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Tomb Raider: Rhianna Pratchett on writing Lara 2.0

Wednesday, 10 October 2012 08:50 GMT By Dave Cook

Tomb Raider attempts to reboot a long-established character. VG247′s Dave Cook speaks with lead writer Rhianna Pratchett on the task and the state of games writing today.

Rhianna Pratchett

English freelance game writer based in England.

Penned scripts for Heavenly Sword, Mirror’s Edge, Overlord, Risen and more.

Pratchett’s most recent work has been rebooting Lara Croft For Crystal Dynamics’ 2013 release, Tomb Raider.

What makes a game character iconic? Is it because we support their cause, or do they just charm us to the point of submission? Is it because they make us laugh, make us cry, or make us really care about their struggle?

There are many factors to consider. In Crystal Dynamics’ Tomb Raider reboot, that consideration must be levied at the new and improved Lara Croft. She’s a gaming institution, so rebooting the franchise was always going to be a risk.

Reboots can be tricky, especially when they involve characters as long-standing and as recognisable as Croft. People know who she is, but this new Lara is somebody else. She’s completely out of her depth, and is forced to adapt to a world she fears.

How then, can both classic Lara and this new rendition be stacked side by side fairly? How can Crystal Dynamics make us fall in love with this hero in the same way we did back in 1996?

That task has fallen to Rhianna Pratchett. Her work spans games such as Prince of Persia, Mirror’s Edge, Heavenly Sword and the Overlord series. It’s fallen to her to pen a new Lara who’s more sympathetic, but no less as tough or deadly, as the green-topped, gun-blazing firebrand we knew on PSone.

We asked Pratchett how she approached the task, why the relationship between writer and studio is changing drastically, and what it takes to become a professional game writer today.

VG247: How challenging has it been to go into such a long-running franchise to reboot and re-write such an established character such as Lara?

Rhianna Pratchett: It’s pretty challenging but I think Crystal Dynamics were fairly flexible with what we could keep from old Lara – what we thought was important – and areas where we wanted to evolve her more, or bring in some traits we hadn’t previously established.

I particularly wanted to bring back the humanity of the character, her warmth, empathy, friendship, and more human qualities. Because I think as old Lara has evolved, she has become more of a ‘female batman’.

The more heroic and teflon-coated you get, the harder it is to relate to that character, so we wanted to go back to her human side. There’s still a lot of old Lara’s background in place, so we’ve carefully interwoven our new stuff in there.

Was it a daunting challenge at the outset?

Yeah, it was kind of daunting, but you just have to knuckle down and do the work. You can’t keep thinking about that or otherwise it would just drive you insane.

I just had to think, ‘OK, this is a job just like any other’, and just approached it with the same dedication to the character and her world. You just have to put everything you can into it.

When you joined the project, how far did Crystal Dynamics have the angle of the game, and new Lara in mind, or were they still unsure?

There was a story arc there that sort of got shuffled around the studio over the two and a half years I was working on the game. There was no script in place, but there was a story arc and levels that had been planned.

“Games writing – when it’s working right – should always be highly iterative. You keep having to write and re-write, and nowhere is that more the case than in games.”

But there were some characters in place, such as Lara and Roth in particular, as well as others that just existed visually and had no character yet. They were built and designed throughout the process of the game.

That’s often the case. You get a sort of narrative body parts you have to put together, and fill in the gaps. What I worked on in particular was Lara’s character and background, how she evolves throughout the game, how her traits come out, and how she feels about the events around her.

There was also a lot about her relationships with other survivors, and how those develop over the course of the game. So yeah, it was very character focused as you have a lot of survivors, and there was a lot of work to be done on their backgrounds.

Your ‘female Batman’ comparison is interesting, because a lot of games star invincible heroes who don’t feel pain as humans do. Lara has been shown in trailers getting beaten up a lot, so how does your writing help bring that vulnerability out in the gameplay?

Games writing – when it’s working right – should always be highly iterative. You keep having to write and re-write, and nowhere is that more the case than in games.

You’re constantly having to write and tweak around the gameplay within the available space, and to react to what’s happening. But generally when I approach a character I look at the gameplay and the actions that character will be performing.

I try to feed that back into that character’s personality, and it’s all about feeding action back into character. Usually the action is in place before the character so it’s sort of like doing it backwards, although it has the same result.

So a lot of Lara’s resourcefulness, bravery and tenacity that she shows in the gameplay is reflect back into her character and how she develops during the more narrative-heavy sections of the game.

It’s like when I wrote the character Faith in Mirror’s Edge. She’s someone who runs for a living – and she runs a lot. What is she running from, why, what happens when she stops running, as well as what makes her stop running to face whatever’s chasing her?

When we talk about Lara’s evolution over the course of the game, just how long was the game’s script?

I worked on the cinematic script, which covers the core cut-scenes, so it approaching about 90 pages, which is about the length of a movie. But not all of that will feature in non-interactive cut-scenes. Some of it will appear in smaller interactive scenes.

I’m not actually sure how long the overall cut-scenes come to in the end, as I did the core narrative script, and then I worked with John Stafford who is the narrative designer. He did a lot of the level dialogue stuff.

I fed back on his writing, he fed back on mine, and we had creative director Noah Hughes overseeing the process, so we worked as a trio to make sure that Lara was consistent in level dialogue and in cut-scenes.

When you say that Lara’s cut-scene script alone is 90 pages. That really does sound impressive, and I think a lot of gamers don’t give proper consideration to the writing involved in game development. Should game writers be highlighted more for their efforts?

Well, the game script being the length of a movie is not unusual, as they’re usually much, much bigger. Because if you factor in the level script, the overall plot, and the cinematic script – the number of words that amounts to is huge.

When you factor all of that in, you typically have something that is three times the length of a movie, word-wise, because of different types of narrative. You have AI dialogue, level dialogue, environmental story-telling, cut-scenes, and it’s very, very diverse.

”Certainly five years and beyond, hiring professional game writers wasn’t really done. Occasionally it would be done, but usually it was just whoever at the studio fancied doing it – a designer or producer.”

I think we’ve got to a situation where game writers are being flagged up more. They’re getting to talk about what they do, why they do it, what goes right, what goes wrong, and how to evolve the craft.

You just weren’t getting that five years ago, and those are important dialogues to have. What I think is more important than talking about job, is how to use games writers better.

Certainly five years and beyond, hiring professional game writers wasn’t really done. Occasionally it would be done, but usually it was just whoever at the studio fancied doing it – a designer or producer.

They wouldn’t necessarily have a writing background, they just chose the short straw or whatever, so it was one area of development that wasn’t actually done by professionals. That seems a little bit ludicrous.

But of course times have changed massively now.

Yeah, and we’ve evolved now so that the industry has now put a big tick next to ‘hiring professional writers is a good thing’. But it’s now much harder to work out how a writer can be embedded within a team, and how they work with designers and others.

There are a lot of challenges around embedding writers in teams, and how to work with them . But it works the other way, with writers learning how to work with developers, what questions they should be asking, and understanding what limitations they’re likely to work under.

Is it easier to get into the industry as a writer now that the curtain has been pulled back, and that studios understand that role better?

Well I’ve always said that to be a game writer you have to be a gamer – which seems kind of obvious – but the amount of times I get approached by writers who have never even played a game, I just think ‘why? Do you even care besides making a quick buck?’

That said, routes to market are getting easier, so I can see why some writers want to cash in while they can.

Yeah, but it’s like the movie industry. You wouldn’t want to make a movie without actually watching a movie. You need to respect the medium and I think the way gamers come to understand games through playing is very important.

Having been a gamer since I was six, and having been in the industry since 1998, as well as being a game journalist, I’m used to looking at, and evaluating games.

I also think it’s helpful to understand the medium from within, like understanding how tech and level design all feeds into how you write your script, and what you can and can’t put into them.

There are many things you have to consider than don’t exist while writing for other mediums, and writers also need to know when to push back, especially against the attitude that writer are people who just do the word bits.

“Writers have to say, ‘Hey, get us in early, we can offer a lot to help establish a narrative world, and narrative logic for your game.’ If you got a bunch of game writers in a room together, I’d say the one thing they’d all agree on is that writers are not hired early enough across the industry.”

Or that writer’s are cheap, so studios can slot them in whenever, because then you get into a situation where writers are being hired late to act as a ‘narrative paramedic’.

Writers have to say, ‘Hey, get us in early, we can offer a lot to help establish a narrative world, and narrative logic for your game.’ If you got a bunch of game writers in a room together, I’d say the one thing they’d all agree on is that writers are not hired early enough across the industry.

Say there’s someone out there reading this who is a gamer and wants to be a game writer. They already have that passion, but getting into the industry looks like a minefield. What would you say to them?

In my experience, what I did was I came from a journalist background. I used some of the contacts I had while I was a journalist and approached them and said, ‘hey this is what I’m doing now’.

I initially got a job as story editor on a hardcore RPG, and then grew it from there using industry contacts, so it’s probably a little easier for game journalists to make that transition.

But it’s still a relatively tight industry and everyone seems to know each other. But I would say to new writers with no experience in the industry, that it’s about going to things like GDC, Develop, and actually getting more immersed in the industry.

Walking around show floors, meeting people, talking about what you’re doing, and just starting small – I think – will really help. But the key is to start small – something like script editor, to level design, to mission design, and then to full script.

Getting work as a story editor, or smaller writing is easier. But it really is all about getting out there and meeting people, and of course understanding game writing and getting a feel for what someone will ask you to do.

There are good books about games writing out there now that give advice on how to write cut-scenes, how that transfers to audio, and more. You can even make a portfolio by inventing and scripting cut-scenes in games that didn’t exist before. It’s just about being brave and being immersed in the industry.

What would you say is your favourite game script to date?

I’ve always turned to Psychonauts, because I think it really hit that sweet spot between being funny, while having that element of sadness about it at the same time.

When you discover the characters’ secrets that they were hiding, the secret room and some of the woes that they had been keeping from people, it was – god – it was really, really touching.

The game used level design as story-telling in a really wonderful way, so I always name-drop Psychonauts as a good example of story-telling. Having said that, Bioshock is also a master class in environmental story-telling.

It’s got such good voice acting and it’s really well animated. I know that must seem obvious, but I cannot harvest a Little Sister in that game. I cannot do it, and I’m playing Bioshock through for about the fourth time.

”The scope of the medium’s limitations – of tech, faces – can be offset by the scope of environmental story-telling.”

I can’t do it because of the animation and voice work that goes into them. It pulls on my heartstrings every single time as they push away at your big hand with their little hand shouting, ‘No, no!’

That’s really down to the combination of animation and voice that works so beautifully, so it’s actually about more than the script and words. Writers should do more than just the words bit, because this is actually an evolution of writers within games.

It shouldn’t just be writing, it should be a combination of roles because it’s so different to anything else once you get down to it. The scope of the medium’s limitations of tech, faces – can be offset by the scope of environmental story-telling.

So you can tell your narrative to players in more than just words. You really felt the fall of Rapture in Bioshock and Bioshock 2, so that is a good example of how writing can factor into many elements of the game.

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2 Comments

  1. Kloudrunner

    Brilliant interview and very nice to see Rhianna doing so well. I remember reading her stuff in the late 90′s and then realising she was the daughter of my favourite Arthur Terry Prachett. I liked that you covered some advice for aspiring writers who want to get into games writing. Being a passionate gamer will obviously be a massive advantage. We’re there any specific books she mentioned about games writing ?

    #1 3 years ago
  2. Ostercy

    “I think Crystal Dynamics were fairly flexible with what we could keep from old Lara.” The Ministry of Truth would be in awe. “What we could keep” – really? What possible right do Crystal Dynamics have to say which bits of an iconic British character like Lara Croft they (the arrogant Anglophobic bastards) can decide to keep or to bin? And they apparently were only “fairly flexible”? So what weren’t they “fairly flexible” about? Making her half-American? Demoting her from the British aristocracy? Unbelievable stuff, dictated straight from the bunker.

    #2 3 years ago

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    With Final Fantasy 15, Rise of the Tomb Raider and Deus Ex: Mankind Divided on the horizon, it should come as no surprise to learn that Square Enix will be hosting a dedicated E3 2015 conference this year. The presentation will take place Tuesday, June 16 at 9am PDT/12pm EDT/5pm UK. It will be broadcast […]

  • Final Fantasy 4: The After Years 3D remake releasing on Steam next month

    Final Fantasy 4: The After Years has been given a makeover and will be released on Steam of PC next month. You can now pre-order it on Steam and take 10% off for the time being. The game will be released on the digital service May 12 and will include trading cards and achievements. Thanks, […]

  • This Project Cars video shows off the racer’s multiplayer

    Project Cars developer Slightly Mad has released a new video giving you a look at the game’s multiplayer. The game is out next month, and if you would like to refresh yourself on the tracks included,  give this a look. While you are clicking links, here’s the minimum and recommended PC specifications which dropped last […]

  • Looks like Logitech is getting out of OEM mouse production business [Clarification]

    Logitech will no longer produce “low-end” mice, citing a decline in PC accessories. This story has been updated to include a clarification. According to a Reuters report, per MCV, the firm will instead focus on video accessories and streaming music, as its wireless Bluetooth speakers are now its best-selling product rage. This will help offset […]

  • Win! We have 1,000 Heroes of the Storm beta keys to give away

    Must have more MOBA? Win one of our 1,000 Heroes of the Storm beta keys and see if you’re more Blizzard than LoL. Can’t wait for June 2? Of course you can’t. We have 1,000 closed beta keys for Heroes of the Storm to give away this week, allowing you access before Blizzard’s MOBA goes […]

  • Xenoblade Chronicles X Nintendo Direct airs tomorrow, April 24

    A Nintendo Direct devoted entirely to Xenoblade Chronicles X will air this Friday, April 24. The video showcase will start at 11am PDT/2pm EDT/7pm UK. After the showcase, a new Nintendo Treehouse: Live presentation featuring the game will air. This is the second Xenoblace Chronicles X Nintendo Direct, but the first in English. The first […]

  • Blizzard will have 500 game stations set up at gamescom 2015

    Blizzard is heading to gamescom 2015 in August and it will have 500 game stations set up for attendees to get their hands on five of its titles. The developer will be set up in Hall 7 and those who stop by will be able to get hands-on with the latest content for Heroes of […]

  • PS4 price cut to £299 in UK

    Sony has dropped the price of the PS4 in the UK. For a limited time only, you can grab the console for £299.99 from Argos, Game, Tesco and Very. Go to Amazon.co.uk and you’ll get it for £289. You’ve only got until April 28, then it goes back up to £349. Go, go, go. For […]

  • Mad Max: first ever gameplay footage revealed

    Today, we get to finally take our first look at gameplay from Mad Max. Avalanche and Warner Bros. have shown off the first gameplay trailer for Mad Max today. The trailer below offers a look at melee combat, car combat, customisation and much more. Give it a watch below: There are a few new screenshots […]

  • Overlord: Fellowship of Evil has four-player co-op like we figured

    Codemasters has pulled the veil back on the next Overlord game, and its a four-player co-op game called Overlord: Fellowship of Evil. Rhianna Pratchett is back to write the story. The game may be co-op at its core, but it can still be played single-player. Each of the four playable character have strengths and weaknesses, […]

  • Update now available for Pokemon Omega Ruby and Alpha Sapphire, Pokemon X and Y

    Pokemon Omega Ruby and Alpha Sapphire along with Pokemon X and Y are being updated by Nintendo to fix a few bugs and in-game text. There’s also the possibility of a few hacks and exploits being fixed. Per Nintendo Life (via Serebii), both patches are 250-270 blocks in size, and it’s a mandatory update which […]

  • Side-scrolling cover shooter Not a Hero gets a demo

    Not a Hero, the upcoming game from OlliOlli developer Roll7, has received a demo. The demo for Not a Hero was made available today on Steam. In the game, you play as Steve, the campaign manager for BunnyLord. A time-travelling rabbit who’s running for mayor of London. Think this is an absurd premise? This trailer […]

  • You have until April 30 to export your Green Day: Rock Band tracks to Rock Band 3

    Harmonix has announced that those looking to export their song collection from Green Day: Rock Band into Rock Band 3 can only do so until the end of the month. April 30 will be the cutoff date for anyone who wants to export tracks from Green Day: Rock Band into their Rock Band 3 library, […]

  • Batman: Arkham Knight minimum, recommended, and ultra PC specs revealed

    Batman: Arkham Knight is looking like it’s going to be quite a taxing game. Nvidia has released a list of the minimum, recommended, and ultra PC requirements for Batman: Arkham Knight. Here’s the full thing: Minimum OS: Win 7 SP1, Win 8.1 (64-bit Operating System Required) Processor: Intel Core i5-750, 2.67 GHz | AMD Phenom […]

  • Bloodborne patch 1.03 is live, reduces loading times, fixes suspend/resume bugs, more

    Patch 1.03 is now live for Bloodborne. The patch reduces loading times, adds item descriptions to loading screens, and fixes other various bugs. From Software has pushed update 1.03 live to all Bloodborne owners. As promised, it reduces loading times by approximately 5 to 15 seconds. Another new addition is showing item descriptions instead of […]

  • Battlefield 4: first look at Community Map in action

    Get your first look at the map designed by the community of Battlefield 4. Battlefield 4′s community-designed map is a reality. DICE has recently updated CTE to include an early version of the map. It’s not fully textured as Westie is about to show you, but the layout is nearly finalised. Westie goes over the […]

  • Microsoft apologises for uploading misleading Witcher 3: Wild Hunt footage

    Xbox’s YouTube channel uploaded a video of The Witcher 3: Wild Hunt yesterday that was captured from the PC build. The most recent gameplay video for the The Witcher 3: Wild Hunt appeared on the Xbox YouTube channel and showed a quest from the game’s opening section. A few minutes after it had gone live, […]

  • Assassin’s Creed creator’s new game is Ancestors: The Humankind Odyssey

    Ancestors: The Humankind Odyssey is the game Assassin’s Creed creator Patrice Desilets has been working on. Patrice Desilets has just announced that the next game his indie studio Panache Digital Games is making is called Ancestors: The Humankind Odyssey. The announcement comes from Desilets’s keynote at the Reboot Develop event in Croatia. The trailer started […]

  • Bloodborne: Cathedral Ward closed door mystery solved

    The mystery of the locked door at the bottom of the Cathedral Ward in Bloodborne has been solved. Bloodborne, like earlier From Software games, is filled with doors that don’t open the first time you try them. Some will give you “locked” messages, others “does not open from this side”. Some of these will open […]

  • Assassin’s Creed creator Patrice Desilets is revealing his next game now [UPDATE: ended]

    Patrice Desilets, one of the original creators of Assassin’s Creed is hosting a presentation where he’s expected to talk about his next project. Patrice Desilets has emerged once again. This time he’s attending development conference in Croatia. Desilets is giving a live keynote and there’s a good chance we’re going to hear about his next […]

  • Destiny House of Wolves: everything you need to know about gear upgrades & The Reef

    Bungie revealed plenty of important details in last night’s Destiny stream. Let’s go over everything. Alex wants to make sure you don’t miss any of the information revealed yesterday. Most of it affects all Destiny players too, even those who don’t intend on buying House of Wolves. During the first stream, Bungie explained the armour […]

  • Mod-friendly Galactic Civilizations 3 will leave Steam Early Access in May

    Galactic Civilizations 3 will leave Steam Early Access next month for a full release, Stardok has announced. The developer called the game the “largest and most diverse strategy sandbox to date,” as players have a variety of tools such as diplomatic treaties to resource exchanges, and United Planets resolutions to hundreds of research directions for […]

  • Ys 6: The Ark of Napishtim is out next week on PC – here’s the pre-order trailer

    Ys 6: The Ark of Napishtim will be released next week on PC, and today, we have a pre-order trailer for you. The game will be made available on April 28 for $19.99/€17.99/£13.99 on GOG, the Humble Store and Steam. Along with improvements over the original PSP version, it will contain less backtracking, controller support […]

  • Destiny: House of Wolves – full gear set up to level 34 in PvP and PvE, upgrades, more

    The Destiny: House of Wolves livestream this afternoon was chock full of information. Read onward for our full report. According to Bungie, Petra Venj, who serves the Queen, is the main story agent who leads the player through the main series of quests. Players who complete bounties will be able to level up in her […]

  • Destiny: House of Wolves – watch the livestream right here

    Bungie will host a Destiny: House of Wolves livestream at 2pm EDT today, and you can watch it right here. Watch live video from Bungie on www.twitch.tv The stream will introduce the new social space, The Reef, as well as gear upgrade paths. House of Wolves contains new Strike missions, The Prison of Elders three-player […]

  • FIFA Ultimate Team: week of April 22 team includes Barcelona, Chelsea players

    This week’s FIFA 15 Team of the Week is now available for FIFA Ultimate Team players. Each team member, as with previous weeks, is selected base on the previous weekend’s matches. Here’s the list of players now available: Starting GK: Claudio Bravo – FC Barcelona (Spain) CB: Leonardo Bonucci – Juventus (Italy) CB: Ömer Toprak […]

  • Sony’s Spring Fever Sale winds down with Shovel Knight and Call of Duty discounts

    It’s the final week of Sony’s Spring Fever Sale which means more games have been added to the mix. Shovel Knight, which launches today is one offer, and the rest are all Cal of Duty titles. The Taken movie series is on sale as well. With Shovel Knight available today on PlayStation 3, PS4 and […]

  • Drivers for Xbox controllers, voice messages, more features available in Xbox One preview

    Microsoft has announced new features coming to Xbox One and the Xbox App on Windows 10 through the preview program this month. Some of the new features have been requested by the community for both Xbox One and Xbox One SmartGlass. Here’s what to expect, straight from the horse’s mouth: Xbox on Windows 10 Game […]

  • Total War: Warhammer has been announced for PC, Mac, SteamOS

    Total War: Warhammer has been announced after previous teases from The Creative Assembly touched upon it. The game will contain “gigantic monsters, flying creatures, legendary heroes and storms of magical power.” It is also the first in a trilogy which includes two additional standalone titles and extra content packs. It will feature thousands of warriors […]

  • This video for The Witcher 3: Wild Hunt features a quest from the prologue

    A new video for The Witcher 3: Wild Hunt has been released, showing off the Precious Cargo quest contained in the game’s prologue. The quest tasks Geralt with helping a merchant retrieve a mysterious box from the swamps. The scene looks familiar, but we’ve seen so many videos for the game it’s hard to tell […]

  • Limited public beta for The Elder Scrolls Online kicks off tomorrow on consoles

    The limited public beta for The Elder Scrolls Online: Tamriel Unlimited will launch on PlayStation 4 and Xbox One tomorrow, and Sony has provided details on the tester for those who’ve been invited to participate. The beta test contains the full version of the game and will run from April 23-27, and will start and […]

  • Dying Light debuts in second place on Media Create charts

    Techland’s Dying Light made its debut in Japan lats week, coming in a respectable second place behind Nintendo’s Girls Mode 3: Kirakira Code. The zombie shooter sold 25,530 units on PlayStation 4, while the top earner for the week moved a little over 55,000 units on 3DS. Another western release when landed on the chart, […]

  • Lord of Magna: Maiden Heaven will release in the west this June

    Lord of Magna: Maiden Heaven has been given a release date by XSEED Games, which announced the localization back in February. The title will launch for 3DS in North America on June 2 digitally and through retail. It will be an eShop only title in Europe and Australia when it releases on June 4. A […]

  • This Overlord video teases four new faces of evil

    A new Overlord game is in the works, going by the previous teasing and this video – which teases the possibility of four-payer co-op. Or just four characters to choose from. We don’t know just yet – all we know is the team is asking you to “join the fellowship.” A new entry in the […]

  • GTA movie will star Daniel Radcliffe as Rockstar’s Sam Houser, the BBC confirms

    The GTA movie Game Changer will star Daniel Radcliffe as Rockstar co-founder and president Sam Houser, theBBC has confirmed. The BBC also confirmed Bill Paxton will play Jack Thompson, a role Paxton already confirmed last week when speaking with Deadline. Here’s the synopsis per the BBC: “Conceived for an adult audience, this special 90-minute drama […]

  • Take a look at Etrian Odyssey 2 Untold’s Classic Mode

    Etrian Odyssey 2 Untold’s Classic Mode has received a trailer today. Etrian Odyssey 2 Untold will come with two modes, Classic and Story. Classic Mode was trailered today and in it, you’ll get to make your party by choosing from 13 classes. You’ll be able to customise them too using the character creation tool. Revamped […]

  • Shovel Knight: Plague of Shadows to come with new challenge mode

    Shovel Knight’s upcoming expansion Plague of Shadows will bring with it a new challenge mode. Shovel Knight developer Yacht Club Games has revealed the challenge mode, one of the new additions coming to the game with the free Plague of Shadows expansion. “Are you more into digging than distillation? Already have your Feats book long […]

  • Nvidia releases complete graphical guide for GTA 5

    Those with GeForce cards will be happy to know that Nvidia has released a comprehensive graphical tweaks guide for GTA 5. Nvidia usually produces graphical guides for the big AAA games, and GTA 5 is no different. Their guides offer in-depth coverage of each in-game setting, how much they affect framerate, if they can be […]

  • Cthulhu voodoo: why Bloodborne is the best Lovecraftian game

    Sherif Said tackles Bloodborne’s links to Lovecraftian horror, explaining why you should face the madness and immerse yourself in its lore. Spoilers inside. No other game could commit to its themes so religiously without feeling the need to compromise its vision and veer towards accessibility. Bloodborne stands tall above any game that dares attach itself […]

  • WWE 2K15 is coming to PC this year

    WWE 2K15 will make its way to PC this spring. WWE announced that WWE 2K15 will make its debut on PC in the spring. The game will be based on the PlayStation 4 and Xbox One versions, both of which came out in November. MyCareer and 2K Showaces modes are included, as well as all […]

  • GTA 5 PC: new mod adds snow to GTA Online

    If you’re looking to get some snow in your GTA Online, someone figured out a way. Modder ECB2 created a mod that works with GTA Online on PC. The mod is called “Snow in GTA Online” and it does what it says on the tin. YouTube channel imperfectplayers captured a video showing it in action. […]

  • Deals with Gold: Call of Duty edition

    Xbox Live Deals with Gold for the week of April 20 are now live with mostly Call of Duty games. Various Call of Duty games are on sale on Xbox One and Xbox 360 through Xbox Live this week. Indie games Never Alone and We Are Doomed managed to sneak in as well. With the […]

  • Mortal Kombat X: PSN sign in problems fixed in new patch

    Patch 1.03 is now live for Mortal Kombat X and it brings an end to the aggravating sing in issue encountered by some users on PS4. Mortal Kombat X 1.03 patch has been released. The patch fixes bug CE-34878-0, which affected the PlayStation 4 version. The bug caused users to have to log in and […]

  • GTA 5 PC: new patch fixes Windows Media Player issue, getting stuck in the clouds

    GTA 5 has received a new patch on PC to fix issues caused by the lack of Windows Media Player and getting stuck between online matches. Patch 335.1 is now available to all owners of GTA 5 on PC. The strange issue that affected those who didn’t have Windows Media Player installed, has been fixed. […]