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Project Godus: Molyneux returns to his roots

Wednesday, 28 November 2012 10:48 GMT By Dave Cook

Project Godus is the debut game from 22 Cans. VG247′s Dave Cook speaks with Peter Molyneux about gameplay, the pros of Kickstarter, and the dangers of over-promising.

“I’ve always had this problem with power and controllers, because controllers feel great when you pull that trigger and it fires that gun, but trying to do a god game on a controller is always going to be a problem.”

The past month has been a difficult for industry veteran Peter Molyneux. His new studio 22 Cans launched its first ‘experiment’ Curiosity: What’s inside the Cube? to a wave of technical hiccups and immense backlash from disgruntled fans.

Apologetic blog posts and interviews with the developer suggested that the experiment had gone awry, and that the pressure was starting to take its toll. Then, a tearful interview with Rock, Paper Shotgun sealed the deal – I simply had to speak with him myself to find out where all of this effort is heading.

Molyneux has made no secret that Curiosity, its follow-up Cooperation, and the rest of the studio’s 22 experiments would contribute towards the development of its first full game. The game was recently revealed as Project Godus, a reinvention of Molyneux’s first game release Populous.

When I spoke with Molyneux on the phone just a day after his emotional Rock, Paper, Shotgun interview, he sounded deflated and far removed from the enthusiastic free-thinker we either choose to love or hate so much.

As we talked he frequently back-tracked, reiterated and corrected himself for fear of digging a deeper pit, or to avoid accidentally over-promising something, as he himself admitted that he often does. We were there to talk about Project Godus, which sounds ambitious, but definitely not beyond the realm of possibility.

It’s a game that sees you stepping into the role of a powerful god, and using touch – be it on Android or iOS – to sculpt the landscape with your hands. Tiny followers will then start exploiting the land you’ve made to populate the area, worshipping you in greater numbers as they advance.

You’ve got the touch

Molyneux explained that the rise in touch devices is key to the Godus experience, and it’s something that gives developers more tangible and intuitive control methods to explore than back when he created Populous in 1989.

“I’ve always had this problem with power and controllers, because controllers feel great when you pull that trigger and it fires that gun, but trying to do a god game on a controller is always going to be a problem.

“Feeling like you can do that – literally ripping the landscape open with your fingers, or grabbing it with the mouse, or throwing tornadoes – I mean, that’s going to feel incredible.

“But now we’ve got touch, and now I can say, ‘You can rip a landscape open’, and you immediately know what I mean. I don’t have to tell you that you press button A, or button B. You’d literally rip the landscape open with your fingers on touch, or with a mouse. That just immediately sounds exciting.

“Those things weren’t even possible back then so there’s a lot we can use. If you then combine that with all the stuff on the cloud and how you can connect people together, and how you can have amazing multiplayer… I mean that is just insanely exciting.

“You can go back to those earliest days and think, ‘Hang on a second. It isn’t just Populous or Elite’. There is a whole range of games we really should be looking at again, and wondering if they can be re-authored, or re-invented.”

The developer then recalls the precise moment when he knew he wanted to return to the god genre, “I’ll be quite honest with you, I got so excited about redoing a god game when I played a game on my iPhone called Swords and Sworcery.

“Now, there’s a moment in the game where you pull two mountains apart, and I just thought, ‘Oh my god! That just feels awesome. That’s incredible,’ and if anything, that was the inspiration that got me thinking, ‘I’ve got to go back and do something with a god game.’

“Because feeling like you can do that – literally ripping the landscape open with your fingers, or grabbing it with the mouse, or throwing tornadoes – I mean, that’s going to feel incredible. It’ll feel ten times more incredible because we’re going to be supporting co-op.

“So it could be me and you versus two of our friends, working together to make landscapes, spreading our people out while competing with other gods. It’s just going to be fantastic multiplayer stuff.”

Sculpting land using touch or your computer’s mouse is one of the core functions of Godus, and once you start to have enough followers living on your plot worshipping you, players will earn belief, which can be used to unlock new powers.

“Godus is as much a single player game as it’s a multiplayer game. Because people are getting confused that it’s just multiplayer. There is a single player world, and as part of that single player world you have a land that persists whether you’re on these things called ‘Crusades’ or not. That land will be connected to lots of other lands. You’ll see exactly what I mean by that soon.”

“The simple mechanic is that you sculpt the land,” Molyneux explained, “and think about the word ‘sculpt’ because it’s a really important word. There’s a lot of meaning in ‘sculpt’, as you’re making these mountains and valleys, and sculpting these rivers. It’s amazing what you can do, and I better not even talk about the water stuff because it’s just so cool.

“You sculpt the land and your little people exploit what you do as a god. So if your sculpting means they can build a house on land, then they will. If it means they can take things from the landscape, they will.

“The more they exploit that landscape the more they breed, the more people you have the more you belief you get, the more belief you have the more god powers you earn.

“There are two flavours of god powers: you have destructive, incredible and tactile god powers like volcanoes, earthquakes and tornadoes versus what we call ‘Gift of the Gods’ – these things that you can give to your people.”

But although Molyneux is keen to stress that Godus will attempt multiplayer on a wide scale – in which several gods can interact online, using the lessons learned from the Curiosity experiment – he has to be clear that there is also a deep single-player experience being proposed.

“Godus is as much a single player game as it’s a multiplayer game,” he stressed, “Because people are getting confused that it’s just multiplayer. There is a single player world, and as part of that single player world you have a land that persists whether you’re on these things called ‘Crusades’ or not. That land will be connected to lots of other lands. You’ll see exactly what I mean by that soon.”

Although Molyneux told me that Curiosity will help craft the cloud and mutlitplayer based features within Godus, I had to ask him how the two specifically relate, because as both he and I were abundantly aware, Curiosity has not been without issue.

”In version two of Curiosity we’re introducing a new way to destroy cubelets, as we want to make that a bit deeper than it is now. It’s quite cool, and then you’ll be able to see more of the link to Godus.”

“There’s a couple of tech things, and one of those tech things is slightly sensitive to talk about, given what happened with Curiosity. One of those tech things is if we take multiplayer – how does that actually work? – and you can see that stuff in Curiosity.

“We’re working on version two now, I’ve been looking at it today. Now you really can see other people’s patterns as they happen. There’s not a delay. If someone taps, you see it immediately. “Using that technology in something like Godus… it would be so cool to have lots of people connected together in the same world, but we’re going to go into details of that soon.

“The other thing is, there is this question about how enjoyable is it to do simple things. Now, the simple things in Curiosity are the taps, and you cannot get simpler than that. It’s the baseline of simple, but how enjoyable can you make that action?

“There’s some interesting things, as I assumed with Curiosity that people would only tap 100-200 times in maybe a day, then maybe come back to do a tiny bit of tapping. But I’ve been blown away at how beheld lots of people feel in just tapping, going on and to keep on tapping.

“That is fascinating. In version two of Curiosity we’re introducing a new way to destroy cubelets, as we want to make that a bit deeper than it is now. It’s quite cool, and then you’ll be able to see more of the link to Godus.”

Over-Promising

It’s at this point our discussion took a turn for the serious, and it was almost as if Molyneux himself realised he was getting excited again. It was a shame, because if developers aren’t allowed to speak freely without fear of a backlash, then they’re no better than PR-trained employees reading from a carefully-prepared script.

I posed this analogy to him, and he cautiously agreed, “It’s this fine line that you walk down, and I can understand about over-promising. If a film director comes on TV and says ‘This is going to be the greatest film ever’, that’s what I expect, to believe his promise. I completely understand that, but equally, I really believe what I’m saying, and I say these things to the team.

“I’d rather – even if I do get shot down nine times out of ten – reach for that promise. The great thing about people coming back to say I’m over-promising just motivates me to do better, because I think one day I’ll under-promise, and that’s going to really surprise people.”

“I’ve said these ridiculous things in the press about, ‘This is the greatest role-playing game ever’, and, ‘This is going to be the greatest this or that’,” Molyneux admitted, “That has always been honestly in my heart what I’ve tried to do, and I’ve got my list of excuses I could give you.”

The freedom to be able to remain independent, create a dialogue with gamers and to remain transparent is what drew Molyneux to Kickstarter in the place. But key to this entire campaign is the Project Godus beta.

I saw Molyneux present a developer session at this year’s Eurogamer Expo, in which he stated he had made several ‘good’ games but has yet to make a ‘great’ one. I ask him if Godus is the elusive ‘great’ game he’s been chasing all these years, and if so, how Kickstarter will help make it a reality.

“I’ve said these ridiculous things in the press about, ‘This is the greatest role-playing game ever’, and, ‘This is going to be the greatest this or that’,” Molyneux admitted, “That has always been honestly in my heart what I’ve tried to do, and I’ve got my list of excuses I could give you, and you’d probably say, ‘Oh that’s fair enough’.

“But ultimately what is the secret to making a great game? Certainly the best games that I feel I’ve played are the ones I’ve played the most, and that is the trick. It’s a trick I’m going to use with Kickstarter, because if you look at the pledges on Kickstarter, we start on a really low tier with beta access.

“That’s because what I want is to play Godus with hundreds and hundreds of people, over and over again until we get it right. Because it’s not just the old days where you can go in your ivory tower, lock yourself away and hope that you get games right, nor is it a publicity stunt which a lot of betas are, or a way of drumming up press interest.

“This is the real power of Kickstarter: how do you find the best beta testers who care most about the game? It’s obvious, they’re the ones who have actually put money down and said, ‘Look, I care about this game and I want to see it come about.’”

Molyneux both admires and cites Notch’s staggered alpha release of Minecraft as a perfect example of why the Kickstarter and beta model will help turn Godus from a sound concept into a ‘great’ gaming experience. But he stressed that such a free approach would never happen under a large publisher.

“If I ever said to a publisher – as I have in the past – ‘We should release an early version of this and see what people think’, they’d say, ‘No, no, no, you’ve got to have shock and awe, you have to keep your features secret, we can’t talk about it. You demo it and only show a little sliver of it’.

“Fuck all that. Let’s just work as hard as we possibly can to make great features as early as we possibly can, work hard on a prototype that we can start showing off very soon.

”“I think everyone thinks I got all the money from Fable somehow. In fact someone done the calculations on Twitter saying, ‘Oh, Fable’s sold 12 million copies so Peter Molyneux must have £100 billion in the bank.”

“Let’s just refine it, play it, and play it. You know, with the original Populous Glen and I played for hundreds and hundreds of hours, and it wasn’t a genius of design, but we just loved playing the game.

“If we can do that, then maybe what I said at Eurogamer Expo is the secret? Maybe it isn’t to pretend that I know everything, that me as a designer doesn’t have every feature mapped out in my head. I can start that off, but maybe through that beta test program we can refine it, tweak it, balance it and get it so it really sings.”

Although Molyneux does make lofty promises, I ask him if he ever feels like the public mistake the wealth and scale of the 22 Cans operation. Many gamers have stated their assumptions over the developer’s wealth and have argued that Molyneux simply throw money at Curiosity to make its server problems go away.

The reality of the matter is quite different, Molyneux stated, “I think everyone thinks I got all the money from Fable somehow. In fact someone done the calculations on Twitter saying, ‘Oh, Fable’s sold 12 million copies so Peter Molyneux must have £100 billion in the bank.’

“But actually the way it worked at Lionhead, and the same way it works at 22 Cans, is that at Lionhead I didn’t even have 50%, instead I had some shares in the company, the same as 22 Cans. Everybody’s got shares, and I’m not complaining about the amount of money I made out of Lionhead at all, but it wasn’t fortunes, and I don’t drive around in a gold-plated cars

I follow up by asking if this independence, while not generating the kind of millions you’d usually associate with big name developers, gives the studio the kind of freedom Molyneux hasn’t had for a while.

“When the original Populous was made we weren’t funded at all. We had no publisher until right at the very end, and I think if we had a publisher like you have today, there would never have been a Populous.”

“It does,” he agreed, “and that’s what’s brilliant about it, as it does involve people. I’ve got nothing against publishers, I think they do a fantastic job, and I think they are a great source of revenue for a number of developers.

“But they do prohibit you from doing some things that we were able to do in the early days of the industry, such as really communicating with your customers, and to have a connection with your customers.

“When the original Populous was made we weren’t funded at all. We had no publisher until right at the very end, and I think if we had a publisher like you have today, there would never have been a Populous.”

Now Populous fans, wouldn’t that have been a waste? So while Molyneux’s new-found independence has hit a number of bumps along the way, it’s comforting to see it breeding a wealth of fresh ideas.

I understand why many gamers feel burned by Molyneux’s promises, and he sincerely does too, but if all developers read from a script and created games by committee, would we be more likely to listen to and believe in his promises, or would he be labelled a quack?

That’s the question isn’t it? At what point does out belief become stretched too thin? Share your own thoughts below.

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15 Comments

  1. namessy

    Who edited this and do they need medical attention? The series of strokes they suffered appears to have been pretty awful.

    #1 2 years ago
  2. bitsnark

    @1

    Wow, that’s a touch classless.

    #2 2 years ago
  3. Dave Cook

    @1 care to elaborate please?

    #3 2 years ago
  4. Mike

    I found this: “I don’t drive around in a gold-plated cards”

    “cars” and no full stop.

    Couldn’t see anything else.

    #4 2 years ago
  5. Keiggo

    There were a couple of small spelling or grammatical errors but nothing as severe as #1 seems to be implying.
    If I was having a stroke while editing this, I’d be proud of the results. I’d still rather you called an ambulance though.

    #5 2 years ago
  6. Dave Cook

    Could it be that #1 just hates Molyneux?

    #6 2 years ago
  7. The Auracle

    I think you’ll find the first commenter just hates life in general.

    #7 2 years ago
  8. bitsnark

    @5

    :D

    #8 2 years ago
  9. deathm00n

    @6 Keep it up with these comments Dave, that’s why I love this site :)

    I’m being serious, you just beat the nonsense haters to their knees and this is awesome lol

    #9 2 years ago
  10. Dave Cook

    @9 I try but I get into trouble for causing arguments. I might need to stop. I just love what I do, so I get fired up at times. Angry Scottish bloke really.

    #10 2 years ago
  11. bitsnark

    @10 Nothing wrong with a games writer having some teeth.

    Keep it up I say and if people start complaining about it, they probably shouldn’t be on the site anyway :)

    #11 2 years ago
  12. Psychotext

    Article arguments aside, I’m really hoping this will be good. It looks really interesting.

    I wonder if they stick to the graphical style they’re using in the concepts as well because I LOVE IT.

    #12 2 years ago
  13. funkstar

    you say in the start of the article that 22cans experiments, such as curiosity and co-operation would lead to a game and that godus IS that game, but I could’ve sworn that molyneux said that Godus is the experiment known as ‘co-operation’, and only another step along the way to their ultimate game.

    I think there was a diagram explaining this too. I also have a vague recollection of their being 22 experiments, but I could have just made that up cos of the 22cans thing!

    #13 2 years ago
  14. LuLshuck

    Kevin Smith on the far right of the picture?

    #14 2 years ago
  15. Telepathic.Geometry

    Oh God, more bullshit from Molyneux. I’ll give him this, no matter how many times he’s caught spouting horseshit and PR, he somehow always manages to come away smelling sweet as roses. me, I can’t stand hearing him talk and talk and talk. I know that in this industry that’s what your PR guy has to do, and I can’t fault the efficacy of it, but I just don’t hold with it. /grumpy

    #15 2 years ago

Comments are now closed on this article.

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    Star Wars is a no-brainer for Disney Infinity, and at long last it looks like it’s happening. A Star Wars re-release called Disney Infinity 3.0 has reportedly leaked from German retailers. We have to lable this one a rumour as we haven’t seen the original source, but the story was originally reported by DisKingdom, which […]

  • Award-winning mobile indie Monument Valley out now on Windows Phone

    Windows Phone’s game selection can be a bit restrictive, but has expanded delightfully today: Monument Valley is now available. Monument Valley is one of those gorgeous, mind-bending puzzlers the indie scene produces on the regular, winning awards and consuming everyone’s lives for weeks on end. Developed by Ustwo Games, with beautiful, understated art from Ken […]

  • Old-school EverQuest servers safe from legal troubles thanks to Daybreak agreement

    EverQuest rights holder Daybreak Game Company given its blessing to the wonderful Project 1999. EverQuest: Project 1999 is one of those lovely ideas that it are all too often crushed by the realities of the games industry. An entirely fan-managed affair, it provides an emulated version of the classic EverQuest experience, which is no longer […]

  • Free Dragon Age short stories fill us in on Corypheus’s followers

    Dragon Age: Inquisition developer BioWare invites you to learn more about the lore and characters that make up its beautiful role-playing setting. Dragon Age is set in Thedas, a world still only partially revealed by the three core games to date. BioWare puts a heck of a lot of work into its worldbuilding, employing a […]

  • Remember that gorgeous Luminous Engine tech demo? It now utilizes DirectX 12

    Remember the gorgeous Luminous Engine tech demo Square Enix showed off three years ago? The firm showed it again at Microsoft’s Build Conference, this time utilizing DirectX 12. The Witch Chapter 0 [cry] real-time tech demo was created from research Square conducted using real-time CG technology and DX12 in collaboration with Microsoft and Nvidia. The […]

  • Stealth Inc 2: A Game of Clones sneaks onto GOG and Steam services

    Stealth Inc 2: A Game of Clones can now be purchased through GOG and Steam. On both services it will run you £12.99/€14.99/$14.99. Links here and here. The game features: Fully explorable ‘Metroidvania’ style overworld, laying siege to a diabolical cloning facility with varied and detailed environments. A variety of special equipment to unlock new […]

  • Call of Duty: Advanced Warfare DLC Ascendance has arrived on PC, PlayStation consoles

    Call of Duty: Advanced Warfare players on PC and PlayStation consoles can now download the Ascendance DLC. The second content pack contains the OHM weapon, the OHM Werewolf custom variant, and the second entry in the Exo Zombies saga, Infection. Four new maps are also included: Perplex, Site 244, Climate, and Chop Shop. Ascendance was […]

  • Latest Xbox 360 system update is live, now supports 2TB hard drives

    Xbox 360 now supports 2TB hard drives via the latest system update for the console. Support for the drives was announced earlier this month and has been available for preview members. “In addition we will also no longer reserve space in advance on your hard drive,” said the firm. “If you are using 16GB of […]

  • Kickstarter for Banjo-Kazooie spiritual successor Yooka-Laylee launches tomorrow

    Playtonic Games has announced the Kickstarter campaign for its spiritual successor to the Banjo Kazooie series, Yooka-Laylee, will launch tomorrow. The title of the game was announced today along with the Kickstarter date. Formerly known as Project Ukulele, the 3D platformer is said to be “between the size of Banjo-Kazooie and Banjo-Tooie,” and stars Yooka […]

  • Console version of Mistwalker’s Terra Battle is in development

    Now that Mistwalker’s Terra Battle has surpassed 2 million downloads on mobile, the developer is now working on a console version of the tactical RPG. As part of the original Download Starter campaign, the 2 million milestone means the company will begin development on Terra Battle’s console version with details to be announced at a […]

  • Prison break game The Escapists is heading to PlayStation 4 from May 29

    The Escapists, Mouldy Toof’s prison break game originally released as a timed console exclusive Xbox One, has a release date for PlayStation 4. For those unfamiliar with the title, which is also a PC release, it tasks players’ time management skills as they do a bit of digging and crafting, and other prison-type stuff as […]

  • Dead Island 2 delayed into 2016 to ensure series is “taken to the next level”

    Dead Island 2 has been delayed into 2016 by Yager in order to ensure the sequel “takes Dead Island to the next level.” According to a tweet from the developer, it set “big goal” for the game, and in order to deliver what fans expect, the team needs more time to reach development goals. “We […]

  • Project Cars: here’s a list of all available cars at launch

    Project Cars will contain many, many cars and if we are counting correctly, there will be 74 total at launch. The standard edition contains 65 total, and when factoring the free car as well as the Modified and Limited Edition cars packs, you can add an additional nine cars to the mix. Comb through the […]

  • Competitive matchmaking support is coming to Team Fortress 2

    Team Fortress 2 will soon feature support for competitive matchmaking, which Valve says is a “high priority” project for it at the moment. According to a report from TeamFortress.tv, which visited Valve headquarters recently, Valve is looking into the possibility of 6v6 or 9v9 matches 9v9, a possible quick play option and it is also […]

  • GTA 5 PC patch fixes garage, Job crashes – full notes here

    Rockstar has pushed out a 353 MB patch for GTA 5 on PC The patch fixes a number of annoying bugs related to vehicles and garages, some deathmatch issues and purchase errors. It should also fix various freezing and crashing bugs, as well as a little issue with Steam. Time will tell if the patch […]

  • Fire Emblem If will come in White Kingdom and Black Kingdom versions with amiibo support

    We’ve finally got some juicy details on the next Fire Emblem game, but the most interesting aspect is that there will be two versions of the game. According to Siliconera, who translated an interview between Intelligent Systems and 4Gamer, there will a White Kingdom and a Black Kingdom version that offer different aspects of the […]

  • Deception 4: The Nightmare Princess heads west with “Golden Toilet” pre-order bonus

    Deception 4: The Nightmare Princess will debut on western PlayStation 4 systems this summer, Koei Tecmo has announced. It is also coming to PS3 and Vita. The game was produced by Keisuke Kikuchi of Fatal Frame fame and takes up where Deception 4: Blood Ties left off allowing players to relive Laegrinna’s pursuit to free […]

  • Nintendo US eShop update: Puzzle & Dragons Super Mario demo, Paper Mario, more

    Nintendo has updated the North American end of the eShop with a demo of Puzzle & Dragons Super Mario Bros. Edition, Paper Mario on Virtual Console, and amiibo Tap. The full update is below. eShop update amiibo Tap – free – Wii U Star Wars Pinball DLC – Wii U Paper Mario – Wii U […]

  • Deus Ex: Mankind Divided PC port handed off to Nixxes

    The PC port of the new Deus Ex has been handed over to Netherlands based studio, Nixxes software. After the initial reveal trailer at the beginning of April, we’ve only had a few morsels in the way of additional news. The most intriguing tidbit to date has got to be the fact that you’ll be […]

  • First-ever PC Gaming Show to take place at E3 2015 in June

    PC gaming will finally have its very own E3 press conference this year, thanks to PC Gamer and AMD. The PC Gaming Show will take place on June 16 at the Belasco Theater in Los Angeles and it will be livestreamed on Twitch. PC Gamer said speakers at the presentation will include representatives from Blizzard, […]

  • Majora’s Mask light available now on Club Nintendo for 6000 stars

    Club Nintendo shuts up shop on September 30 and members are being encouraged to spend accumulated stars before then. And what better to spend them on, than this adorable Majora’s Mask light? If you’re a member based in Europe you can nab it for 6000 stars. If you’re in Australia or New Zealand, it’ll only […]

  • Unity support announced for HoloLens, will work with Windows universal apps

    Microsoft is partnering with game engine developers Unity in order to make HoloLens compatible with apps and games which use the cross-platform engine. The partnership was announced yesterday during its Build Developer Conference. Universal apps for Windows 10 systems will also be available on Xbox One later this year, suggesting possible HoloLens functionality with the […]

  • Splatoon Nintendo Direct airs Thursday, May 7

    A Nintendo Direct focused on Splatoon, the Wii U multiplayer title, on May 7. It will kick off at 7am PDT/10am EDT/3pm UK and it can be watched via the Nintendo Direct website. You can also have a look at the game through Nintendo’s Twitch channel. The last game-specific presentation took place last week and […]

  • GTA 5 PC: clean up the streets as a member of the San Andreas PD with this new mod

    Remember the awesome mods for GTA 4 and San Andreas that let you run amok online as a member of the po-po? Well, dust off your taser and load up your gun, because it’s coming to GTA 5. The new mod for GTA 5 is currently in alpha and can be downloaded at palmbeachgames.com. You […]

  • Indie shoot ‘em up Project Root comes to Xbox One, PS4 and PSVita

    Project Root is a self-proclaimed rejig of the shoot ‘em up genre that was released on PC last year, and it’s finally coming to consoles. Combining free-roaming elements with the usual business of shooting things, Project Root was released this week for Xbox One, PS4 and the PSVita.

  • You can now bet on eSports online, starting with League of Legends

    If you’re getting bored with sticking a pony on the races, you can expand your gambling horizons at Unikrn where you can watch esports streams and get a little action on the side. The new platform was set up by Rahul Sood – previously the general manager of Microsoft Ventures. At the moment, customers are […]

  • Has Watch Dogs 2 been leaked?

    Ubisoft employee, Julien Risse, may have inadvertently confirmed Watch Dogs 2, thanks to his online CV over at LinkedIn. Videogamer.com spotted the slip up, in which Risse lists Watch Dogs, the DLC Bad Blood, and Watch Dogs 2 on his profile. Creative Director Jonathan Morin has already talked about his ideas for improvements for the […]

  • GTA 5′s Trevor makes his Jackass debut, complete with leopard-print knickers

    YouTuber Abstract Mode has shared his vision of what Trevor Philips’ life might have been like, had he not been completely batshit crazy. Watch Trevor get mauled, run over, and hit by a train, before taking a majestic swan-dive into someone else’s pool at the climax. Thanks, Kotaku.

  • Call of Duty: Black Ops 3 season pass will cost you £35

    Call of Duty: Black Ops 3 isn’t released until November 6, but you can already hand over your cash for the Season Pass. The Season Pass is available for pre-purchase on Steam for £34.99, and will cover four DLC packs – although the details we have on the content are limited to ‘exciting’ at this […]

  • GTA Online’s cheating assholes are no match for this player’s vengeance

    Think you’re smart for using invisibility and infinite ammo glitches? You need to be taught a lesson, sucker. You can have all the hacks you want but if your GTA Online game is weak, you’ll still get your ass handed to you. As this fool discovered when attempting to hassle another player. There’s a fair […]

  • PS4 sales help Sony’s games division swing to profit

    Sony’s PlayStation business has made an operating profit of 48.1 billion yen ($404m / £261.5m) in the past 12 months. That’s thanks to stellar sales of the PlayStation 4 and PS Plus, even as sales of the PS3 have stalled and the company wrote off costs for the PSTV and PS Vita. The profit puts […]

  • New patch for Dirt Rally gives co-driver’s attitude a tune-up

    Dirt Rally gets a new patch three days after release on Steam. On Monday, we reported that the newest Dirt game has popped up on Steam’s Early Access and is available to pick up for £24.99, as well as giving you an eyeful of tasty screenshots. The patch – released yesterday – fixes some issues […]

  • New The Witcher 3 screenshots show combat, exploration and general carousing

    New screenshots released on the official facebook page for The Witcher 3 show Geralt annihilating a winged beast, out and about in the world exploring, and living the life of Reily amidst a bustling feast. We were already treated to some glorious screenshots a few days ago, but these new ones are in-game and give […]

  • Destiny: 14 things you might have missed during House of Wolves intel drops

    Destiny: House of Wolves does a great deal more than just slap some new content on the existing game structure. House of Wolves changes Destiny in a lot of interesting and very welcome ways. Bungie showed off many of these changes in its livestream, and let both me and Arekkz come and have a look […]

  • Scratch that cyberpunk itch with Technobabylon on May 21 – new trailer

    Technobabylon more like Wrecked-yo-babbling with my smooth flow about how good Wadjet Eye games are. I don’t know y’all, it’s clock off time and everything feels like a reach. Wadjet Eye makes pretty good adventure games – award winning, in fact. The latest project to spring forth from the benevolent, sheltering hand of the label […]

  • Skullgirls 2nd Encore brings exclusive new features to PS4, Vita in northern summer

    Skullgirls, the little indie fighter that could, is getting another crack at it. Skullgirls 2nd Encore is the second re-release of the one-time troubled 2D versus fighter from lab Zero Games. Having survived the shut down of its developer and collapse of its publishing contrast, Skullgirls re-emerged as Skullgirls: Encore, adding in a ton of […]

  • Danganronpa series generates “impressive” sales for Vita exclusive

    Danganronpa is selling quite nicely, thank you, says NIS America. Danganronpa is a series of murder mystery visual novel puzzlers in a similar vein to games like 999. Two of these have been released for Vita in the west – Trigger Happy Havoc and Goodbye Despair. Speaking to MCV, NIS America CEO and president Takuro […]

  • I have no idea what is going on in J-Stars Victory VS+ but I kind of like it

    In this J-Stars Victory VS+ trailer, we see – uhh. Well. We certainly see some things. Look y’all, I was a massive weaboo in high school, but that was back in the dark ages when we had to take out Manga Entertainment VHS tapes from dingy little specialist rental joints that were literally underground, and […]

  • Please just watch this terrific trailer for Toren

    Toren is the kind of game I dream about when I drift off to sleep at night. This indie puzzle adventure strikes a spark in my little soul in the same way as Ico and Tequila Works’ Rime do. Mysterious, almost ethereal fantasy setting – check. Chance to actually walk around in that setting – […]

  • Play classic MS-DOS games on your own tweets

    In today’s episode of “what will they think of next”, someone’s figured out how to post playable versions of classic games in tweets. For some time now, Twitter has allowed you to embed various forms of media in tweets, most noticeably YouTube videos, simply by pasting a URL into the compose field. Turns out this […]

  • VR: Unreal Engine to add HTC Vive support

    The biggest digital PC game distributor and the most popular game development engine have both backed VR. It’s going to happen. An upcoming Unreal Engine 4 update will expand the development suite’s support to the HTC Vive, Valve’s VR headset. In this glorious new future where work on one of the most important engines in […]

  • WWE 2K15 PC supports modding

    WWE 2K15 may be the series’ PC debut, but it’s already getting into the spirit of the platform. WWE 2K15 does indeed support mods on PC, 2K’s Marcus Stephenson has confirmed. @ElementGamesTV you can. Now buy. — Marcus Stephenson (@stephensonmc) April 28, 2015 As Destructoid points out, this opens the door to all sorts of […]

  • Overkill’s The Walking Dead coming to PC, PS4 and Xbox One in 2016

    Overkill’s The Walking Dead is one step closer to your grasping little paws. Overkill’s The Walking Dead will be published by 505 Games, Overkill parent Starbreeze has announced. 505 also published Payday 2, Overkill’s previous title, so the two companies have established a working relationship. In a press release, the publisher said the co-op title […]

  • Call of Duty: Black Ops 3 pre-orders net Advanced Warfare DLC

    Buy Call of Duty: Black Ops 3 for later, enjoy bonus Advanced Warfare content now. Blacks Ops 3 is being supported by a rather cunning pre-order incentive even more likely to get you to lay your cash down sooner than you might otherwise. Gamespot reports a Black Ops 3 pre-order will receive a couple of […]

  • Steam Game Ban system lets developers determine who to block

    Steam users can now be blocked from individual games by their developers. Steam has always supported multiplayer bans for disruptive users, but a newly-implemented system allows developers to ban users from individual games using their own anti-cheat systems. Game Bans are enforced by Valve, but are enacted at the developer’s request and discretion. This change […]

  • Far Cry 4 devs matching Red Cross donations up to $100K to aid Nepal earthquake victims

    Far Cry 4 developer Ubisoft Montreal will match any pledges made to The Red Cross up to $100,000 to aid Nepal after the 7.8 earthquake struck the area in and around Kathmandu in Nepal. According to Ubisoft: “Having spent the last few years working on Far Cry 4, a game heavily inspired by Nepal and […]

  • Tales of Zestiria retail listing notes September release date, PS4 version

    Tales of Zestiria is coming west in northern autumn, and while it’s confirmed as a PlayStation 3 release, a Dutch retailer has it listed as coming to PS4 as well. Of course, listing it for PS4 could also be a typo, not that I would personally know about that sort of thing, really. However, according […]

  • Official mod tools for Total War: Attila are now available

    Official mod tools for Total War: Attila are now available and you can grab the new Assembly Kit as a beta through the tools menu via your Steam library. The Creative Assembly said the tools will be “immediately familiar” to modders of Rome 2 and Shogun 2, but the new version is the most “extensive” […]

  • How to get level 34 Ascended Raid gear in Destiny: House of Wolves

    Watch: two videos showing you how to get level 34 raid gear and a shopping list of what you need. One of the big changes that House of Wolves is bringing to Destiny is the chance to upgrade your weapons and gear to level 34. In these videos Arekkz Gaming shows you how to use […]

  • Destiny: House of Wolves puts PvP back in the spotlight

    Destiny PvP players, your time has come to shine. New Crucible maps. New Crucible rewards. And the glorious wonder of Elimination mode. Destiny: House of Wolves puts PvP front and centre. When Destiny was first detailed, one of the things Bungie stressed was that there’d be something for everyone. If you wanted to play solo […]

  • Destiny: Trials of Osiris – everything you need to know in one video

    The Destiny: House of Wolves embargo has lifted, and with so much information floating around pertaining to Trials of Osiris, it can be overwhelming. Thankfully, Arekkz Gaming tells you everything you need to know in one video. In the video above you will be informed of how the 3v3 Team Deathmatch event works, how you […]

  • Destiny: House of Wolves – watch a Trials of Osiris match from start to finish

    With the release of Destiny: House of Wolves looming, players will soon be able to participate in the new 3v3 Team Deathmatch event in The Crucible, Trials of Osiris. Below is a video featuring an uncut, complete match from start to finish. In the video, Arekkz Gaming gives you a breakdown of the mode and […]

  • Wolfenstein: The Old Blood – here’s what your PC needs in order to run it

    Wolfenstein: The Old Blood is out next week, and Bethesda has today released the PC specs for the standalone title. MachineGames has made some tweaks to the system requirements and have included both minimum and recommended specifications. Minimum OS: 64-bit Windows 7/Windows 8 Processor: Intel Core i5-2500 @ 3.3 GHz / AMD FX-8320 @ 3.5 […]

  • Destiny: Trials of Osiris – watch the livestream reveal right here

    Bungie will be showing off Destiny’s new 3v3 Team Deatmatch Trials of Osiris today, and you can watch the Twitch stream right here if you like. It kicks off at 11am PDT/2pm EDT and will feature community manager Deej and design leads Lars Bakken and Derek Carroll. More will be revealed on House of Wolves […]

  • May Xbox Games with Gold: Mafia 2, CastleStorm: Definitive Edition, F1 2013

    Microsoft has announced the free games Gold members will be able to pick up through Xbox Live. On Xbox One, Gold users can download CastleStorm: Definitive Edition for the month,and Pool Nation FX is being offered for an additional month. Starting May 1, Xbox 360 Gold members can download Mafia 2 through May 15, and […]