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Army of Two Devil’s Cartel: hasta la vista, EA

Friday, 2 November 2012 13:45 GMT By Dave Cook

Army of Two: The Devil’s Cartel is heading your way in March. VG247′s Dave Cook goes hands on with the Frostbite 2 bromantic comedy and chats with Visceral about its reboot.

Army of Two series

The first game launched March 4th in the States. It holds a Metacritic rating of 72 on Xbox 360 and 74 on PS3.

Co-op has always been a big series focus, and heroes Salem and Rios have re-defined the term ‘bromance’ for many gamers.

Army of Two: The Devil’s Cartel is a series reboot developed by Visceral Games, due for a PS3 & Xbox 360 launch March 29th 2013.

It is the first time that Visceral and the Army of Two series hae used DICE’s Frostbite 2 engine.

Like a salvo of searing hot buckshot into the face of some guy we think is from Mexico, EA lifted the lid off its Army of Two reboot at the publisher’s pre-gamescom conference a few months ago.

The crowd went mental for it, and that’s strange because we guarantee that many of the people in that room gave the previous game five or six out of ten at review. Why then were people whooping and hollering like drunks at football match?

We were there. The pounding sound of unrelenting gun fire tortured our ears as Frostbite 2 particle effects made it impossible for our eyes to focus. Two soldiers named Alpha and Bravo shouted things the distortion made it hard to decipher, a chopper arrived and blew more things up. An onlooker next to us started crying.

It was surreal. Did anyone ask for this game? Was there any call to keep this franchise alive? Well clearly someone feels it deserves to exist, and you know what? That’s OK.

It’s OK to indulge in some guilty pleasure violence and gunplay now and then. Not every gaming experience needs to test the mind, push artistic boundaries or ask far-reaching questions about the human psyche. Sometimes we want a break from deep thought.

This is just two men with big arms, massive guns and an army of goons to vaporise. It’s the Rambo 4 of shooters. Don’t ask questions, don’t try understand the words coming out of anyone’s mouth, just look at all the pretty slaughter and destruction on screen. You’ll be fine.

South of the border

Fast forward to our first hands-on session with the game, and the same criticisms remain. The plot sees a four man group of masked mercs running an operation in Mexico.

It’s not long before the group is ambushed and two of their squad is assassinated, leaving Alpha and Bravo stranded in a sea of faceless bad guys.Their only option is to talk it over with their attackers rationally, discuss terms and conditions for their escape and reach a treaty agreement.

No of course not, their only option is clearly to shoot first, ask questions later, and man does it kick off with an almighty bang. In terms of handling, it’s a solid cover shooter that falls in line with the cream of the Gears of War pack. Nothing revolutionary, but it’s a format many devs screw up.

”Picture this: you take Frostbite 2′s environmental destruction, apply it to the human anatomy and up the gore factor. The resulting bloodshed is absolutely insane, and it gave us flashbacks of Soldier of Fortune 2′s infamous body melting bullet effects from 2002.”

The game’s ‘hook’ is Overkill Mode and you already know how it works without us having to explain it. Take a guess at what it involves, and chances are you’ll be correct. We’ll give you a second to think about it.

Ready? OK, so Overkill Mode basically fills up as you score kills. Activate it and both players become invincible for a short while and infinite ammo. It’s not inspiring in the slightest, but it comes with a hidden ace up its sleeve in Frostbite 2.

Once in Overkill Mode, your bullet create more destruction, and we’re not just talking about blowing up the environment here – although the sight of granite pillars, walls and vehicle shattering and distorting on impact is perfect for action junkies.

But picture this: you take Frostbite 2′s environmental destruction, apply it to the human anatomy and up the gore factor. The resulting bloodshed is absolutely insane, and it gave us flashbacks of Soldier of Fortune 2′s infamous body melting bullet effects from 2002.

Limbs sever with ease, heads burst like ripe tomatoes, enemies are torn in half and once Overkill subsides, the ground is littered with blood spray and still-hot body parts. The 18+ PEGI rating is certainly justified, make no mistake.

It’s senseless, stupid but again, it’s geared towards the Arnold Schwarzenegger generation. However there is a slight degree of depth in the game’s chaining mechanic, that doles out additional Overkill for targeting the same enemy, stealth killing enemies and other criteria.

We simply had to ask Visceral Games where the inspiration behind the series reboot came from, and if there’s any hidden depth we’re missing. Enter Visceral Games lead designer Julien Lamoureux.

Down Mexico way

Lamoureux explained, “With this game, when we started on it, we decided to switch to the new Frostbite 2 engine, which is way more powerful. So while we were doing that we were like, ‘OK, let’s take a step back and think about what Army of Two is all about.”

“For us it was kind of a no-brainer to think about co-op,” Lamoureux continued, “because yes previously, there was Salem and Rios, the masks, the big guns, customised weapons, and all of that. But at the end of the day we’re all about a solid co-op experience.”

“Army of Two without co-op would be like taking away Mario’s ability to jump. The game simply had to have it, and while the small section we played didn’t showcase the feature to any great degree, it’s already clear that the game will be a riot with a second person.”

“This is what we wanted to deliver right from the get-go”, he added, “Any decision we make we check back like, ‘is that co-op?’ or ‘how does this reinforce co-op?’ So the first obvious thing that we did was to make the single player campaign playable with a partner AI, in online co-op, or on split-screen.”

Army of Two without co-op would be like taking away Mario’s ability to jump. The game simply had to have it, and while the small section we played didn’t showcase the feature to any great degree, it’s already clear that the game will be a riot with a second person.

“We wanted to make sure all progression was persistent across all modes,” Lamoureux stressed, “You can start the campaign in single-player, hop over to split-screen with your buddy, play online, and then go back to solo play. You will never lose your character’s progression, and it’s also drop-in, drop-out, which is pretty cool.”

“That was fine,” Lamoureux said, “but then we also looked at what else it meant to be a co-op game, so the other thing was to think of a feature that didn’t just enforce co-op, but also reward it. So this is where the Overkill Mode started.”

“We went into the game and quantified all of the co-op actions,”Lamoureux explained, “and all actions for that matter. So for instance, if you just kill someone you’re going to get some points. But if you really work together and shoot at the same guy, you’re going to get more points.”

“But if you work even more together,” he added, “here one guy is taking all the aggro by shooting at enemies while the other one walks around to flank them, then you’re going to make even more points.”

What’s interesting is that the game doesn’t have an aggro meter, and this is something that actually works in its favour. You have to think on the hoof when running and gunning, simply using your wits to know when flanking and combo opportunities are possible.

That’s where I fell in love

As we said earlier, Frostbite 2 is the big draw here, because not only does it give rise to The Devil’s Cartel’s show-stopping spectacle, but it’s the first time Visceral has used it in a game. We asked Lemoureux if the engine was challenging to use, and how it bolsters the experience.

“Whenever you decide to trigger Overkill, you’re practically invincible, you do way more damage, your bullets become like mini explosions, you don’t have to reload, and you get infinite ammo. We take the Frostbite 2 engine here, and its shining. You can destroy anything from the little props, cover and even the enemies. Like, the destruction is just crazy and all over the place.”

That’s all well and good for lifeless, inanimate objects, but what about the Frostbite 2 melts human foes? We ask Lamoureux if the threat of censorship is a concern for Visceral.

”“It was a no-brainer to switch to Frostbite 2. It’s a really powerful tech. Overkill wouldn’t be the same without it, so yeah it’s great.”

“Not so much to be fair,” he replied, “because we felt it was a natural thing – having all the destruction in the world – such as destroying cover or a piece of geometry, but you also want to do that to NPCs. It just makes sense.”

“In Army of Two: The 40th Day there was a really brutal scene with a sniper,” Lamoureux recalled, “so we just felt that this was a natural thing to keep based on feedback. With Overkill and the destruction from Frostbite 2 it feels like an action blockbuster, and we though we should go there.”

“It was a no-brainer to switch to Frostbite 2,” he continued, “it’s a really powerful tech. Overkill wouldn’t be the same without it, so yeah it’s great.

As a final point we asked Lamoureux who the Devil’s Cartel are, but he kept his cards close to his chest, “We can’t talk too much about the story, but what I can tell you is you play Alpha and Bravo who are on a mission to escort a politician in Mexico.”

“Pretty soon everything goes sour – this is where the game starts – and the more you play, one of the Cartel leaders Batista appears. That’s the guy you saw in the demo.”

Mysterious.

Army of Two: The Devil’s Cartel launches across Europe March 29th on PS3 and Xbox 360.

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14 Comments

  1. SameeR_Fisher

    Let be brutally honest here Dave, I fail to see how Army of Two Devil’s Cartel is good, it looks to me like a TPS wanna be FPS title, or like you said a game so much towards Arnold Schwarzenegger generation, and it isn’t exciting at all.

    I believe EA is shooting itself in the foot with Army of Two: The Devil’s Cartel, being released in March after Gears of War: Judgment ?!, not sure it will sell alot, there is also Fuse which may get released in March, 3 Co-Op games, Army of Two seems pretty lacking compared to the other 2, not to mention there is also Tomb Raider which looks way better ((yet not Co-Op I know)).

    You know I would rather they make Dante’s Inferno 2, make it something special that competes with God of War, I know the first one was kinda a rip off and not without it’s flaws, but it had potential, and it sold around 2Million Copies or more, so I would rather wait for Dante’s Inferno 2, EA will get my money only for Dead Space 3.

    #1 2 years ago
  2. Dave Cook

    @1 I didn’t say it was good :) I said it was OK for people like it, regardless of how dumb or threadbare it is – and it is believe me. But some people like mindless gunplay, so who am I to judge them?

    #2 2 years ago
  3. viralshag

    I’m probably going to get this. I like the characters and the lighter comedic tones in the game to the usual gritty military stuff that most games have.

    With Frostbite 2 I can only see this being a lot more fun.

    #3 2 years ago
  4. Dave Cook

    @3 it is fun, but it’s unbelievably shallow. Frostbite 2 adds mindless carnage into the mix, and I think that is what will get people playing it. They shouldn’t approach it expecting depth or new ideas in any capacity, because they’re going to come away bitterly disappointed.

    #4 2 years ago
  5. ps3fanboy

    i have said hasta la vista to EA along time ago… never touching any games from these vultures ever again.

    by the way for does that dont know, the frostbite2 engine is shit on the ps3. you will have a lot of screen tearing, texture popping, framerate droppings and horrible vaseline blurriness in a game with that engine on the ps3.

    if you want a good frostbite2 game experience, then stick to pc. becouse it is only high end pc’s that run games properly with frostbite2…

    #5 2 years ago
  6. viralshag

    @Dave, Shallow mindless carnage based fun, you say? Sign me up, to be honest. I didn’t see much wrong with the last two games other than a few problems here and there, like most games, so I’m of the mind if it ain’t broke…

    #6 2 years ago
  7. Dave Cook

    @6 I loved the bit with the tiger in the second one. Madness.

    I won’t pretend they’re good games. They’re passable at best, but they saw me through many hangovers on a Saturday morning. Don’t question it: just squeeze the trigger and feel the alcohol melt away.

    #7 2 years ago
  8. ManuOtaku

    Dave you sum it up quite nicely in your post with this two words guilty pleasure, this game is the definition of guilty pleasure, a game that is not that great or good, but you cannot stop playing it or complaining about it, i cannot wait for this game even more now after reading the use of the frosbite 2 engine.

    #8 2 years ago
  9. viralshag

    If I didn’t have AC3 and NFS to play this weekend, I would totally fire up the old games.

    #9 2 years ago
  10. SameeR_Fisher

    @dave: true you never said it was good :D, I meant more from EA’s point of view you know, and I totally agree, I think there is a crowd to that kind of game out there, but it is still seems to me they can get more from other games.

    Beside this is EA, if a title X doesn’t sell 5million copies, then it isn’t a success.

    #10 2 years ago
  11. Dave Cook

    :)

    #11 2 years ago
  12. Phasmatis75

    When I first heard about this game my opinion was “EA ruined another Franchise” but I wanted to be fair and give this preview a chance because maybe a blue moon will occur and they won’t screw up one of my favorite series.

    Yet as I kept reading you never got to a part where you proved my initial opinion wrong. I’m not going to say that the originals were Voltare or Shakespeare but they weren’t mindless. The 40th day is easily one of me and my brothers favorite co-op games because it had enough tactical joy to make it challenging.

    Taking that away from the series is the same as taking away multiplayer from Call of Duty. All it leaves you asking is why even bother? Fact of the matter is EA knows this and instead of launching a new franchise which this in all practicality is, they decided to capitalize on the Army of Two franchise. Sad day indeed.

    #12 2 years ago
  13. Dave Cook

    @12 I would perhaps wait until the next preview stage before writing it off entirely, as what we played was a tiny snippet of a stage that didn’t really do much in the way of co-op originality. Often at this this early stage preview code can be curbed down to a test area, or a purpose built stage to show off new features. Usually what happens after the initial hands on preview stage is that a studio will build press debug code that gets sent or showcased to press.

    I’d wait and see what happens at that point, because that build will likely show much much more of the game and give you a better idea of what it’s like :)

    Keep the faith for now man.

    Dave

    #13 2 years ago
  14. Dragon246

    @Dave
    When I first heard about this game, I felt that it was a very story driven experience concentrating on different drug cartels. Was I wrong in my assessment? Is it just another co-op game with paper-thin story?

    #14 2 years ago

Comments are now closed on this article.

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    Skyrim has been granted a new beta update – more than three years after launch! – to improve the experience for modders and those who use them. The Elder Scrolls V: Skyrim released in November 2011. I think that’s worth noting before we discuss the beta update that dropped today, even as Bethesda is working […]

  • Paradox’s next epic RPG is, uh, Knights of Pen & Paper 2

    Knights of Pen & Paper 2 is very serious business so please enjoy this very serious trailer. “Return to the dicey world of Knights of Pen & Paper for a new turn-based adventure, where players get to take on the role of players, and also of the game’s encounter-designing, rules-laywering GM in a fully customizable […]

  • Amplitude looks amazing in new gameplay trailer, has a team multiplayer mode

    Amplitude may have been delayed but we still get something this March: a fine new gameplay trailer. Amplitude is coming to PlayStation 3 and PS4 sometime in northern summer. It’s a reprisal of Harmonix’s classic rhythm action game, a forerunner to its later efforts with Guitar Hero and Rock Band, and was crowdfunded. Update: Turns […]

  • DayZ creator’s “crazy”, “esoteric” next game developed with Improbable

    DayZ creator Dean “Rocket” Hall has dropped the first vague details of his new game project. “I do not want to make safe games. I do not want to make games the way we have been making them. What if the most experienced video game staff in the world collaborated on the most esoteric and […]

  • Battlefield Hardline will support AMD’s Mantle

    AMD has confirmed what most Battlefield fans thought. Battlefield Hardline will indeed support Mantle. Battlefield Hardline will support Mantle, AMD has confirmed. Some players weren’t sure whether the retail version of the game will support AMD’s API, due to its absence from the recent PC beta. AMD did not say whether the feature will be […]

  • Unreal Engine 4 GDC 2015 sizzle reel shows what the tech can do

    Unreal Engine 4 is a pretty versatile bit of tech, as this new sizzle reel shows. As one of the more ubiquitous engines, Unreal will be on show at GDC this week. Developer Epic produced the following sizzle reel to quickly demonstrate what it can do – cutting edge graphics (there are very few games […]

  • Survarium’s latest patch removes limit on battle ammo, rebalances experience gain

    The latest Survarium patch has readjusted the value of experience and reputation points gained and removed the limit to the maximum amount of ammo you can use in combat. Survarium developer Vostok Games has released patch 0.27a to the public, having recently finished testing it. The patch is a major one and covers changes to […]

  • The Hunt Begins in new Bloodborne TV spot

    Bloodborne is so close you can almost smell its coppery tang on the wind – and also you can watch commercials for it. Bloodborne arrives on PS4 at the end of this month (March 24 North America, March 25 Europe, March 27 UK) so excitement is starting to build. Sony isn’t helping keep us calm […]

  • World of Warcraft: you’ll soon be able to buy game time with gold

    Blizzard will soon allow World of Warcraft players to exchange in-game gold for game time and vice versa. Blizzard has announced a new system that will launch soon for World of Warcraft. The system is called WoW Token. Using this system, players will be able to buy game time using in-game gold. Here’s how it […]

  • 3D Realms’ Bombshell returns with the first gameplay trailer

    Remember 3D Realms’ Bombshell? The isometric ARPG that was announced last year? Well, it’s back, and we get to see gameplay footage. The game stars Shelly “Bombshell” Harrison, a bomb technician turned mercenary with a mechanical arm. She will embark on a quest to rescue the president and save Earth, all while shooting aliens. The […]

  • Unreal Engine 4 is now free for everyone to use

    Epic Games has made Unreal Engine 4 available for anyone to download and use, for free. Unreal Engine 4 is now free. Anyone can download it and start using it, the developer announced today in a blog post. The download features the the full set of tools used by Epic, and includes 100% of the […]

  • Call of Duty European Championship winner announced

    The winner of the European round of the Call of Duty Championship has been announced. This past weekend, 28 teams representing UK, France, Germany, Spain, Italy, Netherlands, Sweden, Finland, the rest of Europe and Middle East attended the final of the European round of the Call of Duty Championship. UK team Epsilon eSports was crowned […]

  • GOG brings back Insomnia sale with discounts up to 90% off

    GOG.com is bringing back its Insomnia sale event with even more games. GOG’s Insomnia sale is back with double the amount of games. This year, there will be two sets of games available at once. The sets are seasoned classics and fresh new titles. Each set will feature games with discounts up to 90% off, […]

  • 2K is shutting down NBA 2K14 online servers, won’t affect career save files

    2K will be shutting down the servers for NBA 2K14 this month. The publisher revealed yesterday that online servers for NBA 2K14 will be turned offline on March 31. “You will no longer be able to play ranked games/online association,” reads the announcement. NBA 2K14 relied on online servers to store save files for MyCareer […]

  • One Dead or Alive tournament organiser is proposing ban of “over-sexualised” costumes

    A Dead or Alive tournament organiser has suggested a soft ban on some of the game’s “over-sexualised” costumes, and not everyone is happy. Tournament organiser “The HuBBs” took to the FreeStepDodge forums to suggest a list of rules that other offline tournaments can follow. The list goes over stages, characters, moves, which is certainly in […]

  • Destiny: all the news from Bungie’s open house Q&A

    Bungie hosted an open house Q&A session with the community last week and lots of exciting news have come out of it. Arekkz Gaming has gathered all the information that came out of Bungie’s open house Q&A in one handy video. The list is massive, going over Exotic weapon balance, upcoming events, PVE, Crucible rewards, […]

  • Elite: Dangerous and Star Citizen to honour Nimoy with in-game memorials

    Developers behind space exploration games Elite: Dangerous and Star Citizen will honour the memory of Leonard Nimoy through in-game memorials. The develops of both games have confirmed separately that in-game memorials will be established to honour the memory of the late Star Trek actor, Leonard Nimoy, famous for playing Spock. Elite: Dangerous executive producer Michael […]

  • Deal: get a PlayStation 4 + three exclusives for $399

    Amazon’s latest PlayStation 4 deal is not one to miss. With purchase of a PlayStation 4 console from Amazon in the US, the online retailer will throw in digital codes for Infamous Second Son, Killzone Shadow Fall and The Last of Us: Remastered, all for the same MSRP of $399. The Last of Us Remastered […]

  • Destiny: this is how one player predicted House of Wolves details and Xur’s inventory

    The method one Redditor possibly used to leak some details from Destiny’s House of Wolves was the same one he used to predict the inventory of Xur: Agent of the Nine. Last week, Reddit user Megamanexe4 leaked a few pieces of House of Wolves expansion content. The leaks included strikes, new Crucible mode, and a […]

  • Mortal Kombat X is coming to iOS… as a card-battler

    Mortal Kombat X will be releasing on mobile devices in some form, just not the one you except. Mortal Kombat X is coming to Android and iOS devices as an extension of the main game. It will launch in April alongside the console versions. The mobile game will be part card collecting and part fighting […]

  • Metal Gear Solid 5: The Phantom Pain announcement coming this Wednesday

    Kojima Productions will unveil something about Metal Gear Solid 5: The Phantom Pain this Wednesday. Metal Gear Solid fans should standby for a Phantom Pain-related announcement on Wednesday, March 4. According to developer Kojima Productions’ Twitter, there’s going to be an announcement at 2pm GMT on Wednesday. The developer posted the following image. The image […]

  • Reader survey: time to let us get to know you better!

    We’d really appreciate it if you could fill in this survey about the websites you read and the games you buy. It massively helps! You can fill out the survey right here and obviously all the information you supply is confidential. It helps us build a better picture of the people who read our site […]

  • Battlefield Hardline Premium: here’s everything you get for $50

    Battlefield Hardline’s Premium membership will give players access to 4 new features, early access to expansion packs and more. EA detailed the offer today – it costs $50 in total (£40 in the UK) and gives players a whole bundle of new gear and content. Check it all out in handy list form below: Masks […]

  • Hayter’s gonna hate: the voice of Solid Snake wouldn’t answer my Metal Gear question

    Voice actor and Hollywood writer David Hayter discusses the differences between movies and games. And politely declines my leading question. “It might be fun to do a crazy, over-the-top film version of Saint’s Row.” Yeah, that headline is a bit cheap but you’re reading the work of a man who once asked the maker of […]

  • Xbox One bundle gets £100 price cut in UK

    Microsoft has knocked up to £100 off Xbox One bundles in the UK. The Xbox One with Kinect Assassin’s Creed bundle is now £100 cheaper and comes with a free £20 voucher to be spent on the official Microsoft online store. Over on the Xbox online store there’s a £70 price cut on the white […]

  • Pokemon Shuffle downloaded 1m times, free stuff given out to celebrate

    Free-to-play 3DS title Pokemon Shuffle has been downloaded over 1 million times. As a reward for playing the match-3 puzzle game Nintendo has gifted players a Complexity -1 item for free. The item reduces the difficulty of a level, according to Eurogamer. By all accounts Pokemon Shuffle is a cynical game with poorly implemented microtransactions. […]

  • Trine 3: The Artifacts of Power sure is pretty

    FrozenByte Games has revealed Trine 3, due for release in 2015 And what better way to reveal a new side-scrolling adventure than with a very pretty trailer full of gameplay? The latest in a series that has already sold 7 million copies is earmarked for PC and “other” formats. Trine 2 released on PS3, PS3, […]

  • Dying Light takes UK number one

    A month since it was released on digital platforms, Dying Light’s physical release has topped the UK charts. Techland and Warner’s zombie survival game has proven to be one of the big hits of the year so far. It was released on digital formats a month ago but has only just been released on good-old […]

  • GTA 5: that’s some seriously accurate grenade throwing

    Think you can take down a jet plane with a grenade throw? This guy can. In fact, he can do it twice. This is in a variation on the player-created deathmatch “Stunters Versus Snipers” which seem to be all the rage in GTA Online at the moment. One team has a sniper rifle (and grenades) […]

  • Metal Gear Solid 5: Mother Base turns pink in the morning sun

    The Phantom Pain looks nice even when Kojima just takes a quick pic with his phone. Look at that beauty. We get nice reflection in pink at the first gray of dawn. pic.twitter.com/aERTBoZT9z — HIDEO_KOJIMA (@HIDEO_KOJIMA_EN) March 2, 2015 The game doesn’t have a release date yet, which makes us a bit nervous for it […]

  • Dying Light: Underpant Gnomes and 9 other secrets you missed

    Dying Light still has legs – maybe because it’s crammed full of secret things to discover. Ten of those have been highlighted by TerraMantis’ latest YouTube video, including reference to the Underpant Gnomes, guitar lessons, farting zombies and well, we don’t want to spoil it for you. Even if you think you’ve seen everything in […]

  • Resident Evil: Revelations 2 Raid Mode dance gestures are deadly

    Why blind ‘em with science when you could kill ‘em with dance moves? revelations raid When I say Resident Evil: Revelations 2‘s Raid Mode dance gestures are deadly, I’m not being figurative. If you finish the first chapter of Revelations 2 you can unlock Gina for use in Raid Mode. All characters can use gestures […]

  • Dragon Age: Inquisition mod enables male Blackwall romance, terrific joke

    “Male Inquisitors can now scale the wall,” says a clever Redditor. A new Dragon Age: Inquisition mod removes Blackwall’s romantic restrictions, allowing male Inquisitors to chat up the fuzzy-faced warrior. Blackwall doesn’t have any race preferences, so you’re good to go there. Dragon Age: Inquisition romance mods are pretty common by now, and to be […]

  • Destiny: it is possible to solo the Weekly Heroic

    Destiny players willing to faff about with their system clock can solo the Weekly Nightfall if they prefer. The Weekly Heroic is one of Destiny‘s toughest challenges. Responding to player feedback Bungie implemented matchmaking for the Weekly Heroic, but there are players who genuinely prefer to go it alone. There’s now no legitimate way to […]

  • Clayfighter remaster on the way, says Interplay

    A Clayfighter remake is inbound, apparently. Interplay has announced a Clayfighter remaster, combining the content of all past games into one package. Features include: Characters such as Bad Mr. Frosty, Blue Suede Goo, Earthworm Jim, Hoppy, Boogerman, Tiny – and more with over 20 characters total Over 20 familiar environments from the series to duke […]

  • The quickest way to climb in Dying Light

    Dying Light players! Are you sick of picking your way carefully up the sides of tall towers? Have I got a trick for you. The parkour system in Dying Light is okay, but climbing anywhere especially high can be a bit tedious. Enter Jesse Lester, who took a look at the tools available and worked […]

  • Bungie “always” looking at Exotic changes for Destiny updates

    Destiny developer Bungie won’t stop tinkering with Exotic weapons. In Destiny, Exotic weapons are supposed to be the best of the best – and to feel unique. Guns like Ice Breaker and Gjallahorn definitely hit the mark there (although less so when everyone has one), but unfortunately, there are a few that just don’t strike […]

  • Is Uncharted 4′s first trailer a tribute to Crash Bandicoot?

    Uncharted 4′s first proper trailer bears some remarkable similarities to the opening moments of a much earlier Naughty Dog game. Uncharted 4: A Thief’s End has more in common with Crash Bandicoot than you might think. It’s Naughty Dog’s first game on a new console, yes – but if you compare Uncharted 4′s E3 2014 […]

  • Sonic console games will continue, says Iizuka

    Sonic Team leader Takashi Iizuka has said there are no plans to stop making Sonic games. Sonic hasn’t retired from the ranks just yet. “Please rest assured, I personally have no plans to stop making Sonic games for home consoles,” Iizuka told 4Gamer [Japanese]. The comment arose after the site asked if Sonic would become […]

  • Stealth Inc. 2 coming to PSN, apparently

    Stealth Inc. 2: A Game of Clones will soon be available on PlayStation platforms, if a trophy list is to be believed. Stealth Inc. 2 initially launched as a Wii U exclusive, disappointing fans of Curve Studios’ tough action game. We’ve heard nothing to contradict this, but Exophase, a generally reliable source, has dug up […]

  • Runescape developer has an “undisclosed MMO” in the works

    Runescape developer Jagex is working on something new. According to Jagex’s careers page, the developer has a new, unannounced game in the works. Its advertisement for a lead programmer makes explicit mention of an “undisclosed MMO”. The ad mentions the new title is in “the preliminary stages of redefining the cross platform MMORPG genre” and […]

  • Destiny PvP rewards system to be addressed

    Destiny developer Bungie has said it will change the way Crucible rewards work. Destiny players are always complaining about the perfidy of RNGesus, but there’s one area where it particularly hurts: the Crucible. PvP players often receive nothing at all for excellent performances, and sometimes Guardians receive the best drops merely for logging in as […]

  • Azure Striker Gunvolt 2 in the works for 3DS

    Azure Striker Gunvolt is getting a sequel. Azure Striker Gunvolt developer Inti Creates has confirmed that the sidescroller has been popular enough to warrant a second instalment. The sequel will also be released on 3DS, the team said on Facebook. Very little information is available at present, unfortunately. “As time goes on we will have […]

  • Life is Strange Episode 2 not delayed, says developer

    Life is Strange developer Dontnod Entertainment has said the second episode is on track for release this month. I guess it would know. Life is Strange Episode 2 has been expected on March 13, but late last week Square Enix told Destructoid it had been delayed. Dontnod has since denied this report, describing it as […]

  • First SteamVR game reveal is Job Simulator

    Job Simulator is the first game to be announced specifically for SteamVR, Valve’s virtual reality tech. Shoot Many Robots and Aaaaa! For the Awesome! developer Owlchemy Labs is the first team to put its hand up and say it’s worked with SteamVR. In a blog post, the studio unveiled Job Simulator, which will be playable […]

  • HTC, Valve partner for Vive VR headset

    The first SteamVR announce is a headset a manufactured by HTC, the Taiwanese mobile company revealed over the weekend. Valve told us last week it planned to unveil virtual reality hardware at GDC, calling it “SteamVR” at the time. Now HTC has pre-empted Valve by revealing Vive, a headset developed thanks to a collaboration between […]

  • Watch the Evolve Chappie Challenge tomorrow on Twitch

    Sony Pictures Entertainment, 2K and Turtle Rock Studios have announced a tournament being hosted by ESL, which will see Evolve players take on newest movie robot, Chappie. The ESL has teamed up with Twitch for the live 4 on 1 competitive event, and you can watch as it all unfolds tomorrow, March 1 at 3pm […]