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Pixeljunk 1-6 announced, heading to PC in 2013

Friday, 2 November 2012 07:21 GMT By Dave Cook

Pixeljunk’s next title – codenamed “1-6″ – is heading to PC next year, developer Q-Games has revealed. The studio has spoken about the project and has released a debut gameplay screen. Check it out below.

Kotaku reports that the codename marks Q-Games’ 6th Pixeljunk’s game, and that the studio will be opening a comprehensive dev blog for the project that will give a rare inside look at how studios operate. The blog isn’t currently active but we’ll report it when it appears.

In an official statement, Q-Games head Dylan Cuthbert said, “We’ve decided to reveal all in our new exciting blog about our next PixelJunk title. You’ll see how feature ideas seemingly materialize out of thin air and which ones make the cut.”

Lead designer Rowan Parker added, “People will see what an indie studio looks like completely exposed to the wind. PixelJunk fans are welcome to jump in and comment on what they like most, to help shape the course of PixelJunk 1-6.”

Here’s the game’s first image:

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6 Comments

  1. ibrahack

    Pretty awesome! This is my favorite studio ever! :)

    #1 2 years ago
  2. Gadzooks!

    So have they abandoned PS3?

    #2 2 years ago
  3. DrDamn

    @2
    They’ve never been a PS3 exclusive studio – though I think they had a deal to create a certain number of titles for PS3. They do Nintendo DS stuff too (like the Star fox 64 adaptation and DSiWare releases). PixelJunk Eden also released on PC.

    #3 2 years ago
  4. OlderGamer

    @Doc, true, but like other Sony Icons, I am sure a lot of people would think they are a Sony only. Might have made a solid aqusition on Sonys part.

    #4 2 years ago
  5. DrDamn

    @4
    If they would have been and wanted to be I’m pretty sure it would have happened. I would assume and also agree they think they are better off with their independence.

    #5 2 years ago
  6. TheWulf

    When were they ever a PS3 exclusive company? They started there because that’s where they felt the money was. But what more and more indie companies are finding is because consoles are so ridiculous cost-wise to indies, that they have trouble just breaking even. Whereas on other platforms like mobile and computer, they find that they’re raking in some pretty wild profits.

    This isn’t saying anything negative against consoles, but simply the management styles of Sony and Microsoft. Whereas on Steam it’s getting ever easier and easier to get your game on there, and compared to the exorbitant costs of consoles, it’s an absolute steal. So what you’re finding is that more and more developers are moving to computer and/or mobile.

    I’ll state it again: I’m not saying anything bad about consoles, but in this new climate, if Microsoft and Sony want their consoles to survive, they need to pull their lumbering arses out of the past. With distribution so easy on computers and mobile devices of all kinds (PC and Android especially), it means that computers and mobile devices are where the money is if you’re not a triple-A developer.

    This is why you had Super Meat Boy and Cthulhu Saves the World making so much profit via computer/mobile that it made their console sales look completely redundant and flaccid by comparison. Both ended up considering the sales they got on consoles to be insignificant compared to the sales they were getting on computer/mobile. And this is a very worrying thing, this is something Sony and Microsoft need to fix.

    On the topic of Pixeljunk games specifically – they already tested the waters by bringing one of their games to the PC. I own and love it. This endeavour must have been extremely successful for them, so much so that they’ve decided to just bring the rest to the PC. This delights me, because I own a couple of them on the PS3, but I don’t play on the PS3 enough to justify owning the complete collection.

    What indie developers really need to be wary of going forward is exclusivity deals. That will land you firmly in screwed-land. Like thatgamecompany has been. Like with Super Meat Boy, they’d probably find an increase of sales by around 300+% for titles like flOwer and Journey. If you look at both of those titles, their souls are almost mobile titles as is, they’d fit in with the iOS and Android libraries perfectly.

    Mobile owners seem to be fans of artsy-fartsy games. PS3 owners? Not so much. This is just really paying attention to what developers have said in the past, and I really feel for thatgamecompany being stuck in an exclusivity deal, to be honest. I hope it’s financially worth it, for them, as they could likely make many times the profit on mobile. And then computer would just be the cherry on top.

    Consoles are really better with triple-A titles. Whereas more niche and/or indie titles don’t flourish there against the likes of Assassin’s Creed and Call of Duty. This is the divide we’re seeing, now. This is how the gaming climate is. We’re getting indies from every country flocking to computers and mobile devices. Even Japan, in some cases. And it’s good for them. They have to do what’s good for them.

    If they make more profits on computers/mobile devices, then that’s where they need to be. But before I get flamed, let me run over why indies get screwed on console:

    * They take a sizeable cut from their profits to have their game hosted.

    * They need to pay for development kits.

    * They need to pay for QA assessments.

    * They need to wait half a year for the game to actually hit the store.

    * Their game is often buried, consoles favouring triple-A ads. This means that the presence on any console’s store is minimal, and barely anyone will even know that the game is out for their system. (This happened to the Super Meat Boy and Cthulhu Saves the World devs.)

    Now here’s how it is on computers/mobile:

    * You can sell a game from your own site (computer and Android). Therefore you can completely cut out the middle-man. Then how you handle the advertising is up to you. But reaching computer/mobile users via social networks is easier – they’re naturally more wired into the ‘net.

    * Both computer and mobile sales platforms give indies a hell of a lot of presence. They’re often incredibly generous. You’ll see indies being given big ads for long periods on Steam, the iOS app store, and Google Play all the time. On these platforms, being triple-A doesn’t give you the right to bury indies.

    * You don’t need to buy development kits. Stuff like Unity exists, and you can use that instead, and just have a reasonable cut taken from your profits. Don’t want that to happen? Develop your own engine, or use any number of open source engines.

    * You don’t need to pay for QA assessments. And you wouldn’t believe how ridiculously expensive these are, there was an interview with Prison Architect developer Introversion about how gouging these are, and how they can leave a small development house penniless, let alone an indie dev. These aren’t even a thing on computers/mobile devices.

    * For Android and computers at least, there is very little delay before a game goes up on a storefront. There might be a little, but you’re talking a week or two rather than six months.

    And if you don’t believe this, then go and check out the Prison Architect interviews.

    Again, I’m not being negative to console owners. You guys actually need to pipe up and make a noise about this, because Sony and Microsoft are basically making consoles almost impossible for indies and small developers to make games for. They can’t co-exist with triple-A because they get buried by triple-A ads and exorbitant costs. It shouldn’t be that way.

    But as long as it is that way, you’ll see this divide grow. You’ll have more and more small/indie devs going to computers and/or mobile devices.

    So, Pixeljunk finding that their first test on the PC went really well? Not surprising. Finding that it went so well that they’re now eager to port their entire library to the PC? Also not surprising. Steam isn’t going to price-gouge them, Steam will advertise them.

    If Sony/Microsoft want to retain any indie/small devs, they need to look at Steam and think to themselves ‘we need to stop treating indie/small devs like third class citizens, we do need to be like Steam.’

    —Edit—

    I realised it might be worth adding some clarity to my statement about more arty games. Allow me to do that, because the reasoning behind it is explained in my post, but it’s a little disjointed.

    When you go to a console’s storefront, what do you see? It’s mostly big name stuff. You’ll see Activision, EA, Ubisoft, and essentially people which have a lot of money. Since advertising on consoles is dominated by who has the most money. On PS3 and 360, you have to see that the indies are often buried. It’s like they’re the red-headed stepchild, the unwanted.

    So what this is saying to consumers on many levels is: You don’t want those filthy indie games. Instead, look at these big, shiny, expensive triple-A titles. Those indie games are just for cheap, stingy bastards. Don’t look at them.

    This is the vibe you get by how buried they are. Even exclusive stuff tends to be buried behind the torrent of triple-A stuff you get on consoles. On the PS3 and the 360, your attention is drawn away. You’re essentially trained over time to believe that triple-A titles naturally have more worth. So an arty indie title like flOewr isn’t going to have so much worth. It’s not triple-A, it doesn’t have violence and explosions. It must therefore be bad.

    This is the way that console storefronts train people to think. And this is why things are hard for indie devs and small devs. Because their games often aren’t about what triple-A games are about. Triple-A games are about instant gratification, they’re about being very visceral. An indie/small dev game won’t be. Can you imagine how hard it would be trying to sell the idea of a game like Trine 2 to a Call of Duty fan?

    And that’s the problem. Console storefronts train you to think of games which aren’t triple-A as being lesser somehow. Of presenting less worth and less quality, of not speaking to what you want. THAT is the problem.

    Steam doesn’t do this. GoG, Gamer’s Gate, and others don’t do this. Google Play doesn’t do this. the Amazon storefront on Android doesn’t do this. Apple’s iOS storefront doesn’t do this. It’s exclusive to consoles and the mentality behind their business practices. So you’re taught to look at the shiny new triple-A title, and to ignore the smaller, more arty indie title.

    So what you have is that people who own computers and mobile devices are more willing to realise the worth of non triple-A titles. We have them advertised to us in our social space and on our storefronts. It’s easy to sell a game like Trine 2 to a computer or mobile device owner, because they’ve been tempted to play games like that before. Because people in their social space are talking about how great it is, because their storefronts are advertising these games to them.

    So on computers and mobile devices, you have this atmosphere of being open to new experiences. On consoles, the nature of things tends to veer more towards triple-A only. This is why I’m hoping that any poor sod who’s found themselves stuck with an exclusivity agreement will find their way out of it. Because until Sony and Microsoft change the atmosphere of their audience and the ecology of their store, indie/small dev games aren’t going to sell well.

    Dear Esther sold pretty well on the PC.

    Could you imagine trying to sell Dear Esther to the average 360 user?

    Yeah, I mean. It’s not the console owner’s fault. They just go with what they know. And thanks to the storefronts presenting a very narrow view of what gaming can offer, triple-A is almost entirely what they know. And that’s a fucking shame. But that’s how consoles are right now. Sony and Microsoft need to fix that shit, they need to fix it or risk losing all indie/small devs.

    #6 2 years ago

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    We have five pairs of tickets to giveaway for the Call of Duty European Championships, taking place in London this weekend. The event takes place this Saturday February 28 and Sunday March 1 at the Royal Opera House in Covent Garden. Winners can watch teams will go head to head for a $10,000 prize pot […]

  • Republique Remastered has released on Mac and PC

    Republique Remastered, which was announced earlier this month, is now available for Mac and PC. The game is 20% off through Steam, GOG and the Humble Store for $19.99 until March 4. Thereafter, it will run you $24.99. The Remastered edition contains all five episodes of the game, with 1-3 available now and the remaining […]

  • LA Cops coming to Xbox One in March

    Isometric shooter LA Cops is coming to Xbox One on March 13. Already on Steam Early Access, the game looks like it’s been heavily inspired by Hotline Miami. Walk into a room, open fire, leave bloody puddles in your wake. It’s being published by Team 17. Check out the video below for some 70s cop […]

  • We have $500 of Steam Wallet funds to giveaway!

    We’re giving away 10 Steam Wallet prizes worth $50 each to VG247 readers, courtesy of Bundle Stars. All you need to do to be in with a chance of winning $50 Steam credit is to enter your details below. Join the Bundle Stars Steam group for entry in the sweepstake, and gain extra entries for […]

  • Lapsed Final Fantasy 14 players tempted back with 10 day freebie

    Square is offering lapsed FF 14: A Realm Reborn players a chance to come back to the game for 10 days worth of free adventuring. Provided you’ve already bought and registered an account you’ll be able to play free of charge from Feb 27 to March 9. Square wants you to sample the new content […]

  • Advanced Warfare: Sledgehammer looking at “opportunities” to recreate classic Call of Duty maps

    Sledgehammer Games has told VG247 it’s looking at opportunities to recreate classic Call of Duty maps in Advanced Warfare. According to co-founder Michael Condrey, players of the latest Havoc DLC are asking how Exo abilities and verticality can be added to classic franchise maps. “We’re taking a look at some opportunities to really highlight the […]

  • GTA Online reader playlist week 7: and the winner is…

    Stuff was shot. But only one player emerged victorious. GTA Online player e031271 won last night’s VG247 reader playlist, beating myself, Matt and regulars solidorwot and Revolting. Congratulations, Mr e031271. A deserved victory. We play a GTA Online playlist in an open session every Wednesday on PS4, because it’s both funny and fun. Anyone’s welcome […]

  • Leaked screens reveal The Reef as Destiny’s new “social space”

    A handful of leaked Destiny screens seem to confirm that The Reef location will be the new social space in Destiny. The new addition is likely to be revealed as part of the upcoming House of Wolves expansion. Reddit user Megamanexe4 dropped the screens on the site earlier this morning, along with grabs that reveal […]

  • Darksiders creator teases Battle Chasers game

    Joe Madureira, creator of Darksiders, has released art that strongly suggests a Battle Chasers game is in the works. Battle Chasers was a comic book from the late 1990s that suffered notorious production problems between issues and was never finished. Madureira formed Airship Syndicate after the collapse of THQ, where he co-created Darksiders. His latest […]

  • Infamous video nasty Axe recreated in GTA 5

    The trailer for notorious horror movie Axe has been recreated in GTA 5. The shot for shot remake is the work of gigerbrick who has previously recreated exploitation flicks like Machete and Hostel using Lego. The original Axe movie was banned in 1984 in the UK but passed with cuts in the late 1990s. Movie […]

  • Payday 2 for PS4 and Xbox One includes “a year’s worth of paid DLC” for free

    Payday 2: Crimewave Edition will include a year’s worth of paid DLC from the PC version of the game for free. The new-gen version of the game will be available June 2015, and includes almost all of the paid and free DLC released so far for Overkill’s popular first-person shooter. That DLC includes The Big […]

  • Yes, Mortal Kombat X will require Xbox Live Gold or PS Plus

    Mortal Kombat X won’t bypass Microsoft and Sony’s premium online play requirements. Reports that Mortal Kombat X wouldn’t require PS Plus or Xbox Live Gold started circling earlier this week thanks to a communications error. Answering fan questions on Twitter, producer Shaun Himmerick accidentally gave the impression that premium console subs would not be required […]

  • This is what Destiny players most want next

    Destiny patch 1.1.1 has resolved or at least addressed a number of complaints voiced by the community, but there are plenty more. des Destiny community manage David “Deej” Dague has put out a call for Guardians to share their concerns – or rather, what they think the community is most concerned about. “Set aside your […]

  • Google AI can play games now, so we’re probably all going to die

    Google has brought us one step closer to our inevitable slaughter or enslavement by machine overlords. Google has developed an AI that can learn to play video games and devise brand new strategies. Let me just rephrase that: Google has created an AI that can teach itself new skills, including how to play video games. […]

  • First footage of Renowned Explorers: International Society surfaces

    Renowned Explorers: International Society is a turn-based strategy game from the team behind Reus, and it looks great. Renowned Explorers was announced almost a full year ago, but has been pretty quiet since then. Developer Abbey games has now announced that the game has hit alpha, and will be open to select testers soon. You […]

  • Cities: Skylines developer commits to mod support

    Cities: Skylines will fully support the modding community. Hailing from famously mod-friendly publisher Paradox, Cities: Skylines is a no-brainer for mod support – especially as a lack of mod support is one of the things SimCity was so heavily criticised for when it firts launched. In the developer diary below, Paradox’s Jakob Munthe is joined […]

  • Nosgoth update adds Vanguard, many fixes

    Nosgoth, the free-to-play multiplayer brawler set in the Legacy of Kain universe, has been given a significant makeover. The major feature of the latest Nosogth game update is a new playable human character called the Vanguard. “Equipped with mighty throwing axes and a shield, the Vanguard can take more punishment than any human class that […]

  • Xbox Live Gold 12 month sub $40 on Microsoft store

    Microsoft is offering $20 off 12 month Xbox Live Gold subscriptions at the moment. An Xbox Live Gold 12 month subscription will normally set you back $60, but a Microsoft Store promotion has it on offer for $40. The offer is restricted to the US store. Although you can opt to grab your sub as […]

  • Tomb Raider movie script to be penned by TMNT writer

    Tomb Raider will be Evan Daugherty’s second reboot of an established universe. The Tomb Raider movie reboot has signed on a writer and a distributor. Deadline reports Teenage Mutant Ninja Turtles, Divergent, Snow White And The Huntsman and G.I. Joe 3 writer Daugherty will write the film. Additionally, Warner Bros. has signed on to distribute, […]

  • Shelter 2 pre-orders open, launch trailer debuts early

    Shelter 2 is a game in which you are a mother lynx and must protect a den of kittens. Yes, it’s delightful. Shelter 2 is coming to Mac and PC on March 9. Pre-orders are now available on Steam at 10% off or on GOG.com with a free skin and soundtrack, or 20% off if […]

  • That Batman: Arkham Knight trailer is full of codes

    Batman: Arkham Knight’s trailer is like a Transformer – there’s more than meets the eye. The new Batman: Arkham Knight trailer contains a number of codes. Eagle-eyed users have spotted four so far, and work on cracking their meaning is progressing. According to an /r/games thread rounding up results so far, the codes pertain to […]

  • Assassin’s Creed haystacks won’t save you from a fall

    Assassin’s Creed fans, don’t try this at home. Assassin’s Creed characters can survive falls of almost any distance as long as they aim for the haystacks scattered handily throughout the environment. As you probably deduced from your familiarity with common sense, this isn’t a real thing: falling from heights kills you, the same way a […]

  • Why are people buying PS4 and not Xbox One?

    PS4 is outselling Xbox One – but why? A new report may have the answer. Last month, the PS4 outsold the Xbox One in the US again, returning it to the top of the charts after just two months away. Why? What has caused this reversal in fortunes in Microsoft’s home territory? According to a […]

  • Toejam and Earl are back with a new Kickstarter

    The early 90′s are alive and well in a new bid to bring back Toejam and Earl. Toejam and Earl released for Mega Drive (Genesis, Americans) in 1991, and the eponymous characters went on to count among Sega’s best-known characters. They appeared in a platformer, a light gun shooter and finally a 2002 Xbox game […]

  • New Wander trailer shows off Azertash form

    Wander is a collaborative, non-combat MMO in which you can take on a number of unique forms. Wander players begin as an ambulant tree called an Oren and can progress through several different bodies as they explore the environment, learning its secrets. One of these, which we’d not seen before this trailer, is the amphibious […]

  • SOMA approaching beta phase on PC and PS4

    SOMA, the new horror game from the Amnesia: The Dark Descent crew, is getting close to playable. Frictional Games has apologised for its recent silence over the project, but said it’s focused on reaching beta. Sorry all for the silence! We're closing in on Beta and everyone's working hard to get there. Once that's done, […]

  • Square Enix does not condone Final Fantasy: Mystic Quest HD Remaster

    Square Enix has said it’s not involved with a fan remake of Final Fantasy spin-off Mystic Quest. 1992 SNES game Final Fantasy: Mystic Quest is being remade by Dark Design as Mystic Quest HD Remaster. The developer is even taking pre-orders for the project. Unfortunately, it looks like it is in no position to be […]

  • New Hunger teaser released by LittleBigPlanet Vita co-developers

    LittleBigPlanet Vita co-developers Tarsier Studios have released a teaser trailer for Hunger, which was announced in May 2014 at the Nordic Game Conference. The game has been rumored to be the firm’s unannounced Sony project since 2010. Platforms are still to be announced, but the studio became a first-party SCE developer a few years back, […]

  • Here’s two Mario Party 10 overview videos, one featuring amiibo

    Overview videos for Mario Party 10 and the amiibo which work with the title have been released by Nintendo Japan. Obviously each one is in Japanese, but you get the gist all the same. Mario Party 10 releases on Wii U March 20 in North America and Europe. Thanks, AGB.

  • Clan Raids announced for Call of Duty: Advanced Warfare Companion App

    Activision has announced a new Clan Raids mode will be made available through the Call of Duty: Advanced Warfare Companion App. According to the CoD community blog, raids are time-based challenges where success earns you a spot on the Clan Raids leaderboards and new Clan Raid-exclusive in-game gear like the Equilibrium set. Clan members will […]

  • Play Battlefield Hardline starting March 12 through EA Access

    Xbox One users with an EA Access subscription will be able to play 10 hours worth of Battlefield Hardline starting March 12. EA Access members will are being granted access to the game five days before the street date, with full multiplayer and all saves transferring over into the main game. It was announced yesterday […]

  • This video summarizes the contents of Destiny patch 1.1.1

    With Destiny patch 1.1.1 now available, here’s a video summary of what to expect. In the video above, Arekkz Gaming gives you a rundown of the important bits in the update. Subscribe to Arekkz Gaming for more Destiny tips and trick through the link.

  • Destiny 1.1.1 patch notes out, update is live

    Destiny’s 1.1.1 patch arrives today, so if you have been kicked from activities, it means you will need to download the patch now that it’s live. We will be pushing the 1.1.1 patch for Destiny shortly. Players will be kicked from activities and required to download the patch. — Bungie Help (@BungieHelp) February 25, 2015 […]

  • Payday 2 packs based on Hotline Miami 2: Wrong Number coming

    Starbreeze has announced another collaboration with Dennaton Games which will see masks based on Hotline Miami 2: Wrong Number appear in Payday 2. The collaboration consists of two free updates when you acquire Hotline Miami 2 or its deluxe version on Steam from February 25. The two updates, called Hotline Miami Mask Pack and Jacket […]

  • Velocity 2X making its way onto Linux, Mac, PC and Xbox One

    Velocity 2X will be released on Linux, Mac, PC and Xbox One Futurlab has announced. The developer is in charge of the port, which will be published by Sierra. According to Futurlab, the deal with Sierra came about when self-publishing proved to be difficult due to spending “more time doing PR and marketing on Velocity […]

  • Hotline Miami 2: Wrong Number finally has a release date

    A release date for Hotline Miami 2: Wrong Number has been announced, finally. The game will arrive on Linux, Mac, PC, PlayStation 3, PS4 and Vita March 10. It is now available for pre-order on GOG, Humble and Steam for 10% off for $13.49/£10.99. There’s also a Digital Special Edition available which includes tracks from […]