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Prison Architect interview: putting the triple-A market on trial

Monday, 29 October 2012 08:57 GMT By Dave Cook

Prison Architect is the grim new sim title from indie studio Introversion. VG247′s Dave Cook speaks with the dev about death row, shanking and the poor treatment of indies in the console market today.

Introversion Software

Founded in 2001, Introversion is based in England and is headed up by Chris Delay and Mark Morris.

Introversion is known for Uplink, Defcon, Darwinia and Multiwinia. Prison Architect is its most recent project.

The game is being funded by independent backers. It is in alpha state now and will grow from there – similar to Minecraft.

You can buy the game and become an official Prison Architect backer at the game’s official site.

Introversion is not a triple-a studio. It does not have the luxury of bottomless bank vaults set aside for marketing spend. There are no bleach-toothed, genetically perfect spokespeople peddling the game from a carefully-prepared PR script. They are just two guys making games in a maze of falsities and mirrors.

Their latest project is Prison Architect, a striking sim title that is being funded through an iterative alpha process, similar to Notch’s fund-raising efforts with Minecraft. For Introversion, the walled garden of console distribution leaves a sour taste in the mouth – the cost of entry too high, and the potential returns too low.

The developer is on to a winner, as Prison Architect is one of the most emotionally engaging titles you will play this year. The game is now in alpha, and although it may look like a simple sim title – closely akin to Theme Hospital – it delivers a soul-piercing stab that asks some taboo but powerful questions.

Your first story mission tasks you with building a small, but fully-functioning prison that will house some truly despicable people – the bottom rung of both society and morality. The process of actually fashioning the facility becomes slightly disturbing as that classic sim game mentality starts to kick in.

You start to stress over the size of holding cells, whether or not the prisoners have enough light, if you should grow grass everywhere to make their stay more bearable, forgetting that many these men have carried out heinous acts. It’s a lesson in morality.

Then of course you can choose to add an execution chamber, solitary wing and morgue to your prison, and then you really have to ask yourself questions about how the inmates should be treated. You are essentially playing with their lives and they are yours to take away as you see fit.

It’s a chilling experience, but this is why it’s also garnering a swelling fan base online. VG247 spoke with Introversion’s Mark Morris about the game’s conception, the alpha process and the sorry state of console distribution today.

Each prison starts as barren land. It’s yours to shape as you see fit.

VG247: It’s inspiring to see you taking an independent approach to funding. Was that something you deliberated on for a while before you decided to go ahead with it?

Mark Morris:We’ve basically been thinking about that for most of 2012, and how to do it. I mean, we saw the success of Minecraft alpha and others, so there’s a lot of good reasons to do a paid alpha, so that decision wasn’t hard, that was made quite quickly.

That was one fact. The other fact was – both Kickstarter and Humble Bundle kind of showed huge benevolence that exists within the gaming community. We were thinking that we wanted to try and get involved with that as well, so we were thinking – for a long time – about doing a ‘pay what you want’ for the alpha.

That was one option, and maybe doing that with Humble Bundle. We also considered Kickstarter, but that is more for getting projects off the ground, and we weren’t there, as we were about two-thirds of the way through Prison Architect.

We need funding to get us over the line, which is a kind of different thing, so I don’t expect the Kickstarer model would have worked. We just thought and thought, then came up with our own tiered alpha system, and then we spent a long time thinking about what the tiers and pricing were going to be.

”I think it’s a real golden age for indie development teams now. The routes to market are fully established via Steam, the app stores, so it’s easier for us to get games into the hands of players.”

When we eventually launched it, we kept it pretty quiet. We only told a few journalists – about two or three – because we didn’t know what was going to happen. We didn’t want to make a huge song and dance about it if it completely fell on its face. We launched it, and we’ve been completely blown away by its success.

It seems that – right now, today – people are happier to invest in projects that people or small teams are making by themselves. What does that tell you about the industry now?

I think it’s a real golden age for indie development teams now. The routes to market are fully established via Steam, the app stores, so it’s easier for us to get games into the hands of players. The press are fully on board for supporting indie titles, and there’s a whole indie genre now.

It appears that a lot of people who have bought into our alpha are developers themselves, just to see how we go about developing. So it’s there’s a big network of indie developers and gamers you can bounce ideas off.

I hope that this model – this model we’ve taken – does stick. I can’t think of a reason why it’d go away. I think the Kickstarter bubble will burst. I think there will be a few high-profile failures, and perhaps people will be a little bit less keen to throw huge amounts of money at certain types of projects.

I think you’re right on that. I can’t see every single Kickstarter working – I mean, it’s yet to actually produce a finished game – whereas you have two-thirds of your game completed already. That’s the gamble people buy into with Kickstarter isn’t it?

Yeah, exactly. We’re a little bit different in that when you join up, you immediately get access to what we’ve got. It’s not a finished game, and we don’t pretend that it is. But you can have a good experience of playing with that, and then come along with us as we update it and add new features in.

I think people will be happy with what they’re getting for the donations that they pay, and ultimately we’ll finish the game and put it out there. Everyone will then be able to say, ‘I helped in funding that.’

One of our fears with Kickstarter was that it might not take off at all. There’s another side to it, which is, you could come away with a million dollars, or two million, and what are we going to to with two million dollars?

It would completely change things – the way you set up and run your project – all sorts of things. That’s interesting, and things can go wrong. When you’ve got too much money, you can try and over-reach things. It’s an interesting space.


Cell size, showers, canteen, kitchen, common rooms. All must be considered.

Letting people see and experience what they’re investing in is powerful persuasion that their money is being well-spent. Prison Architect is now in the alpha 2 stage. Can you tell us more about what’s in this build?

The big changes stem from rioting. Rioting is something that happens in prisons and we need to be able to deal with it in Prison Architect. So getting the prisoners to riot is pretty easy, but finding a good way for the players to deal with that riot within a Prison Architect context is quite a difficult thing.

Because it is a building and management game, we experiment with a few different control mechanisms. The one that we thought was likely to be the best would be a mechanism that allows you to sector-ise your prisoners, and then assign guards to a particular sector, then draw out patrols for guards to walk within that sector.

That works nicely because when the rioting prisoners finally get round to rioting, they will take over and control that sector, and then none of your staff will be able to go in there. It’s quite an important, underlying feature that gives us a lot of interesting options for rioting.

“If you don’t meet their needs, over time the prisoners will get more and more angry, and then will be more likely to cause trouble – beat up guards, riot or anything like that.”

That’s the main change. The way the game worked originally was that there was a constant influx of prisoners that were coming to the jail every day, but not everyone enjoyed that, so you can turn that off now simply, so that you can have a bit more control over the volume of prisoners that you get.

We put in a bit of stuff to do with the canteen, but we’re keeping that a little bit quiet so our community can discover that for themselves.

One thing that really struck me the first time I saw Prison Architect was the art style. It reminds me of your game Defcon actually, because when you think about that game, it’s based on very grim subject matter but the art style made it look like a fun arcade title. Prison Architect also touches on difficult issues, but its colourful and almost cartoon-esque. Was that a deliberate design choice?

Not really actually. We didn’t want to make it abstract, we knew that from the start. We have an artist on board that we haven’t worked with before at Introversion. We found Ryan Sumo’s art was perfect for the right, very clean and obvious top-down look, so you can see at a glance what’s going on.

That kind of – by definition – is quite cartoony, but it wasn’t a specific decision to juxtaposition that against the serious issues within the game. it just kind of happened that way. But fairly early on we realised we wanted the tone of the game to be a bit darker and more serious.

I think Ryan – just on spec – sent us a couple of Polaroids of a fight going on or something, and those are a great way of illustrating things in a serious manner in-game, what the cartoony guys are doing to each other.

So they went in the game, and now – it often happens this way with indie development – you see that and you see it working well, and now the Polaroids have become an increasingly important part. The general look of the game as it evolves makes this – I think – makes this really great juxtaposition between its cartoony look and serious issues.

”Within the sandbox you get to choose whether or not you want to have a death row and an execution chamber in there. You’ll probably get paid more for doing it, but there will be expensive to run, and you’ll probably have campaigners outside your prison.”

It is a very serious subject and it comes with many personal and emotional conundrums. How far can you rule with an iron fist and punish inmates further, or perhaps even be more sympathetic towards them based on their crime?

Well we’re still only in alpha, we’ve still got a long way to go. But what we’re trying to do is, we’ve used the same AI model that they’ve used in The Sims – based on Maslow’s Hierarchy of Needs – which is a psychological model.

Basically, human beings at base level have a need to go to the toilet, and they can’t stop that. That overrides every other need, and then the next level – the second stage up – is the need to eat and drink. You have all these basic needs.

But then as you go up, you start hitting a need to socialise, or a need to feel respected – those kind of things. Within Prison Architect, the structure is in place to code all of these things, but they’ve not been written yet.

Ultimately, the goal is that – for instance – prisoners will have a need to spend time with their family, and if you put pay phones in, or a visitation centre, that need will be met and discharged.

If you don’t meet their needs, over time the prisoners will get more and more angry, and then will be more likely to cause trouble – beat up guards, riot or anything like that. One approach to playing Prison Architect would be to try and meet the needs of all of the prisoners.

This would take over the approach of ruling with an iron fist. However, the option to rule with an iron fist will definitely be in there as well, so if you wanted to take a more disciplinarian approach to your prison you will be able to.


You must manage power and water too, ensuring everything is connected correctly.

The most poignant element of that whole process is the death penalty. How do you treat something so controversial in the game? Will people really struggle with the choices laid before them?

I hope so yeah. There’s two modes in the game – a chapter story mode, and a kind of sandbox mode. The very first tutorial chapter is all about death row, so you can play that and kind of see how we’ve tackled that issue.

But then within the sandbox you get to choose whether or not you want to have a death row and an execution chamber in there. You’ll probably get paid more for doing it, but there will be expensive to run, and you’ll probably have campaigners outside your prison, so we try and make the choices have solid consequences within the game world.

It is a taboo subject for many people, and prison life is obviously not easy or safe. Were there any issues you thought about adding but then decided against for controversial reasons?

“There probably won’t be any sexual violence either, so prisons will beat each other up and shank each other. But any of the nastier aspects of what goes on in prisons we’re probably not going to include, because it doesn’t add a lot of benefit to the game.”

Everything’s on the cards at the moment as we decide what we’re going to include and not include. We’re probably not going to include rape – we’re probably not going to go down that route – but we’ll probably include gangs.

Certainly in the States, those two are pretty synonymous. Gangs tend to be racial – that’s how the alignments work, so we’re kind of dealing with race in a gang context, but we’re not doing that in an obvious way.

That’s an issue that is too thorny, and we don’t think we can really deal with appropriately. Also, there probably won’t be any sexual violence either, so prisoners will beat each other up and shank each other. But any of the nastier aspects of what goes on in prisons we’re probably not going to include, because it doesn’t add a lot of benefit to the game.

It wouldn’t make much sense to include those things just to have them.

Yeah, we wouldn’t want to add things just because, but as we roll forward anything might change.

Given the controversy of the subject it’s not surprising that this game hasn’t been done before – Prison Tycoon aside. Was that game an inspiration for Prison Architect at all?

No not at all. We have played it when we became aware of it, just to see what it’s like, and there’s no depth to it really. The biggest inspiration here was War Fortress. It’s a game that has this huge systematic depth, and I think Chris and I are very attractive to that way of making games.

You write a system in the game, and then you layer a system on top of a system, on top of a system. You end up with a very complex world in which you can have an affect. You can tweak and do things.

One thing I want to ask you regarding the game’s systems, is that – because it’s a community led development process – was there anything in particular that the current players were desperate to see?

We’re not really that far into the alpha yet. We gave the guys a pretty small choice about which of the three systems they wanted us to work on next, and they opted for the guard mechanism.

Pretty soon, we’re internally going to draw up a list of broader things we’re going to consider, and then ask people to vote on which of those they think are interesting. We’ll just see whether or not we’re misaligned with the community.

Ultimately, we’re the game designers and we don’t want it to be designed by committee, but we do want people’s opinion, double check things and get ideas. Over time we’ll get a much better understanding of the best way to engage with the community.


You start with eight prisoners and two guards. Stopping them from rioting is key.

You’ve stated previously that the end goal of this alpha phase is to get Prison Architect up to a quality level that allows it to be published on Steam. What do you need to happen first before that can become a reality?

I don’t really know how to answers that. I mean, we’ve got aspirations for the game. At the moment there’s quite a strong early game in it, and it plays quite well. The mid-game plays well, but the end game is just completely not there.

When we’re at the point where we’re completely happy that we’ve made a whole prison game, we’ll go and see Valve, put it in front of them, and hopefully they’ll launch it on Steam.

You’re not going for PSN or Xbox Live with Prison Architect, and I’ve read comment from Introversion before about how high the barriers to entry are on those platforms. Does that high criteria need to change?

Yeah, I think the world has hugely moved on. The original idea behind game consoles were that the experienced player was going to be of a much higher quality than PC gaming was.

In the old days you had to set up your IRQs and do all sorts of crazy stuff to get your game to run, or something wouldn’t run because your graphics card was out of date. Somebody looked at that – probably Nintendo – and said, ‘no we’re going to put all of that in the bin and make a games console that is dedicated to gaming, putting it on the hands of the masses.’

”Microsoft and Sony come along and they say, ‘well we don’t want to have your game second, we want to be first.’ Well, they can’t be first. We’re on PC because they’ve made it too hard. Also, they want exclusive content, well piss off. ”

Then over time, they evolved the huge requirement sets – basically the quality assurance mechanisms – to ensure the game you play on your console plays well and doesn’t crash. Meanwhile, the PC market has just completely matured, so it’s not difficult any more. you don’t need to have a huge amount of technical knowledge to play games.

The technology games are written on – Unity, or in our case, our own game library – have now matured to the point where, there are still crashes and bugs, but on a significantly lower level that they used to.

If you look at our position: we’re two guys basically – although we’re a little big bigger than that – working on a game we’ve launched ourselves. We’re in alpha, we’re seeing money now, which is enabling us to carry on developing it.

Hopefully we’ll get a Steam deal – I’m pretty confident we will as we have a great relationship with Valve – and then we’re exposed to Valve’s market of 20 million people. Alternatively we could spin out a team of probably ten people, we need to pay Microsoft £10,000 a go for a development kit.

Bloody hell.

Yeah, it’s ridiculous, and it’s non-refundable once you’ve bought it. You’ve got to pay – I think our quality assurance bill was $30,000 for testing with Darwinia+, and it took four years to get the game certified to a standard that Microsoft wanted. It then sold rubbish. We hardly shipped any units on Xbox 360, compared to PC.

But do you reckon that this was because PC and consoles are two different markets, and that fans of both sides have different expectations and values?

I think so. There is a strong indie community now on PC that doesn’t exist within the console world, and they’ve tried various ways to tap into that with Live Arcade and Xbox Indie Games, and they just never managed it in the way Steam has.

We’ve got no interest in working with any of the big console owners now with Prison Architect. The only think we might do, once the game’s out there, is license it to another developer to do the port on our behalf.

But Microsoft and Sony come along and they say, ‘well we don’t want to have your game second, we want to be first.’ Well, they can’t be first. We’re on PC because they’ve made it too hard. Also, they want exclusive content, well piss off.

You’re not delivering the amount of sales, you’re making us work harder, and ultimately we’re getting paid less than what we do on PC. So I think they’re definitely – in the indie world – second class customers.

If they want to work with us – and if they want indie games on their systems – they’re going to have to change quite a lot to make it attractive.

You can check out more on Prison Architect, or download the alpha build over at the official Introversion site.

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3 Comments

  1. DSB

    Can’t believe you went for it Dave, thanks! As a huge Introversion fanboy, I definitely agree with the intro.

    They make games that aren’t much to look at, but they’re stuffed with so much passion that you just don’t care. And that’s why I always break my bank whenever there’s a chance to fund those guys.

    Prison Architect is shaping up nicely too.

    Still not true that Kickstarter hasn’t produced a succes though. FTL became one of the biggest indie hits in recent years.

    #1 3 years ago
  2. Dave Cook

    @1 Hey man, it was my pleasure. The game took my interest and I simply had to find out more :)

    Been playing it a lot over the weekend and all those screenshots are of my jail ‘Dave Penitentiary.’ Shit name I know.

    The game is tough though, no tutorial, but the linked Wiki guide work a treat.

    #2 3 years ago
  3. Arkos

    Just read that article. And I laughed : “War fortress”. I doubt that any game has ever been named that, but anyway, the true reference is : “Dwarf fortress”, a game made by Tarn Adams. As the name say, you’re managing a fortress, with dwarves, and the depth of it is unparalleled (even Prison architect is far from it).

    Prison architect is interesting in its prison management, and I love it.But Dwarf fortress will remain the most complex and hardest game. PA still lacks a lot of sim and possibility.

    #3 2 years ago

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    Valve has announced its adding three, yearly Dota 2 championships to its eSports roster along with the new that a new International Compendium will launch next week alongside a balance update for MOBA. The firm said it was adding three extra championships to the schedule as it recognized there was “room for improvement” on a […]

  • Dungeons 2 is now available on PC, Mac, Linux – watch the launch trailer

    Dungeons 2, the dungeon-crawling strategy sequel to Realmforge Studios’ Dungeons, has been released on Steam by publisher Kalypso. It can be yours for $39.99 on Steam and is available for Windows, Linux, Mac and SteamOS. The first game was released in 2011 and heavily influenced by Dungeon Keeper. A boxed version will arrive in North […]

  • This Mortal Kombat X “hidden character intros” video is rather humorous

    YouTuber Maximilian Dood mad has created a Mortal Kombat X video featuring “hidden” character intros centering around Scorpion and Sub-Zero. Some of the dialogue is rather funny, and we particularly liked the affectionate line uttered by Sub-Zero at one point. Just something fun for your Saturday. Enjoy.

  • Art of the Catch creator sheds more light on why he pulled the Skyrim mod off Steam

    The creator of Skyrim mod Art of the Catch has taken to Reddit to explain why he pulled the paid mod off Steam Workshop. Yesterday, it was revealed Chesko had pulled the fishing mod off Steam Workshop, after mod creator Fore stated he didn’t endorse Chesko charging for the mod because it used his his […]

  • Tripwire adds clause to Killing Floor 2 EULA banning paid mods

    Tripwire Interactive has updated its EULA for Killing Floor 2 stating that any mods players create for the game must be distributed free-of-charge. The end user agreement update, via PCgamesN, went live a couple of days after Valve announced it would allow mod creators to start charging for their creations. Bethesda is the first company […]

  • Five Nights at Freddy’s 3 recreated in LittleBigPlanet 3 is rather eerie

    LittleBigPlanet 3 players have created some really interesting content with the game’s level builder, but sometimes, the creations go beyond cute and bright and venture into the realm of creepy, as is the case with this Five Nights at Freddy’s 3 build. Created by TheLittleBigPlanetShow, the rather ominous level can be played with up to […]

  • Final Fantasy 14: Heavensward benchmark trailer shows off flying mounts, more

    Square Enix has released a rather nice benchmark video for Final Fantasy 14: Heavensward showing a battle, flying mounts and some of the new environments. Heavensward is the first expansion for Final Fantasy 14 and is slated for release on June 23 for PC, PlayStation 3 and PS4. The mac version is being handled by […]

  • Have a look at some Xenoblade Chronicles X gameplay

    During yesterday’s Xenoblade Chronicles X Nintendo Direct showcase, many details pertaining to the Monolith Soft title were announced, and quite a bit of gameplay was shown. The Wii U-exclusive contains real-time menu-based combat and four-player online questing along with diverse environments and the ability to use Skells, which are transforming mechs. These mechs are called […]

  • Here’s a look at The Elder Scrolls Online running on Xbox One

    The Elder Scrolls Online has a limited public beta test running this weekend on PS4 and Xbox One, and Eurogamer has been playing around in it. Have a look at the Khajiit sorcerer below in the Xbox One version. There isn’t an NDA in place for the beta, so expect to see more videos as […]

  • Call of Duty: Black Ops 3 leaks reveal Zombie progression system, four-player co-op, more

    More Call of Duty: Black Ops 3 details surfaced overnight thanks to a leaked pamphlet with information pertaining to Zombies XP progression, four-player co-op and more. Posted on NeoGAF, the pamphlet the shooter will contain a new movement system, a Specialist character system for multiplayer, tailored maps, “cinematic arena-style play,” and complete character customization. The […]

  • Gears of War Remaster in the works for Xbox One, according to testers – report

    Overnight, a rumor surfaced claiming a remastered version of the original Gears of War was coming to Xbox One. According to playtesters, it isn’t a rumor at all. Polygon first broke the story, citing a source who showed the site sreencaps of the Locust invasion with updated visuals. Screenshots of the multiplayer showing improved lighting […]

  • GameStop promo outs Call of Duty: Black Ops 3 for November, pre-order for access to beta

    Call of Duty: Black Ops 3 will be released in November, according to what appears to be a leaked GameStop store promo posted on Kotaku. The exact date is November 6, which isn’t a surprise to anyone. On the promo, it notes that those who pre-order will be granted beta access for PC, PlayStation 4 […]

  • Call of Duty: Advanced Warfare Double XP and Elite Bonus weekend has kicked off

    Call of Duty: Advanced Warfare players can earn Double XP along with Elite Bonus on all platforms. There is even Double XP and Double Weapon XP on offer for Black Ops 2. The dry run is over. Prep for the Sunday reveal of #BlackOps3 begins now. 2XP/2XweapXP is live. pic.twitter.com/rn6SVtVJbY — Treyarch Studios (@Treyarch) April […]

  • Atlus makes “minor edits” to Dungeon Travelers 2 in order to avoid AO rating

    Atlus has announced it has made “minor edits” to four in-game images contained in Dungeon Travelers 2 to avoid an AO rating by the ESRB. According to a press release from the company, localization sometimes require changes to content in order for it to be “understood en masse,” which is why it worked closely with […]

  • Battlefield Hardline is 40% off through Origin this weekend

    The standard edition of Battlefield Hardline on PC is 40% off this weekend through EA’s Origin service. The Digital Deluxe Edition is also 40% off and includes various Battlepacks unavailable in the standard version. You can also pick up the Battlefield Hardline Ultimate edition for 23% off, which comes with all four planned expansions through […]

  • Submerged is an exploration-adventure game coming to multiple platforms

    Submerged is the latest title in development from Uppercut Games, and the exploration-adventure game is coming to PlayStation 4 and other platforms this year. The game takes place in a flooded city which Miku and her wounded brother Taku have reached by boat. Miku needs to find a safe place for her brother to rest […]

  • These screenshots for The Witcher 3: Wild Hunt show superb attention to detail

    Some gorgeous new screenshots for The Witcher 3: Wild Hunt have surfaced, and a couple are wallpaper worthy. Especially the one with the horse, but as you’re well aware, I’m horse crazed. The images below in the gallery have been scaled to fit properly, but if you head over to NeoGAF you can bask in […]

  • Namco kicks off Humble Store partnership with Dark Souls 2: Scholar of the First Sin

    Namco Bandai has started offering its PC titles on Humble Store, and this includes the recently released Dark Souls 2: Scholar of the First Sin. Other titles include Dragon Ball Xenoverse, and Project Cars. “In Japan, the Bandai Namco Group companies are known for supporting different charity programs and we are very happy to be […]

  • World of Tanks: 2,000 Bonus codes to give away

    Already have a World of Tanks account? We’ve got 2,000 codes for players to top up their Gold and Premium days. This weekend sees the World of Tanks Grand Finals take place in Poland, and we’ve got a bunch of game codes to give away to celebrate. Each Bonus PC code offers 150 Gold and […]

  • Mad Max contains Top Dog camps with boss fights

    Mad Max will have bases which vary in difficulty, some of which are considered a “finale” for a particular region and feature a boss fight. Speaking in the latest issue of GamesMaster via GamesRadar, the game’s producer John Fuller said this allows players to tailor their experience by deciding how much of a challenge they […]

  • Just Cause 3 gameplay trailer reveal coming next week

    Mark your calendars for Tuesday, April 28, because you won’t want to miss the gameplay reveal of Just Cause 3. Avalanche tweeted the date along with a teaser, as seen below. The box art has also made an appearance. Keep an eye on the game’s YouTube page, and we’ll be sure to post the video […]

  • First paid Skyrim Steam Workshop mod has been pulled

    Valve’s new incentive which allows modders to charge for their creations hasn’t been live for 24 hours yet, and already, one mod has been pulled. The mod in question was Chesko’s Fishing Mod for Skyrim, which the creator pulled after a community member questioned whether Chesko had permission from the creator of the character-idle animations […]

  • Resident Evil HD Remaster has sold over one million copies worldwide

    The HD remaster of Resident Evil has sold over one million copies worldwide since its January 20 release, Capcom has announced. The company attributed the sales milestone to producing a “great product” along with excellent word of mouth and praise from fans. In February, Capcom said Resident Evil HD Remaster was its fastest-selling digital title […]

  • The Crew: the Raid Car Pack and Raid Live Update now available for download

    The Crew players can now download the Raid Car Pack which is the last of four themes car packs. The Raid Live Update is also available, and it contains six new tuning specs. The car pack contains three new cars: the 2012 Cadillac Escalade, the off-road 2011 Volkswagen Touareg NF and the McLaren F1 supercar. […]

  • Geralt is very professional in the latest Witcher 3: Wild Hunt TV spot

    The Witcher 3: Wild Hunt has a new TV spot that’s short and to the point. The latest Witcher 3 trailer comes in the form of TV spot. It’s all CGI, and it looks good. If you’re more into gameplay trailers, the latest one will serve you well. The Witcher 3: Wild Hunt is out […]

  • Steam roguelike sale is live, offers deep discounts on a stellar collection of titles

    If you’re into challenging, procedurally-generated, and infinitely-replayable games, Steam’s current sale will hook you up. Steam is hosting a sale on roguelike games. Plenty of titles in the genre are on sale for upwards of 75% off. Highlights include Risk of Rain at 75% off, Don’t Starve at 66% off, Spelunky at 75% off, FTL: […]

  • Resident Evil: Revelations 2 finally gets online co-op in Raid Mode on Xbox One

    Resident Evil: Revelations 2 has been patched to support online play in Raid Mode on Xbox One. The Xbox One version of Resident Evil: Revelations 2 lacked online support in Raid Mode for a long time. Until today. A new patch has been released to bring that version in line with the rest of them. […]

  • A section in Killing Floor 2′s EULA about cyberbullying is riling up some fans

    Killing Floor 2 has recently got into a bit of trouble with some fans due to a clause in its EULA that gives the developer the right to revoke a user’s license without prior notice. The Killing Floor 2 EULA – just like many others found in modern games, has a section dedicated to cheating […]

  • World of Tanks: 2,000 free tanks and in-game cash to giveaway

    To celebrate the World of Tanks grand finals this weekend we’ve got some great freebies to give away to new players. We have 2,000 PC invite codes to giveaway, with each one offering new accounts a T2 Light Tank, 100 Gold and 1 Days Premium worth around €8.00. All you need to do is enter […]

  • Marvel announces partnership with Telltale, first game due in 2017

    Marvel and Telltale have entered into a partnership that will allow the developer to work on a new game series, due in 2017. Telltale has announced that it has partnered with Marvel Games, Marvel Entertainment’s video games division, for the development of a new game series. No indication was given as to what the new […]

  • Destiny: Bungie is not saying no to a player trading system

    Bungie has not completely ruled out the idea of bringing a trading system to Destiny. Destiny does not offer any way for players to trade items amongst themselves. But ever since the game’s release, players have never stopped asking Bungie to add one in. While the developer does not have a satisfying answer, it’s still […]

  • Destiny: Xur location and inventory for April 24, 25 – MIDA Multi-Tool edition

    The weekend Exotics market run by Xur: Agent of the Nine is now open for business. Destiny’s bizarre vendor, Xur, has arrived at the Tower. Xur is your man if you’re looking for Exotic armour or weapons. Not only that, but he will also let you exchange your old Exotic gear for new, upgraded versions. […]

  • Warcraft movie delayed yet again

    The Warcraft movie will no longer hit theatres in March 2016. The release date of the Warcraft movie has been pushed back by three months. The movie was expected in March 2016, but Legendary Pictures announced yesterday that it is now due on June 10, 2016. No reason was given for the delay. This is […]

  • Destiny: Iron Banner returns on April 28

    Destiny’s Iron Banner PvP event will return this Tuesday. Bungie has announced that the Iron Banner, it’s once-every-few-weeks PvP event, will make a return with next week’s weekly reset. It was initially due this week, but because of the recent Crucible changes that were implemented with patch 1.1.2, Bungie wanted to wait and see. That […]

  • Deus Ex devs take the piss out of Black Ops 3

    Deus Ex developers have been having a bit of a laugh at the expense of Call of Duty’s official Twitter account. You would be forgiven to think that yesterday’s Call of Duty: Black Ops 3 ‘Ember’ teaser was part of an ad campaign for a Deus Ex game, with all the biohacking, wearable tech, augmentation, […]

  • Bungie weekly update: Commendations begone

    Destiny’s weekly update is here to determine the fate of all those Commendations you’ve been earning in the past few months. Bungie started off this week’s update with a recap of the details revealed during the recent livestream. There wasn’t really anything on this front that they haven’t talked about already. With the exception of […]

  • This GTA 5 trainer lets you play as almost anything and it’s the best thing ever

    Want to play GTA 5 as a monkey, a cat, a fish, a deer or some other non-human thing that we eat or keep as a pet? ScriptHook has you covered. Not only can you play as critters, it change other game values, according to an explanation from PC Gamer. These values include making changes […]

  • EA Sports moves Rory McIlroy PGA TOUR release date to July

    EA Sports has announced Rory McIlroy PGA TOUR will be released in July. Originally announced for June, the golf game will now release the same week as the Open Championship at St. Andrews, on July 14. EA also provided some more color on gameplay features such as the ability to customize the game by borrowing […]

  • Jason Voorhees joins Mortal Kombat X in May, Kombat Pack owners get first dibs

    Jason Voorhees will arrive for Mortal Kombat X players in May, NetherRealm Studios announced today during the latest Kombat Kast. Jason will be shown for the first time on Monday, May 4 during a special Kombat Kast. According to EventHub which watched the livestream, the developer will also show off the character’s move and Variations. […]

  • The Witcher 3: Nvidia heads to Poland for a behind-the-scenes look – video

    A video for The Witcher 3: Wild Hunt has been released, taking you behind-the-scenes with CD Projekt RED. Nvidia’s GeForce crew went to the firm’s studio in Poland to talk with the game’s executive producer John Mamais, who provides a look at the PC version of the upcoming RPG. CD Projekt, according to the video […]

  • Microsoft notes decline in Xbox unit sales for Q3 FY15 to 1.6 million

    Microsoft reported its Q3 FY15 earnings today, citing growth in Xbox Live usage as one of the contributing factors to the firm’s reported revenue. However, the firm noted a decline in units sales for its Xbox consoles during the quarter. Microsoft Q3 2014 (yoy comparison) Microsoft Q1 fiscal 2015 Microsoft Q2 fiscal 2015 The firm […]

  • Powerplay is a new feature included in the Elite: Dangerous May update

    The next update for Elite: Dangerous is coming next month and it includes a new feature called Powerplay. According to Frontier Developments, Powerplay allows players to participate in an ongoing battle that “enhances every aspect” of the game. Players can become allies with a number of galactic Powers and guide their strategy, pursue objectives in […]

  • Facebook says it’s “too early” to discuss large-scale shipments of Oculus Rift

    Facebook has said it is “too early” to discuss large-scale shipments of Oculus Rift as the VR headset is still in the development stages. Speaking during a call to investors, Facebook CFO David Wehner said the company had nothing to announce regarding the amount of stock it expected to ship. “We have not announced any […]

  • Battlefield Hardline’s first patch and rental server program hits next week

    Battlefield Hardline’s first patch has a release date for both consoles and PC. PC & Console patch and RSP for Consoles coming April 28th. Fixes include TDM spawns and more: http://t.co/BZYJeomPlr pic.twitter.com/27TCiY8hmf — Battlefield (@Battlefield) April 23, 2015 The update will include fixes to Punkbuster, Nvidia DirectX drivers, TDM spawns, contains weapon balance tweaks and […]

  • Modders can now earn money through Steam Workshop starting today with Skyrim

    Valve has introduced a new functionality within Steam Workshop which will allow mod makers to earn money for their creations, starting with Skyrim. The update will allow content such as mods, items, or maps to be sold through Steam Workshop for titles which have the feature enabled. A new “streamlined process for listing” has been […]

  • Play Skyrim for free this weekend on Steam and take 75% off while you’re at it

    Skyrim is free this weekend on Steam providing wanna-be Dragonborns who have procrastinated on wetting their blades with Stormcloak blood the perfect opportunity to give the RPG a try. Head over to Steam and download the game and play for free until April 26 at 1am PDT. The game is also 75% off if you […]

  • Call of Duty: Black Ops 3 “Ember” teaser video released ahead of full reveal

    Activision has released a Call of Duty: Black Ops 3 teaser video titled “Ember” and you can watch it right here. Here’s the video blurb: “In the next 50 years, technological advancements will lead us into a world where only those who risk going too far, will find out how far we can actually go.” […]

  • Dragon Age Keep update includes more customizability and control

    Bioware has updated Dragon Age Keep after listening to community feedback. The update includes more customization and control over heroes, world states, career and more. Players can now customize hero portraits or delete Dragon Age: Inquisition heroes from the Hero section. They can also remove playthrough states from the World State Manager and keep up […]

  • Here’s a look at some Conker community creations in Project Spark

    Conker’s Bug Reunion releases today, and below is a video showing some of the community creations you will be able to download using the creation pack. Project Spark is a free download on Xbox One and Windows 8.1, and you can download the Conker Creation Pack today. It contains 350 assets in order for users […]

  • Rainbow Six: Siege video shines spotlight on the British Counter Terrorist Unit

    Ubisoft has released a Rainbow Six: Siege video which gives you a look at the British Counter Terrorist Unit which features “the best of the Army, Navy, and Air Force.” The firm said that over the next few weeks it will introduce the public to each of the units in the game. Rainbow Six Siege […]

  • Mario Kart 8 DLC and Mewtwo for Super Smash Bros. headline eShop update in North America

    Nintendo has updated the North American end of the eShop with an update and new DLC for Mario Kart 8 and the Mewtwo DLC for Super Smash Bros. Other highlights include Mario Kart DS on Wii U Virtual Console, the continuation of International StreetPass Week and more. Full update is below. Nintendo eShop Mario Kart […]

  • Square Enix host E3 2015 conference this year on June 16

    With Final Fantasy 15, Rise of the Tomb Raider and Deus Ex: Mankind Divided on the horizon, it should come as no surprise to learn that Square Enix will be hosting a dedicated E3 2015 conference this year. The presentation will take place Tuesday, June 16 at 9am PDT/12pm EDT/5pm UK. It will be broadcast […]

  • Final Fantasy 4: The After Years 3D remake releasing on Steam next month

    Final Fantasy 4: The After Years has been given a makeover and will be released on Steam of PC next month. You can now pre-order it on Steam and take 10% off for the time being. The game will be released on the digital service May 12 and will include trading cards and achievements. Thanks, […]

  • This Project Cars video shows off the racer’s multiplayer

    Project Cars developer Slightly Mad has released a new video giving you a look at the game’s multiplayer. The game is out next month, and if you would like to refresh yourself on the tracks included,  give this a look. While you are clicking links, here’s the minimum and recommended PC specifications which dropped last […]

  • Looks like Logitech is getting out of OEM mouse production business [Clarification]

    Logitech will no longer produce “low-end” mice, citing a decline in PC accessories. This story has been updated to include a clarification. According to a Reuters report, per MCV, the firm will instead focus on video accessories and streaming music, as its wireless Bluetooth speakers are now its best-selling product rage. This will help offset […]

  • Win! We have 1,000 Heroes of the Storm beta keys to give away

    Must have more MOBA? Win one of our 1,000 Heroes of the Storm beta keys and see if you’re more Blizzard than LoL. Can’t wait for June 2? Of course you can’t. We have 1,000 closed beta keys for Heroes of the Storm to give away this week, allowing you access before Blizzard’s MOBA goes […]

  • Xenoblade Chronicles X Nintendo Direct airs tomorrow, April 24

    A Nintendo Direct devoted entirely to Xenoblade Chronicles X will air this Friday, April 24. The video showcase will start at 11am PDT/2pm EDT/7pm UK. After the showcase, a new Nintendo Treehouse: Live presentation featuring the game will air. This is the second Xenoblace Chronicles X Nintendo Direct, but the first in English. The first […]

  • Blizzard will have 500 game stations set up at gamescom 2015

    Blizzard is heading to gamescom 2015 in August and it will have 500 game stations set up for attendees to get their hands on five of its titles. The developer will be set up in Hall 7 and those who stop by will be able to get hands-on with the latest content for Heroes of […]

  • PS4 price cut to £299 in UK

    Sony has dropped the price of the PS4 in the UK. For a limited time only, you can grab the console for £299.99 from Argos, Game, Tesco and Very. Go to Amazon.co.uk and you’ll get it for £289. You’ve only got until April 28, then it goes back up to £349. Go, go, go. For […]