Capcom plans to expand its development headcount to 2,500 by 2022

Tuesday, 6th November 2012 13:54 GMT By Stephany Nunneley

Capcom has said it will add 1,000 development jobs over the next 10 years, bringing its total headcount to 2,500 by 2022.

Announced during a Q&A with investors, the firm said the new hires will help expand in-house development, which will allow it to rely less on contracting out to third-party developers.

“The purpose of increasing our game developer team is to create a larger percentage of our games internally,” the PDF read. “Therefore, we believe that there will be no significant change in total development expenditures mainly because we will be shifting outsourced operations to our own workforce.”

The new positions will be opened in Capcom’s Mobile and PC Online sectors as well as its Home Video Content group.

Thanks, Gamespot.



  1. No_PUDding

    Capcom has done brilliantly this generation in terms of management. Well-organised release schedules, some brilliant games, good marketing and most of all very solid tech base (from what I’ve read MTFramework is a massive success, and probably the way publishers need to go each generation – getting their tech and associated tools developed to reduce costs later on in the generation).

    Hope this will contribute to their continuing success.

    #1 2 years ago
  2. Mineral4r7s

    @1 your kiddin? releasing games with dlc on it and selling it to us is what you call brilliant management? Brilliant games? I can hardly call SFxT brilliant, there aren’t even any tournaments for it anymore its that crappy.

    #2 2 years ago

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