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Unity interview: engineering democracy

Thursday, 18 October 2012 07:44 GMT By Dave Cook

Unity is at the centre of an indie development revolution. VG247′s Dave Cook speaks with CEO David Helgason about empowering indies, and the significance of Unity on Wii U.

Unity Technologies

Founded in 2004, based in Copenhagen, Denmark.

Before making the Unity engine, the company released a game called GooBall, which is similar to Super Money Ball.

After GooBall failed to become a commercial success, Unity turned to engine development.

Unity 4 will be the company’s next engine release, and it will also feature on the Wii U format.

Founded in 2004 by David Helgason, Nicholas Francis, and Joachim Ante, Unity started life as an indie game studio. Like other indies, it faced the hidden dangers and challenges that come with being a small fish in an industry dominated by blood-thirsty sharks.

However, Unity only released one game, and quickly realised that something was rotten in the state of development. Helgason and his team set off to create a tool-set that would empower indies at a cost anyone could afford. That engine was Unity.

Today, Unity is fast becoming the development platform of choice for indie studios, bedroom coders and students, giving anyone with a bright idea the chance to go to market.

It’s a revolution we haven’t seen since the days of garage devs making their own games on cassette or floppy disc. Invention is in the air, and it feels good at a time when the almighty dollar hangs over the industry like a dagger waiting to drop.

Unity is the engine leading this charge, and now that the company has partnered with Nintendo to bring Unity to Wii U, the cost of entry to becoming a console developer is about to drop considerably. We’re on the cusp of something big, and you should be excited.

So we spoke to the man behind the engine, David Helgason, in an attempt to better understand what the industry is facing, and why indies should be empowered, rather than stripped for cash at every turn.

VG247: Looking at the industry as it stands now, and looking forward over the next five years, it’s never been so uncertain just what will happen. We have new emergent marketplaces, digital content streams and more. Where do you see Unity fitting into all of that going forward?

David Helgason:That’s a tough question actually. There have been many transitions in the industry – the switch to social, the switch to online gaming and mobile – are not the first big changes. We’ve also seen a switch to casual games, and before that you had consoles, which were a shift from PC.

We’re moving at a speed that is ridiculous, and the markets are so big now that there is just so much money to be made. Of course that gets split amongst all of the market players, it’s not a ‘winner takes all’ situation.

But that’s another transition, because the console world didn’t begin like that. Back then you had very few games that made all the money and everything else was either failing, or falling behind. Now it’s a market where that doesn’t happen, which is amazing.

The big transitions today are things like the switch to mobile, and then there are smaller ones which are like the switch to iPhone or Android specifically. It’s really hard for studios to keep up with technology, and it’s even worse for smaller studios.

”When Unity started we were going to make games, so we started life as a small studio, and I think that’s why we understand the needs of small studios.”

That’s because while they can be agile, they don’t have the manpower to throw at porting engines, building infrastructure and so on. So the quicker the transition, the more people need technology,

And that’s where Unity comes in?

Well, Unity wasn’t created for this evolution. In fact, if you look back eight years ago, we weren’t making an engine. But we quickly realised that small and medium-sized developers should be well served, and we really care about them.

When Unity started we were going to make games, so we started life as a small studio, and I think that’s why we understand the needs of small studios to do well. So we started making technology that was focused on helping small – and later medium – sized developers, and now very big, grandiose, awesome games.

It just so happened that we were ready for when the big transitions started, so you might say that transition need technology. We can’t claim that we started this revolution, but once it started happening, all the small developers had access to Unity, what you might call, ‘nuclear arms’ technology [laughs].

What I mean by that is it helps power their games ,and when you look at the top-selling iPhone games today – well, last time I checked – three of those games were made with Unity. One was done by a small company called Boss Alien.

They’re not exactly a ‘basement’ developer, but not what you’d call a small group either. Then of course Rovio, which has always been an indie company that just turned big. I don’t know how many staff they had when they made Angry Birds, but now they use Unity for Bad Piggies, and I’m sure other games down the line.


Unreal Engine 4 is one of Unity’s main competitors in the triple-a market.

What’s interesting there is when you said ‘transition needs technology’, because we’ve seen Unreal Engine 4 and Luminous, which are attempts by their respective developers to fuel the next generation cycle in a big leap. However, Unity seems to be a more iterative engine that constantly evolves along a neat curve.

When you look at iPhone or Android devices, it’s almost a yearly thing. There are many new devices each year, but few new leaps in power. The power of these devices steps up every few months, but only by 30%, not by the several hundred per cent you get with each console cycle.

That process calls for a different style of engine that really focuses on iteratively moving, but the mobile devices are moving so fast now, to the point that they’re surpassing the last generation of consoles.

So we’ve also had to step up our game, and we’ve been hiring a ridiculous number of incredibly qualified game engine engineers, including guys who have worked on Frostbite, Glacier 2, and a number of other high-end engines.

This Unity 4 tech demo is brilliant.

We believe that we have to follow that transition and basically be the engine of choice for 2D games done by, say, two students in a basement, and serving 50-100 people building games for the Wii U – we just announced support for that – and even the next generation of mobile devices.

Being able to do all of this is really hard, but it’s possible by adding a lot of extra work and focus, then simplifying what is possible, while still having advanced technology to build high-end games.

We can only do this because of economics, because the mobile explosion happened so quickly that, we became boosted by an influx of people buying our tools, so now we can re-invest all of those resources as best we can.

I liked the analogy about two students in a basement making a game, because it has become much easier for indies to get products to market – and Unity is a big part of that. Was it always your aim to support the ‘little guy’, as it were?

Not from ‘day zero’, because we were going to be a game studio, but when we decided we’d be a technology company back in 2004, we basically wrote on the wall that we wanted democratise game development – to enable small studios with whatever high-end technology they felt was necessary for them.

Of course we were not able to do this from the get-go, because back then we were just three guys in a basement. There was no way we could have matched technology that had existed for ten years at the time, and at the time things went slowly.

There were only so many people who could actually buy our stuff, because even though Unity is cheap, and it’s still the same cheap price, there just wasn’t a lot of people doing what we were catering for.

So we had to kind of build things up for five years. We had customers back then, and we had adoption, but it was just kind of slow. However, the goal has always been the same in that we wanted Unity to be extremely awesome and extremely simple to use, while keeping the price down.


The Unity 4 demo shows a man having the worst day ever. It’s impressive.

It’s impressive that costs have been kept down while the tool-set continues to expand.

Well now with some of the new stuff we’re doing, like our particle system Shuriken, our animation engine Mecanim – which in many cases is better than anything out there, or at least matching the best in-house engines.

It doesn’t mean that Unity is far behind those engines, because we are getting there. Of course we also see some of the games that are in development that studios haven’t announced – I mean, it’s big stuff, and there will be some awesome, really big titles launching next year.

But again, the same technology is available to really small studios, and the neat thing is that the tech includes high-end particles, high-end animation, detailed rendering, high-end shaders, DirectX 11 support, advanced audio systems.

”Everyone expects the next generation to be even more open, although all three big console developers have been quiet on that. Our expectation is that they will be more open, and if we can benefit from that, then smaller developers definitely will.”

Small studios may not have the manpower to use all of these elements while making a game, but they can pick and choose whatever they want for their productions, and it enables them to work faster and – ultimately – make better games.

What I like about Unity is that it’s a form of empowerment. If these indies tried going down another route, they may be stone-walled at the first turn. One thing we hear a lot of is that publishing on platforms like Xbox Live or PSN can be costly, while Unity has easier deployment methods. Should Microsoft and Sony reconsider their approach to the ‘little guys’?

To be fair to them, approvals on those formats is not that easy, but it doesn’t have to be hard if the developer has a really interesting concept that they latch on to. We’ve seen small games from teams that don’t have much of a background – not proven teams – come out on those platforms.

Standards must be stricter because they need to know that this game is going to work – through approvals, techincal testing – which can be really expensive, and could be made a lot cheaper with Unity.

But to be fair, these platforms have been opening up more and more, so the current status of those platforms is way more open than the previous generation was. I think everyone expects the next generation to be even more open, although all three big console developers have been quiet on that.

Our expectation is that they will be more open, and if we can benefit from that, then smaller developers definitely will. It’s been proven very clearly on App Store – on iOS – that not all of the hits, but many of them are by companies that started out as very small studios.

It’s like Rovio, they had built like 80 mobile games – maybe I’m getting the number wrong – but a shit-ton of games.

Yeah, it took years of releases before Rovio finally landed a hit with Angry Birds.

Exactly, and you see a lot of studios starting to gain this momentum today. I expect that – and I can’t say who or how because the stuff I know is all secret – but I do expect some formats, or all of them to open up more.

Wii U is – of course – now supporting Unity, so that could be the start of a bigger presence for the engine in the mainstream console market. How did that deal come about, and how will Nintendo use Unity moving forward?

It’s actually been a dream of ours to be the default development kit for something you can access if you’re just building games for a particular console. I remember we pitched the idea to at last Nintendo, but also Sony maybe five years ago, but of course back then we were a tiny company, and we didn’t have a lot of users.

So, it was understandable that they didn’t bite back then, although I think they should have, because the tools were really good back then, but they weren’t yet proven. We didn’t have 1.2 million registered users, or 200,000 monthly users back then – we probably had closer to 200.

”Nintendo will take Unity tools that we give them, and bring it to their big ecosystem of studios. Nintendo has first-party, third-party and all of the other studios that they’ve worked with for years, and they know them well. They trust them because they know how to make awesome games for Nintendo platforms.”

Our prowess grew very quickly thanks to the explosion of mobile, and that helped us grow our user base and improve our tools. I can’t describe the exact steps we took with Nintendo, but we were in touch with them, and in the end they may have even come to us. I can’t remember the exact steps.

We were over in Japan last year with our really good tech people who are famous in the Japanese industry, such as Shinobu Toyoda, who was the American CEO of Sega. He is very well connected. So we led the charge on this partnership – we were excited about it, as were Nintendo.

From then on we negotiated a bunch of stuff, like who would do what and when. I think it’s interesting because we’re still working on tools that mean you can take a version of Unity and export it to the Wii U. It’s not done yet, but we know it’s going to get done soon.

It’s going well, and we’re firing along with that project. Once that’s done, two things will happen, and these are separate things, but I think they are connected and they will work really well together.

One thing is that Nintendo will take Unity tools that we give them, and bring it to their big ecosystem of studios. Nintendo has first-party, third-party and all of the other studios that they’ve worked with for years, and they know them well.

They trust them because they know how to make awesome games for Nintendo platforms. Historically, none of these companies were using Unity, and they have the same challenges as everybody else – cost effective development and all that stuff.

So Nintendo is bringing Unity to these studios so they can build with it. The second thing that will happen is that, we turn around with the same tools and technology we’re working on, and take them to our community, which is a different one.

Nintendo’s community is very formidable and respected, they’ve been around for a long time. We turn to our community which is new, very energetic – of course we have old studios, but there are a lot of young ones too – and many of them have built games for consoles before.

But many more have never built console games, or published on any console. What is exciting there is that are many studios out there that make hit games on iOS, Android or Steam, but hopefully many of these studios will be able to bring their games to Wii U, and that’s just really exciting.

If the Wii U is – and we hope it will be – a big success, then that will be a big deal for a lot of those developers.

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12 Comments

  1. bpcgos

    Unity is surely a bless in disguise. Having tried it myself, with some help from the video tutorial provided, it’s the most straightforward game engine I’ve ever learn (compared with game maker, AGS,or maybe ALICE). There’s nothing too much complicated inside, almost everything done in real time with immediate effect seen ASAP, it’s kind of the WYSIWYG game engine in this era. For everyone call himself a gamer, you should try it, cause its much more fun making a game and knew how it works rather than just played and then complaint for every little bug that merely affecting your game.

    #1 2 years ago
  2. Talkar

    I just wish they would do a proper implementation of C# instead of how it is right now x)
    But overall, it is a great engine!

    #2 2 years ago
  3. aimei11

    http://www.likesurprise.com

    hello,This is a wholesaler’s web site.

    Items, fashion, and: popular personality.

    Product quality,commodity price is absolutely!

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    Please stop you progress in your choice so, need!!!!!

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    #3 2 years ago
  4. ManuOtaku

    This is just another reason to wish for the WiiU success, not that i need any reason, but is good to know that it might help small developers as well, i hope is a win / win case for everyone involved, and gamers as well.

    #4 2 years ago
  5. silkvg247

    I wanted to make 2D games since I have no 3D skills, nor do I have any friends who could do 3D models for me. So I just haven’t found unity to be fit for purpose. Shame because I’d love to embrace it.

    It’s great for anyone who does have access to those 3D skillsets or has the cash to buy pre-made model sets though.

    #5 2 years ago
  6. Da Man

    Do people still make 2d games not using textured quads?..

    #6 2 years ago
  7. Len

    I like the Hamlet ref. :)

    #7 2 years ago
  8. silkvg247

    @6 Not sure what ya mean. I found some prebuilt 2d kit but was $100 or so, so didn’t bother.

    http://answers.unity3d.com/questions/270852/animated-texture-on-quad.html?sort=oldest

    #8 2 years ago
  9. Phoenixblight

    I have made multiple games(2d side scroller, tower defense, tactical RPG) with 2d sprites without the sprite package with Unity. Yeah its harder but its not impossible.

    #9 2 years ago
  10. Da Man

    #8

    I mean how else do you make 2d in Direct3D. Maybe I misread your post but what I figured is that you don’t do 3d coding, which I found odd.

    #10 2 years ago
  11. silkvg247

    @10 I don’t know Direct3D either, so I’m at a loss to what you mean too :)

    If there’s a way to do 2D in Unity great, I’m all ears. I just can’t get my head around how you’d put an animated sprite onto a 3D object.. the tutorials all cover proper 3D model animation instead.

    The only game programming I’ve done so far is XNA, literally building something from scratch.

    #11 2 years ago
  12. Da Man

    #11

    If that’s the case then you should start by reading on 3d graphics. Right from the basics. It’s the same regardless of the engine or middleware.

    #12 2 years ago

Comments are now closed on this article.

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    Ubisoft has not yet started talking about Assassin’s Creed: Victory, so some eager fans are speculating about everything they can just from those leaked screens. A very popular thread right now on the Ubisoft forums attempts to gather fans’ specualtion about characters, events and story of Assassin’s Creed: Victory. What followed was quite a lot […]

  • This is what co-op looks like in Dying Light

    Dying Light’s cop-op mode has been given a short demo by developer Techland. Dying Light supports drop-in/ drop-out co-op for up to four players. The entire campaign is playable in co-op, and there are special co-op challenges. Watch as four members of developer Techland take on the game’s zombie apocalypse. Dying Light is out January […]

  • Get Saints Row 2, Saints Row: The Third and all DLC for $5

    Bundle Stars’ latest bundle packs Saints Row 2 and the complete Saints Row: The Third for $5. The Saints Row bundle is priced $5. It is live now and for another 14 days. It comes with Saints Row 2, Saints Row: The Third – The Full Package, which is basically the game plus all the […]

  • Destiny: Xur location and inventory for January 23, 24

    Xur: Agent of the Nine has made the trek to Destiny’s Tower for another week of business. Destiny’s Exotics vendor, Xur: Agent of the Nine has arrived at the Tower as per the weekly schedule. Xur will sell you Exotic weapons and armour pieces if you have the Strange Coins to afford it. He also […]

  • Bloodborne is getting two special edition PS4s in Japan

    Sony will launch two limited-edition, Bloodborne-themed PlayStation 4 bundles in Japan. Two bundles are available, one in black and another in white, complete with a controller and a headset. The hard disk cover is engraved with the title and the cover shot. Both bundles come with the collector’s edition release of the game, which was […]

  • Best Destiny videos of the week – Xur vs Cryptarch rap battle

    Destiny has once more produced a slew of entertaining, educational and occasionally baffling videos. Destiny players have repeatedly sparked crazes by exploiting the game’s little foibles – Sparrow surfing is one example. This latest one is kind of mysterious; I don’t know how it’s done, or why you would want to, but Hidden Reach has […]

  • The Sims 4 free for 48 hours with Origin Game Time

    The Sims 4 is the latest game to be offered free through Origin’s Game Time promotion. The Sims 4 is now free to download from Origin, granting you a 48 hour window to try it out and see if you want to pay for the full game. The free time starts counting as soon as […]

  • Check out Destiny’s new PvP mode, Doubles

    Destiny Crucible players can enjoy a new kind of PvP action with Doubles. Destiny may not be as PvP focused as some Halo fans were hoping, but Bungie is slowly ramping up Crucible support, starting with better Iron Banner events. Some time ago the developer promised to introduce experimental game modes, and the latest Bungie […]

  • Halo: New Blood novel launching digitally in March

    A new Halo novel will explore the backstory of Gunnery Sergeant Edward Buck. Halo: New Blood is a digital-first short novel launching on March 2. The 60,000 word novel was penned by Matt Forbeck, an award-winning author of many licensed fantasy and sci-fi publications. It’s an all-new story, but fans of Halo 3: ODST will […]

  • Destiny players purchased 1.1 million Ice Breakers last week

    Destiny players know what’s hot, and Exotic sniper rifle Ice Breaker is definitely warm. Destiny vendor Xur offered Ice Breaker for sale last weekend, much to the delight of everyone yet to find this terrific bit of gear. According to the latest Bungle Weekly Update, Xur sold 1,143,320 Ice Breakers. He left the tower with […]

  • Dragon Age: Inquisition nets GLAAD special recognition award

    Dragon Age: Inquisition has been honoured for its diverse representation by LGBT advocacy body GLAAD. Dragon Age: Inquisition will receive a special recognition award for “the many complex and unique LGBT characters prominently integrated throughout the game”. GLAAD doesn’t normally honour video games (maybe one day, if we ever have enough that deserve it), but […]

  • The Order: 1886 AR game is full of puzzles

    The Order: 1886 has spawned a new promotional website with lots of info to ferret out. Called The Order Exposed, the new site pertains to be the blog of a missing researcher, who had been hoping to uncover the secrets of the alternate history. This on its own is quite interesting but it’s also full […]

  • Grow Home is the next game to follow Child of Light, Valiant Hearts

    Ubisoft has announced another small passion project in the wake of the success of recent releases. Child of Light, Valiant Hearts: The Great War and Far Cry 3: Blood Dragon are all the products of a new initiative at Ubisoft where the publisher lets key developers rest after big triple-A projects by working on something […]

  • What mysterious reveal is Xbox teasing for May 4?

    Xbox is teasing something we’ll be waiting quite a while to learn more about. Xbox community manager Raj Patel tweeted the following earlier today: Hmm… pic.twitter.com/4wBGu6xsDc — Raj Patel (@Rajio) January 22, 2015 NeoGAF users spotted the morse code in the background of the image, which translates as follows: “Presented by Xbox, 10am PDT, 1pm […]

  • 2011 PSN hack class action settlement claim forms available

    PlayStation Network members affected by the 2011 hack and downtime can now claim part of a $15 million settlement. The PSN was down for months on end in 2011 following a major hack, which resulted in user details being compromised. Sony apologised and provided free games as compensation, but unhappy gamers banded together in a […]

  • Final Fantasy 15 has a true open world

    Final Fantasy 15 doesn’t just have “open world gameplay”, it has a true open world – one continuous stretch of environment. “The world is connected by continuous land,” director Hajime Tabata told Gamespot. “If those areas were disconnected, it would feel distant from reality. You’ll find that you’ll be able to walk or drive or […]

  • Suikoden, Suikoden 2 EU PSN release date locked down

    Suikoden and its first sequel will be available via the European PlayStation Network soon. Suikoden publisher Konami has confirmed a February 4 release date for the two RPG classics. CONFIRMED! #Suikoden I & II EU #PSN release date is FEB 4TH! http://t.co/ObOIvZDJAK pic.twitter.com/aM760R2Gez — Konami UK (@KonamiUK) January 22, 2015 It’s been a long wait […]

  • Dying Light physical release set for February 20, says Gamestop Italy

    Dying Light’s physical release has been delayed, but at least one European retailer thinks it knows what’s going on. Dying Light’s physical release date is February 20, according to Gamestop Italy. According to Tmag (Italian, via Google Translate), there’s been no response from local representatives of publisher Warner Bros. Although the digital release will take […]

  • Free online multiplayer update now available for Trials Fusion

    Online multiplayer is now available as a free update to Trials Fusion. The online component includes three new four to eight player multiplayer modes on PC, PS4 and Xbox One and up to four players on Xbox 360. These are the three new gameplay modes included with the update can be found through a previous […]

  • This video for indie survival horror Monstrum features all in-game footage

    Monstrum launches on Steam Early Access January 29 and today, you can have a look at a video for it featuring all in-game footage. Developed by Team Junkfish the survival horror game set on a derelict cargo ship which combines roguelike elements, such as procedurally generated levels and permadeath thanks to AI driven predators. Monstrum […]

  • Here’s quick look at Dead Rising: Watchtower starring Rob Riggle

    A short look at the film adaptation of Dead Rising has surfaced. Transformers director Lorenzo di Bonaventura headed the project and it was directed by Zach Lipovsky. It stars comedy actor Rob Riggle as Frank West, along with Academy Awards nominated actress Virginia Madsen (Candyman, Sideways), Dennis Haysbert (24), Meghan Ory (Once Upon a Time), and […]

  • A Kickstarter for Underworld Ascendant will launch next month

    OtherSide Entertainment, an independent games studio fronted by Paul Neurath, has announced it’s developing Underworld Ascendant. Neurath is the founder and CEO of the new studio ad his resume includes franchises such as Thief, System Shock and 1992′s Underworld Underworld. The studio hopes Underworld Ascendant will “innovate and revitalize” the fantasy genre. More details will […]

  • APB Reloaded heading to PS4 and Xbox One during Q2 2015

    APB Reloaded will indeed be heading to PlayStation 4 and Xbox One during late Q2 this year, which puts its release sometime around the end of June. Reloaded Productions announced in September 2014 it was working on bringing the free-to-play PC title to consoles during the Digital Media Wire event in New York City. The […]

  • Game of Thrones: Episode 2 -The Lost Lords arrives in February – video

    Release dates for Game of Thrones: A Telltale Games Series have been announced. A new video offering a “first look” has also appeared. Below is the story synopsis, which you may want to skip if you haven’t played Episode One. House Forrester is in disarray. Their liege lord and his heir are dead, and Ironrath […]

  • The open beta for Nosgoth has gone live

    Consider this a friendly reminder: the Nosgoth open beta has started. Announced last week, the open beta can be accessed through the official website. Once you link your Steam account, just log into the service and start downloading the client. Everyone that plays the tester will receive double XP through January 28. More information is […]

  • First gameplay footage of Homeworld Remastered Collection being shown this weekend

    Homeworld Remastered Collection news and the first gameplay footage of Gearbox Software’s remake will be revealed at PAX South this weekend. The news and video will be shown during the Inside Gearbox Software panel at 10.30am CST on Sunday. It will also be streamed on Twitch. Gearbox is hoping to have Homeworld Remastered released by […]

  • Latest Final Fantasy Type-0 HD video delves more into combat

    Square Enix has released its latest Orience News video for Final Fantasy Type-0 HD, and it provides insight into character combat styles and techniques. In the video you will see the elite combat force of Class Zero going deeper into battle to improve their skills. Combat is party-based and each of the three characters in […]

  • Something really cool happens when you finish Resident Evil HD *spoiler*

    Those who finish Resident Evil HD will be met with a really nice surprise at the end. If you wish to find out what it is on your own, DO NOT head below the break. You have been warned. According to images posted by Reddit user omeganemesis28, a thank you message from Resident Evil creator […]

  • Metal Gear Solid 5: The Phantom Pain release date “should be” announced soon

    A release date for Metal Gear Solid 5: The Phantom Pain “should be able” to be announced soon, according to the latest Kojima Station webcast. New information on the game will also be announced at the Taipei Game Show on January 31, per Game Spark (thanks, Gemtasu). “I know you’ve all been eagerly await for […]

  • Punch-Out!!, more Throwback offerings arrive on Nintendo US eShop

    Nintendo has updated the North American end of the eShop with Punch-Out!!, Citizens of Earth and Part Two of the Throwback Sale. Here’s the entire update: Nintendo eShop releases Punch-Out!! (originally for Wii) – also 50% off until January 29 Citizens of Earth – introductory price of $11.99 until January 27 Breezeblox (Wii) Midnight (Wii […]

  • The Witcher Battle Arena has arrived on the App Store and Google Play

    The Witcher Battle Arena, CD Projekt RED and Fuero Games’ mobile MOBA, has been released. In Battle Arena, two three-hero teams fight it out as they try to capture and hold conquest points. The game features “no pay-to-win elements”, instead it contains a “player-friendly monetization system.” Every item and functionality can be unlocked entirely through […]

  • Second wave of Star Wars titles arrive on GOG, third wave next week

    The second wave of Star Wars titles will arrive on GOG.com today with more coming January 27. Today you can pick up the following: Star Wars: Rogue Squadron 3D (digital distribution premiere) Star Wars Rebellion (digital distribution premiere) Star Wars Empire at War: Gold Pack On January 27, the final three games of this wave […]

  • If Microsoft is serious about PC games, Xbox One should be the real Steam Machine

    Forget the magic space goggles. Maybe Valve doesn’t have the wherewithal to realise PC gaming’s TV dream, but Microsoft holds all the keys. If Microsoft really wants to get into PC gaming full-time, it needs to get around the table with Mr Newell and its platinum chequebook. “It’s time for us to talk about gaming […]

  • Hyperdimension Neptunia Re;Birth 1 releases on Steam next week

    Hyperdimension Neptunia Re;Birth 1 will be released on Steam for PC next week. The PC version of the was announced earlier this month and contains upgraded graphics, runs in 1080p, and has both Japanese and English audio. It will release on January 28 for $14.99. Fairy Fencer F and Hyperdimension Neptunia Re;Birth 2 also coming […]

  • Take a look at the controls and special abilities in The Order: 1886

    The Order: 1886 has a new trailer available that highlights the game’s controls and reveals the two special abilities the main protagonist has at his disposal. The game uses a similar control scheme to other shooters, but just in case you wanted to see more gameplay, we’ve got just the thing. The most interesting parts […]

  • These elderly people are better at GTA 5 than you’d expect

    Do old people get video games? Namely something known for its violence like GTA? Well, you’re about to find out. The latest REACT production sits a few elderly men and women in a room and lets them play GTA 5. The results are not what you’d expect, they start off getting a feel for the […]

  • More major Microsoft titles will be coming to PC

    Microsoft will bring more of its franchises to PC. Following on from yesterday’s big Windows stream, Microsoft has released a full recap on Xbox Wire. In the blog post, the firm hid a small bit of news revealing that Fable Legends will not be the only title to come to PC. “Today we announced that […]

  • Someone is attempting to recreate Dark Souls’ Lordran in Minecraft

    Lordran, the land of the ancient lords will soon be explorable in Minecraft thanks to a passionate modder. Davweed is a talented modder attempting to recreate the entire world of Lordran in Minecraft. Lordran is the land where the entire Dark Souls game is set. The goal is to make it a 1:1 scale of […]

  • Elite: Dangerous is getting Community Goals with update 1.1 – all the details

    Patch 1.1 is Elite: Dangerous’ first major update. Developer Frontier has detailed Community Goals, the big change coming with the patch, and more. We were told last week that big additions are coming with patch 1.1, due in February. Today, we learn in more detail what those features are. Namely, what the developer is calling […]

  • Sunset Overdrive, Skyrim and Dead Rising 3 highlight this week’s Deals with Gold

    A new week, a new set of deals for Xbox Live Gold subscribers and we’ve got the full list. Major Nelson posted the deals which are live now and run through Monday, January 26. Highlights include Sunset Overdrive, Dead Rising 3, Skyrim, Final Fantasy 13-2 and more. Check the full list below. Xbox One Dead […]

  • Survarium: 10,000 FREE Premium account keys to give away

    We have 10,000 codes to give away for MMOFPS Survarium, granting the player a Premium account for 24 hours along with 5,000 Silver coins. Each key gives the player a Premium account for 24 hours along with 5,000 Silver in-game currency. A Premium account gives you 50 percent more experience, income and reputation for 24 […]

  • “I don’t like people thinking we’re doing underhanded, dirty shit,” says Evolve dev

    Despite what it looks like, Evolve developers did not intend to give out the wrong signals when it comes to the game’s DLC plan. Evolve creative director Phil Robb spoke to Destructoid in an interview that was conducted late last year about the studio’s approach to DLC, map packs and more. Robb’s idea is that […]

  • Clock Tower spiritual successor Night Cry gets first screens

    Night Cry is coming along nicely and today we get our first look at it. Ever since the announcement of Project Scissors (at the time) last September, and then the name change to Night Cry, we’ve been waiting to see what the game looks like, especially since it’s developed with mobile platforms in mind. Today, […]

  • Tekken X Street Fighter is still happening, 40 people working on it

    Tekken X Street Fighter is definitely not vaporware. A team of 40 developers is currently working on it, according to director Katushiro Harada. Harada was interviewed by Polygon. In the interview, he touched on many topics, one of which is the status of the seemingly-never-coming-out Tekken X Street Fighter. “It’s very difficult to talk about,” […]

  • From Game of Thrones to Borderlands: all of Telltale’s adventure games rated

    Telltale Games has an impressive back catalogue of licensed adventure games to its name, and we have opinions about all of them. Note that this rundown doesn’t include bundles, the non-adventure games or games published by Telltale but created by other developers. It’s also got a fair bit of speculation in it, since at least […]

  • There is probably a new Battletoads game coming

    If you’ve watched last night’s Windows presentation you knew you recognised that logo on Phil Spencer’s t-shirt. Wearing a t-shirt with a logo of an upcoming game is an antic we’ve come to expect from Xbox boss Phil Spencer now. Based on that, we wouldn’t be alone in predicting that a new Battletoads game is […]

  • Here’s a short, 60fps trailer for DmC: Definitive Edition

    DmC: Definitive Edition has a new video available that shows the game running at 60 frames-per-second. Capcom has put out a short new trailer for the Definitive Edition of DmC: Devil May Cry that takes a look at different stages and boss fights. The video begs to watched in 1080p60 quality, if your connection can […]

  • Xbox One to PC streaming targeting 1080p, 60fps

    Microsoft has revealed that it’s looking to achieve 1080p resolution at 60 frames-per-second when the Xbox One game streaming launches later this year. The question of what final resolution and framerate Xbox One game streaming will operate at was on a lot of people’s minds when the demo was shown. Thankfully, Microsoft’s Mike Ybarra has […]

  • Microsoft is looking at offering PC to Xbox streaming

    Having announced Xbox One to PC streaming as part of its Windows event last night, Microsoft said that making the process a two-way street is on the cards. Microsoft’s Phil Spencer sat down to do a group interview following the Windows event and talked a little bit about the firm’s plans for streaming, including a […]

  • Watch John Romero play Doom

    John Romero made DOOM, and now you can watch him play it, dropping many a delightful gem of insight regarding one of the most important shooters of all time. This video was organised by Double Fine as part of its Devs Play series, a thing I only just discovered and now want to marathon all […]

  • World of Speed has gotten fairly pretty over the past year

    World of Speed has produced a new trailer, showing off the racing MMO’s progress over the past year. Announced one year ago, World of Speed is looking pretty damn shiny now. Check it out in this trailer, which introduces the Mountain Spiral Road location and teases several yet to be revealed. World of Speed comes […]

  • Minecraft user data leaked in plain text – change your passwords

    Minecraft users should change their passwords and those of any accounts using the same log-in details. Minecraft’s user data servers have apparently been compromised, with user names and passwords leaked online in plain text. 1,800 Mojang accounts were affected. The news comes via German source Heise and The Guardian and has been treated quite seriously […]

  • Resident Evil: The Final Chapter will commence filming in August

    The sixth Resident Evil movie is back on track. Resident Evil: The Final Chapter will begin filming in August, having been delayed to accomodate star Milla Jovovich’s pregnancy. In a Facebook post, Jovovich said she’s currently being very mindful of gaining enough weight to ensure a healthy birth for her second child, without the risk […]

  • Nintendo bosses “do not really understand modern gaming”, says former executive

    Former Nintendo executive Dan Adelman has provided frank insight into the Japanese platform holder’s inner workings. Adelman, who was one of Nintendo’s most important developer liaisons, left in August 2014. One of the first things he did was say that Nintendo had issued a gag order on his social media use, and shortly thereafter called […]

  • Sony’s 10% apology discount doesn’t apply to pre-orders

    Sony has updated the terms and conditions of its apology discount to exclude pre-orders. PSN members have been offered a 10% discount voucher as an apology for downtime over the holidays due to DDoS attacks. In an update to the PlayStation Blog announcement post, Sony clarified that you can’t use this for pre-orders. So. That […]

  • 343 to beta test Halo: The Master Chief Collection matchmaking fix

    Halo: The Master Chief Collection is still broken, believe it or not. The next Halo: The Master Chief Collection update is, like most of the others so far, designed to resolve the shooter collection’s ongoing matchmaking woes. 343 Industries is determined to get it right, apparently, as it’s gone so far as to elect to […]