Kickstarter UK: Sir, You Are Being Hunted delivers ‘tweedpunk robo-horror’

Friday, 2nd November 2012 11:31 GMT By Dave Cook

Kickstarter UK submissions have been on full tilt since the service started accepting direct submissions from Britain. It’s a game that sees the player hunted across randomly-generated lands by sharply-dressed killer robots, and it’s shaping up rather nicely. Check out the alpha footage below.

Sir, You Are Being Hunted’s Kickstarter hub has already garnered £3,903 of its £40,000 funding goal with 29 days to go.

The game takes place in randomly generated locales thanks to developer Big Robot’s British Countryside Generator tech. It has a large focus on survival and stealth in a dark sandbox world. The studio’s game descriptor reads:

We love our weird heritage of British science fiction and horror, and we’re aiming to bring it to life with some of the best tools that game development has to offer.

Robots meet and drink tea in abandoned villages, poachers lurk in reed-beds, and red-eyed hounds patrol the moor: these are the things you will be dealing with as you fight for survival across our open-world environments.

Sir, You Are Being Hunted gathers up elements of our favourite things: exploration, non-linearity, AI interaction, survival, robots, sinister butlers, and hot drinks, and blends them into a rich pixelly pulp.

Combat is a big part of the game, but choose your battles wisely. This is primarily a challenge of brainy stealth: so flee across the countryside, hide in dense woodland, and sneak into villages to loot the haunted buildings for biscuits and shotgun shells. The approach you take in escaping the island is up to you.

And do be careful: you are being hunted.

Here’s some alpha footage:

What do you think? Let us know below.



  1. TheWulf

    This looks a little depressing.

    The issue I have with it is that it should be fantastic. The concept is indubitably a good one. But the rendering of that idea is depressing to me, because it lacks the artistic talent to actually present it in a way that does the idea justice. Again, I’m not talking about graphical fidelity, because it could look like Crisis and I wouldn’t care.

    The problem is is that it’s just not very nice to look at, and there’s really no excuse for that. There were PSone games which were pretty to look at despite being riddled with gouraud shading. There were 8-bit console games that were nice to look at despite their limitations.

    It’s just depressing to look at. It has a limited colour palette, flat textures, and… I’m hoping that this isn’t the final look for the game. It probably isn’t, and that’s a good thing. But if they want to do a Kickstarter, then they need to realise that they’re going up against some pretty tough competition. I’d suggest completing some of their updating visuals before putting the Kickstsarter together.

    This game needs to be better in the art direction department in order to stand out against things like Maia. It’s a competition, after all, and you need your game to look more appealing.

    Right now? It doesn’t.

    #1 2 years ago

Comments are now closed on this article.