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Warwick Davis interview: from Star Wars to App Store

Saturday, 20 October 2012 12:34 GMT By Dave Cook

Warwick Davis is a geek culture icon. VG247′s Dave Cook speaks with Davis to discuss his first game Pocket Warwick, and the relationship between studios and actors.

Warwick Davis

Born in 1970, Warwick Davis got his first film role as Wicket the Ewok in Star Wars Episode VI: Return of the Jedi, aged 11.

Davis most recently appeared n the Ricky Gervais and Stephen Merchant series Life’s Too Short, a warped take on his own career with smatterings of dark comedy.

Working with developer Matmi, Davis is developing Pocket Warwick, a game described by the actor as like ‘Tamgotchi on acid’, as players help him reach a-list celebrity status.

Pocket Warwick will launch on iOS October 25th and it’s completely free.

Game characters are becoming more realistic as development tech advances, leading the relationship between actors and developers to become more ingrained in the process.

Studios expect more from their leading stars, particularly when performance capture is involved. Bleeding edge titles such as Uncharted, The Last of Us, Enslaved and David Cage’s Beyond all take acting in games to new heights.

One man who has been involved in both the gaming and movie industry for many years is geek culture icon Warwick Davis. Known for his roles in Star Wars, Harry Potter and most recently the Ricky Gervais and Stephen Merchant series Life’s Too Short, Davis has experience in both fields.

His first game Pocket Warwick is heading to iOS on October 25th, and sees players helping Davis go from Z-list celebrity to global icon. It’s essentially a tamagotchi management game, but with cutting humour and extensive dialogue from the actor.

We decided to interview Davis to get his take on how both sides of the actor-gaming relationship operate, and to learn more about his ace new game, as well as his irritating Kinect problem.

VG247: You’ve been working in the film industry for some time, can I ask what inspired you to get involved in game development, and what gamers can look forward to in Pocket Warwick?

Warwick Davis:Well, I’m always looking for new avenues to express my creativity within, and games and gadgets are something that I enjoy using and playing, especially my iPhone. I thought, ‘wouldn’t it be nice to combine me and what I enjoy’ – my phone – and that’s where the idea of having me living in the phone came from.

Hence, Pocket Warwick was born. I took the idea to an app development company called Official, who then in turn took it to a digital design company called Matmi, who are brilliant game developers and digital content creators.

They then started working on the game, and at that point I didn’t know how much was involved in creating something like this. But I did define how the game should look, it uses all of my real facial expressions, which is animated on a 3D body.

”The food that you buy and feed to the character are foods that I enjoy – I mean, I’m finishing off a cheese sandwich right now [laughs]. You can buy that and give it to Warwick in the game as well.”

I went into a photo studio, they shot all of my expressions, and I spent hours in my office at home recording various sounds and bits of dialogue for the game, which is one of my favourite things to do. So eventually what you got was a game that really inherited my personality.

Kind of a little bit of my soul is in it. It’s weird to play actually, because the game is so tuned into me, and after we release we’ll be releasing updates to things that you can do in the game, and products available in the shop.

The items will have synergy with my career at the time, so if you see me wearing a particular costume, you will be able to go into the Pocket Warwick shop and buy an item of clothing or outfit that you’ve just seen me wearing.

That’s a nice touch, and of course the game will be free initially. What is the microtransaction model within the store?

So yeah, essentially the game is a free download, but you can play the game without purchasing any additional coinage with real money, but if you do want to progress a bit quicker – get your hands on new outfits, a piece of furniture – then you can go ahead and make an in-app purchase.

I think it’s important that people can play a game for free and enjoy it, or they can spend money if they wish to. I didn’t want the user experience to be ruined by all that financial stuff. The game’s as deep as you want it to be as well.

I’m a casual gamer, so I like to pick up a game, play it for a few minutes then put it down, but Pocket Warwick can be played on various different levels. You can just mess about and play with the character, take him to the gym or other things, or you can get more involved in the sim element of it.

What does that involve? Just how deep can it go?

Well, you can take him to auditions, earn money, try and increase your celebrity status, which starts at ‘Z’, all the way up to ‘A’, so you have to become an A-list celebrity ultimately. At which point you have access to much better film roles that pay much more money, royalties and so on.

So it’s very in tune with me, my life, and reality. The food that you buy and feed to the character are foods that I enjoy – I mean, I’m finishing off a cheese sandwich right now [laughs]. You can buy that and give it to Warwick in the game as well.

What’s interesting is that you’re playing a digitsed version of yourself, and that is becoming more common these days – the idea of actors playing roles in games and looking like themselves on screen, rather than an avatar. Are you familiar with a game called Beyond: Two Souls?

No, I’m afraid not.

Well, in Beyond – which stars Ellen Page – the characters in the game all look like the actors portraying them, instead of playing someone else.

Like when someone does motion capture of a character, but it doesn’t look like them?

”For actors, I mean, my career and the things I do have to evolve as technology evolves, so I think more and more actors will be involved in creating virtual versions of themselves that can be used in games. But that is also happening in films as well.”

Exactly yeah. Is that something you’d be keen on – full performance capture?

Yeah, and actually Pocket Warwick was the most immersed I’ve ever been in something like this. I’ve been involved in the Harry Potter games in the past, to which I’ve provided voice work. But I haven’t done any motion capture actually, but I was in discussions recently about doing some for a game.

For actors, I mean, my career and the things I do have to evolve as technology evolves, so I think more and more actors will be involved in creating virtual versions of themselves that can be used in games. But that is also happening in films as well.

Thanks to technology like full performance capture, we’ve seen an increased volume of actors showing interest in games. Is being part of game development something you’ve wanted to do for some time?

Yeah, and it’s lovely to be a fan of something and then to be a part of it. I started my career doing that. I was a fan of Star Wars and then I was able to be in Return of the Jedi when I was 11 years old. I think all through my career I’ve been looking for further opportunities like that.

I was a fan of The Office, so I was hugely excited to be in an episode of Extras with Ricky Gervais and Stephen Merchant, and then from that came Life’s Too Short. I was a big fan of the podcasts with Karl Pilkington and then I got asked to do Life’s Too Short specials with Karl for Sky.

So it’s this weird thing where I enjoy something I kind of get to do it, and that was the same with Pocket Warwick. I like gadgets and games, and so I’m now inside your phone, or your iPad. So yeah, it’s been a great process.


Beyond: Two Souls blurs the lines between films and gaming further.

I saw a brilliant quote from you at the 2012 Develop conference that said, ‘games are as rewarding as Shakespeare’. Can you shed some more insight on that for us?

What I was saying there is that game acting and development both require a level of performance and commitment. You know, I think some people would look at games and kind of brush them off as being quite simplistic, but after working on Pocket Warwick, providing the facial expressions, as well as the hours and hours of voice recording I’ve done, that’s not true.

You give a bit of yourself to the process, and that’s what you do if you do Shakespeare – you invest yourself in it. It’s quite draining, and that sounds weird, but developing this game has been eight months of work,.

I haven’t been sat in front of the computer programming it, but all of the films in the game, and something like 250 job offers include things like charity events, supermarket appearances, through to films. These all have to be created and written – from the synopses to the film titles – so there’s a huge amount of work involved.

I think that a lot of people forget that most games require a colossal amount of work from all parties.

The development team – and there is a lot of complex AI running behind this game – hired a university physics professor to get he game physics right. It’s hugely challenging and demanding, but studios like Matmi like to push themselves.

”Just look at what the games industry has done for Hollywood. They’ve provided amazing opportunities to make films, and there have been various occasions where Hollywood has taken a game and created a film of it, and vice-versa.”

In a way I’ve pushed them to the limit, because me having this idea, phoning them up and saying ‘It’d be great if Pocket Warwick could do this’ creates another week of work for them, for something that was just a simple idea.

There’s no greater pleasure than having an idea, and then seeing an update in the test version a week later that allows Pocket Warwick to do that new thing that I thought of. That’s really cool.

We’ve seen other actors crossing the bridge between games and movies. Andy Serkis won awards for his portrayal of Gollum in Lord of the Rings, and now he works with game studios like Ninja Theory on the same performance capture techniques. Do you think we’re far from game actors who use those techniques being awarded and recognised in the same manner?

I don’t see why it’s really any different. If you give a great performance in a game, I think it should be rewarded in the same way as a performance in a film or a TV show certainly. The two things are getting much, much closer together, and who knows?

Maybe in the future we could be interacting with our mobile devices while at the cinema to interact with what we’re seeing? I think as users, we could maybe even determine what happens in a film one day. So say more people want to see a character go a certain way in a film, they’ll be able to actually instigate that. I think that would be brilliant.


The Last of Us is another game that merges with Hollywood film techniques and acting methods.

Yet there is still a stigma from people working in other medium when looking at games.

We say that, but just look at what the games industry has done for Hollywood. They’ve provided amazing opportunities to make films, and there have been various occasions where Hollywood has taken a game and created a film of it, and vice-versa.

I think they will continue to work closer and closer together, and eventually hit a point where they will become one thing, such as the freedom to watch and manipulate a film in the way that you choose to.

Both mediums do lend a lot to each other, but few good movie games exist. What do you think the trick is to nailing a video game adaptation?

Yeah, I think you don’t need to be totally true to the game, or vice versa. You have to be faithful to it, but within the confines of that medium. So with a film of a game, you don’t do it word for word. It’s sort of like the adaptations of the Harry Potter films from the novels.

The screenplays were written for film, and often elements differed greatly, because they worked better in filmic sense, where there literary work works better as a book. So you have to adapt, and I think that’s what Hollywood has to do and vice-versa.

You play a game of a film, and sometimes there are different things you can do and the plot is slightly different, making it better as far as gameplay goes. I think there is artistic license in anything like that.

That – of course – makes perfect sense, and we see a lot more of that in games set before the movie and so on. Can I just ask finally, what your favourite and most inspirational games have been over the years?

I’m a big fan of driving simulations, that sort of game. I don’t have a lot of time for gaming and it’s a shame, because I see gaming as a treat, especially on my consoles at home. Gaming on my phone – which is why I developed Pocket Warwick – that’s what I can do on the train, in the car, or whenever I have two minutes spare.

Playing on my PS3 is if I’ve replied to those 20 emails or written those letters, I can go and play as a treat. So yeah, I dive into driving games, and Driver 2 is one I’ve enjoyed a lot back in the day. The Wii is fun with the family, we get that out and whack things about with it.

Have you see the Wii U yet?

I haven’t yet but I do have a Kinect – one of the ones that looks like R2D2 – but the problem I find is that it doesn’t connect with me,. It can’t even see me. I’m too small for it, and so I have to turn the lights up and I find that if I jump around on my sofa it starts to work then.

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8 Comments

  1. scott_wright

    Warwick Davis was lovely when I met him for a couple of seconds, sounds even nicer in this interview.

    Gonna get my hands on this wee game in 5 days! woo sounds fun.

    #1 2 years ago
  2. Sini

    he and val kilmer rocked in willow.

    #2 2 years ago
  3. viralshag

    Willow is awesome.

    #3 2 years ago
  4. monkeygourmet

    Peck! Peck! Peck Peck Peck! :)

    #4 2 years ago
  5. KrazyKraut

    a little bit narcissistic for my taste..

    #5 2 years ago
  6. monkeygourmet

    A little bit too ripe, too sexual…

    Also,

    “games are as rewarding as Shakespeare”

    Makes game where you dress a PORG as a leprechaun…

    Karl Pilkington needs to make an IOS game based on his travel logs, that would be nice.

    Also, where’s my interactive Hitch Hikers guide that was promised last year?!

    #6 2 years ago
  7. btcstore100

    input this URL:

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    #7 2 years ago
  8. OlderGamer

    Another great job Dave!

    #8 2 years ago

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  • Tetris has crowned its first known western Grand Master

    Tetris fans have a new western champion. Tetris is one of those gaming obsessions that goes much deeper than you might expect. For example, did you know that some versions of the game assess your performance and over you the chance to become a “grand master”? Turns out that’s a thing, and according to Polygon […]

  • Ken Levine’s next game teased as “sci-fi-ish” small, open-world RPG

    A series of tweets from BioShock creator Ken Levine has shed a sliver of light upon his next project. According to Levine he and his team are considering something a bit sci-fi and contemplating first-person mode. The team is developing the game for PC with a large in scope, expandable, systems-based narrative where more can […]

  • Become a lynx in new Shelter 2 trailer

    Shelter 2 casts players in the role of a lynx, which makes for quite a different experience to the badger of the first game. The first Shelter game had you evading predators, but in the second, you becomes one yourself. That doesn’t mean there are no dangers to face, of course. Judging by the trailer […]

  • Why King of Fighters 13 isn’t coming back to Evo

    Evo, the premiere western fighting game tournament, has dropped support for a few previously favoured titles. King of Fighters 13 had a loyal following, but isn’t featured in the Evo 2015 line-up. “Many things go into what games makes it to Evo, but the most obvious one is, ‘Is the community playing this game?’” Evo […]

  • An average Evolve match takes less than ten minutes

    Evolve players are pretty quick at hunting each other down. Evolve developer Turtle Rock has released an infographic brimming with statistics garnered from its recent beta test. One of the key takeaways is that all three monsters, and all four classes, are working as intended – their performance in game matches Turtle Rock’s designs. If […]

  • Super Mario Amiibo can be pre-ordered on Nintendo UK, Mario and Peach sold out

    The latest set of Amiibo in the Super Mario series is now available for pre-purchase through the Nintendo UK Store. Each of the following sports a red base and will run you £10.99: Bowser, Luigi, Mario, Peach, Toad and Yoshi. It looks like Peach and Mario are both sold out, though. All six can be […]

  • The Music of League of Legends Vol. 1 free to download now

    League of Legends has excellent music, and now you can have it too. The Music of League of Legends Vol. 1 collects 15 tracks from the MOBA’s history, and is available for free. You can grab the music from iTunes, Google Play or via direct download. Tere’s an example track below to get you in […]

  • Super Bowl 49 update arrives on Madden NFL Mobile

    With Super Bowl 49 occurring this coming Sunday, February 1, EA Sports has updated Madden NFL Mobile with new feature enhancements and Super Bowl-themed Live Events. Updates include: League vs League Tournaments Obstacle Course Super Bowl Bonus Players Tom Brady and Richard Sherman Super Bowl Legends Super Bowl Moments Upgraded Auction House The Super Bowl […]

  • See Super Smash Bros.’ unused custom moves

    Super Smash Bros. was originally intended to have 16 custom moves per character. The final version of Super Smash Bros. only features 12 custom moves per fighter, but Nintendo left animations for some of the cut moves in place. A Youtuber called RED has dug these cut mvoes out of the brawler’s code, and displayed […]

  • The Witcher 3: Wild Hunt contains 16 hours of sex scene mo-cap data

    Sex is nothing new to the The Witcher games, and The Witcher 3: Wild Hunt is no exception. In fact, it contains 16 hours of sex scene motion capture data. Giggity. There’s a reason for the bedroom dalliances though, as Geralt is a flesh and blood human, or a modified human at any rate, with […]

  • Here’s the launch trailer for Fahrenheit: Indigo Prophecy Remastered

    A launch trailer for Fahrenheit: Indigo Prophecy Remastered has been released after an Amazon listing was revealed for it over the weekend. Key upgrades include: High-definition Graphics — All of the in-game textures have been meticulously recreated in HD for mobile and desktop. Widescreen Support – A true widescreen (not cropped) view strengthens the game’s […]

  • The open beta for Battlefield Hardline will be dated tomorrow

    The exact dates as well as more information on the Battlefield Hardline open beta will be shared tomorrow. This is according to the latest blog post from developer Visceral Games. “We’ll share the exact dates and info on the Battlefield Hardline open beta tomorrow,” wrote Visceral boss Steve Papoutsis. “Stay tuned, thanks again, and keep […]

  • Upcoming Hearthstone patch to apply balance change to Undertaker

    An upcoming Hearthstone patch will apply a balance change to the Undertaker card, Blizzard has announced. After the release of Goblins vs Gnomes, Blizzard said it kept an “eye on the state of game balance” as more matches were played using the additional cards. Released with The Curse of Naxxramas, Undertaker is considered an overly […]

  • February Games with Gold offers up Brothers: A Tale of Two Sons

    The free games on offer in February via Xbox Live Games with Gold have been announced. Xbox Live Gold members on Xbox One can download #IDARB during February. Xbox 360 users can grab Brothers: A Tale of Two Sons from February 1-15, when it will be replaced by Sniper Elite V2 from February 16 -28. […]

  • Kinguin blames unidentified Russian for deactivated Far Cry 4 keys

    Third-party game key seller Kinguin is issuing refunds to those who found their games deactivated through Ubisoft’s Uplay service. Customers which purchased keys for Assassin’s Creed: Unity, Far Cry 4, The Crew and Watch Dogs are affected. Kinguin said 4,600 customer tickets were submitted over the last 72 hours and 35 out of 3,400 of […]

  • Video Unlimited to be re-branded as PlayStation Video starting in February

    Like Music Unlimited, Sony’s Video Unlimited service is being replaced and re-branded PlayStation Video. PlayStation Video will become part of PlayStation Network to streamline digital services for the over 64 million PSN users. PlayStation Video and PlayStation Music will be added to PSN which is already a destination point for the PlayStation Store, PlayStation Plus, […]

  • Spotify arrives on PlayStation Music this spring, Music Unlimited closing

    Spotify will launch on PlayStation Network this spring as part of a new music destination called PlayStation Music. PlayStation Music is a replacement for Music Unlimited, and those with a PSN account can link to Spotify which can be used just for music, or when playing games on PlayStation 4. Existing playlists from current Spotify […]

  • Closed beta for Alone in the Dark: Illumination starts tomorrow

    The private beta period for Alone in the Dark: Illumination starts on January 29. Those who pre-order the game via Steam, will automatically be included in the beta, enabling them to provide feedback on the first campaign in single-player mode. An additional beta period will be announced in the weeks leading up to launch. The […]

  • Majora’s Mask Special Edition New 3DS XL available once more on UK store

    UK residents who want to get their hands on the shiny Majora’s Mask Special Edition New 3DS XL can once again pre-purchase it through the Nintendo UK Store. If you want one, you better hurry because units will likely go rather fast. Only one per customer is allowed, and once you drop £209.99 on it, […]

  • Nintendo Q3: 1.9M New 3DS models sold, Wii U lifetime sales hit 9.2M

    New 3DS XL has sold 1.3 million units as of December 31, 2014, Nintendo announced in its Q3 financial results today. New 3DS moved 580,000 units by the end of the same period. Lifetime sales of both systems combined total a little under 1.9 million. Combined global sales for current 3DS models available in Europe […]

  • Call of Duty: Advanced Warfare’s exo zombies reanimate a familiar format

    Advanced Warfare’s exo suits manage to bring an undead format back to life. Dave Cook welcomes zombies back to Call of Duty. “The challenges start to spike early so seasoned zombie slayers needn’t worry about being coddled.” Call of Duty: Advanced Warfare’s first DLC went live this week, dropping four very solid maps for multiplayer […]

  • YouTube app and Maps will be removed from PS Vita

    Sony said that it will end support for the YouTube and Maps apps, as well as remove the “near” feature in an upcoming firmware update. Sony has revealed that a system update releasing in March will remove the Maps app and prevent the “near” feature from obtaining location address or display maps, making it redundant. […]

  • There is a Destiny loot cave Easter egg in Dying Light

    Dying Light is the latest game to take a jab at Destiny by having its own loot cave. Destiny’s infamous loot cave has been recreated in Dying Light, sort of. Of course the loot cave in Dying Light is only an Easter egg and doesn’t actually net you any loot. Instead, upon entering it, you […]

  • Resident Evil: Revelations 2 supports co-op in story mode, but only offline

    You can play the campaign of Resident Evil: Revelations 2 in co-op, but not online. 4gamer spoke to producers of Resident Evil: Revelations 2 and made out with a few details concerning story, setting and more. The site confirmed that while you will be able to switch between characters in the single player, and have […]

  • The Witcher 3 may have a permadeath “Insanity” mode

    Although not yet confirmed, The Witcher 3: Wild Hunt developer CD Projekt RED is working on a difficulty mode dubbed “Insanity” that will delete your save if you die. During Monday’s Twitch stream, the developer took a few questions from the chat and we’ve got a bunch of answers. There are many interesting little bits […]

  • Dragon Age: Inquisition is the most successful launch for BioWare, based on sales

    Dragon Age: Inquisition is responsible for the most successful launch in developer BioWare’s history, according to EA. During last night’s EA Q3 2015 earnings call, the publisher said that Dragon Age: Inquisition was the most successful launch for developer BioWare. Today, we get a bit more detail. “In particular, Dragon Age: Inquisition had by far […]

  • Here’s a walkthrough of one mission from Far Cry 4 Hurk Deluxe DLC

    Far Cry 4′s latest DLC pack, Hurk Deluxe, seems like good fun, judging from this video. The Hurk Deluxe Pack was released today on all platforms. It comes with five new missions. The video below takes a look at the “Call of the Wild” mission. In the walkthrough you’ll get to see some of the […]

  • Battlefield Hardline beta date confirmed on Xbox Store

    The beta date for Battlefield Hardline has popped up on the Xbox Store, confirming the rumoured date. The listing for the Battlefield Hardline beta is available for anyone to see right now on the Xbox Store. Granted, it’s for Xbox 360, but unless EA is starting this beta early on Xbox 360, this will pretty […]

  • GTA player flies jets backwards in impressive stunts

    Doing stunts with jets in GTA 5 can be impressive, but it’s nothing like flying them backwards. Making videos of your jet stunts has become too mainstream. Which is why the latest video from YouTube channel GTA5Videos is all about defying that. The video below features some insane stunts mostly done by flying jets backwards, […]

  • CoD: Advanced Warfare balance patch out, System Hack nerfed, HBRa3 buffed

    The latest patch to Call of Duty: Advanced Warfare is here with some major changes to game balance. Making good on the promise to nerf System Hack, developer Sledgehammer Games has released the latest patch to Advanced Warfare to do just that, and much more. The patch is out now on Xbox platforms, with PlayStation […]

  • Grinding three purples in Borderlands: The Pre-Sequel may crash your game [UPDATE]

    Update: Gearbox Software has announced there’s currently a hot-fix in place for Borderlands: The Pre-Sequel as a temporary solution to crashes caused with the DLC update. Until a permanent fix can be made, the hotfix should correct crashing issues. All will be fixed in the next major game update. Original Story A bug that snuck […]

  • Havoc maps up the tempo for Call of Duty: Advanced Warfare

    Dave Cook dons his Exo suit to find the new Havok DLC maps a great change of pace for Call of Duty: Advanced Warfare. Given that Call of Duty: Advanced Warfare places great emphasis on verticality, it’s little wonder that Sledgehammer Games has designed the first of its four DLC map packs with elevation and […]

  • G2A responds to deactivated Far Cry 4 keys debacle

    G2A, one of the third-party sellers that were named in the ongoing episode of deactivated Far Cry 4 keys has decided to release a statement. G2A is a well known third-party key sellers online. Most users know it through its sponsorship deals with many YouTube and Twitch channels. The service sells keys both through its […]

  • Petroglyph’s Victory resurfaces with Korean co-developer

    End of Nations, Mytheon and Grey Goo developer Petroglyph Games seems to have salvaged a stalled project. Victory popped up back in early 2013 after Trion Worlds took End of Nations in-house. Petroglyph’s attempt to crowdfund the unusual strategy title ended in iniquity, but it vowed to do whatever it could to bring the game […]

  • Far Cry 4 Hurk Deluxe DLC now available

    Far Cry 4′s latest DLC pack adds new story missions and a pile of new weapons. Far Cry 4: Hurk Deluxe is now available on PC and Xbox platforms, and is rolling out to the PSN in line with local network updates. The pack bundles five story missions, including Yak Farm, Blood Ruby and Hurk’s […]

  • Yes, Resident Evil: Revelations 2 has microtransactions

    Resident Evil: Revelations 2 has microtransactions, but thankfully they’re not as outrageous as initial reports suggested. The subject of Resident Evil: Revelations 2′s microtransactions arose earlier today with reports filtering out of a European press event that you’ll be able to pay to keep playing after your character dies. The ramifications of this are pretty […]

  • Play mini-games to unlock Magicka 2 content

    Magicka 2 publisher Paradox Interactive has invited fans to earn in-game rewards by playing other games. The Magicka website will host various mini-games in the build up to Magicka 2′s launch later this year on PC and PS4. Playing these games controbutes to a community score total which will eventually unlock in-game content as well […]

  • Deactivated Far Cry 4 keys were purchased through Origin

    Far Cry 4 owners who found their games deactivated without warning may be surprised to learn where they came from. Many copies of Far Cry 4 purchased through third-party re-sellers have been deactivated without notice. Although resellers affected by the deactivations argued that they had made authorised purchases, Ubisoft has denied this. The publisher told […]

  • Will Assassin’s Creed visit Japan in 2016?

    The next Assassin’s Creed game after Victory may finally bring ninja and assassins together. An Assassin’s Creed fan has spotted what certainly looks like a heavy hint that the next game after Victory will be set in Japan. Ubisoft forums member Cornik22 was looking through the Assassin’s Creed 4: Black Flag official art book when […]

  • Resident Evil HD modder aims to restore original, terrible voice acting

    Resident Evil and its early sequels are justifiably famous for their simply dire voice acting. Some Resident Evil fans feel they just can’t enjoy the experience of exploring Umbrella facilities if someone isn’t talking at them with absolutely no regard for pacing, content or tone. As a result, modder Bunny has stepped up to the […]

  • Record iPhone sales drive Apple to revenue spike

    The iPhone is still going strong – in fact, it’s selling better than ever. Apple has announced its financial results for the quarter ending December 27 2014, exceeding expectations with a 29.5% increase in revenues to $74.6 billion. This was a new record for the company. One of the key factors in this spike is […]

  • HoloLens has “mind-blowing” potential for games, says Microsoft CEO

    Microsoft’s VR wearable HoloLens is going to be great for games, according to CEO Satya Nadella. Speaking to investors, Nadella made Microsoft’s entertainment plans for the device explicit. “It’s also getting clearer how the games people love today will evolve to mind-blowing experiences in the future when designed for the mixed reality that Windows 10 […]

  • EA Q3: Battlefield 5 still on for holiday 2016, PGA Tour 15 spring release confirmed

    EA announced its financial results for its Q3 fiscal year 2015 quarter, ended December 31, 2014, noting total net revenue $1.13 billion in total net revenue compared to $808 million year-over-year. For the nine months ending December 31, total net revenue came in at $3.3 billion. Net revenues were up 39% and net income came […]

  • Players logged 113M single-player hours in Dragon Age: Inquisition, other EA games stats

    Ahead of its Q3 2015 earnings release, Electronic Arts has released a game infographic showing some interesting stats compiled through gameplay from October – December 2014. For FIFA 15, over 3.3 billion goals were made; 73 million knockouts occurred in EA SPORTS UFC; over 10 million families were created in The Sims 4; 113 million […]

  • Hyrule Warriors has shipped 1 million units worldwide

    Koei Tecmo has announced shipments of its Wii U hack and slash action title, Hyrule Warriors, has shipped one million units worldwide. The Omega Force-developed title was released in Japan on August 14 and in the west on September 26. Two packs of DLC for the game are slated for February alongside the version 1.5.0 […]

  • Xbox Games Store discounts Never Alone, Dragon Age: Inquisition, more

    This week’s deals available through the Xbox Games Store will be valid until February 2 with titles such as Battlefield 4, Dragon Age Inquisition, Never Alone, and Titanfall discounted. Discounted titles with an asterisk are for Xbox Live Gold members only. Xbox One Just Dance 2015* – 40% Another World* – 50% Never Alone* – […]

  • Say hello to Mortal Kombat X’s latest character: Reptile

    As promised, one of two character reveals this week for Mortal Kombat X has occurred: it’s the acid-spitting Reptile. Nice! Watch the video above. Mortal Kombat X is slated for release on April 14 and will be available on PC, PS3, PS4,Bxo 360 and Xbox One. Thanks, MrTGJelly (Trent).

  • Twisted fairy tale Woolfe: The Red Hood Diaries hits Steam Early Access

    Woolfe: The Red Hood Diaries, the successful Kickstarter from GRIN Studios, has launched on Steam Early Access. The PC title is described as a “cinematic fable featuring a vengeful Red Riding Hood,” who armed with an axe sets out on a quest to avenge the murder of her parents. Gameplay features action-platforming, combo-based hack ‘n […]

  • Dead or Alive 5: Last Round delayed to late March on Steam

    Koei Tecmo has announced it is delaying the PC release of Dead or Alive 5: Last Round to March. According to an updated listing on Steam (thanks, AGB), the fighter was delayed “in order to provide you with the best experience possible.” To apologize for the delay, Team Ninja will offer the Halloween 2013 Set, […]