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Civilization 5 gets enormous balancing patch

Saturday, 3 November 2012 17:48 GMT By Jeff Dunn

Civilization 5 has received an absolutely massive balancing and bug-fixing patch. Seriously, it’s huge. Get the full list of changes below.

As detailed on the 2K Forums (via PCGamesN), the “Fall patch” polishes up everything from the strategy game’s AI to its UI, and nearly everything in between. Writing it all down would probably cause me to pass out, so here’s the copied list for your perusal.

BUG FIXES
General

  • Mod Browser – The “Get Mods” button is now hidden if the user has disabled the steam overlay.

Civilizations and Traits

  • Ottoman naval upkeep is now fixed. Save games that were started before the fix will not be corrected.
  • German UA and Oligarchy social policy now work together correctly.

City States

  • Mercantile CS now only get a unique luxury for their first city (and not the cities they conquer). Unique luxury is removed upon capture (players can no longer get it by taking over a CS). Unique luxury is given back upon liberation.
  • Prevent double counting of resources when an improvement is gifted to a minor civ, then the minor civ techs up to activate the improvement.

Diplomacy

  • Research Agreement code was previously giving double-credit to research “overflows” (i.e. when you finished a tech and the extra research was being applied to the following tech). Now the credit toward a RA will be based on Science earned that turn.
  • Corrected an issue that caused the AI to attempt coups too often, when chances of success were too low. Also implemented a new factor: Attempting a coup in a location where there is no defending spy (the current ally does not have a spy there) is >=2x as likely to work as it would if there was a spy there.
  • Resurrecting a player will have both sides forget any denouncing that happened before resurrected.
  • Don’t treat player as a deal breaker just for going to war with a player again.

Exploits

  • Do not let a player earn the 2 free techs from the Rationalism Finisher twice. Also removed the +1 Science from Libraries from that finisher.
  • If you intentionally starve your city by reassigning all your citizens to be unemployed, you won’t end up with more citizens than you have population.

Religion

  • Fix Found Religion screen so you can’t find out about civs you haven’t met by mousing over the religion icons.
  • Correct “Peace Loving” belief so it doesn’t negate other happiness benefits from religion.
  • Rebuild religious pressure in case it was corrupted in older save games.
  • Clarify Interfaith Dialog so it mentions that Prophets earn you science too (not just missionaries).

Scenarios

  • Removed notifications that appear at the beginning of the Fall of Rome and Mongol scenarios about lacking the proper strategic resources.

AI

  • Dutch now will build farms before polders are available.
  • Do not allow Carthaginian units to spawn on mountains.
  • Do not allow Carthaginian Workers to end turns on mountains.
  • AI will now build more workboats and will improve oil plots in the water.
  • Automated workers that don’t have anything to do will not consume all their movement.
  • Allow rush built units to trigger the operation they were built for to proceed into Gather Units phase.
  • Fixed an issue where automated workers evaluated danger incorrectly and consequently behaved incorrectly.
  • Fixed an issue where citizen management focus on Production (and possibly others) could lead to starvation.
  • Clicking on an unemployed citizen to set them back to work does not “unlock” locked citizen assignment.
  • The logic to recommend Artist improvement placement now does not count plots where improvements can’t be placed, e.g. oases.
  • Add additional sanity checks for deceptive attacks. Previously, if an AI was choosing to deceptively attack, they would not check to determine if it was a good idea or not the moment before launching, which could result in “dumb” attacks.

Units

  • Fix unit de-selection so the mini-map indicator clears.
  • Better “Next Unit” selection. Previously, the camera would jump great distances to select the next unit that needs orders, when a closer unit was available.
  • Unit cycling improvement: when a unit is promoted, do NOT cycle immediately off that unit.
  • Change minimum area size for all naval units to 10 (from 20). That allows them to be built in the same cities as harbors, seaports (and great admirals) — i.e. on any body of water not considered to be a “lake”
  • Fix advanced promotions for melee naval ships.
  • Restore missing Cover 2 promotion entries so it is available to units again.
  • Fix a hang if a (melee) unit advanced across the world wrap seam after a combat.
  • Correct Great Admiral AI placement bug that prevented it from selecting a valid coastal city of yours.
  • Unit list now re-sorts itself correctly when a unit is promoted.
  • Subs are no longer visible (all the time) in Hot Seat mode.
  • Don’t give GG points from Barbarian ranged attacks.
  • Helicopters now take damage when ending their turn over mountains.
    Interception promotions now help the right unit (had previously been reversed).
  • Evasion promotion helps the right unit (had previously been reversed).
  • Two top-of-screen messages added to explain what is going on with intercepts (one for if the attacking air unit is eliminated, and another if he is just damaged).
  • Fixed a unit movement issue that broke melee attacking from more than one hex away.
  • Janissary heals 50 instead of 100 when killing enemy units.
  • Supply promotion now heals 15 HP outside friendly territory; matching text (was 25 HP).
  • Added a check to make sure that after a city is disbanded (ex. razed), the units remaining on the plot are allowed to be there. If not (ex. naval units), then they are moved to the nearest valid plot.
  • Fix for barbarians that would not move the turn after they spawned.
  • Have Great Engineer pick both the wonder and the city it needs to be built in (the bug was that the AI could repeatedly try to build a wonder in a city that it couldn’t).
  • Make sure Caravels and Destroyers always have the Withdraw before Melee promotion, even if you don’t own DLC02.
  • Barbarians should now spawn in their camp if it is empty of combat units instead of beside it.

Optimization

  • Many performance improvements, particularly in the renderer.
  • Pathfinder fixes and optimization.

Text Bugs

  • Fixed several text bugs.

Misc

  • Fixed rare crashes that could occur depending on hardware.
  • Only the “alive” civilization capitals are tested for majority religion in “We are family” achievement.
  • Added missing Polish Dawn of Man audio.
  • Advisors: Messages concerning your people being unhappy/livid now display correctly (a bug was causing this to fire at the wrong time).
  • Economic Overview: Don’t list diplomacy values as an expense and an income at the same time.
  • Fix auto-scrolling between turns. If a user was scrolling when a turn ended, or when combat ended, it would occasionally get “stuck” and continue scrolling.
  • Fix unit de-selection so the mini-map indicator clears.

BALANCE CHANGES
General

  • Reduced Happiness a bit from Mercantile City States. You no longer get +1 bonus happiness going from Friends to Allies (since you already get the luxuries then). And eliminated the +1 Happiness entering Industrial era.
  • Ballistics now requires Railroads. This will force the AI to get railroads before getting too deep in the tree.
  • Pillaging tiles now awards +25 hit points to the pillaging unit.
  • Tweaks to culture border growth: Should get coastal resource tiles a bit sooner; Should mildly steer towards tiles that are near unclaimed resources; Should get resource tiles in rings 4 and 5 a bit sooner.
  • Austrian UA balance changes: Increase the cost of a City-State by at least the amount of gold you will get from scrapping their units; Must be ally for 5 turns before you can undergo a diplomatic marriage with a City-State; “Yoink!” achievement is now: “As Austria, acquire a City-State with 15 or more units through Diplomatic Marriage.”

Religion

  • Pilgrimage belief now gives +2 Faith per foreign city following this religion.
  • Follower and Pantheon beliefs provide Local Happiness; Founder beliefs provide Global Happiness
  • Faith output per city is now listed in the economic overview – general information panel. Note: Faith output per city is hidden if religion is disabled.
  • AI: Buy Missionaries in city with Great Mosque as TOP priority (even over Holy City if different).
  • Tall/Wide Religion Balance Change: Add Grand Temple (National Wonder).

Diplomacy & Espionage

  • New peace deals. Now 9 AI levels instead of the previous 5 (so one new level added between each of the earlier ones). Peace levels are now:
    0: White Peace (give up nothing)
    1: Armistice (1/2 gold, 1/2 of max GPT)
    2: Settlement (all gold, max GPT)
    3: Back-down (all luxuries, all gold, max GPT, open borders)
    4: Submission (all resources, all gold, max GPT, open borders)
    5: Surrender (one city)
    6: Cession (1/4 city value, 1/2 gold)
    7: Capitulation (1/3 city value, all gold)
    8: Unconditional Surrender (all but capital, all gold)
  • Peace deal code now prioritizes both cities that are close to winner’s capital AND cities that were originally built by winning player (previously it was distance only).
  • Reduced espionage notification spam. Will only be notified of election and coup activities if you have met them and (have a spy in the city or are friends with them or have a relationship with them that is above the resting point.)
  • Added ability to liberate cities that are not owned by their founders or originally owned by the player. The player will receive a diplomacy bonus with the liberated player for liberating up to three cities. This liberation is not part of the “recalled to life” resurrection of a once annihilated civ. This functionality only runs if the city liberated is owned by a player that is alive. There are two ways to lose the diplomatic liberation bonus are:
    1. Declare war on someone you have liberated cities for. You have to be the first player declaring war. This does not count defensive pacts or someone you liberated declaring war on you.
    2. Capturing a city from someone you liberated. This case comes into play if A liberated a city of C’s, then A & B have a defensive pact, C declares war on A & B, then A captures a city of C’s. C will forget that A liberated any of their cities.
  • The AI will now liberate cities and resurrect players. There are notifications when the AI resurrects players and cities. An AI will resurrect another (non-human) player when they are trying to win a diplomatic victory. An AI will return a city if the original owner of the city has a defensive pact with the player and they are both at war with the previous owner of the city, or, the AI and the original owner have a declaration of friendship and the AI is going for a diplomatic victory.
  • Diplomacy: Peace treaty duration scales with game speed.
    Quick: 10 turns
    Normal: 10 turns
    Epic: 15 turns
    Marathon: 30 turns
  • Diplomacy: Declaration of Friendships/Denouncements now scale with game speed.
    Quick: 50
    Normal: 50
    Epic: 75
    Marathon: 150
  • Changed diplomatic globals: The opinion thresholds (unforgivable/enemy/competitor/favorable/friend/ally) have been pushed farther apart. They were initally 50/30/10, now 80/40/15; Diplomatic intrigue bonuses have been lowered by 1/2, from 20 to 10; “Asked Stop Spying” penalty dropped from 20 to 10; There are a number of changes to the duration of city-state interaction penalties, greatly reducing their duration.
  • Diplomacy overview improvements. Now displays “your open borders/embassy”, “their open borders/embassy”, “shared open borders/embassy”
  • With making deals, AIs will notify you when they’re not willing to give enough on their side to make the deal work. This addresses some issues where you ask an AI to propose a deal and they say “we can’t make a deal” and then you propose a lop-sided deal and they accept it. They will say “we aren’t willing to give you enough to make this a fair trade.”
  • Other civs won’t warn about expansion unless the player has founded a city in the last 10 turns.
  • “We attacked your protected City-State” statements are now triggered by damage done (ex. killing a unit) rather than simply being at war. As a result, the statement should no longer be triggered by a quick succession of DoWs (such as those done automatically by a CS changing allies).
  • The AI will no longer ask other players to join in a war when they are already involved in at least one.

Units

  • Unit Balance Changes: Drop Ironclad to 45 combat strength (from 50); Remove +33% vs. Cities from Battleships; Drop Gatling Guns to 30 Combat and Ranged Strength; Make sure Air Ambush 2 and Air Targeting 2 work for fighters and bombers; Carriers now get naval melee promotions instead of naval ranged; Prize Ships Balance Change: 50% chance of converting ships with equal intrinsic combat strengths. Scales up and down (between 28% and 80%) based on relative intrinsic combat strengths of the two ships. Conversion chance if you do sink the opponent is shown in blue text on combat preview window; AI attackers will now pillage.
  • Promotion balance change: make the +200% vs. Cities promotion go away on upgrade.
  • Promotions: Push back Air Logistics promotion for Fighters and Bombers so it requires Bombardment 3 (not 2) or Air Siege 3 (not 2).

AI

  • If the AI is able to build the UN, but would not win based on the current vote breakdown, have the AI refrain from constructing it unless conditions change.
  • AI adjustments to Wonder build priorities.
  • Tactical AI Improvement: Spend more gold on defense. AI will now spend gold at their cities where tactical dominance is EVEN (before it had to be enemy-dominated). AI will now also spend money on naval and air units for defense in such cites (before it was only land units and defensive buildings).
  • Changes to AI settling: Expand the ring search; Flatten the value of rings a bit so that tiles in the further rings are worth a bit more; Make the default preferred spacing further for players not going for extreme expansion; Lower the value of tiles a bit so that the AI is a bit pickier about settlements; AI will try to reclaim lost settlers and builders; AI will no longer wait forever for a settler escort; Minor tweak to settlement location; More aggressive offshore expansion
  • Do not give priority to bonus resources in rings 4 and 5 when deciding next tile to grow towards.
  • Tweak to AI settle to reduce bonus of tiles in rings 4 and 5 if already owned.
  • Small change to make Haile Selassie less keen to expand wide.
  • AI will now consider annexing cities it has conquered.
  • The AI will not consider annexing if it is trying to win a culture victory or their empire is currently unhappy.
  • Increased happiness flavor for circus to match Colosseum.
  • Tactical/Homeland AI Improvement: Do not heal if under enemy ranged fire (that is making you lose more HP per turn than you can heal).
  • Allow AI to capture civilians more than 4 hexes from their cities.
  • Have AI build its units for sneak attack at a slightly higher priority if at high difficulty levels.
  • Have AI weight Biology a bit stronger especially if liking tanks and airplanes (unlocks oil).
  • AI tweaks to help coastal based civs: Change to settlement (cities beyond the first also prefer coast); Buildings that help coastal Civs have flavors adjusted (they didn’t take some rules changes into account); Do not force high Naval civs to build a large navy (15+ ships) in the first 100 turns; Make Dido deceptive (as historical).
  • Tweaks to allow cities to make better use of extra tiles from previous change: On average on extra worker or two will be built; Slightly less prioritization of connecting up luxuries (still the highest priority); Allow one tile islands to be settled (if they have a resource on them); Slightly more prioritization of production tiles; Builders will emphasize the capital so that it will always be a nicely developed city.
  • City Governor AI: Prevent focused city AIs from starving as much; Make a wonder that has already been started in this city a higher priority; Lower the value of food for the governor when you have a large surplus.

POLISH
UI

  • Add in a UI overlay that shows which AI is processing its turn.
  • In the detailed view of a mod in the mods browser, additional required mods will display their title if it has been provided instead of the ID of the mod.
  • Add an “Exit to Main Menu” button to the player change screen in Hotseat.
  • Added “Restart Game” option to game menu. This option lets you restart the game and generate a new map using your current pregame settings. It’s only available at Turn 0.
  • Advanced settings are now persisted across multiple single player games (NOTE: This feature can be disabled by setting “PersistAdvancedSettings = 0″ in Config.ini).
  • The top panel now displays the month of the year if the game speed is so slow that it actually matters.
  • Messages about a player losing their capital and regaining it are now included in the replay log.
  • Messages about a player being resurrected are now included in the replay log.
  • Fixed an issue causing the replay graphs to be corrupted when a player was resurrected.
  • Display currently active mods in the single player screen.
  • Add a separate graphics option for enabling/disabling the GPU texture decode.
  • Fractal added to the map short list and random map types.
  • Garrison ring properly disappears when unit moves out of city.
  • Resource icon stacking. At lower resolutions, the resource icons clip into the date display along the top. We now hide the part of the list that clips if it’s too long, and instead, the player can mouse-over the list to see all the resources.
  • Better timing for pop-ups (finding ruins, etc.).
  • Auto unit selection improvements: On load, only cycle to the next unit if the currently selected unit is not ready for selection; Swap the direction that the CycleRight and CycleLeft buttons move the selection in the cycle list; When closing the city screen. Re-select the last unit that was selected; If the player has auto-unit-cycling off, don’t auto-select the unit that is blocking the end turn.
  • Further refinement to pop-up reordering. Pop-ups should now “feel” correct each turn (in the right order, at the right time).
  • Don’t prompt the player when removing fallout. Just do it. The prompt incorrectly referred to the action as removing an “improvement”.

General

  • Switch a number of Great Merchants to Great Admirals. Add Great General: Hannibal and Great Merchant: Jakob Fugger.
  • Optimized overlay system (culture borders, etc.). This system is now making half the draw calls that it did before.
  • Flavored all the civs for anti-air and air-carrier.
  • Add a combat weapon parameter that allows for a projectile that is not going to do any damage to have a “miss” radius. The helps spread out projectiles when there are a lot of attackers, but only one or two targets.
  • Modding: Fix the hard-coded length of the promotions boolean array.
  • Modding: Provide a way for Lua to query if the UI is in “Touch Screen” mode UI.IsTouchScreenEnabled().

WIN8 AND ULTRABOOK

  • Many performance optimizations specifically targeted to Ultrabooks with Intel Core processors with HD Graphics. NOTE: You will want to update your Intel video driver if you are running Intel HD Graphics.
  • New launcher button for Windows 8 Intel touch-enabled version.
  • Touch/Gesture Support: New “gesture” menu button on main menu, and when you bring up the main menu in-game; New sliders to control zoom and momentum speed in Options menu; Single finger tap for all UI buttons; Single finger drag for scroll bars or two fingers together swiping to scroll menus by gesture; Single-finger touch and drag to see tool-tips (terrain, UI, etc.); Pinch and expand finger for camera zoom; Two fingers dragging together moves map; Three finger tap is “escape” (from other menus, or to bring up Main Menu); Unit Control: Single-finger tap to select unit, and then drag to issue a movement order, or…Double-tap to enter “movement mode”; Once in movement mode, single-tap on destination to issue an order, or touch and drag to preview movement path.

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4 Comments

  1. OlderGamer

    About time, good stuff.

    #1 2 years ago
  2. DarkElfa

    …and yest still nothing to fix the problem of the AI taking forever to think in between rounds later in the game.

    #2 2 years ago
  3. jacobvandy

    @2 Get a better CPU.

    #3 2 years ago
  4. DSB

    Weird that they can bang out a mostly useless expansion before actually fixing the game.

    Still, I hope this keeps up.

    #4 2 years ago

Comments are now closed on this article.

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    The question on every Destiny player’s lips today. And the answer, supplied by resident Destiny expert Paul Davies, is… Yes! We asked Paul whether or not he thought Xur’s Exotic weapon this week was worth the 23 Strange Coins. Here’s what he said: “It was already a great gun to own for PVP owing to […]

  • Final Fantasy 15 has an all-male cast to make it “more approachable”

    According to Final Fantasy 15 director Hajime Tabata, the main cast of the game is all-male because it makes the game “more approachable.” Final Fantasy 15 director Hajime Tabata spoke to Gamespot about the reason for his choice of making the core cast an all-male affair. “Speaking honestly, an all-male party feels almost more approachable […]

  • Hearthstone Blackrock Mountain is coming April 2

    Blizzard has given Hearthstone expansion Blackrock Mountain a solid release date. Hearthstone’s Blackrock Mountain adventure pack will be released April 2 in the Americas region, and April 3 in Europe, Korea, Taiwan, and China. Blackrock Depths is the first wing to be released, others will follow one week apart. Other than the 31 new cards, […]

  • Bloodborne: if you can’t load your save after installing firmware 2.50, this will help

    If you’re having issues loading your Bloodborne save after applying firmware update 2.50 to your PS4, this should help you out. Reddit user KBALLZZ encountered an issue after installing update 2.50 on his PlayStation 4. Bloodborne started reinstalling the day one patch again and when it was done he couldn’t continue his game or load […]

  • Use this code to get 10% off on PSN purchases

    Sony is offering a 10% discount coupon to anyone looking to buy games on PlayStation Store this weekend. Sony’s latest discount coupon code is here. You’ll receive 10% off your cart total when buying from the PSN Store. The offer is not valid on purchases made on PS Vita, PlayStation TV, PSP, or in-game stores. […]

  • Dark Souls 2: Scholar of the First Sin upgrade path announced, system specs revealed

    Dark Souls 2: Scholar of the First Sin will offer returning customers a chance to upgrade at a discounted price. Those who already own Dark Souls 2 on Steam and are interested in picking up the Scholar of the First Sin edition will be happy to know that publisher Bandai Namco is offering them an […]

  • Bloodborne: this is what happens when you have 40 Insight

    Insight is one of the currencies in Bloodborne, but it’s also a mechanic that affects the gameplay. There are MASSIVE SPOILERS below, so turn back now or one of Bloodborne’s gameplay mechanics will be SPOILED for you. Just like Blood Echoes in Bloodborne, Insight is used to purchase certain items from vendors in the game. […]

  • Phase two of Xbox One April update brings voice messages, dedicated servers for party chat, more

    The second phase of the April update for Xbox One is now open to members of the Preview programme and and it looks like there are even more features in store. Phase one of Xbox One’s April firmware update started a few days ago with improvements to party chat and achievements notifications. Today, phase two […]

  • GTA 5′s graphical “downgrade” is a bug, will be fixed in upcoming patch

    As of patch 1.8 for GTA 5 on PlayStation 4 and Xbox One, a few graphical issues have cropped up leading some to believe there has been a stealth downgrade to the game’s overall graphics. Over the past couple of days, Reddit went nuts over a video showing what appears to be a downgrade to […]

  • Destiny: Xur location and inventory for March 27, 28 – MIDA Multi-Tool edition

    Xur: Agent of the Nine has arrived at The Tower in Destiny to rid you of your Strange Coins. Xur: Agent of the Nine has once again made it to Destiny’s Tower to sell you Exotic weapons and gear in exchange for Strange Coins and Motes of Light. For this weekend, Xur can be found […]

  • Destiny vault space upgrade will have enough room for every Exotic

    Destiny is finally getting the vault space upgrade players have been begging for almost since launch week. Destiny players can currently use vault space to store 20 pieces of amour, 20 weapons and 20 general item stacks. In the latest Bungle Weekly Update, the developer revealed that as of patch 1.1.2, due before House of […]

  • Half-Life 2: Update mod applies some sparkle to the original title

    Half-Life 2: Update will be available tomorrow, and thanks to the modding community, those who own the vanilla version of the game can apply a visual update to the 2004 title. The comparison video shows you the differences between the original version, and the version with Half-Life 2: Update applied. Here’s what the mod includes: […]

  • Neverwinter MMO can now be pre-downloaded on Xbox One

    You can now pre-download the free-to-play Neverwinter MMO on Xbox One. The game launches on March 31, but you will still need an Xbox Live Gold account to play it. Based on the Dungeons & Dragons franchise, the game can be downloaded from the Xbox Store.

  • Destiny of Spirits will go offline starting next month

    Sony will be ending service for Destiny of Spirits starting next month, Sony has announced. The free-to-play Destiny of Spirits was released in late March 2014 on Vita, and tasked players with collecting supernatural forces appropriate to their geographical location, and then trading them with others online. Gravity Rush spirits were added to the game […]

  • MotoGP 15 is out this spring on PC, last and current-gen consoles

    MotoGP 15 will be released in June on PC, PlayStation 3, PS4, Xbox 360 and Xbox One, Milestone has announced. Bike, rider and team customization are part of the latest release in the franchise, along with time-trials and enhanced career options. The game features over 20 bike models divided into three classes: MotoGP, Moto 2 […]

  • Cities: Skylines players should check out Nakatomi Plaza and Wayne Enterprises

    Nakatomi Plaza and Wayne Enterprises can now be yours in Cities: Skylines. Die Hard fans will be familiar with Nakatomi Plaza. Those who have never watched the first film and live in Los Angeles know it by its real-life name, FOX Plaza. It was created by Enos Shenk and is available through Steamworks. Those who […]

  • Call of Duty franchise has sold 175M copies, players have thrown 300B grenades

    With the Call of Duty Championship kicking off tomorrow, Activision has sent over a series infographic full of interesting figures such as the number of copies sold over 10 years and how many grenades players have tossed. According to the stats below, the Call of Duty franchise has sold 175 million copies across all platforms […]

  • Save up to 75% on select SEGA games on Steam this weekend

    SEGA has put many of its games on sale through Steam this weekend and the firm has also announced Eastside Hockey Manager is now available through Early Access. The sale runs through March 30. The entire Total War, Company of Heroes and Dawn of War back catalogs are discounted 75% and all associated DLC is […]

  • Batman: Arkham Knight PC confirmed as digital download-only in UK

    Batman: Arkham Knight will indeed be a download-only title on PC in the UK, Warner Bros. has confirmed to VG247. Batman: Arkham Knight will be available as both a physical and digital release for PS4, Xbox One and PC in North America and Europe. Again, in the UK, the PC version will be “available as […]

  • Rainbow Six Siege release date set for October per GameStop Italy – report

    GameStop Italy may have let the release date for Rainbow Six Siege slip if a recent listing is accurate. According to the listing, the game will release on October 16. While this could be a placeholder date, October 16 is a Friday in the UK, the usual day new releases land at retail. The release […]

  • Watch the $1 million Call of Duty Championship right here

    The The Call of Duty Championship takes place this weekend, and you can watch all the action as it unfolds right here. The event takes place in Los Angeles tomorrow March 27 and runs through March 29, and the livestreams are below. 32 teams from five continents and 11 countries will be competing in Call […]

  • Battlefield Hardline: Battlefest kicks off this weekend with Double XP

    A new season of Battlefest kicks off this weekend, and starting today, you will earn Double XP in Battlefield Hardline. Battlefest for Hardline is similar to the event held for Battlefield 4 last year. For the entire month of April and into May, in-game events and competitions will be held by the developers and player […]

  • Don’t forget: the GTA 5 PC pre-order bonus cutoff is March 31

    Just a friendly reminder to those planning on purchasing GTA 5 for PC: you have until March 31 to pre-order if you want all the bonuses on offer. Those who pre-order will be handed $1 million in-game cash plus a bonus $300,000. It is split between GTA 5 and GTA Online: $500,000 for Grand Theft […]

  • Games with Gold offers doubled for April – six games instead of three

    Microsoft’s April Games with Gold collection is being doubled. For the month Xbox Live Gold members will receive six instead of three games free. Here’s what’s on offer: Pool Nation FX: Available all month on Xbox One Child of Light: Available all month on Xbox One Gears of War: Judgment: Available from April 1-15 on […]

  • Pokemon players can grab a code for Shiny Charizard at GAME in April

    Pokemon Omega Ruby and Alpha Sapphire players along with Pokemon X and Y owners can grab a free, rare Shiny Charizard from April 3 at one of GAME’s 320 stores in the UK. The redeemable codes for the character will be made available upon request and no purchase is necessary. Those who pop into one […]

  • F1 2015 will arrive on PC, PS4 and Xbox One in June, includes Mexico circuit

    Codemasters has announced its F1 franchise will make its series debut on PlayStation 4 and Xbox One this June with the release of F1 2015. The game was developed using a new engine and contains improved handling and physics for all vehicles and parts attached. This includes: engine, transmission, aerodynamics, fuel tank, force feedback, suspension […]

  • Mortal Kombat X video confirms Liu Kang as playable character

    Liu Kang has been confirmed as a playable character in Mortal Kombat X in the latest video. You’ll also notice Bo’ Rai Cho in there as well. In the Shaolin trailer above you also get a look at Kung Lao and Kung Jin who is new to the series. Apparently, Raiden’s past champions of the […]

  • Short teaser for Star Wars: Battlefront shows the Battle of Hoth

    A short teaser for Star Wars: Battlefront has been posted by EA on Twitter. Well, that speeder isn't going anywhere. Can someone give us a lift to @SW_Celebration http://t.co/srEVrAA0zl #SWCA https://t.co/4W4LG8myke — EAStarWars (@EAStarWars) March 25, 2015 The teaser shows vehicles which we could be using in the game, but it mainly shows the snowy landscape […]

  • Pillars of Eternity releases today – get all the review scores here

    Pillars of Eternity, which still stands as the second most-funded video game on Kickstarter, finally releases today. It’s also getting some rather positive reviews scores, which we’ve rounded up for you. The isometric, party-based RPG from Obsidian Entertainment was one of the first video game projects to take to Kickstarter, and hit its $1.1 million […]

  • Take an in-depth look at Evolve’s Behemoth monster and four new hunters

    Evolve’s fourth monster, the Behemoth, as well as the four new hunters are shown off in new gameplay video. Evolve’s latest gameplay trailer gives everyone a good look at each of the four new hunters and the massive Behemoth monster. The hunters can be bought either separately or though the hunting pass, while the monster […]

  • PS4 firmware update 2.50 causing issues with Killzone: Shadow Fall

    The suspend/resume feature in PlayStation 4′s 2.50 firmware update is causing some issues with Killzone: Shadow Fall. Killzone: Shadow Fall developer Guerrilla has said that the game is experiencing some issues in some instance where the suspend/resume feature is used. The timing of when players put the game in suspend mode does have an effect, […]

  • Bungie on Destiny matchmaking: “We believe there’s no substitute for a pre-made team”

    Crazy though this may seem, it’s possible that Destiny shipped according to plan. History points to community as a crucial component, far from the contingency that many now suspect. Paul Davies spoke to Bungie for clarity. “The community always engineers the best solutions for bringing players together. While Matchmaking is a great resource for introducing […]

  • Bloodborne works with suspend/resume, but only offline

    PlayStation 4′s newly-added suspend/resume feature works with Bloodborne as you’d expect, but only while offline. PlayStation 4 received the long-awaited suspend/resume feature today as part of firmware 2.50, and people are starting to test it out with various games. Bloodborne does work with the feature, but only if you play offline. Playing online is arguably […]

  • This is what Crossy Road looks like in first-person

    Crossy Road is fun and addictive. But in first-person, it’s mostly frightening. YouTube user Andy Front Films likes Crossy Road so much he decided to show off what it would look like in first-person. If crossing roads quickly and watching around for cars and trains, all of this as the camera chases you felt intense […]

  • Take a small behind-the-scenes peek at Mass Effect 4

    BioWare cinematic director Ken Thain has given us a very slim look behind the scenes at some motion capture work from the upcoming Mass Effect game. The upcoming Mass Effect game, whether it ends up being called Mass Effect 4 or not, will most definitely incorporate some form of motion capture work. How do we […]

  • Borderlands: The Handsome Collection – 8GB day one patch on PS4, 16GB on Xbox One

    Day one patches for Borderlands: The Handsome Collection are pretty hefty. Both the PlayStation 4 and Xbox One versions of Borderlands: The Handsome Collection require players to download lots of gigabytes to make the experience as smooth as possible. The PlayStation 4 version has an 8.31GB day one patch. The Xbox One version however has […]

  • Get a PlayStation 4 with Bloodborne and The Last of Us for $435

    If you’ve been waiting for the perfect game to get to buy a PlayStation 4, there’s no better time than the present. Amazon is offering a good PlayStation 4 bundle at the moment. For $434.99, you get a PlayStation 4 console, The Last of Us, and Bloodborne. The Last of Us is of course the […]

  • Upcoming Battlefield Hardline patch to nerf the K10, buff battle rifles

    Battlefield Hardline’s first patch will focus on weapon balance and a few changes have been proposed. Battlefield Hardline lead multiplayer designer Thaddeus Sasser posted a few of the balance changes that the team is considering for the next patch. K10: reduce bullet damage to 33 Saiga and PTR: reduce recoil to bring more in line […]

  • Call of Duty: Black Ops 3 and a new Resident Evil game coming this year, according to research firm

    According to digital games analyst SuperData, a new Resident Evil game is due this fall and that this year’s Call of Duty is Black Ops 3. In its latest report on digital console games, research and analytics firm SuperData revealed that a new Resident Evil is coming this fall. “We anticipate this month’s downturn to […]

  • Bloodborne: you can add gestures to your messages

    As players get deeper into Bloodborne, they keep uncovering so many of its little new additions, including this one. Bloodborne, like all of the Souls games before it, allows players to leave messages for other players. These messages could be used to point players towards impending doom, treasure, or just be sarcastic and witty. What […]

  • PlayStation 4 firmware update 2.50 is now live

    PlayStation 4 firmware update version 2.50 has started rolling out. Reports are coming in saying that Yukimura, PlayStation 4′s firmware 2.50 has been made available to download. The update is clocking in at just 245mb, so get downloading. 2.50 brings with it many new additions, including the suspend/resume feature, backup and restore, accessibility options and […]

  • Harley Quinn DLC for Batman: Arkham Knight is a prequel

    Batman: Arkham Knight’s Harley Quinn pre-order DLC is set before the events of the main game, according to Amazon’s description. Today we learned a few details about the pre-order DLC for Batman: Arkham Knight, namely the Harley Quinn one. According to the description on Amazon, the DLC takes place in the lead-up to the events […]

  • Bloodborne Vicar Amelia summon mystery solved

    Bloodborne players unable to summon near Vicar Amelia: here’s your solution. Bloodborne’s secrets are unfolding by the hour as clever players piece together From Software’s cunning design. Yesterday we reported problems summoning in the Cathedral Ward, before the Vicar Amelia boss fight. It turns out this isn’t a bug – or if it is, it’s […]

  • Steven Spielberg will direct film adaption of Ready Player One

    Steven Spielberg will direct the film adaption of the sci-fi, virtual world, video game themed novel Ready Player One by Ernest Cline. Warner Bros. bought the rights to the film in June 2010 and hired screenwriter Zak Penn to rewrite the previous draft written by Eric Eason, according to Deadline. The book takes place in […]

  • Bloodborne players with PS4 headsets shouldn’t forget about the custom audio

    Here’s a friendly reminder for Bloodborne players with PS4 headsets: be sure to download the Headset Companion App from the PlayStation store if you haven’t already. As previously reported, the game supports a custom Bloodborne audio mode which can be uploaded. It contains custom audio created by developers specifically tuned to enhance the audio. This […]

  • EA explains why FIFA Ultimate Team transfer prices are now platform specific

    EA has posted a blog entry explaining its FIFA Ultimate Team transfer market price ranges which now include platform-specific pricing in order to best the coin sellers. EA said it has implemented the changes to FUT over the last several weeks because it should be “fair and fun for every player,” ultimately coming to the […]

  • Game of Thrones: Episode 3 – The Sword in the Darkness now available

    In case you forgot, Game of Thrones: Episode 3 – The Sword in the Darkness was released today. It is available on Mac, PC, PlayStation 3, PS4, Xbox 360 and Xbox One. The third episode releases on iOS devices and Android tomorrow, March 26. The Sword in the Darkness finds Asher Forrester heading to Mereen […]

  • Bloodborne players are already documenting their crazy antics

    Bloodborne has been available for almost two days now in North America, and already players are posting interesting clips and character customization choices for the game. Below are interesting takes on creating a character and videos of a frustrating death and another full of blood coming from a very painful place – monster or not. […]

  • FIFA Ultimate Team celebrates sixth year in existence with giveaways

    FIFA Ultimate Team is celebrating its sixth year in existence with special events running from today until March 29. According to EA, every FUT fan will be handed one free pack every day, and those who play at least one match in the FUT Birthday Cup will have a chance to win rare “tradable In-Forms” […]

  • Halo Online is a F2P PC game in development exclusively for Russia – video

    Halo Online is a free-to-play game which will launch this spring in Russia, and is in development with Saber Interactive. According the reveal event attended by IGN Russia, the game was designed to run well on lower-end PCs and runs on a modified Halo 3 engine. The game is set on a secret UNSC space […]

  • SteamWorld Dig Xbox One release expected in late May

    SteamWorld Dig is coming to Xbox One, developer Image & Form has announced. A firm release date hasn’t been announced, but the studio expects the title to arrive on the system in late May. “We’re preparing quite an elaborate Easter egg for the Xbox One version – a gaming thing that we really wanted to […]

  • SMITE celebrating first anniversary with a sale on skins, Ultimate God Pack

    Hi-Rez Studios is celebrating the first anniversary of SMITE with a sale. From today through Friday, March 27, the Ultimate God Pack, which includes all current and future Gods, will run you $19.99. Alll individual pre-launch skins are 50% off, and all Gem Packs will award bonus gems. In addition, from March 27-29, all SMITE […]

  • Borderlands 2 has sold around 12 million copies, says Gearbox

    Speaking with Microsoft’s Major Nelson in his podcast, Gearbox Software boss Randy Pitchford stated Borderlands 2 has sold somewhere around the 12 million mark. As of August 2014, it was announced by Take-Two in its financial report the 2012 game had sold-in 10 million units. Pitchford noted in the podcast he learned of the figures […]

  • Broken Age releasing on PS4 and Vita same day as Act 2 on PC

    Double Fine Productions has announced it will release Broken Age on the PlayStation Store next month. Act 2 will also be released on PC. The full Broken Age adventure will release on PlayStation 4 and Vita on April 28 in North America and April 29 in Europe. It features cross-buy and cross-save. Broken Age Act […]

  • Star Citizen earned another $1 million within two weeks – total hits $76 million

    Star Citizen continues its funding streak with backers pumping another $1 million into the game’s development in the last two weeks. The total earned for the space sim has now reached $76 million ($76,015,532 to be exact) with 851,395 backers contributing to the staggering figure. Star Citizen’s latest update was version 1.1 which included two […]

  • Final Fantasy Type-0 HD, Resident Evil Revelations 2 and Battlefield: Hardline top Media Create charts

    Final Fantasy Type-0 HD, Resident Evil Revelations 2 and Battlefield: Hardline were the big ticket debuts during the March 16-2 period in Japan, with each game claiming the top three slots on the Media Create charts, respectively. Final Fantasy Type-0 HD moved 92,094 on PlayStation 4, while Resident Evil Revelations 2 moved 73,373 units on […]

  • You can now learn English or Spanish on Xbox One with the Rosetta App

    Want to learn English or Spanish? Rosetta Stone has an App for that on Xbox One. According to the language teaching firm, Rosetta Stone’s Discover Languages, the new application teaches English and Spanish by way of immersive simulation. Users will virtually travel to learn vocabulary and grammar “necessary for real-world interactions.” Here’s how it works: […]

  • PayDay 2 and PayDay: The Heist have sold over 9 million units combined

    The PayDay franchise is a lucrative IP for Starbreeze and Overkill, as both games combined have sold over 9 million copies as of November 2014. The company has also sold over 8 million paid DLC packages since PayDay 2 was released in 2013 (via NeoGAF). In its Q2 half year report issued in February, net […]

  • Nintendo wants to “surprise” customers with NX, not expand upon existing hardware

    Nintendo president Satoru Iwata has firm wants to “surprise” players with its new NX system. Speaking in an interview with Nikkei, translated by Kotaku, Iwata wouldn’t go into details on the new system, but stated expanding on a current gaming system would be “dull.” “In the past few years, the idea of what [encompasses] a […]