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Castlevania: Lords of Shadow 2 gets official screens, concept art

Monday, 10th December 2012 14:51 GMT By Dave Cook

Castlevania: Lords of Shadow 2 enjoyed a rather superb trailer reveal at the VGAs over the weekend. Konami and Mercury Steam have revealed a batch of HD screens from the reveal, and some new concept art. We’ve also got the HD trailer below. Check it out.

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36 Comments

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  1. OnionPowder

    Interesting to note, that entire trailer was in game footage. No CGI

    #1 1 year ago
  2. bitsnark

    @1 That’s absolutely crazy. Between this and the stuff that’s coming out of The Phantom Pain/Ground Zeroes, it would seem that there is indeed some juice left in the current gen machines yet.

    #2 1 year ago
  3. OnionPowder

    @2 they were probably showing the PC version of the game off, but yeah the stuff releasing on the current gen systems makes me excited for what we’ll see next gen.

    #3 1 year ago
  4. Phoenixblight

    @3

    Wasn’t the PC version if it was they were using the lowest settings possible to match the console variations.

    #4 1 year ago
  5. monkeygourmet

    Voice acting is so so so sooooooo bad…

    He sounds like a complete twat. :(

    Would put me off playing if he talks like this throughout the whole game.

    #5 1 year ago
  6. Ireland Michael

    @1 I find that hard to believe.

    They’re probably rendered to spec, but there’s no way half of that is running in real time, but just the amount of “bones” (the parts of the models made for movement) in that facial animation near the end is well beyond what any current console hardware could manage.

    The rendering is too crisp, the textures are too high resolution, and there are way too many particle effects going on in those scenes. There are a few parts you can see which are clearly gameplay, but there’ve been so washed out by over-the-top filtering that it’s hard to even see them clearly.

    Maybe on PC, but this would have to be scaled down to crap to run on console hardware.

    @3 And then people’s expectations for graphics will be even higher. Current gen games will be considered ugly and out of date. Development costs will go up even more to accommodate people’s tastes, and games in general will end up becoming even less inspired, smaller in scope, and less likely to take risks.

    The last thing the industry needs is “better” graphics.

    #6 1 year ago
  7. Cobra951

    @6:

    “Just want to point out that everything in the VGA trailer is in-game,” wrote producer Dave Cox on Twitter. “There was no CGI. Everything you saw was captured direct from the game.”
    http://www.eurogamer.net/articles/2012-12-10-castlevania-lords-of-shadow-2-trailer-shows-impressive-in-game-graphics

    #7 1 year ago
  8. Ireland Michael

    @7 Maybe on a top range PC with every single post processing effect under the sun turned up to maximum. It won’t be half as vivid as this on the 360 or PS3.

    #8 1 year ago
  9. monkeygourmet

    @8

    Halo 4 did a pretty good job, and that was pretty much a sandbox title too…

    #9 1 year ago
  10. Phoenixblight

    @6

    “They’re probably rendered to spec, but there’s no way half of that is running in real time, but just the amount of “bones” (the parts of the models made for movement)”

    There is no bone system with facial animation. We have moved beyond that and now use Blendshapes or morph targeting. It actually uses less memory than a joint or bone system in the face. All current engines support this out of the box with the exception of Unity.

    The entire footage can be edited for all we know but I am not seeing anything that current consoles can’t do.

    Edit: The intro part with him coming out of the coffin is definitely CG and the city shot(seems out of place) is definitely pre-rendered.

    #10 1 year ago
  11. Ireland Michael

    @9 Using lots of lens flare does not good graphics make. Wasn’t most of that CGI anyway?

    @10 Thanks for the info. Didn’t know that. This is definitely the PC version as maximum spec at the very least.

    #11 1 year ago
  12. monkeygourmet

    @11

    Not just lens flare! :)

    Looks stunning for an Xbox game, unbelievable in places, especially as there’s so much going on.

    Worth playing even if your not a fan IMO.

    #12 1 year ago
  13. Phoenixblight

    @11

    When they showed gampeplay especially in those screenshots of it. It doesn’t seem like a high end PC. Nothing about it screams PC.

    http://www.vg247.com/2012/12/10/castlevania-lords-of-shadow-2-gets-official-screens-concept-art/#comment-428969

    Just look at that image the textures on the environment are pretty washed out due to compression and downsampling of the texture. Then the angel statue thing the texture has the same effect. The lighting seems to be that of a universal lighting system.

    #13 1 year ago
  14. Cobra951

    @9:

    You can’t overcome some people’s mindset that the current gen is too hamstrung. There are interesting articles out there (if pressed, I will find links) detailing how the theoretical 10X performance advantage of PCs over consoles is partially negated by the need for an abstraction layer (e.g., DirectX). Since consoles can be programmed directly to the hardware, they can be pushed a lot further than people with a PC perspective realize. Halo 4 shows how far big Money (MS’s) and lots of time (8 years?) can push the software technology targeted at a single hardware spec (Xbox 360).

    The hard limits hurt, the showstopper being memory. But rendering speed and quality can be improved dramatically over the life of each console gen. Since this one is the longest so far, it shows the most improvement. Compare Forza 2 to Forza 4, for one clear example.

    #14 1 year ago
  15. Dave Cook

    @Thread:

    http://www.youtube.com/watch?v=kJXR280wbEg

    #15 1 year ago
  16. OnionPowder

    @14 to prove his point about Forza, the difference is shocking.

    http://youtubedoubler.com/61OS

    also @15 LOL

    #16 1 year ago
  17. SameeR_Fisher

    @Dave Cook: Agree LOL

    #17 1 year ago
  18. monkeygourmet

    Why are they ’twillighting up’ this game?!

    Man, i keep watching the trailer and literally cannot believe the voice they choose. :/

    #18 1 year ago
  19. Phoenixblight

    @14

    I agree with you. People don’t realize how much power you can pump out when you can directly talk to the hardware vs the PC version has a lot of in betweens to talk to get to the hardware.

    I was just disagreeing with the post about it being the PC version.

    @18

    Never seen or played a Konami game that didn’t have horrible VA at least somewhere in the game. They just chose to go with the protagonist who you play as the entire game.

    #19 1 year ago
  20. Ireland Michael

    @13 I did, I was severely unimpressed with the game.

    @14 I constantly promote the capabilities of console hardware. I don’t think it’s hamstrung, and I’ve never cared for the technical prowess of the device I’m playing on. I’m just being realistic. There’s too much in thr way of particle effects in some of those scenes to even be capable of running on current hardware.

    Some of it is clearly in game, and it sure as hell shows. That’s why I said it was rendered to spec. The models, textures, etc. are rendered at a level very close to what the hardware is capable of (look at Uncharted 2 for an example of this), but some or the scenes are so busy, so full of animation and detail, that if it was running in real time, it would slow things to a crawl.

    The first Lords of Shadow game had some stellar graphics, but the trailers had a tonne of anti-aliasing applied to it that the full game didn’t. It was jaggy as hell as a result.

    If this *is* all in game, it’s high end PC only.

    #20 1 year ago
  21. monkeygourmet

    @20

    What Halo 4?

    Regardless of your caring for the series, it’s a fine graphical achievement for the 360.

    Confident and consistent throughout.

    #21 1 year ago
  22. Dave Cook

    @18

    They aren’t making it like Twilight.

    Did you finish the first game? Gabriel being a vampire ties in with the end of the first Lords of Shadow.

    Plus on the voice. It’s Robert Carlisle, fellow Scotsman and the same voice actor from the first game :)

    #22 1 year ago
  23. monkeygourmet

    @22

    I couldn’t finish it, just went on and on. Keep trying to go back but got so many games on the go.

    I guess that makes sense then, it’s just the delivery of his lines are so weak and angsty, if that’s Robert Carlisle I’m amazed! :(

    You can’t deliver epic lines like:

    Vengeance will be mine or whatever, sounding like a limp lettuce!

    #23 1 year ago
  24. Dave Cook

    @23 Yeah but bear in mind he’s a vampire who’s been banished for centuries and is almost dead from starvation :P

    Watch the ending on YouTube if you’re comfortable with it being spoiled. Easily my favourite ending of the generation. Just turns 25 years of canon on its head and goes – “Yep, we just fully hit the ‘reboot’ button fuckers!”

    Loved it.

    #24 1 year ago
  25. monkeygourmet

    @24

    I’ll check it, otherwise I’ll never no what’s going on in this one! :)

    #25 1 year ago
  26. Joe Musashi

    @23 Make the effort and finish it. Getting past the first 3 stages is a slog but the game kicks it up to eleven after that. Incredibly rewarding.

    And the ending is a great WTF moment too.

    JM

    #26 1 year ago
  27. Ireland Michael

    @22 Yes, that’s definitely Robert Carlyle. Same guy who voiced Gabriel in the first one.

    It’s hammy as hell, but so what? The Castlevania series isn’t exactly known for taking itself seriously. Not to mention its done modern settings plenty of times before.

    I think he’s great near the end of the trailer, but I’ve always seen Carlyle as more of a quiet actor. He doesn’t do loud and aggressive well. He just doesn’t have the strength in his voice for that kind of thing. Voice acting doesn’t really seem like the right fit for him.

    I’m not sure how anyone can compare this to Twilight though. He’s ripping things to shreds, and it’s full of violence and gore. It’s far more authentic vampire storytelling than anything Meyer ever churned out, that’s for sure.

    #27 1 year ago
  28. Dave Cook

    @27 remember the Castlevania: Symphony of the Night dialogue?

    *shudder*

    #28 1 year ago
  29. polygem

    brilliant stuff!

    #29 1 year ago
  30. monkeygourmet

    @27

    Castlevania has always been camp, yeah. Being hammy but at the same time trying to be serious doesn’t really work though.

    Twilight might not be the right example, but my god was that acting bad.

    Angsty, weak delivery, whiney… I hope once he’s fed on some blood he’ll ‘man up’ abit.

    #30 1 year ago
  31. Ireland Michael

    @28

    Richter: Die Monster, you don’t belong in this world.
    Dracula: It was not by my hand that I am once again given flesh. I was called here by… humans… who wish to pay me tribute.
    Richter: Tribute? You steal men’s souls, and make them your slaves!
    Dracula: Perhaps the same can be said of all religions.
    Richter: Your words are as empty as your soul. Mankind ill needs a savior such as you…
    Dracula: What is a man? A miserable little pile of secrets! But enough talk, have at you!

    ——

    This trailer is Shakespearian in comparison. Hahahaha!

    If you want to be fussy, this kind of hammy epicness is entirely authentic to the spirit of the franchise. Hahaha. People just have rose tinted glasses about a lot of this stuff and don’t seem to be able to view their past experiences in an objective light.

    @30 So… exactly like Symphony of the Night then?

    They were trying to make a serious point in the beginning of that game as well, but it got lost under the terrible dialogue and atrocious acting as well.

    Carlyle isn’t totally terrible in this trailer. It’s just hammy as hell.

    #31 1 year ago
  32. Dave Cook

    @31 Incredible. So cheesy. I love it though. Been a fan since I first played Super Castlevania 4. Still, such an epic game to this day. The Mode-7 moments were insane.

    #32 1 year ago
  33. monkeygourmet

    @28

    What is man but a miserable pile of secrets?! :)

    But that was fun! It wasn’t supposed to be serious. If your trying to do a more gritty reboot, surely the main charecter should move along too?

    #33 1 year ago
  34. monkeygourmet

    @29

    Your not allowed to play this, it’s not on Wii U! :)

    #34 1 year ago
  35. monkeygourmet

    @31

    Also,

    Old Castlevania is almost 95% gameplay focused, Mercury Steam haven’t got that luxury.

    #35 1 year ago
  36. polygem

    @34…wait a minute – IT IS NOT?

    #36 1 year ago