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Civilization 5 gets enormous balancing patch

Saturday, 3 November 2012 17:48 GMT By Jeff Dunn

Civilization 5 has received an absolutely massive balancing and bug-fixing patch. Seriously, it’s huge. Get the full list of changes below.

As detailed on the 2K Forums (via PCGamesN), the “Fall patch” polishes up everything from the strategy game’s AI to its UI, and nearly everything in between. Writing it all down would probably cause me to pass out, so here’s the copied list for your perusal.

BUG FIXES
General

  • Mod Browser – The “Get Mods” button is now hidden if the user has disabled the steam overlay.

Civilizations and Traits

  • Ottoman naval upkeep is now fixed. Save games that were started before the fix will not be corrected.
  • German UA and Oligarchy social policy now work together correctly.

City States

  • Mercantile CS now only get a unique luxury for their first city (and not the cities they conquer). Unique luxury is removed upon capture (players can no longer get it by taking over a CS). Unique luxury is given back upon liberation.
  • Prevent double counting of resources when an improvement is gifted to a minor civ, then the minor civ techs up to activate the improvement.

Diplomacy

  • Research Agreement code was previously giving double-credit to research “overflows” (i.e. when you finished a tech and the extra research was being applied to the following tech). Now the credit toward a RA will be based on Science earned that turn.
  • Corrected an issue that caused the AI to attempt coups too often, when chances of success were too low. Also implemented a new factor: Attempting a coup in a location where there is no defending spy (the current ally does not have a spy there) is >=2x as likely to work as it would if there was a spy there.
  • Resurrecting a player will have both sides forget any denouncing that happened before resurrected.
  • Don’t treat player as a deal breaker just for going to war with a player again.

Exploits

  • Do not let a player earn the 2 free techs from the Rationalism Finisher twice. Also removed the +1 Science from Libraries from that finisher.
  • If you intentionally starve your city by reassigning all your citizens to be unemployed, you won’t end up with more citizens than you have population.

Religion

  • Fix Found Religion screen so you can’t find out about civs you haven’t met by mousing over the religion icons.
  • Correct “Peace Loving” belief so it doesn’t negate other happiness benefits from religion.
  • Rebuild religious pressure in case it was corrupted in older save games.
  • Clarify Interfaith Dialog so it mentions that Prophets earn you science too (not just missionaries).

Scenarios

  • Removed notifications that appear at the beginning of the Fall of Rome and Mongol scenarios about lacking the proper strategic resources.

AI

  • Dutch now will build farms before polders are available.
  • Do not allow Carthaginian units to spawn on mountains.
  • Do not allow Carthaginian Workers to end turns on mountains.
  • AI will now build more workboats and will improve oil plots in the water.
  • Automated workers that don’t have anything to do will not consume all their movement.
  • Allow rush built units to trigger the operation they were built for to proceed into Gather Units phase.
  • Fixed an issue where automated workers evaluated danger incorrectly and consequently behaved incorrectly.
  • Fixed an issue where citizen management focus on Production (and possibly others) could lead to starvation.
  • Clicking on an unemployed citizen to set them back to work does not “unlock” locked citizen assignment.
  • The logic to recommend Artist improvement placement now does not count plots where improvements can’t be placed, e.g. oases.
  • Add additional sanity checks for deceptive attacks. Previously, if an AI was choosing to deceptively attack, they would not check to determine if it was a good idea or not the moment before launching, which could result in “dumb” attacks.

Units

  • Fix unit de-selection so the mini-map indicator clears.
  • Better “Next Unit” selection. Previously, the camera would jump great distances to select the next unit that needs orders, when a closer unit was available.
  • Unit cycling improvement: when a unit is promoted, do NOT cycle immediately off that unit.
  • Change minimum area size for all naval units to 10 (from 20). That allows them to be built in the same cities as harbors, seaports (and great admirals) — i.e. on any body of water not considered to be a “lake”
  • Fix advanced promotions for melee naval ships.
  • Restore missing Cover 2 promotion entries so it is available to units again.
  • Fix a hang if a (melee) unit advanced across the world wrap seam after a combat.
  • Correct Great Admiral AI placement bug that prevented it from selecting a valid coastal city of yours.
  • Unit list now re-sorts itself correctly when a unit is promoted.
  • Subs are no longer visible (all the time) in Hot Seat mode.
  • Don’t give GG points from Barbarian ranged attacks.
  • Helicopters now take damage when ending their turn over mountains.
    Interception promotions now help the right unit (had previously been reversed).
  • Evasion promotion helps the right unit (had previously been reversed).
  • Two top-of-screen messages added to explain what is going on with intercepts (one for if the attacking air unit is eliminated, and another if he is just damaged).
  • Fixed a unit movement issue that broke melee attacking from more than one hex away.
  • Janissary heals 50 instead of 100 when killing enemy units.
  • Supply promotion now heals 15 HP outside friendly territory; matching text (was 25 HP).
  • Added a check to make sure that after a city is disbanded (ex. razed), the units remaining on the plot are allowed to be there. If not (ex. naval units), then they are moved to the nearest valid plot.
  • Fix for barbarians that would not move the turn after they spawned.
  • Have Great Engineer pick both the wonder and the city it needs to be built in (the bug was that the AI could repeatedly try to build a wonder in a city that it couldn’t).
  • Make sure Caravels and Destroyers always have the Withdraw before Melee promotion, even if you don’t own DLC02.
  • Barbarians should now spawn in their camp if it is empty of combat units instead of beside it.

Optimization

  • Many performance improvements, particularly in the renderer.
  • Pathfinder fixes and optimization.

Text Bugs

  • Fixed several text bugs.

Misc

  • Fixed rare crashes that could occur depending on hardware.
  • Only the “alive” civilization capitals are tested for majority religion in “We are family” achievement.
  • Added missing Polish Dawn of Man audio.
  • Advisors: Messages concerning your people being unhappy/livid now display correctly (a bug was causing this to fire at the wrong time).
  • Economic Overview: Don’t list diplomacy values as an expense and an income at the same time.
  • Fix auto-scrolling between turns. If a user was scrolling when a turn ended, or when combat ended, it would occasionally get “stuck” and continue scrolling.
  • Fix unit de-selection so the mini-map indicator clears.

BALANCE CHANGES
General

  • Reduced Happiness a bit from Mercantile City States. You no longer get +1 bonus happiness going from Friends to Allies (since you already get the luxuries then). And eliminated the +1 Happiness entering Industrial era.
  • Ballistics now requires Railroads. This will force the AI to get railroads before getting too deep in the tree.
  • Pillaging tiles now awards +25 hit points to the pillaging unit.
  • Tweaks to culture border growth: Should get coastal resource tiles a bit sooner; Should mildly steer towards tiles that are near unclaimed resources; Should get resource tiles in rings 4 and 5 a bit sooner.
  • Austrian UA balance changes: Increase the cost of a City-State by at least the amount of gold you will get from scrapping their units; Must be ally for 5 turns before you can undergo a diplomatic marriage with a City-State; “Yoink!” achievement is now: “As Austria, acquire a City-State with 15 or more units through Diplomatic Marriage.”

Religion

  • Pilgrimage belief now gives +2 Faith per foreign city following this religion.
  • Follower and Pantheon beliefs provide Local Happiness; Founder beliefs provide Global Happiness
  • Faith output per city is now listed in the economic overview – general information panel. Note: Faith output per city is hidden if religion is disabled.
  • AI: Buy Missionaries in city with Great Mosque as TOP priority (even over Holy City if different).
  • Tall/Wide Religion Balance Change: Add Grand Temple (National Wonder).

Diplomacy & Espionage

  • New peace deals. Now 9 AI levels instead of the previous 5 (so one new level added between each of the earlier ones). Peace levels are now:
    0: White Peace (give up nothing)
    1: Armistice (1/2 gold, 1/2 of max GPT)
    2: Settlement (all gold, max GPT)
    3: Back-down (all luxuries, all gold, max GPT, open borders)
    4: Submission (all resources, all gold, max GPT, open borders)
    5: Surrender (one city)
    6: Cession (1/4 city value, 1/2 gold)
    7: Capitulation (1/3 city value, all gold)
    8: Unconditional Surrender (all but capital, all gold)
  • Peace deal code now prioritizes both cities that are close to winner’s capital AND cities that were originally built by winning player (previously it was distance only).
  • Reduced espionage notification spam. Will only be notified of election and coup activities if you have met them and (have a spy in the city or are friends with them or have a relationship with them that is above the resting point.)
  • Added ability to liberate cities that are not owned by their founders or originally owned by the player. The player will receive a diplomacy bonus with the liberated player for liberating up to three cities. This liberation is not part of the “recalled to life” resurrection of a once annihilated civ. This functionality only runs if the city liberated is owned by a player that is alive. There are two ways to lose the diplomatic liberation bonus are:
    1. Declare war on someone you have liberated cities for. You have to be the first player declaring war. This does not count defensive pacts or someone you liberated declaring war on you.
    2. Capturing a city from someone you liberated. This case comes into play if A liberated a city of C’s, then A & B have a defensive pact, C declares war on A & B, then A captures a city of C’s. C will forget that A liberated any of their cities.
  • The AI will now liberate cities and resurrect players. There are notifications when the AI resurrects players and cities. An AI will resurrect another (non-human) player when they are trying to win a diplomatic victory. An AI will return a city if the original owner of the city has a defensive pact with the player and they are both at war with the previous owner of the city, or, the AI and the original owner have a declaration of friendship and the AI is going for a diplomatic victory.
  • Diplomacy: Peace treaty duration scales with game speed.
    Quick: 10 turns
    Normal: 10 turns
    Epic: 15 turns
    Marathon: 30 turns
  • Diplomacy: Declaration of Friendships/Denouncements now scale with game speed.
    Quick: 50
    Normal: 50
    Epic: 75
    Marathon: 150
  • Changed diplomatic globals: The opinion thresholds (unforgivable/enemy/competitor/favorable/friend/ally) have been pushed farther apart. They were initally 50/30/10, now 80/40/15; Diplomatic intrigue bonuses have been lowered by 1/2, from 20 to 10; “Asked Stop Spying” penalty dropped from 20 to 10; There are a number of changes to the duration of city-state interaction penalties, greatly reducing their duration.
  • Diplomacy overview improvements. Now displays “your open borders/embassy”, “their open borders/embassy”, “shared open borders/embassy”
  • With making deals, AIs will notify you when they’re not willing to give enough on their side to make the deal work. This addresses some issues where you ask an AI to propose a deal and they say “we can’t make a deal” and then you propose a lop-sided deal and they accept it. They will say “we aren’t willing to give you enough to make this a fair trade.”
  • Other civs won’t warn about expansion unless the player has founded a city in the last 10 turns.
  • “We attacked your protected City-State” statements are now triggered by damage done (ex. killing a unit) rather than simply being at war. As a result, the statement should no longer be triggered by a quick succession of DoWs (such as those done automatically by a CS changing allies).
  • The AI will no longer ask other players to join in a war when they are already involved in at least one.

Units

  • Unit Balance Changes: Drop Ironclad to 45 combat strength (from 50); Remove +33% vs. Cities from Battleships; Drop Gatling Guns to 30 Combat and Ranged Strength; Make sure Air Ambush 2 and Air Targeting 2 work for fighters and bombers; Carriers now get naval melee promotions instead of naval ranged; Prize Ships Balance Change: 50% chance of converting ships with equal intrinsic combat strengths. Scales up and down (between 28% and 80%) based on relative intrinsic combat strengths of the two ships. Conversion chance if you do sink the opponent is shown in blue text on combat preview window; AI attackers will now pillage.
  • Promotion balance change: make the +200% vs. Cities promotion go away on upgrade.
  • Promotions: Push back Air Logistics promotion for Fighters and Bombers so it requires Bombardment 3 (not 2) or Air Siege 3 (not 2).

AI

  • If the AI is able to build the UN, but would not win based on the current vote breakdown, have the AI refrain from constructing it unless conditions change.
  • AI adjustments to Wonder build priorities.
  • Tactical AI Improvement: Spend more gold on defense. AI will now spend gold at their cities where tactical dominance is EVEN (before it had to be enemy-dominated). AI will now also spend money on naval and air units for defense in such cites (before it was only land units and defensive buildings).
  • Changes to AI settling: Expand the ring search; Flatten the value of rings a bit so that tiles in the further rings are worth a bit more; Make the default preferred spacing further for players not going for extreme expansion; Lower the value of tiles a bit so that the AI is a bit pickier about settlements; AI will try to reclaim lost settlers and builders; AI will no longer wait forever for a settler escort; Minor tweak to settlement location; More aggressive offshore expansion
  • Do not give priority to bonus resources in rings 4 and 5 when deciding next tile to grow towards.
  • Tweak to AI settle to reduce bonus of tiles in rings 4 and 5 if already owned.
  • Small change to make Haile Selassie less keen to expand wide.
  • AI will now consider annexing cities it has conquered.
  • The AI will not consider annexing if it is trying to win a culture victory or their empire is currently unhappy.
  • Increased happiness flavor for circus to match Colosseum.
  • Tactical/Homeland AI Improvement: Do not heal if under enemy ranged fire (that is making you lose more HP per turn than you can heal).
  • Allow AI to capture civilians more than 4 hexes from their cities.
  • Have AI build its units for sneak attack at a slightly higher priority if at high difficulty levels.
  • Have AI weight Biology a bit stronger especially if liking tanks and airplanes (unlocks oil).
  • AI tweaks to help coastal based civs: Change to settlement (cities beyond the first also prefer coast); Buildings that help coastal Civs have flavors adjusted (they didn’t take some rules changes into account); Do not force high Naval civs to build a large navy (15+ ships) in the first 100 turns; Make Dido deceptive (as historical).
  • Tweaks to allow cities to make better use of extra tiles from previous change: On average on extra worker or two will be built; Slightly less prioritization of connecting up luxuries (still the highest priority); Allow one tile islands to be settled (if they have a resource on them); Slightly more prioritization of production tiles; Builders will emphasize the capital so that it will always be a nicely developed city.
  • City Governor AI: Prevent focused city AIs from starving as much; Make a wonder that has already been started in this city a higher priority; Lower the value of food for the governor when you have a large surplus.

POLISH
UI

  • Add in a UI overlay that shows which AI is processing its turn.
  • In the detailed view of a mod in the mods browser, additional required mods will display their title if it has been provided instead of the ID of the mod.
  • Add an “Exit to Main Menu” button to the player change screen in Hotseat.
  • Added “Restart Game” option to game menu. This option lets you restart the game and generate a new map using your current pregame settings. It’s only available at Turn 0.
  • Advanced settings are now persisted across multiple single player games (NOTE: This feature can be disabled by setting “PersistAdvancedSettings = 0″ in Config.ini).
  • The top panel now displays the month of the year if the game speed is so slow that it actually matters.
  • Messages about a player losing their capital and regaining it are now included in the replay log.
  • Messages about a player being resurrected are now included in the replay log.
  • Fixed an issue causing the replay graphs to be corrupted when a player was resurrected.
  • Display currently active mods in the single player screen.
  • Add a separate graphics option for enabling/disabling the GPU texture decode.
  • Fractal added to the map short list and random map types.
  • Garrison ring properly disappears when unit moves out of city.
  • Resource icon stacking. At lower resolutions, the resource icons clip into the date display along the top. We now hide the part of the list that clips if it’s too long, and instead, the player can mouse-over the list to see all the resources.
  • Better timing for pop-ups (finding ruins, etc.).
  • Auto unit selection improvements: On load, only cycle to the next unit if the currently selected unit is not ready for selection; Swap the direction that the CycleRight and CycleLeft buttons move the selection in the cycle list; When closing the city screen. Re-select the last unit that was selected; If the player has auto-unit-cycling off, don’t auto-select the unit that is blocking the end turn.
  • Further refinement to pop-up reordering. Pop-ups should now “feel” correct each turn (in the right order, at the right time).
  • Don’t prompt the player when removing fallout. Just do it. The prompt incorrectly referred to the action as removing an “improvement”.

General

  • Switch a number of Great Merchants to Great Admirals. Add Great General: Hannibal and Great Merchant: Jakob Fugger.
  • Optimized overlay system (culture borders, etc.). This system is now making half the draw calls that it did before.
  • Flavored all the civs for anti-air and air-carrier.
  • Add a combat weapon parameter that allows for a projectile that is not going to do any damage to have a “miss” radius. The helps spread out projectiles when there are a lot of attackers, but only one or two targets.
  • Modding: Fix the hard-coded length of the promotions boolean array.
  • Modding: Provide a way for Lua to query if the UI is in “Touch Screen” mode UI.IsTouchScreenEnabled().

WIN8 AND ULTRABOOK

  • Many performance optimizations specifically targeted to Ultrabooks with Intel Core processors with HD Graphics. NOTE: You will want to update your Intel video driver if you are running Intel HD Graphics.
  • New launcher button for Windows 8 Intel touch-enabled version.
  • Touch/Gesture Support: New “gesture” menu button on main menu, and when you bring up the main menu in-game; New sliders to control zoom and momentum speed in Options menu; Single finger tap for all UI buttons; Single finger drag for scroll bars or two fingers together swiping to scroll menus by gesture; Single-finger touch and drag to see tool-tips (terrain, UI, etc.); Pinch and expand finger for camera zoom; Two fingers dragging together moves map; Three finger tap is “escape” (from other menus, or to bring up Main Menu); Unit Control: Single-finger tap to select unit, and then drag to issue a movement order, or…Double-tap to enter “movement mode”; Once in movement mode, single-tap on destination to issue an order, or touch and drag to preview movement path.

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4 Comments

  1. OlderGamer

    About time, good stuff.

    #1 2 years ago
  2. DarkElfa

    …and yest still nothing to fix the problem of the AI taking forever to think in between rounds later in the game.

    #2 2 years ago
  3. jacobvandy

    @2 Get a better CPU.

    #3 2 years ago
  4. DSB

    Weird that they can bang out a mostly useless expansion before actually fixing the game.

    Still, I hope this keeps up.

    #4 2 years ago

Comments are now closed on this article.

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    Remember Lost Within, that mobile survival horror erstwhile Prey 2 developer Human Head Studios was making with Amazon Game Studios? It’s now available on iOS and for Amazon’s Fire devices, through the appropriate App Stores. There’s a little bit of extra info on it on the AGS blog, if you’re keen; unfortunately the blog doesn’t […]

  • Let’s take a look at Blood Bowl 2′s Chaos faction

    Blood Bowl 2: The Chaos Theory is only the latest in a much loved series of games based on a game based on two other games. Blood Bowl is a popular Games Workshop tabletop game which blends the fantasy universe of Warhammer with a fantasy sport drawing inspiration from American football and related games. It’s […]

  • “Second-person” shooter Screencheat coming to PS4 and Xbox One

    Goldeneye players should be familiar with the concept of screencheating, which is what this new indie is all about. Screencheat has been on our radars for a while but has now been confirmed for PS4, sparking a new wave of interest with a trailer and PS Blog post. However, it was one of a number […]

  • World of Warcraft Timewalking will make old dungeons fun again

    World of Warcraft will soon introduce a feature called Timewalking, designed to make you feel young again. When WoW players participate in a Timewalking event, they’ll be transported to a randomly selected classic dungeon. Upon entering, their level and gear will be scaled way, way down to the Dungeon’s Heroic level – so they won’t […]

  • Bloodborne and Dark Souls messaging – in real life

    Soapstone is a cool little app that mimics the messaging system found in Bloodborne, Dark Souls and Demon’s Souls. Bloodborne and Dark Souls fans will surely agree that the asynchronous multiplayer side of things, with players leaving anonymous tips, encouragement and jokes for each other, is one of the cooler aspects of the From Software […]

  • Mass Effect fans, get a load of this My Talking Elcor plushie

    I have been waiting to write about this all day because oh my god. Mass Effect attracted a devoted fanbase and Bioware has found tons of clever ways to satisfy that fanbase’s desire for clothes, collectibles, books, comics and toys related to the future world of Commander Shepard and company. The company has been so […]

  • Homeworld Remastered Collection headed to retail

    Homeworld fans can purchase a neat little package of gloriously remastered nostalgia soon. The Homeworld Remastered Collection has been available online since the end of February, but is now on its way to retail thanks to a deal between new rights holder Gearbox and Ubisoft. The PC exclusive will launch in physical form from May […]

  • The Witcher 3: Wild Hunt download size lower than predicted

    The Witcher 3: Wild Hunt has a hefty install footprint, but it’s not as bad as we expected. The Witcher 3 was expected to be a 50GB download after a note to this effect was added to the PlayStation Store. It looks like that might have been a placeholder figure, as DualShockers noted today that […]

  • Bloodborne, beaten with a Guitar Hero controller

    Come on now, you didn’t expect anything less from the Souls community, did you? Bloodborne has been vanquished with a Guitar Hero controller, just a few weeks after its release. Kotaku reports Bearzly took nine hours to finish the game, which is probably less than many players using a Dual Shock. You can watch a […]

  • Vendors? New social space? Your House of Wolves questions will be answered

    Destiny players learned more about House of Wolves in this week’s Bungie update than you might realise at first glance. Resident Destiny expert Arekkz cast his eagle eye over this week’s Bungie Weekly Update, which announced next week’s Reef tour livestream. I personally am most excited to learn about gear upgrade paths, but Arekkz points […]

  • GTA 5 playable with Virtuix Omni VR treadmill

    You’ve seen GTA 5 with Oculus Rift, Now see GTA 5 with the Virtuix Omni. GTA 5 PC has unlocked a number of exciting possibilities. Modders and hackers are still working on making the game’s files accessible to third-party creation tools, but several cool things have been produced even with this barrier still in place. […]

  • Mortal Kombat X: play as Rain and other locked characters on PC

    Mortal Kombat X players comfortable with tinkering with the game’s files can unlock unplayable characters. Mortal Kombat X includes a number of familiar fighters available only as opponents, not playable characters. if you’re super keen to try out Rain, Baraka and co, you can – with a bit of fiddling. Redditor XVermillion figured out that […]

  • Madden 16 release date set for August, of course

    Madden NFL 16 has a deeply unsurprising release date. Madden’s release date always falls at the end of US summer, and Madden 16 is no exception. EA Sports has announced that the NFL sim will release on PlayStation 3, PS4, Xbox 360 and Xbox One on August 26. We have absolutely no further information at […]

  • Star Wars Battlefront won’t have Battlelog support

    Star Wars Battlefront is not just Battlefield in a Hallowe’en costume, so don’t expect the same suite of features. Star Wars Battlefront is the subject of intense anticipation and curiosity, so it’s not surprising a bunch of rumours have turned up. One of these rumours suggests that Battlefront will have its own version of Battlelog, […]

  • Battlefield Hardline beats Bloodborne to top March NPD chart

    PS4 had a good month but it was EA’s multi-platform Battlefield Hardline that was the best-selling game. March 2015 NPD at a glance Total spend down 6% YoY. Hardware and software both down. Console hardware blamed for significant hardware dip. Accessories up. Battlefield Hardline tops software chart. PS4 outsells other consoles. Wii U, 3DS and […]

  • Destiny: House of Wolves gear upgrade paths will be revealed next week

    Destiny developer Bungie will reveal new equipment upgrade paths during a livestream next week. Destiny: House of Wolves will release on May 19, the developer announced last week, promising a full schedule of reveals over the next few weeks. It also gave a broad outline of some of the things it will be discussing in […]

  • Don’t forget: the Elder Scrolls Online Welcome Back Weekend kicks off tomorrow

    Just a quick heads up to remind you that The Elder Scrolls Online Welcome Back Weekend kicks off tomorrow, April 17 at 10am EDT. The free weekend is an incentive to bring back beta players which tried the game, but decided not to pursue a purchase. You can play the MMO until 10am EDT on […]

  • Tale of Tales announces May release for Kickstarter success Sunset

    Those attending Kill Screen’s Two5six Festival next month will be able to play Tale of Tales upcoming title Sunset before it’s released. Along with the news provided to us by BeefJack, Tale of Tales have also released new set of lovely screenshots which we have posted below. Sunset will be released on Linux, Mac and […]

  • Take 50% off select racing titles through the Codemasters online store

    Codemasters has launched an online store and is celebrating by giving you 50% off the titles listed. Here’s what’s on sale: F1 2013 Classic Edition F1 2014 – F1 RACE STARS BUNDLE F1 2013 GRID 2 GRID 2 Reloaded GRID Autosport DIRT 3 Complete Edition DIRT Showdown Toybox Turbos F1 RACE STARS Hit up the […]

  • Spy_Watch coming to Apple Watch from Surgeon Simulator devs

    Surgeon Simulator developers Bossa Studios have announced its working on an Apple Watch game called Spy_Watch. Spy_Watch, according to the developer, has players heading up a spy agency which isn’t faring too well. Players will need to train a spy and then send him out on various missions to “reclaim the agency’s former glory.” Real-time […]

  • Trine 3: The Artifacts of Power hits Steam Early Access next week

    Frozenbyte has announced Trine 3: The Artifacts of Power will launch on Steam Early Access next week. The early access title will run you $19.99/€19.99/£14.99 and you can purchase it come April 21. If the short video above isn’t enough to tempt you, a video showing nine minutes of gameplay was released last week.

  • Journey, Flower, flOw trilogy to be released this summer on PS4 in 1080p at 60fps

    A remastered version of the Journey Collector’s Edition is coming to PlayStation 4 from ThatGameCompany. According to Gamespot, the trilogy will contain PS3 titles flOw, Flower and Journey on one disc, and it will run in 1080p at 60fps. A standalone version of Journey will arrive close to the trilogy’s release on PS4 through the […]

  • Here’s a few screenshots of PS4-exclusive Alienation from Housemarque

    Screenshots for Alienation, Housemarque’s four-player co-op PlayStation 4 exclusive, have been released and you can have a look at them in the gallery we’ve posted. Announced at gamescom 2014, the game features three main character classes, weapon customization, and various team set-ups. The game has players shooting at things with twin-stick gameplay with a top […]

  • Star Wars: Battlefront website notes November 17 release, teaser video and first image hit

    The first Star Wars: Battlefront image has been posted, and apparently it appeared on the official website at some point this morning. The game will also be released on November 17, according to the official website’s source code. The release date is noted in the code located in the image below. Props to Gematsu for […]

  • Mortal Kombat X is the fastest selling entry in the series to date

    Mortal Kombat X has sold faster than any other game in the series to date, making it the “biggest launch” in Mortal Kombat history, according to creator Ed Boon. Speaking in a series of tweets, Boon said both the mobile and console versions have “literally millions of players getting online” resulting in the servers being […]

  • Shadow of the Beast reboot resurfaces with some new screenshots

    The Shadow of the Beast reboot, which was announced in 2013, has show its face once more with early screenshots. Screenshots of the Amiga classic remake show off the Karamoon’s desert and the main character, Aarbron. According Matt Birch, CEO and founder of Heavy Spectrum, the team is currently hard at work on the “core […]

  • Halo: Spartan Strike arrives on Windows 8, iOS and Steam today

    Halo: Spartan Strike is now available on Windows 8, Steam, iOS devices and Windows 8 phones. The mobile top-down shooter will run you $5.99. Halo: Spartan Strike tells a new story in the Halo universe set during the events of Halo 2 on New Mombasa in 2552. Those playing on Windows 8 devices can compete […]

  • Final Fantasy 15 video shows highlights from the Episdoe Duscae demo

    Square Enix has released a Final Fantasy 15 video which shows highlights from the Episode Duscae demo included with launch editions of Final Fantasy Type-0 HD. FFT0 has shipped over one million copies worldwide, and a player feedback survey is available for the Duscae demo until May 19. Final Fantasy Type-0 HD is available on PlayStation […]

  • Bloodborne has sold over 155,000 digital units since release – SuperData

    PlayStation 4 exclusive Bloodborne has sold over 155,000 digital units since it was released on March 24, according to SuperData’s latest report. The figure produced by SuperData is worldwide and comes on the heels of the one million units sold announcement earlier this week. “After the release of the beautiful but terribly short game The […]

  • Nintendo US eShop update: Mega May returns, Super Smash Bros. update, Mii Fighter costumes

    Nintendo has updated the North American end of the eShop with a Super Smash Bros. update and the StreetPass Mii Plaza games Battleground Z and Ultimate Angler. The update is rather detailed, and a bit larger than normal, and you may wish to pay special attention to the activities listed. Here’s the full update: StreetPass […]

  • Here’s your first look at Sony boss Shuhei Yoshida in Super Time Force Ultra

    Sony Worldwide boss Shuhei Yoshida is a playable character in Super Time Force Ultra, and today, Capy Games has provided a couple images of the man himself in the game. Yoshida was announced as a playable character in the game during Sony’s PlayStation Experience event back in December 2014. The PS4 and Vita version will […]

  • The wait is almost over – The Witcher 3: Wild Hunt has gone gold

    CD Projekt RED has announced the news we’ve all been waiting to hear: The Witcher 3 has gone gold. This means Geralt’s latest, and possibly last, adventure has been sent to the factory to be pressed into lovely gaming discs. “We worked so damn hard over the past three years to bring you this game,” […]

  • Everybody’s Gone to the Rapture is a “couple weeks out from beta,” new trailer

    Everybody’s Gone to the Rapture is just a “couple of weeks out from beta,” according to development studio The Chinese Room, and a release date will be announced “shortly.” To give you an idea of how development has been coming along since it was announced at gamescom 2013, the team has released a new trailer […]

  • GTA 5 on PC looks incredible, but I can’t recommend it to console players

    As much as Matt Martin loves GTA 5, he can’t recommend upgrading from console to PC just for a slick editing suite and even prettier graphics. “This is the third time in as many years that I’ve bought GTA 5.” I have a Grand Theft Auto 5 obsession, as I’m sure you know if you’ve […]

  • The Forest engine updated to Unity 5, major graphical and gameplay improvements made

    The Forest’s latest patch added substantial improvements to the game. The Forest version 0.16 is now live on Steam with plenty of new additions. The game has been ported over to Unity engine version 5. The plant and skin shaders have been replaced or rewritten. Many other visual tweaks have been made, such as model […]

  • Star Wars: Battlefront banner leaks from Star Wars Convention

    EA has been setting up the Battlefront booth at Star Wars Celebration, and one leaked picture shows what could be the game’s main art. Someone on Reddit posted a picture of the game banner at EA’s booth. Here it is: Lots of things happening here. There’s a Star Destroyer in the distance, TIE Fighters and […]

  • Get GTA 5 working with Oculus Rift using this tool

    There’s a way you can play GTA 5 in VR if you own an Oculus Rift Dev Kit and have a bit of cash to spare. VorpX, the go-to program for adding VR support to games has received an update recently to support GTA 5. This is far from perfect, as it only translates the […]

  • FIFA Ultimate Team: week of April 15 team revealed

    This week’s Team of the Week is now available for anyone to challenge in FIFA Ultimate Team. The team members get selected each week based on their performance during the weekend matches. You can fire up FIFA Ultimate Team on any platform and challenge this squad. You’ll also find some Team of the Week items […]

  • Deus Ex: Mankind Divided will let you stealth all encounters, including bosses

    Deus Ex: Mankind Divided will bring back one of the original game’s major features. Deus Ex: Human Revolution is considered by many to be a great game and worthy of bearing the franchise name. One of its grating issues though was its boss fights. You only had one way to fight them: be confrontational. The […]

  • Project Cars PC specs and supported wheels announced

    The release date of Project Cars is inching ever closer and more details have been revealed to answer all your burning questions. Project Cars developer Slightly Mad Studios has revealed the full list of supported steering wheels on all platforms, as well as the minimum and recommended PC specs. Minimum specs CPU – 2.66 GHz […]

  • GTA 5 gets custom FOV mod on PC

    Those not satisfied with GTA 5′s built-in field of view slider can use a new mod to push the number even further. The PC versions of GTA 5 – just like its PS4 and Xbox One counterparts – lets you switch between third and first-person view in shooting and driving. The game has an FOV […]

  • Win! GTA 5 on PC!

    Want to win a Steam key for Grand Theft Auto 5 on PC? Just enter here. GTA 5 released on PC this week and is going down a storm. We like it a lot, which is why we’re giving away a Steam code for Rockstar’s latest. All you need to do is enter your email […]

  • GTA 5 topples Skyrim’s record for highest concurrent players on Steam

    Not factoring in Valve games, GTA 5 is the new king of concurrent player numbers on Steam. GTA 5 is very popular on PC, even more popular than games like Skyrim in its heyday. The number of concurrent players for GTA 5 has peaked today at 301,246. This makes it the only non-Valve game to […]

  • Mortal Kombat X: what does a modern fighting game look like?

    Mortal Kombat continues to evolve as NetherRealm adds RPG systems and daily challenges to a solid fighting game, says Sherif Saed. “Mortal Kombat X takes many cues from games like Destiny, Call of Duty, and GTA Online with hourly, daily and weekly events.” For as many of its familiar facets, Mortal Kombat X has enough […]

  • J-Stars Victory VS+ coming west in June – new trailer

    J-Stars Victory VS+ will make the jump (see what I did there) to the west after all. J-Stars Victory VS+ is the western title for the fighting game which stars characters from a variety of Shonen Jump-published manga. Bandai Namco has announced the fighter will release in Europe on June 26 and in the Americas […]

  • Codemasters F1 license good through 2016

    Codemasters has at least one more F1 game in it. F1 2015 isn’t out yet, so Codemasters is naturally not talking about what it might get up to in the future. We do know what it can get up to, though; Codemasters’ Steven Embling told Videogamer has the option to continue the series. “We have […]

  • Project Cars has pretty deep graphics options on consoles

    Project Cars offers players a wide variety of ways to customise their graphic settings on PS4 and Xbox One. Project Cars is a graphics showcase and all early indications suggest it’s going to be one of the best-looking games out there. Slightly Mad’s commitment to graphics seems to go deeper than making things pretty, though: […]

  • Super Smash Bros. patch nerfs Diddy Kong – report

    Super Smash Bros. 3DS and Wii U is great but Diddy Kong is a beast and must be stopped. The latest Super Smash Bros. 3Ds and Wii U patch seems to have nerfed Diddy Kong, a character so over-powered that serious tournament players generate controversy by choosing to use him. Nintendo doesn’t publish patch notes, […]

  • Borderlands: The Pre-Sequel developer shuttered

    Borderlands: The Pre-Sequel developer 2K Australia has been closed down. Kotaku broke the news, and also had word from an anonymous source, who said that all staff have been let go. 2K responded to our request for comment with the following statement: We can confirm we have taken steps to begin the studio closure process […]

  • Samorost 3 trailer shows Amanita still in fine form

    Samorost 3 looks as delicately beautiful as its siblings. Samarost 3 developer Amanita Design has a reputation for gorgeous, slightly surreal world building. This new trailer for its latest adventure looks just as if not more lovely than the previous Samarost games and Botanicula. Samarost 3 is coming to Mac and PC later this year, […]

  • Amnesia dev’s new project SOMA now in beta

    SOMA is nearly here and I am torn between excitement and horrified dread. SOMA is the latest horror project from Frictional, the team behind Amnesia: The Dark Descent. We’re pretty excited to see what Frictional comes up with next, and we won’t have too long to wait, apparently; the developer has announced that SOMA is […]

  • Steam Guard mobile authenticator now in beta testing

    Steam is now testing its latest security measure. Steam helps you protect your account by offering two-factor authentication, a solution so beautifully elegant and effective that it’s astounding every gaming network doesn’t do the same (looking at you, Sony). Valve’s version is called Steam Guard, and it works via email. This isn’t always super convenient, […]

  • Godzilla battles Mothra in new trailer

    Godzilla lets you stomp around cities and battle classic kaiju. I’m in. Godzilla is coming to PlayStation 3 and PS4 in early July, but we haven’t seen a great deal of it since its December reveal. The new trailer below gives you an idea of just what Natsume has done with one of the biggest […]

  • Tales of Zestiria to launch this year – new trailer

    Tales of Zestiria continues Bandai Namco’s delightful new habit of bringing the popular JRPG series to the west before the shine wears off. Tales of Zestiria is coming west in northern autumn, the publisher has announced. That’s not a bad turnaround, given it first hit Japan in January, and localisation of text-heavy titles is expensive […]

  • Project Cars release date locked down, new trailer released

    Project Cars finally has a release date. Project Cars will release on May 8, Bandai Namco UK has announced. We haven’t yet had an update from Namco Bandai’s other regional offices, but its probably safe to bet the racer will release around the same time in the Americas, Europe and ANZ region. We can now […]

  • Attack on Titan: Humanity in Chains trailer shows combat, online multiplayer

    Attack on Titan: Humanity in Chains has plenty to offer fans of the anime. Previously known as Attack on Titan: The Last Wings of Mankind, the Spike Chunsoft action game is coming west thanks to Atlus. Gematsu reports it’s due in both Europe and North America in May, via the 3DS eShop. The trailer below […]

  • Bloodborne stamina recovery rate affected by equip weight

    Bloodborne players have unearthed an important gameplay detail not mentioned in the game’s menus or manual. In Bloodborne, players need to manage their stamina carefully for best results. A far more aggressively-tuned affair than past Souls games, Bloodborne does away with equip weight limits, and items have no listed weight details. As far as players […]

  • Street Fighter’s Ryu, Fire Emblem’s Roy spotted in Super Smash Bros. patch – rumour

    Street Fighter’s Ryu is rumoured for future Super Smash bros DLC following datamining of the latest patch. Super Smash Bros. 3DS and Wii U were updated recently, and hacker shinyquagsire23 claims to have found some interesting files while poking around in the 3DS patch data. As detailed on Reddit, the audio files included a new […]

  • Suikoden 3 PEGI rating suggests PS2 Classic re-release

    Suikoden. Suikoden 2. And now: Suikoden 3. Suikoden 3 has been rated by PEGI for PlayStation 3, presumably ahead of an upcoming re-release. Gematsu turned up the rating, and although we have no further information at this time, it’s not much a leap to assume the RPG will turn up as a PS2 Classic on […]