SimCity was developed “as a multiplayer title from the ground up,” says producer

Wednesday, 10th October 2012 19:47 GMT By Stephany Nunneley

SimCity’s lead producer Kip Katsarelis has explained why the game will always be online, and it has everything to do with the game’s multiplayer features.

Speaking in a Q&A following a livestream of the game last night, Katsarelis said the development team created the title with multiplayer in mind from the beginning.

“We really thought about this SimCity as multiplayer from the ground up,” he said. “Cities are no longer in a bubble. You can play in a region with other cities, and there’s a lot simulation that’s going on between cities. You can play multiple cities or invite friends into your region and play with others.

“Things like power and water are shared across cities and you can purchase that power. You can share services like fire, education and garbage. You can also gift to one another, so money and resources you can create in your city, and you can also collaborate on great works.

“We have things like international airports that you can work on together and build up, and the airports will actually bring tourists into your region and allow you to ship more freight in and out. There’s just a lot more to do at this macro level of city planning.”

You can watch a replay of the livestream below if you wish.

SimCity and its tie-in SimCity World are due in February 2013

Thanks, PCGamesN.

Video streaming by Ustream



  1. Old MacDonald

    Trouble is, nobody wanted multiplayer SimCity.

    #1 2 years ago
  2. jacobvandy

    Exactly. Defending the decision now doesn’t make it any less wrong.

    #2 2 years ago
  3. Fin

    What if it’s good?

    Maybe you should play something before you bitch about it being the wrong decision.

    #3 2 years ago
  4. viralshag

    Oh Fin… You just don’t get how this works.


    #4 2 years ago
  5. Old MacDonald

    3: The thing is, multiplayer offers very little for a city building game. The whole concept of the genre makes it very very hard to make something that would be appealing in multiplayer.

    If you look at their features, you’ll see that it’s very similar to the original Cities XL. It tried very hard to make a compelling multiplayer experience out of the whole city building experience. It failed badly, not because it did anything particularily poorly, but because none of the ways to interact with other players felt meaningful.

    What we’re looking at is a game where you’ll be able to share/trade resources and processes in your city will be influenced by other players. Possibly negatively. There’s very little here that couldn’t easily be exchanged for AI controlled systems.

    I’d also like to point out that a lot of the pleasure I personally get from city builders has to do with experimentation, and sometimes doing stupid things just for the heck of it. I can do that in an offline game, because I can save my city, mess it up and see what happens, then restore it again. I can have many versions of it, and have it evolve in different directions in different saves. In an online game, this is all impossible. My city is persistent and my choices are final.

    #5 2 years ago
  6. viralshag

    Does it have a SP mode?

    #6 2 years ago

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