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Project Godus: Molyneux returns to his roots

Wednesday, 28 November 2012 10:48 GMT By Dave Cook

Project Godus is the debut game from 22 Cans. VG247′s Dave Cook speaks with Peter Molyneux about gameplay, the pros of Kickstarter, and the dangers of over-promising.

“I’ve always had this problem with power and controllers, because controllers feel great when you pull that trigger and it fires that gun, but trying to do a god game on a controller is always going to be a problem.”

The past month has been a difficult for industry veteran Peter Molyneux. His new studio 22 Cans launched its first ‘experiment’ Curiosity: What’s inside the Cube? to a wave of technical hiccups and immense backlash from disgruntled fans.

Apologetic blog posts and interviews with the developer suggested that the experiment had gone awry, and that the pressure was starting to take its toll. Then, a tearful interview with Rock, Paper Shotgun sealed the deal – I simply had to speak with him myself to find out where all of this effort is heading.

Molyneux has made no secret that Curiosity, its follow-up Cooperation, and the rest of the studio’s 22 experiments would contribute towards the development of its first full game. The game was recently revealed as Project Godus, a reinvention of Molyneux’s first game release Populous.

When I spoke with Molyneux on the phone just a day after his emotional Rock, Paper, Shotgun interview, he sounded deflated and far removed from the enthusiastic free-thinker we either choose to love or hate so much.

As we talked he frequently back-tracked, reiterated and corrected himself for fear of digging a deeper pit, or to avoid accidentally over-promising something, as he himself admitted that he often does. We were there to talk about Project Godus, which sounds ambitious, but definitely not beyond the realm of possibility.

It’s a game that sees you stepping into the role of a powerful god, and using touch – be it on Android or iOS – to sculpt the landscape with your hands. Tiny followers will then start exploiting the land you’ve made to populate the area, worshipping you in greater numbers as they advance.

You’ve got the touch

Molyneux explained that the rise in touch devices is key to the Godus experience, and it’s something that gives developers more tangible and intuitive control methods to explore than back when he created Populous in 1989.

“I’ve always had this problem with power and controllers, because controllers feel great when you pull that trigger and it fires that gun, but trying to do a god game on a controller is always going to be a problem.

“Feeling like you can do that – literally ripping the landscape open with your fingers, or grabbing it with the mouse, or throwing tornadoes – I mean, that’s going to feel incredible.

“But now we’ve got touch, and now I can say, ‘You can rip a landscape open’, and you immediately know what I mean. I don’t have to tell you that you press button A, or button B. You’d literally rip the landscape open with your fingers on touch, or with a mouse. That just immediately sounds exciting.

“Those things weren’t even possible back then so there’s a lot we can use. If you then combine that with all the stuff on the cloud and how you can connect people together, and how you can have amazing multiplayer… I mean that is just insanely exciting.

“You can go back to those earliest days and think, ‘Hang on a second. It isn’t just Populous or Elite’. There is a whole range of games we really should be looking at again, and wondering if they can be re-authored, or re-invented.”

The developer then recalls the precise moment when he knew he wanted to return to the god genre, “I’ll be quite honest with you, I got so excited about redoing a god game when I played a game on my iPhone called Swords and Sworcery.

“Now, there’s a moment in the game where you pull two mountains apart, and I just thought, ‘Oh my god! That just feels awesome. That’s incredible,’ and if anything, that was the inspiration that got me thinking, ‘I’ve got to go back and do something with a god game.’

“Because feeling like you can do that – literally ripping the landscape open with your fingers, or grabbing it with the mouse, or throwing tornadoes – I mean, that’s going to feel incredible. It’ll feel ten times more incredible because we’re going to be supporting co-op.

“So it could be me and you versus two of our friends, working together to make landscapes, spreading our people out while competing with other gods. It’s just going to be fantastic multiplayer stuff.”

Sculpting land using touch or your computer’s mouse is one of the core functions of Godus, and once you start to have enough followers living on your plot worshipping you, players will earn belief, which can be used to unlock new powers.

“Godus is as much a single player game as it’s a multiplayer game. Because people are getting confused that it’s just multiplayer. There is a single player world, and as part of that single player world you have a land that persists whether you’re on these things called ‘Crusades’ or not. That land will be connected to lots of other lands. You’ll see exactly what I mean by that soon.”

“The simple mechanic is that you sculpt the land,” Molyneux explained, “and think about the word ‘sculpt’ because it’s a really important word. There’s a lot of meaning in ‘sculpt’, as you’re making these mountains and valleys, and sculpting these rivers. It’s amazing what you can do, and I better not even talk about the water stuff because it’s just so cool.

“You sculpt the land and your little people exploit what you do as a god. So if your sculpting means they can build a house on land, then they will. If it means they can take things from the landscape, they will.

“The more they exploit that landscape the more they breed, the more people you have the more you belief you get, the more belief you have the more god powers you earn.

“There are two flavours of god powers: you have destructive, incredible and tactile god powers like volcanoes, earthquakes and tornadoes versus what we call ‘Gift of the Gods’ – these things that you can give to your people.”

But although Molyneux is keen to stress that Godus will attempt multiplayer on a wide scale – in which several gods can interact online, using the lessons learned from the Curiosity experiment – he has to be clear that there is also a deep single-player experience being proposed.

“Godus is as much a single player game as it’s a multiplayer game,” he stressed, “Because people are getting confused that it’s just multiplayer. There is a single player world, and as part of that single player world you have a land that persists whether you’re on these things called ‘Crusades’ or not. That land will be connected to lots of other lands. You’ll see exactly what I mean by that soon.”

Although Molyneux told me that Curiosity will help craft the cloud and mutlitplayer based features within Godus, I had to ask him how the two specifically relate, because as both he and I were abundantly aware, Curiosity has not been without issue.

”In version two of Curiosity we’re introducing a new way to destroy cubelets, as we want to make that a bit deeper than it is now. It’s quite cool, and then you’ll be able to see more of the link to Godus.”

“There’s a couple of tech things, and one of those tech things is slightly sensitive to talk about, given what happened with Curiosity. One of those tech things is if we take multiplayer – how does that actually work? – and you can see that stuff in Curiosity.

“We’re working on version two now, I’ve been looking at it today. Now you really can see other people’s patterns as they happen. There’s not a delay. If someone taps, you see it immediately. “Using that technology in something like Godus… it would be so cool to have lots of people connected together in the same world, but we’re going to go into details of that soon.

“The other thing is, there is this question about how enjoyable is it to do simple things. Now, the simple things in Curiosity are the taps, and you cannot get simpler than that. It’s the baseline of simple, but how enjoyable can you make that action?

“There’s some interesting things, as I assumed with Curiosity that people would only tap 100-200 times in maybe a day, then maybe come back to do a tiny bit of tapping. But I’ve been blown away at how beheld lots of people feel in just tapping, going on and to keep on tapping.

“That is fascinating. In version two of Curiosity we’re introducing a new way to destroy cubelets, as we want to make that a bit deeper than it is now. It’s quite cool, and then you’ll be able to see more of the link to Godus.”

Over-Promising

It’s at this point our discussion took a turn for the serious, and it was almost as if Molyneux himself realised he was getting excited again. It was a shame, because if developers aren’t allowed to speak freely without fear of a backlash, then they’re no better than PR-trained employees reading from a carefully-prepared script.

I posed this analogy to him, and he cautiously agreed, “It’s this fine line that you walk down, and I can understand about over-promising. If a film director comes on TV and says ‘This is going to be the greatest film ever’, that’s what I expect, to believe his promise. I completely understand that, but equally, I really believe what I’m saying, and I say these things to the team.

“I’d rather – even if I do get shot down nine times out of ten – reach for that promise. The great thing about people coming back to say I’m over-promising just motivates me to do better, because I think one day I’ll under-promise, and that’s going to really surprise people.”

“I’ve said these ridiculous things in the press about, ‘This is the greatest role-playing game ever’, and, ‘This is going to be the greatest this or that’,” Molyneux admitted, “That has always been honestly in my heart what I’ve tried to do, and I’ve got my list of excuses I could give you.”

The freedom to be able to remain independent, create a dialogue with gamers and to remain transparent is what drew Molyneux to Kickstarter in the place. But key to this entire campaign is the Project Godus beta.

I saw Molyneux present a developer session at this year’s Eurogamer Expo, in which he stated he had made several ‘good’ games but has yet to make a ‘great’ one. I ask him if Godus is the elusive ‘great’ game he’s been chasing all these years, and if so, how Kickstarter will help make it a reality.

“I’ve said these ridiculous things in the press about, ‘This is the greatest role-playing game ever’, and, ‘This is going to be the greatest this or that’,” Molyneux admitted, “That has always been honestly in my heart what I’ve tried to do, and I’ve got my list of excuses I could give you, and you’d probably say, ‘Oh that’s fair enough’.

“But ultimately what is the secret to making a great game? Certainly the best games that I feel I’ve played are the ones I’ve played the most, and that is the trick. It’s a trick I’m going to use with Kickstarter, because if you look at the pledges on Kickstarter, we start on a really low tier with beta access.

“That’s because what I want is to play Godus with hundreds and hundreds of people, over and over again until we get it right. Because it’s not just the old days where you can go in your ivory tower, lock yourself away and hope that you get games right, nor is it a publicity stunt which a lot of betas are, or a way of drumming up press interest.

“This is the real power of Kickstarter: how do you find the best beta testers who care most about the game? It’s obvious, they’re the ones who have actually put money down and said, ‘Look, I care about this game and I want to see it come about.’”

Molyneux both admires and cites Notch’s staggered alpha release of Minecraft as a perfect example of why the Kickstarter and beta model will help turn Godus from a sound concept into a ‘great’ gaming experience. But he stressed that such a free approach would never happen under a large publisher.

“If I ever said to a publisher – as I have in the past – ‘We should release an early version of this and see what people think’, they’d say, ‘No, no, no, you’ve got to have shock and awe, you have to keep your features secret, we can’t talk about it. You demo it and only show a little sliver of it’.

“Fuck all that. Let’s just work as hard as we possibly can to make great features as early as we possibly can, work hard on a prototype that we can start showing off very soon.

”“I think everyone thinks I got all the money from Fable somehow. In fact someone done the calculations on Twitter saying, ‘Oh, Fable’s sold 12 million copies so Peter Molyneux must have £100 billion in the bank.”

“Let’s just refine it, play it, and play it. You know, with the original Populous Glen and I played for hundreds and hundreds of hours, and it wasn’t a genius of design, but we just loved playing the game.

“If we can do that, then maybe what I said at Eurogamer Expo is the secret? Maybe it isn’t to pretend that I know everything, that me as a designer doesn’t have every feature mapped out in my head. I can start that off, but maybe through that beta test program we can refine it, tweak it, balance it and get it so it really sings.”

Although Molyneux does make lofty promises, I ask him if he ever feels like the public mistake the wealth and scale of the 22 Cans operation. Many gamers have stated their assumptions over the developer’s wealth and have argued that Molyneux simply throw money at Curiosity to make its server problems go away.

The reality of the matter is quite different, Molyneux stated, “I think everyone thinks I got all the money from Fable somehow. In fact someone done the calculations on Twitter saying, ‘Oh, Fable’s sold 12 million copies so Peter Molyneux must have £100 billion in the bank.’

“But actually the way it worked at Lionhead, and the same way it works at 22 Cans, is that at Lionhead I didn’t even have 50%, instead I had some shares in the company, the same as 22 Cans. Everybody’s got shares, and I’m not complaining about the amount of money I made out of Lionhead at all, but it wasn’t fortunes, and I don’t drive around in a gold-plated cars

I follow up by asking if this independence, while not generating the kind of millions you’d usually associate with big name developers, gives the studio the kind of freedom Molyneux hasn’t had for a while.

“When the original Populous was made we weren’t funded at all. We had no publisher until right at the very end, and I think if we had a publisher like you have today, there would never have been a Populous.”

“It does,” he agreed, “and that’s what’s brilliant about it, as it does involve people. I’ve got nothing against publishers, I think they do a fantastic job, and I think they are a great source of revenue for a number of developers.

“But they do prohibit you from doing some things that we were able to do in the early days of the industry, such as really communicating with your customers, and to have a connection with your customers.

“When the original Populous was made we weren’t funded at all. We had no publisher until right at the very end, and I think if we had a publisher like you have today, there would never have been a Populous.”

Now Populous fans, wouldn’t that have been a waste? So while Molyneux’s new-found independence has hit a number of bumps along the way, it’s comforting to see it breeding a wealth of fresh ideas.

I understand why many gamers feel burned by Molyneux’s promises, and he sincerely does too, but if all developers read from a script and created games by committee, would we be more likely to listen to and believe in his promises, or would he be labelled a quack?

That’s the question isn’t it? At what point does out belief become stretched too thin? Share your own thoughts below.

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15 Comments

  1. namessy

    Who edited this and do they need medical attention? The series of strokes they suffered appears to have been pretty awful.

    #1 2 years ago
  2. bitsnark

    @1

    Wow, that’s a touch classless.

    #2 2 years ago
  3. Dave Cook

    @1 care to elaborate please?

    #3 2 years ago
  4. Mike

    I found this: “I don’t drive around in a gold-plated cards”

    “cars” and no full stop.

    Couldn’t see anything else.

    #4 2 years ago
  5. Keiggo

    There were a couple of small spelling or grammatical errors but nothing as severe as #1 seems to be implying.
    If I was having a stroke while editing this, I’d be proud of the results. I’d still rather you called an ambulance though.

    #5 2 years ago
  6. Dave Cook

    Could it be that #1 just hates Molyneux?

    #6 2 years ago
  7. The Auracle

    I think you’ll find the first commenter just hates life in general.

    #7 2 years ago
  8. bitsnark

    @5

    :D

    #8 2 years ago
  9. deathm00n

    @6 Keep it up with these comments Dave, that’s why I love this site :)

    I’m being serious, you just beat the nonsense haters to their knees and this is awesome lol

    #9 2 years ago
  10. Dave Cook

    @9 I try but I get into trouble for causing arguments. I might need to stop. I just love what I do, so I get fired up at times. Angry Scottish bloke really.

    #10 2 years ago
  11. bitsnark

    @10 Nothing wrong with a games writer having some teeth.

    Keep it up I say and if people start complaining about it, they probably shouldn’t be on the site anyway :)

    #11 2 years ago
  12. Psychotext

    Article arguments aside, I’m really hoping this will be good. It looks really interesting.

    I wonder if they stick to the graphical style they’re using in the concepts as well because I LOVE IT.

    #12 2 years ago
  13. funkstar

    you say in the start of the article that 22cans experiments, such as curiosity and co-operation would lead to a game and that godus IS that game, but I could’ve sworn that molyneux said that Godus is the experiment known as ‘co-operation’, and only another step along the way to their ultimate game.

    I think there was a diagram explaining this too. I also have a vague recollection of their being 22 experiments, but I could have just made that up cos of the 22cans thing!

    #13 2 years ago
  14. LuLshuck

    Kevin Smith on the far right of the picture?

    #14 2 years ago
  15. Telepathic.Geometry

    Oh God, more bullshit from Molyneux. I’ll give him this, no matter how many times he’s caught spouting horseshit and PR, he somehow always manages to come away smelling sweet as roses. me, I can’t stand hearing him talk and talk and talk. I know that in this industry that’s what your PR guy has to do, and I can’t fault the efficacy of it, but I just don’t hold with it. /grumpy

    #15 2 years ago

Comments are now closed on this article.

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    Atlus has announced it has made “minor edits” to four in-game images contained in Dungeon Travelers 2 to avoid an AO rating by the ESRB. According to a press release from the company, localization sometimes require changes to content in order for it to be “understood en masse,” which is why it worked closely with […]

  • Battlefield Hardline is 40% off through Origin this weekend

    The standard edition of Battlefield Hardline on PC is 40% off this weekend through EA’s Origin service. The Digital Deluxe Edition is also 40% off and includes various Battlepacks unavailable in the standard version. You can also pick up the Battlefield Hardline Ultimate edition for 23% off, which comes with all four planned expansions through […]

  • Submerged is an exploration-adventure game coming to multiple platforms

    Submerged is the latest title in development from Uppercut Games, and the exploration-adventure game is coming to PlayStation 4 and other platforms this year. The game takes place in a flooded city which Miku and her wounded brother Taku have reached by boat. Miku needs to find a safe place for her brother to rest […]

  • These screenshots for The Witcher 3: Wild Hunt show superb attention to detail

    Some gorgeous new screenshots for The Witcher 3: Wild Hunt have surfaced, and a couple are wallpaper worthy. Especially the one with the horse, but as you’re well aware, I’m horse crazed. The images below in the gallery have been scaled to fit properly, but if you head over to NeoGAF you can bask in […]

  • Namco kicks off Humble Store partnership with Dark Souls 2: Scholar of the First Sin

    Namco Bandai has started offering its PC titles on Humble Store, and this includes the recently released Dark Souls 2: Scholar of the First Sin. Other titles include Dragon Ball Xenoverse, and Project Cars. “In Japan, the Bandai Namco Group companies are known for supporting different charity programs and we are very happy to be […]

  • World of Tanks: 2,000 Bonus codes to give away

    Already have a World of Tanks account? We’ve got 2,000 codes for players to top up their Gold and Premium days. This weekend sees the World of Tanks Grand Finals take place in Poland, and we’ve got a bunch of game codes to give away to celebrate. Each Bonus PC code offers 150 Gold and […]

  • Mad Max contains Top Dog camps with boss fights

    Mad Max will have bases which vary in difficulty, some of which are considered a “finale” for a particular region and feature a boss fight. Speaking in the latest issue of GamesMaster via GamesRadar, the game’s producer John Fuller said this allows players to tailor their experience by deciding how much of a challenge they […]

  • Just Cause 3 gameplay trailer reveal coming next week

    Mark your calendars for Tuesday, April 28, because you won’t want to miss the gameplay reveal of Just Cause 3. Avalanche tweeted the date along with a teaser, as seen below. The box art has also made an appearance. Keep an eye on the game’s YouTube page, and we’ll be sure to post the video […]

  • First paid Skyrim Steam Workshop mod has been pulled

    Valve’s new incentive which allows modders to charge for their creations hasn’t been live for 24 hours yet, and already, one mod has been pulled. The mod in question was Chesko’s Fishing Mod for Skyrim, which the creator pulled after a community member questioned whether Chesko had permission from the creator of the character-idle animations […]

  • Resident Evil HD Remaster has sold over one million copies worldwide

    The HD remaster of Resident Evil has sold over one million copies worldwide since its January 20 release, Capcom has announced. The company attributed the sales milestone to producing a “great product” along with excellent word of mouth and praise from fans. In February, Capcom said Resident Evil HD Remaster was its fastest-selling digital title […]

  • The Crew: the Raid Car Pack and Raid Live Update now available for download

    The Crew players can now download the Raid Car Pack which is the last of four themes car packs. The Raid Live Update is also available, and it contains six new tuning specs. The car pack contains three new cars: the 2012 Cadillac Escalade, the off-road 2011 Volkswagen Touareg NF and the McLaren F1 supercar. […]

  • Geralt is very professional in the latest Witcher 3: Wild Hunt TV spot

    The Witcher 3: Wild Hunt has a new TV spot that’s short and to the point. The latest Witcher 3 trailer comes in the form of TV spot. It’s all CGI, and it looks good. If you’re more into gameplay trailers, the latest one will serve you well. The Witcher 3: Wild Hunt is out […]

  • Steam roguelike sale is live, offers deep discounts on a stellar collection of titles

    If you’re into challenging, procedurally-generated, and infinitely-replayable games, Steam’s current sale will hook you up. Steam is hosting a sale on roguelike games. Plenty of titles in the genre are on sale for upwards of 75% off. Highlights include Risk of Rain at 75% off, Don’t Starve at 66% off, Spelunky at 75% off, FTL: […]

  • Resident Evil: Revelations 2 finally gets online co-op in Raid Mode on Xbox One

    Resident Evil: Revelations 2 has been patched to support online play in Raid Mode on Xbox One. The Xbox One version of Resident Evil: Revelations 2 lacked online support in Raid Mode for a long time. Until today. A new patch has been released to bring that version in line with the rest of them. […]

  • A section in Killing Floor 2′s EULA about cyberbullying is riling up some fans

    Killing Floor 2 has recently got into a bit of trouble with some fans due to a clause in its EULA that gives the developer the right to revoke a user’s license without prior notice. The Killing Floor 2 EULA – just like many others found in modern games, has a section dedicated to cheating […]

  • World of Tanks: 2,000 free tanks and in-game cash to giveaway

    To celebrate the World of Tanks grand finals this weekend we’ve got some great freebies to give away to new players. We have 2,000 PC invite codes to giveaway, with each one offering new accounts a T2 Light Tank, 100 Gold and 1 Days Premium worth around €8.00. All you need to do is enter […]

  • Marvel announces partnership with Telltale, first game due in 2017

    Marvel and Telltale have entered into a partnership that will allow the developer to work on a new game series, due in 2017. Telltale has announced that it has partnered with Marvel Games, Marvel Entertainment’s video games division, for the development of a new game series. No indication was given as to what the new […]

  • Destiny: Bungie is not saying no to a player trading system

    Bungie has not completely ruled out the idea of bringing a trading system to Destiny. Destiny does not offer any way for players to trade items amongst themselves. But ever since the game’s release, players have never stopped asking Bungie to add one in. While the developer does not have a satisfying answer, it’s still […]

  • Destiny: Xur location and inventory for April 24, 25 – MIDA Multi-Tool edition

    The weekend Exotics market run by Xur: Agent of the Nine is now open for business. Destiny’s bizarre vendor, Xur, has arrived at the Tower. Xur is your man if you’re looking for Exotic armour or weapons. Not only that, but he will also let you exchange your old Exotic gear for new, upgraded versions. […]

  • Warcraft movie delayed yet again

    The Warcraft movie will no longer hit theatres in March 2016. The release date of the Warcraft movie has been pushed back by three months. The movie was expected in March 2016, but Legendary Pictures announced yesterday that it is now due on June 10, 2016. No reason was given for the delay. This is […]

  • Destiny: Iron Banner returns on April 28

    Destiny’s Iron Banner PvP event will return this Tuesday. Bungie has announced that the Iron Banner, it’s once-every-few-weeks PvP event, will make a return with next week’s weekly reset. It was initially due this week, but because of the recent Crucible changes that were implemented with patch 1.1.2, Bungie wanted to wait and see. That […]

  • Deus Ex devs take the piss out of Black Ops 3

    Deus Ex developers have been having a bit of a laugh at the expense of Call of Duty’s official Twitter account. You would be forgiven to think that yesterday’s Call of Duty: Black Ops 3 ‘Ember’ teaser was part of an ad campaign for a Deus Ex game, with all the biohacking, wearable tech, augmentation, […]

  • Bungie weekly update: Commendations begone

    Destiny’s weekly update is here to determine the fate of all those Commendations you’ve been earning in the past few months. Bungie started off this week’s update with a recap of the details revealed during the recent livestream. There wasn’t really anything on this front that they haven’t talked about already. With the exception of […]

  • This GTA 5 trainer lets you play as almost anything and it’s the best thing ever

    Want to play GTA 5 as a monkey, a cat, a fish, a deer or some other non-human thing that we eat or keep as a pet? ScriptHook has you covered. Not only can you play as critters, it change other game values, according to an explanation from PC Gamer. These values include making changes […]

  • EA Sports moves Rory McIlroy PGA TOUR release date to July

    EA Sports has announced Rory McIlroy PGA TOUR will be released in July. Originally announced for June, the golf game will now release the same week as the Open Championship at St. Andrews, on July 14. EA also provided some more color on gameplay features such as the ability to customize the game by borrowing […]

  • Jason Voorhees joins Mortal Kombat X in May, Kombat Pack owners get first dibs

    Jason Voorhees will arrive for Mortal Kombat X players in May, NetherRealm Studios announced today during the latest Kombat Kast. Jason will be shown for the first time on Monday, May 4 during a special Kombat Kast. According to EventHub which watched the livestream, the developer will also show off the character’s move and Variations. […]

  • The Witcher 3: Nvidia heads to Poland for a behind-the-scenes look – video

    A video for The Witcher 3: Wild Hunt has been released, taking you behind-the-scenes with CD Projekt RED. Nvidia’s GeForce crew went to the firm’s studio in Poland to talk with the game’s executive producer John Mamais, who provides a look at the PC version of the upcoming RPG. CD Projekt, according to the video […]

  • Microsoft notes decline in Xbox unit sales for Q3 FY15 to 1.6 million

    Microsoft reported its Q3 FY15 earnings today, citing growth in Xbox Live usage as one of the contributing factors to the firm’s reported revenue. However, the firm noted a decline in units sales for its Xbox consoles during the quarter. Microsoft Q3 2014 (yoy comparison) Microsoft Q1 fiscal 2015 Microsoft Q2 fiscal 2015 The firm […]

  • Powerplay is a new feature included in the Elite: Dangerous May update

    The next update for Elite: Dangerous is coming next month and it includes a new feature called Powerplay. According to Frontier Developments, Powerplay allows players to participate in an ongoing battle that “enhances every aspect” of the game. Players can become allies with a number of galactic Powers and guide their strategy, pursue objectives in […]

  • Facebook says it’s “too early” to discuss large-scale shipments of Oculus Rift

    Facebook has said it is “too early” to discuss large-scale shipments of Oculus Rift as the VR headset is still in the development stages. Speaking during a call to investors, Facebook CFO David Wehner said the company had nothing to announce regarding the amount of stock it expected to ship. “We have not announced any […]

  • Battlefield Hardline’s first patch and rental server program hits next week

    Battlefield Hardline’s first patch has a release date for both consoles and PC. PC & Console patch and RSP for Consoles coming April 28th. Fixes include TDM spawns and more: http://t.co/BZYJeomPlr pic.twitter.com/27TCiY8hmf — Battlefield (@Battlefield) April 23, 2015 The update will include fixes to Punkbuster, Nvidia DirectX drivers, TDM spawns, contains weapon balance tweaks and […]

  • Modders can now earn money through Steam Workshop starting today with Skyrim

    Valve has introduced a new functionality within Steam Workshop which will allow mod makers to earn money for their creations, starting with Skyrim. The update will allow content such as mods, items, or maps to be sold through Steam Workshop for titles which have the feature enabled. A new “streamlined process for listing” has been […]

  • Play Skyrim for free this weekend on Steam and take 75% off while you’re at it

    Skyrim is free this weekend on Steam providing wanna-be Dragonborns who have procrastinated on wetting their blades with Stormcloak blood the perfect opportunity to give the RPG a try. Head over to Steam and download the game and play for free until April 26 at 1am PDT. The game is also 75% off if you […]

  • Call of Duty: Black Ops 3 “Ember” teaser video released ahead of full reveal

    Activision has released a Call of Duty: Black Ops 3 teaser video titled “Ember” and you can watch it right here. Here’s the video blurb: “In the next 50 years, technological advancements will lead us into a world where only those who risk going too far, will find out how far we can actually go.” […]

  • Dragon Age Keep update includes more customizability and control

    Bioware has updated Dragon Age Keep after listening to community feedback. The update includes more customization and control over heroes, world states, career and more. Players can now customize hero portraits or delete Dragon Age: Inquisition heroes from the Hero section. They can also remove playthrough states from the World State Manager and keep up […]

  • Here’s a look at some Conker community creations in Project Spark

    Conker’s Bug Reunion releases today, and below is a video showing some of the community creations you will be able to download using the creation pack. Project Spark is a free download on Xbox One and Windows 8.1, and you can download the Conker Creation Pack today. It contains 350 assets in order for users […]

  • Rainbow Six: Siege video shines spotlight on the British Counter Terrorist Unit

    Ubisoft has released a Rainbow Six: Siege video which gives you a look at the British Counter Terrorist Unit which features “the best of the Army, Navy, and Air Force.” The firm said that over the next few weeks it will introduce the public to each of the units in the game. Rainbow Six Siege […]

  • Mario Kart 8 DLC and Mewtwo for Super Smash Bros. headline eShop update in North America

    Nintendo has updated the North American end of the eShop with an update and new DLC for Mario Kart 8 and the Mewtwo DLC for Super Smash Bros. Other highlights include Mario Kart DS on Wii U Virtual Console, the continuation of International StreetPass Week and more. Full update is below. Nintendo eShop Mario Kart […]

  • Square Enix host E3 2015 conference this year on June 16

    With Final Fantasy 15, Rise of the Tomb Raider and Deus Ex: Mankind Divided on the horizon, it should come as no surprise to learn that Square Enix will be hosting a dedicated E3 2015 conference this year. The presentation will take place Tuesday, June 16 at 9am PDT/12pm EDT/5pm UK. It will be broadcast […]

  • Final Fantasy 4: The After Years 3D remake releasing on Steam next month

    Final Fantasy 4: The After Years has been given a makeover and will be released on Steam of PC next month. You can now pre-order it on Steam and take 10% off for the time being. The game will be released on the digital service May 12 and will include trading cards and achievements. Thanks, […]

  • This Project Cars video shows off the racer’s multiplayer

    Project Cars developer Slightly Mad has released a new video giving you a look at the game’s multiplayer. The game is out next month, and if you would like to refresh yourself on the tracks included,  give this a look. While you are clicking links, here’s the minimum and recommended PC specifications which dropped last […]

  • Looks like Logitech is getting out of OEM mouse production business [Clarification]

    Logitech will no longer produce “low-end” mice, citing a decline in PC accessories. This story has been updated to include a clarification. According to a Reuters report, per MCV, the firm will instead focus on video accessories and streaming music, as its wireless Bluetooth speakers are now its best-selling product rage. This will help offset […]

  • Win! We have 1,000 Heroes of the Storm beta keys to give away

    Must have more MOBA? Win one of our 1,000 Heroes of the Storm beta keys and see if you’re more Blizzard than LoL. Can’t wait for June 2? Of course you can’t. We have 1,000 closed beta keys for Heroes of the Storm to give away this week, allowing you access before Blizzard’s MOBA goes […]

  • Xenoblade Chronicles X Nintendo Direct airs tomorrow, April 24

    A Nintendo Direct devoted entirely to Xenoblade Chronicles X will air this Friday, April 24. The video showcase will start at 11am PDT/2pm EDT/7pm UK. After the showcase, a new Nintendo Treehouse: Live presentation featuring the game will air. This is the second Xenoblace Chronicles X Nintendo Direct, but the first in English. The first […]

  • Blizzard will have 500 game stations set up at gamescom 2015

    Blizzard is heading to gamescom 2015 in August and it will have 500 game stations set up for attendees to get their hands on five of its titles. The developer will be set up in Hall 7 and those who stop by will be able to get hands-on with the latest content for Heroes of […]

  • PS4 price cut to £299 in UK

    Sony has dropped the price of the PS4 in the UK. For a limited time only, you can grab the console for £299.99 from Argos, Game, Tesco and Very. Go to Amazon.co.uk and you’ll get it for £289. You’ve only got until April 28, then it goes back up to £349. Go, go, go. For […]

  • Mad Max: first ever gameplay footage revealed

    Today, we get to finally take our first look at gameplay from Mad Max. Avalanche and Warner Bros. have shown off the first gameplay trailer for Mad Max today. The trailer below offers a look at melee combat, car combat, customisation and much more. Give it a watch below: There are a few new screenshots […]

  • Overlord: Fellowship of Evil has four-player co-op like we figured

    Codemasters has pulled the veil back on the next Overlord game, and its a four-player co-op game called Overlord: Fellowship of Evil. Rhianna Pratchett is back to write the story. The game may be co-op at its core, but it can still be played single-player. Each of the four playable character have strengths and weaknesses, […]

  • Update now available for Pokemon Omega Ruby and Alpha Sapphire, Pokemon X and Y

    Pokemon Omega Ruby and Alpha Sapphire along with Pokemon X and Y are being updated by Nintendo to fix a few bugs and in-game text. There’s also the possibility of a few hacks and exploits being fixed. Per Nintendo Life (via Serebii), both patches are 250-270 blocks in size, and it’s a mandatory update which […]

  • Side-scrolling cover shooter Not a Hero gets a demo

    Not a Hero, the upcoming game from OlliOlli developer Roll7, has received a demo. The demo for Not a Hero was made available today on Steam. In the game, you play as Steve, the campaign manager for BunnyLord. A time-travelling rabbit who’s running for mayor of London. Think this is an absurd premise? This trailer […]

  • You have until April 30 to export your Green Day: Rock Band tracks to Rock Band 3

    Harmonix has announced that those looking to export their song collection from Green Day: Rock Band into Rock Band 3 can only do so until the end of the month. April 30 will be the cutoff date for anyone who wants to export tracks from Green Day: Rock Band into their Rock Band 3 library, […]

  • Batman: Arkham Knight minimum, recommended, and ultra PC specs revealed

    Batman: Arkham Knight is looking like it’s going to be quite a taxing game. Nvidia has released a list of the minimum, recommended, and ultra PC requirements for Batman: Arkham Knight. Here’s the full thing: Minimum OS: Win 7 SP1, Win 8.1 (64-bit Operating System Required) Processor: Intel Core i5-750, 2.67 GHz | AMD Phenom […]

  • Bloodborne patch 1.03 is live, reduces loading times, fixes suspend/resume bugs, more

    Patch 1.03 is now live for Bloodborne. The patch reduces loading times, adds item descriptions to loading screens, and fixes other various bugs. From Software has pushed update 1.03 live to all Bloodborne owners. As promised, it reduces loading times by approximately 5 to 15 seconds. Another new addition is showing item descriptions instead of […]

  • Battlefield 4: first look at Community Map in action

    Get your first look at the map designed by the community of Battlefield 4. Battlefield 4′s community-designed map is a reality. DICE has recently updated CTE to include an early version of the map. It’s not fully textured as Westie is about to show you, but the layout is nearly finalised. Westie goes over the […]