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Diablo 3 1.0.5: Blizzard details Monster Power feature

Friday, 12th October 2012 11:45 GMT By Dave Cook

Diablo 3 update 1.0.5 will add a new Monster Power feature, which will allow players to tweak the difficulty of enemies to suit their desired difficulty. Many factors can be edited, from enemy health, attacking power and more, which in turn results in better loot drops. Blizzard has discusses the feature in greater detail.

Over at the Diablo 3 blog, community moderator Lylirra explained, “Similar to the “Players X” command in Diablo II, Monster Power gives Diablo III players the option to increase the health and damage of monsters according to different “power levels” – and in return, they’ll receive scaling bonuses to their adventure stats (including experience, Magic Find, and Gold Find) as well as more drops.”

“The option to adjust Monster Power will be available to all players starting at level 1 through the Quest Selection window, and can be adjusted separately for Normal, Nightmare, Hell, and Inferno difficulties.”

Here’s a chart of how different Monster Levels affect enemies:

The post goes on to explain that Monster Power level goes as far as level 10, and different settings can be saved per hero and difficulty, meaning you can customise enemies for each character.

Monster Power wil launch with patch 1.0.5 and applies to both single player and private multiplayer modes, and Blizzard is currently looking at the option for public multiplayer sessions.

Thanks IGN.

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10 Comments

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  1. Talkar

    Great stuff. Will definitely make the game more interesting IMO!

    #1 2 years ago
  2. OlderGamer

    Can you make mobs easier to kill? Have less chesse? Etc?

    #2 2 years ago
  3. Talkar

    Easier? Can’t you just play it on normal difficulty if you want easier kills?

    #3 2 years ago
  4. Hcw87

    The latest patches have allready made Inferno alot more forgiving actually.

    #4 2 years ago
  5. OlderGamer

    Yeah, Talkar. I am at the end of Nightmare. But stuck. That is about as far as I am going. It isn’t fun dying/respawning twelve times to take out one set of elites or a champion. And don’t give me that I have already played the game crap. I want to play all modes. Thats where the game gets its length(value of hours), you continue to build levels, and gain better loot. It isn’t like a Sonic the Hedghog game where you replay the content in aim of getting a better ranking, just for fun.

    So long as there is still toon dev, I am going to feel cheated. I get it your prolly an elite gamer without that concern. But I don’t know any real life friends still playing DiabloIII. We have all quit becuae it is too hard.

    I am now enjoying the hell out of TorchlightII, and that…Gasp, player selectable dificulties!!

    #5 2 years ago
  6. Talkar

    ^Diablo 3 also has selectable difficulties…. They are called Normal, Nightmare, Hell, Inferno. Of course it is going to get harder the tougher difficulty you choose, that is how difficulties work. I don’t get why you don’t just play it on an easier difficulty if the game is too tough on the harder difficulties for you….

    #6 2 years ago
  7. helios

    Torchlight 2 is fun until you reached its fourth day and you realize you already got all the best gears / set items for your class.

    Diablo 3 is still incomplete but I think it will have a lot more to offer when it’s done than its ‘competitors’… let’s wait next year.

    #7 2 years ago
  8. GwynbleiddiuM

    @OG, What’s your class and build? Do you pick up gears with the right stats for your build? If you die a lot and it stopped being fun it’s usually because of that.

    #8 2 years ago
  9. Erthazus

    Lol. someone stuck at Nightmare.

    I finished Inferno difficulty on LAUNCH of Diablo III after 1 week when it was unforgiving. Actually it was easy. Now it’s absolutely nothing.

    #9 2 years ago
  10. Kabby

    Get back in your box.

    #10 2 years ago