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Tomb Raider’s opening hours: preview, new video

Tuesday, 4 December 2012 14:01 GMT By Stace Harman

Stace Harman takes a spoiler-free look at the first three hours of Tomb Raider and speaks to Crystal Dynamics about the reinvention of one of gaming’s best-loved action heroes. New gameplay footage included.

Crystal Dynamics’ efforts to reinvigorate the franchise are on course to be triumphantly successful. If the remainder of the game lives up to its opening 20% then the finished article will be an absolute joy.

When attempting a franchise reboot, there is a gulf to be negotiated between careful planning and successful execution. After all, it is a difficult thing to create an experience that feels at once new and familiar. In order to deliver content that not only appeases the scepticism of long-term fans but also exceeds their expectations requires a custodian with a fundamental understanding of the intellectual property at hand. A reboot must also create an experience compelling enough for those without prior knowledge of the franchise and has to win back those that long ago turned their back on it.

While modern films featuring the likes of Batman, Bond and Spider-Man have decades of source material that can be thematically referenced or playfully alluded to, Tomb Raider has just 15 years under its belt: not all of them are good. The challenge for Crystal Dynamics, then, is not only to make Lara Croft relevant once more, but to do so in a way that takes account of the current zeitgeist for narrative delivery, level design and game play tropes, while keeping everything feeling fresh and exciting.

With these concerns at the forefront of my mind it is with a certain amount of professional curiosity and personal trepidation that I accept the invitation from Square Enix to spend a morning playing through the opening hours of Tomb Raider. It is therefore with no small measure of genuine relief that I can report Crystal Dynamics’ efforts to reinvigorate the franchise are on course to be triumphantly successful. If the remainder of the game lives up to its opening 20% then the finished article will be an absolute joy.

20/20 vision

It should not be taken for granted that the delivery of Lara’s maiden voyage is all plain sailing or that missteps might not still be made. The inclusion of one feature in particular has concerned me since it was outlined and subsequently demonstrated: that feature is Survival Instinct.

Survival Instinct is a variation of the popular system seen in the likes of the Arkham and Assassin’s Creed series and in another of Square Enix’s recent titles, Hitman: Absolution. However, unlike these games, there is no conceivable narrative justification for why a 21-year-old Ms Croft, who up to now has spent more time studying than surviving, would have such senses.

Fortunately, the first three hours of Tomb Raider suggest Survival Instinct is an entirely optional mechanic. From time spent in Lara’s adventure and then speaking with creative director Noah Hughes, it’s evident that a lot of work has gone to ensure that Tomb Raider’s world is one of clearly defined goals and logically constructed elements. Thus, navigation can be achieved by way of natural landmarks and collectibles can be discovered through good, old fashioned exploration.

Thanks to an approximation of real world physics, piecing together how puzzle components interact with one another is often a matter of predicting tangible cause and effect. This more natural approach replaces Lara’s prescient knowledge that pulling a lever in a far off location will have a knock-on effect elsewhere. Survival Instinct, then, will simply facilitate a more direct approach for those who might wish to quicken the pace of the action, rather than being used as a crutch to help overcome obtuse game design.

Tomb Raider

2013’s entry is the tenth Tomb Raider game and Crystal Dynamics’ fourth since assuming the mantle in 2006. Tomb Raider launches March 5 2013.

Tomb Raider is penned by Rhianna Pratchett. Rhianna’s other video game writing credits include scripts for Heavenly Sword, Mirror’s Edge and Overlord.

The contents of the Tomb Raider US collector’s edition were revealed last month.

Crystal Dynamics predicts Tomb Raider to be around 12-15 hours long, and says a sequel is possible should the 2013 reboot be successful. Based on the three hours I spent with the game, I’d say a sequel is a shoe-in.

“[Survival Instinct] really touches on the core vision of allowing different play styles,” explains Hughes. “The goal is that if people want for something to happening every twenty minutes or want to quickly get from one new thing to another, I want this game to be able to provide that for them. At the same time I really want people to be able to explore; we could have told our story in a much more linear way, but for me then it wouldn’t be a Tomb Raider game.”

While there are still plenty of instances of delivering this story by way of tried and tested cut-scenes, they are deftly penned and convincingly delivered. However, it’s the incidental narrative touches that really add depth to Lara’s adventure. Seeking respite at one of the base camps, either to upgrade Lara’s authentically crude toolset and arsenal or to unlock new skills, will often trigger a voiceover. Here, Lara contemplates her predicament, ponders recent events and muses on what might have become of her fellow survivors.

Similarly, discovering one of the puzzle-laden secondary tombs reveals a wealth of incidental details that lend more ominous overtones to the story and fleshes out the origins of the island’s aggressive and offbeat inhabitants. Even recovered treasures hold the potential for bonus story tidbits or more tangible game play rewards, which finally offers a reason to depict 3D models of artefacts that can be rotated and zoomed in on.

Fight club

Crystal Dynamics is delivering on exploration, narrative and an adaptable game play experience that can be tailored to suit a variety of play styles. What, then, can it do to address one of Lara’s greatest weaknesses? Combat has often felt out of place in Tomb Raider titles of old; a tiresome, uninspiring mix of running back and forth, combined with somersaulting this way and that as round after infinite round is pumped into human adversaries and animal assailants. Thankfully, Lara benefits from the advancement of combat in a 3D space, which the adventure genre has undergone in her absence.

“The combat system itself is overhauled because we wanted something more modern but we also wanted something that was Lara-like,” Hughes reveals. “So, we have things like fluid cover that you’re not stuck to and we try to give advantages to higher ground so that you’re motivated to move during combat.”

Lara instinctively crouches as she approaches cover, which allows her to stalk lone adversaries and manually line up silent shots with her bow and arrow. The fluid cover also means that, when all hell breaks lose, she can move from one piece of destructible cover to the next or break cover altogether and close in for some crunchy and upgradeable melee attacks. Happily, it appears that combat in the Tomb Raider of 2013 will feature more strategy and much less champion-Zebedee-jumping, as Hughes summarises, “[Lara’s] acrobatic, yes, but she’s not a world class gymnast.” Moreover, she no longer resembles a character from The Magic Roundabout.

While three hours spent with Tomb Raider feels long enough to be assured of Crystal Dynamics’ ability to deliver on its promises, it’s not nearly long enough to sate my appetite for Lara’s latest adventure. The mechanical elements of Tomb Raider appear to be sound, and a special mention must go to both the visual arts team and the audio composers and engineers. Tomb Raider’s rugged beauty is complemented by a potent aural atmosphere, keenly highlighted as the roar of a wind-lashed jungle gives way to the eerie quiet of a subterranean cave system.

In truth, I could go on, but 1,200 spoiler-free words should surely be enough to relay a simple, underlying truth: Lara is back, her presence is relevant and she’s set to reclaim her place as video gaming’s leading lady.

Tomb Raider launches on PC, PS3, and 360 on March 5 2013.

Disclosure: Stace spent three hours at Square Enix’s office in London to create this preview. He drank one cup of tea in the process.

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15 Comments

  1. Moonwalker1982

    Oh my…even more footage? No way am i going to watch this. It may not contain spoilers, but i have a whole different definition of spoilers anyway.

    #1 2 years ago
  2. Stace Harman

    FYI all: it’s the words that are spoiler-free, the video does of course contain game footage.

    Delicious, awesome, game footage!

    #2 2 years ago
  3. Moonwalker1982

    Yeah but i’ve seen enough, you know? The official trailers and gameplay demonstrations during E3 this and last year. I played it myself at Gamescom and loved it, it’s enough. I don’t want to see any more things :D

    Some people say it’s copying Uncharted and it’s too cinematic, taking the controller away from players too much…but they said that about Max Payne 3 too and i loved it, so whatever.

    #3 2 years ago
  4. Stace Harman

    @4 That’s fair enough, I can entirely understand you not wanting to spoil it too much for yourself.

    Interesting reading some other previews; it seems others had a more action-orientated experience than I did, which reinforces the point that it can support varying play styles.

    #4 2 years ago
  5. Len

    The real question remains unanswered though:

    Did you have biscuits with your tea and if so what kind? ;)

    #5 2 years ago
  6. Moonwalker1982

    I do have a few questions though for you stace :)

    1- How did the gun combat feel? Similar to Uncharted or better?
    2- And as for physics when you gun/bow baddies down?
    3- And when you climb…is it like Uncharted or a bit more realistic?

    #6 2 years ago
  7. Stace Harman

    @5 Haha! No, I did not. Though while we’re on the subject, if I *had* eaten a biscuit it would have been a Fox’s Chunkie Milk Chocolate Cookie*, great for dunking and very tasty (*other biscuits are available).

    @6 Combat was more fluid than Uncharted’s. There was more opportunity for silent stealth kills (with the bow or melee). Plus, the non-sticky cover invites more movement than Uncharted, whose arena-type environments tend to feel more set-piece-like to me. Physics are weighty, both gunplay and melee has some ‘oomph’. I’ve never really liked the climbing of Uncharted (or Enslaved), it always feels like you can close your eyes and still find safe passage. TR’s is generally more free-form, though there are some climbing sections with just one route, akin to both those titles mentioned.

    #7 2 years ago
  8. Moonwalker1982

    @7

    Sounds really good!!

    One thing i find alittle disappointing however is that you won’t be hunting for survival.

    #8 2 years ago
  9. PEYJ

    Always loved Tomb Raider. It is the reason why I became a gamer. However, despite all the “it’s NOT like Uncharted” I hear from so many sides, it certainly looks A LOT like UC. I love both though, so keep them coming.

    #9 2 years ago
  10. Da Man

    Ledges again, and lots of them. Ledges and semi automatic jumps.

    Unfortunately, Uncharted wasn’t the game which started this. It all began with Sands of Time. Thanks Ubisoft for defining modern platforming.

    #10 2 years ago
  11. SameeR_Fisher

    @Stace Harman: thanks alot for your spoiler free work, I respect that.

    A couple of questions if you don’t mind:

    - How was the cover ?!, you said in one of your comments it gave you more freedom, so I assume that cover being automatic is not a problem right ?!

    - Without spoilers, how was the Story, lines, and Voice Acting ?!, tbh I am skeptical cause I didn’t like Heavenly Sword Story, it was good not great, and some of the voice acting or probably the lines made it even worse, I hope TR story is top notch, but I heard Lara sounds like American-British-Australian all in one or something :D, so ?!

    #11 2 years ago
  12. Stace Harman

    @11 There were no problems that I encountered, whether that’ll change as the difficulty ramps up later in the game and things get more hectic will have to be left for another day. However, the lack of snap-to cover feels more natural and allows for more fluid movement during combat.

    Story elements are shaping up very well. One or two lines were a little cheesy, but there’s moments of surprising humour and Luddington (Lara) delivers her lines convincingly. I thought I’d really miss Keeley Hawes, but Luddington suits the younger Lara depicted here. There’s an interesting cast of characters, too.

    #12 2 years ago
  13. SameeR_Fisher

    @Stace Harman: thanks alot for answering, can’t wait till next year. :)

    #13 2 years ago
  14. Moonwalker1982

    What about the one aspect i am a bit skeptical about…which is this Instinct feature. It shows interesting elements and where you need to go. Is it too casual or does it actually work? AND…can it be disabled?

    #14 2 years ago
  15. Mike W

    hmmm….I’m not to impress with this video. I will have to play the game myself.

    #15 2 years ago

Comments are now closed on this article.

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    New The Witcher 3: Wild Hunt gameplay footage will be shown Monday, January 26 on GOG.com’s Twitch channel. Along with the footage, the developers will be answering questions from the community as well as providing commentary on the gameplay being shown. Live questions posted via Twitter chat will be answered by senior gameplay designer Damien […]

  • Borderlands 3 information teased for tomorrow’s Gearbox PAX South panel

    During PAX South this weekend, Gearbox Software is hosting a panel titled Inside Gearbox Software which will provide “the latest news and updates on Borderlands and upcoming Gearbox titles.” Yesterday during Gearbox’s panel called Question and Answer Time, CEO Rady Pitchford was asked “when or if” fans can expect Borderlands 3. “I’ll tell you what,” […]

  • Best Buy cancels multiple pre-order units of Limited Edition Majora’s Mask New 3DS XL

    Multiple sources reported overnight Best Buy has cancelled some pre-orders for the Limited Edition Majora’s Mask New 3DS XL. As of press time, it appears to only affect those who pre-ordered more than one system. Only one system was allotted per order, so the cancellation notices were sent out to comply with the restriction. Those […]

  • Rob Huebel is your KillCameraman in this CoD: Advanced Warfare video

    A live-action video for Call of Duty: Advanced Warfare – Havoc has been released by Activision. Subtitled: Randall Higgins: KillCameraman gives you a look at the action from a different perspective. In the video, Higgins is played by comedic actor and writer Rob Huebel (Children’s Hospital, Parks and Rec, The Mindy Project). The first DLC […]

  • Xbox App features included with Windows 10 January build outlined

    The January build of the Windows 10 Technical Preview includes a basic version of the Xbox App announced earlier this week. With the initial preview release, the team at Microsoft wanted to only include the basics such as high resolution monitor support along with keyboard and mouse input. Additional functionality will be released with each […]

  • Standalone version of DayZ has sold 3 million units

    The standalone version of DayZ sold 3 million units, Bohemia Interactive has announced. Release Just over a year ago on Steam Early Access, the milestone was hit yesterday. The standalone version was created by Dean Hall as a Arma 2 modification which has been updated 24 times since its initial release. In 2014, the development […]

  • The Witcher 3: Wild Hunt video shows gameplay clips, global hands-on events

    CD Projekt has released a video for The Witcher 3: Wild Hunt, giving a glimpse of gameplay and noting that hands-on impressions of the game will be bombarding the Internet next week. We’ll have extensive coverage of The Witcher 3 on Monday Jan 26 at 3pm GMT. The Witcher 3: Wild Hunt is coming to […]

  • Microsoft looking into possible HoloLens support for PC, Xbox One

    Microsoft’s HoloLens may be a dedicated device, but the company is obviously looking into how it could be used with PC and Xbox One. Speaking with Polygon, Xbox boss Phil Spencer said should the stand-alone product become a success, “specific scenarios” on how it could be used with Xbox One are already being brainstormed. “We […]

  • Final Fantasy Type-0 HD video compares PSP graphics to PS4, Xbox One

    A video for Final Fantasy Type-0 comparing the upcoming console version of the game to the original PSP version has been released by Square Enix. While comparing PSP graphics to those of PlayStation 4 and Xbox One seems rather unfair, it’s worth a watch anyway. Final Fantasy Type-0 HD releases March 17 in North America […]

  • Payday 2′s The Bomb Heists and Dragan Character Pack released

    In case you forgot, The Bomb Heists and Dragan Character content packs for Payday 2 were released yesterday. The new heist pack is available for $6.99/€6.99/£4.99 and the Dragan character will run you $4.99/€4.99/£3.99 through Steam and other digital distribution sites. Here’s the details: The Bomb Heists A new contact, called the Butcher, brought to […]

  • Rockstar offers tips on scaling GTA Online creations to support 30 players

    Rockstar has posted a tutorial of sorts on how to edit your GTA Online’s creations to support up to 30 players. According to the developer, when selecting Load Creation, users will be able to access any previously published Jobs and edit them in any way they wish. Users can also increase the Maximum Players races […]

  • Video for Life is Strange shows you how to rewind time

    If you could rewind time, would you change the events of your day or leave things be? In Life is Strange, you will make this choice. In the developer diary below, Dontnot Entertainment touches upon the main character’s ability to rewind time. How Max’s ability works and originated is also discussed. The first episode of […]

  • Take a look at one of the historical battles in Total War: Attila

    The Creative Assembly has revealed historical battles for Total War: Attila and shown off one of them. In the latest episode of Rally Point, developer Creative Assembly takes a look at one of the nine historical battles that will be included in Total War: Attila when it launches next month. But before you see the […]

  • ARMA 3 video lists 33 of its features, teases upcoming expansion

    ARMA 3 is an impressive military simulator, but that’s not the only thing impressive about it. In fact, this video lists 33 of the game’s most notable features. ARMA 3′s latest video gives you a tour of many of its strengths. It goes over the number of vehicles, weapons and playable area. But that’s not […]

  • No Man’s Sky dev explains what you actually do in the game

    No Man’s Sky is simultaneously the most intriguing mystery and the most scary. Developer Hello Games is asked some questions and gives some solid answers. Eurogamer asked Hello Games’ Sean Murray a number of questions that are on everyone’s mind when they think about No Man’s Sky. The biggest one being, what do you actually […]

  • Dying Light physical release set for February 27, Be The Zombie mode goes free

    The release date for the physical version of Dying Light has been confirmed for Europe, along with the release dates for all regions. Dying Light developer Techland has confirmed that the PC version of the game will release digitally, worldwide, on January 27. The physical version and the digital PS4 and Xbox One versions will […]

  • Guild Wars 2 is $10 this weekend

    ArenaNet is offering Guild Wars 2 for $10 this weekend only, and hosting a double XP event during the same period. The regular and Digital Deluxe editions of Guild Wars 2 are both offered at 75% off this weekend. The regular edition can be yours for just $10 while the Deluxe is $15. The offer […]

  • Cyberpunk 2077 development still going, but the focus is on The Witcher 3, says dev

    If you’re dying to hear anything about CD Projekt Red’s Cyberpunk 2077, you’ll be waiting a while still. The focus is on The Witcher 3 right now. Ever since Cyberpunk 2077′s announcement all the way back in 2012 developer CD Projekt Red has been really quiet about the sci-fi RPG. We’ve not seen any gameplay […]

  • Digital pet Animin gamecards get May release

    With AR being all the go, it might be worth checking out virtual pet Animin for iOS and Android. Game-cards for Animin, the virtual pet for iOS and Android, are set to appear at UK retail this May, the developers have announced. Animin sits on your touch device and does cute stuff. The little dude […]

  • You won’t need a new GPU for DirectX 12, except for some features

    Microsoft has clarified that while you’ll need a new GPU to get the full potential of DirectX 12, existing hardware will support it just fine. Microsoft’s Mike Ybarra said in a press meeting following the Windows 10 event that you will need a new graphics card to get “the full benefits” of DirectX 12. “There […]

  • Assassin’s Creed Victory: fans speculate over characters and locations

    Ubisoft has not yet started talking about Assassin’s Creed: Victory, so some eager fans are speculating about everything they can just from those leaked screens. A very popular thread right now on the Ubisoft forums attempts to gather fans’ specualtion about characters, events and story of Assassin’s Creed: Victory. What followed was quite a lot […]

  • This is what co-op looks like in Dying Light

    Dying Light’s cop-op mode has been given a short demo by developer Techland. Dying Light supports drop-in/ drop-out co-op for up to four players. The entire campaign is playable in co-op, and there are special co-op challenges. Watch as four members of developer Techland take on the game’s zombie apocalypse. Dying Light is out January […]

  • Get Saints Row 2, Saints Row: The Third and all DLC for $5

    Bundle Stars’ latest bundle packs Saints Row 2 and the complete Saints Row: The Third for $5. The Saints Row bundle is priced $5. It is live now and for another 14 days. It comes with Saints Row 2, Saints Row: The Third – The Full Package, which is basically the game plus all the […]

  • Destiny: Xur location and inventory for January 23, 24

    Xur: Agent of the Nine has made the trek to Destiny’s Tower for another week of business. Destiny’s Exotics vendor, Xur: Agent of the Nine has arrived at the Tower as per the weekly schedule. Xur will sell you Exotic weapons and armour pieces if you have the Strange Coins to afford it. He also […]

  • Bloodborne is getting two special edition PS4s in Japan

    Sony will launch two limited-edition, Bloodborne-themed PlayStation 4 bundles in Japan. Two bundles are available, one in black and another in white, complete with a controller and a headset. The hard disk cover is engraved with the title and the cover shot. Both bundles come with the collector’s edition release of the game, which was […]

  • Best Destiny videos of the week – Xur vs Cryptarch rap battle

    Destiny has once more produced a slew of entertaining, educational and occasionally baffling videos. Destiny players have repeatedly sparked crazes by exploiting the game’s little foibles – Sparrow surfing is one example. This latest one is kind of mysterious; I don’t know how it’s done, or why you would want to, but Hidden Reach has […]

  • The Sims 4 free for 48 hours with Origin Game Time

    The Sims 4 is the latest game to be offered free through Origin’s Game Time promotion. The Sims 4 is now free to download from Origin, granting you a 48 hour window to try it out and see if you want to pay for the full game. The free time starts counting as soon as […]

  • Check out Destiny’s new PvP mode, Doubles

    Destiny Crucible players can enjoy a new kind of PvP action with Doubles. Destiny may not be as PvP focused as some Halo fans were hoping, but Bungie is slowly ramping up Crucible support, starting with better Iron Banner events. Some time ago the developer promised to introduce experimental game modes, and the latest Bungie […]

  • Halo: New Blood novel launching digitally in March

    A new Halo novel will explore the backstory of Gunnery Sergeant Edward Buck. Halo: New Blood is a digital-first short novel launching on March 2. The 60,000 word novel was penned by Matt Forbeck, an award-winning author of many licensed fantasy and sci-fi publications. It’s an all-new story, but fans of Halo 3: ODST will […]

  • Destiny players purchased 1.1 million Ice Breakers last week

    Destiny players know what’s hot, and Exotic sniper rifle Ice Breaker is definitely warm. Destiny vendor Xur offered Ice Breaker for sale last weekend, much to the delight of everyone yet to find this terrific bit of gear. According to the latest Bungle Weekly Update, Xur sold 1,143,320 Ice Breakers. He left the tower with […]

  • Dragon Age: Inquisition nets GLAAD special recognition award

    Dragon Age: Inquisition has been honoured for its diverse representation by LGBT advocacy body GLAAD. Dragon Age: Inquisition will receive a special recognition award for “the many complex and unique LGBT characters prominently integrated throughout the game”. GLAAD doesn’t normally honour video games (maybe one day, if we ever have enough that deserve it), but […]

  • The Order: 1886 AR game is full of puzzles

    The Order: 1886 has spawned a new promotional website with lots of info to ferret out. Called The Order Exposed, the new site pertains to be the blog of a missing researcher, who had been hoping to uncover the secrets of the alternate history. This on its own is quite interesting but it’s also full […]

  • Grow Home is the next game to follow Child of Light, Valiant Hearts

    Ubisoft has announced another small passion project in the wake of the success of recent releases. Child of Light, Valiant Hearts: The Great War and Far Cry 3: Blood Dragon are all the products of a new initiative at Ubisoft where the publisher lets key developers rest after big triple-A projects by working on something […]

  • What mysterious reveal is Xbox teasing for May 4?

    Xbox is teasing something we’ll be waiting quite a while to learn more about. Xbox community manager Raj Patel tweeted the following earlier today: Hmm… pic.twitter.com/4wBGu6xsDc — Raj Patel (@Rajio) January 22, 2015 NeoGAF users spotted the morse code in the background of the image, which translates as follows: “Presented by Xbox, 10am PDT, 1pm […]

  • 2011 PSN hack class action settlement claim forms available

    PlayStation Network members affected by the 2011 hack and downtime can now claim part of a $15 million settlement. The PSN was down for months on end in 2011 following a major hack, which resulted in user details being compromised. Sony apologised and provided free games as compensation, but unhappy gamers banded together in a […]

  • Final Fantasy 15 has a true open world

    Final Fantasy 15 doesn’t just have “open world gameplay”, it has a true open world – one continuous stretch of environment. “The world is connected by continuous land,” director Hajime Tabata told Gamespot. “If those areas were disconnected, it would feel distant from reality. You’ll find that you’ll be able to walk or drive or […]

  • Suikoden, Suikoden 2 EU PSN release date locked down

    Suikoden and its first sequel will be available via the European PlayStation Network soon. Suikoden publisher Konami has confirmed a February 4 release date for the two RPG classics. CONFIRMED! #Suikoden I & II EU #PSN release date is FEB 4TH! http://t.co/ObOIvZDJAK pic.twitter.com/aM760R2Gez — Konami UK (@KonamiUK) January 22, 2015 It’s been a long wait […]

  • Dying Light physical release set for February 20, says Gamestop Italy

    Dying Light’s physical release has been delayed, but at least one European retailer thinks it knows what’s going on. Dying Light’s physical release date is February 20, according to Gamestop Italy. According to Tmag (Italian, via Google Translate), there’s been no response from local representatives of publisher Warner Bros. Although the digital release will take […]

  • Free online multiplayer update now available for Trials Fusion

    Online multiplayer is now available as a free update to Trials Fusion. The online component includes three new four to eight player multiplayer modes on PC, PS4 and Xbox One and up to four players on Xbox 360. These are the three new gameplay modes included with the update can be found through a previous […]

  • This video for indie survival horror Monstrum features all in-game footage

    Monstrum launches on Steam Early Access January 29 and today, you can have a look at a video for it featuring all in-game footage. Developed by Team Junkfish the survival horror game set on a derelict cargo ship which combines roguelike elements, such as procedurally generated levels and permadeath thanks to AI driven predators. Monstrum […]

  • Here’s quick look at Dead Rising: Watchtower starring Rob Riggle

    A short look at the film adaptation of Dead Rising has surfaced. Transformers director Lorenzo di Bonaventura headed the project and it was directed by Zach Lipovsky. It stars comedy actor Rob Riggle as Frank West, along with Academy Awards nominated actress Virginia Madsen (Candyman, Sideways), Dennis Haysbert (24), Meghan Ory (Once Upon a Time), and […]

  • A Kickstarter for Underworld Ascendant will launch next month

    OtherSide Entertainment, an independent games studio fronted by Paul Neurath, has announced it’s developing Underworld Ascendant. Neurath is the founder and CEO of the new studio ad his resume includes franchises such as Thief, System Shock and 1992′s Underworld Underworld. The studio hopes Underworld Ascendant will “innovate and revitalize” the fantasy genre. More details will […]

  • APB Reloaded heading to PS4 and Xbox One during Q2 2015

    APB Reloaded will indeed be heading to PlayStation 4 and Xbox One during late Q2 this year, which puts its release sometime around the end of June. Reloaded Productions announced in September 2014 it was working on bringing the free-to-play PC title to consoles during the Digital Media Wire event in New York City. The […]

  • Game of Thrones: Episode 2 -The Lost Lords arrives in February – video

    Release dates for Game of Thrones: A Telltale Games Series have been announced. A new video offering a “first look” has also appeared. Below is the story synopsis, which you may want to skip if you haven’t played Episode One. House Forrester is in disarray. Their liege lord and his heir are dead, and Ironrath […]