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Fuse impressions & interview: chemical inaction

Thursday, 25 October 2012 14:01 GMT By Dave Cook

Fuse – previously called Overstrike – is back with a new name and grittier vibe. VG247′s Dave Cook goes hands-on and interviews Insomniac about its squad shooter.

You have to hand it to anyone daring enough to launch new IP on home consoles these days. It’s a tricky market and typically, only the most unique and polished of experiences will rise above the tried and tested names out there.

So what does Fuse propose exactly? Back when the game’s debut trailer was revealed at E3 2011 – under the ‘Overstrike’ moniker – the animated art style riffed on Team Fortress 2 a little, and the humour gave the clip a refreshing bite.

It looked like this:

The game fell silent after that initial reveal, and came back recently as Fuse, a much darker game that pares down the cartoon vibe in favour of a more realistic edge. Opinions were split over the new aesthetics, and after playing Fuse for myself, I’m also a tad sceptical.

The title ‘Fuse’ pertains to an alien substance that has been discovered by the U.S. Government. It weaponises anything it touches, and that kind of power naturally comes with a great deal of risk. After all, what should happen if it were to fall into the wrong hands?

“This is a game about a foreign alien substance, and what happens when it gets into the hands of humans. It’s like playing with fire, so we thought we’d just focus on that and have fun with it.”

Overstrike 9 is then hired to neutralise Fuse. They’re a group of bickering mercenaries who get paid to cover up Government accidents and secrets. But once they arrive at the Nevada desert base that has been stockpiling the stuff, another group of mercs called Raven crashes the party.

The premise is sound enough, but the visuals are still a tad jarring and generic. If you’ve ever looked at before-and-after shots of the original Borderlands, you’ll now that it didn’t start life with colourful comic book visuals. In fact, it initially looked plain dull.

Fuse feels like it has pulled into the opposite direction from Borderlands, and I felt as if I was missing a vital link, so I asked creative director on Fuse Brian Allgeier why the game disappeared after the Overstrike reveal, and why it has taken so long for Fuse to surface?

“Fuse was the alien substance that was in the Overstrike game,” Alleier explained, “and it was more of a story MacGuffin. It was a device that the whole story revolved around, and when we started to think about it and develop how unique it was, we thought, ‘you know what? We need to tie this into the gameplay.’”

“This is a game about a foreign alien substance, and what happens when it gets into the hands of humans. It’s like playing with fire, so we thought we’d just focus on that and have fun with it.”

“One thing we kept in mind while developing our cover shooter controls, is to make our agents feel very agile,” Allgeier replied, “and that’s not something you typically see in games that use tank based controls.”

I ask Allgeier if the comedic slant remains intact from that original trailer, and if the name change has also resulted in a change of tone, “Certainly there was a name change – that was a big change – but what’s core to the game and Insomniac’s values are imaginative weapons, exotic locations, deep story lines.”

“So focusing on that the game naturally evolved, we changed the name, and I think as people see it and play more of it they’re going to realise that it’s still an Insomniac game.”

We get down to some four-player co-op during one of Fuse’s first missions, located in a mysterious Government complex. Each of the four characters fit into class paradigms and come with their own unique Fuse weapons, as well as their own murky back story.

The first thing I notice is that the third-person tank controls and cover mechanic feel surprisingly slick. I’m a little relieved, because it’s something many studios get dead wrong. I ask Allgeier what Insomniac’s approach to control has involved.

“One thing we kept in mind while developing our cover shooter controls, is to make our agents feel very agile,” Allgeier replied, “and that’s not something you typically see in games that use tank based controls. We wanted to be able to slide into cover, vault over fences, climb up scenery and to make it feel really nimble.”

“That’s despite these guys being encumbered, and we have Dalton as the tank character, but he’s lighter than many tank-based characters that you see in games.”

Ultra Combo

Ah yes, Dalton Brooks, the leader of Overstrike 9. He’s a walking slab of dry wit, gunfire, and wields a Fuse weapon that is capable of dropping impenetrable ‘Mag Shields’ down as ad hoc cover. He’s ace at front line support.

Insomniac’s Ted Price then explained that each character’s Fuse weapon can be chained together to earn each player a wedge of bonus XP. For example, anyone firing at and killing enemies through Dalton’s shield gets a multiplier, and Dalton himself gets some extra rewards for his trouble.

“It certainly didn’t scream ‘unique IP’ at me, and in my mind, I found myself comparing it to just about every other third-person shooter out there today. It needs more of a hook than just optional combo chaining.”

Every character can do this. You have crossbow wielder Jacob, who can unleash DPS bolts that burn enemies, and can be fired into scenery to create proximity traps. Izzy is the healer of the group. She can hurl Med-Beacons and use her Fuse gun to crystallise enemies.

The crystal spreads so she can chain the effect over clusters of enemies. Finally, Naya uses the Warp Rifle, which can create singularities that suck in then eviscerate enemies with brutal force.

So here’s a scenario for you: Izzy crystallises a pack of enemies so that the effect spreads and hardens around the group. Jacob fires his incendiary bolts into them, Dalton ups a Mag Shield in front of the pack, while Naya hurls a singularity through the shield at the enemies, shattering them. Bonus XP for the win.

The combo mechanic works in practice and it’s geared towards completing each character’s skill tree quicker, but because players have standard firearms – typical assault rifles, shotguns and pistols – as well, the Fuse weapons don’t feel encouraged enough.

Indeed, Fuse weapons are the most powerful guns in the game, but their ammo is finite and are best reserved for big packs of generic footsoldiers or bosses. To that end, Fuse’s combat has potential but at this stage felt uninspired.

It certainly didn’t scream ‘unique IP’ at me, and in my mind, I found myself comparing it to just about every other third-person shooter out there today. It needs more of a hook than just optional combo chaining to really grab the public’s attention.

All work and no gunplay

I return to Allgeier to throw some more questions his way, and I simply have to ask about the depth of Fuse’s combo chaining and gun play mechanics.

“Essentially we’ve developed Fuse from the ground up as being a co-op action shooter,” Allgeier explained, “As we developed it, this was a bit of a puzzle – trying to ensure everybody complimented each other. But it never felt that the characters were stuck in roles we didn’t like, as we offer a lot of player opportunity and choice to help them find out what kind of player they are.”

”If Fuse weapons aren’t encouraged more often, then the game’s killer hook may become understated. There also needs to be greater variety at hand, especially with enemy types and locations. The metallic corridors of secret facilities have been done to death.”

“Certainly you can progress your character through various perks, buffs and upgrades. You’ve got your Fuse weapons and basic skills, but you can also pick up other weapons in the field, so if you want to be a long-range guy, you can work with Dalton and buff up your burst rifle – which is his more natural, preferred weapon.”

“I think people just like to choose and change up their strategy. Each Fuse weapon is very powerful – they have alt. Fires, and there’s a lot of depth to them – but when people run out of Fuse ammo they can switch to their side arm or a rifle.”

Personally I found Dalton’s Fuse weapon to be inaccurate but deadly, so there’s a balancing trade-off there. However, I managed to help clear rooms of enemies with my standard assault rifle with precision and speed.

My point, again, is that if Fuse weapons aren’t encouraged more often, then the game’s killer hook may become understated. There also needs to be greater variety at hand, especially with enemy types and locations. The metallic corridors of secret facilities have been done to death.

One neat ability that can be used across all Fuse weapons is Fusion Mode. Each character has their own Fusion bar that fills as they earn XP. Whenever one player activates the mode, all players enter an invincible state that gives them unlimited ammo. It also stacks.

Fusion also revives downed squad mates instantly, so it’s a great lifesaver when someone is near death. Irritatingly however, as soon as one team mate dies, it’s game over for the whole squad – an annoyance I pose to Allgeier.

“That was always a tough decision,” Allgeier stated, “but to have it work you have to make really critical moments where the stakes are high. That makes the gameplay feel much more rewarding, and to have one character who could die and kill the whole team – that forces the whole team to work together.”

“There are a few options for how players want to help each other survive, “Allgeier continued, “If you activate Fusion Mode for example, that’s going to heal anyone who is down. Izzy’s got a healing Med-Beacon she can fire out that can heal other people, so there’s a lot of creative ways players can use Fuse to keep people alive.”

The name’s Price…Ted Price

Fuse’s overarching plot sees Overstrike 9 travelling the globe in pursuit of Raven and the alien substance before it is put to improper use. This is where things get a little ‘James Bond’, causing my interest to pique once more.

Allgeier explained, “You chase the Fuse substance across many exotic locales – starting with the Nevada desert, deep underground where the Hyperion Base is. Then you travel to places like Shan Island, which has a missile base hidden inside a volcano. There’s an underwater base, you’re travelling to India, you’re going to Pakistan, so there’s a lot of cool places.”

“Fuse has solid gameplay and the makings of a solid story so far, but it lacks spark, that killer hook or feature that sets it apart from the pack. It feels generic.”

Missile silos inside a volcano? I ask Allgeier if the Bond connection rings true, “that’s where things started off with the sort-of ‘James Bond’ feel,” he replied, “but then we started to focus on the Fuse substance, and that drive what the game ended up like. But certainly a lot of this was inspired by James Bond.”

While Fuse’s gameplay may not have bowled me over, some plot context might help. I ask Allgeier if players will see the dark pasts of the game’s mercenaries explored further as the game progresses. “To some degree we explore…You know, these guys have to make decisions that go outside their job,” he explained.

“These guys are hired and they work for money to essentially cover up Government messes,” Allgeier continued, “Hyperion Base is a big Government facility where they’ve been developing this Fuse substance. There comes a point where they have to ask themselves if they want to continue on with this mission.”

After all of the hands-on gameplay and talk about deep character levelling – the perk tree looks tiny – there’s hope that Fuse can at least deliver a solid story worth caring about, and that could be something Insomniac has broader plans for.

It’s clear that no studio makes new IP without ambitions for a sequel, so I threw Allgeier the ‘sequel’ question, to which he replied, “we always develop every game as if it’s going to have long legs, and we’re developing a very deep mythology around the game’s factions, so who knows where things can go?”

Fuse has solid core gameplay and the makings of an enjoyable story so far, but it lacks spark, that killer hook or feature that sets it apart from the pack. It feels generic, and lacking in identity. Shooter fans may enjoy it, but in such a crowded market, I feel it needs more than just decent controls to stand out.

We’ll get a better view of Fuse’s potential closer to its March 2013 launch. Stay tuned.

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14 Comments

  1. Lauren

    Corrupt

    #1 2 years ago
  2. Christopher Jack

    Yes, there’s definitely questioning the integrity of a journalist who’s actually willing to give negative impressions. /S

    In all seriousness, good read Dave, I just hope the game hasn’t entirely ditched it’s comedic routes, it looked more interesting when it was revealed as Overstrike & came back a little later looking pretty dull & serious.

    #2 2 years ago
  3. SameeR_Fisher

    well thanks Dave for this, I enjoyed reading this, so bottom line so far FUSE is a cool title, but isn’t worth the 60$ price tag, especially with the tons of games coming early 2013, I think I will settle for Tomb Raider in March.

    Anyway back to FUSE, I am sad about this to be honest, I am not hating the new look so much now after I saw the long presentation, but like you said, it seems like there is something missing, I like the characters and the story may be solid ((Resistance was amazing)), the gameplay looks cool, but seems repetitive, I don’t know, there is certainly something lacking.

    Maybe if they focused on Fuse Weapons as the main weapons rather than having rifles, shotgun, ………..etc ?!, I mean why would any one want just a one fuse weapon, more weapons would give more variety in playing, one of the appeals of Resistance gameplay to me, or maybe make fuse a matter the player can use to fuse it with his weapon of choice, transforming the weapon into a special fuse weapon or something.

    well I guess we will see, I hope they release a demo to see how the gameplay feels.

    #3 2 years ago
  4. Brian F. Taylor

    What hashtag did you have to promote to get this interview for the feature?

    #4 2 years ago
  5. roadkill

    Looks good but at the moment I don’t have time to read Dave’s thoughts on it. Would anyone be kind enough to tell me if this will be coming out for PC as well?

    #5 2 years ago
  6. viralshag

    @2, There’s no point in acknowledging stupid comments like that and others here. It will blow over and the less attention we give it, the sooner that will happen.

    @ Dave, good read as usual. I’m still interested in this and will keep my eye on it in the future.

    #6 2 years ago
  7. MadFingerz

    I was completely disappointed with the presentation. Not that I think I would have bought/liked the original game but at least it had some appeal. Now it just looks so…soulless…

    #7 2 years ago
  8. Ireland Michael

    Looks like the trolls are out in force today.

    Still I still can’t find any reason to care for this game in the slightest. Surely the like of Borderlands showed that quirky, off the wall art direction is more than welcome in the market?

    This is Insomniac for crying out load. It’d what they’re known for. Why they’re going down this utterly dull route is beyond me.

    #8 2 years ago
  9. Gadzooks!

    I love R&C and hate Resistance, so seeing Insomniac ditch cartoony fun for gritty grey dullness is very dissapointing indeed.

    Fuse looks like so many other miserable ‘mature’ games. I want blue skies, oddly proportioned bodies, gigantic heads and dialog that will make me chuckle, not want to swallow a bottle of paracetomol.

    Is it too much to ask for a little less grim determination and a little more fun?

    #9 2 years ago
  10. stealth

    “It feels generic, and lacking in identity. ”

    insomniac sucks now

    #10 2 years ago
  11. Len

    Just looks so boring now. Have to say have zero interest in it.

    #11 2 years ago
  12. Ali

    Indeed, we have been saying tha for quite a while. The original premise had the potential of being atleast stupid fun to say nothing about it being a third person Borderlands, but this is just boring. I am actually stunned how they turned out things 360 degree.

    I honestly can stand 4 funny guys, but I can’t do that when the entire team is serious. They should have atleast kept the leading character funny.

    definitely not a very good start for hem.

    #12 2 years ago
  13. Belmont

    It is still interesting but only a tiny bit.My thinking is that I never found Insomniac to be that of an amazing studio. I never felt anything great about Resistance

    #13 2 years ago
  14. JimFear-666

    not bad.

    #14 2 years ago

Comments are now closed on this article.

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    A Battletoads remake must be on the horizon. Right? Right?? The Battletoads will appear in the upcoming Xbox One version of Shovel Knight, Yacht Club Games revealed today. The Battletoads drop in for a fight! Shovel Knight is headed to Xbox One and meets up with @RareLtd brawling trio! pic.twitter.com/OCQIuWbH3W — Yacht Club Games (@YachtClubGames) […]

  • The Division pre-alpha footage leaks, Ubisoft says it’s well out of date

    The Division fans finally got a look at Ubisoft’s MMO this week, but the publisher has said the footage is not in any way representative. Pre-alpha footage of the The Division was leaked this week, but has since been thoroughly smacked down by takedown notices. All that remains are a few screenshots and a GIF: […]

  • Microsoft HoloLens designer killed in hit and run accident

    Very sad news out of Redmond this week, as Mike Ey was killed in a tragic accident. Ey, 30, was one of the key project designers on Microsoft’s HoloLens AR headset. He was killed on Saturday morning in a rear-end collision. The driver of the second vehicle fled the scene but was tracked down by […]

  • AMD throws support behind VR with new low-latency anti-nausea tech

    GPU manufacturer AMD has released a new SDK compatible with “a broad set of VR devices”. Called LiquidVR, the tech is designed to “bring better content, comfort, and compatibility to VR applications” including games, simulation, entertainment, education, social media, travel, medicine, real estate and ecommerce, apparently. AMD said maintaining comfort and realism in VR environments […]

  • Danganronpa 3 in the works, but a long way off yet

    A new Danganronpa is happening. Danganronpa 3 is in the very, very early production stages, writer Kodaka Kazutaka has confirmed. Nothing about the project is “set in stone”, Kazutaka told Polygon, so there are no details to share yet; the characters and story may change several times before being finalised. The writer said he’s weighing […]

  • Call of Duty: Advanced Warfare MLG Pro League 2015 schedule announced

    Major League Gaming has announced the full schedule for the 2015 Call of Duty: Advanced Warfare MLG Pro League. The eSpots firm revealed two more seasons of Pro League, a live Relegation tournament for Season Three, and a season ending World Championship with $250,000 up for grabs You can watch all the action on MLG.tv […]

  • Happy Birthday PlayStation 2, you are almost old enough to drive

    Amidst all the GDC 2015 hoopla today, we forgot to wish PlayStation 2 a Happy Birthday. The system turned 15 years old today, going by its March 4, 2000 launch date in Japan. It was released in the west that autumn, and had shipped 100 million units in less than six years post launch. PS2 […]

  • Here’s what the final version of Valve’s Steam Controller looks like

    A look at the updated Steam Controller has surfaced via a hands-on post from Polygon. Valve said what you see in the images below is the final version of the controller. The controller has gone through numerous revisions since it was first revealed, but it seems Valve has decided on two touch pads which work […]

  • The Sims, SimCity developer closed down

    The Sims 4 developer Maxis has been shuttered, EA has confirmed. The Sims, SimCity and the rest of the Sim franchise has traditionally been helmed by Maxis, which had its flagship studio in Emeryville, California. Now EA has confirmed with Kotaku that this studio is being closed. “Today we are consolidating Maxis IP development to […]

  • Gigantic MOBA coming to Windows 10 and Xbox One with cross-play

    Today during GDC 2015, Microsoft announced that the new IP from Motiga called Gigantic will be cross-play enabled. Slated for Windows 10 and Xbox One, the five-on-five third-person battle arena game allows the player to select from an array of heroes with distinctive powers and play styles. Players will then make their way through areas […]

  • Here’s a look at Unreal Tournament DirectX 12 gameplay

    Epic Games is creating Unreal Tournament using Unreal Engine 4 running on DirectX 12, which Microsoft says “sets a new bar for visual fidelity.” DirectX 12 is a single API developers can access across Windows devices, which can result in a 20% improvement in performance over DX11 running on the same machine. The Unreal Tournament […]

  • Wireless adapter for Xbox One controllers out later this year

    Microsoft announced at GDC 2015 today it will that all wireless Xbox gaming accessories will be designed for and supported on both Xbox One consoles and Windows 10 PCs moving forward. Later this year, a wireless adapter will be released, allowing current Xbox controllers and future devices to be used wirelessly on PCs. This will […]

  • Microsoft offers up more details on Spencer’s GDC 2015 talk

    Microsoft has provided more details on Cross-Buy functionality between Windows 10 and Xbox One as well as the Xbox Live SKU and other announcements made during Phil Spencer’s talk today. During the session, the head of Xbox shared “the next step” in the company’s plans for a unified platform across all Windows 10 devices which […]

  • Wasteland 2 is coming to PlayStation 4 this summer

    Wasteland 2 is coming to PlayStation 4 as a Game of the Year Edition. inXile Entertainment announced the news on the PS Blog, noting the edition contains enhancements and improvements. The game has been ported to Unity 5, which was announced over the weekend, providing upgraded visual effects, “improved character models, upgraded environments, and Unity […]

  • Cross-Buy detailed for Windows 10 and Xbox One; Elite: Dangerous coming to Xbox One

    During Xbox boss Phil Spencer’s session at GDC 2015 today, it was announced Elite: Dangerous would release on Xbox One. Spencer also outlined cross-buy functionality across Windows 10 and Xbox One. Spencer’s talk started off with Frontier Developments announcing Elite: Dangerous for release this summer as a console debut on Xbox One, suggesting the Elite: […]

  • Longbeards Culture Pack available now for Total War: Attila

    The Longbeards Culture Pack is now available for Total War: Attila and it comes with three new playable factions. The Langobards, the Burgundians and the Alamans can be played in both single and multiplayer campaign modes as well as custom and multiplayer battles. A new feature called The Lay of Ybor is also included. It […]

  • Nvidia unveils Titan X as world’s “most advanced GPU” – video

    Nvidia revealed Titan X as “the world’s most advanced GPU” during Epic founder Tim Sweeney’s State of Unreal session a t GDC 2015 today. Nvidia CEO Jen-Hsun Huang took the stage during the panel stating it contains “8 billion transistors,” and has 12GB of RAM. Pricing wasn’t announced, but it was rumored back in January […]

  • Steam sale discounts titles announced for SteamOS

    With many of the year’s most popular games heading to SteamOS, Valve has decided to host sale in celebration. Here’s a short list of titles on sale. The full list of PC, Linux, Mac and SteamOS discounts can be found through the link. The Banner Saga Borderlands: The Pre-Sequel Middle-earth: Shadow of Mordor Batman: Arkham […]

  • PayDay 2 announced for SteamOS, celebrating with franchise sale

    PayDay 2 is coming to SteamOS, Overkill has announced. Still under development, a release date will be announced at a later date. “Making sure PAYDAY 2 is available on SteamOS felt like a no-brainer,” said Bo Andersson Klint, CEO of Starbreeze in the press release. “With PAYDAY 2: Crimewave Edition coming to the next generation […]

  • Magicka 2 has a release date and a crazy new trailer

    Magicka 2 has a release date for PC and the PlayStation 4, and Paradox Interactive has released a trailer featuring “Vlad’s latest lyrical triumph,” which is his rendition of the Game of Thrones theme. Magicka arrived on PC and PS4 May 26 and the game can be pre-ordered on PC beginning today, with PS4 pre-orders […]

  • Nintendo eShop schedule: Don’t Starve: Giant Edition, Never Alone, others

    Nintendo has sent over a list of titles heading to the eShop in 2015. The schedule contains titles such as Affordable Space Adventures, Runbow, Swords & Soldiers 2, Don’t Starve: Giant Edition, Never Alone and Mario vs. Donkey Kong: Tipping Stars. Below a preliminary list of games scheduled to launch in the Nintendo eShop on […]

  • Week 8: Can you win the weekly VG247 GTA Online playlist? Play tonight at 8pm UK time!

    We’re hotdogging tonight. I don’t even know what that means. Eight weeks of ridiculous death. Such a brave, true milestone. We’re going to celebrate two entire months of playing weekly GTA Online playlists with VG247 readers with Hotdogging, a set of six jobs I named completely at random. This one ends with a straight-up border […]

  • Puzzle platformer Four Sided Fantasy coming to PC, consoles in early 2016

    Curve Digital and developer Logan Fieth’s studio Ludo Land are bringing puzzle platformer, Four Sided Fantasy, to PC all major consoles in early 2016. Ludo Land are developing the PC version, with Curve Digital handling the console and Vita versions. Four Sided Fantasy tasks players with venturing across “dreamlike levels” by controlling and manipulating the […]

  • Tropico 5 arrives on PS4 in April – video

    A release date for Tropico 5 on PlayStation 4 has been announced. This is the franchise’s first foray onto PlayStation consoles. It arrived in Europe on April 24 and in North America on April 28. A Limited Edition has also been announced, and it includes The Big Cheese DLC and the Bayo Del Olfato sandbox […]

  • Metal Gear Solid 5: The Phantom Pain Limited Edition PS4 releasing in Asia

    A limited edition Metal Gear Solid 5: The Phantom Pain PlayStation 4 system will be released in Asia. The system and its DualShock controller were designed in collaboration with Konami Digital Entertainment and targeted for the Asia region, per Gematsu. It will be released as part of PS4 Metal Gear Solid 5: The Phantom Pain […]

  • This video shows Sid Meier’s Starships being played on iPad

    Sid Meier’s Starships will be released on iPad alongside Mac and PC, and to give you an idea on how it plays on the tablet, a new video has been released. Watch below as Pete Murray and lead producer Stuart Zissu show off the iPad version. The 4X space-strategy releases on March 12.

  • Wolfenstein: The Old Blood announced as standalone prequel to Wolfenstein: The New Order

    Wolfenstein: The Old Blood, a standalone prequel to The New Order, will release May 5 on PC, PS4 and Xbox One. The game takes pace in 1946, and and players take on the role of B.J. Blazkowicz as he embarks on a two-part mission in Bavaria. Part one, Rudi Jäger and the Den of Wolves, […]

  • Observer Mode coming soon to Evolve as a free update

    Observer Mode will be released for Evolve as a free update for all platforms, 2K and Turtle Rock have announced. The community feature was designed to give Evolve players the ability to observe and add commentary as well as livestream, allowing a sixth user to “passively enter a custom game” with the ability to switch […]

  • Dragon Quest Heroes and PS4 top Media Create charts in Japan

    The PlayStation 3 and PS4 skus for Dragon Quest Heroes were the top sellers on the Media Create charts in Japan, moving a combined 594,749 units. Elsewhere on the chart, The Legend of Zelda: Majora’s Mask 3D was in third place with 39,751 units moved, and last week’s top seller, God Eater 2: Rage Burst, […]

  • Watch Hideo Kojima answer lots of your burning Phantom Pain questions

    What’s better than learning the official release date of MGS5: The Phantom pain? Hideo Kojima talking more about it, of course! Hideo Kojima has decided to answer a few fan questions about Metal Gear Solid 5: The Phantom Pain, to help boost everyone’s hype to insane levels. He talks about the game’s story, his relief […]

  • MGS5: The Phantom Pain Day 1 and Collector’s Edition revealed

    Konami has officially revealed the release date of Metal Gear Solid 5: The Phantom Pain alongside the game’s Day 1 and Collector’s Edition. Metal Gear Solid 5: The Phantom Pain will release September 1, worldwide, as previously leaked. It will be available on PlayStation 3, PlayStation 4, Xbox 360, and Xbox One. The PC Steam […]

  • EU Club Nintendo: Legend of Zelda: A Link Between Worlds soundtrack back in stock

    Club Nintendo members in Europe can once again pick up The Legend of Zelda: A Link Between Worlds soundtrack. For 3000 Stars, members of the program will receive the double-CD soundtrack which features 89 tracks with liner notes from Ryo Nagamatsu and 12 sheet music excerpts. It also comes with 16 Milk Bar Musician pieces. […]

  • HTC apologises over “confusing” Half-Life VR comments

    HTC has misspoke when it talked about Half-Life coming to VR headset Vive. HTC chairwoman Cher Wang has apologised over the comments she made yesterday about the possibility of Half-Life coming to Vive, the VR headset it’s manufacturing with the help of Valve. Sources close to Valve, have indicated to the BBC that the developer […]

  • What do Heists and Daily Objectives tell us about the future of GTA Online?

    Daily Objectives could be more important to GTA Online than Heists. These theories and more, from a giddy Matt Martin. Yesterday Rockstar dropped a bombshell. Not only is it releasing Heists next week – the mythical 4-player missions for GTA Online – but it’s also going to be introducing daily challenges and more modes to […]

  • Breaking down Hardline Premium, is it worth it?

    Having been announced just a few days ago, the Premium service for Battlefield Hardline has been a topic of constant debate among the Battlefield community. Many look at Hardline as a Battlefield off-shoot that will just tide everyone over until Battlefront comes out in the fall. EA has other plans however, announcing a $50 Premium […]

  • Watch Dogs sold more than GTA 5 and FIFA 15 in Australia in 2014

    Watch Dogs outsold GTA 5, and FIFA 15, at retail in Australia last year. According to data obtained by the Interactive Games & Entertainment Association (IGEA) from the NPD Group Australia, last year’s year retail sales charts look a bit different in Australia. The top-selling game was Call of Duty: Advanced Warfare, followed by Watch […]

  • Watch PC footage of The Witcher 3: Wild Hunt from GDC 2015

    The Witcher 3: Wild Hunt has a new gameplay video available that shows a bit of action from the PC version. The video below was captured from Nvidia’s GDC conference live-stream. Developer CD Projekt RED was on hand to show off The Witcher 3: Wild Hunt‘s graphical prowess running on a PC. Thanks, GamesHQMedia.

  • Dying Light: Hard Mode and Ultimate Survivor Bundle out March 10

    Dying Light’s second DLC drop, the Ultimate Survivor Bundle, and the free Hard Mode, have been given a solid release date alongside a new trailer. Dying Light developer Techland has confirmed that the Ultimate Survivor Bundle, the game’s second DLC drop, will release March 10. The DLC is part of the season pass, but will […]

  • Exploration puzzler Ether One is coming to PlayStation 4

    Ether One, the first-person exploration game that puts you in the minds of other people to help change events of their past is coming to PlayStation 4 this year. Ether One is coming to PlayStation 4 this year, developer White Paper Games announced at GDC 2015. A retail version will also be available alongside the […]

  • Larian “murdered” Divinity: Dragon Commander to focus on Original Sin

    Divinity: Original Sin developer Larian talked very candidly about the business side of development and the many unfortunate events that took place for the game to come out as it did. Larian Studios founder Swen Vincke gave a post-mortem on the troubled development of Divinity: Original Sin, and how it managed to overcome all of […]

  • Firewatch probably has the most natural dialogue of any game to date

    Firewatch developer Campo Santo has revealed the first ever gameplay footage of the upcoming exploration game. Firewatch is the first game from super indie studio Campo Santo. The game is set in the Wyoming forests where the player will be exploring the environment and act as a fire lookout. The game features extensive voice-acting as […]

  • White Night launch trailer is a noir thriller trip

    White Night is here, not long after it was revealed and with a mysterious launch trailer. White Night, the black-and-white survival horror set in 1930s Boston, has revealed its launch trailer. White Night is mix of old-school horror, exploration and puzzling solving in an eerie, noir setting. The game’s main mechanic is light. any object […]

  • Free-to-play is “a significant part” of PlayStation’s digital future

    Free-to-play games on PlayStation 4 have seen enough growth that Sony is now considering the model a major part of its future digital business. Sarah Thompson, senior account executive for PlayStation’s free-to-play business said at a GDC panel that Sony has witnessed impressive growth in the free-to-play sector. “We’re really looking at this as a […]

  • Double Fine Adventure Kickstarter documentary releasing free on YouTube

    Broken Age making of documentary Double Fine Adventure will be made available to all. When Double Fine turned to crowdfunding, changing the industry forever, it promised to give an unprecedented look behind the scenes with a professional documentary of the whole development process of Broken Age. That documentary was initially restricted to Kickstarter backers, but […]

  • Gone Home console ports cancelled following Midnight City difficulties

    Gone Home won’t be made available to the console masses after all. Indie hit Gone Home was announced for console release almost exactly one year ago, and we’ve heard absolutely nothing since then. Turns out, that’s because it’s not happening: developer the Fullbright Company confirmed to Eurogamer that the ports have been cancelled. “Our publishing […]

  • Microsoft rang Mojang the day Notch joked about selling

    Minecraft developer Mojang was sold because founder Markus “Notch” Persson made a joke on Twitter. Ever wondered how Minecraft came to be a Microsoft property? It’s actually a pretty great story. Remember when Notch tweeted this? Anyone want to buy my share of Mojang so I can move on with my life? Getting hate for […]

  • Halo: The Master Chief Collection matchmaking update rolling out

    Halo: The Master Chief Collection has been updated to help fix its tragic matchmaking. Again. Now almost four months old, Halo: The Master Chief Collection was still pretty broken as of this morning, with rubbish matchmaking and plenty of other issues to go around. 343 Industries is still trying to fix it, and has today […]

  • Nvidia unveils Shield, an Android 4K Smart TV set top box

    Nvidia has named yet another product “Shield” in an attempt to render us all hopelessly confused. The heart of Nvidia’s GDC 2015 press conference was the Shield, a $200 Android set top box launching in May. Apparently the “world’s first 4K Android TV”, the Shield supports 4K content encoded with h.265. The box runs on […]