Sections

007 Legends studio Eurocom shuttered, remaining staff made redundant

Friday, 7th December 2012 12:51 GMT By Dave Cook

Eurocom, the studio behind the poorly-received 007 Legends and 007 GoldenEye: Reloaded has been shuttered, and all remaining staff have been made redundant. Get the official statement below.

Note: this is a breaking story. I’m adding to it as news comes out. Bear with us.

Another studio to befall the curse of Bond, Eurocom’s closure follows the demise of Project Gotham Racing studio Bizzare Creations which parted the industry farewell with 007: Bloodstone.

Eurogamer received an official statement on the matter today:

“Today Dean Nelson, from Midlands business advisory firm Smith Cooper, was appointed Administrator of Eurocom Developments Limited, who have been experiencing financial difficulties due to expected contracts being delayed, which has resulted in a severe cash flow shortage.

“Since 2008, there has been a steep decline in the sales of Console and PC games, which has led to a severe contraction in the number of new games being commissioned from global publishers of entertainment software. The company has also faced intense competition from developers in countries with lower costs or those subsidised with generous games tax credits.

“As a result of pressure from HMRC, the directors of Eurocom filed a Notice of Intention to Appoint an Administrator at Court in order to allow time for attempts to save the Eurocom business. The Administrator and the company’s directors have been negotiating with customers surrounding new contracts to develop console games, however these contracts could not be secured in time and due to insufficient funds to pay outstanding wages, Eurocom today entered Administration.

“As a result, the remaining 42 employees have been made redundant today and the business has ceased to trade after some 25 years, having grown organically to become one of the largest and most prolific independent console games developers worldwide.

“The Directors of Eurocom would like to offer their heartfelt thanks to all their staff that have been made redundant at this difficult time, and show their appreciation of all of their hard work in consistently delivering exceptional games.”

Dean Nelson, one of the administrators added, “Whilst this is unfortunately the end of the established Eurocom business, efforts are continuing behind the scenes to attract interested parties to Derby in order to help fill the void left by Eurocom. We are still hopeful that there will in the future be a specialist software business operating in Derby in place of Eurocom, but the focus will be completely different and therefore this is sadly the end of the console games development business.”

Eurocom’s latest title was the loose Skyfall tie-in 007 Legends, which currently hold ratings of 45% and 41% on Xbox 360 and PS3 respectively.

Founded in October 1988, the UK-based studio has a long list of games under its belt, including many Bond titles such as Nightfire and The World is Not Enough, plenty of 16-bit console ports, and even Mortal Kombat 4 on PC and consoles.

The studio was developing Harry Potter: Kinect when it was closed. We’ve asked Warner Bros. for a status update.

What’s your take on this? Let us know below.

Breaking news

13 Comments

Sign in to post a comment.

  1. YoungZer0

    Anybody surprised?

    #1 1 year ago
  2. Dave Cook

    @1 No, but that this sort of thing ISN’T coming as a surprise raises some questions about how people’s careers are being handled/man-handled (delete where applicable) in the industry.

    Sad days indeed.

    #2 1 year ago
  3. ballz

    Another studio to befall the curse of Activision

    #3 1 year ago
  4. YoungZer0

    @2: Yes. I wonder why – after all this happening – anyone would sign a contract with EA or Activision.

    #4 1 year ago
  5. Gadzooks!

    Any developer closing is a sad thing, even if they signed a deal with ‘the destroyer of studios’.

    “The studio was developing Harry Potter: Kinect when it closed.”

    Always a silver lining though, eh?

    #5 1 year ago
  6. The_Red

    @4
    Good point (as well as what Dave said).

    Bizarre and Eurcom had survived for ages but quickly died under Activision. Sadly enough, both studios died after making a freaking BOND game. I’m not saying its all Acitivion’s fault that both Bond games sucked and bombed but they’re definitely doing something wrong here because even EA had a few decent Bond games. Acti? The disappointing BloodStone, followed by lame remake of Golden Eye and finally the 007 Failures.

    #6 1 year ago
  7. Dave Cook

    @4 that’s a question that needs to be asked by us journalists I think. But I know that you’d get stone-walled/sued at every turn.

    #7 1 year ago
  8. Moonwalker1982

    Fucking Activision did that with Bizarre Creations too. Had them release Blur around the time of RDR and Alan Wake and had that Bond game released around CoD’s release. And then it was game over for Bizarre Creations.

    #8 1 year ago
  9. TheBlackHole

    Sorry, but this is not Activision’s fault. Plenty of developers overcome the bureaucracy of major publishers and make great games. The sad fact is that Eurocom were a very poor game developer.

    Hate to see anyone lose their job though

    #9 1 year ago
  10. GrimRita

    With the cost of making CURRENT gen so expensive, is it any wonder so many studios are going to the wall, when large publishers squeeze out every last penny.

    With crowd funding like Kickstarter, who needs these huge piss taking publishers who have shaped and are destroying which once was a thriving, creative industry.

    Developers need to also understand how to control their costs but I guess when you have milestones to meet, the entire process imo needs changing.

    #10 1 year ago
  11. Prof.Dr.Moertel

    @9
    They had no original IP. They were entirely dependant on contract work, rushing out licenced titles. I wouldn’t say them being a bad developer was the reason for closure, but rather the lack of balls to actually develop their own product without any time constraints. You can’t survive off of doing the crappy work publishers don’t want to do themselves.

    #11 1 year ago
  12. DrDamn

    @11
    “Developers need to also understand how to control their costs but I guess when you have milestones to meet, the entire process imo needs changing.”

    Agree – some of how the industry is structured is not good.

    “With crowd funding like Kickstarter, who needs these huge piss taking publishers who have shaped and are destroying which once was a thriving, creative industry.”

    Not sure this is really the panacea though. It’s good, but one thing which is clear from some of these incidents – and you said it yourself – is that devs don’t always know how to control costs and meet milestones. How this is going to affect Kickstarter funding when some of the bigger and more ambitious titles fail to appear and the money runs out is going to be interesting.

    #12 1 year ago
  13. Astral Frost

    Eurocom was never a great studio. They’ve functioned largely as a work-for-hire developer that builds to spec and that’s it. It isn’t a big loss, but it is sad to see all of those people get laid off.

    #13 1 year ago