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Medal of Honor: Warfighter’s crunchy tactics and gadgets

Friday, 19 October 2012 07:14 GMT By Brenna Hillier

We asked Medal of Honor: Warfighter’s Kristoffer “Hoffe” Bergqvist why we should be excited about another shooter. The answer includes “switchblade missiles”.

Medal of Honor has become EA’s alternate year release, twin to DICE’s Battlefield.

Warfighter is the second entry in the series since its reboot; the 2010 game was a joint product of Danger Close, on single-player, and DICE, on multiplayer.

Warfighter’s multiplayer is developed entirely in-house.

Multiplayer launch trailer.

Medal of Honor: Warfighter has a lot to live up to. It’s been developed in close collaboration with the soldiers it aims to respectfully represent; it has a long history of beloved prequels to commemorate; it’s going toe-to-toe with the biggest multiplayer shooter franchise in the industry this holiday season; and its immediate precursor didn’t come through its double parentage trauma-free. This time, Danger Close is determined to make the multiplayer side something uniquely flavoured and crunchy as all get out. We asked Warfighter’s multiplayer creative director why this shooter should be on our radars.

VG247: Is the single-player close enough to the multiplayer experience to make it effective as a training aid?

Kristoffer Bergqvist: It is. Something we get feedback on from the previous Medal of Honor was that the multiplayer experience and the single-player one were pretty different. They were made by two different studios on two different continents. That’s one of the main reasons for moving the Medal of Honor multiplayer team to Danger Close to be under the same roof as the single-player team. So we now have the same features. there was a lot of talk about peak-and-lean and going prone in the last game, which existed in single-player but not in multiplayer; this time around you hyave the same feature set so you can peak and lean and prone in multiplayer as well. Also, the gun feel is the same, so if you learn how to handle your M16 in single-player, you can go into multiplayer and use what you learned there.

Frostbite 2.0 makes everything beautiful, but does it lend anything in particular to multiplayer beyond that?

Probably the thing that helped us the most is that when we got Frostbite, it was pretty much playable from the start, so we could have playtests. We have had daily playtests for almost two years. We’re increasing our content offering so much, like we have six classes now instead of three and they all have their different support actions, score chains and abilities. Adding all those things is of course a huge design risk, because it’s a pretty delicate balance between the classes in multiplayer. The only way we could pull that off was by having these daily playtests. That helped us a lot.

Breach and clear is an important tactic in
both single- and multiplayer modes, but
the execution differs.

We also had a very agile process in developing this game; having the entire team play the game as much as possible, and then talk about what we’d do next. That’s how we find fun things, I think. If the engineer and the artist are sitting there thinking “this is going to be pretty fun” they’re going to go in super motivated to do it, and out comes fun.

Was there anything you had to ditch during development which you regret?

I think we managed to keep pretty much all the features that we took so far that they became fun. One thing that came in that I’m really happy about is that we have one drivable apache helicopter that’s kind of the final reward if you play really well and get the longest score chain. How that one works is that you earn it; and you get to fly it; and you get to shoot rockets with it; but your fighting friend also gets to ride with you, in the gunner seat. that’s really nice, especially is one is stronger than the other, you and he fly that together.

It was a challenge to balance that, because it’s a vehicle and it can fly. Since it’s a rare thing, we can’t have a tutorial about it, and the player doesn’t get a lot of time to learn the ropes. So it has to be fun from the start; it has to be efficient from the start. So it was a challenge, but we ended up shipping it. It was fun.

Did you have any serious debates about nerfing or cutting content which caused division among the team? What weapons are controversial to you?

In the beginning we had a lot of those discussions. They weren’t heated but they were passionate. Because we are defining what Warfighter multiplayer is, what Medal of Honor multiplayer is. We took a lot of back and forth-ing before we found out “okay, this is us”. It’s crowded now in the shooter space, and we needed to find out what is us. That process took a while, but once we got there it was fun. We’re a very passionate team, and we have a lot of discussions about features, but no blades were drawn.

“It’s crowded now in the shooter space, and we needed to find out what is us. That process took a while. The big thing is our take on team play with the Fire Team. Everything kind of comes out of – no. Everything comes out of the discussion we had with the Tier 1 Operators. That’s how they built Medal of Honor single-player, just by talking to the troops. And we felt that multiplayer needs to come from the same base.”

What is that defining factor, do you think, that makes Medal of Honor: Warfighter distinct from the rest of the genre? What’s the DNA?

The big thing is our take on team play with the Fire Team. Everything kind of comes out of – no. Everything comes out of the discussion we had with the Tier 1 Operators. That’s how they built Medal of Honor single-player, just by talking to the troops. And we felt that multiplayer needs to come from the same base. Those guys were actually the ones bringing up the Fire Team feature because they work like that; they work really tightly pressed. And the Global Tier 1 feature, we feature special operators from all over the world, also comes from that. that’s kind of the root of it all.

It defines that authenticity; it defines our gear. We spent so much time making sure we have all the right weapons for all these soldiers. We have 72 soldiers in the game to unlock; all of them comes with a gun, that we have seen, or a gun configuration, that we have seen, used in the real field.

What’s your personal favourite class, or soldier?

It depends on what mood I’m in. We have this guy that has ballistic armour and he fires explosives and a shotgun; he’s really slow, he’s like a tank. I’m having so much fun with that one. A different day I could just be the sniper, being in the window somewhere, picking up guys from a distance – especially when I’m in a bad mood, I love that. We have one class which is light – he’s not the fastest character but he’s among the faster one. He’s like light infantry, he can throw flashbangs to disorient his enemies, he can do like very violent room entries. He also has access to a lot of the cool UAVs, so he can read where enemies are, the point man. It’s hard to say, which I think is a good thing, because we want all the classes to have the same kind of player.

What about Fire Team combos? What’s a good choice there?

Right now we’re having a lot of fun with one guy playing the tank and kind of send him in to attract fire, and then you have a point man behind, just picking off enemies as they show themselves. It’s also a lot of fun just being two spec ops – you’re super fast, you have all the intel about where enemies are; you just run up there and hatchet them.

Are you in the multiplayer beta?

What class do you find most troublesome to go up against?

I have a hard time with snipers some time, because I just get so frustrated; my strategic thinking goes out the window and I just wanna run up there and hatchet them in the back with my axe. And then I get killed again and again and again. But I think going up against a demolitions guy, when he has full armour and he has this awesome firepower, is – I don’t know; I love it. I love the horror in it, when you run around the corner and he’s there and you’re like “oh, shit”. Because the only way to defeat him is to get distance, so I like that – dudes in cover fire trying to back out of there, and you just try to outsmart him. It’s fun, but it’s also a really intense, horrible kind of experience.

What’s your favourite gadget? I like the little planes.

I have a couple of favourites. I love the spider mine. It’s a mine you throw out – this is the sniper’s – you throw it out and it fires tripwires, all over the place, like a spider web. If someone walks over those, they go boom. I like those because it takes strategy to place them well; if you place them in an area where there are no spots for these wire to attach, the won’t really deploy, so you have to be smart and try to kind of hide the wires a little bit. Another favourite is the switchblade missile. It’s actually a mortar tube. You place it on the ground; you fire the mortar into the air; it folds out wings, turns into a UAV with a camera on it so you can look at where the enemies are. Once you’ve found the enemies, you activate the warhead, and fold the wings in again, and it turns into a TV guided projectile. It’s a magnificent invention.

“We had a Polish Grom visiting the office, and they sat down with one of the animators to make the reload for the 4-16. Then we had one of the Navy SEALs walk by and saw us reload it, and he went, “That’s not how you reload a 4-16.” It turns out they are trained differently. We actually took this into the game, so if you play with the SEAL, he’s gonna handle his gun a little different, compared to the Grom.”

And that’s a real thing in the world? Amazing. Speaking of the real world, in the course of your quest for authenticity, consulting with Tier 1 operators, did you learn or experience anything really special?

We’ve heard so much, just sitting down and talking with these guys. When we had a Polish Grom visiting the office, and they sat down with one of the animators to make the reload for – I think it was the 4-16. They worked on it for a whole day and it turned out awesome; super authentic, very explosive, fast reload. We put it in the game, had it there for a couple of weeks. Then we had one of the Navy SEALs walk by and saw us reload it, and he went, “That’s not how you reload a 4-16.” And we were pretty sure it is, but – you’re a Navy SEAL so we don’t want to argue with you. It turns out they are trained differently. The Navy SEAL will reload the 4-16 in a different way to the Polish Grom. We actually took this into the game, so if you play with the SEAL, he’s gonna handle his gun a little different, compared to the Grom. We saw that same difference on a lot of units once we started investigating it.

Another cool thing we had that was also a Grom and a SEAL. The Grom guy was at the office helping us out, and we had a SEAL coming in to do something the same day. And they looked at each other and were like, “it’s you!” And they were hugging each other; it turned out they’d been working together deployed out somewhere in the world. it was really cool to see them come together.

Medal of Honor releases on PC, PlayStation 3 and Xbox 360 on October 23 in the US; October 25 in Australia, and October 26 in Europe.

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2 Comments

  1. DarkPyroZXA

    4 more days till this awesome game comes out, i’m very excited :D

    #1 3 years ago
  2. Moonwalker1982

    Me too! I’m getting it. Especially for the MP, and if the campaign is good, that’s only a plus, but no expectations on that.

    #2 3 years ago

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    The Witcher 3: Wild Hunt is out in just two weeks, and if you want to know more about Geralt’s latest adventure, CD Projekt is hosting a live Q&A now on Twitch. There’s also a new developer diary below which focuses on monster in the game. The Witcher 3 is out on May 19. Huzzah! […]

  • Forza Horizon 2′s Alpinestars Car Pack has five cars and is ready for download

    The Alpinestars Car Pack for Forza Horizon 2 is out now on Xbox One and its the only way you will ever be able to afford a 1992 Bugatti EB110 Super Sport. Unless, of course, you win the lottery or are left in some rich person’s will. In that case, I’ll take the ’53 Corvette, […]

  • Shadow of Mordor – Game of the Year Edition is now available in North America

    Middle-earth: Shadow of Mordor – Game of the Year Edition has been released in North America. It will be made available in the Europe on May 7 and in the UK May 8 for £49.99 on consoles and £34.99 on PC. As previously announced, this edition contains all previously released DLC content as well as […]

  • Two GAME exclusive versions of Halo 5: Guardians now available for pre-order

    GAME has announced two exclusive versions of Halo 5: Guardians, and both are now available for pre-order exclusively through one of the retail chain’s 318 stores or online. The £79.99 Limited Edition Halo 5: Guardians, which delivers new digital content wrapped in a steel book. There’s also the £199.99 Halo 5: Guardians Limited Collector’s Edition […]

  • Deals with Gold: Far Cry 4, Assassin’s Creed Unity, Bioshock Infinite, more

    Microsoft has announced its latest Deals with Gold discounts for Xbox Live Gold members. Franchises on sale include Far Cry, Call of Duty, along with individual titles Assassin’s Creed Unity and Bioshock Infinite. The full list is below. Bioshock Infinite discounts are available for both Xbox Live Gold and Silver members. Xbox One Far Cry […]

  • Wolfenstein: The Old Blood has released, watch the launch trailer here

    Wolfenstein: The Old Blood has launched on PC, PlayStation 4 and Xbox One. You can watch the launch trailer for it below. Boxed copies in Europe arrive from May 15, and in Australia/New Zealand on May 14. You can grab digital copies from the following online services: Steam, PlayStation Network, Xbox Store.

  • GOG’s online service GOG Galaxy is now in open beta

    GOG Galaxy, the DRM-free online gaming platform from the folks at GOG, has left Alpha and is now in open beta for all to try. As previously announced, the online service, similar to Steam, is option. Players do not need to play online as all games are stored by the service and can be played […]

  • DayZ-inspired Goat Simulator DLC GoatZ is out this week on Steam

    Goat Simulator players can download DayZ-inspired DLC this week called GoatZ. According to Coffee Stain Studios, GoatZ is “the only survival game on Steam that isn’t in Early Access.” Jokingly of course. The DLC features: Mandatory crafting system because everyone else is doing it. Zombies that bug out. There’s a pun here about actual living […]

  • No, Far Cry 4 is not currently free on PSN

    You may have seen a few Tweets from people saying that the PS4 version of Far Cry 4 is available to download from PSN for free. This is not true. A few readers have tipped us off to what looked like a glitch on PSN that allowed players to download the full version of Far […]

  • Metal Gear Solid: The 1984 Collection confirmed to be a clothing line

    Konami is teasing a Metal Gear Solid thing called “The 1984 Collection.” The Metal Gear Solid Facebook page posted this image about an hour ago: The caption reads, “Step back into the 80′s with our new MGS collection coming very soon! Stay tuned!” This is supposedly in reference to the clothing line that was announced […]

  • Portal, The Simpsons, Jurassic World & Scooby Doo packs listed for Lego Dimensions

    Lego Dimensions is likely getting a few unannounced content packs. One of which is themed around Valve’s Portal. A set of unannounced content packs for the upcoming Lego Dimensions have been revealed by US retailer Walmart. The listings include packs for The Simpsons, Scooby Doo and Jurassic World, and most interestingly, Portal. The listings have […]

  • This is the most authentic recreation of GTA 2 in real life ever

    Affordable drones have many uses. Most of them are not nearly as exciting as recreating GTA 2 in real life. I am surprised it took us this long, but someone has finally captured footage using a drone that resembles the protagonist’s experience in the classic GTA 2. These aren’t just shots of cars from a […]

  • PlayStation 4 sales reach 2m in the UK

    Sony has sold 2 million PlayStation 4 consoles in the UK, faster than it did with the PlayStation 2 – the company’s best-selling machine in the country. MCVUK is reporting that as of last weekend, 2 million PlayStation 4s have been sold in the UK. The data is based on GfK Chart-Track estimates. This makes […]

  • H1Z1 gets female characters, skin colour options planned

    In an effort to improve diversity in the game, H1Z1 developer has added female characters. Female survivors can now be found throughout the world of H1Z1. Developer Daybreak added the new feature in a patch released last Friday. You will be able to choose a female avatar in the main game and in Battle Royale. […]

  • Possible teaser site for Castlevania creator Koji “IGA” Igarashi’s new game opens

    Either Castlevania creator Koji “IGA” Igarashi is working on a soon-to-be-launched Kickstarter for his new game, or someone is pulling an elaborate prank. At PAX Prime last year, during Keiji Inafune’s Mighty No. 9 panel, a flyer was handed out to attendees that showed what appeared to be a 2D game of some sort with […]

  • Destiny weekly reset for May 5: Heroic and Nightfall strikes detailed

    Tuesday is here and Destiny’s weekly reset is also here. Bungie announced that your weekly Destiny grind has now begun. The Nightfall and Heroic strikes are now live too. This week’s strike is Winter’s Run. Rainbow burn is back for the Nightfall, which means you do more damage with all elemental weapons, but also receive […]

  • PC version of Project Cars delayed in Australia due to severe weather

    Recent weather conditions in Sydney, Australia are responsible for a slight delay of the PC version of Project Cars in the country. Sydney recently suffered from storms that caused flooding in some areas. One of those is the place where publisher Namco Bandai was storing PC copies of Project Cars. The stock was “severely damaged,” […]

  • Twitch’s new process makes it easier for streamers to appeal flagged content

    Twitch has updated its appeals process concerning videos that have been flagged by the audio ID system. Towards the end of last year, Twitch introduced a new audio recognition system that scans archived streams and automatically mutes the audio whenever copyright music is identified. The system has been in-use ever since and Twitch has today […]

  • The Witcher 3: Wild Hunt has a day one patch, but it’s not a major one

    The Witcher 3: Wild Hunt will indeed have a day one patch, to make the first-time experience as smooth as possible. Like many modern games, The Witcher 3: Wild Hunt will have its day one patch. According to the developer however, it wasn’t born out of necessity. Miles Tost, level designer at developer CD Projekt […]

  • CoD: Advanced Warfare owners get free pistol today

    Advanced Warfare developer Sledgehammer Games is adding a new pistol to the game, free to all players. The M1 Irons is a new pistol that comes to Advanced Warfare starting today. The weapon is offered as a thank you gift from the developer. Sledgehammer says the Irons is good at range and packs a punch. […]

  • Fall down the Skullgirls Big Band music video rabbit hole with me

    Skullgirls is a pretty amazing fighting game, but did you know it’s also a passable music creation suite? Earlier today I was idly perusing an episode of PlayStation Underground showing off Skullgirls 2nd Encore, a re-release of the indie fighter packing in loads of new features and coming to PS4 – with full cross-play! – […]

  • The many uses of Wolfenstein: The Old Blood’s pipe weapon

    Wolfenstein: The Old Blood adds a sick new weapon to BJ’s arsenal: a pipe. In Wolfenstein: The Old Blood, a pipe is not just a pipe. Not only can you bash nazis with it, you can use it to climb walls, reach hatches, and even break through some walls. Plus? You can dual wield it. […]

  • Mortal Kombat X teaser gives first look at Predator

    Mortal Kombat X’s next celebrity guest was teased during the latest Kast. Today’s Mortal Kombat X Kast was mostly about all about Jason, but also included a very brief nod to Predator. You can watch the full livestream to see the tease in situ if you’re really keen, but IGN shared this convenient edit: There’s […]

  • Rock Band 4 has count-ins, drum fills and vocal harmonies

    Rock Band 4 will more closely emulate the feeling of being a real musician with some neat personalisation touches. For Rock Band 4, Harmonix elected to double down on player ownership of their experience rather than technical precision. To this end, it has implemented a number of cool new features. I am wildly envious of […]

  • Yaiba: Ninja Gaiden Z, Lost Planet 3 developer shuttered

    Spark Unlimited has gone down with all hands. The Yaiba: Ninja Gaiden Z and Lost Planet 3 developer has been shuttered and all staff laid off. Chief technical officer John Butrovich confirmed the news in a statement issued to IGN. “Spark Unlimited is closing as a video game developer. The ongoing opportunities for smaller mobile […]

  • PS Now subscription available on PlayStation 3 this month, Vita coming soon

    PlayStation Now’s all you can eat service has finally been dated for PS3. Subscriptions to PS Now, Sony’s cloud-based gaming service, will be available on PS3 from May 12 in the US. The all you can eat package will also be made available on select Bravia TVs and Sony Blu-ray players on the same date. […]

  • GTA 5 is even better with a gravity gun

    GTA 5 modders have made a dream come true, adding a gravity gun to your arsenal of mayhem-causing weaponry. GTA 5 isn’t ready for this. It looks like a heck of a lot of fun, but the poor old Los Santos po po can’t deal with the resulting carnage at all. If Rockstar were ever […]

  • “Mod makers should be able to make money from their creations,” says DOOM creator

    DOOM co-creator John Romero has weighed in on the paid mods debate. Paid mods are a hot issue right now. For years, Valve has been enabling content creators to make money from their work on Counter-strike: Global offensive, Dota 2 and Team Fortress 2, but when it partnered with Bethesda to offer the same for […]

  • Watch WRC driver Kevin Abbring smash through a DIRT Rally challenge

    WRC driver Kevin Abbring has been participating in Dirt Rally’s daily events – and kicking ass. Dirt Rally seems to have ticked one of the most difficult to attain boxes of racing development – creating something professional drivers like to play, and which rewards their years of experience. Codemasters published the video below showing Hyundai […]

  • Mortal Kombat X patch to bring PC version up to console standard

    Mortal Kombat X PC will be fixed tomorrow, NetherRealm has promised. The PC version of Mortal Kombat X has come under fire for poor performance, including stuttering frame rate and bugs as plenty. About 45 minutes into a recent Twitch stream, NetherRealm boss Ed Boon said an update will drop tomorrow to address many of […]

  • Destiny House of Wolves: all new Crucible maps detailed

    Destiny’s House of Wolves DLC will add four new maps to the Crucible, the game’s competitive multiplayer mode. Let’s take a look at all of them. Alex brings you new footage showing all of the four maps that will drop with House of Wolves. He goes over the layout, landmarks, gameplay styles, and other important […]

  • Custom Xbox One Star Wars controllers look very tempting

    Microsoft is celebrating May 4 by showing off concept designs for Star Wars-themed Xbox One controllers. May 4 is of course Star Wars Day and the controller concepts you’re about to see are just that, concepts. Or at least that’s what they said they are. There are four designs and they don’t look very practical. […]

  • Project Cars launch trailer is an anthology of race cars, set to the beats of Deadmau5

    Project Cars comes out this week and there’s just enough time for one last trailer. Project Cars, Slightly Mad Studios’ ambitious racer that has been in development for ages, is finally coming out this week. The racer received plenty of changes throughout its development based on community feedback and the final product will be in […]

  • Star Wars Battlefront dev reveals planet Sullust

    Sullust, a planet that has not been previously shown, will be featured in one of Star Wars Battlefront’s maps. Star Wars Battlefront developer DICE revealed today that planet Sullust will be one of the game’s locations. The planet was mentioned in the films and other Star Wars works, but was only shown today. DICE posted […]

  • Destiny House of Wolves: Tower vendor changes

    House of Wolves will change the inventory of some of Destiny’s vendors and add new roles to others. Here’s everything that has been announced so far. You know that House of Wolves will bring a new social space to the game in the form of The Reef. But did you also know that the good […]

  • Nintendo apologises for Amiibo shortages, will reissue some out-of-stock figures

    Nintendo released a statement today to apologise for fan’s frustrations in finding some Amiibo figures and promised to handle distribution better going forward. Nintendo has been criticised recently for its lack of communication when it comes to new Amiibo figures. Something which has lead fans to not know if certain figures are limited to some […]