Torchlight 2 designer wants to add building tools similar to Minecraft

Wednesday, 24th October 2012 12:30 GMT By Dave Cook

Torchlight 2 x Minecraft? The possibilites would be staggering we’re sure, but the game’s designer Max Schaefer has revealed he would like to see creation tools added to the RPG, specifically to engineer custom structures.

In an interview with Indie Game Magazine Radio Schaefer stated his opinion on the future of Torchlight 2, before stressing that this was purely opinion, and not an indication of any real plan from Runic Games.

He explained, “What I’d like to see personally is to get the building and resource aspects of Minecraft and put them into an ARPG, just so it’s a little more than just wandering from one monster to the next and hitting them.”

“Your character has permanence [in Torchlight 2], but you don’t have anything like property or anything that you’ve built right now in our game that lead to any sense of permanence. So I’d like to explore that a little bit.”

“I think everyone at our office has lots of ideas and if you talked to all thirty of us you’d get thirty different visions – which is cool. We’re a long way from exhausting the possibilities [of the ARPG genre].”

So, crafting and creation in Torchlight 2. How would that work? Would you like to see it? Share your thoughts below.

Thanks PC Gamer.



  1. FabioPal

    “Housing” (as in Ultima Online) is the most missed feature in a game imho.

    #1 2 years ago
  2. TheWulf

    Wow. I guess great minds think alike, #1, because I was about to say the same thing.

    First of all – crafting of that ilk in an action RPG? Very clever. That would definitely do a lot to evolve the genre in new and interesting ways. Especially if you could build up your own town and staff it with NPCs. That would be something special in and of itself.

    You could do so many fun things with that. Like hiring adventurers once a day to go out and get a certain item for you. Thus being able to reap rewards casually. Or being able to pick up procedurally generated quests from those who live in your little village.

    Then you could do things like farming, or fending off waves of monsters who might occasionally attack your village, or ‘marking’ bits of furniture in a cleared out dungeon to later be carried back to your village by adventuring groups. That’d be nifty, too.

    Furthermore, I expect the building would indeed, as #1 says, be akin to Ultima Online. Minecraft doesn’t really fit the mould, at all. But you could take the systems of UO, almost exactly as they are, and drop them into an action RPG. And they’d still work.

    So this could be a fascinating thing.

    #2 2 years ago

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