Clupula

    I will say that I got a chance to actually play Nintendo Land and Mario Brothers on the thing and…well, I wouldn’t spend money on them, but I didn’t hate them. Although that controller…Christ…I am never going to complain about the size of the 360 controller again.

    #17 2 years ago
  18. Clupula

    @15 – I am curious, though, as to how Trine 2 could be a system seller when it is available on just about every system.

    #18 2 years ago
  19. CPC_RedDawn

    @Davecook

    How does the frame rate hold up on the Wii U? I have heard really bad things about third party games being ported to the Wii U and the frame rates being seriously low in a lot of places…

    People say that Batman Arkham City is almost unplayable?

    #19 2 years ago
  20. polygem

    @16: sure! there are countless more good games on the system…my list was incomplete :) i have more wii games today than those on the list.
    @dave: thx again, just ordered wario shake dimension. looks great. i love buying 2d platformers. they age well. you can play and enjoy those 15 years from now and they’re still great looking games.
    @clupula: i love the 360 pad. you cannot compare it to the wiiu pad though, makes zero sense. you could compare it to the pro controller. the pro controller is fantastic. have you checked out miiverse too? well i for one am still loving the wiiu. my ps360 are collecting more dust than ever before:) that’s all i can honestly say atm.
    @19: that’s just crap from the net. i played through the game almost completeley on the pad alone. it’s great.works great…it’s like ”in bed with batman”…scratch that: catwoman.
    gamers are complaining waaaaay too much about nothing.

    #20 2 years ago
  21. Dave Cook

    @14 oh please just stop will you? It’s getting boring. The article wasn’t written to protect or slam the NDF. Just one guy’s honest opinion about a game where the devs actually listened to their critics. Small victory in itself no? :P

    #21 2 years ago
  22. Dave Cook

    @13 spot on, very well said seriously.

    @15 thanks :) Wii U isn’t the first and won’t be the last console to use a tablet controller. Watch the horizon.

    @19 very well actually. It’s not 60FPS but it is very slick. Bear in mind it’s not a straight port too. It has many enhancements.

    @20 Nice. Let me know what you think of it.

    #22 2 years ago
  23. DrDamn

    Some of the best Wii games were Boom Blox and Boom Blox Bash Party. Fantastic examples of games which were designed for the system/controls and not games which were adapted to them. Fantastic party games for couch multiplayer.

    #23 2 years ago
  24. Clupula

    @20 – I am sure this will somehow turn into one of the typical arguments between you and I, but…I have never liked the 360 controller. It’s way too big, for one, and for another the analog sticks are not in the same place on both sides of the controller. I’ve always felt that if the Dual Shock had six buttons instead of four, it would be the perfect controller. It’s a nice size. It’s symmetrical (although I guess having six face buttons could potentially throw that off, if they were placed the wrong way) and my thumbs line up perfectly with the placement of the analog sticks.

    The Wii U tablet felt really cumbersome and the one big thought I had in my head while playing it was, I would need to use the Pro Controller thing (which my cousin did not buy, so I did not get a chance to try it out) if I were to ever play Bayonetta 2.

    As for the Miiverse, I watched my cousin’s son go on it. It seemed easy enough for a 7 year old to go on and use, which I guess is nice, but it didn’t look like anything I’d be interested in. But then again, I am one of those people who doesn’t use his mic when he plays multiplayer games with strangers, so I’m not really into being social with strangers. I can see the benefits of it, especially if someone is stuck on something in a game, but I still would really hope they don’t implement anything like that on the PS4/720, simply because I don’t want to be forced to talk to strangers.

    #24 2 years ago
  25. polygem

    @clupula: hehe. yeh, i never liked the ps3 pad, but that´s probably nothing to argue about just personal taste. i like the size, layout, analog sticks of the 360 pad. really my fave pad this gen…the dpad sucks though. the wiiu pro controller is great. it´s shaped like a 360 pad but with a great d-pad. the analog sticks are symetrical on it but after a while i really liked that too. the trigger buttons are no real triggers like on the 360 pad though, just digi buttons:( not really a problem though, at least not for me. overall a great controller and i like playing games on it. i´d prefer to play third party titles on the pro and some exclusives, with the touchpad functionallity in mind on the touchpad.
    @Dr.Damn: i´ve heard about boom blox being good, just recently watched a classic game room youtube review of the game and they praised it too. thank you as well for the hint. i really like to keep buying those wii games from time to time. most of them are almost free now 5 or 10 euros.

    #25 2 years ago
  26. polygem

    @clupula: i stopped chatting too online. just not worth it but that´s exactly why i like the wiiu´s take on online. it´s about sharing game experiences, helping out, drawing funny stuff, not trash talking or gamerscore off showing. one of the top reasons i like the wiiu so much. but enough of that, don´t wanna fight. sly cooper is coming out soon. it will be great even on a dualshock!

    #26 2 years ago
  27. Dragon246

    TN is taking fans interests in consideration while making games , a good thing to do. Looking forward to their vita games.

    #27 2 years ago
  28. DrDamn

    @24
    Just to add to Poly’s comments. Miiverse can just be about friends too. Bring up Miiverse and just check the activity feed and that shows just friends posts. Friend comments integration directly into games is really nice too. So from in the game you can see comments and pictures/screen grabs from friends.

    #28 2 years ago

Comments are now closed on this article.

  • Alien: Isolation was prototyped in third-person – video

    Alien: Isolation is one of the most effectively scary triple-A games in years, but it didn’t start off a perfect creation of pure terror. Creative Assembly prototyped Alien: Isolation in third-person perspective before they nailed down the final approach. The developer revealed this during a GDC 2015 presentation, and it’s a good reminder that games […]

  • Madden 15 added to EA Vault

    Madden 15 is now included in EA’s all-you-can-eat subscriber service. Madden 15 is the ninth game to be added to the EA Vault, a stash of games available on demand for EA Access subscribers. It's still Madden Season for EA Access members – Madden NFL 15 is now in The Vault for all members. Go […]

  • Source Engine 2 doesn’t have hidden costs or royalties – but is Steam exclusive

    Three major engines went free at GDC 2015, and each of them is monetising in a different way. There’s been a heck of a lot of discussion about development tools and the costs associated with them during GDC 2015. First Epic announced that Unreal Engine 4 would be free, bar royalities on successful releases. Then […]

  • Final Fantasy creator hates sequels

    Final Fantasy, a byword in prolific franchises, was created by a man who hates sequel. Final Fantasy games are famous for being reinvented with each core release, and it was not until series creator Hironobu Sakaguchi began to withdraw from the franchise after Final Fantasy 9 that we started seeing regular sequels and spin-offs. Speaking […]

  • Guardian complaints led to the closure of Destiny’s Loot Cave

    Destiny players are to blame for the shuttering of the much loved Loot Cave. Early in Destiny‘s history, many players got hugely excited about the “Loot Cave”. Accessible shortly after starting the game for the first time, this high-volume spawn point allowed players to stand in one place, taking out waves and waves of low-level […]

  • Xbox and PC games boss Phil Harrison to leave Microsoft – rumour

    Microsoft Interactive Entertainment Business VP and EMEA head of games Phil Harrison is rumoured to have thrown in the towel. Microsoft has not issued a statement on Harrison’s alleged departure, despite repeated questioning by press at GDC 2015. Instead, word comes via multiple sources speaking to GamesIndustry at the show. According to the rumours, Harrison […]

  • Metal Gear Online commentated trailer explains stuffed dog – but not invisibility

    Metal Gear Online developer Kojima Productions has provided significantly more insight into how the multiplayer side of The Phantom Pain works. Metal Gear Online is the online multiplayer component of Metal Gear Solid 5: The Phantom Pain. Konami hasn’t shared a great deal about it yet, but we did see a very cool Metal Gear […]

  • Elite: Dangerous Xbox One trailer shows off space MMO

    If Elite: Dangerous looks this good on Xbox One we have nothing to complain about. Microsoft revealed Elite: Dangerous is coming to Xbox One this year during its GDC presentations today. We don’t know very much about the port, but I suppose we ought to have expected it; Frontier Developments has a very close relationship […]

  • Battletoads to appear in Shovel Knight Xbox One

    A Battletoads remake must be on the horizon. Right? Right?? The Battletoads will appear in the upcoming Xbox One version of Shovel Knight, Yacht Club Games revealed today. The Battletoads drop in for a fight! Shovel Knight is headed to Xbox One and meets up with @RareLtd brawling trio! pic.twitter.com/OCQIuWbH3W — Yacht Club Games (@YachtClubGames) […]

  • The Division pre-alpha footage leaks, Ubisoft says it’s well out of date

    The Division fans finally got a look at Ubisoft’s MMO this week, but the publisher has said the footage is not in any way representative. Pre-alpha footage of the The Division was leaked this week, but has since been thoroughly smacked down by takedown notices. All that remains are a few screenshots and a GIF: […]

  • Microsoft HoloLens designer killed in hit and run accident

    Very sad news out of Redmond this week, as Mike Ey was killed in a tragic accident. Ey, 30, was one of the key project designers on Microsoft’s HoloLens AR headset. He was killed on Saturday morning in a rear-end collision. The driver of the second vehicle fled the scene but was tracked down by […]

  • AMD throws support behind VR with new low-latency anti-nausea tech

    GPU manufacturer AMD has released a new SDK compatible with “a broad set of VR devices”. Called LiquidVR, the tech is designed to “bring better content, comfort, and compatibility to VR applications” including games, simulation, entertainment, education, social media, travel, medicine, real estate and ecommerce, apparently. AMD said maintaining comfort and realism in VR environments […]

  • Danganronpa 3 in the works, but a long way off yet

    A new Danganronpa is happening. Danganronpa 3 is in the very, very early production stages, writer Kodaka Kazutaka has confirmed. Nothing about the project is “set in stone”, Kazutaka told Polygon, so there are no details to share yet; the characters and story may change several times before being finalised. The writer said he’s weighing […]

  • Call of Duty: Advanced Warfare MLG Pro League 2015 schedule announced

    Major League Gaming has announced the full schedule for the 2015 Call of Duty: Advanced Warfare MLG Pro League. The eSpots firm revealed two more seasons of Pro League, a live Relegation tournament for Season Three, and a season ending World Championship with $250,000 up for grabs You can watch all the action on MLG.tv […]

  • Happy Birthday PlayStation 2, you are almost old enough to drive

    Amidst all the GDC 2015 hoopla today, we forgot to wish PlayStation 2 a Happy Birthday. The system turned 15 years old today, going by its March 4, 2000 launch date in Japan. It was released in the west that autumn, and had shipped 100 million units in less than six years post launch. PS2 […]

  • Here’s what the final version of Valve’s Steam Controller looks like

    A look at the updated Steam Controller has surfaced via a hands-on post from Polygon. Valve said what you see in the images below is the final version of the controller. The controller has gone through numerous revisions since it was first revealed, but it seems Valve has decided on two touch pads which work […]

  • The Sims, SimCity developer closed down

    The Sims 4 developer Maxis has been shuttered, EA has confirmed. The Sims, SimCity and the rest of the Sim franchise has traditionally been helmed by Maxis, which had its flagship studio in Emeryville, California. Now EA has confirmed with Kotaku that this studio is being closed. “Today we are consolidating Maxis IP development to […]

  • Gigantic MOBA coming to Windows 10 and Xbox One with cross-play

    Today during GDC 2015, Microsoft announced that the new IP from Motiga called Gigantic will be cross-play enabled. Slated for Windows 10 and Xbox One, the five-on-five third-person battle arena game allows the player to select from an array of heroes with distinctive powers and play styles. Players will then make their way through areas […]

  • Here’s a look at Unreal Tournament DirectX 12 gameplay

    Epic Games is creating Unreal Tournament using Unreal Engine 4 running on DirectX 12, which Microsoft says “sets a new bar for visual fidelity.” DirectX 12 is a single API developers can access across Windows devices, which can result in a 20% improvement in performance over DX11 running on the same machine. The Unreal Tournament […]

  • Wireless adapter for Xbox One controllers out later this year

    Microsoft announced at GDC 2015 today it will that all wireless Xbox gaming accessories will be designed for and supported on both Xbox One consoles and Windows 10 PCs moving forward. Later this year, a wireless adapter will be released, allowing current Xbox controllers and future devices to be used wirelessly on PCs. This will […]

  • Microsoft offers up more details on Spencer’s GDC 2015 talk

    Microsoft has provided more details on Cross-Buy functionality between Windows 10 and Xbox One as well as the Xbox Live SKU and other announcements made during Phil Spencer’s talk today. During the session, the head of Xbox shared “the next step” in the company’s plans for a unified platform across all Windows 10 devices which […]

  • Wasteland 2 is coming to PlayStation 4 this summer

    Wasteland 2 is coming to PlayStation 4 as a Game of the Year Edition. inXile Entertainment announced the news on the PS Blog, noting the edition contains enhancements and improvements. The game has been ported to Unity 5, which was announced over the weekend, providing upgraded visual effects, “improved character models, upgraded environments, and Unity […]

  • Cross-Buy detailed for Windows 10 and Xbox One; Elite: Dangerous coming to Xbox One

    During Xbox boss Phil Spencer’s session at GDC 2015 today, it was announced Elite: Dangerous would release on Xbox One. Spencer also outlined cross-buy functionality across Windows 10 and Xbox One. Spencer’s talk started off with Frontier Developments announcing Elite: Dangerous for release this summer as a console debut on Xbox One, suggesting the Elite: […]

  • Longbeards Culture Pack available now for Total War: Attila

    The Longbeards Culture Pack is now available for Total War: Attila and it comes with three new playable factions. The Langobards, the Burgundians and the Alamans can be played in both single and multiplayer campaign modes as well as custom and multiplayer battles. A new feature called The Lay of Ybor is also included. It […]

  • Nvidia unveils Titan X as world’s “most advanced GPU” – video

    Nvidia revealed Titan X as “the world’s most advanced GPU” during Epic founder Tim Sweeney’s State of Unreal session a t GDC 2015 today. Nvidia CEO Jen-Hsun Huang took the stage during the panel stating it contains “8 billion transistors,” and has 12GB of RAM. Pricing wasn’t announced, but it was rumored back in January […]

  • Steam sale discounts titles announced for SteamOS

    With many of the year’s most popular games heading to SteamOS, Valve has decided to host sale in celebration. Here’s a short list of titles on sale. The full list of PC, Linux, Mac and SteamOS discounts can be found through the link. The Banner Saga Borderlands: The Pre-Sequel Middle-earth: Shadow of Mordor Batman: Arkham […]

  • PayDay 2 announced for SteamOS, celebrating with franchise sale

    PayDay 2 is coming to SteamOS, Overkill has announced. Still under development, a release date will be announced at a later date. “Making sure PAYDAY 2 is available on SteamOS felt like a no-brainer,” said Bo Andersson Klint, CEO of Starbreeze in the press release. “With PAYDAY 2: Crimewave Edition coming to the next generation […]

  • Magicka 2 has a release date and a crazy new trailer

    Magicka 2 has a release date for PC and the PlayStation 4, and Paradox Interactive has released a trailer featuring “Vlad’s latest lyrical triumph,” which is his rendition of the Game of Thrones theme. Magicka arrived on PC and PS4 May 26 and the game can be pre-ordered on PC beginning today, with PS4 pre-orders […]

  • Nintendo eShop schedule: Don’t Starve: Giant Edition, Never Alone, others

    Nintendo has sent over a list of titles heading to the eShop in 2015. The schedule contains titles such as Affordable Space Adventures, Runbow, Swords & Soldiers 2, Don’t Starve: Giant Edition, Never Alone and Mario vs. Donkey Kong: Tipping Stars. Below a preliminary list of games scheduled to launch in the Nintendo eShop on […]

  • Week 8: Can you win the weekly VG247 GTA Online playlist? Play tonight at 8pm UK time!

    We’re hotdogging tonight. I don’t even know what that means. Eight weeks of ridiculous death. Such a brave, true milestone. We’re going to celebrate two entire months of playing weekly GTA Online playlists with VG247 readers with Hotdogging, a set of six jobs I named completely at random. This one ends with a straight-up border […]

  • Puzzle platformer Four Sided Fantasy coming to PC, consoles in early 2016

    Curve Digital and developer Logan Fieth’s studio Ludo Land are bringing puzzle platformer, Four Sided Fantasy, to PC all major consoles in early 2016. Ludo Land are developing the PC version, with Curve Digital handling the console and Vita versions. Four Sided Fantasy tasks players with venturing across “dreamlike levels” by controlling and manipulating the […]

  • Tropico 5 arrives on PS4 in April – video

    A release date for Tropico 5 on PlayStation 4 has been announced. This is the franchise’s first foray onto PlayStation consoles. It arrived in Europe on April 24 and in North America on April 28. A Limited Edition has also been announced, and it includes The Big Cheese DLC and the Bayo Del Olfato sandbox […]

  • Metal Gear Solid 5: The Phantom Pain Limited Edition PS4 releasing in Asia

    A limited edition Metal Gear Solid 5: The Phantom Pain PlayStation 4 system will be released in Asia. The system and its DualShock controller were designed in collaboration with Konami Digital Entertainment and targeted for the Asia region, per Gematsu. It will be released as part of PS4 Metal Gear Solid 5: The Phantom Pain […]

  • This video shows Sid Meier’s Starships being played on iPad

    Sid Meier’s Starships will be released on iPad alongside Mac and PC, and to give you an idea on how it plays on the tablet, a new video has been released. Watch below as Pete Murray and lead producer Stuart Zissu show off the iPad version. The 4X space-strategy releases on March 12.

  • Wolfenstein: The Old Blood announced as standalone prequel to Wolfenstein: The New Order

    Wolfenstein: The Old Blood, a standalone prequel to The New Order, will release May 5 on PC, PS4 and Xbox One. The game takes pace in 1946, and and players take on the role of B.J. Blazkowicz as he embarks on a two-part mission in Bavaria. Part one, Rudi Jäger and the Den of Wolves, […]

  • Observer Mode coming soon to Evolve as a free update

    Observer Mode will be released for Evolve as a free update for all platforms, 2K and Turtle Rock have announced. The community feature was designed to give Evolve players the ability to observe and add commentary as well as livestream, allowing a sixth user to “passively enter a custom game” with the ability to switch […]

  • Dragon Quest Heroes and PS4 top Media Create charts in Japan

    The PlayStation 3 and PS4 skus for Dragon Quest Heroes were the top sellers on the Media Create charts in Japan, moving a combined 594,749 units. Elsewhere on the chart, The Legend of Zelda: Majora’s Mask 3D was in third place with 39,751 units moved, and last week’s top seller, God Eater 2: Rage Burst, […]

  • Watch Hideo Kojima answer lots of your burning Phantom Pain questions

    What’s better than learning the official release date of MGS5: The Phantom pain? Hideo Kojima talking more about it, of course! Hideo Kojima has decided to answer a few fan questions about Metal Gear Solid 5: The Phantom Pain, to help boost everyone’s hype to insane levels. He talks about the game’s story, his relief […]

  • MGS5: The Phantom Pain Day 1 and Collector’s Edition revealed

    Konami has officially revealed the release date of Metal Gear Solid 5: The Phantom Pain alongside the game’s Day 1 and Collector’s Edition. Metal Gear Solid 5: The Phantom Pain will release September 1, worldwide, as previously leaked. It will be available on PlayStation 3, PlayStation 4, Xbox 360, and Xbox One. The PC Steam […]

  • EU Club Nintendo: Legend of Zelda: A Link Between Worlds soundtrack back in stock

    Club Nintendo members in Europe can once again pick up The Legend of Zelda: A Link Between Worlds soundtrack. For 3000 Stars, members of the program will receive the double-CD soundtrack which features 89 tracks with liner notes from Ryo Nagamatsu and 12 sheet music excerpts. It also comes with 16 Milk Bar Musician pieces. […]

  • HTC apologises over “confusing” Half-Life VR comments

    HTC has misspoke when it talked about Half-Life coming to VR headset Vive. HTC chairwoman Cher Wang has apologised over the comments she made yesterday about the possibility of Half-Life coming to Vive, the VR headset it’s manufacturing with the help of Valve. Sources close to Valve, have indicated to the BBC that the developer […]

  • What do Heists and Daily Objectives tell us about the future of GTA Online?

    Daily Objectives could be more important to GTA Online than Heists. These theories and more, from a giddy Matt Martin. Yesterday Rockstar dropped a bombshell. Not only is it releasing Heists next week – the mythical 4-player missions for GTA Online – but it’s also going to be introducing daily challenges and more modes to […]

  • Breaking down Hardline Premium, is it worth it?

    Having been announced just a few days ago, the Premium service for Battlefield Hardline has been a topic of constant debate among the Battlefield community. Many look at Hardline as a Battlefield off-shoot that will just tide everyone over until Battlefront comes out in the fall. EA has other plans however, announcing a $50 Premium […]

  • Watch Dogs sold more than GTA 5 and FIFA 15 in Australia in 2014

    Watch Dogs outsold GTA 5, and FIFA 15, at retail in Australia last year. According to data obtained by the Interactive Games & Entertainment Association (IGEA) from the NPD Group Australia, last year’s year retail sales charts look a bit different in Australia. The top-selling game was Call of Duty: Advanced Warfare, followed by Watch […]

  • Watch PC footage of The Witcher 3: Wild Hunt from GDC 2015

    The Witcher 3: Wild Hunt has a new gameplay video available that shows a bit of action from the PC version. The video below was captured from Nvidia’s GDC conference live-stream. Developer CD Projekt RED was on hand to show off The Witcher 3: Wild Hunt‘s graphical prowess running on a PC. Thanks, GamesHQMedia.

  • Dying Light: Hard Mode and Ultimate Survivor Bundle out March 10

    Dying Light’s second DLC drop, the Ultimate Survivor Bundle, and the free Hard Mode, have been given a solid release date alongside a new trailer. Dying Light developer Techland has confirmed that the Ultimate Survivor Bundle, the game’s second DLC drop, will release March 10. The DLC is part of the season pass, but will […]

  • Exploration puzzler Ether One is coming to PlayStation 4

    Ether One, the first-person exploration game that puts you in the minds of other people to help change events of their past is coming to PlayStation 4 this year. Ether One is coming to PlayStation 4 this year, developer White Paper Games announced at GDC 2015. A retail version will also be available alongside the […]

  • Larian “murdered” Divinity: Dragon Commander to focus on Original Sin

    Divinity: Original Sin developer Larian talked very candidly about the business side of development and the many unfortunate events that took place for the game to come out as it did. Larian Studios founder Swen Vincke gave a post-mortem on the troubled development of Divinity: Original Sin, and how it managed to overcome all of […]

  • Firewatch probably has the most natural dialogue of any game to date

    Firewatch developer Campo Santo has revealed the first ever gameplay footage of the upcoming exploration game. Firewatch is the first game from super indie studio Campo Santo. The game is set in the Wyoming forests where the player will be exploring the environment and act as a fire lookout. The game features extensive voice-acting as […]

  • White Night launch trailer is a noir thriller trip

    White Night is here, not long after it was revealed and with a mysterious launch trailer. White Night, the black-and-white survival horror set in 1930s Boston, has revealed its launch trailer. White Night is mix of old-school horror, exploration and puzzling solving in an eerie, noir setting. The game’s main mechanic is light. any object […]

  • Free-to-play is “a significant part” of PlayStation’s digital future

    Free-to-play games on PlayStation 4 have seen enough growth that Sony is now considering the model a major part of its future digital business. Sarah Thompson, senior account executive for PlayStation’s free-to-play business said at a GDC panel that Sony has witnessed impressive growth in the free-to-play sector. “We’re really looking at this as a […]

  • Double Fine Adventure Kickstarter documentary releasing free on YouTube

    Broken Age making of documentary Double Fine Adventure will be made available to all. When Double Fine turned to crowdfunding, changing the industry forever, it promised to give an unprecedented look behind the scenes with a professional documentary of the whole development process of Broken Age. That documentary was initially restricted to Kickstarter backers, but […]

  • Gone Home console ports cancelled following Midnight City difficulties

    Gone Home won’t be made available to the console masses after all. Indie hit Gone Home was announced for console release almost exactly one year ago, and we’ve heard absolutely nothing since then. Turns out, that’s because it’s not happening: developer the Fullbright Company confirmed to Eurogamer that the ports have been cancelled. “Our publishing […]

  • Microsoft rang Mojang the day Notch joked about selling

    Minecraft developer Mojang was sold because founder Markus “Notch” Persson made a joke on Twitter. Ever wondered how Minecraft came to be a Microsoft property? It’s actually a pretty great story. Remember when Notch tweeted this? Anyone want to buy my share of Mojang so I can move on with my life? Getting hate for […]

  • Halo: The Master Chief Collection matchmaking update rolling out

    Halo: The Master Chief Collection has been updated to help fix its tragic matchmaking. Again. Now almost four months old, Halo: The Master Chief Collection was still pretty broken as of this morning, with rubbish matchmaking and plenty of other issues to go around. 343 Industries is still trying to fix it, and has today […]

  • Nvidia unveils Shield, an Android 4K Smart TV set top box

    Nvidia has named yet another product “Shield” in an attempt to render us all hopelessly confused. The heart of Nvidia’s GDC 2015 press conference was the Shield, a $200 Android set top box launching in May. Apparently the “world’s first 4K Android TV”, the Shield supports 4K content encoded with h.265. The box runs on […]

  • Star Wars Battlefront footage shown behind closed doors

    Star Wars Battlefront is being shown to retailers. Now we want EA to show it to us. Star Wars Battlefront is expected sometime this year, so it’s about time EA gave us a look at DICE’s latest. It turns out that while press and gamers have had to twiddle their thumbs, EA is showing it […]

  • Dragon Age lead creative moves onto mysterious new BioWare project

    Dragon Age creator David Gaider is leaving his baby behind. Dragon Age is a team effort, but Gaider was one of the key creatives behind the franchise, creating the setting of Thedas (which, I was recently amused to learn, is an acronym: “THE Dragon Age Setting”). He was lead writer on all three games and […]

  • Unity 5 available for free with “no fucking around”

    Unity 5 looks amazing, and you can download and faff about with it for free right now. “We’re not nickel-and-diming people. When we say it’s free, it’s free. We’re not charging a royalty, which I think is akin to looking for whales.” Unity Technologies announced the release of the fifth version of its popular, simple, […]

  • Five Nights at Freddy’s 3 may be the end of the series

    Five Nights at Freddy’s 3 released yesterday, and many fans theorise that it marks the end of the series. Five Nights at Freddy’s developer Scott Cawthon has released a new teaser image on his website, but rather than pointing to a new game, many fans believe the teaser signals the end of the series. The […]