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Fallout: New Vegas DLC had a 10,000 line dialogue limit

Obsidian's Chris Avellone gave a talk at GDC Online 2012 in which he discussed the challenge of working with limited voice acting for Fallout: New vegas's DLC packs. Due to the expense of studio time, the developer was forced to employ a number of cunning strategies to come in on budget. Head on over to Polygon for a report on Avellone's presentation.

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Fallout: New Vegas

iOS, PS3, Xbox 360, PC

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Brenna Hillier avatar

Brenna Hillier

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Based in Australia and having come from a lengthy career in the Aussie games media, Brenna worked as VG247's remote Deputy Editor for several years, covering news and events from the other side of the planet to the rest of the team. After leaving VG247, Brenna retired from games media and crossed over to development, working as a writer on several video games.

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