Sections

Battlefield 3 Aftermath: DICE outlines Scavenger mode’s risk-reward nature

Wednesday, 24th October 2012 09:43 GMT By Dave Cook

Battlefield 3: Aftermath sees soldiers battling in ravaged Tehran, moments after it’s been hit by a vicious earthquake. DICE has discussed its new multiplayer mode ‘Scavenger’ with VG247, explaining why it’s the best entry point for newcomers, and those looking to take risks.

As part of a VG247 interview, DICE producer Craig Mcleod gave us an introduction to Aftermath’s new mode. “Scavenger really is born out of the Aftermath theme. We wanted the players to feel like, ‘I’ve just been trapped in this earthquake and I’m not going to have all of my equipment, I’m not going to have everything I used to have.’ So you are literally rising up with a pistol, a grenade and a specialisation.”

“From that point on, it’s really important for you to explore the map to find new weapons. What we’ve done with the weapons is tiered them into three levels. So level one is your less-powerful weapons like SMGs, and they can be found around the outskirts and safe zones.”

“But as you go up through the levels to level three, then you’re really going to have to risk your life to get them.”

We replied by saying that the risk-reward potential there is vast, to which Mcleod added, “Yeah thanks, and exactly, it’s risk-reward in its basic sense. So if you’re on level three you’re in open areas, you’re around the flags, so you know you’re going to encounter someone else out there, and that’s exactly what we’re going for.”

Despite having tiered weapons, VG247 noticed during our hands-on with Aftermath that no guns feel incredibly overpowered, leaving success down to old-fashioned accuracy and skill, meaning anyone can dip in and play on a level field.

“We didn’t want just level three weapons to dominate everything,” Mcleaod continued, “That just wouldn’t be any fun and it wouldn’t make any sense. They need to really be balanced and the great thing is – if you think of the Battlefield 3 as a whole – weapons are incredibly balanced anyway.”

“That kind of came into Scavenger anyway. The other thing that is really cool is, we think about our players. We just launched Battlefield 3 Premium Edition for new players who are coming into the game a year after its launch.”

“They might be a little nervous that some guys have been levelling up for 400 hours, and think ‘how can I compete with that?’ This mode is perfect for you because whether you’ve played for 400 hours or one hour, you’re all on a level playing field. It’s up to you to make the most of your own skill.”

Expect our full interview later today. Battlefield 3 Aftermath starts to roll out across various platforms and premium memberships from December 4th.

Latest

4 Comments

  1. CyberMarco

    Sounds interesting.

    #1 2 years ago
  2. Faceless

    It does sound interesting, but DICE is notoriously bad at designing multiplayer levels around a ‘closed’, specialised concept. Close Quarters was a claustrophobic mess with chaos too fast to keep track of, there were no tactics or strategy involved.

    Aftermath is probably going to revolve around small maps where guys with tier three weapons run around amongst guys with tier one weapons. Higher tiers are going to be powerful enough to motivate you to find them, meaning they will inevitably give you an edge over lower tiers.

    DICE should just stick to large-scale maps, free from gimmicks, dotted with cover for infantry and populated by plenty of points to conquer.

    #2 2 years ago
  3. CyberMarco

    @2 Nice crystal ball you have there!

    #3 2 years ago
  4. Faceless

    @3 http://en.wikipedia.org/wiki/Empirical

    #4 2 years ago

Comments are now closed on this article.