Tue, Nov 20, 2012 | 16:18 GMT
DmC Devil May Cry demo test: what’s in a look?
DmC: Devil May Cry has received its first public demo from Capcom and Ninja Theory. VG247′s Dave Cook goes hands on to discuss why we shouldn’t be getting hung up on looks.

They knew that they had a good game in the making, they just couldn’t get it into your hands to prove it. But thanks to the demo that launched on Xbox 360 today, everyone has a chance to try it for themselves and make a more educated evaluation of the game’s quality.
It’s a sad day when a developer is savaged by the internet populace for how a game character looks. DmC: Devil May Cry is being treated as a reboot after all, suggesting that even Capcom felt that Dante and his world of demons, smack-talk and blistering combos was in need of change.
That change comes courtesy of Ninja Theory, and when the studio revealed its first trailer with a younger, scrawnier and raven-haired Dante in chains, the internet went bat-shit crazy.
Fans volleyed off death threats towards the studio and its publisher, vowed to boycott the game and more – all of this before a single second of actual gameplay was shown. Can such premature evaluations be justified without actually sitting down to play the ruddy thing?
I’m not so sure that they can, but then again I’m a ‘benefit of the doubt’ kind of guy. I’m happy for developers to surprise me, and even if ‘new’ Dante’s appearance caught me off guard a little too, I’m always excited to see what happens when a new studio takes over an existing IP.
I’ve interviewed Capcom twice regarding DmC: Devil May Cry – check out my first chat with them here – and it’s sad to see how down the developers were with the reaction to Dante’s appearance.
It’s sad because they knew that they had a good game in the making, they just couldn’t get it into your hands to prove it. But thanks to the demo that launched on Xbox 360 today, everyone has a chance to try it for themselves and make a more educated evaluation of the game’s quality.
Some may still hate it, and that’s fine, because at least then they will have actually tried the game and based their conclusion on something tangible – instead of the colour of someone’s hair, or the way they dress.
The hack ‘n slash is a big favourite of mine, and Bayonetta is confidently one of my most-enjoyed games of the generation, so I was keen to try the demo for myself and see how Ninja Theory’s effort stacked up.

Dante duo
Split into two missions, the first is called ‘Under Watch’, and this is the same mission Capcom has been showcasing at game expos recently. It’s a tutorial of sorts, giving you a broad idea of the many tools and tricks Dante can use to decimate his foes and get around the environment.
It opens with a cut-scene that lays out the state of the demon world, which is being ruled by crippling propaganda, drug-laden soft drinks, surveillance cameras on every street, and a brutal financial divide.
Shortly after the demo begins Dante is dragged into Limbo, a parallel dimension that exists alongside reality. It’s here you must fight your first enemies, and it’s surprising how quickly the old Devil May Cry mindset comes back into play.
One button unleashes sword attacks, another performs launchers, and a third lets rip with Dante’s pistols Ebony and Ivory. Just like the original games it’s possible to keep your combo chain going between enemies by using firearms as you close distance.
You can also get in close by using Dante’s grapple hook device. You can use Angel Lift to pull Dante closer to enemies and to zip around the environment, or you can use Demon Pull to drag enemies towards you, as well as pulling about parts of the scenery.
It’s a great combo chaining mechanic, and it sees Dante flitting around the environment at high speed while stringing together combos. It feels like classic Devil May Cry as you start to toy around with the possibilities of the combo tree.
I found myself battering demons with a flurry of sword swipes, hitting a juggler, then continuing the assaultin mid-air, sending them flying. I’d then use Demon Pull to pull them back to me before slamming them down to the ground. It’s immensely satisfying, but the possibilities don’t end there.

Holding left trigger and hitting either attack or juggle unleashes the Osiris, a long scythe that can be used to execute fast, light swipes, as well as hooking enemies in close and spinning it around like a lethal pin-wheel. It’s great for crowd control.
Do the same while holding right trigger and Dante will use the Arbiter, a short, but devastating axe that will cause shielded enemies to break their stance, leaving them open to rapid follow-up strikes.
Together this whole tool set gives rise to a wealth of opportunity that fans of the series will surely enjoy at a mechanical level – complaints about the art direction or ‘new’ Dante aside. There are plenty of other weapons on offer that we haven’t seen yet, so the possibilities will only grow from here.
In terms of handling this is a fast paced entry that has more in common with Devil May Cry 3, given that players can switch between a large weapon set on the fly. Thankfully in keeping in line with previous games in the series, there is also no block button meaning that dodges and counters are your only real defence.
There is more scope for platforming here, as Dante runs around the shifting city as it tries to kill him. You’ll jump over bottomless chasms, leap over cracked streets and zipline around using Angel Lift. it works fine, but it’s not quote matching Uncharted levels of finesse.
Then again, that kind of platforming wouldn’t have a place in a Devil May Cry game, so it’s probably for the best. But one thing a good DmC game does need is bosses, and this is the focus of the demo’s second level ‘Secret Ingredient’.
It sees Dante battling a giant grub in a lava-filled cavern. It’s also got a foul mouth, spewing obscenities at Dante as the pair troll each other during a cut-scene. The banter is cracking and gives rise to a few chuckles.

Again, some naysayers may sit there straining as they try to avoid laughing, but this is some funny stuff, even if it is a little puerile. Previous Devil May Cry dialogue often verged on the embarrassingly silly in an attempt to be cool, and Ninja Theory’s script is certainly a degree smarter, but not by much.
The boss battle is simple enough: hit its hands and dodge its bile and punch attacks while trying to hit the glowing weak spot on its head. This is a basic battle, but it could be an early boss for all we know.
Once it’s hurt, Dante will drop kick it into the middle of the room as it dangles by two tubes. You then have to use Angel Lift to zip around to higher ground and pull the pipes apart. It’s certainly not as inventive as anything Bayonetta provides, but it’s enjoyable and cinematic enough.
Visually this is an imaginative effort, but you can tell it has been worked on for a while. It’s certainly no slouch however, and only the most technically conscious of gamers will cry foul at the game’s lack of 60 FPS mode. It looks slick enough.
My main concerns – as acceptable as the demo may be – are that Dante’s combo-set could hit a wall too early if most of the gear is doled out at the start. I’m also concerned that the game will run out of new things to do, and resort to pitting you in just another area with more demons to fight.
The demo doesn’t suggest anything about my fears, and like many of you with reservations I’ll need to wait until the final game comes out to see if they’re justified concerns, but for now I’m fairly confident that Ninja Theory has delivered the goods on this one.
We’ll know more when the game launches on January 15th, but for now, check out the demo and let us know what you think below.


82 comments
Older Comments
#51
YoungZer0
21/11/12, 3:47 pm
So Middle-Aged Men don’t understand what cool is? Who do you think makes most of the videogames you call ‘cool’?
Did you really want to see DMC go down the same route they’ve taken Resident Evil? I bet you don’t. Pissing on the legacy of the character? What legacy? What character? Are you that shallow that you think Dante actually had a character?
#52
Clupula
21/11/12, 3:55 pm
But Devil May Cry was never cool, was the thing. I never looked at Dante and thought, hey, that’s a guy I’d like to hang with. He was somewhat goofy and cheesy and that’s what worked. The thing is, this isn’t an attempt at making a goofy character. They’re actually trying to come up with someone who they think is “cool,” and he’s far far from it. He comes off as a complete douchebag and yet, the developers of this title have gone on and on about how they’re in touch with today’s youth and yet all they’ve done is add as much cursing as possible because that’s what the kids are into. It reeks of an uncle trying really really hard to relate to his nephew, so he buys him a Winger album or something.
Anyway, I know you’re someone who bitches about Metal Gear, so I can’t take your opinions on series continuity seriously. I think the only Metal Gear Solid game that had a shitty storyline was MGS2, which was so bad that I actually had to be talked into giving MGS3 a shot when it came out. So, I don’t what you were talking about when you were saying that Rising couldn’t ruin it anymore than it already did.
As for Resident Evil 6, I actually liked it for the most part, with the exception of the second half of Chris’ game and the first half of Jake’s. Leon’s was awesome. It was everything I’d want in an RE title.
#53
Ireland Michael
21/11/12, 3:56 pm
@51 He wants to fill your dark soul with light….
@52 You do realise that it was Capcom who wanted to take it in this direction, right? Not Ninja Theory. Their original pitch was far more traditional. It’s Capcom that said no.
#54
Clupula
21/11/12, 4:01 pm
@53 – I know that. It’s why I want this to underperform, so that Capcom will learn a lesson. That lesson being Ninja Theory were not the right developer for this.
They’ve have made one game I thought was okay (Heavenly Sword) and another that I thought was a shitty game with a good story (Enslaved). I don’t think they should have been anywhere near this and if this underperforms, I doubt anyone at Ninja Theory will get punished for it. And if they do, eh, listen to the fans next time. Push for it. Do what the guys at Sucker Punch did when we hated the Cole redesign for Infamous 2.
#55
Da Man
21/11/12, 4:04 pm
It’s a good thing unemployed nerds are just that.
#56
Clupula
21/11/12, 4:09 pm
@53 – In fact, if I recall correctly, it was actually Inafune who wanted the whole change of character during his weird “I hate everything Japanese” phase. Once he was gone, they should have pushed to go back to a more traditional take on the character.
#57
YoungZer0
21/11/12, 4:12 pm
@52: Well then, what was it? Most ‘DMC Fans’ would certainly disagree with you there and if DMC was never cool, why bring up the word ‘cool’ at all?
If Original Dante wasn’t a douchebag i don’t know who is. So nothing lost.
“I think the only Metal Gear Solid game that had a shitty storyline was MGS2″
Have you played MGS4? Or Peace Walker? If you think the story in both games were good then you really set the bar low, didn’t you? Either that or you simply don’t care about the gaping wholes in the story.
MGS4′s whole existence is to apologize what Hideo messed up in MGS2 and while they did this they fucked up even more.
“I hypnotized myself into believing to be a Doppelganger and some stuff about NANOMACHINES!”
Fantastic Story.
Peace Walker: “Oh, hello french girl, you obviously hurt your leg, let me X-Ray through your clothes and talk with you about Self-Esteem issues in the middle of a warzone. Oh you like birds? Me too! No i’m sorry, i’m only interested in underage girls.”
If you don’t know what i’m talking about, you never played Peace Walker.
Congrats that you had so much fun with the action game called Resident Evil 6. It’s funny how you accuse other developers of fucking up franchises but when it’s a franchise you don’t care about, it’s all good.
I played RE6, it’s Michael Bay-dumb. Fun, but dumb and no horror at all. Leon’s campaign was terrible. From start to finish. Little to no originality. Why the fuck did we end up in a mine again?
Then there’s the College at the beginning:
“Don’t make me do this Mr. Zombie President. Hello? Are you listening to me? Mr. President? I know i’ve 15 years experience of Zombie killing, but i’m just not sure if you can hear me.”
“Oh, both of those people are clearly infected, i think i’ll use the elevator with them. Big shocker, they are zombies.”
The whole campaign should’ve been about Jake, starting in eastern europe. Because that’s a new setting and because he’s new, so it would actually make sense that he would be confused when someone who was okay four seconds ago attacks him.
@53: You know, i never get tired of this line.
#58
YoungZer0
21/11/12, 4:16 pm
@54: That doesn’t even make sense. Capcom contacted Ninja Theory, they wanted the game Ninja Theory made. That is exactly what they wanted. How is that Ninja Theory’s fault? You doubt NT will get punished for that? Do you even know what you’re saying? Please enjoy your Call of Duty and never ever complain about things not changing because that’s what the fans want.
See, this is why we can’t have nice things. Remember all the hate for DMC4 before it came out? I think it doesn’t go any lower than DMC Fans.
#59
Clupula
21/11/12, 4:26 pm
I love the story in Peace Walker actually. Which, by extension, would mean that I don’t play Call of Duty games, because I don’t think it’s possible to enjoy both of those two things. But the only part I didn’t think made sense was the whole weird “Spirit of the Boss Stopping WWIII” part, but I just wrote that off to typical Kojima being weird and that’s part of the charm of it. My only complaint about Peace Walker was that you were just fighting AI bosses instead of the usually interesting (with the exception of 2) bosses in the series.
As for MGS4, the database retcons the retcon about the arm, saying that Ocelot WAS possessed by Liquid at first and then cut the arm off, and then did the hypnotism thing to make people think he was still Liquid. I had a few problems with MGS4, but I saw most of them as being Ryan Peyton’s attempts to Westernize the series. MGS4 is nowhere near my favorite of the series, but it’s still way better than 2.
#60
Ireland Michael
21/11/12, 4:33 pm
@58 The criticism levelled at Nero with DmC 4 is almost exactly the same criticism that is now being directed at new Dante. And while the gameplay is solid, half the game is a retread of the levels.
#61
Clupula
21/11/12, 4:34 pm
@58 – and I brought up that the guy who initially brought Ninja Theory in left Capcom. With him gone, they should have tried harder to stem the hate the series was getting. The fact that it is a reboot now and not a prequel like it originally was was part of the damage control they did after he left. They should have taken it further and did one of three things. 1) cancel the title outright, 2) make it a new IP so that people can look at it without it having to compare to the older titles, or 3) change it to a continuation of the old series. Of course, the changes in gameplay would still be a problem, but I am guessing if they had stuck with the original Dante, they would have kept the gameplay more traditional, as well.
And yes, if every other word out of Dante’s mouth was “fuck” then the old school fans would’ve complained about that too, but that’s why you don’t make every word out of his mouth “fuck.”
#62
Clupula
21/11/12, 4:37 pm
@60 – I won’t argue with you on the retreading levels being a low-point. Not at all. I think that was a huge mistake they made in DMC4.
As for the Nero criticism, I do remember it, but I also remember it dying down once Capcom announced that old school Dante was playable. And yes, Dante should have had his own levels to play in, or at the very least, his own bosses. I won’t argue that.
#63
YoungZer0
21/11/12, 4:48 pm
@59:
“Which, by extension, would mean that I don’t play Call of Duty games, because I don’t think it’s possible to enjoy both of those two things.”
Nonsense.
““Spirit of the Boss Stopping WWIII” part, but I just wrote that off to typical Kojima being weird and that’s part of the charm of it.”
See, that’s what i don’t do. To me the series stopped being great after the first one. Now it’s just Fanservice for horny Pedobears and telenovela watching … people and most of the story is all about Kojima making weird nonsense. Most of the dialogs are bad and childish.
“What does it mean to be soldier?” asks Naked Snake with a shitload of experience as a soldier.
I just know too much about how special forces really operate to think it’s okay to ask such question in a warzone. The last trailer of Ground Zeroes leaves me to believe that we won’t see that much naivety in the new game. You know with the child sitting on the ground in a cage, with a hole in his chest.
That’s what Hideo does, he’s tricking you into thinking that this time the story might make sense, it might be honest, it might be brutal and consequential, but that never happens. He will find a way to fuck up the story, make it about machines, talk some nonsense philosophy and in the end all is good. Some people marry in hangar and all is good. Because he doesn’t want people to feel bad. He has no balls for that.
I’m not going back after playing Spec Ops – The Line. I laugh at everybody who says MGS is a anti-war game. It has so many messages and no fucking focus whatsoever.
#64
Clupula
21/11/12, 5:01 pm
Then why, I ask did you even play the games in the first place if you don’t appreciate the weirdness of them? They’re obviously not for you. They were never meant to be realistic simulations of the horrors of war. You cited MGS1 as the last good one, but you seem to be forgetting the Cyborg Ninjas and the “Does love bloom on the battlefield?” conversations or the fact that there were people named Decoy Octopus in it. I had no interest in Spec Ops, because I know war is a horrible thing and atrocities are committed on a regular basis. I don’t need a videogame to tell me that.
If you were actually tricked into thinking there’d be a story that was 100% realistic then you came to the wrong series. I like the mediums and the immortal vampires fueled by nanomachines (Vamp is the only thing from MGS2 that I actually thought was kinda neat) and the singing tanks and the Russian generals who shoot lightning out of their arms and the guy who shoots hornets. THAT is what I like about the series. The oddness of it mixed with the real world situations. THAT was the problem with MGS4. It tried to rationalize things and make some of the weirdness have a plausible reason for it.
I will say, though, that I usually recommend people play them in chronological order, because MGS2 is not as much of a clusterfuck as it is otherwise, if you already know about The Sorrow and the Philosophers/Patriots.
#65
Clupula
21/11/12, 5:06 pm
And if you think Ground Zeroes is going to stray from what made Metal Gear Metal Gear, I suggest you cancel your pre-order right now, because you are going to be disappointed.
#66
Ireland Michael
21/11/12, 5:37 pm
The entire MGS canon is a giant clusterfuck of nonsensical gibberish, pretentious moralising, and an exercise in tedium. Kojima made the whole fucking thing up as it went along. It has not, and never has, had anything meaningful to say.
It’s garbage writing, and some of the worst in the industry.
#67
YoungZer0
21/11/12, 5:44 pm
@64: Because i was young and i did like the weirdness until i realized that the game takes itself way too serious and i can’t stomach that anymore. It’s bullshit.
Granted i haven’t played MGS 1 for a long time. Maybe i should go back and play it again, maybe then i’ll recognize that the series was bad from the get-go. I still enjoy some of the gameplay elements and playing with the AI. But the story and its characters are getting in the way of the fun.
“THAT is what I like about the series. The oddness of it mixed with the real world situations. THAT was the problem with MGS4. It tried to rationalize things and make some of the weirdness have a plausible reason for it.”
See, i might actually agree with you on that. Whenever Hideo tries to explain stuff it just ends up being a complete clusterfuck. He should embrace the bullshit elements and stop pretending its a serious game, because it’s not. Either be serious or be dumb, but don’t try to do both. Some people can do that, Hideo can’t.
Everything supernatural in MGS2 and 4 was explained by Nanomachines and everything supernatural in MGS3 was not explained at all and that was much better. I still dislike MGS 3 because of all the ‘serious’ talk between Snake and The Boss.
@65: Maybe i wasn’t clear enough, but i don’t expect anything from the series anymore. I wonder how Rising is going to be compared to the series. Hideo is not the main writer and What i’ve seen so far make me actually optimistic.
#68
Ireland Michael
21/11/12, 5:57 pm
@67 The original hasn’t aged well at all. Controls are all over the place.
#69
absolutezero
21/11/12, 6:04 pm
http://www.shopto.net/xbox360/XB2AN01-anarchy-reigns-limited-edition
#70
Clupula
21/11/12, 6:10 pm
@66 – You and I can agree to disagree on that, but I am curious as to what you feel are some examples of good writing in videogames.
#71
absolutezero
21/11/12, 6:14 pm
In before Spec Ops.
#72
Clupula
21/11/12, 6:15 pm
@67 – On the supernatural elements of the Metal Gear series, I really feel that it was mostly Payton’s influence, according to both what he and Kojima have said in interviews, as to why they tried to make things plausible.
Peace Walker shows that, without him, they seem to have said, “screw that approach.” That’s why I was able to write off the sudden supernatural elements of Peace Walker even if I was bothered by their use. I don’t mind that the Boss’s ghost appears, I just didn’t like that it was used as a literal deus ex machina and saved the day. That felt like lazy writing to me. It wasn’t enough to ruin the whole game for me, though, and I was happy to see Metal Gear returning a bit to the fantastical, without a scientific rational thrown in.
I think we’ll definitely see more of those elements in Ground Zeroes.
#73
Ireland Michael
21/11/12, 6:17 pm
@71 Spec Ops is just as overblown and pretentious as everything else on the market.
@70 There really aren’t any. Some of the old Lucasarts stuff had some pretty solid comedy, but most of what’s been released since pretty much the hobby’s inception is completely garbage in this respect. There’s almost nothing in gaming that stands up to any sort of critical assessment of its story.
#74
YoungZer0
21/11/12, 6:30 pm
@73: Disagree.
#75
absolutezero
21/11/12, 6:34 pm
If it counts I also disagree completely both about the entire state of the industry and about Spec Ops specifically.
I am however not stupid enough to name anything here because it will just be pulled down anyway so whats the point?
So then if you want something akin to old DMC buy Anarchy Reigns in January and not Donte May Cry, this might send a small message to Capcom. So you get a technical, overblown, clearly stupid action game and its cheap. Then if you also want to be 2cool4school and be all edgy Bill O’Reily is evil and drone and anonymous is legion twat buy DmC!
Easy peasy!
#76
Clupula
21/11/12, 6:40 pm
@73 – I can actually respect that answer, even if I may disagree with it.
#77
Clupula
21/11/12, 6:41 pm
@75 – Of course I’m getting Anarchy Reigns. It’s from Platinum. Anything on a system I own from Platinum will be purchased.
#78
Ireland Michael
21/11/12, 7:03 pm
The word I’ve heard is that Anarchy Reigns isn’t actually all that great. And this is coming from someone who thinks Platinum’s games are the single best games of this generation.
#79
absolutezero
21/11/12, 7:23 pm
http://youtu.be/G6U12dQPykI
Eh if its half as stupid as this video then I think I’ll be fine with it.
#80
Ireland Michael
21/11/12, 8:59 pm
Nobody is playing it online anyway. I can’t see it doing well enough over here to sustain a community either.
#81
Clupula
21/11/12, 10:36 pm
@80 – The only people I need to play it online with are my friends and my three cousins. I don’t like playing online with strangers.
#82
redwood
30/11/12, 3:48 pm
woah.. look at all that “talk” … well i was actually pissed at the new twilight-inspired dante too.. but i just played the demo and the battle mechanics are really great.. had a lot of fun. sooooo looking forward to playing this when it comes out.
.. continue with your debate
and yes I love the old dante too.. but the new DMC as a game is certainly looking to be better than at least dmc 4 and maybe even 3.. can’t saqy anything about the plot.. I loved the shallowness of the old dmc.. or whatever you call it.. it was like “the supernatural” of video games,
anyway off to playing dark souls
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