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Civilization 5 gets enormous balancing patch

Saturday, 3 November 2012 17:48 GMT By Jeff Dunn

Civilization 5 has received an absolutely massive balancing and bug-fixing patch. Seriously, it’s huge. Get the full list of changes below.

As detailed on the 2K Forums (via PCGamesN), the “Fall patch” polishes up everything from the strategy game’s AI to its UI, and nearly everything in between. Writing it all down would probably cause me to pass out, so here’s the copied list for your perusal.

BUG FIXES
General

  • Mod Browser – The “Get Mods” button is now hidden if the user has disabled the steam overlay.

Civilizations and Traits

  • Ottoman naval upkeep is now fixed. Save games that were started before the fix will not be corrected.
  • German UA and Oligarchy social policy now work together correctly.

City States

  • Mercantile CS now only get a unique luxury for their first city (and not the cities they conquer). Unique luxury is removed upon capture (players can no longer get it by taking over a CS). Unique luxury is given back upon liberation.
  • Prevent double counting of resources when an improvement is gifted to a minor civ, then the minor civ techs up to activate the improvement.

Diplomacy

  • Research Agreement code was previously giving double-credit to research “overflows” (i.e. when you finished a tech and the extra research was being applied to the following tech). Now the credit toward a RA will be based on Science earned that turn.
  • Corrected an issue that caused the AI to attempt coups too often, when chances of success were too low. Also implemented a new factor: Attempting a coup in a location where there is no defending spy (the current ally does not have a spy there) is >=2x as likely to work as it would if there was a spy there.
  • Resurrecting a player will have both sides forget any denouncing that happened before resurrected.
  • Don’t treat player as a deal breaker just for going to war with a player again.

Exploits

  • Do not let a player earn the 2 free techs from the Rationalism Finisher twice. Also removed the +1 Science from Libraries from that finisher.
  • If you intentionally starve your city by reassigning all your citizens to be unemployed, you won’t end up with more citizens than you have population.

Religion

  • Fix Found Religion screen so you can’t find out about civs you haven’t met by mousing over the religion icons.
  • Correct “Peace Loving” belief so it doesn’t negate other happiness benefits from religion.
  • Rebuild religious pressure in case it was corrupted in older save games.
  • Clarify Interfaith Dialog so it mentions that Prophets earn you science too (not just missionaries).

Scenarios

  • Removed notifications that appear at the beginning of the Fall of Rome and Mongol scenarios about lacking the proper strategic resources.

AI

  • Dutch now will build farms before polders are available.
  • Do not allow Carthaginian units to spawn on mountains.
  • Do not allow Carthaginian Workers to end turns on mountains.
  • AI will now build more workboats and will improve oil plots in the water.
  • Automated workers that don’t have anything to do will not consume all their movement.
  • Allow rush built units to trigger the operation they were built for to proceed into Gather Units phase.
  • Fixed an issue where automated workers evaluated danger incorrectly and consequently behaved incorrectly.
  • Fixed an issue where citizen management focus on Production (and possibly others) could lead to starvation.
  • Clicking on an unemployed citizen to set them back to work does not “unlock” locked citizen assignment.
  • The logic to recommend Artist improvement placement now does not count plots where improvements can’t be placed, e.g. oases.
  • Add additional sanity checks for deceptive attacks. Previously, if an AI was choosing to deceptively attack, they would not check to determine if it was a good idea or not the moment before launching, which could result in “dumb” attacks.

Units

  • Fix unit de-selection so the mini-map indicator clears.
  • Better “Next Unit” selection. Previously, the camera would jump great distances to select the next unit that needs orders, when a closer unit was available.
  • Unit cycling improvement: when a unit is promoted, do NOT cycle immediately off that unit.
  • Change minimum area size for all naval units to 10 (from 20). That allows them to be built in the same cities as harbors, seaports (and great admirals) — i.e. on any body of water not considered to be a “lake”
  • Fix advanced promotions for melee naval ships.
  • Restore missing Cover 2 promotion entries so it is available to units again.
  • Fix a hang if a (melee) unit advanced across the world wrap seam after a combat.
  • Correct Great Admiral AI placement bug that prevented it from selecting a valid coastal city of yours.
  • Unit list now re-sorts itself correctly when a unit is promoted.
  • Subs are no longer visible (all the time) in Hot Seat mode.
  • Don’t give GG points from Barbarian ranged attacks.
  • Helicopters now take damage when ending their turn over mountains.
    Interception promotions now help the right unit (had previously been reversed).
  • Evasion promotion helps the right unit (had previously been reversed).
  • Two top-of-screen messages added to explain what is going on with intercepts (one for if the attacking air unit is eliminated, and another if he is just damaged).
  • Fixed a unit movement issue that broke melee attacking from more than one hex away.
  • Janissary heals 50 instead of 100 when killing enemy units.
  • Supply promotion now heals 15 HP outside friendly territory; matching text (was 25 HP).
  • Added a check to make sure that after a city is disbanded (ex. razed), the units remaining on the plot are allowed to be there. If not (ex. naval units), then they are moved to the nearest valid plot.
  • Fix for barbarians that would not move the turn after they spawned.
  • Have Great Engineer pick both the wonder and the city it needs to be built in (the bug was that the AI could repeatedly try to build a wonder in a city that it couldn’t).
  • Make sure Caravels and Destroyers always have the Withdraw before Melee promotion, even if you don’t own DLC02.
  • Barbarians should now spawn in their camp if it is empty of combat units instead of beside it.

Optimization

  • Many performance improvements, particularly in the renderer.
  • Pathfinder fixes and optimization.

Text Bugs

  • Fixed several text bugs.

Misc

  • Fixed rare crashes that could occur depending on hardware.
  • Only the “alive” civilization capitals are tested for majority religion in “We are family” achievement.
  • Added missing Polish Dawn of Man audio.
  • Advisors: Messages concerning your people being unhappy/livid now display correctly (a bug was causing this to fire at the wrong time).
  • Economic Overview: Don’t list diplomacy values as an expense and an income at the same time.
  • Fix auto-scrolling between turns. If a user was scrolling when a turn ended, or when combat ended, it would occasionally get “stuck” and continue scrolling.
  • Fix unit de-selection so the mini-map indicator clears.

BALANCE CHANGES
General

  • Reduced Happiness a bit from Mercantile City States. You no longer get +1 bonus happiness going from Friends to Allies (since you already get the luxuries then). And eliminated the +1 Happiness entering Industrial era.
  • Ballistics now requires Railroads. This will force the AI to get railroads before getting too deep in the tree.
  • Pillaging tiles now awards +25 hit points to the pillaging unit.
  • Tweaks to culture border growth: Should get coastal resource tiles a bit sooner; Should mildly steer towards tiles that are near unclaimed resources; Should get resource tiles in rings 4 and 5 a bit sooner.
  • Austrian UA balance changes: Increase the cost of a City-State by at least the amount of gold you will get from scrapping their units; Must be ally for 5 turns before you can undergo a diplomatic marriage with a City-State; “Yoink!” achievement is now: “As Austria, acquire a City-State with 15 or more units through Diplomatic Marriage.”

Religion

  • Pilgrimage belief now gives +2 Faith per foreign city following this religion.
  • Follower and Pantheon beliefs provide Local Happiness; Founder beliefs provide Global Happiness
  • Faith output per city is now listed in the economic overview – general information panel. Note: Faith output per city is hidden if religion is disabled.
  • AI: Buy Missionaries in city with Great Mosque as TOP priority (even over Holy City if different).
  • Tall/Wide Religion Balance Change: Add Grand Temple (National Wonder).

Diplomacy & Espionage

  • New peace deals. Now 9 AI levels instead of the previous 5 (so one new level added between each of the earlier ones). Peace levels are now:
    0: White Peace (give up nothing)
    1: Armistice (1/2 gold, 1/2 of max GPT)
    2: Settlement (all gold, max GPT)
    3: Back-down (all luxuries, all gold, max GPT, open borders)
    4: Submission (all resources, all gold, max GPT, open borders)
    5: Surrender (one city)
    6: Cession (1/4 city value, 1/2 gold)
    7: Capitulation (1/3 city value, all gold)
    8: Unconditional Surrender (all but capital, all gold)
  • Peace deal code now prioritizes both cities that are close to winner’s capital AND cities that were originally built by winning player (previously it was distance only).
  • Reduced espionage notification spam. Will only be notified of election and coup activities if you have met them and (have a spy in the city or are friends with them or have a relationship with them that is above the resting point.)
  • Added ability to liberate cities that are not owned by their founders or originally owned by the player. The player will receive a diplomacy bonus with the liberated player for liberating up to three cities. This liberation is not part of the “recalled to life” resurrection of a once annihilated civ. This functionality only runs if the city liberated is owned by a player that is alive. There are two ways to lose the diplomatic liberation bonus are:
    1. Declare war on someone you have liberated cities for. You have to be the first player declaring war. This does not count defensive pacts or someone you liberated declaring war on you.
    2. Capturing a city from someone you liberated. This case comes into play if A liberated a city of C’s, then A & B have a defensive pact, C declares war on A & B, then A captures a city of C’s. C will forget that A liberated any of their cities.
  • The AI will now liberate cities and resurrect players. There are notifications when the AI resurrects players and cities. An AI will resurrect another (non-human) player when they are trying to win a diplomatic victory. An AI will return a city if the original owner of the city has a defensive pact with the player and they are both at war with the previous owner of the city, or, the AI and the original owner have a declaration of friendship and the AI is going for a diplomatic victory.
  • Diplomacy: Peace treaty duration scales with game speed.
    Quick: 10 turns
    Normal: 10 turns
    Epic: 15 turns
    Marathon: 30 turns
  • Diplomacy: Declaration of Friendships/Denouncements now scale with game speed.
    Quick: 50
    Normal: 50
    Epic: 75
    Marathon: 150
  • Changed diplomatic globals: The opinion thresholds (unforgivable/enemy/competitor/favorable/friend/ally) have been pushed farther apart. They were initally 50/30/10, now 80/40/15; Diplomatic intrigue bonuses have been lowered by 1/2, from 20 to 10; “Asked Stop Spying” penalty dropped from 20 to 10; There are a number of changes to the duration of city-state interaction penalties, greatly reducing their duration.
  • Diplomacy overview improvements. Now displays “your open borders/embassy”, “their open borders/embassy”, “shared open borders/embassy”
  • With making deals, AIs will notify you when they’re not willing to give enough on their side to make the deal work. This addresses some issues where you ask an AI to propose a deal and they say “we can’t make a deal” and then you propose a lop-sided deal and they accept it. They will say “we aren’t willing to give you enough to make this a fair trade.”
  • Other civs won’t warn about expansion unless the player has founded a city in the last 10 turns.
  • “We attacked your protected City-State” statements are now triggered by damage done (ex. killing a unit) rather than simply being at war. As a result, the statement should no longer be triggered by a quick succession of DoWs (such as those done automatically by a CS changing allies).
  • The AI will no longer ask other players to join in a war when they are already involved in at least one.

Units

  • Unit Balance Changes: Drop Ironclad to 45 combat strength (from 50); Remove +33% vs. Cities from Battleships; Drop Gatling Guns to 30 Combat and Ranged Strength; Make sure Air Ambush 2 and Air Targeting 2 work for fighters and bombers; Carriers now get naval melee promotions instead of naval ranged; Prize Ships Balance Change: 50% chance of converting ships with equal intrinsic combat strengths. Scales up and down (between 28% and 80%) based on relative intrinsic combat strengths of the two ships. Conversion chance if you do sink the opponent is shown in blue text on combat preview window; AI attackers will now pillage.
  • Promotion balance change: make the +200% vs. Cities promotion go away on upgrade.
  • Promotions: Push back Air Logistics promotion for Fighters and Bombers so it requires Bombardment 3 (not 2) or Air Siege 3 (not 2).

AI

  • If the AI is able to build the UN, but would not win based on the current vote breakdown, have the AI refrain from constructing it unless conditions change.
  • AI adjustments to Wonder build priorities.
  • Tactical AI Improvement: Spend more gold on defense. AI will now spend gold at their cities where tactical dominance is EVEN (before it had to be enemy-dominated). AI will now also spend money on naval and air units for defense in such cites (before it was only land units and defensive buildings).
  • Changes to AI settling: Expand the ring search; Flatten the value of rings a bit so that tiles in the further rings are worth a bit more; Make the default preferred spacing further for players not going for extreme expansion; Lower the value of tiles a bit so that the AI is a bit pickier about settlements; AI will try to reclaim lost settlers and builders; AI will no longer wait forever for a settler escort; Minor tweak to settlement location; More aggressive offshore expansion
  • Do not give priority to bonus resources in rings 4 and 5 when deciding next tile to grow towards.
  • Tweak to AI settle to reduce bonus of tiles in rings 4 and 5 if already owned.
  • Small change to make Haile Selassie less keen to expand wide.
  • AI will now consider annexing cities it has conquered.
  • The AI will not consider annexing if it is trying to win a culture victory or their empire is currently unhappy.
  • Increased happiness flavor for circus to match Colosseum.
  • Tactical/Homeland AI Improvement: Do not heal if under enemy ranged fire (that is making you lose more HP per turn than you can heal).
  • Allow AI to capture civilians more than 4 hexes from their cities.
  • Have AI build its units for sneak attack at a slightly higher priority if at high difficulty levels.
  • Have AI weight Biology a bit stronger especially if liking tanks and airplanes (unlocks oil).
  • AI tweaks to help coastal based civs: Change to settlement (cities beyond the first also prefer coast); Buildings that help coastal Civs have flavors adjusted (they didn’t take some rules changes into account); Do not force high Naval civs to build a large navy (15+ ships) in the first 100 turns; Make Dido deceptive (as historical).
  • Tweaks to allow cities to make better use of extra tiles from previous change: On average on extra worker or two will be built; Slightly less prioritization of connecting up luxuries (still the highest priority); Allow one tile islands to be settled (if they have a resource on them); Slightly more prioritization of production tiles; Builders will emphasize the capital so that it will always be a nicely developed city.
  • City Governor AI: Prevent focused city AIs from starving as much; Make a wonder that has already been started in this city a higher priority; Lower the value of food for the governor when you have a large surplus.

POLISH
UI

  • Add in a UI overlay that shows which AI is processing its turn.
  • In the detailed view of a mod in the mods browser, additional required mods will display their title if it has been provided instead of the ID of the mod.
  • Add an “Exit to Main Menu” button to the player change screen in Hotseat.
  • Added “Restart Game” option to game menu. This option lets you restart the game and generate a new map using your current pregame settings. It’s only available at Turn 0.
  • Advanced settings are now persisted across multiple single player games (NOTE: This feature can be disabled by setting “PersistAdvancedSettings = 0″ in Config.ini).
  • The top panel now displays the month of the year if the game speed is so slow that it actually matters.
  • Messages about a player losing their capital and regaining it are now included in the replay log.
  • Messages about a player being resurrected are now included in the replay log.
  • Fixed an issue causing the replay graphs to be corrupted when a player was resurrected.
  • Display currently active mods in the single player screen.
  • Add a separate graphics option for enabling/disabling the GPU texture decode.
  • Fractal added to the map short list and random map types.
  • Garrison ring properly disappears when unit moves out of city.
  • Resource icon stacking. At lower resolutions, the resource icons clip into the date display along the top. We now hide the part of the list that clips if it’s too long, and instead, the player can mouse-over the list to see all the resources.
  • Better timing for pop-ups (finding ruins, etc.).
  • Auto unit selection improvements: On load, only cycle to the next unit if the currently selected unit is not ready for selection; Swap the direction that the CycleRight and CycleLeft buttons move the selection in the cycle list; When closing the city screen. Re-select the last unit that was selected; If the player has auto-unit-cycling off, don’t auto-select the unit that is blocking the end turn.
  • Further refinement to pop-up reordering. Pop-ups should now “feel” correct each turn (in the right order, at the right time).
  • Don’t prompt the player when removing fallout. Just do it. The prompt incorrectly referred to the action as removing an “improvement”.

General

  • Switch a number of Great Merchants to Great Admirals. Add Great General: Hannibal and Great Merchant: Jakob Fugger.
  • Optimized overlay system (culture borders, etc.). This system is now making half the draw calls that it did before.
  • Flavored all the civs for anti-air and air-carrier.
  • Add a combat weapon parameter that allows for a projectile that is not going to do any damage to have a “miss” radius. The helps spread out projectiles when there are a lot of attackers, but only one or two targets.
  • Modding: Fix the hard-coded length of the promotions boolean array.
  • Modding: Provide a way for Lua to query if the UI is in “Touch Screen” mode UI.IsTouchScreenEnabled().

WIN8 AND ULTRABOOK

  • Many performance optimizations specifically targeted to Ultrabooks with Intel Core processors with HD Graphics. NOTE: You will want to update your Intel video driver if you are running Intel HD Graphics.
  • New launcher button for Windows 8 Intel touch-enabled version.
  • Touch/Gesture Support: New “gesture” menu button on main menu, and when you bring up the main menu in-game; New sliders to control zoom and momentum speed in Options menu; Single finger tap for all UI buttons; Single finger drag for scroll bars or two fingers together swiping to scroll menus by gesture; Single-finger touch and drag to see tool-tips (terrain, UI, etc.); Pinch and expand finger for camera zoom; Two fingers dragging together moves map; Three finger tap is “escape” (from other menus, or to bring up Main Menu); Unit Control: Single-finger tap to select unit, and then drag to issue a movement order, or…Double-tap to enter “movement mode”; Once in movement mode, single-tap on destination to issue an order, or touch and drag to preview movement path.

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4 Comments

  1. OlderGamer

    About time, good stuff.

    #1 2 years ago
  2. DarkElfa

    …and yest still nothing to fix the problem of the AI taking forever to think in between rounds later in the game.

    #2 2 years ago
  3. jacobvandy

    @2 Get a better CPU.

    #3 2 years ago
  4. DSB

    Weird that they can bang out a mostly useless expansion before actually fixing the game.

    Still, I hope this keeps up.

    #4 2 years ago

Comments are now closed on this article.

  • Cancelled ZombiU 2 game would have contained co-op – report

    ZombiU 2, which popped up on Amazon France back in November, was apparently in development before being cancelled and contained co-op, according to someone in-the-know. According to a recent podcast featuring Unseen64’s Liam Robertson, ZombiU 2 development started in early 2013 but never left the pre-production phase. Robertson said he had seen a single image […]

  • Pac-Man invades the streets of Google Maps

    Google has updated Google Maps with the ability to play Pac-Man instead of looking at a road map to your destination. It didn’t work well when I typed in my location, due to the fact I live out in the middle of nowhere. This is despite the fact I am 4 miles from town and […]

  • Cities: Skylines in-development mod contains first-person multiplayer

    Here’s another interesting Cities: Skylines mod for you: it adds first-person multiplayer. According to its creator Fr0sZ, the project is very much a work-in-progress and he is currently taking suggestions on ideas to be incorporated into the mod. Have a look at the in-progress mod below. Thanks, PC Gamer.

  • Survarium launches on Steam Early Access later this week

    Vostock Games’ post-apocalyptic MMOFPS Survarium will launch through Steam Early Access on Thursday, April 2. At present the build offers only the PVP mode, and plans to expand with more variations of gameplay are in the works. The developer stated in its announcement it wanted to work out issues in PVP before offering freeplay and […]

  • Evolve’s latest content update with Behemoth and Observer Mode arrives today

    Evolve’s latest content update releases today, and as previously reported, it contains the playable Behemoth and four new playable Hunters. It also contains the free Observer Mode, and two free maps are available today. The maps are available first on Xbox One and will be available for PC and PlayStation 4 on April 30. You […]

  • Assassin’s Creed: Chronicles India and Russia coming, China episode set for April

    As promised last year, there are more Assassin’s Creed: Chronicles games coming your way. Developed by Climax Studios in collaboration with Ubisoft Montreal, Assassin’s Creed Chronicles: China, the side-scrolling action platformer part of the Assassin’s Creed: Unity Season Pass, will be the first standalone release. Two more will follow. China is the first episode, and […]

  • GTA 5 official PC trailer debuts April 2 in 60fps

    The official GTA 5 PC trailer was supposed to release yesterday, but it looks like Thursday, April 2 will be the big day. According to Rockstar, the video will show the game running at 60fps, and it will be released at 10am EDT/3pm BST. The developer recommends you watch it on the most recent generation […]

  • Dishonored and Never Alone are two of your April PS Plus offerings

    Sony has announced it’s PlayStation Plus offerings for April, with Dishonored on PS3 and Never Alone on PS4 as just two titles too choose from. Other free games for the month include: Tower of Guns on PS4 and PS3, Aaru’s Awakening on both systems, and for the Vita crowd there’s Killzone Mercenary and MonsterBag. The […]

  • Going back to Jade Empire’s universe “comes up pretty regularly” at Bioware

    Bioware has said the idea of going back to the Jade Empire universe is a topic that “comes up pretty regularly” at the office, according to studio manager Aaryn Flynn. Speaking in a reader Q&A on Kotaku, Flynn said there is “always hope” for another Jade Empire, but for the present, the studio is rather […]

  • How to listen to the Vice City soundtrack while playing GTA 5

    Let’s improve Los Santos with a blast of cool 80′s power ballads. We dig the GTA 5 soundtrack. But we also love the Vice City radio stations. Now with the power of music streaming service Spotify on PS4 we can finally combine both. Of course this works for any music on Spotify and any game, […]

  • Completionists could spend over 200 hours in The Witcher 3: Wild Hunt

    The Witcher 3: Wild Hunt is going to be a rather long game. If you are a completionist, you could spend over 200 hours playing the game, according to CD Projekt RED. Answering a question pertaining to game length on Twitter, senior game designer Damien Monnier said if “you do everything” the game will last […]

  • Limited edition Batman: Arkham Knight Steel Grey PS4 announced

    A limited edition bundle for Batman: Arkham Knight has been announced which includes a Steel Grey PS4 with a custom design based upon the Rocksteady title. It comes with a matching DUALSHOCK 4 Wireless Controller, the game on Blu-Ray, and exclusive bonus content the Scarecrow Nightmare that’s available to play on PS4. There’s also a […]

  • Super Mario 64 HD project receives takedown notice from Nintendo

    Nintendo has issued a takedown notice for Unity-developed Super Mario 64 HD, the fan project which created an updated version of the first level of the game and allowed users to play it in their browser. It was also downloadable, with no attempts from creator Roystan Ross to monetize the project. Still, the news shouldn’t […]

  • Dying Light players should use “extreme caution” handling Antizin injections tomorrow

    Dying Light players will be able to participate in “something unusual” which Techland says will “radically change the game experience” for one day only tomorrow, April 1. According to the developer, players will need to use “extreme caution” when handling Antizin injections as the latest batch has been sullied with a foreign contaminant. The chemical […]

  • Nintendo of America’s hosting a Nintendo Direct on April 1

    Nintendo of America will be hosting a Nintendo Direct tomorrow, April 1 of all days. The company will be discussing upcoming 3DS and Wii U games. The session will take place at 3pm PDT/6pm EDT/12am CET. Catch a #NintendoDirectNA about #WiiU & #3DS games on 4/1 at 3 p.m. PT. Don’t let the date fool […]

  • How eSports changed Call of Duty

    Betting on eSports for Call of Duty: Advanced Warfare has reinvigorated the biggest game on consoles and turned it into a spectator sport. “We were looking at the eSports scene blowing up. Every year it was getting bigger. Players were maturing and being more discriminating. We had to understand the impact that eSports is having […]

  • Destiny: how does the road ahead look?

    The future of Destiny looks very bright with House of Wolves and Comet releasing this year. But what about next year, and the one after that? Alex has a new video for you that tries to paint a picture of the future of Destiny. He goes over the timeline as we know it based on […]

  • GTA 5 patch 1.09 improves Heists matchmaking

    GTA 5 received a patch towards the end of last week. The patch, version 1.09, brought with it a few improvements to Heists and plenty of other fixes. Rockstar has released patch 1.09 (1.23 PS3 and Xbox 360) for all versions of GTA 5 to help make the Heisting experience better for all. The ‘auto-invite’ […]

  • Diablo 3, Dragon Age: Inquisition, and more make up this week’s Deals with Gold

    Deals with Gold is back for the week of March 30 with discounts on Diablo 3 Reaper of Souls: Ultimate Evil Edition, Dragon Age: Inquisition, The Lego Movie Videogame, and others. Xbox Live Gold members get a few good deals this week to spend money on. A large assortment of The Lego games is on […]

  • GTA 5: parallax occlusion mapping is gone, but framerate is better

    Patch 1.09 for GTA 5 has indeed removed the parallax occlusion mapping effect, but has in turn improved the game’s overall framerate – at least on PlayStation 4. Earlier last week a YouTube video came to light and showed what appeared to be the removal of effects from GTA 5 after applying patch 1.09. The […]

  • The Witcher 3 dev: DirectX 12 may not have impact on Xbox One games resolution

    DirectX 12 may not be the miracle that some are believing it to be, at least not when it comes to improving the resolution of Xbox One ports. Damien Monnier, a senior game designer at The Witcher 3 developer CD Projekt RED has revealed through a Twitter conversation with fans that DirectX 12 may not […]

  • Get infinite items in Bloodborne with this duplication glitch

    Bloodborne has a nasty glitch that will let you duplicate all in-game consumables. The glitch was discovered by Kotaku and makes item duplication pretty simple. Note that doing this will trivialise a major part of the game’s challenge and that it will probably get patched soon. For this glitch to work, you’ll need to create […]

  • Destiny weekly reset for March 31: Heroic and Nightfall strikes detailed

    The weekly reset to Destiny’s merchants, strikes, and reputation caps is here. The strike for this week is The Nexus on the Ishtar Sink on Venus. Void burn will be your ally/enemy for the Nightfall. The Juggler modifier is also available on both Heroic and Nightfall. Inferno Crucible mode also returns with Clash, and it […]

  • Motivational Growth is the first non-documentary film to be released on Steam

    Motivational Growth will soon be Steam’s first foray into selling movies that are not based around video games Steam will release its first, non-documentary film later today in the form of Motivational Growth. The film is a sci-fi comedy distributed by Hotline Miami publisher Devolver Digital, who has itself produced other game-centred documentaries before, and […]

  • Metal Gear Solid movie in the works at Sony Pictures

    A Metal Gear Solid film is in the making at Sony Pictures. Deadline is reporting that Sony Pictures has closed a deal to make a film adaptation of Metal Gear Solid. The film will be written by Jay Basu, with Jordan Vogt-Roberts attached to direct. Michael De Luca is said to be heading production. There […]

  • Destiny: Inferno mode returns this week with Inferno Clash

    Inferno mode returns to Destiny this week. This time it’s Inferno Clash. The Inferno playlist will be back to The Crucible rotation in Destiny this week. Unlike last month’s Control, Clash will be the mode variant this time. The main changes Inferno brings to the game is the removal of the radar (mini-map), scoring is […]

  • Bladestorm: how 28 rogue ninja conquered Brittany

    The Hundred Years War wasn’t ended by the superior forces of the French cavalry: it was ninja. Bladestorm: Nightmare Battlefield sim. Take control of dozens of unit types. You play a mercenary, fighting for both France and England, usually at your own discretion. Unit variations liven things up; Lady Lancers replace Knights. Vikings replace Swords. […]

  • First Bloodborne speedrun is in, game finished in under 45 minutes

    Bloodborne has been out for less than a week in most parts of the world and the first speedrun record has already been achieved. YouTuber Oginam_tv managed to finish Bloodborne in under 50 minutes. Of course not without utilising more than his fair share of exploits, including level-skipping glitches, as well as the item duplication […]

  • Advanced Warfare Infection gameplay shows the new map, monsters, extraction mechanic

    We’ve got some new gameplay footage from Advanced Warfare’s Exo Zombies episode 2 – Infection. Arekkz went to L.A. this past weekend and played the new map that Infection brings to Exo Zombies mode in Advanced Warfare. The map is noticeably larger than that of the first episode, with more branching paths you can unlock. […]

  • Hotline Miami collector’s edition is close, 50% already achieved

    The Hotline Miami crowdfunding effort to produce a special collector’s edition is going strong with 50% of the target achieved. Gamer Network’s collector’s edition initiative has announced that funding for the Hotline Mimi Gamer’s Edition has reached 50% of its goal, with just over nine days to go. The collector’s edition is a one-of-a-kind bundle […]

  • Woah Dave will be an extra free PS+ game on PS4 in April

    Indie platformer Woah Dave will be made free to PlayStation Plus members on PlayStation 4 in April, but it’s not part of the month’s main Plus offering. Woah Dave is a “secret” April PlayStation Plus game, according to Sony. The game is a 2D platformer that received positive feedback when it was released on PS […]

  • Mortal Kombat X: three international tourneys announced, $100,000 prize pool

    Warner Bros. has announced a new series of Mortal Kombat X tournaments with a prize pool starting at $100,000. Mortal Kombat X Worldwide Competitive Program is a series of tournaments that kick off in April and allow players from the around the world participation. The tournaments are the Fatal 8 Exhibition Tournament, Mortal Kombat X […]

  • Project CARS to receive a free car every month, starting with the Lykan Hypersport

    The Lykan Hypersport, the supercar featured in one of Furious 7′s action set-pieces, will be a free download for Project CARS owners. To thank the fans for their patience throughout Project CARS development and several delays, developer Slightly Mad will be giving all owners one in-game car for free each month. The first car will […]

  • Leaked Halo Online gameplay shows weapons, maps, and more

    Gameplay from the upcoming, Russia only, Halo Online has leaked online and it looks like a mix of Halo 3 and Halo Reach. Microsoft announced last week that a free-to-play Halo game is in development at Saber Interactive. The game will be available in Russia only, at least on launch. YouTuber Noble, with the help […]

  • Get PlayStation 4 with the PS Camera and The Last of Us for $399

    US retailer Best Buy is offering a free PlayStation Camera with the purchase of The Last of Us PS4 bundle. If you’re in the US, Best Buy is having a very good deal on PlayStation 4 systems at the moment. If you buy The Last of Us PS4 bundle, you’ll automatically get the PS Camera […]

  • Dragon Age: Inquisition Jaws of Hakkon DLC comes to PS4 in May

    Dragon Age: Inquisition Jaws of Hakkon DLC has been given a release window for PS3, PS4, and Xbox 360. Jaws of Hakkon, the first story add-on to Dragon Age: Inquisition was released last week on PC and Xbox One. The release was a complete surprise, as there was no prior announcement. What was also surprising […]

  • Watch Rainbow Six Siege developers stream new gameplay right now

    Rainbow Six Siege developers are about to livestream new gameplay footage. Come and watch with us. The livestream below starts at 7pm UK time/6pm GMT. Ubisoft will be showing new gameplay footage and will talk more about the operator system, which was revealed today. The footage will be from the PC alpha build. Expect more […]

  • Advanced Warfare Exo Zombie Infected trailer shows new weapons, massive enemy

    Call of Duty: Advanced Warfare Exo Zombies episode 2, Infected, has been shown off in a new trailer. The official trailer for Exo Zombies Infected is here with footage of the new gear and new enemies. All of which help set up the mess everyone’s making at Burger Town. John Malkovich and co are dropped […]

  • Rainbow Six Siege collector’s edition comes with a 120-page field manual

    Rainbow Six Siege will be getting a collector’s edition and it comes with a 120-page guide. The Rainbow Six Siege collector’s edition has been fully detailed. It’s called the “Art of Siege Edition” and will be available for PC, PlayStation 4, and Xbox One, priced £65. Here’s what you get: A copy of the game […]

  • Rainbow Six Siege trailer is all about the operators

    Rainbow Six Siege has a new trailer available explaining the operator system. Operators are what makes any Counter Terrorist Unit and you will get to choose each of them individually before assembling a team. Any operator you choose will not be available for others though, so planning ahead will be crucial. The new trailer shows […]

  • Spotify now available on PS3 and PS4, lets you play music in the background

    Spotify has arrived on PlayStation 3 and PlayStation 4. The Spotify app is now available in 42 countries on PSN. The app was part of last week’s firmware update and can be found under PlayStation Music. Anyone can download it, as it doesn’t require PlayStation Plus. You can use your PSN account to subscribe to […]

  • Let’s talk Battlefield Hardline weapon balance

    The weapon balance in Battlefield Hardline is causing a controversy among the players. Are some weapons too powerful, or are other not powerful enough? Westie has been playing Battlefield Hardline since it the day it came out and he has some opinions about the state of weapon balance as it stands right now. Westie also […]

  • UK Charts: Bloodborne enters at No. 2, Battlefield Hardline defends No. 1 spot

    Battlefield Hardline has defended the No. 1 spot in the UK Charts against Bloodborne’s impressive numbers. The UK Charts for the week ending March 28 show Battlefield Hardline continuing to hold the top spot despite dropping 43% in sales. Bloodborne achieved the No. 2 spot and came only 22,500 copies short of becoming number 1. […]

  • Halo 5: Guardians release date and new trailers released

    Halo 5 is coming in October. Are you ready? Halo 5: Guardians has been slapped with a release date of October 27. Microsoft and 343 Industries also released a new trailer to mark the news; check it out below. “The Master Chief. Spartan Locke. Who is the hunter and who is the hunted?” Microsoft said […]

  • Denial wins Call of Duty Championship 2015

    In a weekend where favourites crashed out and non-US teams took a beating, Denial stepped up to take the title and $400,000 prize Denial have beaten Revenge to win the Call of Duty Championship 2015, claiming a $400,000 prize. Taking place in downtown Los Angeles, 32 of the best teams in the world battled it […]

  • Call of Duty: Advanced Warfare Ascendance DLC- check out new maps and the grapple ability

    Advanced Warfare’s Ascendance DLC is looking pretty sweet in these two new videos. The Call of Duty Championships this weekend have given our very own Arekkz a chance to check out the new Ascendance DLC coming this month. Take a look at all four new maps as well as the cool new grapple ability (which […]

  • Advanced Warfare’s Exo Zombies gets a “mini boss” with Ascendance DLC

    Zombies mode gets an exo-kick up the ass with Advanced Warfare’s second DLC drop, Ascendance. When Call of Duty: Advanced Warfare’s Ascendance DLC drops this week, players will be going up against some tougher challenges in Exo Zombies mode. “It’s all zombies, all of the time,” says High Moon Studios Matt Tieger, head of the […]

  • GTA Online user videos show out of character Lester, important Police Business

    You know, Lester isn’t as soft as he lets on, at least in these two GTA Online videos he’s not. The first one below is from YouTube user 10Phoenix01 Gamer, showing Lester kick a guy’s ass. It’s apparently punishment for running over the player – at least that’s the way it appears. A second video […]

  • Guild Wars 2 devs explain how the Map Bonus system, precursor crafting work in Heart of Thorns

    ArenaNet has posted information on the Guild Wars 2 website explaining how crafting mastery, and crafting a legendary weapon, will work in the Heart of Thorns expansion. There’s also information on the new Map Bonuses system, which will make acquiring crafting materials a more “directed activity” and streamlined experience. The new system will also add […]

  • Fly around your creations in Cities: Skylines with the Flight Cimulator mod

    Cities: Skylines players can now fly over their creations thanks to the Flight Cimulator mod. Created by Ulysius and available through the Steam Workshop, the mod allows the user to simulate flight through simple controls. According to the mod notes, it is still a work in progress as Ulysius plans to add building collisions , […]

  • The Walking Dead, Better Call Saul arrive on PlayStation Vue

    Sony has announced the addition of AMC to its PlayStation Vue service, which soft launched in Chicago, New York City and Philadelphia earlier this month. Those who use the service can now get their Better Call Saul and The Walking Dead fix, and also watch the Sundance channel, WEtv and IFC. AMC and WEtv are […]

  • Play the first level of Super Mario 64 in your browser

    Thanks to Roystan Ross and the Unity engine, you can play the first level of Super Mario 64 in your browser. This little nugget came to my attention yesterday, and unfortunately it became lost on my worksheet. Better late than never, I suppose. Anyway, the level is free-to-play and if you don’t wish to play […]

  • Steam’s Discovery Update has helped increase revenue for smaller titles

    Valve has said its Discovery Queue has increased product page views across Steam by 30% since the company launched the Discovery Update. According to Valve, 75% of those views come from the Discovery Queue, and 16% of product views can be attributed to the Discovery Queue. Even Steam Tags clicks have increased. The system is […]

  • Halo: The Master Chief Collection April update includes “more ranked playlists”

    The next content update for Halo: The Master Chief Collection will “address a variety of issues across the game,” according to 343 Industries, including specific improvements to ranking. New quit and betrayal penalties are also in the works as the development team prepares to roll out ranks to additional playlists. According to 343, the latest […]

  • Get Spec Ops: The Line for free through 2K Games sale on Humble Store

    A 2K Games sale is going on this weekend on the Humble Store with up to 83% off on select titles. Games on sale include Evolve, Bioshock, Civilization and other franchises. Plus, Spec Ops: The Line can be yours for free with the purchase of any -2K title on sale. To see the full list […]

  • Dota 2 The International 2015 tickets are sold out

    Tickets to Dota 2 The International 2015 are now sold out, which shouldn’t surprise anyone. The tickets went on sale in two phases starting March 27. Phase one sold out in six minutes, and phase two sold out in four minutes. Each round of sales offered the same quantity of General Admission tickets priced at […]

  • Here’s what’s expected in Battlefield 4′s Weapon Crate DLC – video

    A new Battlefield 4 drop is on the horizon, and to give you an idea of what to expect, we have a video for you below featuring information on the Weapon Crate DLC. According to Battlefield expert Westie, players can expect five new weapons along with the return of the Gun Master game mode. The […]

  • Pillars of Eternity issues to be addressed in patch 1.03, expected next week

    Obsidian Entertainment plans to release a Pillars of Eternity patch next week to combat issues users have reported. Until the patch is released, the developers have posted workarounds for some of the most common issues. The issues reported span framerate drops, inability to launch the game unless in administrator mode, crashes on 32-bit machines, animal […]

  • Mortal Kombat X videos show Erron Black gameplay, Ermac fatalities, more

    Erron Black, the gunslinger which was outed for Mortal Kombat X in the achievements listing last week, was featured in the latest livestream from NetherRelam Studios yesterday evening. Along with gameplay, fatalities and variations for Black, the developer also provided a look at gameplay for: Ermac vs Mileena; Ermac’s brutality and fatality moves; Lui Kang […]

  • The Legend of Zelda Wii U: 2015 release not a “priority”, skipping E3

    The Legend of Zelda franchise producer Eiji Aonuma is featured in the latest video update on the status of The Legend of Zelda for Wii U, stating a 2015 release is no longer a “number one priority” for the team. While Aonuma never specifically says the game has been delayed into 2016, the announcement confirms […]