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Dark Souls 2 will be more “understandable” without being easier

Monday, 10 December 2012 16:44 GMT By Dave Cook

Dark Souls 2 was the big surprise announcement at this year’s VGA awards last night. If you missed the trailer, you can catch up here. The game’s directors at FROM Software have confirmed that the game will be more understandable, but not any easier as a result. get the scant quote below.

Speaking with Edge – via Shacknews – it was confirmed that Dark Souls 2 would be developed under the keen eyes of co-directors Tomohiro Shibuya and Yui Tanimura.

Shibuya said on the matter of the game’s ambiguity, “I personally am the sort of person who likes to be more direct than subtle. [Dark Souls 2] will be more straightforward and more understandable.”

However he added that this wouldn’t result in the game being any easier. That’s it. Not the biggest quote ever, but we haven’t got a copy of the magazine yet.

However, what do you feel about the team making Dark Souls 2 more understandable? Does it undermine the trial and error exploration of the original? Let us know below?

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23 Comments

  1. YoungZer0

    “Does it undermine the trial and error exploration of the original?”

    Screw that. Seriously. I enjoyed Dark Souls way more when i actually understood what the hell i was doing. They didn’t just hide secrets from you, but basic gameplay mechanics. There is difficulty and then there is screwing with the player. Demon Souls was way better at this.

    Also: They need to improve everything about the first game. From the framerate, to the graphics, to gameplay, to the animations, to the storytelling, to the sound, to the art-direction and the music.

    EVERYTHING.

    The trailer looks absolutely amazing (My favorite from the VGA’s) and i already know that the final game will look nothing like it.

    The graphics and the storytelling are the ones they really need to improve upon. The lore of Dark Souls is just insanely awesome, but if you don’t read on some wiki about it, you wouldn’t know. Cryptic dialogs and a cryptic opening is all you get. Also the ending was pretty shite.

    The Art-direction also needs to be much more consistent. Really? Monster-Shells and Mushroom Families? REALLY?! Overall it should be much more frightening. Not just ugly or stupid.

    Sidenote: Did anyone notice that there is not a single bonfire in the trailer? The voice-over was talking about darkness with no light. Did the age of darkness begin?

    #1 2 years ago
  2. YoungZer0

    http://youtu.be/KCIu0lv_bN4

    #2 2 years ago
  3. The_Red

    I don’t know. With all these talk about being a “bit more understandable” “a bit more accessible” and stuff like that, I AM kinda worried. Then again, I was worried about Dark Souls becoming dumbed down compared to Demon’s Souls and thankfully it wasn’t (I still prefer Demons but Dark is a solid game).

    #3 2 years ago
  4. Rafa_L

    @1 What kind of gameplay mechanics were hidden?

    No CGI trailer ever demonstrate the graphic quality of the game.

    I like the art-direction. But i agree that graphics and storytelling are the aspects of the game with more room for improvement.

    #4 2 years ago
  5. TheWulf

    I can’t help but agree with #1.

    It’s not a decrease in difficulty I want. I love difficulty. I just don’t want to be retreading old ground every time I die because the game pulled a dick move. If you want to see how you do difficulty right, see VVVVVV and cloners.

    #5 2 years ago
  6. OnionPowder

    Dark Souls isn’t that difficult. Retracing your steps adds to the tension and makes things like Shortcuts so much more enjoyable and rewarding. We don’t need a damn auto checkpoint system. Better explanation of the online system would be preferred as the system isn’t explained upon at all during the game.

    #6 2 years ago
  7. Erthazus

    Trailer was amazing, but it is nothing like Dark Souls. It’s more mainstream.

    #7 2 years ago
  8. OnionPowder

    @8 it’s just a teaser. Considering the hero died twice in the video it seems to match Dark Souls pretty well.

    Dark Souls 1 had some pretty mainstream advertising at points:

    http://www.youtube.com/watch?v=7pV5r4ePww8

    http://www.youtube.com/watch?v=b7xOQme_t7k

    #8 2 years ago
  9. HighWindXIX

    I think that quote makes perfect sense. Dark Souls had a story, but I doubt anyone could tell you what was going on without resorting to a Wiki. Plus there was little to no indication of where to go often. Improve those two things won’t make the game easier while still making it more accessible.

    #9 2 years ago
  10. DrDamn

    I like the lack of knowing in the Souls games. It’s part of what makes them what they are. I like the sense of discovery and the discussions around the games on forums and with friends. So no I don’t like the sound of this. I understand why some might want it, but for me it would diminish a major part of the game for me.

    #10 2 years ago
  11. absolutezero

    I swear to God if they add in some sort of mandatory tutorial I will end someone.

    Dark Souls is an almost perfect game as it is, creating a follow-up will NOT besmirtch its virtues.

    I hope they make it ever more opaque and vague in almost every department one of the best aspects of the Souls titles has been the sense of community and shared knowledge and understanding the entire thing brings about. Theres very very little else like it.

    #11 2 years ago
  12. YoungZer0

    Anyway, i don’t expect the game to look anything like the teaser, especially because From Software isn’t a company that usually reinvents itself. One look at the Armored Core series is all you need.

    #12 2 years ago
  13. absolutezero

    and yet Dark Souls looked alot like its intro video and alot like its concept artwork taken from the Design works book.

    #13 2 years ago
  14. YoungZer0

    Both look pretty shite.

    #14 2 years ago
  15. Telepathic.Geometry

    I think I’ve already said it on here somewhere, but I’d like them to make it possible to discover everything for yourself somehow if possible. Demon’s Souls was really good at this. You could hear phosphorescent pole dude roaring somewhere, you heard that there was a damsel in distress in a tower to the east, you were told by Patches that there’s probably tonnes of awesome loot in the swamp dropped by (and then he lists off a few famous heroes names)…

    By contrast, I think that without consulting a wiki or asking someone who has checked the wiki, your chances of meeting Kaathe are pretty fucking low. Maybe even zero for the typical gamer, regardless of how much your adventuring spirit takes you off to strange places.

    If they’re talking about fixing unnecessarily obtuse shit like that, then I can rest easy.

    #15 2 years ago
  16. absolutezero

    You are never meant to meet Kaathe during your first playthrough though. Its entirely possible because thats the philosophy of the series. I love that theres so much stuff just rammed in for NG+. Killing O or S first, all the covenants. It would be so sad if they started sign posting stuff like where Siegmeyer is going to be next. Or your Pyromancy hand is now +10 please go directly to Blighttown theres someone that would like to meet you.

    #16 2 years ago
  17. Telepathic.Geometry

    Not meeting him on your first playthrough is fine by me, but considering he is the only one who can explain what the dark soul is and who you are, there should be some character who can give you just a hint. “Beware Frampt, he will seal your fate!” even would do.

    Say for example the only way you could get to see Kaathe were to play while holding the useless pendant even, I’d accept it. The way it is now though is, you don’t talk to Frampt and you don’t place the Lord Vessel to talk to him right? How would anyone think of that naturally?

    Again, to re-iterate, no signposts wanted, just the vaguest of hints that talking to Frampt seals your fate…

    #17 2 years ago
  18. ryan.schoon

    They need to make it more understandable, that is for sure. I consider myself a fairly talented gamer, which I don’t feel the need to prove to you but could if challenged, and yet I put down Demon Souls and Dark Souls both after a few hours because I was getting so frustrated. I just didn’t know what the POINT was, you know? I felt like I had no objective. I don’t need to be hand-held or shown the way like with most linear games nowadays but at least some idea of what I’m supposed to be heading TOWARDS? I felt like those games threw me into the deep end of the ocean and when I came back up I had no idea what direction the shore was.

    #18 2 years ago
  19. Telepathic.Geometry

    I think 90% of that from DS games is down to the constant training we have from other games, if you don’t where to go or what to do, you check your logbook, or look at the waypoint on your map etc. Dark Souls just has a huge destroyed city with ghosts in it sitting there, and an underground catacombs, and an ancient forest, and a volcanic wasteland, and it seems like we nowadays need an engraved invitation to go there…

    #19 2 years ago
  20. ryan.schoon

    Its not even that necessarily. Its like, “Oh you keep dying? You can’t get past this part?” Oh that’s because you didn’t get that special armor, which you get from going down that path that looks blocked but really will open if you have a special key that you only get from trading in an item for another item to that one shopkeeper who only appears on the second full moon of the year, in which you have to speak a special password for him to even talk to you, and that password you can only find written on the wall of a jail cell in a prison that you wouldn’t know was there unless you happened to go through the prison door while in the castle.

    Its the kind of thing where, without a strategy guide, you never have any idea how to do anything. Even the most experienced gamers will miss out on tons of exciting events just because they’re too complicated.

    #20 2 years ago
  21. DrDamn

    @ryan.schoon
    All of your points, that’s what makes them brilliant games to me. It’s fantastic in part because of these things. Horses for courses, but there are plenty of other games out there that do things the other way.

    #21 2 years ago
  22. absolutezero

    All the other games do things the other way.

    Now it seems the one that does not needs to be exactly the same because some people may feel excluded.

    #22 2 years ago
  23. feedback_302

    I personally love how vague Dark Souls is. It forces you to really go out and discover what stuff in that game is all about. Once you’re out of the Asylum, you’re thrown in the deep end of shit pool with probably 10 different directions to start exploring. You do feel lost, with no spoon-fed direction which is something I absolutely love. If you’re patient and currious enough to actually talk to the NPC’s, or READ the descriptions of the items you find, you get emersed in the experience of actually finding shit out on you’re own. Can the game royally screw you over with an overdose of surprise buttsex? No doubt about it! But then it’s about learning from your mistakes and attempting a different approach to the same scenario. The game mechanics are basic and relatively easy and in my oppinion that makes them fun; how consistantly can you riposte, dodge, block, backstab?

    Now I agree that somethings are a much harder to discover on your own (sometimes damn near impossible) like where a boss’s armor set will appear after killing them. Some of that stuff i wouldn’t never known without youtube and the wiki. Some of the lore I would’ve have been able to keep track of without watching some of youtube user “epicnamebro”‘s videos amongst others. But there’s still a benefit to discovering that stuff on your own if you’d just listen to the NPC’s for a while and read the descriptions of some of the items.

    As for Dark Souls II…basically I just don’t want some floating triangle/exclamation point/arrow spoon-feeding me a direction on where to go nor do I want some cliche tutorial obstacle course that’s been done to death on so many other games. And having typical NPC’s explain a vast majority of the lore/objectives to me is a complete and utter “No-No!!”. If Dark Souls II becomes Rift II, From Software can go fuck themselves. Let’s try to keep the value of true game-expoloration alive shall we?

    #23 2 years ago

Comments are now closed on this article.

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    A remastered version of the Journey Collector’s Edition is coming to PlayStation 4 from ThatGameCompany. According to Gamespot, the trilogy will contain PS3 titles flOw, Flower and Journey on one disc, and it will run in 1080p at 60fps. A standalone version of Journey will arrive close to the trilogy’s release on PS4 through the […]

  • Here’s a few screenshots of PS4-exclusive Alienation from Housemarque

    Screenshots for Alienation, Housemarque’s four-player co-op PlayStation 4 exclusive, have been released and you can have a look at them in the gallery we’ve posted. Announced at gamescom 2014, the game features three main character classes, weapon customization, and various team set-ups. The game has players shooting at things with twin-stick gameplay with a top […]

  • Star Wars: Battlefront website notes November 17 release, teaser video and first image hit

    The first Star Wars: Battlefront image has been posted, and apparently it appeared on the official website at some point this morning. The game will also be released on November 17, according to the official website’s source code. The release date is noted in the code located in the image below. Props to Gematsu for […]

  • Mortal Kombat X is the fastest selling entry in the series to date

    Mortal Kombat X has sold faster than any other game in the series to date, making it the “biggest launch” in Mortal Kombat history, according to creator Ed Boon. Speaking in a series of tweets, Boon said both the mobile and console versions have “literally millions of players getting online” resulting in the servers being […]

  • Shadow of the Beast reboot resurfaces with some new screenshots

    The Shadow of the Beast reboot, which was announced in 2013, has show its face once more with early screenshots. Screenshots of the Amiga classic remake show off the Karamoon’s desert and the main character, Aarbron. According Matt Birch, CEO and founder of Heavy Spectrum, the team is currently hard at work on the “core […]

  • Halo: Spartan Strike arrives on Windows 8, iOS and Steam today

    Halo: Spartan Strike is now available on Windows 8, Steam, iOS devices and Windows 8 phones. The mobile top-down shooter will run you $5.99. Halo: Spartan Strike tells a new story in the Halo universe set during the events of Halo 2 on New Mombasa in 2552. Those playing on Windows 8 devices can compete […]

  • Final Fantasy 15 video shows highlights from the Episdoe Duscae demo

    Square Enix has released a Final Fantasy 15 video which shows highlights from the Episode Duscae demo included with launch editions of Final Fantasy Type-0 HD. FFT0 has shipped over one million copies worldwide, and a player feedback survey is available for the Duscae demo until May 19. Final Fantasy Type-0 HD is available on PlayStation […]

  • Bloodborne has sold over 155,000 digital units since release – SuperData

    PlayStation 4 exclusive Bloodborne has sold over 155,000 digital units since it was released on March 24, according to SuperData’s latest report. The figure produced by SuperData is worldwide and comes on the heels of the one million units sold announcement earlier this week. “After the release of the beautiful but terribly short game The […]

  • Nintendo US eShop update: Mega May returns, Super Smash Bros. update, Mii Fighter costumes

    Nintendo has updated the North American end of the eShop with a Super Smash Bros. update and the StreetPass Mii Plaza games Battleground Z and Ultimate Angler. The update is rather detailed, and a bit larger than normal, and you may wish to pay special attention to the activities listed. Here’s the full update: StreetPass […]

  • Here’s your first look at Sony boss Shuhei Yoshida in Super Time Force Ultra

    Sony Worldwide boss Shuhei Yoshida is a playable character in Super Time Force Ultra, and today, Capy Games has provided a couple images of the man himself in the game. Yoshida was announced as a playable character in the game during Sony’s PlayStation Experience event back in December 2014. The PS4 and Vita version will […]

  • The wait is almost over – The Witcher 3: Wild Hunt has gone gold

    CD Projekt RED has announced the news we’ve all been waiting to hear: The Witcher 3 has gone gold. This means Geralt’s latest, and possibly last, adventure has been sent to the factory to be pressed into lovely gaming discs. “We worked so damn hard over the past three years to bring you this game,” […]

  • Everybody’s Gone to the Rapture is a “couple weeks out from beta,” new trailer

    Everybody’s Gone to the Rapture is just a “couple of weeks out from beta,” according to development studio The Chinese Room, and a release date will be announced “shortly.” To give you an idea of how development has been coming along since it was announced at gamescom 2013, the team has released a new trailer […]

  • GTA 5 on PC looks incredible, but I can’t recommend it to console players

    As much as Matt Martin loves GTA 5, he can’t recommend upgrading from console to PC just for a slick editing suite and even prettier graphics. “This is the third time in as many years that I’ve bought GTA 5.” I have a Grand Theft Auto 5 obsession, as I’m sure you know if you’ve […]

  • The Forest engine updated to Unity 5, major graphical and gameplay improvements made

    The Forest’s latest patch added substantial improvements to the game. The Forest version 0.16 is now live on Steam with plenty of new additions. The game has been ported over to Unity engine version 5. The plant and skin shaders have been replaced or rewritten. Many other visual tweaks have been made, such as model […]

  • Star Wars: Battlefront banner leaks from Star Wars Convention

    EA has been setting up the Battlefront booth at Star Wars Celebration, and one leaked picture shows what could be the game’s main art. Someone on Reddit posted a picture of the game banner at EA’s booth. Here it is: Lots of things happening here. There’s a Star Destroyer in the distance, TIE Fighters and […]

  • Get GTA 5 working with Oculus Rift using this tool

    There’s a way you can play GTA 5 in VR if you own an Oculus Rift Dev Kit and have a bit of cash to spare. VorpX, the go-to program for adding VR support to games has received an update recently to support GTA 5. This is far from perfect, as it only translates the […]

  • FIFA Ultimate Team: week of April 15 team revealed

    This week’s Team of the Week is now available for anyone to challenge in FIFA Ultimate Team. The team members get selected each week based on their performance during the weekend matches. You can fire up FIFA Ultimate Team on any platform and challenge this squad. You’ll also find some Team of the Week items […]

  • Deus Ex: Mankind Divided will let you stealth all encounters, including bosses

    Deus Ex: Mankind Divided will bring back one of the original game’s major features. Deus Ex: Human Revolution is considered by many to be a great game and worthy of bearing the franchise name. One of its grating issues though was its boss fights. You only had one way to fight them: be confrontational. The […]

  • Project Cars PC specs and supported wheels announced

    The release date of Project Cars is inching ever closer and more details have been revealed to answer all your burning questions. Project Cars developer Slightly Mad Studios has revealed the full list of supported steering wheels on all platforms, as well as the minimum and recommended PC specs. Minimum specs CPU – 2.66 GHz […]

  • GTA 5 gets custom FOV mod on PC

    Those not satisfied with GTA 5′s built-in field of view slider can use a new mod to push the number even further. The PC versions of GTA 5 – just like its PS4 and Xbox One counterparts – lets you switch between third and first-person view in shooting and driving. The game has an FOV […]

  • Win! GTA 5 on PC!

    Want to win a Steam key for Grand Theft Auto 5 on PC? Just enter here. GTA 5 released on PC this week and is going down a storm. We like it a lot, which is why we’re giving away a Steam code for Rockstar’s latest. All you need to do is enter your email […]

  • GTA 5 topples Skyrim’s record for highest concurrent players on Steam

    Not factoring in Valve games, GTA 5 is the new king of concurrent player numbers on Steam. GTA 5 is very popular on PC, even more popular than games like Skyrim in its heyday. The number of concurrent players for GTA 5 has peaked today at 301,246. This makes it the only non-Valve game to […]

  • Mortal Kombat X: what does a modern fighting game look like?

    Mortal Kombat continues to evolve as NetherRealm adds RPG systems and daily challenges to a solid fighting game, says Sherif Saed. “Mortal Kombat X takes many cues from games like Destiny, Call of Duty, and GTA Online with hourly, daily and weekly events.” For as many of its familiar facets, Mortal Kombat X has enough […]

  • J-Stars Victory VS+ coming west in June – new trailer

    J-Stars Victory VS+ will make the jump (see what I did there) to the west after all. J-Stars Victory VS+ is the western title for the fighting game which stars characters from a variety of Shonen Jump-published manga. Bandai Namco has announced the fighter will release in Europe on June 26 and in the Americas […]

  • Codemasters F1 license good through 2016

    Codemasters has at least one more F1 game in it. F1 2015 isn’t out yet, so Codemasters is naturally not talking about what it might get up to in the future. We do know what it can get up to, though; Codemasters’ Steven Embling told Videogamer has the option to continue the series. “We have […]

  • Project Cars has pretty deep graphics options on consoles

    Project Cars offers players a wide variety of ways to customise their graphic settings on PS4 and Xbox One. Project Cars is a graphics showcase and all early indications suggest it’s going to be one of the best-looking games out there. Slightly Mad’s commitment to graphics seems to go deeper than making things pretty, though: […]

  • Super Smash Bros. patch nerfs Diddy Kong – report

    Super Smash Bros. 3DS and Wii U is great but Diddy Kong is a beast and must be stopped. The latest Super Smash Bros. 3Ds and Wii U patch seems to have nerfed Diddy Kong, a character so over-powered that serious tournament players generate controversy by choosing to use him. Nintendo doesn’t publish patch notes, […]

  • Borderlands: The Pre-Sequel developer shuttered

    Borderlands: The Pre-Sequel developer 2K Australia has been closed down. Kotaku broke the news, and also had word from an anonymous source, who said that all staff have been let go. 2K responded to our request for comment with the following statement: We can confirm we have taken steps to begin the studio closure process […]

  • Samorost 3 trailer shows Amanita still in fine form

    Samorost 3 looks as delicately beautiful as its siblings. Samarost 3 developer Amanita Design has a reputation for gorgeous, slightly surreal world building. This new trailer for its latest adventure looks just as if not more lovely than the previous Samarost games and Botanicula. Samarost 3 is coming to Mac and PC later this year, […]

  • Amnesia dev’s new project SOMA now in beta

    SOMA is nearly here and I am torn between excitement and horrified dread. SOMA is the latest horror project from Frictional, the team behind Amnesia: The Dark Descent. We’re pretty excited to see what Frictional comes up with next, and we won’t have too long to wait, apparently; the developer has announced that SOMA is […]

  • Steam Guard mobile authenticator now in beta testing

    Steam is now testing its latest security measure. Steam helps you protect your account by offering two-factor authentication, a solution so beautifully elegant and effective that it’s astounding every gaming network doesn’t do the same (looking at you, Sony). Valve’s version is called Steam Guard, and it works via email. This isn’t always super convenient, […]

  • Godzilla battles Mothra in new trailer

    Godzilla lets you stomp around cities and battle classic kaiju. I’m in. Godzilla is coming to PlayStation 3 and PS4 in early July, but we haven’t seen a great deal of it since its December reveal. The new trailer below gives you an idea of just what Natsume has done with one of the biggest […]

  • Tales of Zestiria to launch this year – new trailer

    Tales of Zestiria continues Bandai Namco’s delightful new habit of bringing the popular JRPG series to the west before the shine wears off. Tales of Zestiria is coming west in northern autumn, the publisher has announced. That’s not a bad turnaround, given it first hit Japan in January, and localisation of text-heavy titles is expensive […]

  • Project Cars release date locked down, new trailer released

    Project Cars finally has a release date. Project Cars will release on May 8, Bandai Namco UK has announced. We haven’t yet had an update from Namco Bandai’s other regional offices, but its probably safe to bet the racer will release around the same time in the Americas, Europe and ANZ region. We can now […]

  • Attack on Titan: Humanity in Chains trailer shows combat, online multiplayer

    Attack on Titan: Humanity in Chains has plenty to offer fans of the anime. Previously known as Attack on Titan: The Last Wings of Mankind, the Spike Chunsoft action game is coming west thanks to Atlus. Gematsu reports it’s due in both Europe and North America in May, via the 3DS eShop. The trailer below […]

  • Bloodborne stamina recovery rate affected by equip weight

    Bloodborne players have unearthed an important gameplay detail not mentioned in the game’s menus or manual. In Bloodborne, players need to manage their stamina carefully for best results. A far more aggressively-tuned affair than past Souls games, Bloodborne does away with equip weight limits, and items have no listed weight details. As far as players […]

  • Street Fighter’s Ryu, Fire Emblem’s Roy spotted in Super Smash Bros. patch – rumour

    Street Fighter’s Ryu is rumoured for future Super Smash bros DLC following datamining of the latest patch. Super Smash Bros. 3DS and Wii U were updated recently, and hacker shinyquagsire23 claims to have found some interesting files while poking around in the 3DS patch data. As detailed on Reddit, the audio files included a new […]

  • Suikoden 3 PEGI rating suggests PS2 Classic re-release

    Suikoden. Suikoden 2. And now: Suikoden 3. Suikoden 3 has been rated by PEGI for PlayStation 3, presumably ahead of an upcoming re-release. Gematsu turned up the rating, and although we have no further information at this time, it’s not much a leap to assume the RPG will turn up as a PS2 Classic on […]