Skip to main content
If you click on a link and make a purchase we may receive a small commission. Read our editorial policy.

Black Ops 2 dev prepared to "kill people with facts" over balancing complaints

Call of Duty: Blacks Ops 2 design director David Vonderhaar is ready for the inevitable complaints of over-powered weapons which accompany any major multiplayer shooter's launch.

Speaking with Destructoid, Vonderhaar said Treyarch's Black Box metrics collection system allows him to go straight to the numbers when people complain, so he can verify - or more frequently dismiss - balancing critque.

"There's a lot of instrumentation in this game, there's a lot of data logging, so I know exactly what the power band of a weapon is at all times," he said.

"I can combine how something feels with how it's actually behaving. I know, I know this is going to happen: a million people are going to Tweet me and tell me that the [for example] 'PDW 57 is overpowered, Vonderhaar what are you doing?' What I'll do is I can go and look at the math and I'll go 'Actually, you know what dude? You're just good with it. Have fun, because the math says that it's not overpowered.'"

The developer said that if a weapon is overpowered the data means he'll "know it for real" and averages will demonstrate that much of people's complaints about certain weapons are emotional reactions.

"Like not because someone said it was, or because I felt it was, or because you sent me an angry Tweet because you got killed by the SRM Shotgun one night 17 times so you're mad. The data will tell me the truth," he said.

"I'm just going to kill people with facts [with] this game when they come over and go 'This thing is OP.' I'm going to go 'Actually it's not OP, you're wrong.' I'm not going to yell at them or anything, I'm just going to tell them the truth. I don't have to hide this stuff from people, just drop knowledge bombs on guys. It's gotta be done. What people are doing is reacting emotionally, and I'm like a really emotional guy so I get it."

Vonderhaar added that "you can't let Twitter design the videogame", but acknowledged that he understands why fans invested in the game want to talk to him via social media.

"I'm the best guy for them to talk to, someone who can actually make decisions about the game is infinitely better than talking to somebody who has no control over what actually happens. I think it's better that way, even if it comes with this whole new level of responsibility and possibly headache. It's worth it in the end. I'm glad for it and I'm glad for them, honestly," he said.

Call of Duty: Black Ops 2 is out now on PC, PlayStation 3 and Xbox 360.

Sign in and unlock a world of features

Get access to commenting, homepage personalisation, newsletters, and more!

In this article

Call of Duty: Black Ops 2

PS3, Xbox 360, Nintendo Wii U, PC

Related topics
About the Author
Brenna Hillier avatar

Brenna Hillier

Contributor

Based in Australia and having come from a lengthy career in the Aussie games media, Brenna worked as VG247's remote Deputy Editor for several years, covering news and events from the other side of the planet to the rest of the team. After leaving VG247, Brenna retired from games media and crossed over to development, working as a writer on several video games.
Comments