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Dead Space 3 co-op test: march of the toy soldiers

Thursday, 8 November 2012 14:07 GMT By Dave Cook

Dead Space 3′s co-op and action leanings have some gamers worried. VG247′s Dave Cook goes hands on and speaks with Visceral to find out if there is cause for concern.

Digesting horror media – be it a game, book or movie – is always scarier when you’re experiencing it alone. That’s just a fact. So how then does Visceral Games attempt to make Dead Space 3′s co-op mode have the same impact as its solo offering?

This is one of many questions directed towards the game after its initial reveal at EA’s pre-E3 conference earlier this year. The clip showed a more agile Isaac Clarke nimbly flopping around the snowy expanses of Tau Volantis like a drunk seal. It felt odd.

Clarke also farted out a military-grade payload of bullets that seemed to go against what survival horror titles stand for. Limited resources, a feeling of weakness and seemingly impossible odds can be just as tense and scary as a cheap jumpy moment, but these traits were no where to be seen.

‘That’s not Dead Space! That’s Gears of War! Get that rubbish off the screen!’ cried the masses. But after sitting down to actually play some co-op for ourselves recently, our fears have subsided a little – but not entirely.

Clarke of duty

Our hands-on session begins during act two of the campaign, and just as if Dead Space 2 only came out yesterday we’re back into the thick of it, using stasis to slow down Unitologist soldiers, dismembering them with well-placed rounds and yes, even dodge-rolling to avoid returned fire.

So at core level very little has changed here, and that should go some way to convincing sceptics that the game still feels at home in the Dead Space saga. Admittedly, the ammo count has gone up, and the gun-toting human enemies go against the gruesome Necromorphs of old, but it doesn’t seem like that much of an issue at the moment.

“The addition of John Carver was something we took very seriously. We did not want to just tack on a soldier who was just Isaac’s sidekick, or who was one dimensional. He needed to have his own unique back-story, which you’ll learn more about throughout the game, and through our new graphic novel.”

We asked Steve Papoutsis, vice president of Visceral Games for his reaction to the negative reception of Dead Space 3′s initial reveal, to which he replied, “One of the things with Dead Space that I think is really important is, we don’t look at it as a particular stereotype of game. It’s not meant to be an action or puzzle game, it’s a Dead Space Game.

“Now, a Dead Space game requires the following stuff: intense atmosphere, survival, action, thrills, horror, tension – you need all of those things to make Dead Space game. So if you have all of those things, and Necromorphs, and Isaac, then you can have yourself a Dead Space game.”

Granted the game does have all of these ingredients, and perhaps Papoutsis has a point when he says that preconceptions linked to specific genres should never sway one’s opinion of a game, but you can’t blame fans for jumping the gun at Dead Space 3′s reveal.

One thing Papoutsis didn’t mention was the insertion of Isaac’s co-op buddy John Carver. He’s the anomaly here, adding a new spin on the franchise that some critics have slammed Visceral for, so we ask Papoutsis for his thoughts Carver’s involvement.

“We’ve tried to evolve our narrative from the first game, all the way to this one, and we’ve also gone of and done Dead Space: Extraction, so we’ve always tried to increase what’s been going on in the Dead Space universe.

“In terms of story, one of the things that’s important to us is that our characters need to be compelling. They need to have strengths, weaknesses, they need to go on a journey, and they need to learn something during the game.”

Papoutsis added, “the addition of John Carver was something we took very seriously. We did not want to just tack on a soldier who was just Isaac’s sidekick, or who was one dimensional. He needed to have his own unique back-story, which you’ll learn more about throughout the game, and through our new graphic novel.”

I see dead people

Carver’s modus operandi is that he’s an ex EarthGov soldier, and he’s out for revenge against the unitologist ranks after he saw his wife and child slaughtered in front of him by Necromorphs.

He’s become scarred and a little bit warped after coming into contact with a Marker, which projects imagery from his married life around the dank confines of the ice planet’s facilities. This is where Viscerals’s clever take on the co-op format comes into play.

”You can play the solo game and get the A-B story, but when you actually play with a friend it adds something to it, so that addition is what you see with Carver, and how he’s dealing with his internal demons.”

While playing as Carver we battle through the Necromorph ranks alongside Isaac and come to a long, dark corridor. In the middle stands an eerie toy soldier carved out of wood. It’s about the same height as our heroes and just stands there, not moving, doing nothing.

The doll spooks Carver as a cut-scene triggers, showing him walking towards it. Suddenly he becomes startled and turns to see the face of his dead wife projected onto Isaac as she speaks to him. Isaac shakes Carver until he snaps out of it, and gameplay resumes.

Things only get creepier from here, as the person playing as Carver starts to see more of the eerie dolls lining the hallways, and the person playing as Isaac sees the world as in its natural state.

“Are you seeing this?” Carver asks Isaac, and is met with an order to snap out of it in return. Things get even worse as a set-piece triggers that sees Carver walking around a warped dimension full of motifs from his son’s birthday party, more dolls and creepy apparitions that attack and hurt the soldier.

We’re playing as Carver, so naturally we shoot the phantoms to drive them back, but on Isaac’s screen, it’s looks like we’ve gone nuts, running off, shooting at nothing and rambling like a maniac.

Isaac calls on Carver to come back as Necromorphs in the real world start to swarm him, but we can’t hear his cries behind us as we march on through the hellish birthday party, blasting ghouls that aren’t even there.

It’s a great take on schizophrenia, but we’re curious, because at one point Isaac and Carver do see the same weird stuff happening. So our bet is that they’re actually the same person, but we’ll have to wait until we play the game to find that out.

Developing insanity

Back to Papoutsis, who explained to us, “When you look at our co-op, it’s what I call ‘additive’ to the game. You can play the solo game and get the A-B story, but when you actually play with a friend it adds something to it, so that addition is what you see with Carver, and how he’s dealing with his internal demons.

“Our biggest hit has been on the story. Writing [co-op] into the narrative in a meaningful way. It’s a lot of work for the team, and it’s challenging because a lot of people aren’t even going to see it, as some will just want to play single player.”

“When you look back in a few years and when people talk about this generation of consoles…it’s our goal that Dead Space 3 is remembered as one of the games that pushed the limits of these consoles.”

Deep stories are all well and good, but for some, the best horror experiences come through ambiguity. Explain the horrific goings on in too much detail and they lose their bite, but Papoutsis believes Visceral has got the balance nailed.

“I think you’re always going to have a bit of that, but one of the goals with Dead Space 3 is to actually answer a lot of questions. Our players – those who are really into the fiction – want answers. They want to know more about the Marker, Unitology and the Necromorphs.

“That being said, I think there are always going to be some open-ended questions, and I think – again – that’s part of what makes a universe compelling for people to get immersed in.”

It’s a long campaign too, made longer by the lure of co-op replay, Papoutsis revealed, “This is by far the longest Dead Space game we’ve ever made – significantly longer than Dead Space 2. I can’t give you an exact number, but it’s really big.”

We ask Papoutsis about tech, and how far the team has squeezed power out the game’s respective release formats, “When you look back in a few years and when people talk about this generation of consoles…it’s our goal that Dead Space 3 is remembered as one of the games that pushed the limits of these consoles.

“Whether that’s through the innovative approach we’ve taken to co-op – doing something that no one else has done in that regard, or what we’ve done with our weapon crafting system, narrative or our big epic moments.

“We want people to look back and say, ‘Hey remember Dead Space 3? They did some really cool things.’ That’s one of our goals and I think our team is working hard to execute that.”

Craftwerk

In addition to Carver, a longer campaign, a deeper story and co-op, Dead Space 3 also has thousands of crafting combinations. We weren’t able to try crafting for ourselves, but we did gather up a great deal of resources strewn across the environment.

Both Carver and Isaac have scavanger bots that can be deployed in hotspots – areas with strong signal strength – and then let loose to automatically scan for component parts. These elements are then automatically made available to you at the next upgrade workbench.

When in co-op, both players receive any new weapons made, ensuring both parties get a share in the spoils. Papoutsis talked us through the possibilities of crafting, “You’ve got well over a thousand different combinations of weapons you can create. The crafting system is another addition we’re really excited about.”

Papoutsis added, “We’ve taken the idea of upgrading your weapons and now we’ve gone all the way towards letting you make your own. If you want to make a Ripper with a flamethrower as the alt. fire, then you can make that. If you want a Pulse Rifle with a Javelin Gun as the alt. fire, then you can do that too.

”With Dead Space 3 we look at it and asked, ‘how can we motivate ourselves and surpass ourselves? What could be our rallying cry?’ So, a lot of people talk about triple-a quality – and that’s a term in regards to quality – so we said, ‘you know what? What if we did quad-a?’”

“You can make Stasis packets, upgrade points you can place in your Rig, or your weapons. There is a ton of stuff to make. We’ve opted to not have credits in the game, instead, you now have resources that you use.

“Some people may not like all that flexibility and depth,” Papoutsis stressed, “so we’ll ket you take all the resources you collect from defeating Necromorphs and you can use those to exchange those for blueprints that will then be turned into the weapon that you want.”

It’s nice to see that the crafting mechanic is optional, so that those just looking for a straightforward ride can immerse themselves in the horror and action without having to worry about juggling weapon components.

But don’t expect to create a badass weapon that makes the game too easy however, as Papoutsis stated that you will always be tested regardless, “What you played today was tuned to the easy side so you could play without getting too frustrated. There is a lot of effort that goes into balancing our gameplay right up until we finish the game.

“The approach we’re taking is that when you play in co-op, the difficulty is increased so that it feels like an equal, if not greater challenge than single player. In terms of difficulty modes, I don’t want to give away too many details, but you’ll have a number similar to what had in Dead Space 2, but also going beyond that.”

We return to the notion of people looking back at Dead Space 3 with fond memories in years to come, and ask him about the challenge behind all of this effort, “One thing that we talk about a lot with the team is, we want to make sure everything we do in the Dead Space 3 franchise is of an extremely high quality level.

“We’ve been honoured to have people enjoy our games, and give us a lot of praise and support. We owe it to our players to continue to exceed their expectations. So with Dead Space 3 we look at it and asked, ‘How can we motivate ourselves and surpass ourselves? What could be our rallying cry?’

“So, a lot of people talk about triple-a quality – and that’s a term in regards to quality – so we said, ‘You know what? What if we did quad-a?’ I know it sounds a little funny, but it’s kind of our belief that if you want to hit your target you have to set something in front of you, and we want to aspire to do things better than we’ve ever done. We want to do that as we are so appreciative of our fans.”

Will Dead Space 3 meet it’s ‘quad-a’ goal? You’ll find out when the game launches on PC, PS3 and Xbox 360 across Europe February 8th.

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12 Comments

  1. Edo

    I am trying ,I really am to find something positive about this game but I just can’t!And this guy’s middle age car salesman talk isn’t helping either.And please Dave,tell me he didn’t tried to convince you that co-op is actually a better part of the game ?!

    #1 2 years ago
  2. Strange Sultan

    “The addition of John Carver was something we took very seriously. We did not want to just tack on a soldier who was just Isaac’s sidekick, or who was one dimensional…”

    NOPE! they just wanted to add shitty multiplayer. The loneliness, and the dark and dead silent environments is what made Dead Space special to me. otherwise, it’s just another 3rd person shooter.

    #2 2 years ago
  3. dax

    BAM!!!! There goes the last true horror experience!

    We have capcom to thank for this bullshit horror multiplayer era!

    #3 2 years ago
  4. Mineral4r7s

    @3 yeah, resident evil 6 wasn’t horror in the slightest. It was fun, like Gears of War fun. But not Horror game fun.

    #4 2 years ago
  5. Dave Cook

    @1 Yeah they firmly believe it enhances the game. But you don’t have to use it. I think it does some neat tricks in co-op, but is it scary? No.

    #5 2 years ago
  6. OrbitMonkey

    Quick question, did Deadspace 2 sell more than Deadspace? Because if their changes are working, their not gonna stop are they?

    #6 2 years ago
  7. Edo

    @5 I know that I don’t have to use it but if they openly admit that they have put more effort into co-op that doesn’t sound promising for the single-player portion now does it?

    #7 2 years ago
  8. Dave Cook

    @7 who said they were putting more effort into co-op?

    I’m not defending them at all here I’m just one of those ‘benefit of the doubt’ guys. I never write something off until I see more of it. I’m not entirely convinced by the games co-op, so I won’t play it :)

    #8 2 years ago
  9. Edo

    @8 Well,If it talks like a duck and walks like a duck it most certainly isn’t a Necromorph :) .

    #9 2 years ago
  10. Dave Cook

    @9 haha :P

    #10 2 years ago
  11. SameeR_Fisher

    you know what, I am still not convinced that Co-Op can bring horror, cause you still got a friend to ease your worries, nervousness and cover your back, it is simple as that, Horror is best tackled alone.

    They seem to have worked alot on Carver, so why not instead of Co-Op make something similar to Resident Evil 2, 2 selectable characters in the same place, but both go through different stuff, puzzles, and bosses, it would have been better than forcing people to play Co-Op to experience Carver story IMO.

    If they wanted Co-Op why not make a game mode or something on the same concept, 2 players ((or even 4)) against hordes of Necromrophes and trying to escape a ship or something, and once someone is dead, he is dead for good, and the rest of the team need to continue on, coupled with low resources and few weapons, it would have been alot better right ?!

    Human Enemies, Cover System, Universal Ammo, Rolling right and left, Co-Op, these are things that brings worry to any Horror fan, especially since Resident Evil wasn’t able to integrate these addition and still be a Survival Horror game, granted that Dead Space was never a pure survival horror game, but it was close on harder difficulty, Dead Space 3 on the other hand …………..

    well I will be honest, I wasn’t disappointed at Visceral so far, I bought Dead Space 1 and loved it, bought Dante’s Inferno, liked it alot and waiting for Dante’s Purgatory, I bought Dead Space 2 and enjoyed it as well, so I will give them a chance with Dead Space 3, I hope it lives up to it, and doesn’t go the way of Resident Evil.

    #11 2 years ago
  12. Clupula

    You know, that whole one character seeing one thing and another seeing another thing is kinda cool, but the fact that most of us, when we play with our friends, use mics, is going to ruin it.

    “Holy shit, I’m being attacked by toy soldiers! Why aren’t you shooting them?”
    “Dude, that’s just part of the game. Your character is hallucinating. Wait a few seconds and it’ll show the cutscene and he’ll snap out of it.”
    “Oh, okay.”

    #12 2 years ago

Comments are now closed on this article.

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  • ARMA 3 video lists 33 of its features, teases upcoming expansion

    ARMA 3 is an impressive military simulator, but that’s not the only thing impressive about it. In fact, this video lists 33 of the game’s most notable features. ARMA 3′s latest video gives you a tour of many of its strengths. It goes over the number of vehicles, weapons and playable area. But that’s not […]

  • No Man’s Sky dev explains what you actually do in the game

    No Man’s Sky is simultaneously the most intriguing mystery and the most scary. Developer Hello Games is asked some questions and gives some solid answers. Eurogamer asked Hello Games’ Sean Murray a number of questions that are on everyone’s mind when they think about No Man’s Sky. The biggest one being, what do you actually […]

  • Dying Light physical release set for February 27, Be The Zombie mode goes free

    The release date for the physical version of Dying Light has been confirmed for Europe, along with the release dates for all regions. Dying Light developer Techland has confirmed that the PC version of the game will release digitally, worldwide, on January 27. The physical version and the digital PS4 and Xbox One versions will […]

  • Guild Wars 2 is $10 this weekend

    ArenaNet is offering Guild Wars 2 for $10 this weekend only, and hosting a double XP event during the same period. The regular and Digital Deluxe editions of Guild Wars 2 are both offered at 75% off this weekend. The regular edition can be yours for just $10 while the Deluxe is $15. The offer […]

  • Cyberpunk 2077 development still going, but the focus is on The Witcher 3, says dev

    If you’re dying to hear anything about CD Projekt Red’s Cyberpunk 2077, you’ll be waiting a while still. The focus is on The Witcher 3 right now. Ever since Cyberpunk 2077′s announcement all the way back in 2012 developer CD Projekt Red has been really quiet about the sci-fi RPG. We’ve not seen any gameplay […]

  • Digital pet Animin gamecards get May release

    With AR being all the go, it might be worth checking out virtual pet Animin for iOS and Android. Game-cards for Animin, the virtual pet for iOS and Android, are set to appear at UK retail this May, the developers have announced. Animin sits on your touch device and does cute stuff. The little dude […]

  • You won’t need a new GPU for DirectX 12, except for some features

    Microsoft has clarified that while you’ll need a new GPU to get the full potential of DirectX 12, existing hardware will support it just fine. Microsoft’s Mike Ybarra said in a press meeting following the Windows 10 event that you will need a new graphics card to get “the full benefits” of DirectX 12. “There […]

  • Assassin’s Creed Victory: fans speculate over characters and locations

    Ubisoft has not yet started talking about Assassin’s Creed: Victory, so some eager fans are speculating about everything they can just from those leaked screens. A very popular thread right now on the Ubisoft forums attempts to gather fans’ specualtion about characters, events and story of Assassin’s Creed: Victory. What followed was quite a lot […]

  • This is what co-op looks like in Dying Light

    Dying Light’s cop-op mode has been given a short demo by developer Techland. Dying Light supports drop-in/ drop-out co-op for up to four players. The entire campaign is playable in co-op, and there are special co-op challenges. Watch as four members of developer Techland take on the game’s zombie apocalypse. Dying Light is out January […]

  • Get Saints Row 2, Saints Row: The Third and all DLC for $5

    Bundle Stars’ latest bundle packs Saints Row 2 and the complete Saints Row: The Third for $5. The Saints Row bundle is priced $5. It is live now and for another 14 days. It comes with Saints Row 2, Saints Row: The Third – The Full Package, which is basically the game plus all the […]

  • Destiny: Xur location and inventory for January 23, 24

    Xur: Agent of the Nine has made the trek to Destiny’s Tower for another week of business. Destiny’s Exotics vendor, Xur: Agent of the Nine has arrived at the Tower as per the weekly schedule. Xur will sell you Exotic weapons and armour pieces if you have the Strange Coins to afford it. He also […]

  • Bloodborne is getting two special edition PS4s in Japan

    Sony will launch two limited-edition, Bloodborne-themed PlayStation 4 bundles in Japan. Two bundles are available, one in black and another in white, complete with a controller and a headset. The hard disk cover is engraved with the title and the cover shot. Both bundles come with the collector’s edition release of the game, which was […]

  • Best Destiny videos of the week – Xur vs Cryptarch rap battle

    Destiny has once more produced a slew of entertaining, educational and occasionally baffling videos. Destiny players have repeatedly sparked crazes by exploiting the game’s little foibles – Sparrow surfing is one example. This latest one is kind of mysterious; I don’t know how it’s done, or why you would want to, but Hidden Reach has […]

  • The Sims 4 free for 48 hours with Origin Game Time

    The Sims 4 is the latest game to be offered free through Origin’s Game Time promotion. The Sims 4 is now free to download from Origin, granting you a 48 hour window to try it out and see if you want to pay for the full game. The free time starts counting as soon as […]

  • Check out Destiny’s new PvP mode, Doubles

    Destiny Crucible players can enjoy a new kind of PvP action with Doubles. Destiny may not be as PvP focused as some Halo fans were hoping, but Bungie is slowly ramping up Crucible support, starting with better Iron Banner events. Some time ago the developer promised to introduce experimental game modes, and the latest Bungie […]

  • Halo: New Blood novel launching digitally in March

    A new Halo novel will explore the backstory of Gunnery Sergeant Edward Buck. Halo: New Blood is a digital-first short novel launching on March 2. The 60,000 word novel was penned by Matt Forbeck, an award-winning author of many licensed fantasy and sci-fi publications. It’s an all-new story, but fans of Halo 3: ODST will […]

  • Destiny players purchased 1.1 million Ice Breakers last week

    Destiny players know what’s hot, and Exotic sniper rifle Ice Breaker is definitely warm. Destiny vendor Xur offered Ice Breaker for sale last weekend, much to the delight of everyone yet to find this terrific bit of gear. According to the latest Bungle Weekly Update, Xur sold 1,143,320 Ice Breakers. He left the tower with […]

  • Dragon Age: Inquisition nets GLAAD special recognition award

    Dragon Age: Inquisition has been honoured for its diverse representation by LGBT advocacy body GLAAD. Dragon Age: Inquisition will receive a special recognition award for “the many complex and unique LGBT characters prominently integrated throughout the game”. GLAAD doesn’t normally honour video games (maybe one day, if we ever have enough that deserve it), but […]

  • The Order: 1886 AR game is full of puzzles

    The Order: 1886 has spawned a new promotional website with lots of info to ferret out. Called The Order Exposed, the new site pertains to be the blog of a missing researcher, who had been hoping to uncover the secrets of the alternate history. This on its own is quite interesting but it’s also full […]

  • Grow Home is the next game to follow Child of Light, Valiant Hearts

    Ubisoft has announced another small passion project in the wake of the success of recent releases. Child of Light, Valiant Hearts: The Great War and Far Cry 3: Blood Dragon are all the products of a new initiative at Ubisoft where the publisher lets key developers rest after big triple-A projects by working on something […]

  • What mysterious reveal is Xbox teasing for May 4?

    Xbox is teasing something we’ll be waiting quite a while to learn more about. Xbox community manager Raj Patel tweeted the following earlier today: Hmm… pic.twitter.com/4wBGu6xsDc — Raj Patel (@Rajio) January 22, 2015 NeoGAF users spotted the morse code in the background of the image, which translates as follows: “Presented by Xbox, 10am PDT, 1pm […]

  • 2011 PSN hack class action settlement claim forms available

    PlayStation Network members affected by the 2011 hack and downtime can now claim part of a $15 million settlement. The PSN was down for months on end in 2011 following a major hack, which resulted in user details being compromised. Sony apologised and provided free games as compensation, but unhappy gamers banded together in a […]

  • Final Fantasy 15 has a true open world

    Final Fantasy 15 doesn’t just have “open world gameplay”, it has a true open world – one continuous stretch of environment. “The world is connected by continuous land,” director Hajime Tabata told Gamespot. “If those areas were disconnected, it would feel distant from reality. You’ll find that you’ll be able to walk or drive or […]

  • Suikoden, Suikoden 2 EU PSN release date locked down

    Suikoden and its first sequel will be available via the European PlayStation Network soon. Suikoden publisher Konami has confirmed a February 4 release date for the two RPG classics. CONFIRMED! #Suikoden I & II EU #PSN release date is FEB 4TH! http://t.co/ObOIvZDJAK pic.twitter.com/aM760R2Gez — Konami UK (@KonamiUK) January 22, 2015 It’s been a long wait […]

  • Dying Light physical release set for February 20, says Gamestop Italy

    Dying Light’s physical release has been delayed, but at least one European retailer thinks it knows what’s going on. Dying Light’s physical release date is February 20, according to Gamestop Italy. According to Tmag (Italian, via Google Translate), there’s been no response from local representatives of publisher Warner Bros. Although the digital release will take […]

  • Free online multiplayer update now available for Trials Fusion

    Online multiplayer is now available as a free update to Trials Fusion. The online component includes three new four to eight player multiplayer modes on PC, PS4 and Xbox One and up to four players on Xbox 360. These are the three new gameplay modes included with the update can be found through a previous […]

  • This video for indie survival horror Monstrum features all in-game footage

    Monstrum launches on Steam Early Access January 29 and today, you can have a look at a video for it featuring all in-game footage. Developed by Team Junkfish the survival horror game set on a derelict cargo ship which combines roguelike elements, such as procedurally generated levels and permadeath thanks to AI driven predators. Monstrum […]

  • Here’s quick look at Dead Rising: Watchtower starring Rob Riggle

    A short look at the film adaptation of Dead Rising has surfaced. Transformers director Lorenzo di Bonaventura headed the project and it was directed by Zach Lipovsky. It stars comedy actor Rob Riggle as Frank West, along with Academy Awards nominated actress Virginia Madsen (Candyman, Sideways), Dennis Haysbert (24), Meghan Ory (Once Upon a Time), and […]

  • A Kickstarter for Underworld Ascendant will launch next month

    OtherSide Entertainment, an independent games studio fronted by Paul Neurath, has announced it’s developing Underworld Ascendant. Neurath is the founder and CEO of the new studio ad his resume includes franchises such as Thief, System Shock and 1992′s Underworld Underworld. The studio hopes Underworld Ascendant will “innovate and revitalize” the fantasy genre. More details will […]

  • APB Reloaded heading to PS4 and Xbox One during Q2 2015

    APB Reloaded will indeed be heading to PlayStation 4 and Xbox One during late Q2 this year, which puts its release sometime around the end of June. Reloaded Productions announced in September 2014 it was working on bringing the free-to-play PC title to consoles during the Digital Media Wire event in New York City. The […]

  • Game of Thrones: Episode 2 -The Lost Lords arrives in February – video

    Release dates for Game of Thrones: A Telltale Games Series have been announced. A new video offering a “first look” has also appeared. Below is the story synopsis, which you may want to skip if you haven’t played Episode One. House Forrester is in disarray. Their liege lord and his heir are dead, and Ironrath […]

  • The open beta for Nosgoth has gone live

    Consider this a friendly reminder: the Nosgoth open beta has started. Announced last week, the open beta can be accessed through the official website. Once you link your Steam account, just log into the service and start downloading the client. Everyone that plays the tester will receive double XP through January 28. More information is […]

  • First gameplay footage of Homeworld Remastered Collection being shown this weekend

    Homeworld Remastered Collection news and the first gameplay footage of Gearbox Software’s remake will be revealed at PAX South this weekend. The news and video will be shown during the Inside Gearbox Software panel at 10.30am CST on Sunday. It will also be streamed on Twitch. Gearbox is hoping to have Homeworld Remastered released by […]

  • Latest Final Fantasy Type-0 HD video delves more into combat

    Square Enix has released its latest Orience News video for Final Fantasy Type-0 HD, and it provides insight into character combat styles and techniques. In the video you will see the elite combat force of Class Zero going deeper into battle to improve their skills. Combat is party-based and each of the three characters in […]

  • Something really cool happens when you finish Resident Evil HD *spoiler*

    Those who finish Resident Evil HD will be met with a really nice surprise at the end. If you wish to find out what it is on your own, DO NOT head below the break. You have been warned. According to images posted by Reddit user omeganemesis28, a thank you message from Resident Evil creator […]

  • Metal Gear Solid 5: The Phantom Pain release date “should be” announced soon

    A release date for Metal Gear Solid 5: The Phantom Pain “should be able” to be announced soon, according to the latest Kojima Station webcast. New information on the game will also be announced at the Taipei Game Show on January 31, per Game Spark (thanks, Gemtasu). “I know you’ve all been eagerly await for […]

  • Punch-Out!!, more Throwback offerings arrive on Nintendo US eShop

    Nintendo has updated the North American end of the eShop with Punch-Out!!, Citizens of Earth and Part Two of the Throwback Sale. Here’s the entire update: Nintendo eShop releases Punch-Out!! (originally for Wii) – also 50% off until January 29 Citizens of Earth – introductory price of $11.99 until January 27 Breezeblox (Wii) Midnight (Wii […]

  • The Witcher Battle Arena has arrived on the App Store and Google Play

    The Witcher Battle Arena, CD Projekt RED and Fuero Games’ mobile MOBA, has been released. In Battle Arena, two three-hero teams fight it out as they try to capture and hold conquest points. The game features “no pay-to-win elements”, instead it contains a “player-friendly monetization system.” Every item and functionality can be unlocked entirely through […]

  • Second wave of Star Wars titles arrive on GOG, third wave next week

    The second wave of Star Wars titles will arrive on GOG.com today with more coming January 27. Today you can pick up the following: Star Wars: Rogue Squadron 3D (digital distribution premiere) Star Wars Rebellion (digital distribution premiere) Star Wars Empire at War: Gold Pack On January 27, the final three games of this wave […]

  • If Microsoft is serious about PC games, Xbox One should be the real Steam Machine

    Forget the magic space goggles. Maybe Valve doesn’t have the wherewithal to realise PC gaming’s TV dream, but Microsoft holds all the keys. If Microsoft really wants to get into PC gaming full-time, it needs to get around the table with Mr Newell and its platinum chequebook. “It’s time for us to talk about gaming […]

  • Hyperdimension Neptunia Re;Birth 1 releases on Steam next week

    Hyperdimension Neptunia Re;Birth 1 will be released on Steam for PC next week. The PC version of the was announced earlier this month and contains upgraded graphics, runs in 1080p, and has both Japanese and English audio. It will release on January 28 for $14.99. Fairy Fencer F and Hyperdimension Neptunia Re;Birth 2 also coming […]

  • Take a look at the controls and special abilities in The Order: 1886

    The Order: 1886 has a new trailer available that highlights the game’s controls and reveals the two special abilities the main protagonist has at his disposal. The game uses a similar control scheme to other shooters, but just in case you wanted to see more gameplay, we’ve got just the thing. The most interesting parts […]

  • These elderly people are better at GTA 5 than you’d expect

    Do old people get video games? Namely something known for its violence like GTA? Well, you’re about to find out. The latest REACT production sits a few elderly men and women in a room and lets them play GTA 5. The results are not what you’d expect, they start off getting a feel for the […]

  • More major Microsoft titles will be coming to PC

    Microsoft will bring more of its franchises to PC. Following on from yesterday’s big Windows stream, Microsoft has released a full recap on Xbox Wire. In the blog post, the firm hid a small bit of news revealing that Fable Legends will not be the only title to come to PC. “Today we announced that […]

  • Someone is attempting to recreate Dark Souls’ Lordran in Minecraft

    Lordran, the land of the ancient lords will soon be explorable in Minecraft thanks to a passionate modder. Davweed is a talented modder attempting to recreate the entire world of Lordran in Minecraft. Lordran is the land where the entire Dark Souls game is set. The goal is to make it a 1:1 scale of […]

  • Elite: Dangerous is getting Community Goals with update 1.1 – all the details

    Patch 1.1 is Elite: Dangerous’ first major update. Developer Frontier has detailed Community Goals, the big change coming with the patch, and more. We were told last week that big additions are coming with patch 1.1, due in February. Today, we learn in more detail what those features are. Namely, what the developer is calling […]

  • Sunset Overdrive, Skyrim and Dead Rising 3 highlight this week’s Deals with Gold

    A new week, a new set of deals for Xbox Live Gold subscribers and we’ve got the full list. Major Nelson posted the deals which are live now and run through Monday, January 26. Highlights include Sunset Overdrive, Dead Rising 3, Skyrim, Final Fantasy 13-2 and more. Check the full list below. Xbox One Dead […]

  • Survarium: 10,000 FREE Premium account keys to give away

    We have 10,000 codes to give away for MMOFPS Survarium, granting the player a Premium account for 24 hours along with 5,000 Silver coins. Each key gives the player a Premium account for 24 hours along with 5,000 Silver in-game currency. A Premium account gives you 50 percent more experience, income and reputation for 24 […]

  • “I don’t like people thinking we’re doing underhanded, dirty shit,” says Evolve dev

    Despite what it looks like, Evolve developers did not intend to give out the wrong signals when it comes to the game’s DLC plan. Evolve creative director Phil Robb spoke to Destructoid in an interview that was conducted late last year about the studio’s approach to DLC, map packs and more. Robb’s idea is that […]

  • Clock Tower spiritual successor Night Cry gets first screens

    Night Cry is coming along nicely and today we get our first look at it. Ever since the announcement of Project Scissors (at the time) last September, and then the name change to Night Cry, we’ve been waiting to see what the game looks like, especially since it’s developed with mobile platforms in mind. Today, […]

  • Tekken X Street Fighter is still happening, 40 people working on it

    Tekken X Street Fighter is definitely not vaporware. A team of 40 developers is currently working on it, according to director Katushiro Harada. Harada was interviewed by Polygon. In the interview, he touched on many topics, one of which is the status of the seemingly-never-coming-out Tekken X Street Fighter. “It’s very difficult to talk about,” […]

  • From Game of Thrones to Borderlands: all of Telltale’s adventure games rated

    Telltale Games has an impressive back catalogue of licensed adventure games to its name, and we have opinions about all of them. Note that this rundown doesn’t include bundles, the non-adventure games or games published by Telltale but created by other developers. It’s also got a fair bit of speculation in it, since at least […]

  • There is probably a new Battletoads game coming

    If you’ve watched last night’s Windows presentation you knew you recognised that logo on Phil Spencer’s t-shirt. Wearing a t-shirt with a logo of an upcoming game is an antic we’ve come to expect from Xbox boss Phil Spencer now. Based on that, we wouldn’t be alone in predicting that a new Battletoads game is […]

  • Here’s a short, 60fps trailer for DmC: Definitive Edition

    DmC: Definitive Edition has a new video available that shows the game running at 60 frames-per-second. Capcom has put out a short new trailer for the Definitive Edition of DmC: Devil May Cry that takes a look at different stages and boss fights. The video begs to watched in 1080p60 quality, if your connection can […]

  • Xbox One to PC streaming targeting 1080p, 60fps

    Microsoft has revealed that it’s looking to achieve 1080p resolution at 60 frames-per-second when the Xbox One game streaming launches later this year. The question of what final resolution and framerate Xbox One game streaming will operate at was on a lot of people’s minds when the demo was shown. Thankfully, Microsoft’s Mike Ybarra has […]

  • Microsoft is looking at offering PC to Xbox streaming

    Having announced Xbox One to PC streaming as part of its Windows event last night, Microsoft said that making the process a two-way street is on the cards. Microsoft’s Phil Spencer sat down to do a group interview following the Windows event and talked a little bit about the firm’s plans for streaming, including a […]