Forza Horizon reviews begin, get all the scores here

Friday, 12th October 2012 08:56 GMT By Dave Cook

Forza Horizon reviews have shifted into top gear, and have begun racing out into the wild. But does the festival slant of Playground Game’s racer follow the standard set by Turn 10? Find out below.

Eurogamer – 9/10
Gamespot – 8.5/10
Pocket-Lint – 4/5
Polygon – 6/10
VentureBeat – 83/100
Gaming Examiner – 9.5/10
IGN - 9/10
Destructoid – 9/10
Shopto – ‘Excellent’
GameReactor Norway – 9/10

Got a score? Throw it in the comment box below and we’ll whack it up.



  1. CyberMarco

    IGN – 9/10

    Destructoid – 9/10

    #1 2 years ago
  2. Joe Anderson

    Here’s ours

    ShopTo: Excellent


    #2 2 years ago
  3. DrDamn

    Really quite enjoyed the demo. Successfully updates the Forza driving model for a point to point open world racer. Best handling in this sort of game for a long time. The integration of asynchronous gaming elements is seamless and very well done too. The biggest point Forza wise though is that it’s something new for the franchise and has a much better single player structure.

    #3 2 years ago
  4. Creteck

    Gamereacor Norway – 9/10

    #4 2 years ago
  5. Da Man

    The demo is brilliant, best thing since Pgr.

    #5 2 years ago
  6. SlayerGT

    I loathed the demo. The game has the cheapest lazy AI. Can’t feel good about winning if the game lets you win. Want an example? Try the Mustang vs Mustang…but drive 60mph the entire time. 10 bucks you win.

    #6 2 years ago

    ^ Did you actually try that?

    #7 2 years ago
  8. zinc

    I played Forza once. Rammed my mate of a corner & won. He never let me play again :-(

    #8 2 years ago
  9. SlayerGT

    @7 Yeah. If you know racing, you know the longer a race, the more hundredths of a sec make a difference. I found it odd that no matter how well or poor I drove, the plane passed through the check points at the same time. Read Polygon’s review. It reflects my feelings exactly. Slingshot AI. I can’t play a game I can’t trust to be fair. Especially if there’s nothing else in it worth playing it for.

    #9 2 years ago
  10. DrDamn

    I did think that particular race felt very forced. The plane coming over to give the “thrill” at each checkpoint then rather conveniently disappearing for a bit. Didn’t try the 60mph bit, that is very cheap, do you even have to accelerate for the final section?

    #10 2 years ago
  11. DrDamn

    I also loathe slingshot AI, worst thing to ever happen to racers – all in the name of excitement. Though have to say the better attraction here is the rivals stuff – if you have a decent friends list playing then that’s a better and bigger challenge. That was very well integrated.

    #11 2 years ago


    Hmm… That’s not good then.

    Mind you… as much as I also hate rubber banding, it can be helpful at times.

    There’s a race on TDU that takes you around the whole island and lasts about an hour.

    I’d hate to get 50 minutes into that race, only to come off the road on a tight corner, and know that I could never catch up again.

    But yeah, in general, rubber banding is bad news…

    #12 2 years ago
  13. DrDamn

    That’s not really an issue with Forza Horizons though – they have rewind.

    #13 2 years ago
  14. SlayerGT

    @10 no you don’t.

    Another crappy example: this guy Flynt, who’s supposed to be the most popular bad ass racer, passes you in a sprint to the first event. I hung with him up to this hill, about 5 car lengths behind him. Before I could see it over the crest, an oncoming blasted Flynt. I pulled some crazy (not sim like) swerve maneuver to avoid the wreck at 130mph. After passing him, facing me at almost a dead stop, I was like “Haha learn to drive asshole!”..1..2..3..4..aaand he flies past me at what could only have been in excess of 200 mph. I was disappointed to say the least. The coolest thing to happen and it was cheaply taken. Which makes me wonder..if the devs wanted me to lose, and they’ve programmed the AI not to..was it not good enough to miss that car?? Or maybe they wanted to completely deflate my experience?? Anyways its really my fault. I was hoping for sim physics and sim racing in an open world. What this is is halfway sim physics (ala Grid) with arcade racing (Cruisin USA) in an open world.

    @11 I agree, or I would if I had friends that liked and were good at racing games :) Forza 4 had some cool community features.

    #14 2 years ago
  15. Gigabomber

    @9 I was confused by this at first, but then I remembered that it said these are invite only and “are all about the show” which means, yes, you are supposed to win as if it is a Top Gear bit. Is it racing? no. Can you still race your friends ghosts? yes. It’s but a small fail.

    #15 2 years ago
  16. SlayerGT

    @15 Its fine really. Its just highlights for me that this game is not the experience I’m looking for. I had something else in mind. Again its my fault, I came in with the wrong expectations. I misunderstood what “Forza” had to do with this game. I’m sure many will find it entertaining.

    #16 2 years ago
  17. chocy82

    Missed one –


    #17 2 years ago
  18. Hamster34

    The AI sounds terrible!!

    I’ll stick with NFS

    #18 2 years ago
  19. Gadzooks!


    You obviously want boats, so best to stick to NFS. Forza is a car game, probably not for you..

    #19 2 years ago
  20. Hamster34

    Boats? Where did I say anything about boats? I’m not discussing handling, I’m discussing AI and the AI in Horizon is clearly broken.

    #20 2 years ago
  21. Gadzooks!


    Lol, broken? No, not by a long shot.

    It produces exciting, challenging races. That’s exactly what AI should do. HOW it does that is irrelevant.

    #21 2 years ago

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