Sections

Dark Souls 2: the inviting unknown

Tuesday, 11 December 2012 13:32 GMT By Dave Cook

Dark Souls 2 is to be more “understandable”, according to developer FROM Software. VG247′s Dave Cook explains why the studio needs to be cautious in its approach.

Fearing the unknown is a perfectly natural thing. For example, we have no knowledge of what – if anything – lies beyond death, and it’s the kind of troubling thought that keeps people awake at night, as do concerns over World War III, the rise of environmental cataclysms and other unforeseeable events.

We’re inquisitive creatures, constantly trying to explain the unexplainable, furthering our own knowledge through education or the arts, and breaking down the many myths surrounding our planet and beyond, into the great void of space. We live to learn, and that learning helps us live in kind.

This curiosity-baiting ambiguity and thirst for knowledge is where the beauty of FROM Software’s cult hits Demon’s Souls and Dark Souls lies. Both games offer little in the way of lore or tutorials, and instead rely predominantly on cause and effect deduction. There are no need for words here, just simple, raw experimentation.

If you try something and it fails, then you know not to do it again. If you try something else and it works, then that’s the game’s way of telling you that you’re doing the right thing. It is the most basic form of aesthetic feedback in gaming, yet FROM Software’s titles remain a masterclass of the art.

For example, when you shoot someone in an FPS you’d expect some kind of aesthetic feedback to know your shot landed on target. Such mechanics are a given these days, but so many games still fall of short of conveying those messages clearly without resorting to intrusive text panels.

The ‘Souls’ franchise manages to deliver this information through visual and aural means – albeit subtely – without the immersion-breaking nuisance of HUD pop-ups, arrows or voice chatter. Dark Souls gets players curious, gets them talking, and has spawned vast word-of-mouth theorising and collaboration.

It’s still incredible to think that when Demon’s Souls: Black Phantom Edition launched in the UK, its bundled ‘official’ strategy guide was actually the Demon’s Souls Wiki pages editorialised into a digestible format, underlining just how much the game had got people talking.

The game didn’t explicitly reveal these secrets to players as it was largely ambiguous. Instead they had to earn and pool that collective knowledge by trying things in-game, as well as discussing unearthed secrets on the Wiki page and on forums.

Baffling mechanics such as World Tendecy and the way it affected the game world, or the best places to farm souls suddenly became readily-available knowledge, all without the developer explaining a thing.

That is truly a phenomenon, even if it feels insignificant. To get people talking that much, and to see them collaborating to master the game on a grand scale was inspiring, and the same rang true with its successor Dark Souls, which also boasts a massive Wiki community.

Dark Souls 2 was announced at the VGA awards over the weekend, and with it a dark and ominous trailer that fell in line with the series’ dark, harrowing tone. Typically, sequel announcements are met with one of two reactions – excitement or cynicism. Some fear the money-grabbing intent of fast-buck sequels, while others are happy to see franchises return.

Either way, the Dark Souls 2 announcement has largely been met with celebration, and theories have already begun about the game’s new world, the existence of bonfires and other areas. It’s a brand people feel is worth discussing and combing through to dredge as much insight as possible. It’s a powerful thing indeed.

However, as part of a Dark Souls 2 feature, Edge spoke with co-directors Tomohiro Shibuya and Yui Tanimura, who discussed the game’s difficulty and accessibility. Shibuya stated that the game would be more “understandable” than its predecessor.

He specifically said, “I personally am the sort of person who likes to be more direct than subtle. [Dark Souls 2] will be more straightforward and more understandable.”

This has got some gamers worried, as to many of the Dark Souls faithful the word ‘understandable’ translates to ‘easier’, but I’m not so sure that’s the case here. Namco Bandai’s promotional push on Dark Souls was rather massive.

I remember walking the public halls of gamescom 2011 and seeing huge, intimidating banners and posters everywhere telling advising everyone to “Prepare to Die.” E3 was no different. Yet for all of Namco’s pushing, the game entered the UK charts on October 8th at 6th place, then steadily dropped from there – according to scorekeeper Chart Track.

That’s just in the UK of course, but I remember seeing a lot of gamers and friends saying that they were either avoiding Dark Souls because of its difficulty, or that they had traded it back in after finding it utterly impenetrable. I personally adore Dark Souls, but I can absolutely see where they’re coming from.

Trial and error runs through Dark Soul’s veins. It’s all about figuring out attack patterns, earning the discipline to defend at attack at the right time, and having the patience to grit your teeth after each death, take a massive breath and enter the fray once more.

It’s a lot like fumbling around in the dark for a light switch. You get closer to pinpointing it each time you reach out, but for some – especially those who are time-poor – the demands of Dark Souls are too great.

Making the game more understandable might be something as simple as offering an easy mode – as desired by Dark Souls director Hidetaka Miyazaki – who said, “I personally want my games to be described as satisfying rather than difficult.

“As a matter of fact, I am aiming at giving players sense of accomplishment in the use of difficulty. Having said that, however, it is true that Dark Souls is rather difficult and a number of people may hesitate to play.”

Namco Bandai quickly debunked the quote as a mistranslation, and stated that no easy more was being developed, but I feel that Miyazaki was simply speaking out loud here, and I absolutely agree with him. If hardcore fans hate the idea of an easy mode, then they could chose to not play it. It’s simple.

The unknown can be intimidating, and the long proccess of learning the intricacies and harsh penalties of FROM Software’s world results in a significant time sink. Dark Souls 2 may not be getting any easier, but explaining how status inflictions change your character, or the way swearing allegiance to certain NPCs impact the game later on would go some way to purifying the muddied water.

That said I do enjoy Dark Souls’ ambiguity and crushing difficulty. In fact, I’d even hazard to say – as mad as it may sound – that it’s not that difficult at all on a mechanical level, and that you, personally are the biggest foe in the game.

If you know what you’re doing and act cautiously without haste or confusion, then you will have greater odds, but if you charge on without care or respect for your enemies, then you will die a foolish death. Restraint and intelligence are needed over raw twitch skill. It’s a lesson in patience, rather than feats of control.

Dark Souls is one of very few games where the hazardous, unbeaten path is more inviting than the safe road. There are secrets to be found everywhere if you look hard enough and brave the unknown. The thrill that comes with stepping through walls of light – uncertain of what horrors lie on the other side – is immeasurable for one.

To strip away the mystery and make Dark Souls 2 more understandable in that sense could be disastrous, but I seriously doubt that FROM Software were saying that to Edge at all. I think it just means the game will spell out more of its rules in plain English.

Will Dark Souls 2 be easier for it however? Well, I’ve met the Dark Souls team several times before and let me tell you, they’re a gleefully sadistic bunch of brilliant sods.

They’re very lovely people, but make no mistake; they want you to die, die and die again – not just for their own amusement – but to give you a sense of gratification and pure elation every time you overcome the unknown and notch up another fleeting victory.

Without that feeling, Dark Souls 2 would be nothing, so I think we’ve got very little to be worried about.

What’s your view? Let us know below.

Latest

  • Can’t download Dying Light on PS4? Here’s a fix

    If you’ve bought Dying Light on PS4 and you’re having trouble downloading it, you’re not alone. Here’s how to beat the bug. Techland’s Dying Light is stumbling out of the blocks a little this week, with many PS4 users experiencing problems with their full-game downloads. A bug’s to blame. Your console thinks you’ve already installed […]

  • What The Witcher 3 owes to Skyrim – and how it surpasses it

    The Witcher 3: Wild Hunt owes more than a nod to Bethesda’s Skyrim. I went to see The Witcher 3: Wild Hunt, and had a great time. I went in a fan of the books but not very experienced with the first two games. I came out with The Witcher 3 top of my gaming […]

  • Dragon’s Dogma Online has great monsters

    Dragon’s Dogma Online looks pretty rad – an undesirable quality in a game unlikely to come west, from our perspective. The first Dragon’s Dogma trailer was released this afternoon; admire its beauty below. The free to play online RPG was announced for PC, PlayStation 3 and PS4 overnight, but Capcom doesn’t intend to bring it […]

  • Xenoblade Chronicles X map about five times the size of last game’s

    Xenoblade Chronicles X is not a small game. This week’s Famitsu has a feature on Xenoblade Chronicles X giving some details on Monolith Soft’s next RPG and first Wii U game. According to Siliconera‘s translation of reports on the feature, the game’s map is about five times the size of that in Xenoblade Chronicles. The […]

  • Take on Mars expected to hit beta in April

    Take on Mars, the space sim from Bohemia Interactive will soon be reader for wider consumption. According to a new Take on Mars development roadmap, the sim will go into beta at the start of April, with full release expected in June. The project is currently available via Steam early Access, but between now and […]

  • Can you guess the next Mortal Kombat X character reveal from this fatality audio clip?

    Mortal Kombat X will have at least one very liquid-sounding fatality. NetherRealm is revealing Mortal Kombat X’s cats one character at a time, and has promised a new reveal during a community Twitch stream tomorrow. It also provided the following teaser video – it’s audio only, and apparently taken from a fatality sequence. What’s your […]

  • Nintendo Creators Program now recruiting YouTubers

    Nintendo has opened a Creators Program designed to ensure creators get a slice of ad revenue from videos featuring Nintendo assets. The Nintendo Creators Program will launch on May 27, but is currently in beta and taking registrations. This is Nintendo’s answer to the knotty question of YouTubers making money on videos featuring its assets […]

  • Xbox Live issues under investigation

    Can’t sign into Xbox Live? Microsoft is on the case. Xbox 360 and Xbox One users report being unable to sign in to Xbox Live. Microsoft is already aware of and working on the problem. “Our team is hard at work right now trying to get this resolved. Thank you for staying patient while we […]

  • Make money from your non-Valve mods with Steam Workshop

    Valve has opened the money-making side of Steam Workshop to third-party titles, giving enterprising modders more ways to make money. Steam now hosts curated Workshops for Dungeon Defenders: Eternity and Chivalry: Medieval Warfare, the first non-Valve games to support the scheme. What that means is that community members can create, vote on and eventually even […]

  • Check out DmC: Devil May Cry’s new manual lock-on

    DmC: Devil may Cry developer Ninja Theory has released a video showing off the new, controversial lock-on mode. The new manual lock-on is causing quite a stir, although its reception is probably better than the white-wigged Dante who makes fans even more upset than the original makeover. “The primary purpose of this video is to […]

  • Dragon Quest Heroes looks pretty fun

    Dragon Quest Heroes is yet another Omega Force take on an existing property – like Hyrule Warriors or the One Piece games. And it looks pretty sweet. We haven’t heard much from Dragon Quest Heroes here in the west because it hasn’t been confirmed for release outside Japan. This isn’t terribly surprising as we still […]

  • Square Enix to reveal new PS4 game this weekend

    Square Enix is doing something pretty mysterious right now. The Final Fantasy publisher is teasing something called Project Code Z. The project, which Square Enix is tweeting about in Japanese, English and German, is due for reveal at Tokaigi 2015 on Saturday. It’s a PS4 game, but that’s all we know. There’s a website you […]

  • Tetris has crowned its first known western Grand Master

    Tetris fans have a new western champion. Tetris is one of those gaming obsessions that goes much deeper than you might expect. For example, did you know that some versions of the game assess your performance and over you the chance to become a “grand master”? Turns out that’s a thing, and according to Polygon […]

  • Ken Levine’s next game teased as “sci-fi-ish” small, open-world RPG

    A series of tweets from BioShock creator Ken Levine has shed a sliver of light upon his next project. According to Levine he and his team are considering something a bit sci-fi and contemplating first-person mode. The team is developing the game for PC with a large in scope, expandable, systems-based narrative where more can […]

  • Become a lynx in new Shelter 2 trailer

    Shelter 2 casts players in the role of a lynx, which makes for quite a different experience to the badger of the first game. The first Shelter game had you evading predators, but in the second, you becomes one yourself. That doesn’t mean there are no dangers to face, of course. Judging by the trailer […]

  • Why King of Fighters 13 isn’t coming back to Evo

    Evo, the premiere western fighting game tournament, has dropped support for a few previously favoured titles. King of Fighters 13 had a loyal following, but isn’t featured in the Evo 2015 line-up. “Many things go into what games makes it to Evo, but the most obvious one is, ‘Is the community playing this game?’” Evo […]

  • An average Evolve match takes less than ten minutes

    Evolve players are pretty quick at hunting each other down. Evolve developer Turtle Rock has released an infographic brimming with statistics garnered from its recent beta test. One of the key takeaways is that all three monsters, and all four classes, are working as intended – their performance in game matches Turtle Rock’s designs. If […]

  • Super Mario Amiibo can be pre-ordered on Nintendo UK, Mario and Peach sold out

    The latest set of Amiibo in the Super Mario series is now available for pre-purchase through the Nintendo UK Store. Each of the following sports a red base and will run you £10.99: Bowser, Luigi, Mario, Peach, Toad and Yoshi. It looks like Peach and Mario are both sold out, though. All six can be […]

  • The Music of League of Legends Vol. 1 free to download now

    League of Legends has excellent music, and now you can have it too. The Music of League of Legends Vol. 1 collects 15 tracks from the MOBA’s history, and is available for free. You can grab the music from iTunes, Google Play or via direct download. Tere’s an example track below to get you in […]

  • Super Bowl 49 update arrives on Madden NFL Mobile

    With Super Bowl 49 occurring this coming Sunday, February 1, EA Sports has updated Madden NFL Mobile with new feature enhancements and Super Bowl-themed Live Events. Updates include: League vs League Tournaments Obstacle Course Super Bowl Bonus Players Tom Brady and Richard Sherman Super Bowl Legends Super Bowl Moments Upgraded Auction House The Super Bowl […]

  • See Super Smash Bros.’ unused custom moves

    Super Smash Bros. was originally intended to have 16 custom moves per character. The final version of Super Smash Bros. only features 12 custom moves per fighter, but Nintendo left animations for some of the cut moves in place. A Youtuber called RED has dug these cut mvoes out of the brawler’s code, and displayed […]

  • The Witcher 3: Wild Hunt contains 16 hours of sex scene mo-cap data

    Sex is nothing new to the The Witcher games, and The Witcher 3: Wild Hunt is no exception. In fact, it contains 16 hours of sex scene motion capture data. Giggity. There’s a reason for the bedroom dalliances though, as Geralt is a flesh and blood human, or a modified human at any rate, with […]

  • Here’s the launch trailer for Fahrenheit: Indigo Prophecy Remastered

    A launch trailer for Fahrenheit: Indigo Prophecy Remastered has been released after an Amazon listing was revealed for it over the weekend. Key upgrades include: High-definition Graphics — All of the in-game textures have been meticulously recreated in HD for mobile and desktop. Widescreen Support – A true widescreen (not cropped) view strengthens the game’s […]

  • The open beta for Battlefield Hardline will be dated tomorrow

    The exact dates as well as more information on the Battlefield Hardline open beta will be shared tomorrow. This is according to the latest blog post from developer Visceral Games. “We’ll share the exact dates and info on the Battlefield Hardline open beta tomorrow,” wrote Visceral boss Steve Papoutsis. “Stay tuned, thanks again, and keep […]

  • Upcoming Hearthstone patch to apply balance change to Undertaker

    An upcoming Hearthstone patch will apply a balance change to the Undertaker card, Blizzard has announced. After the release of Goblins vs Gnomes, Blizzard said it kept an “eye on the state of game balance” as more matches were played using the additional cards. Released with The Curse of Naxxramas, Undertaker is considered an overly […]

  • February Games with Gold offers up Brothers: A Tale of Two Sons

    The free games on offer in February via Xbox Live Games with Gold have been announced. Xbox Live Gold members on Xbox One can download #IDARB during February. Xbox 360 users can grab Brothers: A Tale of Two Sons from February 1-15, when it will be replaced by Sniper Elite V2 from February 16 -28. […]

  • Kinguin blames unidentified Russian for deactivated Far Cry 4 keys

    Third-party game key seller Kinguin is issuing refunds to those who found their games deactivated through Ubisoft’s Uplay service. Customers which purchased keys for Assassin’s Creed: Unity, Far Cry 4, The Crew and Watch Dogs are affected. Kinguin said 4,600 customer tickets were submitted over the last 72 hours and 35 out of 3,400 of […]

  • Video Unlimited to be re-branded as PlayStation Video starting in February

    Like Music Unlimited, Sony’s Video Unlimited service is being replaced and re-branded PlayStation Video. PlayStation Video will become part of PlayStation Network to streamline digital services for the over 64 million PSN users. PlayStation Video and PlayStation Music will be added to PSN which is already a destination point for the PlayStation Store, PlayStation Plus, […]

  • Spotify arrives on PlayStation Music this spring, Music Unlimited closing

    Spotify will launch on PlayStation Network this spring as part of a new music destination called PlayStation Music. PlayStation Music is a replacement for Music Unlimited, and those with a PSN account can link to Spotify which can be used just for music, or when playing games on PlayStation 4. Existing playlists from current Spotify […]

  • Closed beta for Alone in the Dark: Illumination starts tomorrow

    The private beta period for Alone in the Dark: Illumination starts on January 29. Those who pre-order the game via Steam, will automatically be included in the beta, enabling them to provide feedback on the first campaign in single-player mode. An additional beta period will be announced in the weeks leading up to launch. The […]

  • Majora’s Mask Special Edition New 3DS XL available once more on UK store

    UK residents who want to get their hands on the shiny Majora’s Mask Special Edition New 3DS XL can once again pre-purchase it through the Nintendo UK Store. If you want one, you better hurry because units will likely go rather fast. Only one per customer is allowed, and once you drop £209.99 on it, […]

  • Nintendo Q3: 1.9M New 3DS models sold, Wii U lifetime sales hit 9.2M

    New 3DS XL has sold 1.3 million units as of December 31, 2014, Nintendo announced in its Q3 financial results today. New 3DS moved 580,000 units by the end of the same period. Lifetime sales of both systems combined total a little under 1.9 million. Combined global sales for current 3DS models available in Europe […]

  • Call of Duty: Advanced Warfare’s exo zombies reanimate a familiar format

    Advanced Warfare’s exo suits manage to bring an undead format back to life. Dave Cook welcomes zombies back to Call of Duty. “The challenges start to spike early so seasoned zombie slayers needn’t worry about being coddled.” Call of Duty: Advanced Warfare’s first DLC went live this week, dropping four very solid maps for multiplayer […]

  • YouTube app and Maps will be removed from PS Vita

    Sony said that it will end support for the YouTube and Maps apps, as well as remove the “near” feature in an upcoming firmware update. Sony has revealed that a system update releasing in March will remove the Maps app and prevent the “near” feature from obtaining location address or display maps, making it redundant. […]

  • There is a Destiny loot cave Easter egg in Dying Light

    Dying Light is the latest game to take a jab at Destiny by having its own loot cave. Destiny’s infamous loot cave has been recreated in Dying Light, sort of. Of course the loot cave in Dying Light is only an Easter egg and doesn’t actually net you any loot. Instead, upon entering it, you […]

35 Comments

  1. absolutezero

    I understand that learning things in todays games is a bit of an oddity, but removing that sense of the unknown in an attempt to attract new fans is risking the chance of putting off the people that allowed this series to reach its third entry in the first place.

    Its balancing on a knife edge, I mean its not as if they made Dark Souls MORE obscure than Demon’s, take the item descriptions and icons in Demon’s. Alot of that was smoothed out and made far more understandable.

    I dunno, I somewhat trust From alot more than say what IO did with Hitman. Still its a very dangerous game to play with what the Souls titles are at their core. Pure Exploration and discovery, sharing knowledge and experiences.

    #1 2 years ago
  2. Dave Cook

    @1 Yeah it’s tricky. It’s going to be so interesting to see how the studio handles it from now until launch. I’m excited either way.

    #2 2 years ago
  3. Rafa_L

    “If hardcore fans hate the idea of an easy mode, then they could chose to not play it. It’s simple.”

    I really don’t agree with that, I don’t think it’s simple.

    I really enjoy the challenge in the game, and I played it a lot, but that’s only because of the chalenge, I was addicted to the sense of acomplishment, but being honest, when I started, especially with demon souls, there were several times I put down the game and swore not to pick it up again, only to find myself thinking of a new strategy later. If there were an easy mode, I would have switched it, consciously I woulnd’d decide “hey, let’s choose the mode that will frustrate me and consume hundreds of hours of my life in search for a fake feeling of acomplishment”, people usually don’t rationalize their escapes. Dark souls needed to be hard and unforgiving to suck me in, and would have lost a great fan if I could rush trough it like any other game.

    No easy mode please. I won’t deliberately boycott my personal life choosing a harder, longer mode, I would finish the game, the many flaws would be more evident, because there wouldn’t be a distraction from them, and I would abandon the franchise.

    That’s me being honest about my behavior. But speaking generally, every news I read about dark souls, every review I read since demon souls, they are always talking about difficulty, not cinematic experience, not voice acting, not graphics, not art direction… if the game have an easy mode, what will people talk about? How it will stand out?

    #3 2 years ago
  4. Dave Cook

    @3 “If the game have an easy mode, what will people talk about? How it will stand out?”

    They’d talk about the proper, standard, difficult mode surely. If there was an easy mode in Dark souls 2 I wouldn’t play it, neither would most reviewers. Most people wouldn’t play on easy because they buy into the franchise for the challenge.

    It really is as simple as not choosing easy mode if you don’t want it. If an easier setting introduces new players to the series then is that such a bad thing? :)

    #4 2 years ago
  5. absolutezero

    Yes because what they are experiencing is’nt Dark Souls. Its Dark Souls “lite”.

    Sure that could work as a kind of gateway into joining into the real community efforts but when you factor in stuff like the multiplayer co-op and PvP are easy mode players only going to be allowed to match up with other easy players? What about people maxing out stats for PvP griefing in Easy mode and then challenging people who are playing in the normal settings?

    Everyone in the community faced Dark Souls as equals and they got through it togethor by sharing and talking. Each person more than likely has multiple stories to tell about being knocked off a ledge in Anor Londo, or stumbling into a Black Knight unaware. Those stories will subtely change when you can just face roll through an easier version.

    It was community through hardship and adversity, take those away and you just have any other game. I think Dark Souls deserves better, and if that means less people play it then so be it. Now thats a horribly elitest thing to say and I admit that it is, but its only because nothing else is like Dark Souls.

    Why take something almost entirely unique and make it like everything else? I’m all for welcoming new players in most other titles even if it does 9/10 times lead to a worse experience.

    #5 2 years ago
  6. OnionPowder

    @4 Dark Souls already has an easy mode, it’s called your first play-through. To get to the actual difficult modes you need to play New Game+.

    All this talk of accessibility does worry me. I wouldn’t want another Skyrim as Dark Souls is one of the few good RPG experiences out there right now.

    #6 2 years ago
  7. YoungZer0

    As i said before, i really think that Dark Souls 2 needs to be more accessible. The Lore is so damn interesting and it’s completely ruined by cryptic dialog (or monologue, since your ugly character can’t speak) delivery and a very cryptic opening.

    Yes, figuring out shit is interesting in the game, but i don’t think basic gameplay mechanics should be one of those. Secrets, like using the coffin to get to Nero can still be in Dark Souls 2.

    But, personally i’d love to actually be the driving force for the story, not just someone who came after all is done and told. Remember the first cutscene, with the Knight looking down into your cell, that was cool, why not more of that, with some dialogs perhaps?

    They really need to ramp up the story-telling elements of the game.

    Really? You’re going to hide huge parts of the story in the ITEMS DESCRIPTION? Are you fucking stupid?

    Also keep in mind that the Souls game seem to suffer from poor english translation, which makes things even more difficult.

    And get a proper team for the art-direction this time! It’s ugly and stupid and completely out of place. I don’t want any Mushroom families inside a tree, nor do i want huge cats that roll around.

    Be bizarre but not stupid. The Painted World of Ariamis is the prime example of what i’d would the game to be like. Mysterious, dark, kind of cool but also scary, not ugly and not eye-cancer-causing like Blighttown. “ADD MORE CONTRAST!”

    I’d also love to have more open places like the Ash Lake. Loved it.

    Also: http://www.escapistmagazine.com/videos/view/jimquisition/6601-Dumbing-Down-for-the-Filthy-Casuals

    #7 2 years ago
  8. absolutezero

    Nito*

    #8 2 years ago
  9. YoungZer0

    *that dude with them skulls.

    #9 2 years ago
  10. OnionPowder

    *fucking skeletons everywhere

    #10 2 years ago
  11. absolutezero

    Neat. O.

    http://i.imgur.com/0tBkG.jpg

    #11 2 years ago
  12. Rafa_L

    Well, not even going into the on line component, I still don’t like the idea of easy mode, and I’m yet to see a convincing argument. Of course I want the developers to make tons of money and keep these games coming, and I don’t want to leave anybody out, it’s not an ego thing, as accused by the awfully aggressive video (full of judgement and insults)@7 posted. If people wanting to show off was the only issue, let them brag with achievements or whatever.

    When I defend a single difficulty it’s because I really worry for the essence of the game. I really think an easier mode would banalise the experience and leave the game shalow, and as youngzero pointed, with a relatively “weak” story, average graphics, the game would fade.

    What would be the marketing campaign? “Prepare to die. If you play on normal mode.”

    #12 2 years ago
  13. YoungZer0

    YOLO!

    #13 2 years ago
  14. YoungZer0

    “I really think an easier mode would banalise the experience and leave the game shallow”

    But that’s not your problem. You can play it on normal mode. How can someone be against the choice? It’s just the same with people being pissed off about the instinct mode in Hitman Absolution, which was completely optional.

    More choices is a good thing. Let those who want to ruin their gameplay experience ruin it. It’s not your business.

    #14 2 years ago
  15. Rafa_L

    @14 First, I’m usually pro choice, in tomb raider underworld I really liked that you could taylor difficulty, I could make lara and the enemies have low health and high damage, or I could increase her health and focus on finding treasures instead of combat. It was up to me, my mood and my objectives. But Dark Souls is a special case.

    It becomes my business when it affects the success of the franchise and I may or may not get more games from them. As I tried to explain, I think the game would lose it’s recognition, people would stop talking about it, the flaws would stand out.

    Maybe dark souls 2 with easy mode would sell better, but in a long run it could mean the series end. I feel that staying true to it’s core proposal with improvements is the way to go to to keep the franchise alive and respected.

    #15 2 years ago
  16. OnionPowder

    @14 How many players that have pushed through the difficulty in Dark Souls and found a great rewarding experience would have been tempted by an easier mode and just switched to that after finding a challenge they felt they couldn’t beat. The Developers crafted an experience, and if somebody doesn’t like that experience because it’s too difficult then they should look elsewhere for a game. Easy mode deteriorates the initial vision shown for Demon’s Souls and the focus of Dark Souls with deep rewarding gameplay.

    #16 2 years ago
  17. YoungZer0

    @16: I don’t care. It’s optional. Play it, or leave it, it’s a choice and you’re not a child.

    If they think it would hurt the game, they shouldn’t do it.

    And can we please stop acting like FROM SOFTWARE is working on an easy mode? Because they are not. Way too many people crying here.

    #17 2 years ago
  18. Dave Cook

    @17 and @thread yeah chill out guys, I never said there is going to be an easy mode, but I am still for it. It would be entirely optional. I don’t see why people can’t accept optional things in games.

    Say Dark Souls 2 shipped with an easy mode. Are they putting a gun to your head and forcing you to play it in easy mode? No.

    What does it matter to you if someone gets so frustrated with the game to the point of almost selling their copy, but then bumps difficulty down to easy, sees it through to the end and ends up having a superb experience? Why is it so hard to let other people so that? It isn’t hurting you in any way. It doesn’t matter.

    All you should worry about is your own experience, or is there a bit of ‘difficulty eliteism’ going on here?

    Help me understand the problem guys, sincerely. I’m genuinely intrigued here :)

    Also, did you enjoy the piece regardless? Do you have any personally stories from Dark Souls linked to its ambiguity? If so, lets starts sharing them.

    #18 2 years ago
  19. absolutezero

    1. Souls games are not Single Player titles, everyone needs to be on a even level in order for the multiplayer to be fair. So server would need to be split between difficulties, or cut off the easy mode players completely. The former results in more money spent that would be better off being used elsewhere and the later again leads to a lesser expereince.

    2. It robs the players of the experience, while a lesser version of a Souls game is still going to be great its still lessened.

    3. The game already has easier options all the way through it, it actually involves playing the fucking thing though instead of just selecting an option from a screen and face-rolling. Early game weapons like the Drake Sword, Summoning and learning the different character builds. This is also part of the experience and as such it folds in less skilled players into the community, simply making everything easier would fracture the player base between those have choosen to work at something and those that can’t be bothered.

    4. Jim Sterling is a fat cow.

    5. http://youtu.be/-b91BWzLigs

    6. Just because almost every other mainstream massive numbers selling game has an easy does not mean that every single game ever created needs one either. I mean wheres my Super Meat Boy easy mode? I should rightly be able to wall hack and float throughout that game because I want to see the fucking end and I fucking paid for it and its my game and Ill do as I please.

    7. Dying is not a failure in Souls games. Its written on the box, Prepare to Die, theres an entire mechanic built around being deaded multiple times. Actually a failure state is intrinsic to the way the game plays, you need to know that you can die at any time. Its part of the game.

    #19 2 years ago
  20. Telepathic.Geometry

    Everyone, THERE IS AN EASY MODE! And I’m not too proud to admit that I played the most difficult parts of Dark Souls and bits of pieces of Demon’s Souls on Easy mode.

    To access Easy Mode, you need to be alive/have humanity. Then you summon one or two total fucking bad-asses who are all tooled up and will help you to lay waste to the enemy. It’s hard to lose in that mode. If you think the DS games are hard, I recommend you try Easy mode.

    Warning: Even Easy mode can’t save you from Sen’s Fortress. Beware.

    #20 2 years ago
  21. Telepathic.Geometry

    Speaking seriously, I think that Easy mode should arrive in the form of a more transparent multiplayer co-op (i.e. summoning) system, with better net-code.

    They could also create a new “Guardian Angel” Covenant – like the Blades of the Darkmoon – where you could go into the world of petitioners and help them out. Imagine how happy a noob would be to see a hard ass knight or battle mage swoop in out of nowhere and save their bacon…

    #21 2 years ago
  22. absolutezero

    That would work amazingly.

    However, its not just a straight drop in difficulty, which would mean all those people that have a passing interest but have passed up on the game because of its reputation would still not want to try it.

    Really if they want a larger audience then they have to risk angering alot of the fanbase that built the series in the first place. Now you have to ask yourself if that new audience would be better or worse for the series as a whole.

    I over-whelmingly feel that it would be a negative decision.

    and finally its not about forcing people to play a game one way only, its about allowing one single fucking game to exist that doesnt pander to the “heres a medal for participating, everyone is a winner and special” crowd.

    #22 2 years ago
  23. Rafa_L

    @17 Haha really? Crying? Dave expressed an opinion in his article, I tought we were only having a polite conversation about our opinions, but aparently people were crying haha. I think it was pretty clear that there isn’t any “easy mode” in the works, nobody was acting like it.

    @18 Dave, haha, I really tried to explain my toughts on all the things you pointed, that it’s not about eliteism, or the way people play their games, it’s about the brand value.

    Anyway, the article was great, =)

    #23 2 years ago
  24. Telepathic.Geometry

    To be honest, from a business point of view, making it easier makes nothing but sense. I try to get a few of my hardcore gaming friends into it, and although they were all really into the style and the atmosphere of it, they almost all gave up really quickly.

    Unfortunately, this kind of game can never appeal to the masses, even amongst hard-core gamers. They tried to sell it on its difficulty and hardcore prestige status last time around, and it still didn’t make the sales that they were hoping for…

    I’d like to think that FROM will find some elegant way to educate newbies in how to play the game so that they don’t quit straight out of the gates, but I think that it’s incredibly difficult to get that message across to the ADD COD generation…

    #24 2 years ago
  25. absolutezero

    I just wish there was some way for the series to exist while keeping its amazing ideas in-tact.

    I mean From are’nt exactly a well known series creator, they quietly produced rather alot of amazing middle-ware titles and they seem content continuing the Armoured Core games.

    I guess I just don’t understand why they NEED to target consumers outside of the games established base. They have a very very dedicated and loyal fanbase right now. The fans adore what From have managed to do here and judging by whats happened in the past to other series that have attempted to “widen the appeal” nothing good to going to come of it.

    #25 2 years ago
  26. Rafa_L

    @20, 21 hahaha I used that easy mode too, and got lots of loot from said players, but I also got destroyed by griefers more than 1 time. Man, i love this game.

    I think it’s a great idea, something like instead of using signs everywhere, people could activate a stone or something like that and allow players to drop in any given time. And a system to play with specific friends more easily would be nice.

    #26 2 years ago
  27. Telepathic.Geometry

    @25: At the end of the day, the publisher is paying for a product that sells. They don’t give a shit whether the game is innovative/generic, cool/mainstream, engaging/by the numbers…

    They just want sales. And they’ll lean on the devs to get what they want. If I were a publisher and throwing my money at this investment, I’m sure I’d be clamoring for an easy mode that might potentially double or triple sales. Why wouldn’t I, don’t I like having money?

    Don’t get me wrong, as a gamer, I think that that would be a bad move for the series that would alienate the existing fanbase and water down the franchise’s strong points, but that’s what they did with the Dead Space franchise, and it obviously paid off for them… :/

    #27 2 years ago
  28. absolutezero

    Dead Space

    ;_; sniff.

    #28 2 years ago
  29. Telepathic.Geometry

    One of my all time favorite games. Then DS 2 came along. It was… okay. And the next game in the franchise, which I have pre-ordered will also be, okay. I guess. But from the lofty heights of the original, look how far they fell. Dark Souls is next, mark my words…

    #29 2 years ago
  30. absolutezero

    Your words are poison!

    D:

    #30 2 years ago
  31. Telepathic.Geometry

    absolutezero said: “Your words are plague! D:”

    Fixed!

    #31 2 years ago
  32. Cobra951

    Destructoid: “After reading the recent interview you did with Wired, it came across to me that you really want to reach a wider audience with this one –”

    Ken Levine: “It’s not that we want to. We HAVE to.”

    (Re: Bioshock Infinite)

    There are multiple factors in play here. What elitist gamers want is only one of them. The more forceful reality is that without a wide customer base, AAA games are not financially feasible. Yet the bring-on-the-pain crowd can still get their jollies, if only they accepted the need for multiple difficulty levels without frothing at the mouth.

    No one should begrudge others an easier path in a noncompetitive game. How I get through a single-player or coop campaign at my place, alone or with friends, in no way impacts the experience of others. Why should they object?

    Yes, I am one of many who passed on Dark Souls because of its reported (even by Dave) “crushing difficulty”. I was, and still am, very intrigued by the series. That’s money they’ve left on the table, so far.

    #32 2 years ago
  33. oxidizedtower

    i completely understand the thought of an easier difficulty. but at the same time, i started playing this game bc a, it gorgeous, and b, when i heard it was “the hardest game of the decade” i wanted to shove my foot up its ass. that was the fun, yeah, i have several dents in my wall, and my controller has a few interesting marks on it, but in the end i couldnt put it down. eventually i played it enough where i forgot there was anything else, id play for six hours about to piss myself because i wanted to keep playing and not get up. and all of the atmosphere creates the feeling that makes this game scarier than a horror game, without the difficulty the horror would be gone, walking through a narrow passage to find a black knight would go from “oh shit… ” to “wheres that big ass hammer… “

    #33 2 years ago
  34. Telepathic.Geometry

    I still feel that it’s not an easy difficulty level that’s needed, but better marketing. This is a slow methodical RPG, where you have a chess-match with the enemy and the environment. Prepare yourself. That should be the message, not prepare to die.

    They need to communicate that somehow…

    #34 2 years ago
  35. locus2k1

    @20 aye, I am ashamed to say I was unable to solo Dark Souls like I could Demons Souls, and I had to use Easy Mode to finish Anor Londo… Smough and Ornstien would just keep kicking my a$$. Was only fair to return the favour though, got myself summoned a couple of times, including to help one guy who was constantly getting invaded there.

    Very happy that I beat Four Kings on my own last night (after some soul farming in the Painted World), now onwards to Duke’s Archive!

    #35 2 years ago

Comments are now closed on this article.

  • Resident Evil: Revelations 2 supports co-op in story mode, but only offline

    You can play the campaign of Resident Evil: Revelations 2 in co-op, but not online. 4gamer spoke to producers of Resident Evil: Revelations 2 and made out with a few details concerning story, setting and more. The site confirmed that while you will be able to switch between characters in the single player, and have […]

  • The Witcher 3 may have a permadeath “Insanity” mode

    Although not yet confirmed, The Witcher 3: Wild Hunt developer CD Projekt RED is working on a difficulty mode dubbed “Insanity” that will delete your save if you die. During Monday’s Twitch stream, the developer took a few questions from the chat and we’ve got a bunch of answers. There are many interesting little bits […]

  • Dragon Age: Inquisition is the most successful launch for BioWare, based on sales

    Dragon Age: Inquisition is responsible for the most successful launch in developer BioWare’s history, according to EA. During last night’s EA Q3 2015 earnings call, the publisher said that Dragon Age: Inquisition was the most successful launch for developer BioWare. Today, we get a bit more detail. “In particular, Dragon Age: Inquisition had by far […]

  • Here’s a walkthrough of one mission from Far Cry 4 Hurk Deluxe DLC

    Far Cry 4′s latest DLC pack, Hurk Deluxe, seems like good fun, judging from this video. The Hurk Deluxe Pack was released today on all platforms. It comes with five new missions. The video below takes a look at the “Call of the Wild” mission. In the walkthrough you’ll get to see some of the […]

  • Battlefield Hardline beta date confirmed on Xbox Store

    The beta date for Battlefield Hardline has popped up on the Xbox Store, confirming the rumoured date. The listing for the Battlefield Hardline beta is available for anyone to see right now on the Xbox Store. Granted, it’s for Xbox 360, but unless EA is starting this beta early on Xbox 360, this will pretty […]

  • GTA player flies jets backwards in impressive stunts

    Doing stunts with jets in GTA 5 can be impressive, but it’s nothing like flying them backwards. Making videos of your jet stunts has become too mainstream. Which is why the latest video from YouTube channel GTA5Videos is all about defying that. The video below features some insane stunts mostly done by flying jets backwards, […]

  • CoD: Advanced Warfare balance patch out, System Hack nerfed, HBRa3 buffed

    The latest patch to Call of Duty: Advanced Warfare is here with some major changes to game balance. Making good on the promise to nerf System Hack, developer Sledgehammer Games has released the latest patch to Advanced Warfare to do just that, and much more. The patch is out now on Xbox platforms, with PlayStation […]

  • Grinding three purples in Borderlands: The Pre-Sequel may crash your game [UPDATE]

    Update: Gearbox Software has announced there’s currently a hot-fix in place for Borderlands: The Pre-Sequel as a temporary solution to crashes caused with the DLC update. Until a permanent fix can be made, the hotfix should correct crashing issues. All will be fixed in the next major game update. Original Story A bug that snuck […]

  • Havoc maps up the tempo for Call of Duty: Advanced Warfare

    Dave Cook dons his Exo suit to find the new Havok DLC maps a great change of pace for Call of Duty: Advanced Warfare. Given that Call of Duty: Advanced Warfare places great emphasis on verticality, it’s little wonder that Sledgehammer Games has designed the first of its four DLC map packs with elevation and […]

  • G2A responds to deactivated Far Cry 4 keys debacle

    G2A, one of the third-party sellers that were named in the ongoing episode of deactivated Far Cry 4 keys has decided to release a statement. G2A is a well known third-party key sellers online. Most users know it through its sponsorship deals with many YouTube and Twitch channels. The service sells keys both through its […]

  • Petroglyph’s Victory resurfaces with Korean co-developer

    End of Nations, Mytheon and Grey Goo developer Petroglyph Games seems to have salvaged a stalled project. Victory popped up back in early 2013 after Trion Worlds took End of Nations in-house. Petroglyph’s attempt to crowdfund the unusual strategy title ended in iniquity, but it vowed to do whatever it could to bring the game […]

  • Far Cry 4 Hurk Deluxe DLC now available

    Far Cry 4′s latest DLC pack adds new story missions and a pile of new weapons. Far Cry 4: Hurk Deluxe is now available on PC and Xbox platforms, and is rolling out to the PSN in line with local network updates. The pack bundles five story missions, including Yak Farm, Blood Ruby and Hurk’s […]

  • Yes, Resident Evil: Revelations 2 has microtransactions

    Resident Evil: Revelations 2 has microtransactions, but thankfully they’re not as outrageous as initial reports suggested. The subject of Resident Evil: Revelations 2′s microtransactions arose earlier today with reports filtering out of a European press event that you’ll be able to pay to keep playing after your character dies. The ramifications of this are pretty […]

  • Play mini-games to unlock Magicka 2 content

    Magicka 2 publisher Paradox Interactive has invited fans to earn in-game rewards by playing other games. The Magicka website will host various mini-games in the build up to Magicka 2′s launch later this year on PC and PS4. Playing these games controbutes to a community score total which will eventually unlock in-game content as well […]

  • Deactivated Far Cry 4 keys were purchased through Origin

    Far Cry 4 owners who found their games deactivated without warning may be surprised to learn where they came from. Many copies of Far Cry 4 purchased through third-party re-sellers have been deactivated without notice. Although resellers affected by the deactivations argued that they had made authorised purchases, Ubisoft has denied this. The publisher told […]

  • Will Assassin’s Creed visit Japan in 2016?

    The next Assassin’s Creed game after Victory may finally bring ninja and assassins together. An Assassin’s Creed fan has spotted what certainly looks like a heavy hint that the next game after Victory will be set in Japan. Ubisoft forums member Cornik22 was looking through the Assassin’s Creed 4: Black Flag official art book when […]

  • Resident Evil HD modder aims to restore original, terrible voice acting

    Resident Evil and its early sequels are justifiably famous for their simply dire voice acting. Some Resident Evil fans feel they just can’t enjoy the experience of exploring Umbrella facilities if someone isn’t talking at them with absolutely no regard for pacing, content or tone. As a result, modder Bunny has stepped up to the […]

  • Record iPhone sales drive Apple to revenue spike

    The iPhone is still going strong – in fact, it’s selling better than ever. Apple has announced its financial results for the quarter ending December 27 2014, exceeding expectations with a 29.5% increase in revenues to $74.6 billion. This was a new record for the company. One of the key factors in this spike is […]

  • HoloLens has “mind-blowing” potential for games, says Microsoft CEO

    Microsoft’s VR wearable HoloLens is going to be great for games, according to CEO Satya Nadella. Speaking to investors, Nadella made Microsoft’s entertainment plans for the device explicit. “It’s also getting clearer how the games people love today will evolve to mind-blowing experiences in the future when designed for the mixed reality that Windows 10 […]

  • EA Q3: Battlefield 5 still on for holiday 2016, PGA Tour 15 spring release confirmed

    EA announced its financial results for its Q3 fiscal year 2015 quarter, ended December 31, 2014, noting total net revenue $1.13 billion in total net revenue compared to $808 million year-over-year. For the nine months ending December 31, total net revenue came in at $3.3 billion. Net revenues were up 39% and net income came […]

  • Players logged 113M single-player hours in Dragon Age: Inquisition, other EA games stats

    Ahead of its Q3 2015 earnings release, Electronic Arts has released a game infographic showing some interesting stats compiled through gameplay from October – December 2014. For FIFA 15, over 3.3 billion goals were made; 73 million knockouts occurred in EA SPORTS UFC; over 10 million families were created in The Sims 4; 113 million […]

  • Hyrule Warriors has shipped 1 million units worldwide

    Koei Tecmo has announced shipments of its Wii U hack and slash action title, Hyrule Warriors, has shipped one million units worldwide. The Omega Force-developed title was released in Japan on August 14 and in the west on September 26. Two packs of DLC for the game are slated for February alongside the version 1.5.0 […]

  • Xbox Games Store discounts Never Alone, Dragon Age: Inquisition, more

    This week’s deals available through the Xbox Games Store will be valid until February 2 with titles such as Battlefield 4, Dragon Age Inquisition, Never Alone, and Titanfall discounted. Discounted titles with an asterisk are for Xbox Live Gold members only. Xbox One Just Dance 2015* – 40% Another World* – 50% Never Alone* – […]

  • Say hello to Mortal Kombat X’s latest character: Reptile

    As promised, one of two character reveals this week for Mortal Kombat X has occurred: it’s the acid-spitting Reptile. Nice! Watch the video above. Mortal Kombat X is slated for release on April 14 and will be available on PC, PS3, PS4,Bxo 360 and Xbox One. Thanks, MrTGJelly (Trent).

  • Twisted fairy tale Woolfe: The Red Hood Diaries hits Steam Early Access

    Woolfe: The Red Hood Diaries, the successful Kickstarter from GRIN Studios, has launched on Steam Early Access. The PC title is described as a “cinematic fable featuring a vengeful Red Riding Hood,” who armed with an axe sets out on a quest to avenge the murder of her parents. Gameplay features action-platforming, combo-based hack ‘n […]

  • Dead or Alive 5: Last Round delayed to late March on Steam

    Koei Tecmo has announced it is delaying the PC release of Dead or Alive 5: Last Round to March. According to an updated listing on Steam (thanks, AGB), the fighter was delayed “in order to provide you with the best experience possible.” To apologize for the delay, Team Ninja will offer the Halloween 2013 Set, […]

  • Dragon’s Dogma Online will be F2P “no plans” for western release

    Dragon’s Dogma Online will be a free-to-play title for PC, PlayStation 4 and PlayStation 3. Set for release this year, Dragon’s Dogma Online has a lobby which will support up to 100 players, is open-world, and the executive producer is Hiroyuki Kobayashi. Players can form groups with up to four players or pawns while raids […]

  • Watch this release video for Borderlands: The Pre-Sequel DLC Lady Hammerlock

    The Lady Hammerlock DLC for Borderlands: The Pre-Sequel releases today on PC, PlayStation 3 and Xbox 360, and coinciding with the release is the launch trailer. In the Lady Hammerlock DLC, players are introduced and will be able to step into the shoes of Sir Hammerlock’s sister, Lady Aurelia the Baroness. The DLC will run […]

  • Free DLC for Tales of Zestiria takes place after main storyline

    Free DLC will be released in Japan for Tales of Zestiria, and while Bandai Namco has yet to state whether it will be released westward with the core game this summer, it’s an interesting slice of content. According to information from Jump posted by Siliconera, the DLC Alisha After Episode: What Is Reflected In The […]

  • This video of a Paris flat looks the real deal, but it’s all Unreal Engine 4

    I’m not entirely sure when, or how, this fella managed to sneak into my secret flat in Paris and film it, but since it’s out there I may as well share it with you. All joking aside, this video is rather amazing. It provides a virtual tour of a flat located in Paris; however, it’s […]

  • The Witness passes key development milestone, still no release date

    The Witness has seemingly come back from the dead. Creator Jonathan Blow has posted an update on the game’s development. Surely you still remember The Witness? Jonathan Blow’s follow-up to Braid, which was shown during the PlayStation 4 reveal event all the way back in February 2013? Well, today we got our first development update […]

  • You can now take selfies in World of Warcraft

    The latest patch to World of Warcraft has added a S.E.L.F.I.E. Camera to the game. And it does exactly what it sounds like it does. Patch 6.1 is currently being deployed to World of Warcraft’s Public Test Realms (PTR). There’s a massive list of patch notes, but the most pressing one, other than Twitter integration, […]

  • Hellblade: early gameplay and prototype footage revealed

    The latest developer diary for Hellblade is here with a look at some early gameplay prototypes and a peek at some polished areas. Hellblade developer Ninja Theory has revealed even more details of how game development works behind the scenes. The eighth part of this ongoing diary shows early gameplay footage along with some intriguing […]

  • Resident Evil Revelations 2: Raid mode offline-only on launch, more details

    Capcom has revealed a tonne of new details about Raid mode in Resident Evil: Revelations 2. Capcom has confirmed that Raid mode will launch with the first episode of Revelations 2 in February. You will be playing it offline only though, either solo or in split-screen co-op. As for the online portion, Capcom promised it […]

  • Watch the first 20 minutes of Life is Strange

    The first 20 minutes of Life is Strange have been posted online for anyone to watch. The opening 20 minutes of Life is Strange set the stage for what kind of game it is. The kind that you’ll probably like if you’re a fan of Telltale games. The video is courtesy of consolewarsofficial and you […]

  • Don’t blame Ubisoft for cancelling keys – blame the culture of overpriced games

    Publishers need to drop PC games prices in order to stem the flourishing grey market, says Matt Martin. “How are you going to sell me Far Cry 4 for £45 when I can pick up Far Cry, Far Cry 2, Far Cry 3, Far Cry: Blood Dragon and extra DLC for just £30?” Some players […]

  • Dragon’s Dogma Online is real, full reveal in this week’s Famitsu

    What’s been heavily-rumoured to be the next instalment in the Dragon’s Dogma franchise, Dragon’s Dogma Online, will be fully revealed this week. According to a recent post by Famitsu, the magazine’s upcoming weekly issue, which releases January 29, will contain a massive feature on Dragon’s Dogma Online. The magazine will dedicate 18 pages to all […]

  • Valve responds to recent Counter-Strike match-fixing scandal, bans offenders

    Valve has investigated the recent case of match-fixing involving two teams in the Counter-Strike: Global Offensive professional scene and decided to ban those involved from future tournaments. Recent allegations involving match-fixing between iBUYPOWER and NetcodeGuides.com – two of the professional teams that played in Cevo Season 5 – came to light. Valve has took notice […]

  • Having issues playing Grim Fandango Remastered on PS4? Sony is offering help

    Sony has offered a few steps to help those who are having issues with their pre-loaded PS4 installs of Grim Fandango Remastered. A few reports have started to appear online from users who’ve pre-ordered and pre-loaded Grim Fandango Remastered on their PS4 consoles. Sony has since posted a support thread on the official forums, to […]

  • Get Dragon Age: Inquisition for $36 and more in EA’s Xbox One sale

    Many EA digital games are being offered at considerable discounts on Xbox One right now. The latest EA sale is pretty good, offering sales on many AAA titles. It’s only available on Xbox One, with extra savings for Xbox Live Gold subscribers. The list below covers prices for Gold Subscribers. Plants vs. Zombies: Garden Warfare […]

  • Grim Fandango Remastered reviews round-up, all the scores

    Grim Fandango Remastered is a classic game brought into the new generation, so it’s time for everyone to know how great it is. The reviews for Grim Fandango Remastered have started popping up and as per usual, we’ve collected a few of them below. Grim Fandango Remastered is, as the name suggests, a remastered version […]

  • The Witcher 3: latest build is 1080p on PS4, 900p on Xbox One

    The recent preview build of The Witcher 3: Wild Hunt was running at full-HD resolution on PlayStation 4 and 900p on Xbox One. German website Gamestar attended the recent preview event for The Witcher 3 and examined the three versions that were on offer, PC, PS4 and Xbox One. Here’s the quote, courtesy of Google […]

  • Joystiq is likely to close – rumour

    AOL is rumoured to be closing its video game site, Joystiq. Re/code is reporting that AOL is likely to close its video game site Joystiq soon, according to “various sources.” The move is part of a company-wide restructuring that will affect Joystiq and other “under-performing content properties.” Joystiq is one of the most renowned sites […]

  • The Last of Us movie will be “pretty faithful” to the game

    The Last of Us will bring many of the same elements to the big screen as the small one, according to writer Neil Druckmann. Although The Last of Us will have to be adapted in various ways to make the transition from lengthy interactive adventure to cinema-friendly story arc, Druckmann is hoping to keep the […]

  • Microsoft is fixing Xbox One’s slow controllers

    Xbox One control pads have many charms, but quick start up is not one of them. The Xbox One controller currently takes up to five seconds to connect to your console after switching on, which is an eternity for someone with an attention span as short as mine. Luckily, Microsoft is working to fix this […]

  • Lucius 2 releases on Friday the 13th (of course)

    Lucius 2 has a really fitting release date. Lucius developer Shiver Games has produced a follow-up to the dark tale of an evil child, and it’s coming your way on February 13 – which just so happens to be a Friday. Lucius 2: The Prophecy will set you back $20, and release through Steam. As […]

  • Saints Row 4: Re-Elected PS4 recalled in Australia, incorrect content to blame

    Saints Row 4: Re-Elected has been recalled in Australia due to a mysterious manufacturing issue. An Australian PR representative said that the retail PS4 version of Saints Row 4: Re-Elected has “a serious manufacturing issue” and has been recalled nation-wide. Here’s what we were told (emphasis mine): “A manufacturing issue has caused an incorrectly classified […]

  • The Whispered World follow up now coming to PS4, too

    Deadalic’s gorgeous-looking adventure Silence has been confirmed for a fourth platform. Originally announced for Mac and PC with an Xbox One port one revealed at a later date, Silence is now on its way to PS4 as well. All versions are due later this year. Silence is Deadalic’s first multi-platform release and in my mind […]

  • Mythbusters to tackle DOOM this weekend

    DOOM is the subject of the next episode of Mythbusters. Having been airing for over ten years now, Mythbusters has pretty much run out of myths to bust, which is why we find ourselves in 2015 with an episode dedicating to answering the question “could DOOM be real?” Bethesda has rveealed that the January 31 […]

  • Destiny hosting a Bungie Bounty – go go go

    Destiny players have a chance to take down Bungie employees in return for one of the most exclusive vanity items in the game. Destiny’s Bungie Bounties usually feature guests from the community, and today’s event is no exception. Joining Bungie community manager David “Deej” Dague are several members of Bungie.org, the developer’s most staunch fan […]

  • Elite: Dangerous developer issues lay-offs

    Elite: Dangerous team Frontier Developments has had to let staff go. At least 15 staff have been laid off from the developer’s Halifax studio. According to an investor update, this decision will allow Frontier to focus its efforts at its primary studio in Cambridge, England. “With its business emphasis now on two major self-published franchises, […]

  • Dragon Age: Inquisition tavern songs free for a limited time

    Dragon Age: Inquisition tunes can be yours for the bargain price of zero cashmoney. The tavern songs from Dragon Age: Inquisition will be made available for purchase from various digital distributors sometime after February 9. Until then, though, you can have them for free – including their sheet music. To take advantage of this generous […]

  • Even the Five Nights at Freddy’s 3 teaser is frightening

    Five Nights at Freddy’s 3 is probably going to be just as tense and uncomfortable as its two prequels. This teaser for Five Nights at Freddy’s 3 is the first we’ve heard of the project since creator Scott Cawthon confirmed it is in the works. The third entry in the series is now up on […]

  • 6.6 million Xbox consoles shipped last quarter

    Xbox One and Xbox 360 console sales were strong last quarter, although Microsoft isn’t talking hard numbers yet. Microsoft shipped 6.6 million Xbox 360 and Xbox One consoles to retailers in the quarter ending December 31, the company revealed in its latest financial briefing. This figure wasn’t broken down by platform, and Microsoft didn’t supply […]

  • Homeworld Remastered Collection: five minutes of b-roll footage

    We may not have proper, uncut gameplay footage of the Homeworld Remastered Collection, but we have the next best thing. Homeworld Remastered Collection was confirmed to release on February 25. Gearbox has only showed a trailer, but no extended gameplay demos. There was however a b-roll video showing at PAX South, and we’ve embedded it […]

  • Grim Fandango Remastered looks sharp in these new screens

    Grim Fandango will come back from the dead with the Remastered edition, and it’s looking great. Grim Fandango Remastered has a few new screens available to prove that even old games can look stunning with the right remaster, especially ones with an already well-defined art style. Have a look at them below and get excited. […]

  • Battlefield Hardline: beta weapons, maps, modes, progression system and more

    The Battlefield Hardline beta will include a third new map and a new game mode, on top of what’s already announced. You may remember last week DICE started a community mission for all Battlefield 4 players. The goal was to reach 2 billion points playing Rush mode. That goal has been achieved and as a […]

  • Dying Light launch trailer is one last display of its forte

    The launch trailer for Dying Light is here one day ahead of the game’s release. Techland and Warner Bros. have put out the launch trailer for Dying Light. The trailer is a short reminder of the game’s main selling points: free-running, weapon crafting, drop-kicking zombies. Reviews should start to come out tomorrow for the game […]

  • Watch The Witcher 3 developers stream new gameplay on Twitch

    The Witcher 3 developer CD Projekt RED is hosting a Twitch live-stream to show off brand new gameplay footage and answer some fan questions. The live-stream will start at 7:00pm GMT, 2:00pm EST, 11:00am PST. It will show off plenty of new footage, some of which was shown only to the press so far. The […]

  • Finally, some screens for Final Fantasy 15

    Patience is a virtue and we finally have our hands on a few gameplay screens from Final Fantasy 15. There’s not a lot of them, but they show the impressive lighting and they’re all gameplay as far as I can tell, so take a look. There is no release date for Final Fantasy 15 as […]