Team Fortress 2 introduces anti-rage quit policies

Thursday, 18th October 2012 02:05 GMT By Brenna Hillier

Team Fortress 2′s Mann vs Machine mode has been tweaked slightly so that those who abandon matches will eventually suffer consequences.

As detailed in an FAQ and an announcement from Mann CEO Saxton Hale, those who repeatedly abandon matches will find themselves placed in a low priority matchmaking pool and experience longer delays in accessing the co-operative play mode.

The game will now remind players that leaving a match counts as an abandonment if they use the menu to exit, and track how often this occurs; there’ll be no such warning for those who force quit through other means.

Players who are disconnected will be given a three minute grace period to rejoin their match, and those who are kicked off won’t be considered rage quitters, although idlers will.

Thanks, Kotaku.



  1. Clupula

    Will “eventually suffer consequences…”

    That sounds so sinister, like if you rage quit, one day you’ll come home and everyone will be dead and Gabe will just be standing in the ruins of your living room with a tire iron, saying, “Now, you’ve learned!”

    #1 2 years ago
  2. polygem



    i think it is a good idea BUT…sometimes gamedesign/ matchmaking istself is flawed so people kinda have to quit. in a team slayer halo match, where 3 players in your team quit within the first 2 min. of the game and you are now playing against a full high ranked team…well quitting as well kinda is the only option to save yourself and the others from frustration/ boredom…and quitting would be a trade off between your K/D stats or ragequit stats….you could only lose if you care about these things, even though it was not your fault at all.
    you are stuck in a team in bf where almost everybody on your team is waiting at the chopper spawn shooting at each other. you quit and “suffer consequenses” while the other players who didn´t really play the game and have been a bunh of douchebags don´t? seems really unfair…things like that. happens in every online shooter. now: how can i make the game designers suffer consequences?

    i certainly don´t continue those games just because i don´t want my statistics to be messed up….that statwhoring is for sissies anyway.

    #2 2 years ago
  3. treborr

    I’d imagine it will be set up similar to CS:GO where if people leave, a bot joins (not sure it’d do that for TF2) and a vote is called whether to continue or not.

    #3 2 years ago

Comments are now closed on this article.