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Former BioWare San Francisco producer believes new IP “just isn’t a priority” for EA anymore

Thursday, 8 November 2012 21:57 GMT By Stephany Nunneley

Ethan Levy, a former BioWare San Francisco producer of Dragon Age Legends, has said new IP isn’t “a priority” for EA anymore.

Speaking on his Quarter Spiral blog, Levy believes EA’s new mantra of fewer, bigger brands has partially stemmed from the company’s success with iOS titles. The format tends to provide a less risky investment with the potential for larger dividends.

“EA’s stated strategy is fewer, bigger brands. Of the many new IPs developed for this generation, only Army of Two, Dead Space and Dragon Age continue to see new versions. As far as I can tell from publicly facing information, creating innovative, new IPs just isn’t a priority for the organization,” Levy wrote.

“Big brands + big marketing budget + high production values = $$$. This is the EA formula. They may have been late to the mobile & tablet freemium party, but now that they are here they will out-compete the Dragon Vales and Tiny Monsters of the world.

“This formula may have finally run its course in the core space, where 80+ rated Lord of the Rings, James Bond and Godfather games have all fallen out of favor with gamers’ wallets.”

Levy said The Simpsons: Tapped Out proves to EA that players who “enjoy the games produced by this formula” just moved to another platform. This provides EA with a digital future having “less to do with big, risky new IPs like Mirror’s Edge or Brutal Legend,” and more on huge returns such as the $29.6 million in sales earned by Tapped Out – a figured estimated by Levy and not “official”.

Tapped Out’s budget was likely just a “mere sliver compared to the cost of the critical and probable commercial failure, Medal of Honor: Warfighter,” noted Levy.

Thanks, GI International.

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16 Comments

  1. OlderGamer

    Welcome to the future.

    #1 2 years ago
  2. KAP

    No, no, course not, money is.

    #2 2 years ago
  3. viralshag

    It’s hardly the ‘future’. People act like EA are the only company that focus on their “big brands”.

    Yes, what I really want is companies to produce lots of one off new IPs… Please don’t continue decent (and expensive) franchises like Dead Space and Mass Effect…

    #3 2 years ago
  4. OlderGamer

    Viral, this is by far the most sequel laden generations ever. The peak of hardware sales was 2008(4 years ago). Software has been declining by an average of 25-30% on year to year sales.

    I have made the arguement before that oversaturation hurts the industry. Most people here can’t relate to that. They are hardcore dedicated gamers that would buy Dead Space 7 and Mass Effect 12 or Halo 4 or CoD 6,7,8, or 9. You get my point. But the core market doesn’t drive the industry like it used to. It has become wider then that. As evidence by the article to begin with.

    There are a LOT of articles to read where you hear long time industry vets breaking away for new platforms. Articles where once strong studios have been shuttered. And articles wondering if next gen will even be worth making games for.

    What we have a situation where trip A console market is dominated by just a few power players. And those folks are indeed going to do fewer games. As we go forward, and even right now, we see less risk and more rehash(on new or old IPs). It can be broken down to a handful of set formulas to a marketable franchise. Look at the article right here. A number of EA ips have fallen to way side. So instead of putting out a wide variety of games, they will put out just a few. Sure you like Mass Effect, you want to play a new one every single year? Not worried that will get old after awhile?

    I say it already has. While core gamers keep plodding on, many of the none core guys have gone to other platforms. Be it XBL, PSN, Steam, or Mobile. The Trip A market has been shrinking. It can no longer support as many top budget games. So instead while say Acti does good, THQ fails. And not just THQ obviously.

    Read this:

    http://www.gamesindustry.biz/articles/2012-11-08-activision-big-fish-in-a-shrinking-pond

    I think the way you reach out the those gamers(and studios) that have left for other platforms is to create a more diverse portfolio, not narrow their choices.

    Look if your fav game of all time is cod, and all you like to play is cod, you might not see that there is even a problem in the industry. New IPs could stop coming, it wouldn’t bother you. Studios could close, it wouldn’t bother you. But at some point it would catch up to you. Because those new IPs draw in more gamers and that means more money and that means a healther industry. And that in turn means more CoD for you.

    When these anyalst say that the industry is canibilizing itself, this is an example of they are talking about. As a few select franchises grow and push other IPs(and the studios/pubs that make them) out of the industry, the gamers that would enjoy those games go somewhere else or they feel like they have less choices…and go somewhere else. What your left with is a few big brand franchises from a couple of megapublishers. And less over all gamers. Hence month to month year on year declines.

    How to fix it? I have no idea. I honestly don’t think you can. I think, like a stock market, the games bubble has burst and the market needs to right itself. There were too many games being made, games cost too much money to make, sell and buy. DLC adds to the problem. Second hand sales hurt. And the near global wide rescesion hurts too.

    So yeah Vial, I think fewer IPs, more “brand” names, more OMP focus, monitization(thru DLC and “freemium” content), are in store. Eventualy I think the market crashes a bit(maybe that is what it is doing now). And then I think we see a movement towards more services. Like cable TV style. Subscribe to Acti, and you get “free” or discounted content for Skylanders, CoD, and other Acti franchises(think of a newly stylized season/online pass or elite, call it what ya like). I think that is where all of the mega pubs are heading to.

    I could go on and on, but good lord I have read thewulf a few times and am as mindful as I can not to ramble just for the sake of it. There are a lot of interesting articles out there to read. I am not as crazy as I might sometimes sound. Feel free to disagree tho ;)

    #4 2 years ago
  5. Digital Bamboo

    @4 I won’t try to comment on everything you said, but I would like to argue one point: there’s nothing wrong with producing 3-4+ games based on a winning formula.

    If it’s every year, yeah, it may be spread too thin, but series like Mass Effect & Dead Space don’t come out every year. They’re great games, that also happen to make a lot of money. I don’t think there’s any danger of oversaturation of games such as those. Plus, IMO, there are (at least currently) more than enough great IPs to keep gamers busy. Maybe that’s just me, I’m behind. But when I look at all the great games that are coming out in the next 6 months I’m not thinking, “Same shit.” I’m thinking, “How the hell am I going to play all those?”

    #5 2 years ago
  6. Ireland Michael

    The past always seems brighter than the future.

    If you think the PS1 and PS2 eras weren’t just as sequel laden, you’re kidding yourself. They also had a tonne more licensed crap, and enough shovelware to make even the Wii jealous.

    #6 2 years ago
  7. DrDamn

    @4
    “Viral, this is by far the most sequel laden generations ever. The peak of hardware sales was 2008(4 years ago). Software has been declining by an average of 25-30% on year to year sales.”

    Do you have any links to back these statements up? For the Wii and DS yes 2008 was a bit of a turning point, but for PS3 and 360 the dip in hardware sales if a lot more recent.

    Software declining 25-30% year on year for how long?

    This is a reworking of the games model. It needed to happen and once out the other end it will be seen as a very good thing.

    #7 2 years ago
  8. Dave Cook

    @7 not sure I’d call it the most sequel laden generation dude. 16-bit era surely, considering how much quicker studios could peddle games out.

    Capcom were one of the worst perpetrators at the time. about six versions of Street Fighter 2, three Mortal Kombat, four core Sonic games and countless spin-offs, tons of Zelda games on NES, Snes and Game Boy, same for Mario and Metroid.

    Definitely 16-bit was worse man.

    #8 2 years ago
  9. DrDamn

    @8
    Ahem @4 please, don’t blame me for the “sequel laden generation” stuff. We’ve never had it so good in my opinion. :)

    #9 2 years ago
  10. Dave Cook

    @9 Yeah I agree :)

    #10 2 years ago
  11. deathm00n

    I must say, I also don’t think this is the sequel generation, but I agree that it’s bad to have yearly releases like CoD and NFS does. One great example of pace is GTA or Final Fantasy, it’s all of the same things you already had, but released after 3 or so years, so you don’t mind paying for it again. But CoD for instance I can’t see me getting all of them. Me and my friends are still having fun with MW1, only now we want to get a new one.

    #11 2 years ago
  12. OlderGamer

    Ok guys don’t get your panties in a bunch.

    Doc:

    As a recent example – http://www.gamesindustry.biz/articles/2012-11-08-us-game-sales-drop-25-percent-in-october

    Another – http://www.gamesindustry.biz/articles/2012-11-08-ea-no-longer-sees-new-ip-as-priority-says-former-bioware-producer

    “Steve Peterson

    All you need to know about the current console generation is contained in one number: 30 percent. That’s the approximate drop in retail sales for consoles and console software this year over last year, the fourth straight year of declines. Publishers are releasing fewer titles, and average sales and prices are dropping. It’s past time for new consoles to revive sales, if indeed sales can be brought back to the glory days of 2008. The console makers hate having to lose money for years selling new consoles at a loss, so they’ve held off. This has allowed mobile, social, and downloadable games, particularly free-to-play ones, to build an impressive audience”

    And:

    “David Radd

    This generation has gone on too long. I distinctly remember having a phone conversation right after Microsoft’s 2012 E3 press conference saying “This generation of consoles is done.” We’re seeing series now get into their fourth major incarnation this year and next, like God of War, Halo and Gears of War. Sequels abounded at the show, reflecting the stagnation pervading the AAA industry right now.”

    http://www.gamesindustry.biz/articles/2012-07-19-roundtable-is-the-console-cycle-really-too-long

    I spent way too much time digging for that stuff, and I know I have read better stuff. I just can’t remember where to find it. Besides not my job to educate you guys. And this “get me a link or it didn’t happen” stuff is pretty weak and a tad lazy. The info is out there. Or just pay attention to it when it comes out in their first place. easier then trying to track it down weeks and months or years later.

    Ok as far as the sequels being more abundant in the 16bit days? Um, no. The key word here is franchise. Today everything is a franchise. We get games that have planed sequels before they even launch the first game. We have a ton of “trilogies”, hell Halo just started their sequel trilogy of their first trilogy. Wanna talk about CoD? I pick on Acti a lot, lets do BF instead. Battlefield: Modern Combat, Battlefield: Bad Company, Battlefield: Bad Company two, Battlefield 1942, and Battlefield 3. Now the burning question for me is if Battlefield 4 is going to make it out for this gen as well?

    There have always been sequels. Ms. Pacman from Pacman. But, I believe that this gen is a glowing example of how to over saturate the market and kill games. We can’t just have a new and unique game any more. We can’t have a studio/pub put out one game and then move on to another, different ip. We have the if they bought this one, then naturaly they will buy three more just like it.

    It is a bad biz practice. Darksiders was great Darksiders 2 helped kill THQ. Hint: we didn’t need a second Darksiders. Samething for Mass Effect and Dead Space, sticking with our examples. Sure they are neat now, will they still be neat when they are on their 6th release? Surly one of the draws of the games was that they were new and different when they came out? And yearly releases are the worse. There should be significant time in between releases. IMO, anyways.

    Say what you want, think what you want, call me a fool if it makes you smile. But look around. Read a bit. The industry is in the most trouble is has been in scince the video game crash in the 80s. And that isn’t because sequels are a good thing or we never had it so good.

    There is alot more to it then a train of franchising sequels, ofc. The economy is bad, the gen cycle is too long, games cost too much to dev, the yen is too strong, second hand games sales, dlc, and so on and so on.

    But to sit around and not see a problem? Or to not see that the whole industry is at a turning point? Seems silly to me.

    #12 2 years ago
  13. DrDamn

    @OG
    Haven’t got much time as I have to dash. Couple of points though …

    “The peak of hardware sales was 2008(4 years ago). Software has been declining by an average of 25-30% on year to year sales.”

    Is still not held up by your links. Your statement implies 4 years of 25-30% drop in games sales, all hardware peaked in 2008. Not true.

    “Steve Peterson …
    That’s the approximate drop in retail sales for consoles and console software this year over last year, the fourth straight year of declines.”

    *Retail* – ignoring the rise of digital. Consoles – lumping all together and ignoring Tablets, Phones etc. As mentioned above the Wii accounts for most of this decline in hardware terms.

    Finally you talk about the decline of this sort of sales as a bad thing, it’s not! Why does everything need to keep going up? It’s needed. You agree that they were doing it wrong but don’t see a decline of that bad thing as a good thing?

    Edit: The point about gaming as good as it’s ever been? That’s a personal experience thing obviously, but I’m looking as Consoles, digital and retail, full priced, XBLA/PSN and bargain. Phone and tablet. The variety, choice, quality and innovation is huge.

    #13 2 years ago
  14. viralshag

    @12, But then what makes you think people actually want a ton of new IPs? It’s funny because people always say that franchises and sequels are killing the industry and that no new IPs are a problem.

    Then a new IP comes along and sells a fraction of any franchise release. And there could be many reasons for this. But blaming it on games/franchises that actually sell well seems a bit misguided and an easy finger pointing exercise.

    #14 2 years ago
  15. OlderGamer

    Because Viral most new IPs come from pubs that can’t market the stuffing out of it like Acti does for a CoD. And if you look at marketing Acti put muscle behind new ip of Skylanders and it sold extremly well, as an example.

    Here is the part that puzzles me, as for your thinking:

    “It’s funny because people always say that franchises and sequels are killing the industry and that no new IPs are a problem”

    If you constantly read the same stuff from different sources, at what point do you not get a clue? It isn’t as if sales are steller right now. Maybe there is something to it?

    As for Doc, I was speaking directly about Trip A console games. The fact that other platforms have emerged(or re emerged like PC) imo is crediance to what I am saying.

    My statement doesn’t imply 4 solid years of 25-30% decline. But if you research console hardware sales, they peaked in 2008/9(holiday of). Software sales have had 20 straight months of decline. That is almost 2 years. The only thing about sales numbers for software is we don’t know where digital sales are at. But again, I was talking directly about traditional trip retail markets. Buy full console games, day and date on didgital is something pretty new and even avalible for all titles.

    I love XBLA, PSN, Steam, etc. One of the reasons is price. Inovation is another. Two things often neglected in tradational boxed titles. Again, in my mind, backing up my statements. If everything was hunky dorie why would people be flocking to alternative platforms?

    #15 2 years ago
  16. Gadzooks!

    O.G

    You have spotted the trends, but are somehow not connecting the dots.

    Yes, AAA is becoming harder to penetrate, but for every game that fails at retail a handful of new, innovative indie/XBLA/PSN titles get released and shock the industry with their success.

    When I started gaming the industry was pretty much all 1-5 man teams. What we now call AAA didn’t exist. Such extravagance was unheard of.

    A partial return to that model, with the odd blockbuster here and there, seems ideal to me.

    But the point is that it’s a transition. Not a crisis, not a shrinkage, not a dilution, it’s a young industry still and one that has no choice but to change with whatever pace hardware technology moves at.

    Right now digital distribution is hot, so naturally games follow and retail takes a hit.

    As others have said, there is more variety and quality in gaming than ever before. How you are missing it I cannot understand.

    #16 2 years ago

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    Destiny is finally getting the vault space upgrade players have been begging for almost since launch week. Destiny players can currently use vault space to store 20 pieces of amour, 20 weapons and 20 general item stacks. In the latest Bungle Weekly Update, the developer revealed that as of patch 1.1.2, due before House of […]

  • Half-Life 2: Update mod applies some sparkle to the original title

    Half-Life 2: Update will be available tomorrow, and thanks to the modding community, those who own the vanilla version of the game can apply a visual update to the 2004 title. The comparison video shows you the differences between the original version, and the version with Half-Life 2: Update applied. Here’s what the mod includes: […]

  • Neverwinter MMO can now be pre-downloaded on Xbox One

    You can now pre-download the free-to-play Neverwinter MMO on Xbox One. The game launches on March 31, but you will still need an Xbox Live Gold account to play it. Based on the Dungeons & Dragons franchise, the game can be downloaded from the Xbox Store.

  • Destiny of Spirits will go offline starting next month

    Sony will be ending service for Destiny of Spirits starting next month, Sony has announced. The free-to-play Destiny of Spirits was released in late March 2014 on Vita, and tasked players with collecting supernatural forces appropriate to their geographical location, and then trading them with others online. Gravity Rush spirits were added to the game […]

  • MotoGP 15 is out this spring on PC, last and current-gen consoles

    MotoGP 15 will be released in June on PC, PlayStation 3, PS4, Xbox 360 and Xbox One, Milestone has announced. Bike, rider and team customization are part of the latest release in the franchise, along with time-trials and enhanced career options. The game features over 20 bike models divided into three classes: MotoGP, Moto 2 […]

  • Cities: Skylines players should check out Nakatomi Plaza and Wayne Enterprises

    Nakatomi Plaza and Wayne Enterprises can now be yours in Cities: Skylines. Die Hard fans will be familiar with Nakatomi Plaza. Those who have never watched the first film and live in Los Angeles know it by its real-life name, FOX Plaza. It was created by Enos Shenk and is available through Steamworks. Those who […]

  • Call of Duty franchise has sold 175M copies, players have thrown 300B grenades

    With the Call of Duty Championship kicking off tomorrow, Activision has sent over a series infographic full of interesting figures such as the number of copies sold over 10 years and how many grenades players have tossed. According to the stats below, the Call of Duty franchise has sold 175 million copies across all platforms […]

  • Save up to 75% on select SEGA games on Steam this weekend

    SEGA has put many of its games on sale through Steam this weekend and the firm has also announced Eastside Hockey Manager is now available through Early Access. The sale runs through March 30. The entire Total War, Company of Heroes and Dawn of War back catalogs are discounted 75% and all associated DLC is […]

  • Batman: Arkham Knight PC confirmed as digital download-only in UK

    Batman: Arkham Knight will indeed be a download-only title on PC in the UK, Warner Bros. has confirmed to VG247. Batman: Arkham Knight will be available as both a physical and digital release for PS4, Xbox One and PC in North America and Europe. Again, in the UK, the PC version will be “available as […]

  • Rainbow Six Siege release date set for October per GameStop Italy – report

    GameStop Italy may have let the release date for Rainbow Six Siege slip if a recent listing is accurate. According to the listing, the game will release on October 16. While this could be a placeholder date, October 16 is a Friday in the UK, the usual day new releases land at retail. The release […]

  • Watch the $1 million Call of Duty Championship right here

    The The Call of Duty Championship takes place this weekend, and you can watch all the action as it unfolds right here. The event takes place in Los Angeles tomorrow March 27 and runs through March 29, and the livestreams are below. 32 teams from five continents and 11 countries will be competing in Call […]

  • Battlefield Hardline: Battlefest kicks off this weekend with Double XP

    A new season of Battlefest kicks off this weekend, and starting today, you will earn Double XP in Battlefield Hardline. Battlefest for Hardline is similar to the event held for Battlefield 4 last year. For the entire month of April and into May, in-game events and competitions will be held by the developers and player […]

  • Don’t forget: the GTA 5 PC pre-order bonus cutoff is March 31

    Just a friendly reminder to those planning on purchasing GTA 5 for PC: you have until March 31 to pre-order if you want all the bonuses on offer. Those who pre-order will be handed $1 million in-game cash plus a bonus $300,000. It is split between GTA 5 and GTA Online: $500,000 for Grand Theft […]

  • Games with Gold offers doubled for April – six games instead of three

    Microsoft’s April Games with Gold collection is being doubled. For the month Xbox Live Gold members will receive six instead of three games free. Here’s what’s on offer: Pool Nation FX: Available all month on Xbox One Child of Light: Available all month on Xbox One Gears of War: Judgment: Available from April 1-15 on […]

  • Pokemon players can grab a code for Shiny Charizard at GAME in April

    Pokemon Omega Ruby and Alpha Sapphire players along with Pokemon X and Y owners can grab a free, rare Shiny Charizard from April 3 at one of GAME’s 320 stores in the UK. The redeemable codes for the character will be made available upon request and no purchase is necessary. Those who pop into one […]

  • F1 2015 will arrive on PC, PS4 and Xbox One in June, includes Mexico circuit

    Codemasters has announced its F1 franchise will make its series debut on PlayStation 4 and Xbox One this June with the release of F1 2015. The game was developed using a new engine and contains improved handling and physics for all vehicles and parts attached. This includes: engine, transmission, aerodynamics, fuel tank, force feedback, suspension […]

  • Mortal Kombat X video confirms Liu Kang as playable character

    Liu Kang has been confirmed as a playable character in Mortal Kombat X in the latest video. You’ll also notice Bo’ Rai Cho in there as well. In the Shaolin trailer above you also get a look at Kung Lao and Kung Jin who is new to the series. Apparently, Raiden’s past champions of the […]

  • Short teaser for Star Wars: Battlefront shows the Battle of Hoth

    A short teaser for Star Wars: Battlefront has been posted by EA on Twitter. Well, that speeder isn't going anywhere. Can someone give us a lift to @SW_Celebration http://t.co/srEVrAA0zl #SWCA https://t.co/4W4LG8myke — EAStarWars (@EAStarWars) March 25, 2015 The teaser shows vehicles which we could be using in the game, but it mainly shows the snowy landscape […]

  • Pillars of Eternity releases today – get all the review scores here

    Pillars of Eternity, which still stands as the second most-funded video game on Kickstarter, finally releases today. It’s also getting some rather positive reviews scores, which we’ve rounded up for you. The isometric, party-based RPG from Obsidian Entertainment was one of the first video game projects to take to Kickstarter, and hit its $1.1 million […]

  • Take an in-depth look at Evolve’s Behemoth monster and four new hunters

    Evolve’s fourth monster, the Behemoth, as well as the four new hunters are shown off in new gameplay video. Evolve’s latest gameplay trailer gives everyone a good look at each of the four new hunters and the massive Behemoth monster. The hunters can be bought either separately or though the hunting pass, while the monster […]

  • PS4 firmware update 2.50 causing issues with Killzone: Shadow Fall

    The suspend/resume feature in PlayStation 4′s 2.50 firmware update is causing some issues with Killzone: Shadow Fall. Killzone: Shadow Fall developer Guerrilla has said that the game is experiencing some issues in some instance where the suspend/resume feature is used. The timing of when players put the game in suspend mode does have an effect, […]

  • Bungie on Destiny matchmaking: “We believe there’s no substitute for a pre-made team”

    Crazy though this may seem, it’s possible that Destiny shipped according to plan. History points to community as a crucial component, far from the contingency that many now suspect. Paul Davies spoke to Bungie for clarity. “The community always engineers the best solutions for bringing players together. While Matchmaking is a great resource for introducing […]

  • Bloodborne works with suspend/resume, but only offline

    PlayStation 4′s newly-added suspend/resume feature works with Bloodborne as you’d expect, but only while offline. PlayStation 4 received the long-awaited suspend/resume feature today as part of firmware 2.50, and people are starting to test it out with various games. Bloodborne does work with the feature, but only if you play offline. Playing online is arguably […]

  • This is what Crossy Road looks like in first-person

    Crossy Road is fun and addictive. But in first-person, it’s mostly frightening. YouTube user Andy Front Films likes Crossy Road so much he decided to show off what it would look like in first-person. If crossing roads quickly and watching around for cars and trains, all of this as the camera chases you felt intense […]

  • Take a small behind-the-scenes peek at Mass Effect 4

    BioWare cinematic director Ken Thain has given us a very slim look behind the scenes at some motion capture work from the upcoming Mass Effect game. The upcoming Mass Effect game, whether it ends up being called Mass Effect 4 or not, will most definitely incorporate some form of motion capture work. How do we […]

  • Borderlands: The Handsome Collection – 8GB day one patch on PS4, 16GB on Xbox One

    Day one patches for Borderlands: The Handsome Collection are pretty hefty. Both the PlayStation 4 and Xbox One versions of Borderlands: The Handsome Collection require players to download lots of gigabytes to make the experience as smooth as possible. The PlayStation 4 version has an 8.31GB day one patch. The Xbox One version however has […]

  • Get a PlayStation 4 with Bloodborne and The Last of Us for $435

    If you’ve been waiting for the perfect game to get to buy a PlayStation 4, there’s no better time than the present. Amazon is offering a good PlayStation 4 bundle at the moment. For $434.99, you get a PlayStation 4 console, The Last of Us, and Bloodborne. The Last of Us is of course the […]

  • Upcoming Battlefield Hardline patch to nerf the K10, buff battle rifles

    Battlefield Hardline’s first patch will focus on weapon balance and a few changes have been proposed. Battlefield Hardline lead multiplayer designer Thaddeus Sasser posted a few of the balance changes that the team is considering for the next patch. K10: reduce bullet damage to 33 Saiga and PTR: reduce recoil to bring more in line […]

  • Call of Duty: Black Ops 3 and a new Resident Evil game coming this year, according to research firm

    According to digital games analyst SuperData, a new Resident Evil game is due this fall and that this year’s Call of Duty is Black Ops 3. In its latest report on digital console games, research and analytics firm SuperData revealed that a new Resident Evil is coming this fall. “We anticipate this month’s downturn to […]

  • Bloodborne: you can add gestures to your messages

    As players get deeper into Bloodborne, they keep uncovering so many of its little new additions, including this one. Bloodborne, like all of the Souls games before it, allows players to leave messages for other players. These messages could be used to point players towards impending doom, treasure, or just be sarcastic and witty. What […]

  • PlayStation 4 firmware update 2.50 is now live

    PlayStation 4 firmware update version 2.50 has started rolling out. Reports are coming in saying that Yukimura, PlayStation 4′s firmware 2.50 has been made available to download. The update is clocking in at just 245mb, so get downloading. 2.50 brings with it many new additions, including the suspend/resume feature, backup and restore, accessibility options and […]

  • Harley Quinn DLC for Batman: Arkham Knight is a prequel

    Batman: Arkham Knight’s Harley Quinn pre-order DLC is set before the events of the main game, according to Amazon’s description. Today we learned a few details about the pre-order DLC for Batman: Arkham Knight, namely the Harley Quinn one. According to the description on Amazon, the DLC takes place in the lead-up to the events […]

  • Bloodborne Vicar Amelia summon mystery solved

    Bloodborne players unable to summon near Vicar Amelia: here’s your solution. Bloodborne’s secrets are unfolding by the hour as clever players piece together From Software’s cunning design. Yesterday we reported problems summoning in the Cathedral Ward, before the Vicar Amelia boss fight. It turns out this isn’t a bug – or if it is, it’s […]

  • Steven Spielberg will direct film adaption of Ready Player One

    Steven Spielberg will direct the film adaption of the sci-fi, virtual world, video game themed novel Ready Player One by Ernest Cline. Warner Bros. bought the rights to the film in June 2010 and hired screenwriter Zak Penn to rewrite the previous draft written by Eric Eason, according to Deadline. The book takes place in […]

  • Bloodborne players with PS4 headsets shouldn’t forget about the custom audio

    Here’s a friendly reminder for Bloodborne players with PS4 headsets: be sure to download the Headset Companion App from the PlayStation store if you haven’t already. As previously reported, the game supports a custom Bloodborne audio mode which can be uploaded. It contains custom audio created by developers specifically tuned to enhance the audio. This […]

  • EA explains why FIFA Ultimate Team transfer prices are now platform specific

    EA has posted a blog entry explaining its FIFA Ultimate Team transfer market price ranges which now include platform-specific pricing in order to best the coin sellers. EA said it has implemented the changes to FUT over the last several weeks because it should be “fair and fun for every player,” ultimately coming to the […]

  • Game of Thrones: Episode 3 – The Sword in the Darkness now available

    In case you forgot, Game of Thrones: Episode 3 – The Sword in the Darkness was released today. It is available on Mac, PC, PlayStation 3, PS4, Xbox 360 and Xbox One. The third episode releases on iOS devices and Android tomorrow, March 26. The Sword in the Darkness finds Asher Forrester heading to Mereen […]

  • Bloodborne players are already documenting their crazy antics

    Bloodborne has been available for almost two days now in North America, and already players are posting interesting clips and character customization choices for the game. Below are interesting takes on creating a character and videos of a frustrating death and another full of blood coming from a very painful place – monster or not. […]

  • FIFA Ultimate Team celebrates sixth year in existence with giveaways

    FIFA Ultimate Team is celebrating its sixth year in existence with special events running from today until March 29. According to EA, every FUT fan will be handed one free pack every day, and those who play at least one match in the FUT Birthday Cup will have a chance to win rare “tradable In-Forms” […]

  • Halo Online is a F2P PC game in development exclusively for Russia – video

    Halo Online is a free-to-play game which will launch this spring in Russia, and is in development with Saber Interactive. According the reveal event attended by IGN Russia, the game was designed to run well on lower-end PCs and runs on a modified Halo 3 engine. The game is set on a secret UNSC space […]

  • SteamWorld Dig Xbox One release expected in late May

    SteamWorld Dig is coming to Xbox One, developer Image & Form has announced. A firm release date hasn’t been announced, but the studio expects the title to arrive on the system in late May. “We’re preparing quite an elaborate Easter egg for the Xbox One version – a gaming thing that we really wanted to […]

  • SMITE celebrating first anniversary with a sale on skins, Ultimate God Pack

    Hi-Rez Studios is celebrating the first anniversary of SMITE with a sale. From today through Friday, March 27, the Ultimate God Pack, which includes all current and future Gods, will run you $19.99. Alll individual pre-launch skins are 50% off, and all Gem Packs will award bonus gems. In addition, from March 27-29, all SMITE […]

  • Borderlands 2 has sold around 12 million copies, says Gearbox

    Speaking with Microsoft’s Major Nelson in his podcast, Gearbox Software boss Randy Pitchford stated Borderlands 2 has sold somewhere around the 12 million mark. As of August 2014, it was announced by Take-Two in its financial report the 2012 game had sold-in 10 million units. Pitchford noted in the podcast he learned of the figures […]

  • Broken Age releasing on PS4 and Vita same day as Act 2 on PC

    Double Fine Productions has announced it will release Broken Age on the PlayStation Store next month. Act 2 will also be released on PC. The full Broken Age adventure will release on PlayStation 4 and Vita on April 28 in North America and April 29 in Europe. It features cross-buy and cross-save. Broken Age Act […]

  • Star Citizen earned another $1 million within two weeks – total hits $76 million

    Star Citizen continues its funding streak with backers pumping another $1 million into the game’s development in the last two weeks. The total earned for the space sim has now reached $76 million ($76,015,532 to be exact) with 851,395 backers contributing to the staggering figure. Star Citizen’s latest update was version 1.1 which included two […]

  • Final Fantasy Type-0 HD, Resident Evil Revelations 2 and Battlefield: Hardline top Media Create charts

    Final Fantasy Type-0 HD, Resident Evil Revelations 2 and Battlefield: Hardline were the big ticket debuts during the March 16-2 period in Japan, with each game claiming the top three slots on the Media Create charts, respectively. Final Fantasy Type-0 HD moved 92,094 on PlayStation 4, while Resident Evil Revelations 2 moved 73,373 units on […]

  • You can now learn English or Spanish on Xbox One with the Rosetta App

    Want to learn English or Spanish? Rosetta Stone has an App for that on Xbox One. According to the language teaching firm, Rosetta Stone’s Discover Languages, the new application teaches English and Spanish by way of immersive simulation. Users will virtually travel to learn vocabulary and grammar “necessary for real-world interactions.” Here’s how it works: […]

  • PayDay 2 and PayDay: The Heist have sold over 9 million units combined

    The PayDay franchise is a lucrative IP for Starbreeze and Overkill, as both games combined have sold over 9 million copies as of November 2014. The company has also sold over 8 million paid DLC packages since PayDay 2 was released in 2013 (via NeoGAF). In its Q2 half year report issued in February, net […]

  • Nintendo wants to “surprise” customers with NX, not expand upon existing hardware

    Nintendo president Satoru Iwata has firm wants to “surprise” players with its new NX system. Speaking in an interview with Nikkei, translated by Kotaku, Iwata wouldn’t go into details on the new system, but stated expanding on a current gaming system would be “dull.” “In the past few years, the idea of what [encompasses] a […]

  • Kojima Station show suspended

    In another episode in the the ongoing kerfuffle between Hideo Kojima and Konami, the publisher has suspended the Kojima Station web show. Recent tweets from the newly created Japanese Metal Gear Solid account confirm that Kojima Station will not be broadcast tomorrow, but would not provide a date for the next episode. The Tweets were […]

  • Watch Battle Royale for free this weekend on Xbox Live

    Square Enix is celebrating the launch of Final Fantasy Type-0 HD by offering Xbox Live members in the UK a free rental of Battle Royale. Starting Saturday, March 28 and through Sunday, March 29, Xbox Live members in the UK will be able to rent Battle Royale through the Xbox Video Store, for free. The […]

  • Bloodborne journal, part 1: managing anxiety on the path to the Cleric Beast

    Bloodborne is both like and unlike the Souls games. Brenna descends into Yharnam with reluctance and trepidation. Need help succeeding in Bloodborne? You need our Bloodborne walkthrough and boss guide. Bloodborne isn’t Demon’s Souls or Dark Souls. Let’s get that out of the way right off. I enjoyed both Dark Souls games, but it was […]