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Assassin’s Creed 3: the one-button power trip

Tuesday, 6 November 2012 13:45 GMT By Dave Cook

Assassin’s Creed 3 makes you look badass with minimal effort. VG247′s Dave Cook asks if feelings of empowerment should be earned through skill, or doled out free of charge.

As the need to be inclusive rises, many developers will judge the point at which they begin to cut less-skilled players out of the loop. Weekend gamers, family-oriented players and the young still want to game, but they don’t have the time, desire or skill to put into mastering a brutal experience.

The latest, long-awaited instalment in Ubisoft’s Assassin’s Creed franchise launched last week, and while it offers a rich open world full of character and colour, the game still manages to feel restricted and guiding – which is no small feat for such a large sandbox title. It’s just the latest example of the notion of accessibility drilling the challenge out of core games in general.

I have to stress that I’m not putting the game down at all. I’m enjoying the experience. However, Ubisoft Montreal has opted for a dumbed-down combat mechanic, as well as a parkour system that’s almost too smart for its own good.

Challenge doesn’t always mean an ultra-hardcore approach to difficulty – not everyone wants the punishing brutality of Super Meat Boy – but by the end of a game I expect to have at least been tested incrementally along a smart, well-devised and rewarding learning curve. You earn victory: you aren’t just handed it.

In truth, though, Assassin’s Creed 3′s combat system is devoid of challenge. It simply isn’t there. It’s possible to simple hold one button to enter a counter-attack stance and wait for enemies to hit you. Then some handy slow-mo signifies that you can switch to the attack button to kill your target.

That is not skill, but rather a QTE chain without the on-screen button icons. As a result, it’s lacking challenge, immediacy and tension. I realise this is a completely different type of game, but one of my favourite third-person titles ever is Bayonetta. It’s Assassin’s Creed’s diametric opposite in terms of combat.

Every battle in Bayonetta is a tough, potentially fatal challenge. When victory comes, you know you’ve earned it through raw skill. You look damn good doing it too, but executing the most insane-looking moves on the labyrinthine combo tree requires expert timing, discipline and cat-like reflexes.

The same goes for Dark Souls. Nobody beats Ornstein and Smough simply by holding or tapping one-button.

I understand that if every game were so difficult hardly any of us would have time or the inclination to complete one, but that feeling – any feeling – of reward simply doesn’t exist in Assassin’s Creed 3′s combat mechanic. Although it looks stylish, we’re now getting back to the days of QTE over-use – developers are simply finding new ways to mask the prompts.

Hold ‘B’ and occasionally press ‘X’ to win. Congrats, you’re an AC3 master. How does it feel?

Another issue is the game’s parkour system. The player holds down the right trigger to climb or leap around rock faces, tree canopies and buildings. Again, this requires minimal skill, but the mechanic feels dated and regularly gets confused when approaching Assassin’s Creed 3′s open world.

It worked fine in previous games, but chances are you will – at least once – climb up or fall down something you didn’t want to, or get yourself caught by pursuers because the mechanic tripped itself up. Simplicity is not always the answer to creating fluid gameplay.

But we appear to now be hurtling down the motorway, slavishly following the signs to “Access”. Checkpoints are getting narrower. Killing’s getting easier. Racers – most recently, Forza: Horizon – have rewind mechanics in case you crash. Games ask you after multiple deaths if you’d like to lower the difficulty. Some Nintendo games are even completing themselves.

I’ve interviewed several developers in my time doing this who talk about challenge like its a bad thing, that they’re almost afraid to make their product too difficult for fear of it cutting out less-skilled, time-poor or casual players. In real-speak this means, “We want to make more money by including a wider audience”: few can deny this is smart business.

But at what point does coddling players become unbearable? It’s a vastly subjective topic, but it’s no accident that we’re seeing difficult games, such as Hotline Miami or Dark Souls, championed almost specifically because they’re hard.

As the need to be inclusive rises, many developers will judge the point at which they begin to cut less-skilled players out of the loop. Weekend gamers, family-oriented players and the young still want to game, but they don’t have the time, desire or skill to put into mastering a brutal experience.

They still want their adrenaline fix, and while some developers are keen to simply hand it to them, no questions asked, when does this impede on the enjoyment of the rest of us?

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14 Comments

  1. Telepathic.Geometry

    It’s all about boredom management in my opinion.

    If a game is just brutally difficult from the get-go, then you’re just taking a beating with no opportunity to learn anything from the exchange, and hence you will quickly switch off the game.

    Likewise, if it’s too easy, and there’s nothing else in the game to hold your interest (like story, an interesting world, the element of discovery etc.) then again, you’ll completely lose interest, or worse, never have it sparked in the first place.

    I think the reason that games like Vanquish and Demon’s/Dark Souls are never boring is that they give you a clear avenue for self-improvement, and a world filled with enemies and weapons and whatnot so that you can learn at your own pace, which will always be the best pace for fun.

    #1 3 years ago
  2. OlderGamer

    All I know is that I can’t wait to get my hands on ACIII. It will be my first Cred game. I am drwn in by the setting and back drop from the historical perspective. I know the story in the game never happend and is made up ofc, but the world it is set in intregues me.

    I will be getting the game for WiiU this Xmass.

    #2 3 years ago
  3. GK

    in the text you write that is one button game,but later you write that you have use B and X :D so is’t one button or two? but there are diffrent tipes of enemies where you have to use every button,in PS3 that are O,X,[],and sometimes triagle :) half of the text is just trolling,nothing else.

    in the game are a lot of bugs,if not the bugs,the game is epic,sea battles epic! :)

    #3 3 years ago
  4. Dave Cook

    @3 Yeah the sea battles are epic dude, really good fun. I wasn’t trolling, as I said early on that I’m really enjoying the game. It’s just that I’m not really feeling challenged, and the occasional QTE animal attack becomes grating after a while. I feel true control is being wrenched from my hands at every juncture.

    #4 3 years ago
  5. Hcw87

    Batman Arkham Asylum/City has the same style of combat, and even though it’s real easy, you still feel like a badass when fighting. Also, for me it never gets old, no matter how easy it is to pull off the counters.

    #5 3 years ago
  6. Gekidami

    Common excuse used:
    “Bayonetta isnt about X, its about the combat!”.
    (X in this case being pretty much everything that isnt combat, because Bayonetta is 98% shit).

    Therefore, the logical conclusion:

    “Assassins Creed isnt about the combat, its about X!”
    (X being everything AC3 does better than Bayonetta, which is pretty much everything bar combat).

    /Article.

    #6 3 years ago
  7. Dave Cook

    @6 the article wasn’t an attempt to compare the two though mate. It was asking questions about the relationship between accessibility and skill.

    #7 3 years ago
  8. GK

    4,the bad thing that is not so much sea battles,i like to play more :)
    i really like sea battles in the storm,waves are huge,you can hide in the waves :)

    maybe they create Pirate game? ubi have all the tools to do it :)

    #8 3 years ago
  9. Dave Cook

    @8 I wouldn’t be surprised if a multiplayer iOS ship game is in production now :)

    #9 3 years ago
  10. Cobra951

    @4

    “I have to stress that I’m not putting the game down at all.

    . . .

    I understand that if every game were so difficult hardly any of us would have time or the inclination to complete one, but that feeling – any feeling – of reward simply doesn’t exist in Assassin’s Creed 3′s combat mechanic. Although it looks stylish, we’re now getting back to the days of QTE over-use – developers are simply finding new ways to mask the prompts.”

    You seem to be at odds with yourself over this. You say you aren’t putting the game down, and then you follow that up with one of the most damning statements possible against it. Copious QTEs in games kill them. I think that happens when a dev wanted to make a movie, but was forced to release his creative vision as a game instead.

    Thank you for bringing this issue to my attention. I had no idea they had dumbed down the AC mechanics. That’s very sad.

    #10 3 years ago
  11. YoungZer0

    You already know my opinion about the game. I just like to add that i definitely think the parkour mechanics are a step down. More simplicity means less control and this is definitely the case here. I really thought i had mastered it in Assassins Creed 2. Now this game comes out and fucks it up.

    Considering AC3′s nonexisting difficulty, i think it’s absolutely ironic that one of the developers came out to tell people not to bitch about harder difficulties.

    #11 3 years ago
  12. vicrysty

    I hope it does not change the gameplay (only to see a chaotic gameplay that hit in all directions, the fingers hurt, I prefer actual gameplay), but its location is in ancient Rome (just think of how it would look fighting in Roman galleys (warships), the famous Roman legions, testudo formation, Colosseum looks different than in Assassin’s Creed Brotherhood). Personally for me this game is as good as the Discovery Channel. Learn a lot from history, just travel in time. I hope you make a wise choice and choose a good period of history.

    #12 3 years ago
  13. freedoms_stain

    Agree with Dave, AC is devoid of challenge and it has been since the 1st game.

    Someone mentioned Batman being the same. It’s not. In Batman you can at least challenge yourself to build perfect combos or switch up the difficulty so those combos are harder to pull off, they remove the incoming attack warning so you have to be able to recognise. Batman also has a variety of moves at his disposal that give the player a choice in how to build their combo. The standard in AC is to stand with your guard up and hit counter when someone attacks or use an auto-aim projectile if a heavy wanders up. You can even multi-kill with no effort using auto-aim throwing knives. Every other aspect of combat is superfluous thanks to the easy as fuck counter mechanic. The dumb thing is there is no risk in these counters either, most of the animations clearly leave you open for a good stab in the back but none of the enemies ever bother. There isn’t even an option to make the game harder, it just is.

    #13 3 years ago
  14. Puggy

    Hm, interesting. I always wonder, why people want a game to be challenging and feel they have achieved something when it is done. I for my case just enjoy the story. It is more like a graphical interactive novel, that I can enjoy, and fool around with. Audio and video clips that are strung together by (more or less) short sequences of certain control inputs.

    Sure, there is no “option” to make Assassins Creed games harder, beside not using counters and streakkills. However people do not accept that. I guess they would accept it, if there was a setting for it, lets call it “hard.” But without settings, without a way to show others, that they are better than them, well, players do not like to hinder themself.
    In real, nothing is forcing you to use the counter button. You as player chose to do so. You can make it harder by not pressing it, but no one would know and thus hardly anyone would use that option to increase difficulty (yeah, I know. Internet rule number one, some dude will post how he beat the game without countering, not looking, kissing his beautiful girlfriend and doing his math-homework just recently and it still was all super easy).

    Anyway, the game engine itself is not build to have hard fights. Bayonetta or if you want DMC is faster with movements and thus can allow for harder and more challenging fights. Assassins creed, well the enemies are like taking a second if not more to execute their attack. You to not start a fight with long wide attacks. First you have fast, short cuts and stabs to wear down your enemy. If you pull back your axe to attack like those dudes in AC, you totally open up your defence.

    The game is as hard as you want to play it. It just does not offer you predefined pptions for it and also offers no prove that you actually have done it the hard way. But who really needs that anyway, right?

    And for the record I think the free running is still damn hard to get off right. I can’t imagine how often my avatar jumped left when I was holding straight, leaped across to the other house when he was supposed to drop down and take some damage to catch that stupid piece of paper or got trapped on a tree stump. And lets not forget running into a cave, hunting that stupid cat, just to hit a wall, try to run up it, fall down, press flat against it and let the cat escape… god bless step mines. >.>

    Beside, I guess too hard difficulties would reduce the sale numbers. Just an assumption but (most?) AC players are propable not the hard core challenge types.

    #14 3 years ago

Comments are now closed on this article.

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    Black Mesa, the re-imagining of Half-Life 1 from Crowbar Collective, has entered Steam Early Access. At present, 85% of the campaign is complete with around 10 hours worth of gameplay. Early Access users will be helping test the multiplayer deatmatch and team deathmatch modes via six maps as well as the single-player portion. As will […]

  • Three Easter Eggs spotted in Wolfenstein: The Old Blood – video

    Wolfenstein: The Old Blood has been released in North America, as you know, and it contains some fun Easter Eggs which you can take a look at in the video below. Don’t watch or read any further if you don’t want to be spoiled. Eurogamer’s Ian Higton spotted three Easter Eggs so far, and there […]

  • Destiny: Prison of Elders – here’s what to expect from tomorrow’s livestream

    Bungie today released its Destiny teaser for tomorrow’s livestream, which focuses on Prison of Elders. Below is a breakdown of the teaser and what to expect tomorrow. Arekkz Gaming gives you the lowdown above. You can watch the full stream tomorrow here on the site. House of Wolves is out on May 19.

  • The 3D Realms Anthology is now available on Steam for PC and Mac

    The 3D Realms Anthology, announced back in October, is now available on Steam for PC and Mac for a limited-time price of $29.99. After the introductory period has ended, it will run you $39.99. The collection contains 32 games, which if purchased individually would you run more than $120. Here’s the list in case you […]

  • A Portal-themed pinball table is coming to Zen Pinball later this month

    Valve and Zen Studios have announced a Portal-themed pinball table is coming to Zen Pinball. The table will be made available on all pinball platforms, including Zen Pinball 2 and Pinball FX2, from May 25. Called the “Aperture Science Heuristic Portal Pinball Device”, it contains the characters Chell, Wheatley and of course GLaDOS. Portal Pinball […]

  • Star Wars characters coming with release of Disney Infinity 3.0: Play Without Limits

    Star Wars characters are coming to Disney Infinity 3.0: Play Without Limits. Disney says it will contain “many favorite characters and include more gameplay content and variety than ever before.” There will be three Star Wars Play sets: Twilight of the Republic set in the Episodes 1-3 timeline, Rise Against the Empire set during the […]

  • Hearthstone has been played by 30 million people

    Blizzard’s strategy game Hearthstone has 30 million players, the developer announced on Twitter. The figure doesn’t breakdown players numbers by platform, but Activision will release its recent financial report tomorrow, so maybe more information will be forthcoming. Hearthstone was releases on PC March 14, 2014 followed by Mac, phones, and tablets. Blackrock Mountain, the latest […]

  • Tomorrow’s Destiny livestream focuses on Prison of Elders – here’s a teaser

    Another Destiny: House of Wolves livestream takes place tomorrow, and it will focus on Prison of the Elders. The Prison of Elders is a prison facility in The Reef which is watched over by Variks and is part of the new Arena game mode which is limited to three players. The livestream will be hosted […]

  • Tony Hawk Pro Skater 5 has been announced for current and last-gen

    Tony Hawk Pro Skater 5 has been announced by Activision, which isn’t shocking in the slightest. Correction: My stupid brain has EA on it due to the financials release later today. The game is being published by Activision. Not EA and I previously stated. I apologize, and have reprimanded myself in a most sever manner. […]

  • Metal Gear Solid 5: The Phantom Pain Collector’s Edition is sold out in the UK

    Hopefully, you pre-ordered the Metal Gear Solid 5: The Phantom Pain Collector’s Edition in the UK already. If not, you are likely out of luck. According to GAME, the pack which contains the Half Scale Replica of Snake’s Bionic Arm has sold out in the UK. The retailer confirmed the news to Videogamer this morning. […]

  • Far Cry 4 Complete Edition coming June 19 for PC, PS4 to the UK

    A Far Cry 4 Complete Edition has been announced and it includes the full game as well as the Season Pass. This is the sku which popped up on Amazon Germany earlier in the week. The Season Pass provides access to five separate pieces of DLC. Here’s a refresher on the DLC content: The Syringe: […]

  • The Witcher 3: live Q&A stream with CDP, new monster dev diary inside

    The Witcher 3: Wild Hunt is out in just two weeks, and if you want to know more about Geralt’s latest adventure, CD Projekt is hosting a live Q&A now on Twitch. There’s also a new developer diary below which focuses on monster in the game. The Witcher 3 is out on May 19. Huzzah! […]

  • Forza Horizon 2′s Alpinestars Car Pack has five cars and is ready for download

    The Alpinestars Car Pack for Forza Horizon 2 is out now on Xbox One and its the only way you will ever be able to afford a 1992 Bugatti EB110 Super Sport. Unless, of course, you win the lottery or are left in some rich person’s will. In that case, I’ll take the ’53 Corvette, […]

  • Shadow of Mordor – Game of the Year Edition is now available in North America

    Middle-earth: Shadow of Mordor – Game of the Year Edition has been released in North America. It will be made available in the Europe on May 7 and in the UK May 8 for £49.99 on consoles and £34.99 on PC. As previously announced, this edition contains all previously released DLC content as well as […]

  • Two GAME exclusive versions of Halo 5: Guardians now available for pre-order

    GAME has announced two exclusive versions of Halo 5: Guardians, and both are now available for pre-order exclusively through one of the retail chain’s 318 stores or online. The £79.99 Limited Edition Halo 5: Guardians, which delivers new digital content wrapped in a steel book. There’s also the £199.99 Halo 5: Guardians Limited Collector’s Edition […]

  • Deals with Gold: Far Cry 4, Assassin’s Creed Unity, Bioshock Infinite, more

    Microsoft has announced its latest Deals with Gold discounts for Xbox Live Gold members. Franchises on sale include Far Cry, Call of Duty, along with individual titles Assassin’s Creed Unity and Bioshock Infinite. The full list is below. Bioshock Infinite discounts are available for both Xbox Live Gold and Silver members. Xbox One Far Cry […]

  • Wolfenstein: The Old Blood has released, watch the launch trailer here

    Wolfenstein: The Old Blood has launched on PC, PlayStation 4 and Xbox One. You can watch the launch trailer for it below. Boxed copies in Europe arrive from May 15, and in Australia/New Zealand on May 14. You can grab digital copies from the following online services: Steam, PlayStation Network, Xbox Store.

  • GOG’s online service GOG Galaxy is now in open beta

    GOG Galaxy, the DRM-free online gaming platform from the folks at GOG, has left Alpha and is now in open beta for all to try. As previously announced, the online service, similar to Steam, is option. Players do not need to play online as all games are stored by the service and can be played […]

  • DayZ-inspired Goat Simulator DLC GoatZ is out this week on Steam

    Goat Simulator players can download DayZ-inspired DLC this week called GoatZ. According to Coffee Stain Studios, GoatZ is “the only survival game on Steam that isn’t in Early Access.” Jokingly of course. The DLC features: Mandatory crafting system because everyone else is doing it. Zombies that bug out. There’s a pun here about actual living […]

  • No, Far Cry 4 is not currently free on PSN

    You may have seen a few Tweets from people saying that the PS4 version of Far Cry 4 is available to download from PSN for free. This is not true. A few readers have tipped us off to what looked like a glitch on PSN that allowed players to download the full version of Far […]

  • Metal Gear Solid: The 1984 Collection confirmed to be a clothing line

    Konami is teasing a Metal Gear Solid thing called “The 1984 Collection.” The Metal Gear Solid Facebook page posted this image about an hour ago: The caption reads, “Step back into the 80′s with our new MGS collection coming very soon! Stay tuned!” This is supposedly in reference to the clothing line that was announced […]

  • Portal, The Simpsons, Jurassic World & Scooby Doo packs listed for Lego Dimensions

    Lego Dimensions is likely getting a few unannounced content packs. One of which is themed around Valve’s Portal. A set of unannounced content packs for the upcoming Lego Dimensions have been revealed by US retailer Walmart. The listings include packs for The Simpsons, Scooby Doo and Jurassic World, and most interestingly, Portal. The listings have […]

  • This is the most authentic recreation of GTA 2 in real life ever

    Affordable drones have many uses. Most of them are not nearly as exciting as recreating GTA 2 in real life. I am surprised it took us this long, but someone has finally captured footage using a drone that resembles the protagonist’s experience in the classic GTA 2. These aren’t just shots of cars from a […]

  • PlayStation 4 sales reach 2m in the UK

    Sony has sold 2 million PlayStation 4 consoles in the UK, faster than it did with the PlayStation 2 – the company’s best-selling machine in the country. MCVUK is reporting that as of last weekend, 2 million PlayStation 4s have been sold in the UK. The data is based on GfK Chart-Track estimates. This makes […]

  • H1Z1 gets female characters, skin colour options planned

    In an effort to improve diversity in the game, H1Z1 developer has added female characters. Female survivors can now be found throughout the world of H1Z1. Developer Daybreak added the new feature in a patch released last Friday. You will be able to choose a female avatar in the main game and in Battle Royale. […]

  • Possible teaser site for Castlevania creator Koji “IGA” Igarashi’s new game opens

    Either Castlevania creator Koji “IGA” Igarashi is working on a soon-to-be-launched Kickstarter for his new game, or someone is pulling an elaborate prank. At PAX Prime last year, during Keiji Inafune’s Mighty No. 9 panel, a flyer was handed out to attendees that showed what appeared to be a 2D game of some sort with […]

  • Destiny weekly reset for May 5: Heroic and Nightfall strikes detailed

    Tuesday is here and Destiny’s weekly reset is also here. Bungie announced that your weekly Destiny grind has now begun. The Nightfall and Heroic strikes are now live too. This week’s strike is Winter’s Run. Rainbow burn is back for the Nightfall, which means you do more damage with all elemental weapons, but also receive […]

  • PC version of Project Cars delayed in Australia due to severe weather

    Recent weather conditions in Sydney, Australia are responsible for a slight delay of the PC version of Project Cars in the country. Sydney recently suffered from storms that caused flooding in some areas. One of those is the place where publisher Namco Bandai was storing PC copies of Project Cars. The stock was “severely damaged,” […]

  • Twitch’s new process makes it easier for streamers to appeal flagged content

    Twitch has updated its appeals process concerning videos that have been flagged by the audio ID system. Towards the end of last year, Twitch introduced a new audio recognition system that scans archived streams and automatically mutes the audio whenever copyright music is identified. The system has been in-use ever since and Twitch has today […]

  • The Witcher 3: Wild Hunt has a day one patch, but it’s not a major one

    The Witcher 3: Wild Hunt will indeed have a day one patch, to make the first-time experience as smooth as possible. Like many modern games, The Witcher 3: Wild Hunt will have its day one patch. According to the developer however, it wasn’t born out of necessity. Miles Tost, level designer at developer CD Projekt […]

  • CoD: Advanced Warfare owners get free pistol today

    Advanced Warfare developer Sledgehammer Games is adding a new pistol to the game, free to all players. The M1 Irons is a new pistol that comes to Advanced Warfare starting today. The weapon is offered as a thank you gift from the developer. Sledgehammer says the Irons is good at range and packs a punch. […]

  • Fall down the Skullgirls Big Band music video rabbit hole with me

    Skullgirls is a pretty amazing fighting game, but did you know it’s also a passable music creation suite? Earlier today I was idly perusing an episode of PlayStation Underground showing off Skullgirls 2nd Encore, a re-release of the indie fighter packing in loads of new features and coming to PS4 – with full cross-play! – […]

  • The many uses of Wolfenstein: The Old Blood’s pipe weapon

    Wolfenstein: The Old Blood adds a sick new weapon to BJ’s arsenal: a pipe. In Wolfenstein: The Old Blood, a pipe is not just a pipe. Not only can you bash nazis with it, you can use it to climb walls, reach hatches, and even break through some walls. Plus? You can dual wield it. […]

  • Mortal Kombat X teaser gives first look at Predator

    Mortal Kombat X’s next celebrity guest was teased during the latest Kast. Today’s Mortal Kombat X Kast was mostly about all about Jason, but also included a very brief nod to Predator. You can watch the full livestream to see the tease in situ if you’re really keen, but IGN shared this convenient edit: There’s […]

  • Rock Band 4 has count-ins, drum fills and vocal harmonies

    Rock Band 4 will more closely emulate the feeling of being a real musician with some neat personalisation touches. For Rock Band 4, Harmonix elected to double down on player ownership of their experience rather than technical precision. To this end, it has implemented a number of cool new features. I am wildly envious of […]

  • Yaiba: Ninja Gaiden Z, Lost Planet 3 developer shuttered

    Spark Unlimited has gone down with all hands. The Yaiba: Ninja Gaiden Z and Lost Planet 3 developer has been shuttered and all staff laid off. Chief technical officer John Butrovich confirmed the news in a statement issued to IGN. “Spark Unlimited is closing as a video game developer. The ongoing opportunities for smaller mobile […]

  • PS Now subscription available on PlayStation 3 this month, Vita coming soon

    PlayStation Now’s all you can eat service has finally been dated for PS3. Subscriptions to PS Now, Sony’s cloud-based gaming service, will be available on PS3 from May 12 in the US. The all you can eat package will also be made available on select Bravia TVs and Sony Blu-ray players on the same date. […]

  • GTA 5 is even better with a gravity gun

    GTA 5 modders have made a dream come true, adding a gravity gun to your arsenal of mayhem-causing weaponry. GTA 5 isn’t ready for this. It looks like a heck of a lot of fun, but the poor old Los Santos po po can’t deal with the resulting carnage at all. If Rockstar were ever […]

  • “Mod makers should be able to make money from their creations,” says DOOM creator

    DOOM co-creator John Romero has weighed in on the paid mods debate. Paid mods are a hot issue right now. For years, Valve has been enabling content creators to make money from their work on Counter-strike: Global offensive, Dota 2 and Team Fortress 2, but when it partnered with Bethesda to offer the same for […]

  • Watch WRC driver Kevin Abbring smash through a DIRT Rally challenge

    WRC driver Kevin Abbring has been participating in Dirt Rally’s daily events – and kicking ass. Dirt Rally seems to have ticked one of the most difficult to attain boxes of racing development – creating something professional drivers like to play, and which rewards their years of experience. Codemasters published the video below showing Hyundai […]

  • Mortal Kombat X patch to bring PC version up to console standard

    Mortal Kombat X PC will be fixed tomorrow, NetherRealm has promised. The PC version of Mortal Kombat X has come under fire for poor performance, including stuttering frame rate and bugs as plenty. About 45 minutes into a recent Twitch stream, NetherRealm boss Ed Boon said an update will drop tomorrow to address many of […]

  • Destiny House of Wolves: all new Crucible maps detailed

    Destiny’s House of Wolves DLC will add four new maps to the Crucible, the game’s competitive multiplayer mode. Let’s take a look at all of them. Alex brings you new footage showing all of the four maps that will drop with House of Wolves. He goes over the layout, landmarks, gameplay styles, and other important […]