BioShock: Infinite’s soundtrack comes courtesy of Garry Schyman, the lauded musician who scored both BioShock and BioShock 2.
Irrational Games has kept quiet on the possibility of Schyman’s return until now, but Ken Levine broke the news during a Reddit AMA.
“His score is very different from the first two games, yet very much guided by the same aesthetic principles. We were lucky to have him and I can’t wait until you get to hear some of his stuff. He’s working in a different, sparer style, but it’s awesome,” he said.
Elsewhere in the group interview, Levine gave a few comments on the development and style of BioShock: Infinite.
“It was MUCH harder to have a speaking protagonist. Way more than I expected,” he said of new hero Booker.
On the subject of combat, Levine said Irrational wanted to have plenty of player-initiated battles.
“More important than stealth to me is that the player can get a sense of the battlefield before he’s in a fight and have an opportunity to plan a strategy. Sometimes its also fun to be ambushed, but we worked hard to make sure there was a good mix,” he added.
In terms of general gameplay, Levine said BioShock 2 – developed by 2K Marin – built on the first game by having better shooting, but Infinite iterates in different directions.
“I think Infinite’s growth is in having living people around you and the kind of narrative that affords, as well as having a much more diverse playground (indoor/outdoor, skylines, etc) to play on,” he said.
The AMA is worth a read as Levine also discusses the pressures of following such a beloved prequel; how publishers handle sequels; and beard care. He seems to have struck a comfortable tone with Reddit leading to some cute moments.
BioShock: Infinite is due on PC, PlayStation 3 and Xbox 360 in March.
Sometimes we include links to online retail stores. If you click on one and make a purchase we may receive a small commission. For more information, go here.