Star Citizen mastermind Chris Roberts believes consoles are holding PC games development back, as the hardware is no longer being “pushed” as hard as in the past.
Speaking with PC Gamer, Roberts said modern PCs do a great job of realizing heavy, visual fidelity which allows him to “do stuff that a few years ago you’d have to pre-render on workstations.”
“Because I’m not worrying about current day consoles, there’s a level of detail I can do that wouldn’t otherwise be possible,” he said. “Just the memory it would take to store these textures – you just don’t have that on the consoles.
“I made my name on the PC and I’m really sad that the PC isn’t being pushed the way it used to: I want to get back to that Wing Commander thing: ‘Yeah, upgrade your machine to play this.’ I don’t want to make a mobile game. I made my name doing PC games, and I love PC games.
“It’s the best platform because it’s always evolving, and it’s open. But no one’s really pushing PC. There are a lot of PC gamers who are proud of their gaming rigs but don’t have anything to really show it off.”
Star Citizen is slated for release on PC in 2014.
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