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A history of violence: Harada on his Tekken career

Thursday, 15 November 2012 08:17 GMT By Dave Cook

Tekken has been a fighting institution since the series launched across arcades in 1994. Dave Cook speaks with chief producer Katsuhiro Harada on the series’s birth and evolution.

The original Tekken is the reason many gamers bought their first PlayStation. Namco’s fighter helped to drive a wedge between 16-bit consoles and Sony’s juggernaut, proving that the age of SNES and Mega Drive was coming to a close.

While Sega and Nintendo scrambled around with CD add-ons, Super FX Chips and 32X ports, Sony and Namco were forging a partnership that would see the Tekken series become one of the PlayStation’s flagship brands.

Today the series boasts six core instalments, a handful of movie tie-ins and a dedicated fan base. Namco’s most recent release Tekken Tag Tournament 2 launched in September, and at the start of November Namco revealed that it had sold close to a million copies.

There’s clearly a lot of love for the series out there today, so VG247 spoke with Namco’s chief producer of fighting games Katsuhiro Harada to discuss Tekken’s legacy, and how he helped mould it into one of the most iconic brawlers of our time.

Polygon consideration

Harada truly is one of those ‘rockstar’ developers that the gaming populace knows by name and face alone. He frequents fighting tournaments, speaks with fans regularly over Twitter, and of course he really does know his fighting games.

Things didn’t always start out this way for the developer. In fact, the original Tekken started out as an experiment into modelling with polygons and was never intended to be a fighting game at all. That decision only came after Harada and the team saw the potential of the arcade tech it was working with.

Harada recalled, “Originally, Tekken was not assumed to be a fighting game in modern times. but it had more of a meaning in investigating ’3D model animation control’ and ‘shaping human body polygons’ that would be needed in the years to come, since at that time we were still in the pre-dawn of polygons.

“For that reason, many human resources came together at Namco and started to do basic research, which was the catalyst.” That ‘catalyst’ would see Tekken created for arcades and launched in December 1994, and by this point Harada and his team had already been tinkering around with the brand new PlayStation hardware in order to create a home port for release in 1995.

“Technology wise, we couldn’t do the scaling for the lower body of Jack, so that is why his upper body is so big with such a small lower body. In addition to that, he has an infinite combo. That’s not even fixed. Don’t you think that’s awful?”

“Namco was originally a development company for arcade games,” Harada explained. “Before the PlayStation console was released, we were co-developing the arcade board called SYSTEM 11 with Sony and already had the arcade working, so I could say that the change to PlayStation was smooth.

Harada added, “The technological challenges were that it was the first fighting game using texture on the polygons, and 60FPS portrayals,” underlining that Namco was – at the time – working at what was the bleeding edge of early PlayStation technology.

Visuals and high frame rate are one thing, but as Harada suggests, his team weren’t yet the fighting game maestros they are today, and as such character creation proved problematic, “As for the adjustment in the characters, we didn’t have any know-how at that time, making it disastrous. So it could be said that none of the characters were fun and all of them were difficult.”

One character in particular caused Harada and his team a lot of grief, “Actually, technology wise, we couldn’t do the scaling for the lower body of Jack, so that is why his upper body is so big with such a small lower body. In addition to that, he has an infinite combo. That’s not even fixed. Don’t you think that’s awful? Mostly all the characters had a combo that made the opponent instantly down.”

Ah the dreaded infinite combos. Even then they were a thorn in Namco’s backside. But regardless Harada and his team were confident that Tekken would be a big success, and Sony was backing them every step of the way. “Everyone was feeling the new era,” Harada recalled. “Especially for the polygon technology, Namco was one or two steps ahead of everyone in the world, and both Sony and Namco understood that.

“A while later, Mr. Kutaragi – who was president at Sony at that time – wrote in his book that one of the three keys in making PlayStation a success was to collaborate with Namco. That was probably true indeed.”

Tekken take two

After Tekken proved to be a big hit on PlayStation, while seeing less-than-expected returns in arcades, it was clear to Namco and Sony that the series should remain on the console. Harada’s team was commissioned to create a sequel as soon as work wrapped on the original, and then ambition for the franchise started to run hot.

With Tekken 2, Harada started to put his understanding of the fighting genre to the test. He explained, “The goal was to gain status as a fighting game, as well as aiming for a benchmark title to prove development and technological power, putting in as much new technology as possible.

“As for the hardware, we were used to it. We had more trouble compressing the data or placing the data on the CD when porting it onto console, since the arcade version came with a board with lots of memory.”

When Tekken 2 launched in 1996 it raised standards considerably with an expanded character roster of 25, more detailed arenas and command lists that boggled the mind. Take cop Lei Wulong for example: his multi-stance move set delivered incredible depth that was foreign to the fighting genre at the time.

“When we were porting Tekken Tag Tournament, which we developed on SYSTEM 12 at that time, we even portrayed each of the teeth in the human models’ mouths with polygons.Thinking back, it was a total waste of polygons.”

Few can deny that in Tekken 2, Namco had delivered a sequel that far surpassed the original game. But it was only when the Tekken 3 home port launched in 1998 that the developer’s mastery of the PlayStation format reached a peak.

The game was a technical marvel and received widespread critical acclaim for its outstanding visuals, immense depth and new fighters including Hwoarang, Xiaoyu, Jin and Eddy Gordo. Each figher delivered diverse move sets and styles, but tweaks made to existing fighters proved that Harada’s team were becoming experts in the field of fighting games.

Harada stressed that the game’s development was troublesome, “It started from an advanced board that has even more memory than PlayStation at that time called SYSTEM 12, so it was even more difficult to port than ever.

With many Namco employees leaving the company to pursue new roles elsewhere, Harada’s team shrunk, and competition from Sega’s technically accomplished Virtua Fighter series was heating up. Regardless, the developer finished the job, and a PlayStation hit was born.

“When we finished porting Tekken 3 to consoles, the title became a tremendous hit, creating many records and receiving praise from many people. However, the development team actually had mixed feelings like, ‘It’s not 100% ported, and there were many things that we could have still done, but why is it receiving such high ratings from everyone?”

It’s quite heartwarming to see that Harada and his team weren’t bullish in their approach to make a leading brawler, and despite the fact that Tekken 3 entered Sony’s Platinum/Classics range, he still views it as an imperfect release.

Tekken Tag Tournament 2

Individual teeth

But something big was brewing at Sony and it wasn’t long after Tekken 3′s release that Namco were given a taste of PlayStation 2 hardware. The plan to create a Tekken game for the launch of PS2 saw Harada running wild on polygon counts and detail.

Porting Tekken Tag Tournament was both liberating and challenging said Harada, “We had an envious dilemma where we were wondering where we should use the over-abundant capability, since the hardware’s capability had improved so much.

“We were suddenly told that the number of polygons we could use had increased, and we could overlap translucence as much as we wanted,” he explained, “So when we were porting Tekken Tag Tournament, which we developed on SYSTEM 12 at that time, we even portrayed each of the teeth in the human models’ mouths with polygons.

“Thinking back, it was a total waste of polygons. That is why the game models in Tekken 4 have a higher perfection level than the game models in Tekken Tag Tournament, even though the number of polygons are less.”

Harada’s teeth anecdote is interesting because it shows that visuals aren’t everything – especially in fighting games – and with so much raw power to play with, Harada’s franchise needed more than just better visuals to hold the interest of gamers.

“Everyone was feeling the new era. Especially for the polygon technology, Namco was one or two steps ahead of everyone in the world, and both Sony and Namco understood that.”

With Tekken 4 Harada and his team started to experiment with new gameplay mechanics such as wall slams in an attempt to shake up the format. Harada understands that reaction to the game was mixed and believes that the feedback was not always constructive, comprised of gamers reacting harshly without suggesting improvements.

Regardless Tekken 4 could be viewed as the most ambitious outing of the series, and saw the narrative expanded considerably – something that few fighting games delivered at the time. Since the series started there was a sense of accomplishment that came with completing the game and viewing each character’s ending cinematic.

Are such stories vital to fighting games? We pose the question to Harada, “The main character of a fighting game is always the player community, but as for us, unless the characters in the game has a strong will and fighting spirit, we thought that they will be less represented.”

At this point we simply had to ask Harada which of his treasured characters has wound up being his favourite. The answer was more than unexpected, ” I normally answer ‘Heihachi’. But did you know that the character popularity is fairly different among the countries? But what’s interesting is that there is a character that is always lowest in popularity worldwide over the 17 years. It’s Ganryu. Thus, I have decided to answer ‘Ganryu’ whenever I am asked which is my favorite character.”

Harada x Ono

Part of Harada’s fan-facing popularity comes with his collaboration with Street Fighter director Yoshinori Ono, another prominent character on the fighting game circuit. At events the two appear to be the best of friends, so we asked Harada if this image accurately represents reality.

“We have known each other from more than ten years ago. We had a near miss at game shows and there were many opportunities to see each other for Japanese game magazines. However, it was only four or five years ago that we became friendly and started talking. Until then, we had never exchanged words.

“As Ono viewed it, he said I looked like a ‘Very grumpy and abrupt person indeed’. The first time we spoke to each other was at a stage event within a game show somewhere. Publicly, we are said to be similar types, but Ono and I are actually completely opposite of each other.

“I do like Capcom’s games. I especially like Street Fighter. As for how they treated the Tekken characters, I believed in them from the beginning and I like how they are being treated this time. It’s really interesting when another company is using your character.”

“What’s interesting is even if both of our answers is ‘A’, when we talk about the process of concluding to the answer ‘A’, we completely differ with one another. Despite his looks, Ono is what I’d call an ‘overwhelming back calculation type’ whereas I am more of an ‘instinct type’”.

Seeing the captains of two of the world’s greatest franchises – and thereby direct competitors collaborating in such a manner has given both developers a chance to bounce ideas off each other and of course to combine their respective games in Capcom’s Street Fighter x Tekken, which Harada revealed was conceptualised over dinner.

“It was fast. Doing the collaboration itself was decided within the two hour meal we had together. Everything is in an instant. There was almost no discussion or fuss. We both respect the good part of the others’ company.”

Speaking of respect, Harada applauded the way his creations were treated by Capcom in the crossover, and he never had any doubt that Ono would mistreat the Tekken roster “I do like Capcom’s games. I especially like Street Fighter. As for how they treated the Tekken characters, I believed in them from the beginning and I like how they are being treated this time. It’s really interesting when another company is using your character.”

We ask Harada for his approach to Ono’s Street Fighter roster when developing the next cross-over between both franchises Tekken x Street Fighter. But as predicted he was careful not to reveal too much, “The progress of Tekken x Street Fighter is a secret. The philosophy behind involving the Street Fighter characters? It’s simple, we are huge fans of Street Fighter in the first place. Thus, we only need to polish it so that the fans will be satisfied and happy.”

Nobody’s perfect.

To cap off our conversation we ask Harada for his thoughts on why he feels the Tekken series has remained as popular as it has over the years, and for a run-down of his proudest moments so far. First, he expressed regret over Tekken 4, and argued that changing something just because fans say so is wrong. he believes you need to really look at the reasons behind complaints before making a change.

“I believe that we have failed at times and are not always succeeding. Especially for Tekken 4, the sales were high but the player rating was bad. What’s important is how the user feedbacks are taken in. Stopping what the users say ‘no’ to, or erasing what they say they dislike, looks correct at first glance, but is actually not correct.”

And about those proudest moments? Harada has it pinned down, “The achievement in [Tekken] sales in arcades and the sales on consoles have recorded number one in the world. This means that, whether the rating is good or bad, the fact is that many games are being looked at.”

Tekken Tag Tournament 2: Wii U Edition is Harada’s next release, due across Europe from November 30th.

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4 Comments

  1. Gheritt White

    Fucking LOVE Tekken, and I can honestly sa that Tekken Tag 2 is the best game in the series yet.

    #1 2 years ago
  2. Ireland Michael

    “Take cop Lei Wulong for example: his multi-stance move set delivered incredible depth that was foreign to the fighting genre at the time.”

    Shun Di and Virtua Fighter 2 says hi.

    Nice review though. Humility in the gaming industry iis something you don’t see half enough of anymore.

    #2 2 years ago
  3. MadFingerz

    ^Tekken 2 didn’t come out that long after Virtua Fighter 2, it is possible that Lei’s concept was thought out before VF2′s release. That or he simply meant that few games had multi-stanced characters at the time.

    I loved Tekken 3 and played it to death. Unfortunately I never get back to Tekken after that. Playing alone stops being fun after a while..

    #3 2 years ago
  4. Ireland Michael

    @3 Point was, the game was nowhere near as technical (and never has been) as Virtua Fighter. Even the first Virtua Fighter had more depth. Harada pretty much admitted that the first one was a technical mess with next to no depth.

    And the paragraph stated that it showed a degree of depth that “was foreign to fighting games *at the time*”. Its refferring to what was on the market there and then. Regardless of who thought up what first, that’s simply untrue.

    #4 2 years ago

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    The next batch of Far Cry 4 DLC, Valley of the Yetis, releases in March and Ajay Ghale will be tasked with surviving violent cultists and the mythical Yeti. Apparently the cult is looking for a secret hidden in the valley, and Ajay has discovered their motives. The DLC features co-op with a friend taking […]

  • The Butcher’s AK/CAR Mod Pack out for Payday 2, has dino masks

    The 19th DLC pack for Payday 2 title The Butcher’s AK/CAR Mod Pack is available on Steam from today. The pack will run you $4.99/€4.99 and features: 11 new weapon modifications for the AK rifles in the game 11 new weapon modifications for the CAR rifles in the game Four new masks together with their […]

  • Battle Chasers slated for PC, consoles; comic picks up where 2001 storyline left off

    Darksiders creator Joe Madureira and Vigil co-founder Ryan Stefanelli have confirmed a Battle Chasers game and a new comic are in the works at their new studio Airship Syndicate. Speaking to Polygon, Madureira and Stefanelli wouldn’t provide details on the the game, but did divulge it will be an adventure RPG with player-controlled Battle Chasers […]

  • Shovel Knight, Hotline Miami 2 discounted for Sony’s annual Spring Fever Sale

    Sony is hosting its annual Spring Fever Sale which runs for eight weeks and features a new title each week. The sale starts next week on March 3 with the launch of Helldivers. Here’s just a few items included in the sale: HELLDIVERS (PS4/PS3/PS Vita) March 3 Hotline Miami 2: Wrong Number (PS4/PS3/PS Vita) March […]

  • The gold Super Mario amiibo is a Walmart exclusive

    The Super Mario Gold amiibo which surfaced via a CPSIA certificate earlier this month will be a Walmart-exclusive, Nintendo has announced. The gold-colored Mario amiibo will be released the same day as the Mario Party 10 game for Wii U and will run you $12,96 at 3,000 participating Walmart stores in the US. Along with […]

  • Here’s an overview trailer for Final Fantasy Type-0 HD

    As new gameplay overview trailer for Final Fantasy Type-0 HD, culled from the Active Time Report, stream has been sent over by Square Enix. The video provides a look at the history and environments of the Kingdom of Orience; the 14 memebers of Class Zero; the battle system with customizable magic spells; and the ability […]

  • Final Fantasy 15 video gives you a look at the game’s wildlife

    A new video shown by Final Fantasy 15 director Hajime Tabata during the latest Active Time Report, contains a look at the game’s wildlife and ecology. You can watch the full stream two hour stream through here, or a smaller clip courtesy of GamesHQMedia below.

  • Lionhead ventures into the free-to-play space with Fable Legends

    Fable Legends will be free-to-play when it launches on PC and Xbox One. According to Lionhead, the one versus four cross-platform title borrows from MOBA games such as Dota 2 and League of Legends as it will contain free, rotating heroes which will be added to a roster for a two week period. Once the […]

  • Win! 5 pairs of tickets to the Call of Duty European Championships

    We have five pairs of tickets to giveaway for the Call of Duty European Championships, taking place in London this weekend. The event takes place this Saturday February 28 and Sunday March 1 at the Royal Opera House in Covent Garden. Winners can watch teams will go head to head for a $10,000 prize pot […]

  • Republique Remastered has released on Mac and PC

    Republique Remastered, which was announced earlier this month, is now available for Mac and PC. The game is 20% off through Steam, GOG and the Humble Store for $19.99 until March 4. Thereafter, it will run you $24.99. The Remastered edition contains all five episodes of the game, with 1-3 available now and the remaining […]

  • LA Cops coming to Xbox One in March

    Isometric shooter LA Cops is coming to Xbox One on March 13. Already on Steam Early Access, the game looks like it’s been heavily inspired by Hotline Miami. Walk into a room, open fire, leave bloody puddles in your wake. It’s being published by Team 17. Check out the video below for some 70s cop […]

  • We have $500 of Steam Wallet funds to giveaway!

    We’re giving away 10 Steam Wallet prizes worth $50 each to VG247 readers, courtesy of Bundle Stars. All you need to do to be in with a chance of winning $50 Steam credit is to enter your details below. Join the Bundle Stars Steam group for entry in the sweepstake, and gain extra entries for […]

  • Lapsed Final Fantasy 14 players tempted back with 10 day freebie

    Square is offering lapsed FF 14: A Realm Reborn players a chance to come back to the game for 10 days worth of free adventuring. Provided you’ve already bought and registered an account you’ll be able to play free of charge from Feb 27 to March 9. Square wants you to sample the new content […]

  • Advanced Warfare: Sledgehammer looking at “opportunities” to recreate classic Call of Duty maps

    Sledgehammer Games has told VG247 it’s looking at opportunities to recreate classic Call of Duty maps in Advanced Warfare. According to co-founder Michael Condrey, players of the latest Havoc DLC are asking how Exo abilities and verticality can be added to classic franchise maps. “We’re taking a look at some opportunities to really highlight the […]

  • GTA Online reader playlist week 7: and the winner is…

    Stuff was shot. But only one player emerged victorious. GTA Online player e031271 won last night’s VG247 reader playlist, beating myself, Matt and regulars solidorwot and Revolting. Congratulations, Mr e031271. A deserved victory. We play a GTA Online playlist in an open session every Wednesday on PS4, because it’s both funny and fun. Anyone’s welcome […]

  • Leaked screens reveal The Reef as Destiny’s new “social space”

    A handful of leaked Destiny screens seem to confirm that The Reef location will be the new social space in Destiny. The new addition is likely to be revealed as part of the upcoming House of Wolves expansion. Reddit user Megamanexe4 dropped the screens on the site earlier this morning, along with grabs that reveal […]

  • Darksiders creator teases Battle Chasers game

    Joe Madureira, creator of Darksiders, has released art that strongly suggests a Battle Chasers game is in the works. Battle Chasers was a comic book from the late 1990s that suffered notorious production problems between issues and was never finished. Madureira formed Airship Syndicate after the collapse of THQ, where he co-created Darksiders. His latest […]

  • Infamous video nasty Axe recreated in GTA 5

    The trailer for notorious horror movie Axe has been recreated in GTA 5. The shot for shot remake is the work of gigerbrick who has previously recreated exploitation flicks like Machete and Hostel using Lego. The original Axe movie was banned in 1984 in the UK but passed with cuts in the late 1990s. Movie […]

  • Payday 2 for PS4 and Xbox One includes “a year’s worth of paid DLC” for free

    Payday 2: Crimewave Edition will include a year’s worth of paid DLC from the PC version of the game for free. The new-gen version of the game will be available June 2015, and includes almost all of the paid and free DLC released so far for Overkill’s popular first-person shooter. That DLC includes The Big […]

  • Yes, Mortal Kombat X will require Xbox Live Gold or PS Plus

    Mortal Kombat X won’t bypass Microsoft and Sony’s premium online play requirements. Reports that Mortal Kombat X wouldn’t require PS Plus or Xbox Live Gold started circling earlier this week thanks to a communications error. Answering fan questions on Twitter, producer Shaun Himmerick accidentally gave the impression that premium console subs would not be required […]

  • This is what Destiny players most want next

    Destiny patch 1.1.1 has resolved or at least addressed a number of complaints voiced by the community, but there are plenty more. des Destiny community manage David “Deej” Dague has put out a call for Guardians to share their concerns – or rather, what they think the community is most concerned about. “Set aside your […]

  • Google AI can play games now, so we’re probably all going to die

    Google has brought us one step closer to our inevitable slaughter or enslavement by machine overlords. Google has developed an AI that can learn to play video games and devise brand new strategies. Let me just rephrase that: Google has created an AI that can teach itself new skills, including how to play video games. […]

  • First footage of Renowned Explorers: International Society surfaces

    Renowned Explorers: International Society is a turn-based strategy game from the team behind Reus, and it looks great. Renowned Explorers was announced almost a full year ago, but has been pretty quiet since then. Developer Abbey games has now announced that the game has hit alpha, and will be open to select testers soon. You […]

  • Cities: Skylines developer commits to mod support

    Cities: Skylines will fully support the modding community. Hailing from famously mod-friendly publisher Paradox, Cities: Skylines is a no-brainer for mod support – especially as a lack of mod support is one of the things SimCity was so heavily criticised for when it firts launched. In the developer diary below, Paradox’s Jakob Munthe is joined […]

  • Nosgoth update adds Vanguard, many fixes

    Nosgoth, the free-to-play multiplayer brawler set in the Legacy of Kain universe, has been given a significant makeover. The major feature of the latest Nosogth game update is a new playable human character called the Vanguard. “Equipped with mighty throwing axes and a shield, the Vanguard can take more punishment than any human class that […]

  • Xbox Live Gold 12 month sub $40 on Microsoft store

    Microsoft is offering $20 off 12 month Xbox Live Gold subscriptions at the moment. An Xbox Live Gold 12 month subscription will normally set you back $60, but a Microsoft Store promotion has it on offer for $40. The offer is restricted to the US store. Although you can opt to grab your sub as […]

  • Tomb Raider movie script to be penned by TMNT writer

    Tomb Raider will be Evan Daugherty’s second reboot of an established universe. The Tomb Raider movie reboot has signed on a writer and a distributor. Deadline reports Teenage Mutant Ninja Turtles, Divergent, Snow White And The Huntsman and G.I. Joe 3 writer Daugherty will write the film. Additionally, Warner Bros. has signed on to distribute, […]

  • Shelter 2 pre-orders open, launch trailer debuts early

    Shelter 2 is a game in which you are a mother lynx and must protect a den of kittens. Yes, it’s delightful. Shelter 2 is coming to Mac and PC on March 9. Pre-orders are now available on Steam at 10% off or on GOG.com with a free skin and soundtrack, or 20% off if […]

  • That Batman: Arkham Knight trailer is full of codes

    Batman: Arkham Knight’s trailer is like a Transformer – there’s more than meets the eye. The new Batman: Arkham Knight trailer contains a number of codes. Eagle-eyed users have spotted four so far, and work on cracking their meaning is progressing. According to an /r/games thread rounding up results so far, the codes pertain to […]

  • Assassin’s Creed haystacks won’t save you from a fall

    Assassin’s Creed fans, don’t try this at home. Assassin’s Creed characters can survive falls of almost any distance as long as they aim for the haystacks scattered handily throughout the environment. As you probably deduced from your familiarity with common sense, this isn’t a real thing: falling from heights kills you, the same way a […]

  • Why are people buying PS4 and not Xbox One?

    PS4 is outselling Xbox One – but why? A new report may have the answer. Last month, the PS4 outsold the Xbox One in the US again, returning it to the top of the charts after just two months away. Why? What has caused this reversal in fortunes in Microsoft’s home territory? According to a […]

  • Toejam and Earl are back with a new Kickstarter

    The early 90′s are alive and well in a new bid to bring back Toejam and Earl. Toejam and Earl released for Mega Drive (Genesis, Americans) in 1991, and the eponymous characters went on to count among Sega’s best-known characters. They appeared in a platformer, a light gun shooter and finally a 2002 Xbox game […]

  • New Wander trailer shows off Azertash form

    Wander is a collaborative, non-combat MMO in which you can take on a number of unique forms. Wander players begin as an ambulant tree called an Oren and can progress through several different bodies as they explore the environment, learning its secrets. One of these, which we’d not seen before this trailer, is the amphibious […]

  • SOMA approaching beta phase on PC and PS4

    SOMA, the new horror game from the Amnesia: The Dark Descent crew, is getting close to playable. Frictional Games has apologised for its recent silence over the project, but said it’s focused on reaching beta. Sorry all for the silence! We're closing in on Beta and everyone's working hard to get there. Once that's done, […]

  • Square Enix does not condone Final Fantasy: Mystic Quest HD Remaster

    Square Enix has said it’s not involved with a fan remake of Final Fantasy spin-off Mystic Quest. 1992 SNES game Final Fantasy: Mystic Quest is being remade by Dark Design as Mystic Quest HD Remaster. The developer is even taking pre-orders for the project. Unfortunately, it looks like it is in no position to be […]

  • New Hunger teaser released by LittleBigPlanet Vita co-developers

    LittleBigPlanet Vita co-developers Tarsier Studios have released a teaser trailer for Hunger, which was announced in May 2014 at the Nordic Game Conference. The game has been rumored to be the firm’s unannounced Sony project since 2010. Platforms are still to be announced, but the studio became a first-party SCE developer a few years back, […]

  • Here’s two Mario Party 10 overview videos, one featuring amiibo

    Overview videos for Mario Party 10 and the amiibo which work with the title have been released by Nintendo Japan. Obviously each one is in Japanese, but you get the gist all the same. Mario Party 10 releases on Wii U March 20 in North America and Europe. Thanks, AGB.

  • Clan Raids announced for Call of Duty: Advanced Warfare Companion App

    Activision has announced a new Clan Raids mode will be made available through the Call of Duty: Advanced Warfare Companion App. According to the CoD community blog, raids are time-based challenges where success earns you a spot on the Clan Raids leaderboards and new Clan Raid-exclusive in-game gear like the Equilibrium set. Clan members will […]

  • Play Battlefield Hardline starting March 12 through EA Access

    Xbox One users with an EA Access subscription will be able to play 10 hours worth of Battlefield Hardline starting March 12. EA Access members will are being granted access to the game five days before the street date, with full multiplayer and all saves transferring over into the main game. It was announced yesterday […]

  • This video summarizes the contents of Destiny patch 1.1.1

    With Destiny patch 1.1.1 now available, here’s a video summary of what to expect. In the video above, Arekkz Gaming gives you a rundown of the important bits in the update. Subscribe to Arekkz Gaming for more Destiny tips and trick through the link.

  • Destiny 1.1.1 patch notes out, update is live

    Destiny’s 1.1.1 patch arrives today, so if you have been kicked from activities, it means you will need to download the patch now that it’s live. We will be pushing the 1.1.1 patch for Destiny shortly. Players will be kicked from activities and required to download the patch. — Bungie Help (@BungieHelp) February 25, 2015 […]

  • Payday 2 packs based on Hotline Miami 2: Wrong Number coming

    Starbreeze has announced another collaboration with Dennaton Games which will see masks based on Hotline Miami 2: Wrong Number appear in Payday 2. The collaboration consists of two free updates when you acquire Hotline Miami 2 or its deluxe version on Steam from February 25. The two updates, called Hotline Miami Mask Pack and Jacket […]

  • Velocity 2X making its way onto Linux, Mac, PC and Xbox One

    Velocity 2X will be released on Linux, Mac, PC and Xbox One Futurlab has announced. The developer is in charge of the port, which will be published by Sierra. According to Futurlab, the deal with Sierra came about when self-publishing proved to be difficult due to spending “more time doing PR and marketing on Velocity […]

  • Hotline Miami 2: Wrong Number finally has a release date

    A release date for Hotline Miami 2: Wrong Number has been announced, finally. The game will arrive on Linux, Mac, PC, PlayStation 3, PS4 and Vita March 10. It is now available for pre-order on GOG, Humble and Steam for 10% off for $13.49/£10.99. There’s also a Digital Special Edition available which includes tracks from […]