Mass Effect 4 will officially run on DICE’s Frostbite 2 engine, according to a new blog post by BioWare Montreal studio director Yanick Roy. He also promises that it will be respectful of previous Mass Effect titles. So it won’t be a first-person shooter anything like that, we hope. Get more details below.
In his blog post on the official BioWare site, Roy confirms that BioWare Montreal is in charge of Mass Effect 4 development, although it will still be supported by the core Edmonton branch, headed up by Casey Hudson.
Roy also confirmed that Mass Effect 4 will incorporate many features developed by the Edmonton branch for Dragon Age 3, (please excuse the Google Translate French-English translation) “There is really not much I can tell you about the game right now, except that it will be built with the amazing technology of Frostbite acts as foundation, enhanced by many of the systems the Dragon Age III team has Already Spent a lot of time building.
“The other thing I can tell you Is that, while it will be very respectful of the heritage built over the course of the first three games, with the original trilogy now concluded and the switch over to a new engine, we are exploring new directions, both gameplay and story on the fronts.
“You can still expect the pillars for the deductible is known to be fully intact though, including diverse alien races, a huge galaxy to explore, and of course rich, cinematic storytelling.”
The studio is now hiring for the project, and we’ll be keeping our eye on the job listings for new information.
The news follows BioWare Montreal confirming to VG247 that the next hero of Mass Effect will not be ‘Shepard 2’, but a very different person. Check out the details here: