BioShock Infinite multiplayer was cut due to limited time and resources, says Levine

Wednesday, 12 December 2012 20:38 GMT By Stephany Nunneley

BioShock Infinite’s multiplayer has been described by Ken Levine as one of the “experiments” conducted by Irrational, and one which didn’t make it into the final product.

Speaking with Shack, Levine said the multiplayer was scrapped in the end due to a lack of resources and time.

“So, like everything, you try certain things, and [with] the multiplayer, we got to a point where we said: ‘okay, this is the you-know-what or get off the pot moment’,” he said. “We decided to get off the pot because it wasn’t there yet.

“That makes it sound like I’m dissing on what the guys did. No. Actually, I think they did some really extraordinary stuff, but we felt we didn’t have the resources and time to finish the experiment to the level we wanted to. And we weren’t going to ship something that was not consistent with the overall package.”

Levine wouldn’t go into detail on what was contained in the multiplayer portion, but said “you never know when we’ll go back and revisit something,” leading one to believe it’s not completely off the table for post release content. You never know, though, ideas created for it may be incorporated in another capacity instead.

“There was some really cool stuff there, but it just wasn’t ready for what we were doing,” he said.

BioShock Infinite releases March 26 for PC, PS3, and Xbox 360.