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Wii U allows 12 registered user per console, multiple eShop licenses confirmed

Wednesday, 7th November 2012 12:28 GMT By Dave Cook

Wii U’s social features have been the key focus of this week’s instalment of Nintendo Direct, and the web stream has confirmed that Nintendo’s console will allow for twelve registered users per unit, and that downloaded eShop games will be playable across them all on just one license.

GAF forum members have translated the stream to learn that each Wii U console will allow for twelve user accounts, each with their own tethered save data, browser bookmarks and play history. If you buy an eShop game on any account, it will be playable by all registered users.

There are also plans to allow gamers to access their Nintendo Network ID details via PC and smartphones, and you use this ID to connect with other Wii U users directly, rather than resorting to the clunky Friend Code format of old.

What do you think of the ability to play download games across all accounts? Is this something Xbox Live needs? Let us know below.

Cheers Eurogamer.

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21 Comments

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  1. ManuOtaku

    Sounds good, at least nintendo is taking the necesary steps in order to be heading in the right direction.

    #1 2 years ago
  2. Dragon246

    A very good step, but can those accounts be used on multiple consoles?

    #2 2 years ago
  3. ManuOtaku

    #2 Good question dragon, but knowing nintendo i think that is not the case, but i could be wrong though.

    #3 2 years ago
  4. DeforMAKulizer

    The PS3 also allows games that were downloaded by one account to played across all other accounts on the same device.

    Nothing new.

    #4 2 years ago
  5. ManuOtaku

    #4 thats right, the news here is that nintendo is opening to moderm times in the online front :), those are big news if you ask me for nintendo fans (myself included).

    #5 2 years ago
  6. mistermogul

    Dave – actually it supports 12 accounts according to the 2nd video at GN…

    http://gonintendo.com/?mode=viewstory&id=189823

    #6 2 years ago
  7. Dragon246

    @Manu
    Maybe I am missing something, but what exactly is the benefit of opening 10 accounts for a single console? Especially if they aren’t valid on multiple consoles.

    #7 2 years ago
  8. Dave Cook

    @6 superb, thanks for that bud :)

    #8 2 years ago
  9. ManuOtaku

    #7 i agree Dragon, is that sometimes nintendo is stubborn on this regards, and maybe there is good news bad news here :), although like i said i might be wrong, and i hope too.
    #10 i agree Doc.

    #9 2 years ago
  10. DrDamn

    @7
    More than one person can use the machine and have the settings/game saves etc personalised to them. You could get through 10/12 quite easily with a big family + friends/relatives.

    #10 2 years ago
  11. OlderGamer

    Great news. What I want to know more about is how we can migrate our Wii digital purchases to WiiU. I know it will be a feature, but haven’t heard anything on how it works yet.

    #11 2 years ago
  12. Dragon246

    @10,
    You can easily make multiple save files on a single game, only things that would have mattered is trophy/achievement, but I don’t think that’s implemented in wiiu.

    #12 2 years ago
  13. ManuOtaku

    #11 not only that OG, i do own two wiis, and in both of them are different games from the virtual console, i can take all the two consoles, and put the data on one WiiU?, i want to know if that is possible too.

    #13 2 years ago
  14. DrDamn

    @12
    There are lots of things you can personalise with each user. Mii-s, friends list, config settings like invert-y, left/right handed. Remember this is an entertainment hub too, so locking content like Netflix to some accounts so kids don’t access stuff and making web favourites specific to particular users etc. Save game management is the tip of the iceberg. This is the way things should be done.

    #14 2 years ago
  15. OlderGamer

    I am guessing Manu, that you will need to call and talk to a Nintendo rep on that one. If they opened it up to multiple wii console imports, what would keep people from buying/selling fully loaded Wii transfer codes?

    #15 2 years ago
  16. ManuOtaku

    #15 Oh boy, iam in Venezuala how i do contact nintendo rep?, they have this option available for other regions too?

    #16 2 years ago
  17. Dragon246

    @14
    I am not suggesting in any way that its a bad step, its a good one indeed. But like as you mentioned, its most visible use will be in entertainment part, not the gaming one.

    #17 2 years ago
  18. DrDamn

    @17
    Disagree. Gaming is much more about the customised per user experience. Friends, links to social networks, game saves, standard configurations, default views, achievements/trophies – all game related and per user. It’s something the 360 has done from the start, the PS3 too to a significant extent. If you’ve not had to share a system then it maybe isn’t so obvious the benefits this brings – but it would be huge if it didn’t do it.

    #18 2 years ago
  19. Dragon246

    @18,
    I never shared mine, so no comments :P
    Is achievements/trophies mentioned for wiiu? I dont think it is.

    #19 2 years ago
  20. OlderGamer

    Dragon, the WiiU has prgression tracking of some sort in games. I saw a glimpse of it when looking at the social features of the system. Instead of having set goals, I think you can customize challanges to your friends. But I am not sure.

    TBH, I am hoping the achievment/trophy thing goes away. Too much focus and importance on them imo.

    #20 2 years ago
  21. Dragon246

    @OG
    “TBH, I am hoping the achievment/trophy thing goes away. Too much focus and importance on them imo.”
    Many people like it, why should it go? You can ignore it if you want.

    #21 2 years ago