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Wii U: ‘GamePad latency is 1/60 of a second’, states Rayman creator

Monday, 15th October 2012 14:36 GMT By Dave Cook

Wii U’s GamePad is not the children’s toy it appears to be, according to Ubisoft’s Michel Ancel, who has shared some interesting technical insight into the device.

Speaking with Nintendo Power, by way of Nintendo Life, Ancel said of the Wii U GamePad, “I think this is where Nintendo is really out in front of things. The technology inside the controller is quite a bit more advanced than what people might think”

“It’s really responsive. The response time is crazy, in fact, and I think the competitors will need some time to [get their solutions] this responsive. It’s crazy because the game is running in full HD [on the television], we are streaming another picture on the GamePad screen, and it’s still 60 frames per second.”

“And the latency on the controller is just 1/60 of a second, so it’s one frame late. It’s crazy, it’s so fast. It’s almost instant. That’s why it responds so well. So it can be used as a real game-design thing.”

It’s not the first time Ancel and Ubisoft have bigged-up Wii U’s technical prowess. Check this out for example:

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9 Comments

  1. mistermogul

    It looks like Ancel is correct with this as it is confirmed on many Youtube videos…

    I was watching some Gamepad/TV streaming comparisons and couldn’t see any delay at all between the images on the two screens.

    This is a necessity though, as games would suffer if there is lag – multiplayer COD for example…

    #1 2 years ago
  2. ManuOtaku

    “And the latency on the controller is just 1/60 of a second, so it’s one frame late. It’s crazy, it’s so fast. It’s almost instant. That’s why it responds so well. So it can be used as a real game-design thing.”

    And that is the more important aspect, that it can be use in real game desing without any noticeble lag, this is a good thing that will differentiate it from the competition.

    #2 2 years ago
  3. monkeygourmet

    Not flaming, but whats the latency on PS3 to Vita or PSP?

    For example, whats it like playing God of War streaming and is there lag?

    I was wondering this the other day when that Sony exec said that combo could do anything the Wii U could do…

    Also, it can be used as a pad in Capcom Vs. Tekken so the latency must be also pretty low aswell?

    Anyway, good to hear this, lag was one of my worries from early Wii U builds. Looks like they’ve sorted it! :)

    #3 2 years ago
  4. Fin

    His comments are slightly ambiguous – does he mean the gamepad is 16ms behind the TV, or does he mean input from the gamepad gets to the Wii U in 16ms?

    #4 2 years ago
  5. ManuOtaku

    #3 please Monkeygourment dont go there, we are barely licking our wounds from the happy wars thread ;)

    #5 2 years ago
  6. monkeygourmet

    @5

    Fight! Fight! Fight! ;)

    lol, no seriously interested.

    It’s one of the features of the Vita i didn’t get to try as i had sold mine before it got implemented.

    I was dubious about the quality of gaming the PS3/Vita could offer until i heard the capcom guy said it could be used as an extra controller in a fighting game.

    That must mean the latency is similar?

    #6 2 years ago
  7. DrDamn

    @3
    PS3 to PSP I found ok but not acceptable for action games so much. Tried PS3 to Vita with God of War and was pleasantly surprised. Very playable and responsive. With this connection though it’s always going to be dependent on external hardware – i.e. your wireless network. On WiiU you’d expect it could get better performance with a dedicated communication channel.

    #7 2 years ago
  8. xino

    still people are not talking about the gameplay screen resolution, if it’s in SD or HD:/

    #8 2 years ago
  9. Telepathic.Geometry

    One thing I’ll say for Nintendo, they always seem to be thinking about the practical gameplay side of things. Back in the GC days, they cited the use of mini-DVDs as a way of simultaneously solving read-time problems, disc protection and keeping the size of the system down.

    In other words, they don’t seem to give a shit about flash, and often use cheap parts, but the important things (like the controller and system memory) they tend to get right.

    #9 2 years ago

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