Castle Crashers dev: “indie console community would not exist as it does” without XBLA

Monday, 3rd December 2012 13:26 GMT By Dave Cook

Castle Crashers developer The Behemoth is one studio that knows the taste of indie console success. Studio member John Baez has championed Microsoft’s marketplace for shaping the indie console scene as it exists today. Find out why below.

Speaking with OXM, Baez stated, “I think without a doubt the indie console community would not exist as it does today if Xbox Live Arcade had been dropped after the original Xbox iteration. No other console hardware manufacturer has had the success of downloadable games that XBLA has had, and many smaller developers have shared in that success.”

Dave Voyles, co-organiser of the annual Xbox Live Indie Games Uprising also told the site, “I don’t believe Microsoft was prepared for the success that it would see, both in terms of the number of devs who were on board, and the volume of people who would browse the marketplace.

“Before XBLIG, and even after, there has yet to be an easy avenue for independent devs to get work released without going through a closed platform or dealing with a publisher.”

What is your take on Xbox Live’s approach to the indie market? Don’t forget hat Jonathan Blow’s Braid was – in the eyes of many – the real turning point for indies on console platforms. Does Microsoft really seem to be doing enough to nurture new talent, or is XBLIG still tucked away in the creases of the Xbox 360′s Metro panels?



  1. ManuOtaku

    To tell you the truth i give them more credit for their dream, build, play challenge inniciative they had implemented. Games like dust and dishwasher are great products under this inniciative, and both prove that a one man dev team can create great games, i think this is really a turning point, a man without previous experience in the industry, an ordinary Joe if you will, and with an easy to use dev kit, can have the opportunity to create such brilliant games, this is for me without a doubt the best thing of microsoft offerings.

    #1 2 years ago
  2. FabioPal

    XNA, (the API Microsoft created to support XBLIG), is simply awesome for the “ordinary Joe”. And you just need a pc and an Xbox to create and test a game on the console.

    Imho that marked the success of it.

    #2 2 years ago
  3. Cobra951

    My problem with XBLIG is the same one I have with the notion of next gen’s consoles coercing their users to be online constantly. It is a deal breaker. While XBLA games can be played offline, XBLIG games require an online tether to the mothership in order to be playable. As I said, a deal breaker. Therefore, as far as I am concerned, XBLIG does not exist.

    Having said that, I have greatly enjoyed some of the more indie-flavored XBLA releases, such as Castle Crashers and Braid. I hope there are more such quality entries yet to come.

    #3 2 years ago

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